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Horie Yui - Golden Time

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Sword Hunter
RED: IMPORTANT, must be fixed
Green: My opinion but you can look through it
Blue: Small Little details
Sword Hunter
General:
Add Tv size, manga/anime to all tags.

Oyatsu's Easy
Perfect^^ congrats oyatsu!


Normal

00:00:795 (1,2,1,2) - Mending diganti slider, biar gak terlalu monoton , kaku dan membosankan, atau kalau mau hitcircle, disusun jangan hanya di satu tempat, dibentuk yang rapi, seperti persegi, segitiga, dsb. Dan itu, jangan ada bagian yang kosong sampe lama banget kayak gitu, kan ini udah normal..., sesuaikan dong.... easy-nya segimana, normal-nya juga harus pas.

00:12:709 (1) - Uhh, kurang bagus, mending bikin object dulu, baru entar spinnernya belakangan, peletakkan spinner ini, timing-nya menurut gua kurang tepat. saran doang.

00:48:454 (1,2,3,1,2,3,4) - Kurang rapi....... coba disusun dimetris/dirapiin biar enak diliat.

00:58:241 (4) - Coba taruh di tempat lain, dibawah slider-nya mungkin, atau di kanan-nya biar gak terlalu monoton,&kreatif.

hmmm itu doang.

HARD

00:58:241 (4) - Selain terlalu mudah untuk hard, monoton, kaku, dan sama persis seperti diff sebelumnya, ugh! gak banget, coba pake slider/tambahain hitcircle di setiap ketukan atau kombinasi hit circle&slider, misal, tap tap tap syuut tap tap tap syuut..

00:14:412 (1) - ini bagusan letakkin di tengah, serius.

00:58:773 (1) - geser kebelakang 1x, munculnya kecepetan. (K)/nudge forward 1x

01:07:177 (1) - new combo di sini kayak kurang pas.........coba remove deh

01:25:263 (5,6,7,8,1) - Stream kayak gini terlalu berlebihan buat difficulty "HARD" biasanya yang sekompleks itu untuk insane.

Itu doang sih
newbie, maaf kalo ada salah/gak penting.
semoga berguna.
get ranked soon! xD :)
P o M u T a
hi :D m4m!


[General]
  1. umm, i think tv-size break-time is bit lazy... so, all diff 00:14:518 ~ 00:21:114 mapping better for me. but, just suggest~.
[Oyatsu's Easy]
  1. 00:36:114 (3) - move (x:163 y:211). because, (1) slider end, (x:163). same is beautiful seems.
  2. 00:40:795 (4) - delete this → (3) copy paste → ctrl+H → ctrl+G try. bit, slip now. i tried (4) ctrl+G. bit, slip (not perfect stack)
    http://gyazo.com/a5ba26965cb72f9e1590d72a04ddc240
  3. 00:57:390 (2,3) - (3) remove and, (2) reverse? i think more vocal fit.
  4. 00:38:241 (1) - add whistle slider end? i think 'Ma' strong voice. so, fitting imo.
  5. 00:45:050 (1) - ^
  6. 01:08:454 (4) - umm, this not fit hit sound imo. this part 'hey!!' voice. not bel. you try other hitsound? also, 00:07:177 (5) - this hey!! part used finish. so, lack uniformity. i think S:C finish better 01:08:454 (4).
  7. 01:15:688 (1) - forget finish slider start.
  8. 01:22:071 (4) - 01:08:454 (4) - same reason.
good easy!
[Normal]
  1. 00:02:497 (2) - bit lazy here. i suggest Ctrl+J. more fun play imo.
  2. 00:33:135 (3) - sampleset remove Drum better imo. (1) and (2) used Auto Sampleset whistle. so, same (3) more good hear. also, 00:39:943 (3) - this used Auto Sampleset whistle. so, i suggest this.
  3. 00:43:348 (3) - move (x:349 y:174) better. (2) slider end is (y:174). so, same better. if want sure, please check.
good normal!
[Hard]
  1. 00:06:752 (4) - sound suggest, try more get sound. http://gyazo.com/535d30774298cddcb327126c9311431d
  2. 00:12:497 (4) - this sound try. (4) change 1/1 slider and spinner reduce. more fit sound. http://gyazo.com/b110653d2e321bc8c450f746ea04b751
  3. 00:44:624 (5) - cofusing imo. please perfect stacking.
  4. 00:54:837 (6) - move (x:486 y:257). 1.60x distance like.
  5. 01:00:794 x) - add 1/2 reverse slider? i think 'ha ji me' vocal take better.
  6. 01:18:029 (2) - try perfect stacking? if your style.. fine xD
  7. 01:27:390 (5) - try change 1/1 slider and spinner start 01:28:029. end time is same. more vocal and sound fit.
good hard!
yeah very good song and map!
good luck for ranking!
Trust
Hello again Mochi! From my queue~

These are all suggestions,
feel free to use any!

Red: Unrankable or extremely questionable.
Blue: Highly recommended change.
Black: Simple suggestion.

