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Pegboard Nerds - Disconnected

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Total Posts
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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Freitag, 17. April 2015 at 19:15:30

Artist: Pegboard Nerds
Title: Disconnected
Tags: Minao Electro House Electrohouse Dubstep
BPM: 128
Filesize: 4619kb
Play Time: 03:59
Difficulties Available:
  1. Disconnected (4,15 stars, 562 notes)
  2. Hard (2,81 stars, 433 notes)
  3. Insane (3,35 stars, 553 notes)
  4. Minao's Normal (1,92 stars, 335 notes)
Download: Pegboard Nerds - Disconnected
Information: Scores/Beatmap Listing
---------------
More Pegboard Nerds. Yay.

Normal GD by Minao
Neku Okazaki
:o, When you need a mod send me a message
Akihiko213
A Pegboard Nerds song,wow.I love this beatmap ^^
daweiii
Why is this map on the Graveyard... its awesome!!!! It should be ranked T_T
Topic Starter
Timorisu
8-)
Identikit
This map sucks :o
Topic Starter
Timorisu
Could you like not advertise your stuff in my thread

kthx
Yoeri
IRC
15:00 Yoeri: Cool bookmarks m8
15:01 Timorisu: Shush
15:01 Timorisu: Wait like 1 min pls ; ~;
15:01 Yoeri: k
15:01 Timorisu: Doing 2014 stuff to the kiai
15:04 Timorisu: Ok update
15:04 Yoeri: blanket mod let's go
15:04 Timorisu: Every time someone says let's go now it reminds me of that shitty modder who modded China Dress and got everything denied
15:04 Yoeri: Ok maybe not entirely
15:05 Yoeri: LOL
15:07 Yoeri: 00:21:022 (4,5) - Slider? idk
15:08 Timorisu: k
15:09 Yoeri: 00:23:834 (2,3) - End of 2 looks too close to 3
15:09 Yoeri: It's not like 1.0x
15:10 Timorisu: Rotated 2
15:10 Yoeri: Ah
15:11 Yoeri: 01:02:741 (4,5,6,7) - Blanket normally because stacking goes to the top left
15:11 Timorisu: ...Normally?
15:13 Yoeri: http://puu.sh/b7eHv/da1b133c26.jpg -> http://puu.sh/b7eGW/9205a57435.jpg
15:13 Yoeri: 01:05:788 (5) - out of grid
15:14 Timorisu: OOG is ok now as long as it's still on screen when playing at low rews
15:14 Yoeri: Did that rule change?
15:15 Timorisu: Yea
15:15 Yoeri: Ohk
15:15 Timorisu: Both my rankeds have some OOG stuff but as said, that's ok because they're not out of screen
15:15 Yoeri: 01:10:241 (5,6,7,8) - Stack goes up so blanket further up
15:16 Yoeri: Or move stack down rather
15:17 Yoeri: Damn stacking is annoying sometimes
15:19 Yoeri: 01:13:053 (1,2) - Circle slider circle or four circles
15:19 Yoeri: And if not, (2) is not centered properly
15:20 Yoeri: 01:32:741 (4,1,2,3) - Same as before
15:20 Timorisu: Rotated 2 by like 3 degrees
15:20 Yoeri: lel
15:20 Timorisu: Fixed that already
15:21 Timorisu: 01:37:194 (1) - also this stack
15:21 Yoeri: I was right there
15:22 Yoeri: 01:39:303 (2,3) - ye
15:22 Yoeri: 01:41:413 (1,2) - (1)'s end isn't blanketed properly
15:22 Timorisu: That IS centered are you kidding
15:23 Yoeri: 1 pixel yes I am kidding you
15:23 Yoeri: 01:47:741 (5,1,2,3) - Thing
15:23 Timorisu: Fucking hell alright
15:23 Timorisu: Fixed already
15:23 Yoeri: Sorry
15:24 Timorisu: 01:53:131 (4) - Also centered already
15:24 Yoeri: 01:56:413 (4,5) - Blanket
15:24 Yoeri: I did not even notice that one
15:24 Timorisu: That got moved up 1 grid by accident whoops
15:25 Yoeri: Ah
15:26 Yoeri: 02:32:975 (4,1) - idk add a point maybe
15:27 Yoeri: Or pull the first one down a bit
15:27 Timorisu: where
15:28 Yoeri: http://puu.sh/b7fy5/fee23d840b.jpg Something like this?
15:28 Yoeri: Nah that's too far down
15:28 Yoeri: http://puu.sh/b7fzK/e672e155bb.jpg
15:29 Yoeri: 02:37:663 (1) - Two circles
15:30 Yoeri: rest is copypaste alright
15:31 Timorisu: Yes fixed all of that already
15:31 Timorisu: and uhm in that dubstep part thing
15:31 Timorisu: What do you think of hitnormal on every downbeat??
15:31 Yoeri: on every kick
15:31 Yoeri: That's what I always do with this kind of stuff
15:32 Timorisu: Hitnormals confirmed to crash game
15:33 Yoeri: You can use normal finishes as well
15:33 Yoeri: 02:15:163 -
15:33 Yoeri: 02:22:663 -
15:33 Yoeri: etc
15:36 Yoeri: tbh if it comes to hitsounding there's a few more thing I could say
15:37 Timorisu: Why does everyone feel the need to dump their hitsounding knowledge on me w/ every single PN map
15:37 Yoeri: Hey now
15:37 Yoeri: I do it for all maps!
15:38 Timorisu: To be fair I dumped like every single hitsound in existence on my ranked Disasterpeace map lol
15:41 Yoeri: So do you want them or not
15:41 Timorisu: Why not
15:42 Yoeri: 00:15:163 - You can put like, normal addition, finish and then put it at 30% volume
15:43 Yoeri: 00:45:163 - Inheriting section drum sampleset, then make every end of the 1/1 sliders soft sampleset
15:44 Yoeri: 01:58:170 (1) - normal finish here too
15:45 Timorisu: normal finish??
15:45 Timorisu: idk
15:46 Yoeri: You can lower the volume
15:46 Yoeri: I think it fits nicely because in the music there's a kick and a crash as well
15:46 Yoeri: 02:45:163 - drum thing
15:48 Yoeri: 03:57:116 (5) - normal sampleset on end
15:48 Yoeri: That is all
15:48 Timorisu: ok done all
15:48 Yoeri: Sweet
15:48 Timorisu: but soft finish in the spinner tbh
15:48 Yoeri: Yeah that's cool too
h1b1k11
REALLY short modding! :)

