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JUN - HAPPY ANGEL

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Total Posts
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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Tuesday, September 22, 2009 at 4:01:41 PM

Artist: JUN
Title: HAPPY ANGEL
Source: DDR Supernova
Tags: JUN DDR Supernova
BPM: 180
Filesize: 2397kb
Play Time: 01:29
Difficulties Available:
  1. Basic (4.56 stars, 218 notes)
  2. Beginner (2.04 stars, 97 notes)
  3. Heavy (5 stars, 329 notes)
Download: JUN - HAPPY ANGEL
Information: Scores/Beatmap Listing
---------------
Ready for Mod and stuff
Wizard Of Orz
sometime

edit your map is very loud. try lowering the volume set by 3 or so. get a better background btw. it's so blurry
ddrmaniac
is it ok if i make a difficulty for this. ignore the small print. I like the map.
star~
blissfulyoshi
I might mod this later. Star for now.
gdeath
[Basic]
reinsert break time

[Heavy]
00:58:17 (5) - move 2 grid to the down.it looks more beautiful

that's all i can find.
great map
star for you*
eee
eeemod GO!!!

[Basic]
00:35:67 (break) - reinsert break
NAZ-EEEMOD00:52:84 (2,3) - err, (2) = one level 3 grid left. (3) = one grid up. ._.
01:04:84 (4) - what's that? did somebody call my name?

[Heavy]
00:13:34 (4) - this is very hidden under the previous (1) to me. I played through it twice and went, wth is that. Sorry, but this kinda changes the build, huh.
00:28:84 (break) - I doubt this break is really needed. If you feel you really want it, reinsert it :P
00:45:84 (1,2) - personal suggestion: I don't like this jump, it's able to achieve, I just don't like it. Again, build is changed~

I'm not sure if these mods change the build too much, but this map is good. [Heavy] was very, ya know, heavy.
is this really your cousin's map, good job to ztrot's cousin (unless this is some joke I'm not getting)
I'll star this, k?
Topic Starter
ztrot

eee wrote:

eeemod GO!!!

[Basic]
00:35:67 (break) - reinsert break
NAZ-EEEMOD00:52:84 (2,3) - err, (2) = one level 3 grid left. (3) = one grid up. ._.
01:04:84 (4) - what's that? did somebody call my name?

[Heavy]
00:13:34 (4) - this is very hidden under the previous (1) to me. I played through it twice and went, wth is that. Sorry, but this kinda changes the build, huh.
00:28:84 (break) - I doubt this break is really needed. If you feel you really want it, reinsert it :P
00:45:84 (1,2) - personal suggestion: I don't like this jump, it's able to achieve, I just don't like it. Again, build is changed~

I'm not sure if these mods change the build too much, but this map is good. [Heavy] was very, ya know, heavy.
is this really your cousin's map, good job to ztrot's cousin (unless this is some joke I'm not getting)
I'll star this, k?
It's no joke he will have his own account soon I did help alot but most of this is him :D
When he get's his net turned on. and thanks
PicoLo
~Star. ;)
blissfulyoshi
Time to mod this song

Beginner:
SPOILER
Normal mod:
00:05:50 (1,2,3,4) - uneven spacing...
00:10:84 (1,2,3) - shouldn't the start of each note align with the light blue combo
01:28:17 (1,2,3,4,5,6) - I don't like large stacks in easy

Combo mod:
01:16:17 (4,1) - swap new combo
01:30:00 (6) - new combo to show change in timing

Basic:
SPOILER
Normal mod:
00:07:00 (2,3) - even though this looks nice it is annoying to play because the 3 is in a different direction than your cursor was going.