[General]
With the exception of the silenced spinner- ends I would like to see at least a 10% increase in volume to all hitsounds. Although the subtlety is nice, I could barely hear them during playtests and I definitely think it's satisfying to clearly hear feedback when you hit a circle or slider. It will also allow players (and modders) to more easily pick up on which layers of the music you're emphasizing at given sections.

According to AImod your video's dimensions are exceeding the 854x480 cut-off for 16:9 format.
[Oyatsu's Easy]
I'll try to make this simple due to the language barrier.

00:22:922 (4) - Remove whistle on the tail and change to Normal sampleset to be like 00:31:433 (1).
00:26:326 (3) - ^ Same thing here.
00:41:646 (1) - Can blanket better.
SPOILER

Head point- x:470 y:209
Middle point- x:410 y:150
Tail point- x:319 y:175
00:52:709 (2,3) - This can be hard for Easy players because overlaps can confuse them. You should shorten 00:52:709 (2) to be 1/1.
01:14:837 (4,1) - ^ Same thing here.

Nice job.
[Normal]
00:11:007 (1) - This slider doesn't play well for two reasons. Firstly it ends at the beginning of a brief vocal hold so beginner players might feel the need to hit (2) too early to compensate for the emptiness. Secondly it breaks up the the hitsounding pattern you were building up from 00:07:603 (1). I highly suggest you follow either of these options as the current slider is very uncomfortable to play:
SPOILER

You can simply shorten the slider a tick to fit nicely into rhythm and hitsounding patterns.


Shorten (1) and change (2) into a 1/1 slider to fully capture the vocal. If you do this, be sure to change the head of (3) back to the soft sample-set.
00:22:922 (4) - Could use a bit less curve here to become a perfect blanket.
00:25:688 (2) - This 3/2 gap is going to confuse a large majority beginner players into thinking this note comes 1/2 earlier on a first playthrough when it actually doesn't. This is because 00:22:922 (4) discontinues the hitsounding and rhythm patterns you used on the previous three objects and will make them uncertain as to whether or not the beat on 00:25:475 will be emphasized. I think you should just repeat a rhythm like 00:21:220 (1,2,3) and avoid this needless confusion (it caught me off guard too).
00:27:603 (4) - If you followed the previous recommendation, make this a 1/2 starting on the previous red tick. There's a soft beat on 00:27:390 so it's worth considering making this into a 1/2 to emphasize it even if you didn't follow it.
00:35:475 (2,4) - I'd prefer these sliders to be curved a bit more. They feel quite bland, especially after seeing 00:34:837 (1).
00:50:156 (3) - The tail end of this slider appears to slant a bit lower than the head side and it's particularly noticable in gameplay. Bring the tail up 4 grids or so to get them on about the same level
00:51:858 (1) - Same suggestion as previous.

01:25:901 (1,2,3) - You can definitely make something nicer here. Perhaps trying a formation with more curvature to fit the design of 01:25:901 (1)? Here's an example: [Hard]
00:36:539 (1,2) - Maybe change to a 1/2 for the brief vocal hold? It also feels nicer to start with a slider after a short pause.
00:37:390 (5) - Here is an example of where a slider like 00:29:731 (1) would fit very well because of how the sharp bend captures that high pitch.
00:51:858 (1,2) - This jump is very large, sudden, and rather hard to predict cause it's not like there is a pacing change in the music to warrant that quick a movement. If you're going to use a jump here I suggest you keep the distance similar to between 00:47:177 (2,3) for consistency.
00:53:560 (1) - I'd prefer you have the tail of this slider land on the sliderbody like you did for 00:52:709 (3,4). It will help make this section feel a bit more organized.
01:13:986 (1,2) - I think there should be a little bit more spacing between these two sliders since leniency causes the jump between them to feel stiff.
01:20:688 - Consider adding a note here as you emphasized the vocal on 01:07:071 (6) and skipped it here, and it's nice to keep consistency.
01:25:263 (5) - This note looks quite out of place. Consider rotating 01:25:369 (6,7,8) to allow it to fall more nicely in line with the stream.

Not much else to say, I think it's really good.

Hopefully some of this was of help, really nice song too as usual.
Best of luck~
Topic Starter
Momochikun
"P o M u T a"
hi :D m4m!