Hard
-AR to 7
01:25:944 - Move all these circles on to slider 01:26:413
Topic Starter
Timorisu
Idk that'd create some weird anti-jump thing
snowfrostify
The whole beatrmap felt like it was out of sync with the song, and some parts just felt random with no connection with what so ever at the song
Topic Starter
Timorisu
What parts? Diffname / Timestamps would help.
dinopwn
General
A Kiai time at 59:674 would be nice, same with 3:00:163

Normal
00:28:053 (3) - I dont' hear any rythym that matches this. I think that replacing it with a half note and a 1 and half slider would be better.
00:37:663 (2) - The slider end is somewhat out of the playfield.
00:39:303 (4,5,6) - Pattern is confusing, #5 slider end is kind of out of playfield.
00:42:584 (3) - Replacing the whistle with a clap would be better.
00:42:584 (3) - Placing notes under sliders in low AR is confusing to new/intermediate players.
01:24:538 (5) - Out of playfield
01:50:319 (1) - ^
01:50:319 (1,4,5) - slider is partially overlapping each other, consider rotating #5
02:19:850 (2) - Out of playfield
02:22:663 (1) - ^
02:38:600 (2) - ^
02:38:600 (2) - Slider shape is weird in a bad way, and kind of out of playfield too
02:56:413 (1,2,3,4,5,6,7,8) - Might be a little too difficult for a normal
03:43:991 (6) - flip horizontally please, #1 is covered.

Hard
00:07:663 (1) - Spinner is a bit too long, consider halving the length
00:53:131 (2,6) - out of bounds
00:55:006 (6) - ^
00:55:006 (6) - ^
00:55:006 (6) - ^
01:46:100 (3) - ^
02:14:225 (3) - ^
02:16:100 (1) - ^
02:25:475 (6) - ^
03:01:100 (2) - ^
03:31:100 (2) - ^
03:46:100 (3) - ^

Insane
AR9 is a little too high for the bpm/difficulty of the song, 8.5 may fit better
03:46:100 (3) - Don't see any reason to put a 1/16 slider in a time where it doesn't fit the song
ReallyFastCat
Hello! From #modreqs :)
Just a few quick suggestions (because I'm too lazy to do a longer mod :p)

[General]
- Don't use kiai time to spam fountains over and over again, that's really distracting when playing

[Insane]
00:07:663 (1) - Maybe shorten this spinner by starting it at 00:11:413?
02:35:319 (2) - Why is this 1/16th? I think making it 1/4th would work better

[Hard]
00:07:663 (1) - Same as in the Insane
00:21:959 (1) - This spinner doesn't fit at all here in my opinion
00:27:350 - Place a note here, right now it just feels... wrong (I can't really explain)
00:27:819 - ^

[Normal]
02:34:850 (3) - End is not snapped
00:26:413 to 00:29:694 - This part feels really weird to me, but I don't really know why
Topic Starter
Timorisu
dinopwn:

Most of the stuff on the Hard diff you pointed out isn't oob, and even if it is it isn't offscreen when playing, so no problems here.

Will consider AR on Insane.


ReallyFastCat:

Both no for Insane, long whoosh = long spinner, 1/16 slider for emphasis

Changed spinner on Hard, no additional notes since I'm mapping piano.

Snapped Normal.
AndreasHD
Hey! this song is so good omgomgomg!!

I need to mod just a little bit :)

[General]
* Soooooooooo many bookmarks, they are extremly overused. Im not sure if that takes any space, but you should remove them anyway, cuz why not.

* add Minao to tags, so that people can search up the name and find this map. Make sure to tag it in all difficulties.

* 00:52:663 Remove this inheriting section because it's for no use.