Combo mod:
00:17:00 (1) - remove new combo
00:22:17 (1) - ^
00:23:00 (1,2) - I think it is more consistent to put the new combo on the 2 than one the 1
00:26:17 (6) - new combo
01:00:50 (6,1) - swap new combo
01:22:00 (5) - new combo for consistency

Nazi mod:
00:52:84 (2) - align with 1
00:53:50 (3) - align with 2
00:55:84 (1) - align with previous yellow 1
01:09:17 (2) - make a vertical reflection of 4

Heavy:
SPOILER
You might want to move the hp drain down one notch since it is a little unforgiving right now

Normal mod:
00:05:34 (10) - the 300s make this very hard to see. I missed most of the times I played.
00:46:50 (1,2,3) - changing spacing in a combo might be confusing

Combo mod:
00:21:17 (5) - new combo?
00:23:34 (7) - new combo
00:42:34 (5) - new combo
00:54:84 (4) - new combo?
01:05:17 (1) - some of the new combos near the end are sort of weird such as this one, but I don't understand the way you added new combos very well

Nazi mod:
00:33:50 (2) - make a 180 degree rotation of 1 around the origin
00:34:67 (4) - align with 2
00:38:84 (1,3,4,5,9,10) - look at the spacing between (1,4) (3,5) and (9, 10) and compare it to the rest of the combo
00:42:00 (3) - make the same distance from 2 that 1 is
00:51:50 (7) - make the start a vertical reflection of 3
01:09:84 (2) - make the same distance from 3 that 4 is
01:11:50 (2,3) - the spacing between these 2 notes is different than the spacing between 3 and 4 and 4 and 5
Mashley
This map has been deleted on the request of its creator. It is no longer available.
Wizard Of Orz
you spelled beginner wrng
Mystearica
Timing seems fine to me.

[Basic] and [Beginner] were ok for me.

[Heavy]

Okay I understand this is the toughest difficulty and is meant to be insane, but may I please suggest reducing overall difficulty by 1? It was extremly hard for me to read with overall at 8 since it's such a fast song >< Most people would struggle with this I imagine. Though if you don't want to, that's perfectly understandable too. Very exhausted at the moment so I don't have my Counter-Strike reflex mode on :p

00:33:17 (1,2) - I feel this was a very hard and sudden jump. I consider myself to be quite good at jumps and this totally had me.
00:45:50 (4) - Inconsistent spacing from 1,2,3 I think~
00:58:84 (1,2,3,4,5,6) - 3 has inconsistent spacing I believe, but it played ok for me anyways.
01:29:50 (1) - This slider ends before the vocals actually do, so perhaps replace it with a spinner that fades out and ends with the vocals?

+1 Modding star as usual.
Jarby
I don't care, I'm modding it anyway~

Heavy:

00:28:68 - Use a spinner instead of a break.
00:30:84 - Kiai.
00:46:00 (2) - No.
00:41:51 - Kiai burst.
00:47:18 - Add circle with clap.
00:52:18 - End kiai.

And I'll pretend Basic doesn't exist right now.

★ ☆ Auuu~ >:3
Wizard Of Orz
finished 3 seconds of it
Alace
Offset:-12ms (from me + kiou)

<Basic>
Overall diff +2 (High BPM)

<Heavy>
00:10:17 (1,2,,4,5) - remove claps XD
00:12:84 (1,2,3,4) - a bit confusing here i suggest note stacks here
00:18:17 (1,2,3,4,5,6,7,8) - It`s so evil in a OA8 map XD
01:28:17 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - lol part nearly impossible to beat XD
My suggest
01:28:50 (1,3) - reverse selection
01:28:84 (1,2,3,1,2,3,4,1) - flip H and fix spacing to make it a bit friendly
Larto
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
Oh I wanna make a difficulty for this~

EDIT: Epic beatmap...here ya go~

Add my name to the Tags "animask".

3.7 million points
5 stars

Download: JUN - HAPPY ANGEL (ztrot) [animask's Challenge].osu
Topic Starter
ztrot
Why Was this popped I didn't update it.

EDIT: I guess I did :( not meaning to larto helppppppp!!!!!
Repaired All I did was change the post for my Crappy spelling.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Wizard Of Orz
corruption
Larto

animask wrote:

I only see BATs getting things ranked in only 2-3 days D= what gives?
*looks at beatmap listing*

taka1235, zerosyn, DJPop, roxkyuubiforever and Zekira don't look like BATs to me. >_>
Topic Starter
ztrot

animask wrote:

I only see BATs getting things ranked in only 2-3 days D= what gives?
WTH man :/
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ztrot
As you can see in this screen shot. The slider is only about 30% Hidden and Imo you can tell how it is going to react
the pattern isn't that hard to notice.

Yuukari-Banteki
k then, ranked
Sleep Powder
[insert what I said in your Honey Punch beatmap topic]
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