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P*Light - TRIGGER*HAPPY

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Topic Starter
Kyubey

Damnae wrote:

EXHAUST
00:28:216 (6) - I think this rhythm fits better: https://osu.ppy.sh/ss/1182237 changed
00:11:675 (1,2,3,4,5) - it looks like you've mapped this part in the song in a different way each time, and it while none are really wrong, I think it makes the map a bit confusing to play i really don't know, what i can do there, but changed notes to slider

INFINITE
00:02:594 (6) - should end 1/4 before fxd
00:54:567 (2) - remove it? removed
Thank you for mod!
Reiji-RJ
SPOILER
00:25 *Reiji-RJ is editing [http://osu.ppy.sh/b/338593 P*Light - TRIGGER*HAPPY [EXHAUST]]
00:26 Kyubey: дад
00:26 Reiji-RJ: 00:01:946 (3) - убери финиш отсюда
00:26 Reiji-RJ: чтобы выделить 00:01:783 (2) - этот
00:26 Reiji-RJ: или уменьши звук
00:26 Kyubey: понял
00:26 Kyubey: лееень
00:26 Reiji-RJ: или поставь свисток
00:26 Kyubey: просто убрал
00:26 Reiji-RJ: софт
00:26 Kyubey: поставил
00:27 Reiji-RJ: 00:05:838 (3) - сюда финиш
00:27 Reiji-RJ: либо нормал, либо софт, какой хочешь
00:27 Reiji-RJ: какой нравится :D
00:27 Reiji-RJ: 00:06:162 (4) - а сюда клап
00:27 Kyubey: там софт свисток уже, так что и финиш софт будет
00:28 Reiji-RJ: ага
00:28 Reiji-RJ: 00:08:756 (6) - вот эту сократи до красной
00:28 Reiji-RJ: 00:08:919 - потому что тут бит в музыке
00:29 Reiji-RJ: 00:10:378 - отсюда зеленую секцию переставь на 1/4 позже, на синюю линию
00:29 Kyubey: низвучит как-то
00:29 Reiji-RJ: попробуй трипл
00:29 Reiji-RJ: потому что синий тик и пропуск бита не звучит :С
00:29 Kyubey: а
00:29 Kyubey: тьфу
00:30 Kyubey: я не тот слайдер ковырял
00:30 Reiji-RJ: бака
00:30 Kyubey: сделал все
00:31 Reiji-RJ: 00:11:351 (1) - звук прибавь, ты чо :С
00:32 Reiji-RJ: 00:14:027 (6) - ты зачем конец засофтовал, когда там бит? этот бит тебя ударит сейчас!
00:32 Kyubey: где там софт
00:32 Kyubey: ты чего
00:32 Kyubey: D:
00:33 Reiji-RJ: у меня на 6 софт в конце стоит
00:33 Reiji-RJ: ._.
00:33 Kyubey: у меня нет
00:33 Reiji-RJ: хм
00:33 Reiji-RJ: окей
00:33 Kyubey: хм
00:33 Reiji-RJ: мой лаг, видимо
00:33 Reiji-RJ: извини ._.
00:34 Kyubey: да ничего
00:34 Reiji-RJ: 00:21:405 (1) - засофтуй конец :з