[General]
  1. umm, i think tv-size break-time is bit lazy... so, all diff 00:14:518 ~ 00:21:114 mapping better for me. but, just suggest~.i just want to let people enjoy the intro and video for a while.. it's fine enough imo
[Normal]
  1. 00:02:497 (2) - bit lazy here. i suggest Ctrl+J. more fun play imo. i want to make it same as hard :D
  2. 00:33:135 (3) - sampleset remove Drum better imo. (1) and (2) used Auto Sampleset whistle. so, same (3) more good hear. also, 00:39:943 (3) - this used Auto Sampleset whistle. so, i suggest this. why ? i can hear drum sound here at BGM.
  3. 00:43:348 (3) - move (x:349 y:174) better. (2) slider end is (y:174). so, same better. if want sure, please check. yep very nazi.. fixed
good normal!
[Hard]
  1. 00:06:752 (4) - sound suggest, try more get sound. http://gyazo.com/535d30774298cddcb327126c9311431d i'll skip the vocal then :(
  2. 00:12:497 (4) - this sound try. (4) change 1/1 slider and spinner reduce. more fit sound. http://gyazo.com/b110653d2e321bc8c450f746ea04b751
  3. 00:44:624 (5) - cofusing imo. please perfect stacking. it's style as you said next. lol
  4. 00:54:837 (6) - move (x:486 y:257). 1.60x distance like. i want to keep jump here.
  5. 01:00:794 x) - add 1/2 reverse slider? i think 'ha ji me' vocal take better. hm.. nope, they're 1/8 drum pattern that i make for blank here
  6. 01:18:029 (2) - try perfect stacking? if your style.. fine xD
  7. 01:27:390 (5) - try change 1/1 slider and spinner start 01:28:029. end time is same. more vocal and sound fit.i know what you're try to tell here.. but i following that slowdown instrument for this spinner
good hard!
yeah very good song and map!
good luck for ranking!

"Trust"
Hello again Mochi! From my queue~ Yo Trust ~

These are all suggestions,
feel free to use any!

Red: Unrankable or extremely questionable.
Blue: Highly recommended change.
Black: Simple suggestion.

[General]
With the exception of the silenced spinner- ends I would like to see at least a 10% increase in volume to all hitsounds. Although the subtlety is nice, I could barely hear them during playtests and I definitely think it's satisfying to clearly hear feedback when you hit a circle or slider. It will also allow players (and modders) to more easily pick up on which layers of the music you're emphasizing at given sections. Eh.. i think you get it wrong here.. actually i given drum whistle that less volume to emphasize other vocal that not too high as need to be emphasized with the default whistle. also i think other hitsounds is already loud enough :3

According to AImod your video's dimensions are exceeding the 854x480 cut-off for 16:9 format. yep i know.. will fixed soon :P

Nice job.
[Normal]
00:11:007 (1) - This slider doesn't play well for two reasons. Firstly it ends at the beginning of a brief vocal hold so beginner players might feel the need to hit (2) too early to compensate for the emptiness. Secondly it breaks up the the hitsounding pattern you were building up from 00:07:603 (1). I highly suggest you follow either of these options as the current slider is very uncomfortable to play: fix as second SS
SPOILER

You can simply shorten the slider a tick to fit nicely into rhythm and hitsounding patterns.


Shorten (1) and change (2) into a 1/1 slider to fully capture the vocal. If you do this, be sure to change the head of (3) back to the soft sample-set.
00:22:922 (4) - Could use a bit less curve here to become a perfect blanket. i do the opposite www
00:25:688 (2) - This 3/2 gap is going to confuse a large majority beginner players into thinking this note comes 1/2 earlier on a first playthrough when it actually doesn't. This is because 00:22:922 (4) discontinues the hitsounding and rhythm patterns you used on the previous three objects and will make them uncertain as to whether or not the beat on 00:25:475 will be emphasized. I think you should just repeat a rhythm like 00:21:220 (1,2,3) and avoid this needless confusion (it caught me off guard too). well, okay..
00:27:603 (4) - If you followed the previous recommendation, make this a 1/2 starting on the previous red tick. There's a soft beat on 00:27:390 so it's worth considering making this into a 1/2 to emphasize it even if you didn't follow it. nope for this one.. i know there're beat but i think 1/2 gap slider pattern before has been enough stress for this calm part. I try to make the rhytm simpler here
00:35:475 (2,4) - I'd prefer these sliders to be curved a bit more. They feel quite bland, especially after seeing 00:34:837 (1). nope.. it's my taste :D
00:50:156 (3) - The tail end of this slider appears to slant a bit lower than the head side and it's particularly noticable in gameplay. Bring the tail up 4 grids or so to get them on about the same level 4 grids seems too much. 1 -2 is enough for me
00:51:858 (1) - Same suggestion as previous. ^

01:25:901 (1,2,3) - You can definitely make something nicer here. Perhaps trying a formation with more curvature to fit the design of 01:25:901 (1)? i prefer the current pattern, seems too stiff for me Here's an example: [Hard]
00:36:539 (1,2) - Maybe change to a 1/2 for the brief vocal hold? It also feels nicer to start with a slider after a short pause. nope, i prefer to keep sticking with the instrument and 1/2 note pattern here.
00:37:390 (5) - Here is an example of where a slider like 00:29:731 (1) would fit very well because of how the sharp bend captures that high pitch. i don't get the issues for this one, i think it's clearly fine .. lol xD
00:51:858 (1,2) - This jump is very large, sudden, and rather hard to predict cause it's not like there is a pacing change in the music to warrant that quick a movement. If you're going to use a jump here I suggest you keep the distance similar to between 00:47:177 (2,3) for consistency. nope, as i didn't make jump at the finish one to emphasizing the stress for vocal.
00:53:560 (1) - I'd prefer you have the tail of this slider land on the sliderbody like you did for 00:52:709 (3,4). It will help make this section feel a bit more organized. that would be rigid.. i want variety here :<
01:13:986 (1,2) - I think there should be a little bit more spacing between these two sliders since leniency causes the jump between them to feel stiff.
01:20:688 - Consider adding a note here as you emphasized the vocal on 01:07:071 (6) and skipped it here, and it's nice to keep consistency. added jump
01:25:263 (5) - This note looks quite out of place. Consider rotating 01:25:369 (6,7,8) to allow it to fall more nicely in line with the stream. hmm not, i doing it on purpose here.

