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DJ OKAWARI - Represent feat.Chieko Kinbara

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Kyouren
I check with Itunes and:

Tittle is: Represent (feat. Chieko Kinbara) (i not use Kinbara Chieko, so i change to Cheiko Kinbara~)

Artist is corect: DJ OKAWARI ---> DJ Okawari (because i see a other mapper and Backstep's map (Canon)
Topic Starter
Backstep
@Lanturn Thanks for check this~ fixed all my difficulties.
Lanturn
No problem. Make sure to change DJ Okawari to DJ OKAWARI (all caps) though. :)
Topic Starter
Backstep

Lanturn wrote:

No problem. Make sure to change DJ Okawari to DJ OKAWARI (all caps) though. :)
I think it's unnecessary for change.. because all of ranked beatmap use "DJ Okawari" :/

EDIT: OK! I'll changed~

Update : Remake slider in Hyper diff.
[ Setsuna ]
came from my modding queue, er hi.

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Beginner
**00:24:307 (1) - Change this, as your missing a strong beat in the middle of it.
*00:41:277 (3) - Change this to a more er, creative, slider. (Use red anchors)
*01:04:307 (2) - Move this to the left a bit more.
**01:12:792 (1) - Add a "Finish" Hitsound on the reverse on this.
*02:03:701 (1) - Change puu.sh/bo1R8/37ce9c309d.jpg to puu.sh/bo1Sy/220c7fbc73.jpg

Notes: Should be rankable, YOU CAN DO IT

Standard
***IMO This is overmapped for Normal
*00:22:792 (2,3) - Don't be afraid of straight sliders lol
**Move 00:36:731 (2) to where 00:35:519 (4) started.
02:03:701 (1) Not a mod, just want to note how awesome this is lol
**Make 02:25:519 (1) the same as 02:26:125 (2).
*02:30:368 (3) - The hitsound on this is a bit weird.

Notes: Overmapped for a normal, Normal's should have OCCASIONAL red tick beats. This feels like a hard if you teak the AR,OD,HP.
But, it's still good.

Hyper
*00:48:246 (6) - This is put way to far imo put this in the same place as 00:48:549 (1).
Usually I would put 00:50:368 (5,6,7,8) as a mod, but as this BPM it is rank able.
*01:17:640 (1) - Curve this slider?
*02:11:428 (2) - Move this to the left a bit lol

Notes: Good Map :D, Fun to DT.

Another
Mapping is to sugoi, can't mod D:. No but srsly this is amazing.
Topic Starter
Backstep

[ Setsuna ] wrote:

came from my modding queue, er hi.

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Beginner
**00:24:307 (1) - Change this, as your missing a strong beat in the middle of it.
:arrow: I think it unnecessary :/
*00:41:277 (3) - Change this to a more er, creative, slider. (Use red anchors)
:arrow: Smooth curve make more flow :3
*01:04:307 (2) - Move this to the left a bit more.
:arrow: Fine for me~ not changed.
**01:12:792 (1) - Add a "Finish" Hitsound on the reverse on this.
:arrow: It's make rhythm weird, so no changed.
*02:03:701 (1) - Change puu.sh/bo1R8/37ce9c309d.jpg to puu.sh/bo1Sy/220c7fbc73.jpg
:arrow: Spinner length I think it's fine (however it's so long for newbie, but that's easy.)

Notes: Should be rankable, YOU CAN DO IT

Standard
***IMO This is overmapped for Normal
*00:22:792 (2,3) - Don't be afraid of straight sliders lol
:arrow: Fixed with same pattern of (2) and rotate a bit.
**Move 00:36:731 (2) to where 00:35:519 (4) started.
02:03:701 (1) Not a mod, just want to note how awesome this is lol
:arrow: Move these note with my own.
**Make 02:25:519 (1) the same as 02:26:125 (2).
:arrow: Use same pattern = player bored... more slider style will make map fun! :/
*02:30:368 (3) - The hitsound on this is a bit weird.
:arrow: I think it fine here.

