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[added] [Proposal] Use play time instead of drain for a map's lowest difficulty required

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Topic Starter
Usaha
seems like it was pretty well received when it was brought up earlier in the bn server as the trend of not having breaks at all in maps just to hit the certain threshold isnt rly liked

with the current guidelines relating to this being

  1. All game modes within a beatmap must form a spread starting from the lowest difficulty level dictated by the song's drain time.
  2. If the drain time of each difficulty is...
  3. Difficulties below the highest difficulty can combine break times with drain time to meet the above thresholds.
all it would require is switching drain time to play time, and just deleting the third guideline since it would no longer be needed. or we could swap to using similar time thresholds to what mania has rn since the more leniency in time would allow for breaks in maps

the only argument i can see against the first solution is, how do you stop people from just using an obscene amount of break time? well in the current rules there isn't anything against this anyways when it comes to diffs below top. i believe this is something that can be enforced by the bns nominating/reviewing maps instead of setting an arbitrary limit.

anecdotally as my time as a bn i haven't really seen it been abused at all for low diffs so i dont see the need to add a rule for something that hasn't happened yet and will realistically never be abused, and even if something excessively bad gets bubbled all it would require is a dq/veto to resolve it
Nao Tomori
could just combine them, like 3 min drain 3:30 play time so that it puts a limit on how much break can be used
UberFazz
agree, stops the problem of having stupidly long maps with no breaks and likely super boring parts from being mapped while still keeping sane spread rules

also nao's idea sounds good to prevent absurd cases
StarCastler
sounds better than having forced lack of breaks
AJT
Ok
radar
Ok
Ryu Sei
I don't really understand but what I understand is easy diffs should not have abused break time in the name of "being easy".

As a player I think it's a good idea.
achyoo
Ok
AnimeStyle
Doesn't really affect me, but would be a good change for other mappers
Myah
holy shit absolutely yes yes yes
it benefits everyone, no reason not to pass this. mappers don't have to do the slow funny sliders in sections where barely anything happens, players can get more marathon-style maps with proper rest points
AJT
is there something holding this back?
Yogurtt
yeppers
Greaper
Doing this change should be no issue.

I'll be leaving this thread open for 48~ hours until we move forward and make the change if nothing worrying pops up.
muya-
seems like a good change, I think Nao Tomori's idea is a great implementation of this without consequences of people trying to push it too far~
ruvari
agreege
axelixiya
I think that it would make more sense for the lowest diff to be determined by the length and sr of top diff?

like a 4:10 250bpm stream map at 8sr should not need an insane while a 4:10 180bpm anime jump map at 6sr should need one

imo there should be a formula like BPM(sr/10)+(DRAINx10) and whatever number that is output should determine what diffs are needed (drain would be rounded to nearest 0.5, eg 4:17->4.5)

that stream map would output 245 and the jump map would output 153, id say any number less than 175 should need an insane, 150 for hard, and any lower requires normal

for easier application, the game could have an option to use this formula with the click of a button, or could even be included in aimod
lewski
this proposal is about which readily available measure of beatmap length to use for the current spread rules, practically just a quality of life thing

if you want to talk about larger-scale changes, go make your own proposal
Hoshimegu Mio
Is there still something holding this back?
Blushing
https://github.com/ppy/osu-wiki/pull/8861 just so people can keep themselves informed.
_Reset
i side with this change
Hivie
is merged now
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