Not much else to say, I think it's really good.

Hopefully some of this was of help, really nice song too as usual. :D
Best of luck~

Thanks for the mods !
Will update after Oyatsu give me code :P

BeatofIke wrote:

Hi Moe~chikun! ;w moe ike o3o
Here is the video as requested! Enjoy! :3
http://puu.sh/6a8vL.zip
/me runs o.o
Thanks for video and offset ! also changed title as i already discussed it with KSHR :3
Updated with Easy~
BeatofIke
Hi Moe~chikun! ;w
Here is the video as requested! Enjoy! :3
http://puu.sh/6a8vL.zip
/me runs o.o
Oyatsu
Fixed some things in PMT's mod and Trust's mod. Thank!
code
osu file format v12

[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 1000
PreviewTime: 60369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21192,89305
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Momochikun
Version:Oyatsu's Easy
Source:ゴールデンタイム
Tags:opening oyatsu
BeatmapID:339929
BeatmapSetID:135598

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hocchan BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,14612,19780
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
795,425.531914893617,4,2,1,60,1,0
7603,-100,4,2,3,60,0,0
7709,-100,4,2,1,60,0,0
12709,-100,4,2,1,5,0,0
13986,-100,4,2,1,45,0,0
14412,-100,4,2,1,60,0,1
14518,-100,4,2,1,60,0,0
21220,-100,4,2,2,60,0,0
48454,-100,4,2,3,45,0,0
48560,-100,4,2,2,60,0,0
51858,-100,4,2,3,60,0,0
51965,-100,4,2,2,60,0,0
54837,-100,4,2,1,40,0,0
55263,-100,4,2,1,55,0,0
58667,-100,4,2,1,40,0,0
58773,-100,4,2,1,5,0,0
60369,-100,4,2,1,15,0,0
62071,-100,4,2,1,65,0,1
66965,-100,4,2,3,40,0,1
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75688,-100,4,2,1,65,0,1
82071,-100,4,2,1,40,0,1
82497,-100,4,2,1,65,0,1
84624,-100,4,2,1,50,0,1
84731,-100,4,2,1,65,0,1
85475,-100,4,2,1,50,0,1
85582,-100,4,2,1,65,0,1
87603,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,128
Combo3 : 0,255,128

[HitObjects]
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152,280,54412,2,0,P|196:292|244:284,1,90,0|4,3:0|0:3,0:0:0:0:
320,244,55263,6,0,P|356:164|316:88,2,180,4|0|0,0:0|3:0|3:0,0:0:0:0:
272,168,57390,2,0,L|176:168,1,90,0|0,1:0|3:0,0:0:0:0:
92,168,58241,1,0,1:0:0:0:
256,192,58667,12,4,60369,0:3:0:0:
160,188,62071,6,0,P|136:148|144:88,2,90,4|0|0,0:0|1:0|3:0,0:0:0:0:
224,124,63348,1,0,1:0:0:0:
284,192,63773,2,0,P|324:184|384:208,1,90,0|0,3:0|1:0,0:0:0:0:
364,288,64624,2,0,P|324:296|264:272,1,90,0|0,3:0|1:0,0:0:0:0:
192,312,65475,6,0,P|172:268|172:212,1,90,4|0,0:0|1:0,0:0:0:0:
204,144,66326,2,0,P|264:144|324:84,2,135,0|4|0,3:0|0:0|1:0,0:0:0:0:
112,140,68029,1,0,3:0:0:0:
72,220,68454,1,4,0:3:0:0:
144,272,68880,6,0,P|188:292|232:292,1,90,4|0,0:0|1:0,0:0:0:0:
320,308,69731,2,0,P|340:268|340:216,1,90,0|0,3:0|1:0,0:0:0:0:
288,152,70582,2,0,B|340:128|388:152|388:152|425:162|464:144,2,180,0|0|4,3:0|3:0|0:0,0:0:0:0:
216,100,72709,5,0,1:0:0:0:
132,132,73135,2,0,P|120:180|132:232,1,90,0|0,3:0|1:0,0:0:0:0:
80,296,73986,2,0,P|124:308|180:288,1,90,0|0,3:0|1:0,0:0:0:0:
236,240,74837,2,0,P|296:220|368:248,1,135,0|0,3:0|0:0,0:0:0:0:
400,220,75688,6,0,L|384:132,1,90,4|0,0:0|1:0,0:0:0:0:
316,72,76539,2,0,P|276:80|220:72,1,90,0|0,3:0|1:0,0:0:0:0:
152,28,77390,2,0,P|140:88|152:124,1,90,0|0,3:0|1:0,0:0:0:0:
116,200,78241,1,0,3:0:0:0:
176,264,78667,1,0,1:0:0:0:
264,280,79092,6,0,P|344:316|432:268,1,180,4|0,0:0|3:0,0:0:0:0:
480,208,80369,1,0,1:0:0:0:
420,140,80795,2,0,P|340:103|260:139,1,180,0|0,3:0|3:0,0:0:0:0:
172,148,82071,1,4,0:3:0:0:
96,196,82497,6,0,P|84:152|100:96,1,90,4|0,0:0|1:0,0:0:0:0:
168,60,83348,2,0,P|216:72|252:104,1,90,0|0,3:0|1:0,0:0:0:0:
252,188,84199,2,0,P|220:224|168:240,2,90,0|4|0,3:0|1:2|3:0,0:0:0:0:
320,128,85475,1,4,1:2:0:0:
360,48,85901,6,0,P|408:116|364:208,1,180,4|0,3:2|3:0,0:0:0:0:
312,264,87177,1,0,1:0:0:0:
224,236,87603,1,0,3:0:0:0:
256,192,87816,12,0,89305,0:0:0:0:
BeatofIke
Oh, I forget to mention! Set the video offset to 693 ms! :3
Also, remove TV Size from the song title! :3
/me runs again o.o
Teara
A testplay that turned into a Mod =p

