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Horie Yui - Golden Time

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Azmato
Hi~ as your mod req

[Hard]

SPOILER
00:25:901 (5,6,1) - http://puu.sh/5UP6O.jpg make like this.make (6) and (2) be overlaped

00:44:624 (5) - 269 l 366

00:51:326 (4,5,6) - this pattern is to hard for hard diff. so change (5,6) to slider

00:53:560 (1) - 312 l 84 match with 00:52:709 (3,4,1)

00:58:667 (5) - why only this note is so far ..?

01:13:135 (2) - overlap with 01:11:646 (4) or (5)

01:14:837 (3,4) - make a square with 01:13:986 (1,2) http://puu.sh/5UPnf.jpg

01:18:029 (2) - overlap with previous slider's end

[Normal]

hey! It's normal diff. why note is so small??

SPOILER
00:11:007 (1) - 252 l 220 blank 6

00:12:709 (1) - you can make same as Hard

01:27:603 (1) - Hard diff has hitsound on this spinner

[Easy]

SPOILER
00:12:709 (1) - you can make same as Hard diff , and hitsound is different with Hard and Normal.

00:22:497 (3) - sampleset : Normal

00:39:943 (3) - http://puu.sh/5UPMr.jpg blank 00:39:518 (2)

00:39:518 (2) - this note is not completly horizontal symmetry. so move reverse to 312 l 88

01:01:646 you can add a note here

01:13:986 (3) - 81 l 296

01:17:390 (3) - 132 l 34

01:20:795 (3) - x423 l **

01:27:603 (3) - delete this note to match with Hard and notmal


Ok I think It's nice map.

Good luck for the rank :D
Xinely
Hi from forced request


  • General
    i don't really enjoy to hear default whistle in this song, try use this instead http://puu.sh/5X64G.wav (Only Oyatsu's Easy and Normal . i enjoyable to hear default whistle sound in Hard diff)


  • Easy
    00:07:603 (1) - need finish on head. cymbal
    00:07:603 (1) - forgot clap on tail?
    00:09:305 (2) - should be finish on tail. cymbal sound
    00:11:007 (1) - i prefer to use whistle with additions drum here, have similar sound with BGM (p.s: but need to up the volume)
    00:12:284 (3) - 368,340 for better flow pls
    00:28:880 (2) - make this slider a little bit curvy again to have consistency shape with previous and next sliders
    00:31:433 (1) - no need finish on head, hear the music properly. you won't hear cymbal sound here
    00:31:433 (1) - also whistle in repeat to consistency with 00:26:326 (3) -
    00:33:135 (2) - same here, no need finish on head. didn't have any cymbal sound. For solution you can use sampleset drum additions soft and add whistle
    00:34:837 (1,3) - from visual it's really bad because there isn't any artistic. make it symmetrical instead?
    00:38:241 (1) - nazi, rotate -2 and move to 316,84 to make blanket with (2)
    00:40:795 (4) - it will be better if you use additions drum here. similar sound ofc
    00:43:348 (3,1) - meh, you're always use blanket in your diff, this diff too. why not to make blanket? i did it and give the code to you then
    232,232,45050,6,0,P|175:273|100:260,2,135,4|0|0,0:0|0:0|1:0,0:0:0:0:
    316,260,46752,2,0,P|376:292|452:268,2,135,4|0|2,0:0|0:0|0:0,0:0:0:0:
    00:48:454 - too loud Q_Q , 45% or 50% instead pls
    00:53:560 (3) - i don't say 0,95x in here is inconsistency spacing but it will be better if you change it around 1,0x. maybe move to 138,102. some BATs saying 0,95x is inconsistency (i got it from my map) ;-;
    00:54:412 (4) - i prefer to remove finish and use whistle here. similar sound with bgm ofc
    00:55:263 (1) - tail 316,88 for better blanket. it will be nice looked than previous lol
    00:58:667 (1) - too make the sound close with bgm , i would to say remove the finish and make the volume become 50%
    01:06:965 - low the volume again pls. around 40%
    01:10:582 (3) - 4th anchor 424,172 for better slider's shape
    01:15:688 (1) - the flow is felt force here, move to 400,220 instead (p.s : if you follow this suggestion, fix the spacing after this <:)


  • Normal
    dem CS-1 pls. if you want to keep CS4 . make HP3 OD3 then
    00:00:795 (1) - drum whistle seems fit with bgm
    00:05:688 (3) - inconsistency 1,0x spacing
    00:11:858 (2) - you're usually following from vocal. then i suggest to remove this circle instead. 1) idk what this circle following. 2) too hard for Normal with CS4 =3=
    00:25:688 (2) - well the first one (00:21:220 (1,2,3) - ) you did it with following vocal and the second one you're skip it. it's make confusing rhythm for newbie. i suggested to use same rhythm as the first one http://puu.sh/5XTF3.jpg
    00:31:007 (6) - avoid the overlap with 00:32:284 (2) - pls. well move it to 364,216 instead?
    00:33:986 (4,5) - i would to suggest remove the 1/2 slider and add note in 00:34:412 - only. the first think player if you did it is following vocal but you're not following vocal at 00:34:624 - . pretty odd to here
    00:45:901 (2) - the flow is seems too forced. i suggest to make it more down. around 222,72 maybe
    00:49:305 (2) - nazi, move to 198,154 to blanket with 00:47:603 (4) - . and move 00:50:156 (3) - to 88,364 if you agree with previous suggestion
    01:05:475 (1) - tbh no need finish cause no cymbal sound
    01:06:965 - lower the finish sound pls. there is a cymbal but not really loud. maybe around 50% better then
    01:08:029 (5) - remove the finish. well the sound is not cymbal but a loud sound only. while i heard finish on this time and 01:08:880 - finish again.. tbh it's heard too weird
    01:15:688 (1) - 308,360. have better flow and easier flow to follow. (PS: if you follow this, fix the spacing after this slider)
    01:21:646 (5) - same as i mean in 01:08:029 (5) -
    01:24:199 (5) - finish on repeat is too loud here. use drum whistle instead
    01:25:475 (6) - same as above


  • Hard
    the first one. Same hitsound suggestion as Normal
    00:05:901 (1) - remove the whistle on tail. i don't like "tukang parkir" here D:
    00:21:965 (5) - i think you need to use Normal spacing (0,4x) here to make it easier to read. while i know you're using 0,4x on 1/4. i was think this is slider 1/2
    00:28:348 (2) - really baka spacing. Consistency pls
    00:33:348 (2) - 400,212. i know it you're want to make blanket. but the flow is really bad to play =3=
    00:38:241 (1,2) - just saying here, you're using same pattern like in Normal. i guess you can make it harder for make it not boring here
    00:51:539 (5,6) - 1/4 slider instead. too hard for Hard diff
    00:53:880 (2) - nazi, 1,12 in incosistency here
    01:01:752 (2) - imo, i didn't hear any sound here. Remove it?
    01:02:071 (5,1) - swap NC. i can read the jump clearly here
    01:09:199 (2) - another baka spacing? consistency gan
    01:18:029 (2) - stack it perfectly instead. Don't make any anti jump which can be a trap for player

Ganbatte ne
eironeia
Hi Momochi! As per queue although quite late.
Oyatsu's Easy
No issues here (that I know of), but just questioning the semi-overlaps at 00:53:560 (3) and 01:15:688 (1) - are those, say 'Easy' enough? Not a big problem for me but it has been mentioned to keep overlaps to a bare minimum on easy maps.
Normal
CS+1, this is small for a normal diff

00:11:858 (2) - Missing a whistle here, to follow pattern of whistles from 00:08:454 (2)
Hard
00:05:901 (1) - Please remove whistle from tail, it sounds forcefully loud compared to the music, i.e. 'gerompyangan' :v
00:06:220 (2) - Sounds late by 1/8. Take it forward by 1/8 and suggesting the following to follow vocals better on this part:

00:44:624 (5) - Inconsistent spacing, feels like a trap (feels like no time interval from previous slider), please don't overlap with previous slider
01:18:029 (2) - ^
01:08:029 (4) - It would be nice to add a finish on the tail of this (you have one on 01:21:646 (5) as well, so just to be consistent)
01:25:369 (6) - A bit slanted, move this to x:188 y:292 unless intentional.