00:35 Reiji-RJ: 00:22:054 - тут у тебя довольно быстрая часть с хорошим ритмом
00:35 Reiji-RJ: можно свистки под эти лоли-семплы поставить
00:35 Kyubey: у меня раньше они были
00:35 Kyubey: пока я не перешел на твои хс
00:36 Reiji-RJ: ну, я в своих хотела, но там не очень подошло
00:36 Reiji-RJ: у меня же хард все-таки
00:36 Reiji-RJ: а тебе можно
00:36 Reiji-RJ: будет круто
00:36 Reiji-RJ: и лучше
00:36 Reiji-RJ: 00:24:000 (3,4) - тут я бы убрала трипл и поставила бы 1/2, но как хочешь
00:36 Reiji-RJ: просто предложение
00:37 Kyubey: а мне больше трипл нравится
00:37 Kyubey: ;_;
00:37 Reiji-RJ: ну оставь
00:37 Reiji-RJ: :3
00:37 *Kyubey hugs
00:37 Kyubey: спасибо, что разрешила :з
00:37 Reiji-RJ: не за что, в следующий раз что-нибудь заставлю поменять, раз тут оставил >:3
00:38 *Kyubey cri
00:38 Reiji-RJ: :D
00:38 *Reiji-RJ evil laughs
00:38 Reiji-RJ: 00:37:783 (2) - нк сюда!
00:38 Reiji-RJ: срочно!
00:39 Reiji-RJ: и свисток
00:39 Kyubey: окее
00:39 Kyubey: блин
00:39 Kyubey: 00:24:973 (2) -
00:39 Kyubey: здесь на конец свисток под стон лоли надо бы
00:39 Kyubey: но он позже
00:39 Kyubey: :(
00:40 Reiji-RJ: на конец поставь
00:40 Reiji-RJ: и хорошо звучит же
00:40 Reiji-RJ: стон лоли
00:40 Reiji-RJ: ох ю...
00:40 Kyubey: 00:25:946 (1,2) - а здесь тогда с концов свистки уберу
00:40 Reiji-RJ: KYUBEY MAKES LOLI MOAN
00:40 Reiji-RJ: на начало поставишь?
00:40 Kyubey: и на начало поставлю
00:41 Kyubey: хмхмхм
00:41 Kyubey: да
00:41 Kyubey: погоди
00:41 Kyubey: ща
00:41 Kyubey: http://osu.ppy.sh/s/34420
00:41 Kyubey: нажми на предпрослушку
00:41 Reiji-RJ: да, я ее слышала
00:41 Reiji-RJ: мне понравилась
00:41 Reiji-RJ: на будильнике стоит
00:41 Kyubey: у меня в плеере есть
00:41 Reiji-RJ: :D
00:42 Kyubey: 00:27:648 (4) -
00:42 Kyubey: а здесь некуда поставить :(
00:42 Kyubey: свисток
00:42 Reiji-RJ: МЕНЯЙ ПАТТЕРН
00:42 Reiji-RJ: кстати, он выбивается немного
00:42 Reiji-RJ: везде 1/2, а тут внезапно
00:43 Reiji-RJ: 00:32:108 (1) - звук прибавь, срочно!
00:43 Kyubey: ну блин, там больше ничто не звучит нормально
00:43 Kyubey: по ритму :(
00:43 Kyubey: придется оставить стон лоли без свистка
00:43 Reiji-RJ: но 1/2 слайдеры..
00:44 Reiji-RJ: 00:22:378 (2,3,4) - здесь у тебя 1/2 и норм
00:44 Reiji-RJ: а там то же самое
00:44 Reiji-RJ: и 1/2 не норм
00:44 Reiji-RJ: ЧОЙТ
00:44 Kyubey: а там я под стон мапал