SPOILER
16:27 Momochikun: hi ~
16:27 Teara: Hi
16:27 Momochikun: mind giving a testplay to my map ? =D
16:28 Teara: sure
16:28 *Momochikun is listening to [http://osu.ppy.sh/b/339929 Horie Yui - Golden Time]
16:28 Momochikun: thx !
16:31 Teara: hm
16:31 Teara: nice
16:31 Teara: but, I feel you could prob make the SV a tiny bit faster
16:31 Momochikun: nice play xD
16:31 Teara: also increase AR by 1 maybe
16:32 Momochikun: what do you think ?
16:33 Teara: its good
16:34 Momochikun: for some reason i didn't really like high SV.. but i'll try increase the AR o/
16:34 Teara: flows well, but, sliders feel to slow for me (but thats prob just me) for the current tempo of the song
16:34 Teara: I dont mean make the SV 3 or something =p
16:34 Teara: just a tiny bit faster
16:34 Momochikun: okay :3
16:35 Teara: otherwise good job =)
16:35 Momochikun: maybe i can increase it 0,5 xD
16:35 Teara: ^_^
16:35 Momochikun: thanks for your opinion !
16:35 Teara: Alright :) glhf
16:35 Teara: once done, let me test again
16:38 Momochikun: yeahi increase it 0,5.. what do you think ?
16:38 Momochikun: i *
16:39 Momochikun: wait lemme update lol
16:39 Teara: ok~
16:54 Momochikun: k i'm done o/
16:54 Momochikun: sorry for the wait xD
16:54 Teara: Ok, lets see
16:56 Teara: already feels a lot better
16:56 Teara: some of the notes arent cramped anymore either
16:56 Teara: plays alot better now
16:56 Momochikun: yey >w<
16:57 Momochikun: :D
16:57 Teara: no normal? o.o
16:57 Momochikun: seems you haven't update it o.o
16:57 Teara: something went wrong
16:58 Teara: http://osu.ppy.sh/ss/1240384
16:58 Momochikun: uhm.. lemme check
16:59 Teara: let me redownload -.-
17:01 Momochikun: i've re-updating o/
17:01 Teara: redownloading worked=p
17:01 Momochikun: hope it's fine now
17:02 Momochikun: lol
17:04 Momochikun: what do you think about the normal ? xD
17:04 Teara: hm
17:04 Teara: normal.. was fine
17:04 Teara: but
17:04 Momochikun: yes ?
17:05 Teara: I'll mod quickly.. =p only 59 seconds
17:05 Teara: 00:05:050 (2) -
17:05 Momochikun: okay :3
17:05 Teara: http://puu.sh/6g1lq.jpg
17:05 Teara: try something like this
17:06 Teara: at the moment 1,2,3 is confusing, this fits and shouldnt be to confusing, if placed right
17:06 Teara: since you dont break the flow if you make 2 a slider IMO
17:06 Teara: whislte (drum) on start of 2 =p
17:07 Momochikun: fix
17:07 Momochikun: yeah.. agreed
17:09 Teara: 00:34:624 (6) -
17:09 Teara: you should place a hitcircle here
17:09 Teara: there is a very distintive beat here
17:09 Momochikun: hm.. hit circle instead of 1/1 slider ?
17:09 Teara: no
17:10 Teara: http://puu.sh/6g1xi.jpg
17:11 Momochikun: okay fix
17:12 Teara: http://osu.ppy.sh/ss/1240411
17:12 Teara: 00:54:412 (3) -
17:13 Teara: http://osu.ppy.sh/ss/1240413
17:13 Teara: placement suggestion~
17:14 Momochikun: k.. i do as the first SS but i rotate the next straight 90*
17:14 Teara: sure
17:15 Teara: ok, now, hitsounds
17:15 Teara: on both diffs (normal and hard)