Notes: Overmapped for a normal, Normal's should have OCCASIONAL red tick beats. This feels like a hard if you teak the AR,OD,HP.
But, it's still good.
:arrow: IT"S NOT OVERMAPPED!!! owo

Hyper
*00:48:246 (6) - This is put way to far imo put this in the same place as 00:48:549 (1).
Usually I would put 00:50:368 (5,6,7,8) as a mod, but as this BPM it is rank able.
:arrow: A bit jump with 1/2 it's make more a bit difficult but not over hard...
*01:17:640 (1) - Curve this slider?
:arrow: Fixed.
*02:11:428 (2) - Move this to the left a bit lol
:arrow: Fixed.
Notes: Good Map :D, Fun to DT.
:arrow: Thanks for testplay :3
Another
Mapping is to sugoi, can't mod D:. No but srsly this is amazing.
Thanks for modded! :)
ts8zs
[Another]
00:22:943 (4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/2014820
01:25:671 (3) - Ctrl+G
01:37:640 (3,4) - swap?
02:07:640 (1) - Ctrl+G
[Hyper]
[Standard]
01:07:337 (6) - blanket
[Beginner]
01:49:155 (3) - blanket
02:26:731 (2) - blanket

Good luck:3
Topic Starter
Backstep

ts8zs wrote:

[Another]
00:22:943 (4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/2014820
:arrow: Fixed with my own.
01:25:671 (3) - Ctrl+G
:arrow: ok
01:37:640 (3,4) - swap?
:arrow: I think it fine, so not changed.
02:07:640 (1) - Ctrl+G
:arrow: ok
[Hyper]
[Standard]
01:07:337 (6) - blanket
:arrow: ok
[Beginner]
01:49:155 (3) - blanket
:arrow: ok
02:26:731 (2) - blanket
:arrow: ok

Good luck:3
Thanks for modded!
Sieg
Hello Backstep


General

  1. CS jump from 4.2 to 3 considering that you have 4 diffs is quite strange. Think about adjusting CS
  2. pay attention to difficulty gap between Another and Hyper, some adjustments may be needed there

Beginner

  1. 00:46:125 (4) - consider to split this to slider + 2 circles, this will allow player to actually play stress beat on 00:48:549 () - which quite important in music
  2. 02:03:701 (1) - according to t/241019 you should shorten your spinner. It's not in RC yet but there was many maps unqualified recently because of this

Standard

  1. OD - 1, it's good to keep OD 1 tick lower than AR, also your other diffs follow this
  2. 00:41:277 (1) - repeat is following violin I guess but there is stronger beat on 00:41:883 () and also hit-normal on repeat sounds awkward
  3. 00:44:913 (3) - ^ also instead of removing repeat from offbeat you can add silenced hitnormal and put it here + whistle
  4. 01:29:761 (1) - 01:37:034 (1) - 01:39:458 (1) - 02:08:549 (2) - ^ same here
  5. 01:56:428 (1,2,1,2,1,2) - ^
  6. 01:15:216 (1) - pay attention to rest after this spinner too
  7. 01:34:610 (1,1) - ^
  8. 01:20:064 (1,2) - would be great to see some kind of *spoilerbox* pattern here

Hyper

  1. no issues here, despite fact that I don't really like 01:37:034 (1) - part but it sounds better than offbeats in Standard diff thanks to general rhythm density
  2. look at CS suggestion in general section

Another

  1. 00:25:974 (8) - that stop is quite annoying consider to move *spoilerbox*
  2. 00:53:095 (2,3) - hard to read antijumps here, also you use same distance from 00:52:489 (6) - to 00:52:792 (1) - and from 1 to 2 it actually does not help to read this all properly
  3. 01:33:398 (1,2,3,4,5,6,7,8) - try to make curve here
  4. jump is so forced here but song such calm :\

Nice mapset. Good Luck!
Topic Starter
Backstep

Sieg wrote:

Hello Backstep


General

  1. CS jump from 4.2 to 3 considering that you have 4 diffs is quite strange. Think about adjusting CS
    :arrow: I think CS 4.2 > 3 it's too Easy for Hyper, so change to 4 it's look better than 3.
  2. pay attention to difficulty gap between Another and Hyper, some adjustments may be needed there

Beginner

  1. 00:46:125 (4) - consider to split this to slider + 2 circles, this will allow player to actually play stress beat on 00:48:549 () - which quite important in music
    :arrow: Sure nice idea!
  2. 02:03:701 (1) - according to t/241019 you should shorten your spinner. It's not in RC yet but there was many maps unqualified recently because of this
:arrow: Fixed.