Whistles in this diff I think are overused, my ears didn't enjoy them very much. Generalize your whistles in this diff by having them at set intervals (every 1/2 beat or so) instead of jumping everywhere with the timing of the whistles like with 00:31:433 (1) and 00:32:284 (2) as well as 00:22:497 (6) and other appearances from after the first spinner to just before kiai is activated. Highly consider this.
Anyways, good mapset! Flow wise all diffs look refined and appropriate for their respective diffs. Hope this gets ranked soon, good luck gan :3
Topic Starter
Momochikun
"Fycho"
~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix
Fix all in general, about video.. i hope i can fix it later :P
[Normal]
  1. 00:31:433 (1,2) –remove hitsound at sliderend,drum-finish only at reverse arrows is enough,now it sounds really noisy imo.others the same.
  2. 00:38:241 (1,2) -^ done both
  3. 00:33:986 (4,5) –spacing?,maybe try making it like 00:05:688 (3,1) – ups
  4. 00:51:858 (1,2,3,4) –they are really boring somehow just the same as 00:48:454 (1,2,3,4) –try using some sliders or other rhythm to make rhythe more interestingyeah

[Hard]
  1. 00:06:752 (3) –I think it’s not 1/3 snap,please try listening closely with 25%,this is a 1/4 beat at00:06:752 -00:06:858 -00:06:965 -00:07:071 -00:07:177 – nope, if you listen closely it's clearly have same rhytm with 00:54:412 (3,4) -
  2. 00:25:688 –drum whistle doesn’t fit here well imo,I suggest you remove whistle or change to soft whistle hm.. its fit the vocal
  3. 00:53:560 (1,2) –looks weird.try like this, i like current pattern
  4. 00:54:837 (4,1) –a little jump is better ,try spaing with 2.00x or more to fit the finish and the strong downbeat sure
  5. 00:55:263 (1,2,3,4,1,2,3,4,5) –this is too boring.I don’t really like this,maybe you can follow these00:55:582 -00:55:901 -00:56:433 -00:56:752 –and etc to make the diff more interesting remapped
  6. 01:02:071 (5,1) –maybe swap nc? why o.o
  7. 01:14:837 (3,4) –I suggest you try this rhythm,,fit music better.it'll ruins the pattern, anyway i'll skip the drum if i did that

good luck.

"Azmato"
Hi~ as your mod req

[Hard]

SPOILER
00:25:901 (5,6,1) - http://puu.sh/5UP6O.jpg make like this.make (6) and (2) be overlaped

00:44:624 (5) - 269 l 366

00:51:326 (4,5,6) - this pattern is to hard for hard diff. so change (5,6) to slider

00:53:560 (1) - 312 l 84 match with 00:52:709 (3,4,1)

00:58:667 (5) - why only this note is so far ..?

01:13:135 (2) - overlap with 01:11:646 (4) or (5)

01:14:837 (3,4) - make a square with 01:13:986 (1,2) http://puu.sh/5UPnf.jpg

01:18:029 (2) - overlap with previous slider's end

hm.. generally i'm forget what i fix and i didn't for this diff, since i doing it both at times when eating. really sorry D:

[Normal]

hey! It's normal diff. why note is so small?? check BPM :D

SPOILER
00:11:007 (1) - 252 l 220 blank 6 sure..

00:12:709 (1) - you can make same as Hard hm.. didn't really know what did you mean here

01:27:603 (1) - Hard diff has hitsound on this spinner ah yes ><



Ok I think It's nice map.

Good luck for the rank :D


"Xinely"
Hi from forced request wanjrit :v


  • General
    i don't really enjoy to hear default whistle in this song, try use this instead http://puu.sh/5X64G.wav (Only Oyatsu's Easy and Normal . i enjoyable to hear default whistle sound in Hard diff) bedanya apa gan ? o.o



  • Normal
    dem CS-1 pls. if you want to keep CS4 . make HP3 OD3 then HD-1 wes cukup
    00:00:795 (1) - drum whistle seems fit with bgm drum finish instead
    00:05:688 (3) - inconsistency 1,0x spacing ups..
    00:11:858 (2) - you're usually following from vocal. then i suggest to remove this circle instead. 1) idk what this circle following. 2) too hard for Normal with CS4 =3= drum gan
    00:25:688 (2) - well the first one (00:21:220 (1,2,3) - ) you did it with following vocal and the second one you're skip it. it's make confusing rhythm for newbie. i suggested to use same rhythm as the first one http://puu.sh/5XTF3.jpg maybe.. but i got no idea of pattern here
    00:31:007 (6) - avoid the overlap with 00:32:284 (2) - pls. well move it to 364,216 instead? it's fine.. it won't bother gameplay after all
    00:33:986 (4,5) - i would to suggest remove the 1/2 slider and add note in 00:34:412 - only. the first think player if you did it is following vocal but you're not following vocal at 00:34:624 - . pretty odd to here hmm nope, i would miss the drum if i did that
    00:45:901 (2) - the flow is seems too forced. i suggest to make it more down. around 222,72 maybe yeah sure
    00:49:305 (2) - nazi, move to 198,154 to blanket with 00:47:603 (4) - . and move 00:50:156 (3) - to 88,364 if you agree with previous suggestion done both
    01:05:475 (1) - tbh no need finish cause no cymbal sound
    01:06:965 - lower the finish sound pls. there is a cymbal but not really loud. maybe around 50% better then
    01:08:029 (5) - remove the finish. well the sound is not cymbal but a loud sound only. while i heard finish on this time and 01:08:880 - finish again.. tbh it's heard too weird
    01:15:688 (1) - 308,360. have better flow and easier flow to follow. (PS: if you follow this, fix the spacing after this slider) yep
    01:21:646 (5) - same as i mean in 01:08:029 (5) -
    01:24:199 (5) - finish on repeat is too loud here. use drum whistle instead lu tw gue seneng finish. kan :v
    01:25:475 (6) - same as above


  • Hard
    the first one. Same hitsound suggestion as Normal gitu..
    00:05:901 (1) - remove the whistle on tail. i don't like "tukang parkir" here D: k
    00:21:965 (5) - i think you need to use Normal spacing (0,4x) here to make it easier to read. while i know you're using 0,4x on 1/4. i was think this is slider 1/2 aku gak mudeng sumpe
    00:28:348 (2) - really baka spacing. Consistency pls consistency yo opo maksudmu..
    00:33:348 (2) - 400,212. i know it you're want to make blanket. but the flow is really bad to play =3= hm.. k
    00:38:241 (1,2) - just saying here, you're using same pattern like in Normal. i guess you can make it harder for make it not boring here nope
    00:51:539 (5,6) - 1/4 slider instead. too hard for Hard diff duplet would give more sense instead to the blue tick drum
    00:53:880 (2) - nazi, 1,12 in incosistency here k
    01:01:752 (2) - imo, i didn't hear any sound here. Remove it? hm.. it would ruin the stream ><
    01:02:071 (5,1) - swap NC. i can read the jump clearly here karena combo disaat kiai mulai sudah terlalu mainstream
    01:09:199 (2) - another baka spacing? consistency gan opo
    01:18:029 (2) - stack it perfectly instead. Don't make any anti jump which can be a trap for player it's fine gan

Ganbatte ne hai desu :3


"eironeia"
Hi Momochi! As per queue although quite late.
Oyatsu's Easy
No issues here (that I know of), but just questioning the semi-overlaps at 00:53:560 (3) and 01:15:688 (1) - are those, say 'Easy' enough? Not a big problem for me but it has been mentioned to keep overlaps to a bare minimum on easy maps.
[box=Normal]CS+1, this is small for a normal diff

00:11:858 (2) - Missing a whistle here, to follow pattern of whistles from 00:08:454 (2)it would ruin the previous whistle imo
[Hard]00:05:901 (1) - Please remove whistle from tail, it sounds forcefully loud compared to the music, i.e. 'gerompyangan' :v yo :v
00:06:220 (2) - Sounds late by 1/8. Take it forward by 1/8 and suggesting the following to follow vocals better on this part:
hm.. i think it's not o.o
00:44:624 (5) - Inconsistent spacing, feels like a trap (feels like no time interval from previous slider), please don't overlap with previous slider nope it's stack
01:18:029 (2) - ^
01:08:029 (4) - It would be nice to add a finish on the tail of this (you have one on 01:21:646 (5) as well, so just to be consistent) it's already have finish
01:25:369 (6) - A bit slanted, move this to x:188 y:292 unless intentional. yep intentional

Whistles in this diff I think are overused, my ears didn't enjoy them very much. Generalize your whistles in this diff by having them at set intervals (every 1/2 beat or so) instead of jumping everywhere with the timing of the whistles like with 00:31:433 (1) and 00:32:284 (2) as well as 00:22:497 (6) and other appearances from after the first spinner to just before kiai is activated. Highly consider this. ok i'll consider this.
Anyways, good mapset! Flow wise all diffs look refined and appropriate for their respective diffs. Hope this gets ranked soon, good luck gan :3