17:15 Teara: I feel you use the Finish to much, and it kills the song
17:15 Momochikun: yep ?
17:15 Teara: I would revisit them and make sure to use them only at key points
17:15 Momochikun: which one did you think i should remove ? o.o
17:15 Teara: At the moment, its feels like finish spam
17:16 Momochikun: oh.. did you mean at the end of kiai time ?
17:16 Teara: its around the end of the song
17:16 Teara: yes
17:16 Momochikun: i'll remove the one which have similiar part like 01:22:071 -
17:16 Teara: Great :)
17:17 Teara: Finishes are nice to have, but if you use it to much, it kills the song
17:18 Momochikun: i can't do anything with 01:22:497 (1,2,3,4,5) - since the finish i use there where' all supported by the BGM ><
17:18 Teara: thats fine, if its in the song itself
17:18 Teara: but ingame also adds ontop of that
17:18 Teara: and Easy looks good =p
17:19 Momochikun: lemme update maybe ?
17:19 Teara: sure
17:19 Momochikun: removed some finishes on the ends of the song xD
17:20 Teara: afk for a 10
17:20 Teara: mins =p
17:21 Momochikun: sure.. i done updating just now xD
17:38 Momochikun: already give the KD. thanks for the time :3
17:40 Teara: oh
17:40 Teara: 00:36:539 (4) -
17:40 Teara: new combo?
17:41 Momochikun: oh you're right lol.. added
17:41 Teara: on normal
17:41 Momochikun: yep
17:41 Teara: 00:33:986 (4) -
17:41 Teara: here too
17:41 Momochikun: okay
17:43 Teara: 00:51:858 (1,2) -
17:43 Teara: in hard
17:44 Momochikun: yes ?
17:44 Teara: only place in diff you have such a huge jump
17:44 Teara: it catched me offguard the first time, and I dont think it flows all that well, with your current beatplacement
17:44 Teara: all other jumps are fairly simple and easy to read apart from this one
17:45 Momochikun: hm.. it makes pattern with (1) and symmetrical with (3).. do you have other suggestions ?
17:47 Momochikun: what about http://osu.ppy.sh/ss/1240476 ?
17:48 Teara: that works too, but you could try something like this too
17:48 Teara: 00:51:858 (1,2) -
17:48 Teara: erm
17:48 Teara: http://osu.ppy.sh/ss/1240478
17:48 Teara: keeps the orignal idea, but makes it a bit easier
17:50 Momochikun: owh very nice circular flow.. i fixed as the SS
17:50 Teara: 00:53:880 (2) - maybe cntl+j and fixed spacing afterwords?
17:51 Teara: basically just make it go the otherway
17:51 Teara: to fit circle
17:51 Teara: oh, nevermind me
17:51 Teara: I'm a little sleepy
17:51 Teara: ignore that one
17:52 Momochikun: hmm ok lol
17:53 Teara: 01:25:263 (5,6) -
17:53 Teara: I'd convert these into a slider for a short drum roll, to fit vocals a bit better
17:54 Teara: and delete this one 01:25:795 (8) -
17:54 Teara: then fix spacing =p
17:55 Momochikun: fix that drum.. but i can hear clearly drum at the BGm here 01:25:795 - ><
17:56 Teara: your call, I feel it sounds and plays a bit better without it
17:56 Momochikun: oh.. okay
17:56 Teara: ok~ update when done
Zero__wind
moe Momo and moe Teara xd
Teara
What can I say.