Standard

  1. OD - 1, it's good to keep OD 1 tick lower than AR, also your other diffs follow this
    :arrow: changed.
  2. 00:41:277 (1) - repeat is following violin I guess but there is stronger beat on 00:41:883 () and also hit-normal on repeat sounds awkward
    :arrow: Fixed with sample soft hitsound with 25% + whistle.
  3. 00:44:913 (3) - ^ also instead of removing repeat from offbeat you can add silenced hitnormal and put it here + whistle
  4. 01:29:761 (1) - 01:37:034 (1) - 01:39:458 (1) - 02:08:549 (2) - ^ same here
  5. 01:56:428 (1,2,1,2,1,2) - ^
    :arrow: Same above.
  6. 01:15:216 (1) - pay attention to rest after this spinner too
  7. 01:34:610 (1,1) - ^
    :arrow: Fixed all spinner!
  8. 01:20:064 (1,2) - would be great to see some kind of *spoilerbox* pattern here
:arrow: Sure, why not?

Hyper

  1. no issues here, despite fact that I don't really like 01:37:034 (1) - part but it sounds better than offbeats in Standard diff thanks to general rhythm density
    :arrow: Fixed like Standard pattern.
  2. look at CS suggestion in general section

Another

  1. 00:25:974 (8) - that stop is quite annoying consider to move *spoilerbox*
    :arrow: Haha, okay changed.
  2. 00:53:095 (2,3) - hard to read antijumps here, also you use same distance from 00:52:489 (6) - to 00:52:792 (1) - and from 1 to 2 it actually does not help to read this all properly
    :arrow: Fixed.
  3. 01:33:398 (1,2,3,4,5,6,7,8) - try to make curve here
    :arrow: Fixed. (but not sure, need someone nazi mod here.)
  4. jump is so forced here but song such calm :\

Nice mapset. Good Luck!
Thanks for modded Sieg!
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Nothing apparent. Nice use of hitsounds.
[Beginner]
  1. 00:19:458 (1,2) - For the starting pattern, this straight slider and curved slider do not flow well. Maybe try something like this instead?


    ~
  2. 01:03:095 (1) - Try to slightly curve this slider?
  3. 01:56:428 (1,2,3,4,1,2) - There is no use of the 1/2 until 2 minutes into the map. This is problematic for the Easy difficulty because the player is not introduced to the 1/2 beforehand and it may also be considered unrankable. It fits the song well, but I do not think it fits the difficulty. Please consider using a different pattern like e.g: 01:51:580 (1,2,3,4) -.
[Standard]
  1. General: HP5 is too high. Your current spread is: Beginner: HP2 -> Standard: HP5 -> Hyper: HP7 -> Another: HP7.2. Please try to balance them.
  2. 00:37:943 (4) - Instead of a straight slider here, try to curve it with the next Slider 1 as a guide.


    ~
  3. 00:41:883 - Missing a hitsound here? It sounds off compared to the rest of the map.
  4. 00:45:519 - Same here. Please check your hitsounds.
  5. 01:09:155 (3) - Try moving Slider 3 a little more to the right, it cannot be too close to Slider 1.
  6. 01:47:943 (3,1) - This may be for emphasis, but I find it somewhat confusing(?) to play. Maybe give the sliders red vertices?
  7. 02:16:428 (3,4) - I think it plays better like this instead, giving flow from Slider 3 to Slider 4 and a blanket from Slider 4 to Circle 1:


    ~
  8. Nothing else, it's decent~
[Hyper]
  1. General: Some patterns feel repetitive... maybe change some things?
  2. About AR: For this difficulty, I would try AR7.5. I think it is best.
  3. 00:37:034 - I think there needs to be a hitsound here.
  4. 02:00:064 (3,4,1,2) - This may not be rankable. If possible, try to use a different pattern.
  5. 02:23:398 (3,4) - Give these objects the same slope.
I cannot mod the Another difficulty because I cannot pass it. The patterns look interesting though. For places like 01:30:064 (2,6) -, Ctrl+G the slider 2 in order to get the exact coordinates needed for Slider 6. Example: 01:30:974 (6) - needs to be x:258 y:111 for a proper stack. Also: Try curving one of the sliders on 01:29:307 (8,1) -?

Good luck!
Topic Starter
Backstep

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Nothing apparent. Nice use of hitsounds.
    :arrow: Thanks :3
[Beginner]
  1. 00:19:458 (1,2) - For the starting pattern, this straight slider and curved slider do not flow well. Maybe try something like this instead?