Thanks a lot for the mod guys ~
Sorry for late reply :P
P A N
hmm where am I ;w;

[General]
  1. what about add opening to all tags?
[Hard]
  1. 00:09:092 (4) - normal sampleset with lower volume?
  2. 00:31:433 (1) - feel force the flow here :X maybe make 00:31:007 (3,4,5) go down way instead?
  3. 00:43:986 (4) - make a bit jump here? i will fit the music imo.
  4. 00:44:837 - what about add note? D:
  5. 00:47:177 (2) - make a bit curve to the right? to match with 00:47:603 (3)
  6. 00:52:071 (2) - hmm I think this note is not suppose to be a jump, jump at 00:51:858 (1) instead because the strong sound is on (1) and if you make jump on (2) its too far imo, a bit not fit with song because the player will afraid to miss it instead of listen the song with relax feeling.
  7. 01:06:752 (5) - I think it should be circle or start of slider instead of slider tail.
  8. 01:20:156 (5,6) - use 0.5x DS? to match with next and next triple.
  9. 01:20:369 (7) - add circle instead and add note on 01:20:582 ? sounds better for me
  10. jump on 01:25:050 (4) instead of 01:25:263 (5) is more fit.
[Normal]
  1. 01:26:752 (2) - add 1/2 repeat slider on 01:26:965 instead? to fit with vocal.
    nice normal D:
[O]
  1. 00:24:624 - change to this instead? sounds better for me :X
  2. 00:40:795 (4) - move to 301|266 for ultimate perfect center symmetry in the world.
  3. 00:45:050 (1,2) - move to 211|259 , 301|259 for ^
  4. 00:57:390 (2) - move to 268|170 for better stack.
  5. 01:04:624 (4) - I think make it normal symmetry is already fine (364|288)
thats all, good luck >< nice map
Natsu
HI~ in game request

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. The diff start really fast lol I miss the first click cuz that put the AudioLeadIn in 1000 atleast to all the diffs

Hard:
  1. 00:00:795 (1,2) - I like how you was lowering the position of the beats here but I dislike the stacks in 00:04:199 (1,2,3) - why you dont keep lowering them like the first two beats in the map? will be more atractive for your diff your actually way ofthe perfect stacks play kinda bored thought
  2. 00:05:901 (1,2) - clearly you are following the vocals but I don't understand why you ignore the one in 00:06:433 since it have the same importance as the others one maybe you want to try a better rhythm instead to follow better the song like:
  3. 00:08:454 (3,4) - you can improve this blanket actually look kinda bad xD maybe 00:09:092 (4) - x:408 y:20 look better to me.
  4. 00:09:305 (1) - Its better to me if you don't overlap this with 00:08:454 (3) - since don't look good look like you did a mistake imo also its better to keep the map clean is a hard diff thought.
  5. 00:11:646 (2,3,4) - this flow kinda weird now also don't look good imo maybe make a perfect triangle instead? like:
    If you dont want atleast try to put 3 and 4 following the curve of previous slider
  6. 00:12:709 btw what are you following starting the spinner here? o.o it sont make much sense the hold vocal start at 00:13:135 and yeah thats the correct place for the start of the spinner try some like:
    SPOILER

    you'll follow the song alot better with it and yes the spinner lenght is ok.
  7. 00:24:518 should be a circle here following the music at it is youc an listen to 25% the sound its pretty symilar as the one in 00:24:305 (6) -
  8. 00:28:880 (4,6) - Fix this blanket O_O
  9. 00:29:305 its not cool to ignore the main beats of the song this should be mapped like you did with the previous ones example 00:25:901 (5) -
  10. 00:29:731 kinda nazi but I believe will be better for the rhythm ok since the shape got a red point and its nice but maybe you want to move them to 00:29:943 this is the place when the music have a sound having the red point at this time will feel alot better I don't know if you understand me lol I get a little wordy but some like:

    1 your current way:

    2: what I suggest you is rhythmically speaking alot better:
  11. 00:31:433 (1,2) - what are you following the repeats land with not support form the music i know there is a really low vocal but o.o ingame sound pretty bad maybe you want to improve this rhythm here some like will work alot better:
  12. 00:34:199 ending sliders on the downbeats is not good for the rhythm important sounds like 00:34:412 need a clickeable action to bring to the player a better feedback of the song if you answer me like I'm following the vocals or some 00:34:412 there are vocals too.00:34:518 should be a circle here too i know your symetry 00:34:199 (4,5,1,2) - but its not better to follow the music properly?
  13. 00:38:241 (1,2) - same as 00:31:433
  14. 00:41:965 (2) - this is hidden by 00:40:795 (2) - and its not cool for a hard diff you know maybe the case of kodora hard diff was unranked cuz that try to make it noticeable atleast actually o.o i have problems to notice it too
  15. 00:43:135 - 00:43:241 - should be a triplet actually this spot sound really empty without it
  16. 00:43:667 kinda weird you map this vocal but you ignore the one at 00:43:880
  17. 00:44:624 (5) - this cover the repeat of 00:45:901 (2) - and its very questionable you can say it dissapear already but the hitburst is still there better take my suggesion and unstack those.
  18. 00:45:050 (1,2) - same as 00:31:433
  19. 00:46:752 (1,3) - can you avoid the overlap it can play fine but its not cool for hards diffs imo
  20. 00:51:539 (5,6) - this doubles are to difficult for a hard diff consider to make a slider instead imo
  21. 00:52:709 (3,4) - bad flow x.x the direction of the 3 suggest me to up but the other slider its down and force me to do a unnatural movement to click it maybe you can reshape 3 to improve the direcction and make it intuitive to 4
  22. 00:53:560 (1,2) - better dont overlap like that 1 almost cover 80% of 2 body making it really hard to do
  23. 00:55:688 (2,3) - a slider will fit alot better here since (3) dont have vocal or a strong sound in comparation with 2 also this will be consistent with others parts of your diff
  24. 01:05:050 (3,2) - kinda nazi but avoid the overlap pls
  25. 01:13:135 (2,1) - this its not ok for a hard diff 2 overlap almost all the head of 1 making it really not intuitive to play and yes you should move it to make it more noticeable
  26. 01:21:433 (4,5) - pretty unexpected jump nothing in the music or new combo stuff suggest me this better keep the distance consistent here
  27. 01:27:603 and same what are you following starting the spinner here, the spinner should start in 01:28:029

Normal:
  1. HP4 to balance your diffs since hard have 6 make sense to have a 2 of difference on every setting to have a nice spread
  2. 00:05:688 (3) - this should be stacked like the others beats 00:00:795 (1,2,1,2) - you lose the consistency here with what you was doing on hard also that not stacked beat play really offplace.
  3. 00:06:752 (2,1) - fix the distance little but noticeable in gameyou can call me nazi but its better if all is perfect.
  4. 00:12:284 1/2 slider will fit better here the vocals imo try it and tellmme what do you think
  5. 00:22:497 (3,4) - nazi this blanket can be alot better o.o
  6. 00:38:241 (1,2) - this is the same issue as hard diff in 00:31:433 its better if you follow the main sounds in music instead of a almost unaudible vocal
  7. 00:54:412 (3,1) - fix the blanket here you can do this better
  8. 00:56:539 (2) - stack this with previous 00:54:837 (4) - perfect
  9. 01:05:050 1/2 slider will fit better than a circle since the vocal at 01:05:263 is really important imo and you should empathize it to bring a better rhythm thought

Easy:
  1. Its pretty nice you mapped the vocals at the start ♥
  2. 00:00:795 (1,2,3,1,2,1,2,1,2,3) - - why this combo spam you should add combos like you did on all the other part every 2 stanzas:
  3. 00:02:497 (1) - remove NC
  4. 00:05:901 ^
  5. 00:06:326 the start of this slider its overmaped you clearly can hear not vocal or sound from the music o.o the best solution you can use for an easy diff is a long slider like:
  6. 00:40:795 the start of the slider dont land in nothing in the musicif you listen careful is like a pause there so express it on your diff and remove the slider and just add a beat at 00:41:220 like:
  7. 00:45:050 (1) - the sound at 00:45:688 is really low and dont fit with the music do a better rhythm:
    SPOILER

    this will follow the music alot better remember its better have a nice rhythm than a symetry pattern owo
  8. 00:50:156 this one should be a 1/1 slider instead to empathize the vocals like you was doing in 00:48:454 (1,2,4) -
  9. 00:52:709 (2,3) - to hard for a easy imo also the rhythm need some improve here try:
  10. 01:14:837 (4,1) - same as above and yes you should fix this extended sliders on easy diff are not ok imo also the kiai end here 01:15:263 there should end the slider make more sense
  11. 01:17:390 (3,4,5,1) - try to improve the flow here play really forced now try to make somethink natural there