* 02:52:663 You have an un-used inheriting section here aswell, why not remove it:)

* It says that your mp3 file is 0 kbps ...never seen that before o.o it need's to be between 128 -192 kbps.

* I would love to see the title passing by at this point 00:31:569 try to make it happen!

* Your Insane difficulty also have "H" icon on website, try making it "I" for Insane.

* OD (Overall Difficulty) set to 8



[Insane]

01:16:100 (1) - I didnt like your stack here, try to space it out instead.

01:41:413 (8) - NC

01:42:350 (1) - ^

01:54:303 (6) - Instead of just a slider, the music asks for 3 notes. do you hear it?

02:30:397 (10) - Spare it out, looks better, and feels better to play.

02:37:897 (10) - ^

02:33:913 (7) - NC

02:41:413 (7) - ^

02:47:038 (5) - ^

02:47:741 (3) - Remove NC

02:48:913 (6) - NC

02:49:616 (1) - Remove NC

02:50:788 (5) - And so on.

02:54:303 (1) - You dont need new combocolor here

03:07:428 (1) - I would remove this NC and make it here instead -> 03:07:663 (2) -


Cool mapset, even though I wish your Insane diff was harder, since as it is, it's very close to Hard.. anyway, good luck with ranking and suff :)
clayton
I love the song and the direction this map is taking! Hope this will be useful~

What I think you should keep (because it's good)

  1. The hitsounds are perfect, in my opinion. You did a very good job of making the player feel like they are playing the song, not just clicking circles that happen to land on beat.
  2. Slider speed and distance snap fit really nicely.

The actual mod

[General]
  1. Don't spam kiai time. This can be very distracting to the player. Minao's difficulty handled kiai time pretty well.
  2. Holy mother of bookmarks; I understand you would want to pinpoint a couple of key areas in the song, but having bookmarks almost every second is not a very intuitive use of them.
  3. Add some tags! They help people find maps they're looking for, and your map will gain some publicity as well.
  4. Add Minao to the tags. When you have guest difficulties, it is required to tag them to make sure credit is given to the mappers accordingly.
  5. The mp3's bitrate is labeled as 0kbps. I don't think that's actually possible, so your mp3 is probably corrupted in one way or another. You can try re-downloading it (or however you got hold of it) and use one of those online file converters, but if that doesn't work, just find another source for the mp3. I'm sure there are many.
  6. Use or delete h.png, because currently, it's just sitting there and taking up space.
  7. ^ k.png
  8. ^ n2.png
  9. Inherited points get kinda wacky sometimes (insane difficulty). I'll try to point out most of them, so you know what I mean.
  10. Inherited point at 00:28:303 should be snapped to 00:28:288
  11. 00:52:663 and 02:52:663 have inherited points that do nothing. Maybe this was unfinished, but if not, remove them.
[Insane]
  1. 00:59:225 (9) This slider is absolutely insane. Consider making the beat snap divisor 1/8 instead of 1/16.
  2. 00:59:225 The inherited points for this measure don't really serve a purpose. Consider removing them, or at least make the sound difference a little bit more noticeable, while changing beat snap from 1/16 to 1/8.
  3. 02:35:319 (2) Slider end is unsnapped. Use 1/4 or 1/8 snap, whatever you prefer.
  4. 02:35:319 Inherited points here aren't really needed, and they don't make a huge difference anyway. Either buff the effect of these or just remove them.
  5. 02:59:225 (9) Everything I said about 00:59:225 (9) applies here too.
  6. 02:59:225 Everything I said about 00:59:225 applies here too.
  7. 01:06:139 (4) These 2 notes felt kinda awkward. I feel like spacing them apart would be an improvement.
  8. 01:21:139 (4) ^
  9. 01:54:303 (6) Make this a repeating slider or 3 notes to fit the rest of the melody.
  10. 02:30:397 (10) This note can be very hard to hit because of the time gap after the stream. Not necessarily something that requires a change, however.
  11. 02:37:897 (10) ^
  12. 02:44:225 - 02:45:163 I think something should be here, but that's probably just my preference. Consider adding repeating slider or streams here, though.
  13. 03:06:139 (4) and 03:21:139 (4) have the same feel as 01:06:139 (4) but I like it here better because it creates diversity between the first and second melody.
  14. 00:51:725 (6) Off the grid.
  15. 01:04:616 (7) ^
  16. 01:11:413 (8) ^
  17. 01:25:241 (5) ^
  18. 01:36:256 (7) ^
  19. 02:51:725 (6) ^
  20. 03:04:616 (7) ^
  21. 03:25:241 (5) ^
  22. 03:36:256 (6) ^
Best of luck with your map! I love it so far!
Topic Starter
Timorisu

AndreasHD wrote:

Hey! this song is so good omgomgomg!!

I need to mod just a little bit :)

[General]
* Soooooooooo many bookmarks, they are extremly overused. Im not sure if that takes any space, but you should remove them anyway, cuz why not.

* add Minao to tags, so that people can search up the name and find this map. Make sure to tag it in all difficulties.

* 00:52:663 Remove this inheriting section because it's for no use.

