I have been looking to parse the .osr file to read the replay. I was looking at this and it said:
"When decompressed, the text contains data separated by commas. Each piece denotes an action, represented by 4 numbers in the form: w | x | y | z."
Which I understand.
Looking further at part "z" (integer data type) the definition of this part is
"Bitwise combination of keys/mouse buttons pressed (M1 = 1, M2 = 2, K1 = 4, K2 = 8, Smoke = 16) (K1 is always used with M1; K2 is always used with M2: 1+4=5; 2+8=10)"
However my intended target for this is the taiko gamemode. For example my own keybinds for osu!taiko are D F J K. Taiko has 4 different inputs. (And for example in mania there are more than 4 inputs (5-8 key modes)) How is this conveyed in the osr file?
My guess would be that the D F J K (leftblue leftred rightred rightblue) get represented as M1 M2 K1 K2, but I am not sure. How are the inputs for taiko represented in the osr file?
thanks in advance
"When decompressed, the text contains data separated by commas. Each piece denotes an action, represented by 4 numbers in the form: w | x | y | z."
Which I understand.
Looking further at part "z" (integer data type) the definition of this part is
"Bitwise combination of keys/mouse buttons pressed (M1 = 1, M2 = 2, K1 = 4, K2 = 8, Smoke = 16) (K1 is always used with M1; K2 is always used with M2: 1+4=5; 2+8=10)"
However my intended target for this is the taiko gamemode. For example my own keybinds for osu!taiko are D F J K. Taiko has 4 different inputs. (And for example in mania there are more than 4 inputs (5-8 key modes)) How is this conveyed in the osr file?
My guess would be that the D F J K (leftblue leftred rightred rightblue) get represented as M1 M2 K1 K2, but I am not sure. How are the inputs for taiko represented in the osr file?
thanks in advance