The normal and easy diff are ok but the hard in my opinion have some rhythm issues and alot of overlaps need more work imo maybe just me anyways GL nice song :oops:
Oyatsu
Fixed many things, Thank you guys for modding!!
Code
osu file format v12

[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 0
PreviewTime: 60369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21192,89305
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Momochikun
Version:Oyatsu's Easy
Source:ゴールデンタイム
Tags:opening oyatsu
BeatmapID:339929
BeatmapSetID:135598

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hocchan BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,14612,19780
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
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85475,-100,4,2,1,50,0,1
85582,-100,4,2,1,65,0,1
87603,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,128
Combo3 : 0,255,128

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Topic Starter
Momochikun
"P A N"
hmm where am I ;w;

[General]
  1. what about add opening to all tags?eh.. it's already there D: ?
[Hard]
  1. 00:09:092 (4) - normal sampleset with lower volume? it didn't fit nicely imo
  2. 00:31:433 (1) - feel force the flow here :X maybe make 00:31:007 (3,4,5) go down way instead? sure
  3. 00:43:986 (4) - make a bit jump here? i will fit the music imo. it's already a jump :3
  4. 00:44:837 - what about add note? D: hm.. nope
  5. 00:47:177 (2) - make a bit curve to the right? to match with 00:47:603 (3) it's quite forced symmetry imo, current flow is pretty natural
  6. 00:52:071 (2) - hmm I think this note is not suppose to be a jump, jump at 00:51:858 (1) instead because the strong sound is on (1) and if you make jump on (2) its too far imo, a bit not fit with song because the player will afraid to miss it instead of listen the song with relax feeling. it's pretty natural here to give a jump either on finish or high vocal imo.. since it's work pretty well for this part
  7. 01:06:752 (5) - I think it should be circle or start of slider instead of slider tail. hm.. didn't pretty understand what do you mean here xD
  8. 01:20:156 (5,6) - use 0.5x DS? to match with next and next triple. nope, it's different because this was stack on head but the next was on tail
  9. 01:20:369 (7) - add circle instead and add note on 01:20:582 ? sounds better for me i think it's not xD
  10. jump on 01:25:050 (4) instead of 01:25:263 (5) is more fit. make it double jump :D
[Normal]
  1. 01:26:752 (2) - add 1/2 repeat slider on 01:26:965 instead? to fit with vocal. yep fixed
    nice normal D:
thats all, good luck >< nice map

"Natsu"
HI~ in game request

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. The diff start really fast lol I miss the first click cuz that put the AudioLeadIn in 1000 atleast to all the diffsdone

Hard:
  1. 00:00:795 (1,2) - I like how you was lowering the position of the beats here but I dislike the stacks in 00:04:199 (1,2,3) - why you dont keep lowering them like the first two beats in the map? will be more atractive for your diff your actually way ofthe perfect stacks play kinda bored thought okay
  2. 00:05:901 (1,2) - clearly you are following the vocals but I don't understand why you ignore the one in 00:06:433 since it have the same importance as the others one maybe you want to try a better rhythm instead to follow better the song like: yep fixed
  3. 00:08:454 (3,4) - you can improve this blanket actually look kinda bad xD maybe 00:09:092 (4) - x:408 y:20 look better to me. rearranged this part.
  4. 00:09:305 (1) - Its better to me if you don't overlap this with 00:08:454 (3) - since don't look good look like you did a mistake imo also its better to keep the map clean is a hard diff thought. hm.. i like this kind of overlap, :3
  5. 00:11:646 (2,3,4) - this flow kinda weird now also don't look good imo maybe make a perfect triangle instead? like: nope, i prefer current one. a triangle seems too forced imo

    If you dont want atleast try to put 3 and 4 following the curve of previous slider
  6. 00:12:709 btw what are you following starting the spinner here? o.o it sont make much sense the hold vocal start at 00:13:135 and yeah thats the correct place for the start of the spinner try some like: i use that 1/8 drum rhytm to start this spinner
    SPOILER

    you'll follow the song alot better with it and yes the spinner lenght is ok.
  7. 00:24:518 should be a circle here following the music at it is youc an listen to 25% the sound its pretty symilar as the one in 00:24:305 (6) - it would be too hard, triplet is enough
  8. 00:28:880 (4,6) - Fix this blanket O_O done, hope it's better now
  9. 00:29:305 its not cool to ignore the main beats of the song this should be mapped like you did with the previous ones example 00:25:901 (5) - it's fine, i changed from the beats to vocal here, since i want to make some variation :3
  10. 00:29:731 kinda nazi but I believe will be better for the rhythm ok since the shape got a red point and its nice but maybe you want to move them to 00:29:943 this is the place when the music have a sound having the red point at this time will feel alot better I don't know if you understand me lol I get a little wordy but some like:

    1 your current way:

    2: what I suggest you is rhythmically speaking alot better:

    i don't quite understand here to be honest www, but i fixed this slider similiar with the first opt.
  11. 00:31:433 (1,2) - what are you following the repeats land with not support form the music i know there is a really low vocal but o.o ingame sound pretty bad maybe you want to improve this rhythm here some like will work alot better: vocals here :D if i follow instrument it would be pretty harsh
  12. 00:34:199 ending sliders on the downbeats is not good for the rhythm important sounds like 00:34:412 need a clickeable action to bring to the player a better feedback of the song if you answer me like I'm following the vocals or some 00:34:412 there are vocals too.00:34:518 should be a circle here too i know your symetry 00:34:199 (4,5,1,2) - but its not better to follow the music properly? it's fine, the 1/2 slider was emphasizing the " ko ro " that was on the same sentence.
  13. 00:38:241 (1,2) - same as 00:31:433 same
  14. 00:41:965 (2) - this is hidden by 00:40:795 (2) - and its not cool for a hard diff you know maybe the case of kodora hard diff was unranked cuz that try to make it noticeable atleast actually o.o i have problems to notice it too it's totally different with kodora's case here. since this note was still 50% visible but kodora was totally invisible.
  15. 00:43:135 - 00:43:241 - should be a triplet actually this spot sound really empty without it you'll know when you see the vocal and cymbal, i want to create some rest here before jump
  16. 00:43:667 kinda weird you map this vocal but you ignore the one at 00:43:880 same as before
  17. 00:44:624 (5) - this cover the repeat of 00:45:901 (2) - and its very questionable you can say it dissapear already but the hitburst is still there better take my suggesion and unstack those. eh.. dunno. I play this a multiple times and i asked some testplay but it's fine o_o
  18. 00:45:050 (1,2) - same as 00:31:433 same
  19. 00:46:752 (1,3) - can you avoid the overlap it can play fine but its not cool for hards diffs imo ^
  20. 00:51:539 (5,6) - this doubles are to difficult for a hard diff consider to make a slider instead imo
  21. 00:52:709 (3,4) - bad flow x.x the direction of the 3 suggest me to up but the other slider its down and force me to do a unnatural movement to click it maybe you can reshape 3 to improve the direcction and make it intuitive to 4 haha.. yeah maybe you're right, but i find it more interesting here :D
  22. 00:53:560 (1,2) - better dont overlap like that 1 almost cover 80% of 2 body making it really hard to do ^
  23. 00:55:688 (2,3) - a slider will fit alot better here since (3) dont have vocal or a strong sound in comparation with 2 also this will be consistent with others parts of your diff yep i know what are you trying to said it's to match vocal here. But i follow the instrument for this part :D
  24. 01:05:050 (3,2) - kinda nazi but avoid the overlap pls they won't bother ingameplay.. trust me :3
  25. 01:13:135 (2,1) - this its not ok for a hard diff 2 overlap almost all the head of 1 making it really not intuitive to play and yes you should move it to make it more noticeable it's okay www
  26. 01:21:433 (4,5) - pretty unexpected jump nothing in the music or new combo stuff suggest me this better keep the distance consistent here nope, it's for vocal and next cymbal on slider's end
  27. 01:27:603 and same what are you following starting the spinner here, the spinner should start in 01:28:029 same

