Hey there o/ From #modreqs
GeneralSince this is a NH spread, you need to make sure that your normal diff can still be played by beginners. For instance, beginners have trouble reading overlapping hit objects, so you might want to consider checking all these and fixing them.
You should try to keep your breaks consistant across all diffs. So map the breaks in normal or add breaks in hard.
Your maps have no tags, so you really should consider adding some, and make sure that the tags are consistent across every difficulty. If you decide to add a guest diff later on, then add the guest mapper's name to tags as well.
Normal00:33:788 (3) - You should get rid of this overlap because when it's a whole beat away on a slow song like this, it can get pretty boring, and a beginner might hit the note too early. You could move this to a place such as x:484 y:212
00:36:547 (1,2,3,4) - Flow here isn't great because you make a right angled triangle pattern then you have to hastily change direction for the slider. I would recommend changing the pattern to something like this:
00:44:823 (1,2,3,4,5,1) - Beginners have a hard time reading patterns where notes are on top of slidertracks, and they look ugly overall, and it's not good how the end of 00:48:271 (1) - overlaps with the start of 00:46:892 (5) - . Try this pattern instead:
and then move the next few notes so that it:
- is spaced fine
- is that 00:46:892 (5) - and 00:48:271 (1) - are not touching
00:55:513 (5,1,2) - Similar kind of thing as my last suggestion - not as bad as my last suggestion, but still bad for a normal.Move 00:55:513 (5,2) - away from each other so their ends do not touch in any way since as I have previously stated, can be confusing for beginners.
01:03:444 (4) - Move this slider so it does not make contact with 01:02:753 (2) - or 01:02:064 (1) - , these kinds of overlap look ugly and are confusing for beginner.
01:04:823 (1,3) - The overlap these two notes make is actually
fine because the player does not have to click or drag anything beneath a sliderend. However, you should perfect this by moving the end of 01:06:203 (3) - to x:195 y:196.
01:20:340 (2,3) - Make it so 01:20:340 (2) - does not overlap with the slidertrail of 01:20:685 (3) - since it can be hard to read, it looks ugly, and is not very appealing to beginners.
01:25:858 (2,3) - ^
01:31:719 (3,1) - In my opinion, I think it would look better if the sliderend of 01:31:719 (3) - was blanketed with 01:33:099 (1) - better by moving 01:33:099 (1) - to x:264 y:228, like this:
If you decide to do this, remember to move the next few notes to avoid spacing issues.
01:34:133 (2,3) - Do not make 01:34:133 (2) - overlap with the slidertrail of 01:34:478 (3) - since as I've mentioned before, it can be unappealing to beginners, ugly looking, and hard to read.
01:38:616 (6,7) - Get rid of the stack since beat long stacks are bad due to various reasons that I've stated before in this mod; it's boring waiting, and newbies might hit the note too early. Consider moving 01:39:995 (7) - to a place like x:204 y:76 for a blanket.
The area here seems like you just copy and pasted part of the map, because I am seeing the same errors and patterns :/ It can be quite boring for players, so I would consider remapping this section.
01:51:030 (1,2,3,4,5,1) - Another hard to read pattern in this map, I've told you how to deal with this before in my mod post, so do what I suggested there to fix this. (Hint, it's at the 2nd linked image.)
02:01:720 (5,1,2) - Change this so 02:01:720 (5,2) - are not overlapping eachother because it is confusing and it looks ugly imo
02:08:271 (1,4) - Yet again, fix these overlapping slidertrails.You probably know why you should by now.
02:12:410 (3) - Move this sliderend to x:317 y:188 so it overlaps with the sliderend of 02:11:030 (1) - properly.
02:35:168 (1,3) - Since these two sliders are straight, this pattern can look rather bland and unappealing, as well as not flowing as well as it should. Try this instead:
This will result in enhanced visuals and flow. Just remember to move the next few notes to avoid issues with spacing.
02:40:340 (4,5) - Throughout the entire song you decide to not include any 1/6 until now, this is not good consistency and you should fix this.
02:44:133 (3) - Move the start of this slider to x:23 y:165 so it perfectly stacks with the end of 02:42:064 (6) - which results in enhanced visuals.
02:48:616 (4,5,6) - This pattern is not as unreadable as the other patterns similar to this because 02:49:651 (6) - is quite long, which helps the brain distinguish the end of the slider, so this isn't as important to fix as these other patterns. But I'd still recommend fixing.
02:51:375 (1,2) - Same as what I've mentioned before at 02:40:340 (4,5) - remove 1/6 for consistency.
02:57:927 (2,5) - Again, fix this overlap for ease of reading and visuals.
03:02:065 (3) - You could blanket this as well! So it goes over 03:01:720 (2) - and is like a shorter version 03:00:685 (1) - , doing this will result in better visuals.
03:03:444 (1,4) - An overlap like this can be very confusing for beginners so I'd seriously consider removing this like most other overlaps I've suggested.