* 02:52:663 You have an un-used inheriting section here aswell, why not remove it:)

* It says that your mp3 file is 0 kbps ...never seen that before o.o it need's to be between 128 -192 kbps.

* I would love to see the title passing by at this point 00:31:569 try to make it happen!

* Your Insane difficulty also have "H" icon on website, try making it "I" for Insane.

* OD (Overall Difficulty) set to 8 Doesnt really call for OD 8



[Insane]

01:16:100 (1) - I didnt like your stack here, try to space it out instead.

01:41:413 (8) - NC

01:42:350 (1) - ^

01:54:303 (6) - Instead of just a slider, the music asks for 3 notes. do you hear it? ..No D:

02:30:397 (10) - Spare it out, looks better, and feels better to play.

02:37:897 (10) - ^

02:33:913 (7) - NC Nah

02:41:413 (7) -

02:47:038 (5) -

02:47:741 (3) - Remove NC

02:48:913 (6) - NC

02:49:616 (1) - Remove NC

02:50:788 (5) - And so on.

02:54:303 (1) - You dont need new combocolor here It's there to indicate new spacing

03:07:428 (1) - I would remove this NC and make it here instead -> 03:07:663 (2) -


Cool mapset, even though I wish your Insane diff was harder, since as it is, it's very close to Hard.. anyway, good luck with ranking and suff :)

Cl8n wrote:

I love the song and the direction this map is taking! Hope this will be useful~

What I think you should keep (because it's good)

  1. The hitsounds are perfect, in my opinion. You did a very good job of making the player feel like they are playing the song, not just clicking circles that happen to land on beat.
  2. Slider speed and distance snap fit really nicely.

The actual mod

[General]
  1. Don't spam kiai time. This can be very distracting to the player. Minao's difficulty handled kiai time pretty well.
  2. Holy mother of bookmarks; I understand you would want to pinpoint a couple of key areas in the song, but having bookmarks almost every second is not a very intuitive use of them.
  3. Add some tags! They help people find maps they're looking for, and your map will gain some publicity as well.
  4. Add Minao to the tags. When you have guest difficulties, it is required to tag them to make sure credit is given to the mappers accordingly.
  5. The mp3's bitrate is labeled as 0kbps. I don't think that's actually possible, so your mp3 is probably corrupted in one way or another. You can try re-downloading it (or however you got hold of it) and use one of those online file converters, but if that doesn't work, just find another source for the mp3. I'm sure there are many.
  6. Use or delete h.png, because currently, it's just sitting there and taking up space.
  7. ^ k.png
  8. ^ n2.png
  9. Inherited points get kinda wacky sometimes (insane difficulty). I'll try to point out most of them, so you know what I mean.
  10. Inherited point at 00:28:303 should be snapped to 00:28:288
  11. 00:52:663 and 02:52:663 have inherited points that do nothing. Maybe this was unfinished, but if not, remove them.
[Insane]
  1. 00:59:225 (9) This slider is absolutely insane. Consider making the beat snap divisor 1/8 instead of 1/16.
  2. 00:59:225 The inherited points for this measure don't really serve a purpose. Consider removing them, or at least make the sound difference a little bit more noticeable, while changing beat snap from 1/16 to 1/8.
  3. 02:35:319 (2) Slider end is unsnapped. Use 1/4 or 1/8 snap, whatever you prefer.
  4. 02:35:319 Inherited points here aren't really needed, and they don't make a huge difference anyway. Either buff the effect of these or just remove them. Without the 5% volume one this'd sound like crap :L
  5. 02:59:225 (9) Everything I said about 00:59:225 (9) applies here too.
  6. 02:59:225 Everything I said about 00:59:225 applies here too.
  7. 01:06:139 (4) These 2 notes felt kinda awkward. I feel like spacing them apart would be an improvement. Streams and triples have low spacing, so doubles do, too
  8. 01:21:139 (4) ^ ^
  9. 01:54:303 (6) Make this a repeating slider or 3 notes to fit the rest of the melody. What'd that change? :o
  10. 02:30:397 (10) This note can be very hard to hit because of the time gap after the stream. Not necessarily something that requires a change, however.
  11. 02:37:897 (10) ^
  12. 02:44:225 - 02:45:163 I think something should be here, but that's probably just my preference. Consider adding repeating slider or streams here, though. I feel a short break is well needed here
  13. 03:06:139 (4) and 03:21:139 (4) have the same feel as 01:06:139 (4) but I like it here better because it creates diversity between the first and second melody.
  14. 00:51:725 (6) Off the grid. That's perfectly on grid o-o
  15. 01:04:616 (7) ^ ^
  16. 01:11:413 (8) ^ ^
  17. 01:25:241 (5) ^ This isn't offscreen with 4:3 resolution so it's fine
  18. 01:36:256 (7) ^ Not offgrid
  19. 02:51:725 (6) ^ ^
  20. 03:04:616 (7) ^ ^
  21. 03:25:241 (5) ^ This isn't offscreen with 4:3 resolution either so it's fine too
  22. 03:36:256 (6) ^ Not offgrid either
Best of luck with your map! I love it so far!
No comment = fix
Sonnyc
[Hard]
00:21:959 (1) - Personally this spinner feels not matching perfectly. Replacing to other objects would be more natural.
00:56:881 (2) - Kinda nazi, but can you adjust spacing with (1) so the follow arror between (1,2) wouldn't appear?
01:30:163 (1,2,3,4) - This pattern is entirely the same as 01:00:163 (1,2,3,4). I wouldn't recommend this. Rather suggesting to flip horizontally until 01:42:819 (3) so players could at least feel a variation.
03:30:163 (1,2,3,4) - ^
Nice diff.

