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Choose 1 out of X

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Topic Starter
Rigbyuis
why not to do a history on forum games? rules are simple. i'll start a history, and at the end of my text, i'll give a number of options. then the next user chooses one of those options and developes the history, then lets other options.

example
EX:
xuser1: you wake up and feel demotivated. without even taking a shower,suddenly your sleepy-lazy mood stops, 10 minutes before going to work, unfortunately. anyways, you feel like this is going to be a special day, so after taking a bath and putting your clothes on, you think on going to work or going to the park and ignoring your daily routine

1) Go to work
2) Go to park
_______________________

xuser2: i'll choose going to work.

in the work, a message appears in your computer. it says: "SCAPE OF THE CITY"

1) Scape of the city
2) Stay

i'll start:

You wake up and feel demotivated. without even taking a shower,suddenly your sleepy-lazy mood stops, 10 minutes before going to work, unfortunately. anyways, you feel like this is going to be a special day, so after taking a bath and putting your clothes on, you think on going to work or going to the park and ignoring your daily routine

1) Go to work
2) Go to park


??
[ Sebastian ]
I'll go to the park.

You have a very relaxing time at the park. But suddenly, you're boss calls and asks why you aren't at work.

1) Tell him the truth and that you just needed 1 day off.
2) Call him a insult and hang up on him.
3) Lie and tell him that you're sick.
Farfocele
I'll lie to the boss and say i'm sick.

You tell your boss that you're sick. Surprisingly, the boss believes you, and lets you take a day off.

From there, you can:

1) Stay at the park.
2) Go back home
3) Go get something to eat.
Topic Starter
Rigbyuis
i'm staying in the park.

since there, you start to get deeper, until you discover a lake with gooses. after feeding them, you do a bad movement and fall into the lake, together with the goose you were feeding.

in water, the goose seems to disappear, you seem to be breathing and everything it's as clear as outside of the water. the lake now is very deep, but you see a door at the end of the lake which you can easily go and open. even though, you're still in the surface, so you can easily get out. you have two options, then.

A) Reach and open the door
B) Get out of water
179bpm
Open the door

You open the door. Suddenly, a light blinds your vision, but your eyes quickly adjust. The next thing you know, you’ve found yourself in a bright void, no longer in that humongous lake. You can’t help but feel…
watched.
Cautiously taking a few steps forward, covering your eyes to prevent vision loss, you hear a young girl sobbing. Opening your vision a little more, you can see her in a fetal position. She doesn’t seem to notice you as of right now.

1) Ask the girl what’s wrong
2) Ignore her and explore further
3) Leave the void
(i really went off there, sheesh)
[ Sebastian ]
I'll ask her what's wrong.

She tells me that she's been stuck in the void for years and that she couldn't find a way out. You start to get worried, what do you do now?

1) Huddle up next to her
2) Ask her if she wants to join you in your journey to escape the void.
3) Ignore her and continue to search for a way out.
Topic Starter
Rigbyuis
I'll ignore her. She looks bad.

Yet you still kind of blinded, you still advancing, until 30 mins after walking and covering every time your eyes a little bit less, you can see without covering your eyes, but as if you were on the eye of a sand storm. Now, you start feeling hungry. After feeling a touch on your back, you recognize in a blurry, mistreated face, the identity of that girl. She tells you that you shouldn't be afeared of her, and tells you to follow her, or let her follow you. She also says that she knows places with more life on the void, not human life though. Magical entities could be founded.

1) Follow her
2) Let her follow you
synthwavesquid
2) let her follow you

>>

You decline her offer to lead. How can you be sure she's trustworthy, anyways? What are her intentions? Is she even human? What would such a being gain from presenting itself as a bedraggled little girl? You aren't sure, and you aren't willing to find out.

Any reaction to your dismissal is obscured by static. She doesn't say a word.

You keep walking. Her footsteps behind you are completely silent, but you can feel her presence nonetheless. As you traverse the void, you spot two landmarks in the upcoming distance. Ahead of you is a broken clock tower surrounded by the silhouettes of small buildings. A grey haze rises from one end of the settlement. To your left is a massive tree with spiralling branches, surrounded by gigantic red mushrooms. There is nothing to your right. As you glance in that direction, the girl suddenly grabs your arm and pulls you towards her.

"Don't go that way," she whispers harshly. From what you can make of her face, her eyes are wide. "You won't find anything around the clock tower too. There haven't been people there for... years."

Before you have time to process her words, she points your arm towards the tree, her entire demenour shifting in an instant. "The Grand Sylvan is full of all sorts of pretty creatures. They'd be happy to meet you! I heard they're throwing a great tea party today!"

She continues to tug your arm in that direction but only succeeds in throwing off your balance, mentally and physically. The choice is still yours.

1) Keep going forward (Clock tower and village)
2) Go left (The "Grand Sylvan" tree)
3) Go right (???)
4) Go back where you came from
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