    ~
  2. 01:03:095 (1) - Try to slightly curve this slider?
  3. 01:56:428 (1,2,3,4,1,2) - There is no use of the 1/2 until 2 minutes into the map. This is problematic for the Easy difficulty because the player is not introduced to the 1/2 beforehand and it may also be considered unrankable. It fits the song well, but I do not think it fits the difficulty. Please consider using a different pattern like e.g: 01:51:580 (1,2,3,4) -.
[Standard]
  1. General: HP5 is too high. Your current spread is: Beginner: HP2 -> Standard: HP5 -> Hyper: HP7 -> Another: HP7.2. Please try to balance them.
  2. 00:37:943 (4) - Instead of a straight slider here, try to curve it with the next Slider 1 as a guide.


    ~
  3. 00:41:883 - Missing a hitsound here? It sounds off compared to the rest of the map.
  4. 00:45:519 - Same here. Please check your hitsounds.
  5. 01:09:155 (3) - Try moving Slider 3 a little more to the right, it cannot be too close to Slider 1.
  6. 01:47:943 (3,1) - This may be for emphasis, but I find it somewhat confusing(?) to play. Maybe give the sliders red vertices?
  7. 02:16:428 (3,4) - I think it plays better like this instead, giving flow from Slider 3 to Slider 4 and a blanket from Slider 4 to Circle 1:


    ~
  8. Nothing else, it's decent~
[Hyper]
  1. General: Some patterns feel repetitive... maybe change some things?
  2. About AR: For this difficulty, I would try AR7.5. I think it is best.
  3. 00:37:034 - I think there needs to be a hitsound here.
  4. 02:00:064 (3,4,1,2) - This may not be rankable. If possible, try to use a different pattern.
  5. 02:23:398 (3,4) - Give these objects the same slope.
I cannot mod the Another difficulty because I cannot pass it. The patterns look interesting though. For places like 01:30:064 (2,6) -, Ctrl+G the slider 2 in order to get the exact coordinates needed for Slider 6. Example: 01:30:974 (6) - needs to be x:258 y:111 for a proper stack. Also: Try curving one of the sliders on 01:29:307 (8,1) -?

Good luck!
Fixed most of your suggestion... except hitsound ;)

Thanks for modded.


(your mod quiet helpful <3)
streeteelf
SEE's Modding Queue

[General]

*I suggest to add epilepsy warning due to skin you used, just in case.

[Beginner]

*00:49:155 (1) - Make this spinner longer to 00:52:792
*02:06:731 - Circle
*02:08:549 (2) - I think 2 reverse arrows are better here
*02:30:368 (1) - Try 2 1-beat-long slider like you did before here: 02:01:277

[Standard]

*01:35:216 - Break time
*02:30:368 (3) - Same like in Beginner - 2 1-beat-long sliders

[Hyper]

*01:33:398 - Circle

[Another]

*00:25:216 (5,6) - Ctrl+G to make pentagram
*02:26:580 (6,7,8,9,10) - Confusing part


Generally, nice map. :) I hope it gets ranked soon. :D Good luck~
Topic Starter
Backstep

streeteelf wrote:

SEE's Modding Queue

[General]

*I suggest to add epilepsy warning due to skin you used, just in case.
:arrow: For what ? I don't use any storyboard :/

[Beginner]

*00:49:155 (1) - Make this spinner longer to 00:52:792
:arrow: Long spinner = get high chance for non-qualify map when it's ranked.
*02:06:731 - Circle
:arrow: Make for beginner break a bit from spinner, so not change.
*02:08:549 (2) - I think 2 reverse arrows are better here
:arrow: I follow violin sound orz ._.
*02:30:368 (1) - Try 2 1-beat-long slider like you did before here: 02:01:277
:arrow: I think it's fine for me :/

[Standard]

*01:35:216 - Break time
:arrow: Ah... short break I think not suit here.
*02:30:368 (3) - Same like in Beginner - 2 1-beat-long sliders
:arrow: Same above.

[Hyper]

*01:33:398 - Circle
:arrow: Ok.

[Another]

*00:25:216 (5,6) - Ctrl+G to make pentagram
:arrow: It;s Hexagon jump here owo
*02:26:580 (6,7,8,9,10) - Confusing part
:arrow: I think I can read these notes here.


