seems like it was pretty well received when it was brought up earlier in the bn server as the trend of not having breaks at all in maps just to hit the certain threshold isnt rly liked
with the current guidelines relating to this being
the only argument i can see against the first solution is, how do you stop people from just using an obscene amount of break time? well in the current rules there isn't anything against this anyways when it comes to diffs below top. i believe this is something that can be enforced by the bns nominating/reviewing maps instead of setting an arbitrary limit.
anecdotally as my time as a bn i haven't really seen it been abused at all for low diffs so i dont see the need to add a rule for something that hasn't happened yet and will realistically never be abused, and even if something excessively bad gets bubbled all it would require is a dq/veto to resolve it
with the current guidelines relating to this being
- All game modes within a beatmap must form a spread starting from the lowest difficulty level dictated by the song's drain time.
- If the drain time of each difficulty is...
- Difficulties below the highest difficulty can combine break times with drain time to meet the above thresholds.
the only argument i can see against the first solution is, how do you stop people from just using an obscene amount of break time? well in the current rules there isn't anything against this anyways when it comes to diffs below top. i believe this is something that can be enforced by the bns nominating/reviewing maps instead of setting an arbitrary limit.
anecdotally as my time as a bn i haven't really seen it been abused at all for low diffs so i dont see the need to add a rule for something that hasn't happened yet and will realistically never be abused, and even if something excessively bad gets bubbled all it would require is a dq/veto to resolve it