Lovely song and a good mapset.

Oyatsu
Naisu!! T-ara. Go! Mochi!! :D
Kamure
Massive apologies for this huge delay... But seeing how the map is quite bubble-worthy after a check, I don't think it would have mattered.

Sure, the stacking inconsistencies in [Hard] is questionable, now that I think about it. But it doesn't destroy the map.

Sorry, and good luck!
Frostmourne
It's Golden Time!
I still prefer Linda though.
Oyatsu
OH LOLLLL
Congrtaz!!! Mochi-pro!! :D
Kyouren
Gratzz!! Oyatsu and Momochikun!!^^
Kodora
good job Mochi :3
cRyo[iceeicee]
grats but wrong snap
00:06:752 (4) -
00:54:412 (3,4) -
Umi
yep :/ it should be like this

  1. 00:06:752 (4) -
  2. 00:07:177 - also you should add a note with a finish, it feel empty
  3. 00:54:412 (3,4) -


nvm look post by irre
Hula
There's a lot of obvious DS issues in this map which I noticed whilst playing and there's a bee's nest of them in editor, if you want pm me and I'll point them out to you. Also a lot of things could be lined up more neatly and there were a few nazi stacks nobody got.

Imo not to be cruel, but this should get unranked and re-ranked with polishing touches for your sake ;)

edit: I'll mod this after some other guys have, don't get depressed o/
Lust
Ahh well not a bad map in itself, there are some things that definitely could be cleaned up. It looks very messy to me :/
This map was pointed out to me by a friend, so I just wanted to give my thoughts on it

This will just be a shorty for now maybe idk

[Hard]Well I think the real issue here is the distance snap, theres hardly any of it and it really looks like you just turned it off and mapped from your heart. (Not a bad thing if executed correctly imo) However there are many instances of confusing or troubling distance between objects
  1. Blatantly obvious patterns of this occur right off the bat. 0.04x-0.1x is a noticeable change. And some of the music doesn't really prompt for such variable spacing. Don't change spacing to fit the pattern, change it to fit the song. Places like 00:08:454 (3,4,1) - have very noticeable spacing changes that can be confusing. That part has a jump for 1.7x spacing, while the similar sounding part right after it 00:10:582 (6,1) - has 1.3x spacing for the jump.
  2. 00:22:497 (6) - Why the huge jump right off the bat? And in a part that doesn't demand it? Just seems strange. The slider following it should have received a jump since it is a stronger beat in the song
  3. 00:39:943 (1,2) - This doesn't sound right to me. A better idea would to make one repeating slider and then two notes
  4. 00:43:986 (4,5) - Wow this was odd, its 1/2 apart yet you stacked it like how you did with all your 1/4s
  5. 00:44:624 (5,2) - Uh oh the hitburst is covering the slider repeat (almost the entire end circle). I'm sure this is a unrankable issue, but I could be wrong. Anyways its not that bad in play, however if you don't have good reading you won't expect it. A pattern like this shouldn't exist anyways, that (5) should be well spaced away from the previous slider so this stack wouldn't happen
  6. 01:01:646 (1,2) - Any reason for the two circles to be so far apart? Looks like mistake to me :<

Well thats it for now, maybe if the repeat slider is unrankable or something else happens I can drop a real mod on the set

EDIT: Its unranked now, expect a full mod later on
Irreversible
Hi there, sorry but I have to unrank because of following issue

Wrong snap in hard

00:06:752 (4) - http://puu.sh/6BLWf/2c463c34e7.jpg
00:54:412 (3,4) - http://puu.sh/6BLV4/fc297077de.jpg

(thanks to cRyo[iceeicee] , -Umi-, Lust and Hula seeing this)

Both should be 1/3 - so please snap them as shown in the Screen (of course you can put something else, as Long as it's correct, those are just ideas)

Additionally, I'd like you take a closer look at some spacings (not unrankable, yet highly recommended)

00:51:007 (3,4) - For example this one. It's 1/4, that's okay. So, while you're staying consistent, 01:17:390 (1,2) - this appears - and in my opinion this shouldn't be spaced like this, because it's really misleading. It's 1/2, not 1/4. So, it would be nice if you could bring up a Change there.
(00:41:646 (1,2,3) - and please use the same spacing for the 1/4 here, yes I know nazi but still)
00:43:986 (4,5) - Same issue as above, by the way.

Also take a look what the others have to say, please!

You can call me for further help.

Unranked
Avena
Something small about Hard diff
00:51:858 (1,3) - this stack is imperfect, place 1 again by having it automatically snap due to 3's slider end instead of just locating it by yourself and most likely being off by a few osu!pixels.
Konei
Gratz Mochi!

Priti wrote:

Something small about Hard diff
00:51:858 (1,3) - this stack is imperfect, place 1 again by having it automatically snap due to 3's slider end instead of just locating it by yourself and most likely being off by a few osu!pixels.
And which sick human being would notice this in game?
Jenny

Konei wrote:

And which sick human being would notice this in game?
Hi.
Avena

Konei wrote:

And which sick human being would notice this in game?
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.
Konei

Priti wrote:

Konei wrote:

And which sick human being would notice this in game?
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.


Wow.

Also it's most likely to be covered up by the hitburst, so you can't really mind this, please.
Andrea
Care about fixing the main issues, instead of focusing on stacks which are only cosmetic most of the time.
Natsu
I mod this before and like I told you: https://osu.ppy.sh/forum/p/2771311

00:45:901 (2) - this repeat is hidden by previous 00:44:624 (5) - and is not rankable : https://osu.ppy.sh/forum/p/2380097
jonathanlfj
well i took a quick look at the diff and found another wrong snap lol

00:05:901 (1,2) - this should be 1/8 (debatable, since 1/6 would work fine too, bit definitely not what you have atm)


no kd

EDIT: moved to pending
Frostmourne
This song is tricky lol.
Good luck on re-ranking !~
Oyatsu
Wow, This song is so pro! Use very many snaps beat. Anyway, Hope this will be rerank soon :D
Zero__wind
personally think 00:45:901 (2) - is readable
scrrenshot at around 00:45:794 -
why are Natsu and I discussing about this all day long lol

Just get those 1/3 sliders fixed and rerank it ;w;
Topic Starter
Momochikun

Hula wrote:

There's a lot of obvious DS issues in this map which I noticed whilst playing and there's a bee's nest of them in editor, if you want pm me and I'll point them out to you. Also a lot of things could be lined up more neatly and there were a few nazi stacks nobody got.