Generally, nice map. :) I hope it gets ranked soon. :D Good luck~
Thanks for modded!
Nichiyouki
หวัดดีคับพี่ :3
ขอม็อดเป็นภาษาอังกฤษนะคับ

[General]
  1. Okay, nothing to say.
[Beginner]
  1. You use volume of N:C1 (Example: 00:24:913, 00:34:610, etc.) to use be the rhythm are too soft, which if you compared with soft-clap, these are too different volume. So you may try to increase volume than this, about 65-75%.
  2. 00:20:671 (2,3) - Please reduce spacing between these.
  3. 00:43:701 (2) - It seems out of the square in tail slider like this picture. So please try to move this slider right a bit to avoid that.
  4. 01:03:095 (1,2,3) - This weird flowing for me. So I think that make like this picture would be better.
  5. 01:12:792 (1) - Rotate this slider clockwise about 20-30 degrees would look better.
  6. 01:20:064 (3) - Move last point of this slider to up a bit to cause this is better blanket with tail slider of 01:18:852 (2).
  7. 01:39:458 (3) - Copy this code, which I fixed this is better symmetrical.
    168,324,99458,2,0,P|256:364|344:324,1,200
  8. 02:13:398 ~ 02:15:822 - I rarely sure about this, but please consider this break is necessary or not.
  9. 02:18:246 (2) - The reason same with 01:20:064 (3) - Move last point of this slider to down a bit.
[Standard]
  1. 00:26:731 (1,2,3) - Try make (2,3) are better symmetrical, which you can copy this code.
    164,292,27640,2,0,P|130:273|108:244,1,75,0|0,0:0|0:0,0:0:0:0:
    108,139,28246,2,0,P|131:109|164:92,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:10:974 (1,2) - You can make these slider by this picture.
  3. 01:12:792 (1) - Please remove clap on this spinner, because this doesn't fit with the rhythm.
  4. 01:18:246 (3,1) - Try to reduce this spacing. It's too far for playing Normal diff.
  5. 01:33:398 (1) - I think that make this slider like this picture would flow better.
  6. 01:39:458 (1) - I'm not sure about stacking with 01:37:034 (1), but I want you try to avoid stacking this.
  7. 02:03:701 (1,1) - You can use clap hitsound in slider-tick by use normal-slidertick to follow the rhythm.
  8. 02:17:337 (4) - Add clap on slider repeat to follow the rhythm.
[Hyper]
  1. I think this like Another diff, because I saw some overjumpped in about middle parts. So please consider about these, since it may too difficult for some Hard diff player.
  2. 00:33:701 (6,1) - Please consider about this spacing, because this is too far for my thinking and felt awkward. So I suggest that reduce spacing no more than 2.0x.
  3. 00:52:792 (1,2,3) - I think that reduce these spacing about 2.1x were enough for me.
  4. 01:34:610 ~ 01:37:034 - You can add some notes in there, because this rarely empty.
  5. 01:44:155 (5,1) - This spacing is too far & difficult to read.
  6. 02:03:701 (1,2) - Same with in Standard diff. Use normal-slidertick to follow the rhythm.
  7. 02:07:640 (2,1) - I suggest that add NC at (2) instead of (1). I think it would more fit than.
  8. 02:12:792 (4,5,6,7) - Try to reduce this spacing would be better to read than.
  9. 02:25:216 (7) - Move this to x:68 y:112. I think this would flow better.
  10. 02:30:065 (6,1,2) - Seems it look weird to read. So I want to move (6) to about x:160 y:208. Then make sliders (1,2) like this picture. I think it would flow and look better imo.
[Another]
  1. 00:29:610 (2,3) - This flow is weird for me. I think that make these notes by this picture would be better imo.
  2. 00:32:186 (3) - Reverse this slider by use Ctrl+G this. I think it would flow better than.
  3. 00:51:580 (3) - You may use curve slider like this picture seems it flow better than.
  4. 01:04:913 (9,10) - Use Ctrl+G on (9), and move (10) to x:320 y:132. I think these would flow better imo.
  5. 01:37:792 (4) - Move this to stack with 01:37:489 (2).
  6. 01:53:095 (6) - You can use curve slider, which I think it would flow better than.
  7. 02:02:489 (5) - Use Ctrl+G would be better?
  8. 02:03:701 (1,1) - This as well with other diffs. You can use normal-slidertick to follow the rhythm.
  9. 02:30:368 (1) - I think that use 2 slider would be better, which make by this picture instead.
Note: I will try to mod Standard and Another diffs tomorrow...

Mapping is okay, but I want more mod in Another diff, because I think some flowing have weird.