[Insane]
01:57:584 (8) - Check if the missing clap at the end is inteneded.
02:35:319 (2) - I'd really like to know your intention on this since it's way too abnormal.
02:54:069 (1,1) - Even there's a new beat, this is basically a copy-paste of 00:54:069 (4) and removing combo would look better.
Minao

dinopwn wrote:

General
A Kiai time at 59:674 would be nice, same with 3:00:163

Normal
00:28:053 (3) - I dont' hear any rythym that matches this. I think that replacing it with a half note and a 1 and half slider would be better. I don't get it...
00:37:663 (2) - The slider end is somewhat out of the playfield. I don't think it's an important matter if it's the end of a reversed slider so I keep it
00:39:303 (4,5,6) - Pattern is confusing, #5 slider end is kind of out of playfield.^
00:42:584 (3) - Replacing the whistle with a clap would be better. Changed
00:42:584 (3) - Placing notes under sliders in low AR is confusing to new/intermediate players. I don't see how it is under a slider
01:24:538 (5) - Out of playfield
01:50:319 (1) - ^ Changed
01:50:319 (1,4,5) - slider is partially overlapping each other, consider rotating #5 Changed with previous change
02:19:850 (2) - Out of playfield
02:22:663 (1) - ^ Not that much...
02:38:600 (2) - ^
02:38:600 (2) - Slider shape is weird in a bad way, and kind of out of playfield too I like it!
02:56:413 (1,2,3,4,5,6,7,8) - Might be a little too difficult for a normal I think it's okay for a Normal, and it's a funny thing to do
03:43:991 (6) - flip horizontally please, #1 is covered. It's the same thing for 01:43:991 (5,1) ; I keep it beacause I like the movement made by the mouse/pencil to play this pattern.
Thank you for your mod

ReallyFastCat wrote:

[Normal]
02:34:850 (3) - End is not snapped Fixed
00:26:413 to 00:29:694 - This part feels really weird to me, but I don't really know why I don't know either lol
Thank you for your mod

Topic Starter
Timorisu
Sonnyc:
Fixed all except for the flipping on Hard

And the 1/16 feels better than a circle to me? Idk why but it does lol
Ciyus Miapah
can i make another insane, with more than 4.00 stars. i like this one
[ Boo ]
can i make an extra? this would be so, so fun to map :o
[ Eon Fox ]
Normal:

00:13:288 (1) - Add spinner ending here 00:14:694 - .
03:52:194 (7) - New combo should start here.

Hard:

00:25:944 (5) - Reposition to x: 316 y: 96.
00:26:178 (6) - Move down to y: 156.
01:22:194 (6) - Start the nc here.
01:30:163 - to 02:00:045 - Make this one solid kiai time.

Insane:

I only saw the kiai time problem.
Topic Starter
Timorisu
@Fort and [ Boo ]: No, sorry. I'd prefer the set stay this way :o

VeronicaTheFox wrote:

Normal:

00:13:288 (1) - Add spinner ending here 00:14:694 - .
03:52:194 (7) - New combo should start here.

Hard:

00:25:944 (5) - Reposition to x: 316 y: 96.
00:26:178 (6) - Move down to y: 156.
01:22:194 (6) - Start the nc here.
01:30:163 - to 02:00:045 - Make this one solid kiai time. But fountains are cool ):

Insane:

I only saw the kiai time problem. Yeah same
Thank you! No comment=fix
chillio_old
man this map needs to be ranked asap
polka
Hi! I felt like modding this because I need more modding experience.

Since I can only really make hard modes, I will just mod hard.

Overall, don't be afraid to make some triplets triple repeat sliders.

Also, change the combo colors! Make it a bit more unique. Maybe color hack a bit during the dub step part to fit the white background. (color hacking is when you have colors you don't use for combos until a certain part)

14:225 Should be when the beginning spinner ends. Seeing that you have a circle starting on the 1/2 tick right after, this part appears a bit unrankable. Unless you want to just remove the 1/2 circle.

21:491 A new combo should be here. A combo of 10 is kind of a lot for hard mode.

58:288 I feel it would be cooler if you did something like this. I changed combo colors each time so you could see it.



1:03:913 I feel it would be really cool if you could do a circular motion with these sliders like this. I slowed AR so you could see it.



1:13:991 Your blanket is a bit off from the circle.

1:17:038 ^ It's off from the slider

1:18:913 I feel this loopdy loop would be cool to do here. Just reverse the middle slider. I slowed the AR so you could see it.



1:30:163 I'm not sure if (5) and (1) are perfectly symmetrical, so I redid them to be sure. Also, I recommend you put a hit circle in between the repeat sliders so it's not to boring for the chorus.