Normal:
  1. HP4 to balance your diffs since hard have 6 make sense to have a 2 of difference on every setting to have a nice spread sure
  2. 00:05:688 (3) - this should be stacked like the others beats 00:00:795 (1,2,1,2) - you lose the consistency here with what you was doing on hard also that not stacked beat play really offplace. nope, it's not hard diff so ican't do that
  3. 00:06:752 (2,1) - fix the distance little but noticeable in gameyou can call me nazi but its better if all is perfect. done
  4. 00:12:284 1/2 slider will fit better here the vocals imo try it and tellmme what do you think it's nice. fix
  5. 00:22:497 (3,4) - nazi this blanket can be alot better o.o okay =w=
  6. 00:38:241 (1,2) - this is the same issue as hard diff in 00:31:433 its better if you follow the main sounds in music instead of a almost unaudible vocal same reply too then
  7. 00:54:412 (3,1) - fix the blanket here you can do this better k
  8. 00:56:539 (2) - stack this with previous 00:54:837 (4) - perfect ^
  9. 01:05:050 1/2 slider will fit better than a circle since the vocal at 01:05:263 is really important imo and you should empathize it to bring a better rhythm thought yep.. fixed


The normal and easy diff are ok but the hard in my opinion have some rhythm issues and alot of overlaps need more work imo maybe just me anyways GL nice song :oops:

Thanks a lot both for your mods ~
It was pretty helpful >w<, Updated with Easy diff :roll:
Sword Hunter
RED: IMPORTANT, must be fixed
Green: My opinion but you can look through it
Blue: Small Little details
Sword Hunter
General:
Add Tv size, manga/anime to all tags.

Oyatsu's Easy
Perfect^^ congrats oyatsu!


Normal

00:00:795 (1,2,1,2) - Mending diganti slider, biar gak terlalu monoton , kaku dan membosankan, atau kalau mau hitcircle, disusun jangan hanya di satu tempat, dibentuk yang rapi, seperti persegi, segitiga, dsb. Dan itu, jangan ada bagian yang kosong sampe lama banget kayak gitu, kan ini udah normal..., sesuaikan dong.... easy-nya segimana, normal-nya juga harus pas.

00:12:709 (1) - Uhh, kurang bagus, mending bikin object dulu, baru entar spinnernya belakangan, peletakkan spinner ini, timing-nya menurut gua kurang tepat. saran doang.

00:48:454 (1,2,3,1,2,3,4) - Kurang rapi....... coba disusun dimetris/dirapiin biar enak diliat.

00:58:241 (4) - Coba taruh di tempat lain, dibawah slider-nya mungkin, atau di kanan-nya biar gak terlalu monoton,&kreatif.

hmmm itu doang.

HARD

00:58:241 (4) - Selain terlalu mudah untuk hard, monoton, kaku, dan sama persis seperti diff sebelumnya, ugh! gak banget, coba pake slider/tambahain hitcircle di setiap ketukan atau kombinasi hit circle&slider, misal, tap tap tap syuut tap tap tap syuut..

00:14:412 (1) - ini bagusan letakkin di tengah, serius.

00:58:773 (1) - geser kebelakang 1x, munculnya kecepetan. (K)/nudge forward 1x

01:07:177 (1) - new combo di sini kayak kurang pas.........coba remove deh

01:25:263 (5,6,7,8,1) - Stream kayak gini terlalu berlebihan buat difficulty "HARD" biasanya yang sekompleks itu untuk insane.

Itu doang sih
newbie, maaf kalo ada salah/gak penting.
semoga berguna.
get ranked soon! xD :)
P o M u T a
hi :D m4m!


[General]
  1. umm, i think tv-size break-time is bit lazy... so, all diff 00:14:518 ~ 00:21:114 mapping better for me. but, just suggest~.
[Oyatsu's Easy]
  1. 00:36:114 (3) - move (x:163 y:211). because, (1) slider end, (x:163). same is beautiful seems.
  2. 00:40:795 (4) - delete this → (3) copy paste → ctrl+H → ctrl+G try. bit, slip now. i tried (4) ctrl+G. bit, slip (not perfect stack)
    http://gyazo.com/a5ba26965cb72f9e1590d72a04ddc240
  3. 00:57:390 (2,3) - (3) remove and, (2) reverse? i think more vocal fit.
  4. 00:38:241 (1) - add whistle slider end? i think 'Ma' strong voice. so, fitting imo.
  5. 00:45:050 (1) - ^
  6. 01:08:454 (4) - umm, this not fit hit sound imo. this part 'hey!!' voice. not bel. you try other hitsound? also, 00:07:177 (5) - this hey!! part used finish. so, lack uniformity. i think S:C finish better 01:08:454 (4).
  7. 01:15:688 (1) - forget finish slider start.
  8. 01:22:071 (4) - 01:08:454 (4) - same reason.
good easy!
[Normal]
  1. 00:02:497 (2) - bit lazy here. i suggest Ctrl+J. more fun play imo.
  2. 00:33:135 (3) - sampleset remove Drum better imo. (1) and (2) used Auto Sampleset whistle. so, same (3) more good hear. also, 00:39:943 (3) - this used Auto Sampleset whistle. so, i suggest this.
  3. 00:43:348 (3) - move (x:349 y:174) better. (2) slider end is (y:174). so, same better. if want sure, please check.
good normal!
[Hard]
  1. 00:06:752 (4) - sound suggest, try more get sound. http://gyazo.com/535d30774298cddcb327126c9311431d
  2. 00:12:497 (4) - this sound try. (4) change 1/1 slider and spinner reduce. more fit sound. http://gyazo.com/b110653d2e321bc8c450f746ea04b751
  3. 00:44:624 (5) - cofusing imo. please perfect stacking.
  4. 00:54:837 (6) - move (x:486 y:257). 1.60x distance like.
  5. 01:00:794 x) - add 1/2 reverse slider? i think 'ha ji me' vocal take better.
  6. 01:18:029 (2) - try perfect stacking? if your style.. fine xD
  7. 01:27:390 (5) - try change 1/1 slider and spinner start 01:28:029. end time is same. more vocal and sound fit.
good hard!
yeah very good song and map!
good luck for ranking!
Trust
Hello again Mochi! From my queue~

These are all suggestions,
feel free to use any!

Red: Unrankable or extremely questionable.
Blue: Highly recommended change.
Black: Simple suggestion.

[General]
With the exception of the silenced spinner- ends I would like to see at least a 10% increase in volume to all hitsounds. Although the subtlety is nice, I could barely hear them during playtests and I definitely think it's satisfying to clearly hear feedback when you hit a circle or slider. It will also allow players (and modders) to more easily pick up on which layers of the music you're emphasizing at given sections.

According to AImod your video's dimensions are exceeding the 854x480 cut-off for 16:9 format.
[Oyatsu's Easy]
I'll try to make this simple due to the language barrier.

00:22:922 (4) - Remove whistle on the tail and change to Normal sampleset to be like 00:31:433 (1).
00:26:326 (3) - ^ Same thing here.
00:41:646 (1) - Can blanket better.
SPOILER

Head point- x:470 y:209
Middle point- x:410 y:150
Tail point- x:319 y:175
00:52:709 (2,3) - This can be hard for Easy players because overlaps can confuse them. You should shorten 00:52:709 (2) to be 1/1.
01:14:837 (4,1) - ^ Same thing here.

Nice job.
[Normal]
00:11:007 (1) - This slider doesn't play well for two reasons. Firstly it ends at the beginning of a brief vocal hold so beginner players might feel the need to hit (2) too early to compensate for the emptiness. Secondly it breaks up the the hitsounding pattern you were building up from 00:07:603 (1). I highly suggest you follow either of these options as the current slider is very uncomfortable to play:
SPOILER

You can simply shorten the slider a tick to fit nicely into rhythm and hitsounding patterns.


Shorten (1) and change (2) into a 1/1 slider to fully capture the vocal. If you do this, be sure to change the head of (3) back to the soft sample-set.
00:22:922 (4) - Could use a bit less curve here to become a perfect blanket.
00:25:688 (2) - This 3/2 gap is going to confuse a large majority beginner players into thinking this note comes 1/2 earlier on a first playthrough when it actually doesn't. This is because 00:22:922 (4) discontinues the hitsounding and rhythm patterns you used on the previous three objects and will make them uncertain as to whether or not the beat on 00:25:475 will be emphasized. I think you should just repeat a rhythm like 00:21:220 (1,2,3) and avoid this needless confusion (it caught me off guard too).
00:27:603 (4) - If you followed the previous recommendation, make this a 1/2 starting on the previous red tick. There's a soft beat on 00:27:390 so it's worth considering making this into a 1/2 to emphasize it even if you didn't follow it.
00:35:475 (2,4) - I'd prefer these sliders to be curved a bit more. They feel quite bland, especially after seeing 00:34:837 (1).
00:50:156 (3) - The tail end of this slider appears to slant a bit lower than the head side and it's particularly noticable in gameplay. Bring the tail up 4 grids or so to get them on about the same level
00:51:858 (1) - Same suggestion as previous.