Good luck :3
Topic Starter
Backstep
@Nich Fixed all... I think but "volume of N:C1" I think 55% look better than 65-75% (too loud)

Quiet helpful <3
Toruta
why this bg!!
Topic Starter
Backstep

khy200610140 wrote:

why this bg!!
O.o?
Flask
One of your friend request this to me. I think you know who's that, better to thank him!

[General]
  1. Not really a big issue, but if you like, I'd like to suggest you to change the title unicode to Represent feat.金原千恵子, and put the romanize word to the tags. But it's up to you!
[Another]
  1. 00:44:155 (2,3) - Is this supposed to be with larger spacing than others? I don't see any reason for that actually, reduce that please
  2. 01:14:913 (5,6) - Move them nearer to (3,4) a bit to make the distance among both (2,4,6) and (1,3,5) the same.
  3. 02:23:701 (3,5) - make these two objects parallel with each other?
[Hyper]
  1. 00:47:943 (5,6,1) - I see some pattern like this in the previous part, I think you should also do a jump between (6,1), that would be much more consistent with previous parts.
  2. 01:33:246 (3,4,5,6) - Ugly stream shape :< Try this
    This hard diff is kind of easy, but it's okay to make the spread goes fine. Just want to mention that you can try to make it harder in your future map. (This is still great!)
[Beginner]
  1. 00:49:155 (1) - This spinner is kind of nonsense... Just use some sliders and notes with 1/1 rhythm to instead it
Call me back!
Topic Starter
Backstep

Flask wrote:

One of your friend request this to me. I think you know who's that, better to thank him! I don't know who surprise me! (but I can guess) owo

[General]
  1. Not really a big issue, but if you like, I'd like to suggest you to change the title unicode to Represent feat.金原千恵子, and put the romanize word to the tags. But it's up to you!
    :arrow: For Lanturn post before... So I think I don't change now :3
[Another]
  1. 00:44:155 (2,3) - Is this supposed to be with larger spacing than others? I don't see any reason for that actually, reduce that please
    :arrow: Fixed and rearrange notes.
  2. 01:14:913 (5,6) - Move them nearer to (3,4) a bit to make the distance among both (2,4,6) and (1,3,5) the same.
    :arrow: Eagle eyes orz.... fixed.
  3. 02:23:701 (3,5) - make these two objects parallel with each other?
    :arrow: Fixed.
[Hyper]
  1. 00:47:943 (5,6,1) - I see some pattern like this in the previous part, I think you should also do a jump between (6,1), that would be much more consistent with previous parts.
    :arrow: Errm.. I remake 5,6,1 with same large spacing and try to move 00:49:155 (2,3,4) - to rearrange notes.
  2. 01:33:246 (3,4,5,6) - Ugly stream shape :< Try this
    :arrow: Sure... fixed. LoL
    This hard diff is kind of easy, but it's okay to make the spread goes fine. Just want to mention that you can try to make it harder in your future map. (This is still great!)
    :arrow: Thanks, I think same you but hard to make more difficult because lower BPM.
[Beginner]
  1. 00:49:155 (1) - This spinner is kind of nonsense... Just use some sliders and notes with 1/1 rhythm to instead it
    :arrow: I make this pattern..
Call me back!
Fast as I can \:D/

Thanks for checked Flask :3
Reisen Udongein
hello! from my queue!

[General]

i feel like the song's first part is bit cut since it has almost no lead-in, how about putting 500~1000 there?

[Another]

why don't you hitsound part that starts on 01:37:034 - like hyper diff? it's way better as i listen

00:33:398 (7) - how about curving upper a bit?
01:33:398 (1,2,3,4,5,6,7,8) - as a player's side, i feel smoother moving if '3' becomes 1 and '1,2' become 7,8 like this Image
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Hyper]

00:44:761 (4,5) - how about arranging like this? Image
02:30:368 (1) - ctrl + g better?
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Standard]

01:33:398 (1) - RNC? no reason to NC here as the other diffs don't highlight this part
01:39:458 (1) - how about arranging a bit like this since it's same like previous one? Image
02:02:943 - raise the volume to 15% and add a whistle since it's too low to hear any sound, and also consistent whistles as you did feel better to me
02:32:186 - one more repeat maybe?
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Beginner]

00:53:398 (1) - RNC
02:30:368 (1) - better change the hitnormal drum sound to the other sound
02:32:792 (1) - ^ same issue

basically really nice map and calm song!
hope i can see this map on the ranked map list soon, good luck!
Topic Starter
Backstep

Reisen Udongein wrote:

hello! from my queue!