00:44 Kyubey: лол
00:44 Reiji-RJ: Ну вот
00:45 Reiji-RJ: бака
00:45 Kyubey: И ТАМ СЛАЙДЕР С КРАСНОГО ТИКА
00:45 Kyubey: ВОТ
00:45 Reiji-RJ: НУ ПОСТАВЬ И ВО ВТОРОМ С КРАСНОГО
00:45 Reiji-RJ: что тебе мешает ну :С
00:46 Reiji-RJ: 00:55:702 (6,7) - может, уберешь? а то в пустоте выбивать их надо, музыка вроде на красном кончается
00:47 Kyubey: http://osu.ppy.sh/ss/1182556 так на стоне норм паттерны стоят?
00:47 Kyubey: паттерн*
00:48 Reiji-RJ: думаю, норм :О
00:48 Kyubey: отлииищно
00:49 Kyubey: а насчет 6,7 мне кто-то сказал, типа там еще ноты
00:49 Kyubey: хмхм
00:49 Kyubey: кто же это был
00:49 Kyubey: а
00:49 Kyubey: это васс была
00:49 Kyubey: http://puu.sh/5QYnB.png
00:49 Reiji-RJ: аэ, окей
00:49 Reiji-RJ: тогда как хочешь
00:49 Kyubey: но я убрал
00:49 Kyubey: потому что мне казалось что-то не так
00:49 Reiji-RJ: 01:20:432 - переноси зеленую секцию, чтоб финиш было слышно
00:50 Reiji-RJ: 01:21:729 (2) - комбос
00:50 Reiji-RJ: 01:26:919 (5) - сюда нк поставь лучше, а со следующей ноты убери
00:51 Reiji-RJ: 01:46:702 (1) - и сюда свистульку на начало и на тело можно
00:52 Kyubey: так
00:52 Kyubey: расставил
00:52 Kyubey: щас еще лолистоны расставлю
00:52 Reiji-RJ: ага, и с этой диффкой все вроде
00:54 Kyubey: расставил
00:55 Kyubey: теперь инфините
00:55 Reiji-RJ: а нет, еще кое-что
00:55 Reiji-RJ: 01:11:351 - биты специально не ставил?
00:55 Kyubey: ммм?
00:55 Kyubey: да
00:55 Reiji-RJ: 01:47:756 (1) - звук тише сделай
00:55 Reiji-RJ: окей
00:55 Reiji-RJ: тогда спиннер
00:55 Reiji-RJ: и все
00:55 Reiji-RJ: как у меня в диффке примерно
00:55 Reiji-RJ: иначе когда крутишь - слишком громко :С
00:55 Reiji-RJ: и конец громкий получается
00:56 Kyubey: 40% хватит?
00:56 Reiji-RJ: дад
00:56 Kyubey: йощ
00:58 Reiji-RJ: реццу гоу
00:58 Reiji-RJ: дальше
00:58 Reiji-RJ: 00:01:783 (2) - замени на серкл+слайдер с белого
00:58 Reiji-RJ: а то ты DAANCE упускаешь
00:59 Reiji-RJ: и в экзосте у тебя с белым ритм
00:59 Kyubey: вообще этот кусок мне кодора сделал
01:00 Kyubey: эти 7 объектов
01:00 Kyubey: ну я глянул - вроде понравилось
01:00 Kyubey: а ДЭЭЭЭНС что-то упустил, дад
01:00 Reiji-RJ: 00:02:594 (6) - нк сюда перенеси
01:01 Reiji-RJ: 00:09:729 (5) - сюда нк!
01:01 Reiji-RJ: 00:10:378 - опять же, перенеси секцию
01:01 Reiji-RJ: 00:11:351 (1) - а его громче