If you choose not to fix the suggestion I posted, then move 03:04:823 (4) - to x41 y:207 so it perfectly overlaps with the end of 03:03:444 (1) -
03:35:513 (5) - Ok, this note goes under both the slider end and the slider start of 03:33:444 (2) - seriously I would consider moving this note to somewhere clean -.- This is extremely unreadable and is like, the worst part about the map, sadly ._.
03:35:857 (6) - Move this slider end to x:262 y:224 so it perfectly stacks on top of the sliderend of 03:37:237 (2) -
Hard00:13:099 (4) - This slider is stacked with the triplet of 00:11:719 (1,2,3) - , but it is a beat apart instead of 1/2 making it easy for it to be hit early and generally feels uncomfortable, so you should fix this.
00:13:788 (5,2) - Think you can change the way that 00:14:824 (2) - overlaps with the sliderend of 00:13:788 (5) - ? This looks ugly imo and becomes difficult to read.
00:16:893 (8,1) - You can get rid of this 1/2 double and do something more creative with your 5 notes, such as adding a star pattern.
00:22:754 (1) - This hitcircle overlaps with the start of 00:21:375 (5) - which looks ugly imo and becomes difficult to read, so consider fixing this.
00:26:892 (5,6) - You generally shouldn't stack notes behind repeats because it is extremely hard to read and feels uncomfortable.
If you choose to deny my suggestion above then at least move 00:27:926 (6) - to x:286 y:64 so it perfectly stacks with the end of 00:26:892 (5) -
00:30:685 (4) - Another stack issue, this time move it to x:411 y:192 so it perfectly stacks with the start of 00:28:961 (2) -
00:36:892 (2,4) - Third stack issue in a row now - move the slider end of 00:37:926 (4) - to x:276 y:121 for a perfect stack with 00:36:892 (2) - or vice versa.
01:02:064 (1) - You should move this slider so that players are not just waiting for the next note to come with this long, 1 beat long stack.
If you choose to deny my suggestion above, then move the start of 01:02:064 (1) - to x:245 y:122 for a perfect stack with the slider end of 01:01:030 (6) - .
01:06:547 (8) - Please move this note so it is not touching 01:05:857 (7) - in any way, shape, or form since this looks bad and is hard to read.
01:06:892 (1,2) - Again, get rid of slow double so players aren't waiting.
01:08:041 (4) - You really should get rid of the whistle here because it sounds bad and just doesn't fit. It would sound much better with a normal hitsound, trust me.
01:08:616 (5) - ^
01:11:375 (4,5) - Get rid of this overlap, 01:11:375 (4) - overlaps the slidertrail and end which looks bad and is hard to read.
01:12:409 (1,2) - Remove this double because as I've mentioned many times before, it will leave players waiting, which isn't very good.
01:28:616 (8) - lol, this note really isn't placed in a good position right now, so you can either:
- Move the note to x:447 y:192 for the perfect stack
- Move this along with 01:29:651 (1) - to somewhere far away so it doesn't touch 01:27:926 (6) -
01:28:616 (8,1) - Again we have a long 1 beat long blanket which is bad because it leaves people waiting for the next note, and they could also hit it too early.
01:33:099 (6,8) - These two notes don't stack very well, so consider moving 01:34:133 (8) - to x403 y:234 to perfect the stack on the slider end.
01:40:340 (9) - Make it so this circle doesn't touch the start of 01:39:306 (7) - in any way.
01:45:168 (5) - You should ctrl+g this to improve flow by a lot.
01:56:547 (9) - Move this hitcircle up to x:59 y:133 so it perfectly stacks with the start of 01:54:823 (4) -
01:57:237 (1,3) - Make it so these two notes don't overlap each other since it can be confusing to read.
02:24:133 (1) - You should really consider moving this somewhere else so that it is not touching 02:23:444 (9) - since at it's current condition, it can be quite difficult to read and hit.
02:37:582 (6) - You should really consider moving this somewhere else so that it is not touching 02:36:892 (5) - since at it's current condition, it can be quite difficult to read and hit.
02:43:099 (6) - You should really consider moving this somewhere else so that it is not touching 02:42:409 (5) - since at it's current condition, it can be quite difficult to read and hit.
02:48:616 (3) - You should blanket this slider with the end of 02:47:237 (2) - for better visuals.
02:55:513 (5) - You really should curve this slider like 02:54:823 (4) - so that the pattern is symmetrical and that the sliders are consistent, resulting in better gameplay and visuals.
03:22:064 (6) - You really should move this so it blankets the end of 03:22:754 (7) - which results in better visuals.
03:24:823 (1) - You really should move this slider to x:418 y:267 so it is part of the stack there, this results in much better visuals and gameplay.
03:27:582 (6,7) - You really can improve the way these sliders blanket each other. Try moving 03:27:582 (6) - to x:142 y:204
03:37:926 (3) - You should move the start of this to x:389 y162 so it perfectly stacks with the sliderend of 03:36:547 (1) - making it look nicer.
03:39:306 (1) - Consider moving this a bit further to avoid spacing issue and the fact that players might hit the note too early, as well as looking ugly.
Well, I guess that's it from me, and I hope you found this mod useful. Good luck on rank~