1:39:303 If you go through with my last loopdy loop ideas, here's a third one.



1:43:053 This spinner should either end earlier or remove the red tick circle. There needs to be some space here.

1:44:928 Once again, for kiai time, add some circles in between the repeating sliders on red ticks. It may help keep the player from getting bored or finding it easy.

01:52:663 to 01:54:069 LOVE THIS <3

1:57:116 These straight long slider look a little... unsightly. Maybe add some crooks into them like this? It may add some jazz to your map.



2:13:288 Select the middle slider and CTRL + G it if you want another loopdy loop.

2:36:725 add a NC here because there's a combo that goes to 10.

2:58:288 Instead of a spinner, try this again.



Assuming the part after this is copy and pasted and flipped horizontally and vertically, just re use the same advice I gave for that part.

3:58:03 dont put a spinner here. Try ending it where there is nothing from here until 3:59:225 In which you could do something to fit with what the robot is saying like this



So that's all I have ^^ Wonderful hard mode. Also enjoyed the story boarding! :lol:
Santtu
From #modreqs

[General]

  1. This mapset needs epilepsy warning
  2. I prefer to use other colours
  3. I think spamming Kiai Time isn't really needed. Still, if you want to keep it, why not spam it in normal too?
  4. Preview point is in weird place, change its place to 01:29:225
[Normal]

  1. 01:24:538 (5) - unnecessary overlap, try to change its place above or somewhere else.
  2. 01:44:694 (1) - ^ same again, It would be better like this: or whatever you want to do for it :)
  3. 02:17:975 (5) - ^
  4. 02:41:647 (2) - ^
  5. 03:24:538 (5) - ^
  6. 03:39:538 (6) - I think this is okay
  7. 03:44:694 (1) - overlaps aren't nice
!!! Those overlaps, which go through from midpoint are nice !!!

[Hard and Insane]

  1. Time point at 00:14:694 , if spinners volume is 5%, why not then whole spinner. Change timing point to 00:14:928 so it sound no weird :P
    Didn't find anything else ^_^
Good luck with your map
Topic Starter
Timorisu
@PolkaMocha:

Shot down the loopity loop suggestions since I want this diff to be (nearly) completely distance snapped, else fixed all if not most of what you've pointed out.


@smsh150:

Fixed General stuff except for the epilepsy warning (I spoke wiith a BAT about that a long time ago, it should be fine) and Hard/Insane. Normal fixes will be up to Minao.
Minao

VeronicaTheFox wrote:

Normal:
00:13:288 (1) - Add spinner ending here 00:14:694 - . I prefer not, I like the beginning without a spinner.
03:52:194 (7) - New combo should start here. I reworked the combo colors for more constancy
Thank you!

smsh150 wrote:

[Normal]

  1. 01:24:538 (5) - unnecessary overlap, try to change its place above or somewhere else. Changed
  2. 01:44:694 (1) - ^ same again, It would be better like this Changed
  3. 02:17:975 (5) - ^ I keep those 2 ones because I like it a lot
  4. 02:41:647 (2) - ^
  5. 03:24:538 (5) - ^ Changed
  6. 03:39:538 (6) - I think this is okay
  7. 03:44:694 (1) - overlaps aren't nice Changed
!!! Those overlaps, which go through from midpoint are nice !!!
+ Changed the preview point as suggested
Thank you!!

WirelessRobot
This song MUST be ranked, it's beatiful 8-) However, you should put the epilepsy warning at the start. Pegboard Nerds
SleepingLion53
Seriously, this song NEEDS to be ranked. Haven't tried the Insane setting yet, but the Hard version is some of the most fun I've had playing a beatmap. Kudos, Timorisu! :D
Zeonive
[General]

Is this barcoding of the timeline really necessary?
The increase from the Normal to the Hard is much more than from the Hard to the Insane, you should either make the Hard easier or the Insane harder.

[Hard]

Some patterns/parts are harder than they are in the Insane, I don't think that's a good idea. With a bad accuracy and with HardRock this could even give more PP than the Insane I think. The copy-paste-reverseslider were too frequent, you should definetely replace them with other objects that aren't copy-pasted.

You placed the combos like here 02:28:991 (5,6,1) on the last circle of the stream but you didn't place a new combo 02:31:569 (4,5,6) - try to make these more consistent.

[Insane]

I have the problem that I can't read AR9 because many maps have a density which is too high. On this map, I have the problem that I almost can't read AR9 because the density is too low. Maybe a bit exaggerated but the point is: Lower the AR. (AR8-8.5 seems fine) The copy-paste on this difficulty was clearly visible, you should reduce it.