Imo not to be cruel, but this should get unranked and re-ranked with polishing touches for your sake ;)

edit: I'll mod this after some other guys have, don't get depressed o/
That's so kind of you.. Thank you !

Lust wrote:

Ahh well not a bad map in itself, there are some things that definitely could be cleaned up. It looks very messy to me :/
This map was pointed out to me by a friend, so I just wanted to give my thoughts on it

This will just be a shorty for now maybe idk

[Hard]Well I think the real issue here is the distance snap, theres hardly any of it and it really looks like you just turned it off and mapped from your heart. (Not a bad thing if executed correctly imo) However there are many instances of confusing or troubling distance between objects
  1. Blatantly obvious patterns of this occur right off the bat. 0.04x-0.1x is a noticeable change. And some of the music doesn't really prompt for such variable spacing. Don't change spacing to fit the pattern, change it to fit the song. Places like 00:08:454 (3,4,1) - have very noticeable spacing changes that can be confusing. That part has a jump for 1.7x spacing, while the similar sounding part right after it 00:10:582 (6,1) - has 1.3x spacing for the jump. It's intentional imo, basically it's up to mapper about how and when they want to make a jump as long it didn't bother gameplay. As i don't really need a jump for this one just because cymbal, just my own preference though
  2. 00:22:497 (6) - Why the huge jump right off the bat? And in a part that doesn't demand it? Just seems strange. The slider following it should have received a jump since it is a stronger beat in the song ^
  3. 00:39:943 (1,2) - This doesn't sound right to me. A better idea would to make one repeating slider and then two notes Nope, i'm pretty sure they're instrument at (2)'s head.
  4. 00:43:986 (4,5) - Wow this was odd, its 1/2 apart yet you stacked it like how you did with all your 1/4s yep fixed
  5. 00:44:624 (5,2) - Uh oh the hitburst is covering the slider repeat (almost the entire end circle). I'm sure this is a unrankable issue, but I could be wrong. Anyways its not that bad in play, however if you don't have good reading you won't expect it. A pattern like this shouldn't exist anyways, that (5) should be well spaced away from the previous slider so this stack wouldn't happen will discuss below
  6. 01:01:646 (1,2) - Any reason for the two circles to be so far apart? Looks like mistake to me :< woop soo nazi, done

Well thats it for now, maybe if the repeat slider is unrankable or something else happens I can drop a real mod on the set

EDIT: Its unranked now, expect a full mod later on
Thanks for the feedback :D

jonathanlfj wrote:

well i took a quick look at the diff and found another wrong snap lol

00:05:901 (1,2) - this should be 1/8 (debatable, since 1/6 would work fine too, bit definitely not what you have atm)

Haha i've been thinking about it until now, but i think it's pretty hard to find a 1/8 rhytm on Hard diff. Since the Bats didn't complain about it so i keep it. Well, fixed now o/
no kd

EDIT: moved to pending
Thank you :3

Natsu wrote:

I mod this before and like I told you: https://osu.ppy.sh/forum/p/2771311

00:45:901 (2) - this repeat is hidden by previous 00:44:624 (5) - and is not rankable : https://osu.ppy.sh/forum/p/2380097

As said by Zero's above basically it's fine. But i'll try moving it slightly to avoid a further problem

Irreversible wrote:

Hi there, sorry but I have to unrank because of following issue

Wrong snap in hard

00:06:752 (4) - http://puu.sh/6BLWf/2c463c34e7.jpg
00:54:412 (3,4) - http://puu.sh/6BLV4/fc297077de.jpg

(thanks to cRyo[iceeicee] , -Umi-, Lust and Hula seeing this)

Both should be 1/3 - so please snap them as shown in the Screen (of course you can put something else, as Long as it's correct, those are just ideas)

Additionally, I'd like you take a closer look at some spacings (not unrankable, yet highly recommended)

00:51:007 (3,4) - For example this one. It's 1/4, that's okay. So, while you're staying consistent, 01:17:390 (1,2) - this appears - and in my opinion this shouldn't be spaced like this, because it's really misleading. It's 1/2, not 1/4. So, it would be nice if you could bring up a Change there.
(00:41:646 (1,2,3) - and please use the same spacing for the 1/4 here, yes I know nazi but still)
00:43:986 (4,5) - Same issue as above, by the way.


Also take a look what the others have to say, please!

You can call me for further help.

Unranked

Fixed both of them, i still didn't know why it got snapped 1/4 though. I'm sure i've about to set it 1/3 before.
Sorry for the inconvenience ! 8)
Irreversible
Re-Ranked!

Scores are wiped.
Chewin

Jenny wrote:

Konei wrote:

And which sick human being would notice this in game?
Hi.
lold xD
Gratz on rerank :)
Kyouren
Gratzz again!! Oyatsu and Momochikun!!^^
-Neipezi
momochikun congratz:)
toara_fict
congratz! :3
CakiP
gratz!
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