RED: IMPORTANT, must be fixed
Green: My opinion but you can look through it
Blue: Small Little details
Green: My opinion but you can look through it
Blue: Small Little details
Thanks for video and offset ! also changed title as i already discussed it with KSHR :3BeatofIke wrote:
Hi Moe~chikun! ;w moe ike o3o
Here is the video as requested! Enjoy! :3
http://puu.sh/6a8vL.zip
/me runs o.o
osu file format v12
[General]
AudioFilename: Golden time.mp3
AudioLeadIn: 1000
PreviewTime: 60369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 21192,89305
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Golden Time (TV Size)
TitleUnicode:Golden Time (TV Size)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Momochikun
Version:Oyatsu's Easy
Source:ゴールデンタイム
Tags:opening oyatsu
BeatmapID:339929
BeatmapSetID:135598
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CircleSize:3
OverallDifficulty:2
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And which sick human being would notice this in game?Priti wrote:
Something small about Hard diff
00:51:858 (1,3) - this stack is imperfect, place 1 again by having it automatically snap due to 3's slider end instead of just locating it by yourself and most likely being off by a few osu!pixels.
Hi.Konei wrote:
And which sick human being would notice this in game?
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.Konei wrote:
And which sick human being would notice this in game?
Priti wrote:
It wouldn't have been an issue in a fast phased map, but considering this is a pretty slow map, every pattern's perfection can make or break the map.Konei wrote:
And which sick human being would notice this in game?
That's so kind of you.. Thank you !Hula wrote:
There's a lot of obvious DS issues in this map which I noticed whilst playing and there's a bee's nest of them in editor, if you want pm me and I'll point them out to you. Also a lot of things could be lined up more neatly and there were a few nazi stacks nobody got.
Imo not to be cruel, but this should get unranked and re-ranked with polishing touches for your sake
edit: I'll mod this after some other guys have, don't get depressed o/
Thanks for the feedbackLust wrote:
Ahh well not a bad map in itself, there are some things that definitely could be cleaned up. It looks very messy to me :/
This map was pointed out to me by a friend, so I just wanted to give my thoughts on it
This will just be a shorty for now maybe idk[Hard]Well I think the real issue here is the distance snap, theres hardly any of it and it really looks like you just turned it off and mapped from your heart. (Not a bad thing if executed correctly imo) However there are many instances of confusing or troubling distance between objects
- Blatantly obvious patterns of this occur right off the bat. 0.04x-0.1x is a noticeable change. And some of the music doesn't really prompt for such variable spacing. Don't change spacing to fit the pattern, change it to fit the song. Places like 00:08:454 (3,4,1) - have very noticeable spacing changes that can be confusing. That part has a jump for 1.7x spacing, while the similar sounding part right after it 00:10:582 (6,1) - has 1.3x spacing for the jump. It's intentional imo, basically it's up to mapper about how and when they want to make a jump as long it didn't bother gameplay. As i don't really need a jump for this one just because cymbal, just my own preference though
- 00:22:497 (6) - Why the huge jump right off the bat? And in a part that doesn't demand it? Just seems strange. The slider following it should have received a jump since it is a stronger beat in the song ^
- 00:39:943 (1,2) - This doesn't sound right to me. A better idea would to make one repeating slider and then two notes Nope, i'm pretty sure they're instrument at (2)'s head.
- 00:43:986 (4,5) - Wow this was odd, its 1/2 apart yet you stacked it like how you did with all your 1/4s yep fixed
- 00:44:624 (5,2) - Uh oh the hitburst is covering the slider repeat (almost the entire end circle). I'm sure this is a unrankable issue, but I could be wrong. Anyways its not that bad in play, however if you don't have good reading you won't expect it. A pattern like this shouldn't exist anyways, that (5) should be well spaced away from the previous slider so this stack wouldn't happen will discuss below
- 01:01:646 (1,2) - Any reason for the two circles to be so far apart? Looks like mistake to me :< woop soo nazi, done
Well thats it for now, maybe if the repeat slider is unrankable or something else happens I can drop a real mod on the set
EDIT: Its unranked now, expect a full mod later on
Thank you :3jonathanlfj wrote:
well i took a quick look at the diff and found another wrong snap lol
00:05:901 (1,2) - this should be 1/8 (debatable, since 1/6 would work fine too, bit definitely not what you have atm)
Haha i've been thinking about it until now, but i think it's pretty hard to find a 1/8 rhytm on Hard diff. Since the Bats didn't complain about it so i keep it. Well, fixed now o/
no kd
EDIT: moved to pending
Natsu wrote:
I mod this before and like I told you: https://osu.ppy.sh/forum/p/2771311
00:45:901 (2) - this repeat is hidden by previous 00:44:624 (5) - and is not rankable : https://osu.ppy.sh/forum/p/2380097
Irreversible wrote:
Hi there, sorry but I have to unrank because of following issue
Wrong snap in hard
00:06:752 (4) - http://puu.sh/6BLWf/2c463c34e7.jpg
00:54:412 (3,4) - http://puu.sh/6BLV4/fc297077de.jpg
(thanks to cRyo[iceeicee] , -Umi-, Lust and Hula seeing this)
Both should be 1/3 - so please snap them as shown in the Screen (of course you can put something else, as Long as it's correct, those are just ideas)
Additionally, I'd like you take a closer look at some spacings (not unrankable, yet highly recommended)
00:51:007 (3,4) - For example this one. It's 1/4, that's okay. So, while you're staying consistent, 01:17:390 (1,2) - this appears - and in my opinion this shouldn't be spaced like this, because it's really misleading. It's 1/2, not 1/4. So, it would be nice if you could bring up a Change there.
(00:41:646 (1,2,3) - and please use the same spacing for the 1/4 here, yes I know nazi but still)
00:43:986 (4,5) - Same issue as above, by the way.
Also take a look what the others have to say, please!
You can call me for further help.
Unranked
lold xDJenny wrote:
Hi.Konei wrote:
And which sick human being would notice this in game?