01:02 Reiji-RJ: 00:15:567 (1,2,3,4,1,2,3,4,1,2,3,4) - <3
01:02 Kyubey: наани
01:03 Reiji-RJ: классно же
01:03 Kyubey: ааа
01:03 Kyubey: :з
01:03 Reiji-RJ: 00:22:054 - свистульки-стоны, ну ты понял :3
01:03 Kyubey: это не мое :з
01:03 Reiji-RJ: а чье?
01:03 Kyubey: а не помню
01:03 Kyubey: кто-то в ирц предложил
01:03 Kyubey: кодора вроде
01:03 Reiji-RJ: а
01:03 Reiji-RJ: ну энивей
01:03 Kyubey: сам бы я не додумался до такого
01:04 Reiji-RJ: ну чому нет
01:04 Kyubey: опыта мало
01:04 Kyubey: кстати
01:04 Kyubey: я сегодня вассу дал айае посмотреть
01:04 Reiji-RJ: 00:23:919 (5) - перенеси на предыдущий красный
01:04 Kyubey: она сказала, что цепляет. что магия какая-то. цвета комбо, бг, трек, мапа
01:05 Reiji-RJ: :О
01:05 Reiji-RJ: поздравляю же
01:05 Kyubey: спасибо :З
01:05 Kyubey: блин
01:05 Kyubey: я не пойму, что тут сделать с паттернами в таком случае
01:06 Reiji-RJ: берешь серкл, стакуешь с предыдущими серклами
01:06 Kyubey: а
01:06 Kyubey: тьфу
01:06 Reiji-RJ: и все?
01:06 Kyubey: я дурак и слайдер перенес
01:06 Reiji-RJ: БАКАЯРОООО
01:06 Reiji-RJ: ща
01:07 Kyubey: 00:22:459 (3) -
01:07 Kyubey: а здесь стон не поставить
01:07 Kyubey: :(
01:07 Kyubey: а менять паттерн не хочется
01:07 Kyubey: ибо здесь экстра все же, надо немного под более тонкий ритм идти
01:07 Reiji-RJ: не ставь о/
01:08 Kyubey: о
01:08 Kyubey: на тело поставлю
01:08 Kyubey: а хотя нет
01:08 Kyubey: не звучит
01:09 Reiji-RJ: НАШЛА
01:09 Reiji-RJ: http://cs10186.vk.me/u9408896/95620008/y_f90c911e.jpg
01:09 Reiji-RJ: уф
01:10 Kyubey: DDDD:
01:10 Reiji-RJ: НАНДЕЯНЕН
01:10 Kyubey: ЗА ЧТО ЕЕ ТАК
01:11 Reiji-RJ: http://www.youtube.com/watch?v=FX7ZkK53C9w
01:11 Reiji-RJ: NANDEYANEN
01:12 Kyubey: я лолистоны по всей мапе выставил
01:13 Reiji-RJ: окей!
01:13 Kyubey: блин
01:13 Kyubey: я так давно не смотрел адзумангу
01:13 Kyubey: что забыл про это
01:13 Reiji-RJ: 00:30:486 (5) - нк?
01:13 Reiji-RJ: дад :3
01:13 Reiji-RJ: а еще
01:13 Reiji-RJ: БАААКА БАААКА БАААААААААКА БАКА БАААКА БААААААААААААААКА
01:13 Kyubey: а это что-то знакомое
01:14 Reiji-RJ: http://www.youtube.com/watch?v=1z3-H-csk8I
01:14 Kyubey: только я слышал "бакабакаБААААКААА"
01:14 Kyubey: а
01:14 Kyubey: этоо
01:14 Kyubey: блин
01:14 Kyubey: я мало чего помню из адзуманги :(