01:25:901 (1,2,3) - You can definitely make something nicer here. Perhaps trying a formation with more curvature to fit the design of 01:25:901 (1)? Here's an example: [Hard]
00:36:539 (1,2) - Maybe change to a 1/2 for the brief vocal hold? It also feels nicer to start with a slider after a short pause.
00:37:390 (5) - Here is an example of where a slider like 00:29:731 (1) would fit very well because of how the sharp bend captures that high pitch.
00:51:858 (1,2) - This jump is very large, sudden, and rather hard to predict cause it's not like there is a pacing change in the music to warrant that quick a movement. If you're going to use a jump here I suggest you keep the distance similar to between 00:47:177 (2,3) for consistency.
00:53:560 (1) - I'd prefer you have the tail of this slider land on the sliderbody like you did for 00:52:709 (3,4). It will help make this section feel a bit more organized.
01:13:986 (1,2) - I think there should be a little bit more spacing between these two sliders since leniency causes the jump between them to feel stiff.
01:20:688 - Consider adding a note here as you emphasized the vocal on 01:07:071 (6) and skipped it here, and it's nice to keep consistency.
01:25:263 (5) - This note looks quite out of place. Consider rotating 01:25:369 (6,7,8) to allow it to fall more nicely in line with the stream.

Not much else to say, I think it's really good.

Hopefully some of this was of help, really nice song too as usual.
Best of luck~
Topic Starter
Momochikun
"P o M u T a"
hi :D m4m!


[General]
  1. umm, i think tv-size break-time is bit lazy... so, all diff 00:14:518 ~ 00:21:114 mapping better for me. but, just suggest~.i just want to let people enjoy the intro and video for a while.. it's fine enough imo
[Normal]
  1. 00:02:497 (2) - bit lazy here. i suggest Ctrl+J. more fun play imo. i want to make it same as hard :D
  2. 00:33:135 (3) - sampleset remove Drum better imo. (1) and (2) used Auto Sampleset whistle. so, same (3) more good hear. also, 00:39:943 (3) - this used Auto Sampleset whistle. so, i suggest this. why ? i can hear drum sound here at BGM.
  3. 00:43:348 (3) - move (x:349 y:174) better. (2) slider end is (y:174). so, same better. if want sure, please check. yep very nazi.. fixed
good normal!
[Hard]
  1. 00:06:752 (4) - sound suggest, try more get sound. http://gyazo.com/535d30774298cddcb327126c9311431d i'll skip the vocal then :(
  2. 00:12:497 (4) - this sound try. (4) change 1/1 slider and spinner reduce. more fit sound. http://gyazo.com/b110653d2e321bc8c450f746ea04b751
  3. 00:44:624 (5) - cofusing imo. please perfect stacking. it's style as you said next. lol
  4. 00:54:837 (6) - move (x:486 y:257). 1.60x distance like. i want to keep jump here.
  5. 01:00:794 x) - add 1/2 reverse slider? i think 'ha ji me' vocal take better. hm.. nope, they're 1/8 drum pattern that i make for blank here
  6. 01:18:029 (2) - try perfect stacking? if your style.. fine xD
  7. 01:27:390 (5) - try change 1/1 slider and spinner start 01:28:029. end time is same. more vocal and sound fit.i know what you're try to tell here.. but i following that slowdown instrument for this spinner
good hard!
yeah very good song and map!
good luck for ranking!

"Trust"
Hello again Mochi! From my queue~ Yo Trust ~

These are all suggestions,
feel free to use any!

Red: Unrankable or extremely questionable.
Blue: Highly recommended change.
Black: Simple suggestion.

[General]
With the exception of the silenced spinner- ends I would like to see at least a 10% increase in volume to all hitsounds. Although the subtlety is nice, I could barely hear them during playtests and I definitely think it's satisfying to clearly hear feedback when you hit a circle or slider. It will also allow players (and modders) to more easily pick up on which layers of the music you're emphasizing at given sections. Eh.. i think you get it wrong here.. actually i given drum whistle that less volume to emphasize other vocal that not too high as need to be emphasized with the default whistle. also i think other hitsounds is already loud enough :3

According to AImod your video's dimensions are exceeding the 854x480 cut-off for 16:9 format. yep i know.. will fixed soon :P

Nice job.
[Normal]
00:11:007 (1) - This slider doesn't play well for two reasons. Firstly it ends at the beginning of a brief vocal hold so beginner players might feel the need to hit (2) too early to compensate for the emptiness. Secondly it breaks up the the hitsounding pattern you were building up from 00:07:603 (1). I highly suggest you follow either of these options as the current slider is very uncomfortable to play: fix as second SS
SPOILER

You can simply shorten the slider a tick to fit nicely into rhythm and hitsounding patterns.


Shorten (1) and change (2) into a 1/1 slider to fully capture the vocal. If you do this, be sure to change the head of (3) back to the soft sample-set.
00:22:922 (4) - Could use a bit less curve here to become a perfect blanket. i do the opposite www
00:25:688 (2) - This 3/2 gap is going to confuse a large majority beginner players into thinking this note comes 1/2 earlier on a first playthrough when it actually doesn't. This is because 00:22:922 (4) discontinues the hitsounding and rhythm patterns you used on the previous three objects and will make them uncertain as to whether or not the beat on 00:25:475 will be emphasized. I think you should just repeat a rhythm like 00:21:220 (1,2,3) and avoid this needless confusion (it caught me off guard too). well, okay..
00:27:603 (4) - If you followed the previous recommendation, make this a 1/2 starting on the previous red tick. There's a soft beat on 00:27:390 so it's worth considering making this into a 1/2 to emphasize it even if you didn't follow it. nope for this one.. i know there're beat but i think 1/2 gap slider pattern before has been enough stress for this calm part. I try to make the rhytm simpler here
00:35:475 (2,4) - I'd prefer these sliders to be curved a bit more. They feel quite bland, especially after seeing 00:34:837 (1). nope.. it's my taste :D
00:50:156 (3) - The tail end of this slider appears to slant a bit lower than the head side and it's particularly noticable in gameplay. Bring the tail up 4 grids or so to get them on about the same level 4 grids seems too much. 1 -2 is enough for me
00:51:858 (1) - Same suggestion as previous. ^

01:25:901 (1,2,3) - You can definitely make something nicer here. Perhaps trying a formation with more curvature to fit the design of 01:25:901 (1)? i prefer the current pattern, seems too stiff for me Here's an example: [Hard]
00:36:539 (1,2) - Maybe change to a 1/2 for the brief vocal hold? It also feels nicer to start with a slider after a short pause. nope, i prefer to keep sticking with the instrument and 1/2 note pattern here.
00:37:390 (5) - Here is an example of where a slider like 00:29:731 (1) would fit very well because of how the sharp bend captures that high pitch. i don't get the issues for this one, i think it's clearly fine .. lol xD
00:51:858 (1,2) - This jump is very large, sudden, and rather hard to predict cause it's not like there is a pacing change in the music to warrant that quick a movement. If you're going to use a jump here I suggest you keep the distance similar to between 00:47:177 (2,3) for consistency. nope, as i didn't make jump at the finish one to emphasizing the stress for vocal.
00:53:560 (1) - I'd prefer you have the tail of this slider land on the sliderbody like you did for 00:52:709 (3,4). It will help make this section feel a bit more organized. that would be rigid.. i want variety here :<
01:13:986 (1,2) - I think there should be a little bit more spacing between these two sliders since leniency causes the jump between them to feel stiff.
01:20:688 - Consider adding a note here as you emphasized the vocal on 01:07:071 (6) and skipped it here, and it's nice to keep consistency. added jump
01:25:263 (5) - This note looks quite out of place. Consider rotating 01:25:369 (6,7,8) to allow it to fall more nicely in line with the stream. hmm not, i doing it on purpose here.

Not much else to say, I think it's really good.