01:11:413 (8,1,2,3) - not consitent comboing, make the 3 the start of the new combo instead of the current one
01:41:061 (5,6,1) - inconsistent comboing, make the 5 the start of the combo instead of the current 1 (I guess you comboed it like this because the pitch (? dont know the proper word) got higher but combos should be placed consistently based on the rhythm)
01:44:928 (4,1) - You made the preludes be the 1 in the combo in the last part, try to make it consistently either the end or the beginning of the combo
01:46:803 (6,1) - ^
02:20:788 (6) and 02:22:663 (1) are inconsistent in comboing, either make a new combo after both or after none of them make no new combo on this slider 02:22:663 (1)
03:48:913 (5,1,2,3) - not consitent comboing, make the 3 the start of the new combo instead of the current one
03:52:428 (8,1) - make the 8 the start of the combo instead of the current 1

I saw that most of the blankets weren't exact. Listing all of them would even take longer than listing all correct ones. You better check all blankets if they are exact an adjust them (by activating 1/16 snap, looking where the approach circle is the closest to the slider border) if they aren't.
Topic Starter
Timorisu
Fixed Hard for now, NCing on Insane will have to get a revision anyways so I'll see when I can do that

Thanks
Loughje
I like this, good work
TianInfinity
1st attempting to mod a beatmap , so apologies for any lacking Osu! basic experience.... :(

[Minao's Normal]
00:40:241 (5) - Some skin like mine (Taiko No Tatsujin v6.1) may not able to see that after the circle (3). If you could lower it down a bit then it's a clear hit for me to do it.
WindyMind
Hey there !
Here's the small mod I told you about. Hope it's gonna be useful.


General
  1. First of all, very nice song. Nothing to do with mod, but still.
  2. I'm not competent at all for Normal, so I trust Minao on this one.
  3. I had a look at the three other diffs. Disconnected's mod is just below (5 most important suggestions are in bold).
  4. I didn't like your insane much, and I suggest switching to AR8 or 8,5, because just like Zeonive, I (personally) can't read AR9 with such a low density. Didn't go any further on this diff.
  5. Hard is absolutely perfect. AR8 +DT matches my current playing skills, so that's what I do most, and this Hard is one of the map I play the most. Feels really amazing (NB : after having a look at some of your others beatmaps, I'm rarely a big fan of your insanes, however all your hards are amazing)
  6. Focus a bit on avoiding copy paste, not very pleasant in some parts.
  7. Try changing combo colours. Your background is very nice, you could do something very attractive. There's a note on this at the end of the mod.

