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Special Ability osu! standard

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
DJ Chihaya
What is it?
- an Ability in osu! standard to get a little bit more scores than usual

What's the use?
Each playing a beatmap, you get 1x Special Ability to use from the start of the beatmap with a same specific duration on all maps (ex: 5 sec / else?) to give you extra scores (ex: 100 or 150 or 250 depend on the acc.) each tap a circle but if you miss a note the Special Ability is expired and also if you didn't use the Special Ability yet and miss a note, it will disappear too. When the Special Ability activated, it gives more difficult to player (ex: the circle just have 1 color at the duration, or the color was changing each it appear, or there are no number on its include sliders or with the HP Drain going faster) and just like I wrote on above, it will expired if you miss a note!, and of course it's triggered with Shortkey! (ex: c)

pros for using Special Ability:
- Giving a chance to getting more scores to player who knows when the circle appears at most at a certain duration at the beatmap

cons for using Special Ability:
- Need a timing to tap the Special Ability trigger while focusing on tapping circle
- Add more diff. to make the player surviving the combo they made so far

FAQ
Q: All player will get different score with same acc. and spinner score?
A: Still can be same if triggered in same time but hard to do in insane map isn't it?.

Q: So, I need to use it on right moment to get lead on a beatmap?
A: Sure, If u use it on the right moment where the circle appear at it most amount in the effect of special ability, that will take lead score than the other that use it in moment where the circle appear a little. so the player will take a role to find out the right moment for best to trigger it.

Q: Well, this will make the user that didnt use the skill at all losing to player that using it...
A: and thinking of it, it will make the map getting more hard if u trigger it, so it's maybe just break the combo you made so far and losing to one that not using this at all, so it's better use in the part u learned alrdy or if u really want to lead,learn the most right triggering moment and make no mistake at the duration :)

Q: This will make old map to be played and most the #1 will lost their #1 after this release, isn't that cruel...
A: Then they just need to prove they are #1 on that beatmap by playing it again! and it's good for old map to be played again that the player find the timing to lead!

more FAQ will come!



If u guys like it. I'll keep update this Topic! if I find some ideas for this Special Ability things, Suggest & Critics are appreciated, so just post them here!

Best Regards, DJ Chihaya

green text = updates!
pixeldesu
The idea sounds nice, but the usage of something like this would change the entire scoring.

DJ Chihaya wrote:

cons for using Special Ability:
- Need a timing to tap the Special Ability trigger while focusing on tapping circle
Why using on-screen-triggers for something like that? I guess we don't have the keyboards without purpose.

This sounds like a kind-of DJMAX-style Fever Mode to me, which I'd dislike (and I think it was already requested (and denied) plenty of times) in a rhythm game like osu!.
Topic Starter
DJ Chihaya

pixeldesu wrote:

The idea sounds nice, but the usage of something like this would change the entire scoring.

DJ Chihaya wrote:

cons for using Special Ability:
- Need a timing to tap the Special Ability trigger while focusing on tapping circle
Why using on-screen-triggers for something like that? I guess we don't have the keyboards without purpose.

This sounds like a kind-of DJMAX-style Fever Mode to me, which I'd dislike (and I think it was already requested (and denied) plenty of times) in a rhythm game like osu!.
the red coloured: doesn't it nice to give a player more difficult to hold their #1 Rank on beatmaps?

the blue coloured: sry, I don't get what u said... my english bad a little, but just to repeat, you can trigger it only once each every play and if u miss a note, it will expired include if u not used it yet.
pixeldesu

DJ Chihaya wrote:

the red coloured: doesn't it nice to give a player more difficult to hold their #1 Rank on beatmaps?
It would, but it would change the maximum score possible in a beatmap.

DJ Chihaya wrote:

the blue coloured: sry, I don't get what u said... my english bad a little, but just to repeat, you can trigger it only once each every play and if u miss a note, it will expired include if u not used it yet.
Maybe I misunderstood that a bit. I thought you wanted something like a on-screen button to activate that Special Ability-mode, but (after reading it a second time) your con is just talking about a trigger, which could be a key as well. Sorry for that.
Topic Starter
DJ Chihaya

pixeldesu wrote:

DJ Chihaya wrote:

the red coloured: doesn't it nice to give a player more difficult to hold their #1 Rank on beatmaps?
It would, but it would change the maximum score possible in a beatmap.

DJ Chihaya wrote:

the blue coloured: sry, I don't get what u said... my english bad a little, but just to repeat, you can trigger it only once each every play and if u miss a note, it will expired include if u not used it yet.
Maybe I misunderstood that a bit. I thought you wanted something like a on-screen button to activate that Special Ability-mode, but (after reading it a second time) your con is just talking about a trigger, which could be a key as well. Sorry for that.
that was the point, if u trigger the skill (once only) in a right time where the circle will appear at most, u'll get more score than the other that use it in easy condition (in this condition, it'll help a bit without take much diff. from using the Ability and keep the combo because used in easy-readed time but getting smaller score), but if you dare to trigger in "hard part" of the map, and plus it get even harder because you'll get extra diff by trigger it, you'll get more score but need more focus to survive the combo right?
so the use can be variated, using it and miss a note will end up like losing to person not using at all isn't it? :)
Almost

DJ Chihaya wrote:

pros for using Special Ability:
- Giving a chance to getting more scores to player who knows when the circle appears at most at a certain duration at the beatmap
Is this really a pro? All I see it that the more you memorize a map the more score you would get.

DJ Chihaya wrote:

Q: This will make old map to be played and most the #1 will lost their #1 after this release, isn't that cruel...
A: Then they just need to prove they are #1 on that beatmap by playing it again! and it's good for old map to be played again that the player find the timing to lead!
Players with a lot of #1s would not bother redoing all their scores especially seeing as some #1s take a lot of time to do.
Lach
Sounds like a really bad idea. Might as well add buffs and in-game upgrades through an in-game store and it will be like a korean mmo.
Topic Starter
DJ Chihaya

Almost wrote:

DJ Chihaya wrote:

pros for using Special Ability:
- Giving a chance to getting more scores to player who knows when the circle appears at most at a certain duration at the beatmap
Is this really a pro? All I see it that the more you memorize a map the more score you would get.

DJ Chihaya wrote:

Q: This will make old map to be played and most the #1 will lost their #1 after this release, isn't that cruel...
A: Then they just need to prove they are #1 on that beatmap by playing it again! and it's good for old map to be played again that the player find the timing to lead!
Players with a lot of #1s would not bother redoing all their scores especially seeing as some #1s take a lot of time to do.

are you totally sure you not misunderstand what the words pros mean? =.= I mean pros here = advantage


yappari, bad Idea haha still give a lot change to the game.
not sure now are the best osu! or need some gameplay improvement...
Noctali
Looks like an osu! Star Power. :D
Arcanine
tl;dr but skimmed a little and sounds good.
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