Expert diff-specific rules state:
Every slider must have a clear and visible path of movement to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable cannot be used. A slider's end position must be clear under the assumption that a player has a skin which makes slider end circles fully transparent.I think there should be another exception in expert diffs:
- The slider path is allowed to be ambiguous if the cursor can stay inside the slider's follow circle without any movement away from the slider head.
I hope this would allow sliders like this, where a 300 can be achieved if the player simply follows the path they anticipate, even if the actual path is different to give it a distorted and unstable feeling.
- The slider path is allowed to be ambiguous if the movement the player needs to make is still clear