01:15 Kyubey: зато помню, как маленькая что-то готовила
01:15 Kyubey: и потом
01:15 Kyubey: ДЕКИТА
01:15 Kyubey: или как там
01:15 Reiji-RJ: Томо-чан считает, что вы глупец
01:15 Reiji-RJ: TSUKURIMASHOU
01:15 Reiji-RJ: SATTE SATTE NANI GA~
01:15 Reiji-RJ: DEKIRU KANAAA~
01:15 Reiji-RJ: hai! dekimashita~
01:15 Kyubey: во
01:15 Kyubey: декимащта
01:15 Kyubey: в общем
01:16 Kyubey: давай моддить
01:16 Kyubey: :D
01:16 Reiji-RJ: да
01:16 Reiji-RJ: 00:32:108 (1) - ЗВУК ПРИБАВИЛ БЫСТРО
01:16 Reiji-RJ: 00:36:000 (7) - убери нормал с конца
01:16 Reiji-RJ: засофтуй
01:16 Kyubey: THREE
01:16 Kyubey: TWO
01:17 Kyubey: ONE
01:17 Reiji-RJ: 00:41:838 (1) - убери нк и поставь на 00:42:162 (3) -
01:17 Kyubey: HEY
01:17 Reiji-RJ: COME ON NOW
01:17 Reiji-RJ: crazy crazy
01:17 Reiji-RJ: louder
01:17 Reiji-RJ: crazy cr-crazy
01:17 Kyubey: yay!
01:17 Reiji-RJ: huh, why
01:18 Reiji-RJ: Обожаю этот момент, даа
01:18 Kyubey: умел бы я на слух так же английский воспринимать
01:18 Reiji-RJ: 00:46:702 (4) - НК
01:18 Kyubey: а то вообще его не различаю
01:18 Reiji-RJ: я на самом деле тоже
01:18 Reiji-RJ: :С
01:18 Reiji-RJ: ЧТО СЛЫШУ
01:18 Reiji-RJ: ТО ГОВОРЮ
01:18 Reiji-RJ: потом покажу один трек
01:18 Reiji-RJ: там вообще не могу понять, но так хочется
01:18 Kyubey: :D
01:19 Kyubey: 00:44:756 (3,1) - ДА ЭТО ЖЕ り
01:19 Reiji-RJ: перевернутая
01:19 Reiji-RJ: лол
01:19 Reiji-RJ: :D
01:20 Kyubey: ну я про мелкую дуговую говорил
01:20 Kyubey: ну ладно
01:20 Reiji-RJ: 01:09:405 (2,3,4,5,6) - что, та прога хс ворует, а то, что там софт не учитывает? :3
01:20 Kyubey: там семплсет софт или лишь свистки?
01:21 Reiji-RJ: 01:20:756 (1) - нк не нужно
01:21 Reiji-RJ: свистки
01:21 Reiji-RJ: точнее у меня софт
01:21 Reiji-RJ: да
01:21 Kyubey: оуке
01:21 Reiji-RJ: именно на этом моменте
01:21 Reiji-RJ: ну там как хочешь, да
01:21 Kyubey: а у меня помню вообще в этой части песни клапы стояли
01:21 Reiji-RJ: 01:21:729 (2) - нк!
01:22 Reiji-RJ: 01:46:702 (1) - свисток
01:22 Kyubey: 01:26:919 (1) - убрал нк
01:22 Kyubey: на следующем бите поставил
01:22 Reiji-RJ: НЕН
01:22 Reiji-RJ: бака
01:22 Kyubey: или нет?
01:23 Reiji-RJ: В(
01:23 Kyubey: окау
01:23 Kyubey: а свисток я там добавил кстати
01:23 Reiji-RJ: 01:47:756 (1) - ну ты знаешь, что делать
01:23 Kyubey: когда лолистоны распределял
01:23 Reiji-RJ: няша :з