Disconnected
  1. 00:25:709 (4) - NC
  2. 00:26:413 (1) - Remove NC if you focus on consistency, keep NC if you prefer having an esthetic contrast with triangle (I'd keep it).
  3. 00:28:288 (5) - NC. Single note alone in combo is OK if you have the right combo colours, it's the beginning of "Dsiconnected" and doesn't have much to do with the previous slider (the apparent link is made by your choice of a spinner instead of mapping "Disconnected")
  4. 00:52:663 (1,2,3,4,1,2,3,4) - Consider stacking perfectly pairs instead of shifting the second one a bit. This is currently not very pleasant nor to play or to look at.
  5. 00:59:225 (9) - Consider splitting up this in order to bring out the "Dis-con-nec-ted" in the background. An example could be (in 1/8) : Single note - 3 ticks reverse slider - Single note - 3 ticks reverse slider - Single note. The contrast with the half beat silence will be nice. Playing with hitsound could be great to add diversity.
  6. 01:01:100 (4) - NC possible for esthetic contrast between two exact same patterns
  7. 01:03:444 (3) - NC
  8. 01:04:850 (9) - If you focus on consistency, make the same NC choice as 01:01:100. Otherwise if you prefer esthetic, you can keep no NC for same colours-same sliders, or NC to make a contrast between (7,8) and (9,10). I personally like having NC at 01:01:100 and no NC here, producing a little "unexpected" effect
  9. 01:07:428 (5) - Depending on how you feel the music, NC here and remove next NC if you think (5) belongs to next part, or keep it this way if you think it marks the end of the previous part. (I'd NC)
  10. 01:08:600 (4) - Depending on your previous choices, NC or don't for consistency, but there's no esthetic solution here.
  11. 01:10:944 (4) - NC here and remove NC at 01:11:413 (1). Imo you should avoid having a NC at the end of a stream, except when the stream belongs clearly to the previous part (not the case) and is not there to stress the beginning of a new "sentence" (which is the most frequent use of short streams [3-4-5 notes], and precisely the aim of this one).
  12. 01:12:350 (3) - Nc possible for consistency, depending on your choices.
  13. 01:13:053 - This seems to me like a poor place for a spinner. You already placed quite some spinners in the map, and this could be a great part if mapped correctly. Spinner is still possible, but hurts a bit.
  14. 01:18:444 (5) - Apply the same decision as to 01:10:944 (4)
  15. 01:19:850 (3) - See 01:04:850 (9)
  16. 01:20:788 (1,2,3,4,5) - Keep the rhythm if you want, but please change the pattern. Unpleasant "already did this" feeling.
  17. 01:22:663 (1,2,3,4) - This is great. Very pleasant to see and to play.
  18. 01:25:944 (5) - Apply the same decision as to 01:10:944 (4)
  19. 01:29:225 - Two beats long silence fits perfectly the music and creates some cool effect, but doesn't feel great after a spinner. One option is replacing the spinner by a very low SV slider lasting just as long. However, it is still frustrating not to play the "Disconnected". That's why I'd choose to shorten the spinner of 1/4 of a beat (finishing on blue tick), to silence the end-hitsound of the spinner (sacrifices have to be made) and to do something cool and dynamic with 1/4 beat sliders, something like below (if you do so, I suggest keeping NC on each slider, that really makes a disconnected effect)
  20. 01:31:100 (4) - NC possible for consistency (depending on choices) or esthetic, just like 01:01:100 (4).
  21. 01:36:022 (6) - NC possible. "Unexpected" effect.
  22. 01:40:944 (6) - NC here and remove NC at 01:41:413
  23. 01:40:944 (6,7,8,9,1) - Pure esthetic suggestion, you could accompany the music by making the stream start from bottom to top, could be cool. Still absolutely unnecessary.
  24. 01:46:100 (5) - You know the stuff. But here, figure is not purly symmetrical thanks to (1), so you can change usual choice.
  25. 01:52:194 (9) - See 01:07:428 (5)
  26. 01:55:944 (6) - NC here and remove NC at 1:56:413 (1)
  27. 02:00:163 - Background pulsing during break is very nice.
  28. 02:11:413 - The dubstep part (until 02:43:991) would need a remap in my opinion. This is currently the hardest diff on this map, and I think you don't play enough with things like Slider Velocity or 1/4 beat sliders, two elements that are usually crucial in dubstep maps. If you want examples, have a look at Meg & Dia - Monster (DotEXE Remix) mapped by nold_1702, especially the hardest diffs. Anyway, if you wanna keep it this way, it's your map, it's your choice. Once more, it's not a question of bad rhythm, it's just... frustrating. Following points of the mod will focus on your current map, rather than on remapping this part, which is up to you.
  29. 02:11:413 (1,2,3,4,1,2,3) - You could NC every slider, it's consistent with the song and one more time, pretty cool "disconnected" effect.
  30. 02:18:678 (5,6,1) - Current NC pattern is OK, but I think you should rather NC (5) and remove NC on (1), the triple doesn't belong to previous combo and is here purely for stressing (1).
  31. 02:19:850 (2) - NC here depending on previous choice
  32. 02:21:491 (2) - Possible NC here. The slider alone in combo doesn't hurt.
  33. 02:26:178 (4,5,1) - See 02:18:678 (5,6,1)
  34. 02:28:991 (2) - Apply same decision as to 02:21:491 (2)
  35. 02:30:163 (1,2) - You could space out a bit more, and make it look not symmetrical. Would be a bit more challenging.
  36. 02:33:678 (6,7,1) - See 02:18:678 (5,6,1)
  37. 02:35:670 (5,1) - This NC choice is not very consistent, but looks fairly great. Up to you.
  38. 02:37:663 (1,2) - Constant symmetry is requested in low diffs, but in insane ones it ends up being a bit boring. You could also space out a bit more, same reason as previously.
  39. 02:39:538 (1,2) - This pattern is perfect. You should use it (just a bit, don't wanna get disgusted) more frequently.
  40. 02:41:178 (6,7,1) - See 02:18:678 (5,6,1)
  41. 02:43:288 (7) - NC
  42. 02:44:225 - Break is OK, but could be a very jumpy attractive part. You decide.
  43. 02:52:663 (1,2,3,4,1,2,3,4) - Try not using the same pattern as first time. Tastes copy paste too much. It was OK for the previous one, but here repetition is boring. If you still keep it this way, see 00:52:663 (1,2,3,4,1,2,3,4). There's anyway in the rest of the map quite nothing new, so just consider previous notes. I'm not a huge fan of CTRL+C CTRL+V of this scale, but it still matches the music, which is also repetitive.
  44. 03:30:163 - Last but not least, this last part is slightly different from the previous ones (rhythm on higher notes on the background). If this is definitely your hardest diff, you could have made something up to mark this difference, would have dynamized the end of the map.
Concerning combo colours, I suggest using 4 completely different colours for the core (different but still well-matched with background and with the electronic music), and I love the idea of colour hack for dubstep part (maybe two colours will be enough here).
Hitsounding is simple but fine, though you could sparingly add claps to some notes even when not requested by the rhythm.
Not much more to say, except that you don't use enough SV variation for a challenging insane.
Overall nice diff.


Generally speaking, pretty nice map, good way to ranked !
Factorial
Short mods from #modreq
[General]
  1. Use custom combo colors which fits the music.
[Minao's Normal]
  1. Use stack leniency of 7.
  2. 00:43:053 (1) - Recovery time too short. Replace beats similar to this one:
  3. 00:56:413 (1,2,3,4) - Reconstruct this pattern as this is not distance snapped.
  4. 00:58:288 (1) - Recovery time too short. Replace beats similar to this one:
  5. 02:58:288 (1) - ^
  6. Just make sure your Normal will be under 2.0 star diff after adjusting it.
[Insane]
  1. 02:35:319 (2) - Why 1/16sliders? You'll got red warning when you do that. Replace with circle.
  2. 02:59:225 (9) - Why 1/16sliders? Just replace with spinner or reduce to 1/8.
Topic Starter
Timorisu
Fixed both
show more
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