[General]

i feel like the song's first part is bit cut since it has almost no lead-in, how about putting 500~1000 there?
:arrow: Unnecessary for me, coz this song use more than 80% of mp3 :/

[Another]

why don't you hitsound part that starts on 01:37:034 - like hyper diff? it's way better as i listen
:arrow: It same D:
00:33:398 (7) - how about curving upper a bit?
:arrow: Sure!
01:33:398 (1,2,3,4,5,6,7,8) - as a player's side, i feel smoother moving if '3' becomes 1 and '1,2' become 7,8 like this Image
:arrow: I think it's fine here~
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Disagree here... I think it will be fine.

[Hyper]

00:44:761 (4,5) - how about arranging like this? Image
:arrow: Nice idea! but look a bit not flow if you use (4) with ctrl+H look more flow :3
02:30:368 (1) - ctrl + g better?
:arrow: You're right fixed.
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Same Another reason.

[Standard]

01:33:398 (1) - RNC? no reason to NC here as the other diffs don't highlight this part
:arrow: Okay.
01:39:458 (1) - how about arranging a bit like this since it's same like previous one? Image
:arrow: Nice idea! fixed.
02:02:943 - raise the volume to 15% and add a whistle since it's too low to hear any sound, and also consistent whistles as you did feel better to me
:arrow: This part it's not have violin sound like previous rhythm, that why this part is not same other :/
02:32:186 - one more repeat maybe?
:arrow: Make player break a bit before spinner :3
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Same Another reason.

[Beginner]

00:53:398 (1) - RNC
:arrow: Disagree here, it's start new beat here.
02:30:368 (1) - better change the hitnormal drum sound to the other sound
02:32:792 (1) - ^ same issue
:arrow: Same Another reason.

basically really nice map and calm song!
hope i can see this map on the ranked map list soon, good luck!

Thanks for modded!
Flask
ヾ(●´▽`●)ノ
Topic Starter
Backstep
Yay 9 months ago, Now then it's bubble~ (/'w')/

Thanks a lot Flask :3
IamKwaN
[General]
  1. Add a silent N:C1 sliderslide as it's kinda noisy and apparent to hear the noises for the addition of ticks throughout those long sliders.
[Another]
  1. 02:07:943 - As the background has snare, add N:C1 tick or else it's hollow and irregular.
  2. 02:26:125 (5,11) - Are they supposed to be stacked?
[Hyper]
  1. 01:00:974 (3,8) - Do they plan to stack each other?
[Beginner]
  1. 02:07:337 (1) - You better delete this to increase the gap between spinner and post slider to over 1500 ms.
ah, poke me in-game directly :3
Topic Starter
Backstep
I'll come back to fix later, after i'm finish my class. :v

EDIT: Fixed all and updated~
IamKwaN

Also, happy birthday!
Topic Starter
Backstep
Thanks Kwan and everyone who help me for this map!

bossandy
Great!!!!! HBD!!~~~
spboxer3
another nice okawari map, HBD btw :3
Flask
Happy birthday!!
BeatofIke
Congratulations and happy birthday! :D
HeatKai
congrats and happy birthday! ;)
sheela
Yey! Congrats and Happy Birthday!
Topic Starter
Backstep
thank you all!

dkun
I hate to be the bearer of bad news, but the title is formatted incorrectly.

IamKwaN
Lanturn has checked the metadata from official websites (p/3344704), so I believe it's correct.
dkun
Which website? His official one which doesn't have Kaleidoscope on it? 1 | 2

How would you classify which one is more official?
Xinely
Grats and happy birthday backstep. Hope it wont be unqualify here
IamKwaN

Lanturn wrote:

DJ Okawari's Label/Production company is Libyus and thus I will name the track listing found on the Libyus website, as DJ Okawari's site has no track info.
http://www.libyus.com/web/catalog/2011/ ... scope.html


Title & Romanized Title: Represent feat.Chieko Kinbara

Aritst & Romanized Artist: DJ OKAWARI (This is easily confirmed at: http://www.djokawari.com/home.html)
Please add 金原千恵子 (Kinbara's name in Japanese) to the tags.

Small edits to clear up Title/Romanized/Artist/Romanized. if no Japanese is provided on the official site in the track listing, then you don't use it :)
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