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osr wxyz taiko format

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Hap
I have been looking to parse the .osr file to read the replay. I was looking at this and it said:

"When decompressed, the text contains data separated by commas. Each piece denotes an action, represented by 4 numbers in the form: w | x | y | z."

Which I understand.

Looking further at part "z" (integer data type) the definition of this part is
"Bitwise combination of keys/mouse buttons pressed (M1 = 1, M2 = 2, K1 = 4, K2 = 8, Smoke = 16) (K1 is always used with M1; K2 is always used with M2: 1+4=5; 2+8=10)"

However my intended target for this is the taiko gamemode. For example my own keybinds for osu!taiko are D F J K. Taiko has 4 different inputs. (And for example in mania there are more than 4 inputs (5-8 key modes)) How is this conveyed in the osr file?

My guess would be that the D F J K (leftblue leftred rightred rightblue) get represented as M1 M2 K1 K2, but I am not sure. How are the inputs for taiko represented in the osr file?

thanks in advance
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