Hopefully some of this was of help, really nice song too as usual. :D
Best of luck~

Thanks for the mods !
Will update after Oyatsu give me code :P

BeatofIke wrote:

Hi Moe~chikun! ;w moe ike o3o
Here is the video as requested! Enjoy! :3
http://puu.sh/6a8vL.zip
/me runs o.o
Thanks for video and offset ! also changed title as i already discussed it with KSHR :3
Updated with Easy~
BeatofIke
Hi Moe~chikun! ;w
Here is the video as requested! Enjoy! :3
http://puu.sh/6a8vL.zip
/me runs o.o
Oyatsu
Fixed some things in PMT's mod and Trust's mod. Thank!
code
osu file format v12

[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 1000
PreviewTime: 60369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21192,89305
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Momochikun
Version:Oyatsu's Easy
Source:ゴールデンタイム
Tags:opening oyatsu
BeatmapID:339929
BeatmapSetID:135598

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hocchan BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,14612,19780
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
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7603,-100,4,2,3,60,0,0
7709,-100,4,2,1,60,0,0
12709,-100,4,2,1,5,0,0
13986,-100,4,2,1,45,0,0
14412,-100,4,2,1,60,0,1
14518,-100,4,2,1,60,0,0
21220,-100,4,2,2,60,0,0
48454,-100,4,2,3,45,0,0
48560,-100,4,2,2,60,0,0
51858,-100,4,2,3,60,0,0
51965,-100,4,2,2,60,0,0
54837,-100,4,2,1,40,0,0
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58773,-100,4,2,1,5,0,0
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84624,-100,4,2,1,50,0,1
84731,-100,4,2,1,65,0,1
85475,-100,4,2,1,50,0,1
85582,-100,4,2,1,65,0,1
87603,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,128
Combo3 : 0,255,128

[HitObjects]
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112,140,68029,1,0,3:0:0:0:
72,220,68454,1,4,0:3:0:0:
144,272,68880,6,0,P|188:292|232:292,1,90,4|0,0:0|1:0,0:0:0:0:
320,308,69731,2,0,P|340:268|340:216,1,90,0|0,3:0|1:0,0:0:0:0:
288,152,70582,2,0,B|340:128|388:152|388:152|425:162|464:144,2,180,0|0|4,3:0|3:0|0:0,0:0:0:0:
216,100,72709,5,0,1:0:0:0:
132,132,73135,2,0,P|120:180|132:232,1,90,0|0,3:0|1:0,0:0:0:0:
80,296,73986,2,0,P|124:308|180:288,1,90,0|0,3:0|1:0,0:0:0:0:
236,240,74837,2,0,P|296:220|368:248,1,135,0|0,3:0|0:0,0:0:0:0:
400,220,75688,6,0,L|384:132,1,90,4|0,0:0|1:0,0:0:0:0:
316,72,76539,2,0,P|276:80|220:72,1,90,0|0,3:0|1:0,0:0:0:0:
152,28,77390,2,0,P|140:88|152:124,1,90,0|0,3:0|1:0,0:0:0:0:
116,200,78241,1,0,3:0:0:0:
176,264,78667,1,0,1:0:0:0:
264,280,79092,6,0,P|344:316|432:268,1,180,4|0,0:0|3:0,0:0:0:0:
480,208,80369,1,0,1:0:0:0:
420,140,80795,2,0,P|340:103|260:139,1,180,0|0,3:0|3:0,0:0:0:0:
172,148,82071,1,4,0:3:0:0:
96,196,82497,6,0,P|84:152|100:96,1,90,4|0,0:0|1:0,0:0:0:0:
168,60,83348,2,0,P|216:72|252:104,1,90,0|0,3:0|1:0,0:0:0:0:
252,188,84199,2,0,P|220:224|168:240,2,90,0|4|0,3:0|1:2|3:0,0:0:0:0:
320,128,85475,1,4,1:2:0:0:
360,48,85901,6,0,P|408:116|364:208,1,180,4|0,3:2|3:0,0:0:0:0:
312,264,87177,1,0,1:0:0:0:
224,236,87603,1,0,3:0:0:0:
256,192,87816,12,0,89305,0:0:0:0:
BeatofIke
Oh, I forget to mention! Set the video offset to 693 ms! :3
Also, remove TV Size from the song title! :3
/me runs again o.o
Teara
A testplay that turned into a Mod =p

SPOILER
16:27 Momochikun: hi ~
16:27 Teara: Hi
16:27 Momochikun: mind giving a testplay to my map ? =D
16:28 Teara: sure
16:28 *Momochikun is listening to [http://osu.ppy.sh/b/339929 Horie Yui - Golden Time]
16:28 Momochikun: thx !
16:31 Teara: hm
16:31 Teara: nice
16:31 Teara: but, I feel you could prob make the SV a tiny bit faster
16:31 Momochikun: nice play xD
16:31 Teara: also increase AR by 1 maybe
16:32 Momochikun: what do you think ?
16:33 Teara: its good
16:34 Momochikun: for some reason i didn't really like high SV.. but i'll try increase the AR o/
16:34 Teara: flows well, but, sliders feel to slow for me (but thats prob just me) for the current tempo of the song
16:34 Teara: I dont mean make the SV 3 or something =p
16:34 Teara: just a tiny bit faster
16:34 Momochikun: okay :3
16:35 Teara: otherwise good job =)
16:35 Momochikun: maybe i can increase it 0,5 xD
16:35 Teara: ^_^
16:35 Momochikun: thanks for your opinion !
16:35 Teara: Alright :) glhf
16:35 Teara: once done, let me test again
16:38 Momochikun: yeahi increase it 0,5.. what do you think ?
16:38 Momochikun: i *
16:39 Momochikun: wait lemme update lol
16:39 Teara: ok~
16:54 Momochikun: k i'm done o/
16:54 Momochikun: sorry for the wait xD
16:54 Teara: Ok, lets see
16:56 Teara: already feels a lot better
16:56 Teara: some of the notes arent cramped anymore either
16:56 Teara: plays alot better now
16:56 Momochikun: yey >w<
16:57 Momochikun: :D
16:57 Teara: no normal? o.o
16:57 Momochikun: seems you haven't update it o.o
16:57 Teara: something went wrong
16:58 Teara: http://osu.ppy.sh/ss/1240384
16:58 Momochikun: uhm.. lemme check
16:59 Teara: let me redownload -.-
17:01 Momochikun: i've re-updating o/
17:01 Teara: redownloading worked=p
17:01 Momochikun: hope it's fine now
17:02 Momochikun: lol
17:04 Momochikun: what do you think about the normal ? xD
17:04 Teara: hm
17:04 Teara: normal.. was fine
17:04 Teara: but
17:04 Momochikun: yes ?
17:05 Teara: I'll mod quickly.. =p only 59 seconds
17:05 Teara: 00:05:050 (2) -
17:05 Momochikun: okay :3
17:05 Teara: http://puu.sh/6g1lq.jpg
17:05 Teara: try something like this
17:06 Teara: at the moment 1,2,3 is confusing, this fits and shouldnt be to confusing, if placed right
17:06 Teara: since you dont break the flow if you make 2 a slider IMO
17:06 Teara: whislte (drum) on start of 2 =p
17:07 Momochikun: fix
17:07 Momochikun: yeah.. agreed
17:09 Teara: 00:34:624 (6) -
17:09 Teara: you should place a hitcircle here
17:09 Teara: there is a very distintive beat here
17:09 Momochikun: hm.. hit circle instead of 1/1 slider ?
17:09 Teara: no
17:10 Teara: http://puu.sh/6g1xi.jpg
17:11 Momochikun: okay fix
17:12 Teara: http://osu.ppy.sh/ss/1240411
17:12 Teara: 00:54:412 (3) -
17:13 Teara: http://osu.ppy.sh/ss/1240413
17:13 Teara: placement suggestion~
17:14 Momochikun: k.. i do as the first SS but i rotate the next straight 90*
17:14 Teara: sure
17:15 Teara: ok, now, hitsounds
17:15 Teara: on both diffs (normal and hard)
17:15 Teara: I feel you use the Finish to much, and it kills the song
17:15 Momochikun: yep ?
17:15 Teara: I would revisit them and make sure to use them only at key points
17:15 Momochikun: which one did you think i should remove ? o.o
17:15 Teara: At the moment, its feels like finish spam
17:16 Momochikun: oh.. did you mean at the end of kiai time ?
17:16 Teara: its around the end of the song
17:16 Teara: yes
17:16 Momochikun: i'll remove the one which have similiar part like 01:22:071 -
17:16 Teara: Great :)
17:17 Teara: Finishes are nice to have, but if you use it to much, it kills the song
17:18 Momochikun: i can't do anything with 01:22:497 (1,2,3,4,5) - since the finish i use there where' all supported by the BGM ><
17:18 Teara: thats fine, if its in the song itself
17:18 Teara: but ingame also adds ontop of that
17:18 Teara: and Easy looks good =p
17:19 Momochikun: lemme update maybe ?
17:19 Teara: sure
17:19 Momochikun: removed some finishes on the ends of the song xD
17:20 Teara: afk for a 10
17:20 Teara: mins =p
17:21 Momochikun: sure.. i done updating just now xD
17:38 Momochikun: already give the KD. thanks for the time :3
17:40 Teara: oh
17:40 Teara: 00:36:539 (4) -
17:40 Teara: new combo?
17:41 Momochikun: oh you're right lol.. added
17:41 Teara: on normal
17:41 Momochikun: yep
17:41 Teara: 00:33:986 (4) -
17:41 Teara: here too
17:41 Momochikun: okay
17:43 Teara: 00:51:858 (1,2) -
17:43 Teara: in hard
17:44 Momochikun: yes ?
17:44 Teara: only place in diff you have such a huge jump
17:44 Teara: it catched me offguard the first time, and I dont think it flows all that well, with your current beatplacement
17:44 Teara: all other jumps are fairly simple and easy to read apart from this one
17:45 Momochikun: hm.. it makes pattern with (1) and symmetrical with (3).. do you have other suggestions ?
17:47 Momochikun: what about http://osu.ppy.sh/ss/1240476 ?
17:48 Teara: that works too, but you could try something like this too
17:48 Teara: 00:51:858 (1,2) -
17:48 Teara: erm
17:48 Teara: http://osu.ppy.sh/ss/1240478
17:48 Teara: keeps the orignal idea, but makes it a bit easier
17:50 Momochikun: owh very nice circular flow.. i fixed as the SS
17:50 Teara: 00:53:880 (2) - maybe cntl+j and fixed spacing afterwords?
17:51 Teara: basically just make it go the otherway
17:51 Teara: to fit circle
17:51 Teara: oh, nevermind me
17:51 Teara: I'm a little sleepy
17:51 Teara: ignore that one
17:52 Momochikun: hmm ok lol
17:53 Teara: 01:25:263 (5,6) -
17:53 Teara: I'd convert these into a slider for a short drum roll, to fit vocals a bit better
17:54 Teara: and delete this one 01:25:795 (8) -
17:54 Teara: then fix spacing =p
17:55 Momochikun: fix that drum.. but i can hear clearly drum at the BGm here 01:25:795 - ><
17:56 Teara: your call, I feel it sounds and plays a bit better without it
17:56 Momochikun: oh.. okay
17:56 Teara: ok~ update when done
Zero__wind
moe Momo and moe Teara xd
Teara
What can I say.

