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how to add sound that isn't in the mp3 to your map

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Topic Starter
Gengar9nn
so i saw this map beatmapsets/689134#osu/1461270 and there are those notes that aren't in the mp3 how do you do it

there is no osb file so its not a storyboard

also all of the notes are in the song folder as separate sounds

but when the notes happen there is always a green line which is weird

please help how
Zelzatter Zero
The technique you're talking about is called "Keysounding". Basically hitsounding but with extra steps, instead of hitsounds being percussion it can be melody or vocal.

The procedure to do this is pretty much the same as usual hitsounding, except each sound will be named with various numbers and then will be later assigned to objects using green lines to change the hitsound set, hence the green line spams.
lewski
Topic Starter
Gengar9nn

Zelzatter Zero wrote:

The technique you're talking about is called "Keysounding". Basically hitsounding but with extra steps, instead of hitsounds being percussion it can be melody or vocal.

The procedure to do this is pretty much the same as usual hitsounding, except each sound will be named with various numbers and then will be later assigned to objects using green lines to change the hitsound set, hence the green line spams.
i dont understand please link a video tutorial
Kinmiri
explanation on how it works
00:01:575 (3) - go to the object and press f6
u see alot of stuff but look at sample on green line u selected
its N:C6 ,so u go to map folder directory and look for normal-hitnormal6.wav
if we go to something like 00:29:992 (5) - and see its N:C14 in the f6 menu then we would look for normal-hitnormal14.wav

how to make keysound:
if we delete every green line and start over at 00:01:575 , then we would place a note, go to f6, make a green line, go to Audio on the left and then select custom sample and enter 6
at 00:01:845 we would do the same but put 5 instead of 6

to add a file for keysounding of ur choice:
enable custom hitsounds in the map settings
u have to put the .wav in map folder
name it sample and then whistle/finish/clap (follow this)
then reload map
then do the keysounding


example maps:
exit this earths atomosphere (200step) - camellia
sagashi mono(BMS Edit) - onoken
Blue zenith(cut ver) - xi (look from 00:21:462)
Unwelcome School - Mitsukiyo(look from 01:17:643)
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