Fuck, I said I would mod this 2 days ago.. sorry for the delay ><
[Hitsounds]
I think you can further polish your mapset by improving the hitsounds, if you feel like working out something together with me pm me ingame.
The map would sound more appealing with soft hitsounds imo.
[Normal]
00:03:860 - Are you sure you want to leave out this beat?
00:06:071 (5) - I think it would be better to end it on the previous white tick.
00:06:702 (1) - It feels kinda odd leaving out the dominant beats in this section, how about this :
00:06:702 (1) - Remove new combo and move to 00:07:123 -
00:06:702 - Add a single beat with new combo stacked on ^
00:08:597 - respace the upcoming objects and fill in the blank space at 00:08:913 -
00:09:228 (1) - Same here, move to next white tick and remove combo and remove repeat
00:09:228 - Add a beat here and 00:10:386 -
This is just a suggestion to improve the rhythm a bit, maybe you can come up with something better~
00:21:439 (1) - Remove new combo
00:26:176 (1) - ^
00:30:702 (1) - ^
00:35:650 (1) - ^
00:48:702 (1) - ^
00:40:807 (1) - I don't think it's a good idea using a spinner here on a Normal difficulty, consider mapping out this part?
00:49:650 (1) - ^
01:00:071 (1) - ^
01:06:386 (2) - Inconsistent spacing x242 y171 to fix it
01:09:123 (3) - Maybe try to stick this on previous beat?
01:14:281 (1) - Remove new combo
01:21:228 (1) - ^
01:23:755 (1) - Sounds a bit better to me to end this spinner at 01:27:531 -
01:38:794 (1) - Remove new combo
01:41:320 (1) - ^
[Hard]
Good hard diff!
00:00:386 (1,2,3) - Honestly this plays a bit weird, here's my suggestion
00:00:386 (1,2) - Remove these and add 2x 1/3 sliders with a single repeat here 00:00:386 - and here 00:00:702 -
https://osu.ppy.sh/ss/2399952New combo stuff00:02:807 (1) - Remove new combo
00:10:386 (1) - ^
00:17:965 (1) - ^
00:20:176 (1) - ^
00:31:544 (1) - ^
00:38:176 (1) - ^
00:46:386 (1) - ^
00:53:123 (1) - ^
01:03:228 (1) - ^
01:04:176 (3) - New combo here
01:08:492 (1) - Remove new combo
01:11:755 (1) - ^
01:12:386 (2) - New combo
01:14:281 (1) - Remove new combo
01:18:597 (1) - ^
01:21:228 (1) - ^
01:38:794 (1) - ^
01:41:741 (1) - ^
01:43:847 (1) - ^
01:46:478 (1) - ^
01:49:215 (6) - New combo
01:49:636 (1) - Removew new combo
[Insane]
00:05:755 (3,4) - Not sure what to think about this, seems original but a bit unfitting. Try this rhytmn instead on 1/3 snap divisor
https://osu.ppy.sh/ss/239999500:43:544 (2) - How come this spacing is different from 00:42:913 (4) -
00:53:018 (4,2) - ^
Might be worth checking for other dodgy spacing in this difficulty, but I guess you could keep them as some sort of gimmicky effect for the highest difficulty.
New combo stuff00:05:123 (1) - Removew new combo
00:07:860 (1) - ^
00:10:386 (1) - ^
00:12:913 (1) - ^
00:17:965 (1) - ^
00:20:176 (1) - ^
00:31:544 (1) - ^
00:33:439 (1) - ^
00:34:176 (5) - New combo
00:34:492 (1) - Remove new combo
00:35:650 (1) - ^
00:43:018 (1) - ^
00:45:755 (1) - ^
00:48:597 (1) - ^
00:53:123 (1) - ^
00:55:860 (1) - ^
00:58:807 (1) - ^
01:03:228 (1) - ^
01:04:176 (3) - New combo
01:06:913 (1) - Remove new combo
01:08:492 (1) - ^
01:13:544 (1) - ^
01:17:018 (1) - ^
01:17:439 (4) - New combo
01:18:597 (1) - Remove new combo
01:21:228 (1) - ^
01:29:320 (1) - ^
01:31:215 (1) - ^
01:33:741 (1) - ^
01:49:215 (6) - New combo
01:49:636 (1) - Remove new combo
[Ending Note]
Fun mapset, I really like 1/3 maps~
The difficulties themselves are fine for the most part, but I believe you can polish them out a bit more.
No real flaws and the rhytmn is interesting and fun to play.
Good luck!