Lovely song and a good mapset.

Oyatsu
Naisu!! T-ara. Go! Mochi!! :D
Kamure
Massive apologies for this huge delay... But seeing how the map is quite bubble-worthy after a check, I don't think it would have mattered.

Sure, the stacking inconsistencies in [Hard] is questionable, now that I think about it. But it doesn't destroy the map.

Sorry, and good luck!
Frostmourne
It's Golden Time!
I still prefer Linda though.
Oyatsu
OH LOLLLL
Congrtaz!!! Mochi-pro!! :D
Kyouren
Gratzz!! Oyatsu and Momochikun!!^^
Kodora
good job Mochi :3
cRyo[iceeicee]
grats but wrong snap
00:06:752 (4) -
00:54:412 (3,4) -
Umi
yep :/ it should be like this

  1. 00:06:752 (4) -
  2. 00:07:177 - also you should add a note with a finish, it feel empty
  3. 00:54:412 (3,4) -


nvm look post by irre
Hula
There's a lot of obvious DS issues in this map which I noticed whilst playing and there's a bee's nest of them in editor, if you want pm me and I'll point them out to you. Also a lot of things could be lined up more neatly and there were a few nazi stacks nobody got.

Imo not to be cruel, but this should get unranked and re-ranked with polishing touches for your sake ;)

edit: I'll mod this after some other guys have, don't get depressed o/
Lust
Ahh well not a bad map in itself, there are some things that definitely could be cleaned up. It looks very messy to me :/
This map was pointed out to me by a friend, so I just wanted to give my thoughts on it

This will just be a shorty for now maybe idk

[Hard]Well I think the real issue here is the distance snap, theres hardly any of it and it really looks like you just turned it off and mapped from your heart. (Not a bad thing if executed correctly imo) However there are many instances of confusing or troubling distance between objects
  1. Blatantly obvious patterns of this occur right off the bat. 0.04x-0.1x is a noticeable change. And some of the music doesn't really prompt for such variable spacing. Don't change spacing to fit the pattern, change it to fit the song. Places like 00:08:454 (3,4,1) - have very noticeable spacing changes that can be confusing. That part has a jump for 1.7x spacing, while the similar sounding part right after it 00:10:582 (6,1) - has 1.3x spacing for the jump.
  2. 00:22:497 (6) - Why the huge jump right off the bat? And in a part that doesn't demand it? Just seems strange. The slider following it should have received a jump since it is a stronger beat in the song
  3. 00:39:943 (1,2) - This doesn't sound right to me. A better idea would to make one repeating slider and then two notes
  4. 00:43:986 (4,5) - Wow this was odd, its 1/2 apart yet you stacked it like how you did with all your 1/4s
  5. 00:44:624 (5,2) - Uh oh the hitburst is covering the slider repeat (almost the entire end circle). I'm sure this is a unrankable issue, but I could be wrong. Anyways its not that bad in play, however if you don't have good reading you won't expect it. A pattern like this shouldn't exist anyways, that (5) should be well spaced away from the previous slider so this stack wouldn't happen
  6. 01:01:646 (1,2) - Any reason for the two circles to be so far apart? Looks like mistake to me :<

Well thats it for now, maybe if the repeat slider is unrankable or something else happens I can drop a real mod on the set

EDIT: Its unranked now, expect a full mod later on
Irreversible
Hi there, sorry but I have to unrank because of following issue

Wrong snap in hard

00:06:752 (4) - http://puu.sh/6BLWf/2c463c34e7.jpg
00:54:412 (3,4) - http://puu.sh/6BLV4/fc297077de.jpg

(thanks to cRyo[iceeicee] , -Umi-, Lust and Hula seeing this)

Both should be 1/3 - so please snap them as shown in the Screen (of course you can put something else, as Long as it's correct, those are just ideas)

Additionally, I'd like you take a closer look at some spacings (not unrankable, yet highly recommended)

00:51:007 (3,4) - For example this one. It's 1/4, that's okay. So, while you're staying consistent, 01:17:390 (1,2) - this appears - and in my opinion this shouldn't be spaced like this, because it's really misleading. It's 1/2, not 1/4. So, it would be nice if you could bring up a Change there.
(00:41:646 (1,2,3) - and please use the same spacing for the 1/4 here, yes I know nazi but still)
00:43:986 (4,5) - Same issue as above, by the way.

Also take a look what the others have to say, please!

You can call me for further help.

Unranked
Avena
Something small about Hard diff
00:51:858 (1,3) - this stack is imperfect, place 1 again by having it automatically snap due to 3's slider end instead of just locating it by yourself and most likely being off by a few osu!pixels.
Konei
Gratz Mochi!

Priti wrote:

Something small about Hard diff
00:51:858 (1,3) - this stack is imperfect, place 1 again by having it automatically snap due to 3's slider end instead of just locating it by yourself and most likely being off by a few osu!pixels.
And which sick human being would notice this in game?
Jenny

Konei wrote:

And which sick human being would notice this in game?
Hi.
Avena

Konei wrote:

And which sick human being would notice this in game?
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.
Konei

Priti wrote:

Konei wrote:

And which sick human being would notice this in game?
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.


Wow.

Also it's most likely to be covered up by the hitburst, so you can't really mind this, please.
Andrea
Care about fixing the main issues, instead of focusing on stacks which are only cosmetic most of the time.
Natsu
I mod this before and like I told you: https://osu.ppy.sh/forum/p/2771311

00:45:901 (2) - this repeat is hidden by previous 00:44:624 (5) - and is not rankable : https://osu.ppy.sh/forum/p/2380097
jonathanlfj
well i took a quick look at the diff and found another wrong snap lol

00:05:901 (1,2) - this should be 1/8 (debatable, since 1/6 would work fine too, bit definitely not what you have atm)


no kd

EDIT: moved to pending
Frostmourne
This song is tricky lol.
Good luck on re-ranking !~
Oyatsu
Wow, This song is so pro! Use very many snaps beat. Anyway, Hope this will be rerank soon :D
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