Моды на рюшу и аку будут завтра 3:

Я вернулась

Aka's

  1. Очень хорошая диффа, но сплошное 2/1 моментами расстраивает :| Поэтому предлагаю:
  2. 00:11:351 - ноту!
  3. 00:21:729 - сюда ноту, не хотелось бы такой дррр оставлять без бита
  4. 00:31:134 (3) - свисток на тело и сделай его чуть громче
  5. 00:39:891 - сюда тоже ноту
  6. 00:44:107 (2) - я бы не рекомендовала юзать кик-слайдеры в изи, играются плохо :с попробуй хотя бы так:
  7. 00:52:864 - ноту срочно, ну :С
  8. 01:22:378 - почему ты пропустила этот бит? D: срочно ноту
  9. 01:26:594 - ноту
  10. 01:36:972 - опять же, дррр
  11. 01:47:675 (1) - уменьши звук на нем, как на диффках Кютяна или моей (и на конец можешь поставить софт вистл+финиш для соответствия)
ryuu's

  1. 00:01:297 (1,2) - может, тоже сделаешь слайдеры до красного по финишам? А еще почему на них нет финишей?
  2. 00:03:892 (3) - финиш на рипит
  3. 00:05:189 (1) - ^ и нормал на конец
  4. 00:07:783 (3) - финиш
  5. 00:08:432 (4) - финиш на конец
  6. 00:11:027 (2) - прибавь на конце звук и добавь финиш софтовый
  7. 00:11:675 - свистки на эту часть, срочно. А то очень скучно :С
  8. 00:28:540 (3) - сократи до 00:29:188 - а на освободившемся белом поставь бит
  9. 00:30:486 (2) - клапы не очень идут сюда, по-моему
  10. 00:31:459 (4,5) - засофтовать?
  11. 00:32:432 (1,2) - финиши!
  12. 00:33:567 (1) - финиш
  13. 00:35:675 (1) - убери вистл с конца :С
  14. 00:36:324 (1,2,3,4) - софтоклапы? как в других диффках
  15. 00:39:567 (4) - сократить до 1/1
  16. 00:40:215 - а потом сюда ноту
  17. 00:40:540 (1) - свисток?
  18. 00:42:810 (1,2,3,4,5,6) - почему 1/1 >:С сделай такой ритм
  19. 00:45:405 (1,2) - опять :С покараю!
  20. 00:53:189 (1) - финиш
  21. 00:48:000 (1,2) - замени на:
  22. 00:50:594 (1) - замени клап на финиш
  23. 01:21:729 (1,2) - финиши на концы
  24. 01:29:513 (1) - свисток
  25. 01:38:594 (3,4) - свисток? (у слайдера на конец)
  26. 01:47:675 (1) - уменьши звук и сделай софт финиш+вистл (ну короче такой же совет, как и у Аки)

    Рада, что ты цс сменила :3
Natteke desu
еще парочку модов и зови меня на порку.
Natsu
HI~ Kyubey in game request

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. Thoughts about the diff
  5. nazi stuff or normal suggestions

General:
  1. Tick rate 2 fit this song best
  2. maybe use the same kiai in all the diffs? Reiji's Advanced its using a different one and I dont see a good reason to not be consistent thought

Infinite:
  1. 00:01:946 add whistle? it fit with the music also actually when you click there the start of the slider sound empty like you dont have a feedback from the click and yeah a whistle will do a nice work also its consistent with what you do in 00:03:243
  2. 00:01:946 (3,4,5) - make the distance between them the same since its the same in timeline so wil be really confuse to read this in game thought
  3. 00:03:567 (5,6) - in this case the distance in the 1/4 jump like the same as the 1/2 one 00:03:243 (3,4) - and this stuff its confuse cuz nothing suggest me the 1/4 jump maybe add some new combo or use less spacing there
  4. 00:02:594 (1,2) - I dont know if you did the manual stack on purpose but look really confuse and not got for the map design I suggest you to stack it perfect will be better thought also its consistent wih 00:03:892 (1,2) -
  5. 00:04:865 the rhyhtm here feel kinda weird for me since in first place you are ending this slider on the main important beat of the song talking about 00:05:189 als you are ignoring a sound in 00:05:027 and u dint ignore the symilars previous ones thats why I suggest you to use this rhythm instead you will follow the music better:
    SPOILER

    If you notice I change the combo being consistent with what you did in 00:02:594 (1) -
  6. 00:05:838 (2,2) - kinda nazi but i really dont like how they are touching lol try somethink different like (if you notice i change the 00:06:810 (3) - shape to improve the flow form the previous to the next beat):
  7. 00:07:135 (4) - another problem I have here was the extended slider since the sound at 00:07:297 make me stop holding the key xD why you dont try:
    SPOILER

    will follow the song better and will add more empathize with the song also its consistent with 00:07:459 (6,7,1) -
  8. 00:07:783 (1,2,3) - use the same distance between them
  9. 00:08:919 (7,1) - this its not aceptable since its not readable in first play and no NC dont help if you ask me you can stack 00:08:919 (7) - with 00:09:081 (1) - this will fix it dont forget to fix the distance with the previous 6 maybe like:
  10. 00:09:729 (1,2,3,4,5,6,7,8,1) - If you want to keep this stream shape atleast you have to add a NC in 00:10:054 (5) - since you change the distance alot there
  11. 00:11:027 (5,1) - ah this overlap look pretty bad x,x but yeah its your desicion if you like it keep it thought
  12. 00:12:000 (2,3) - and 00:12:810 (7) - can you avoid the overlap?
  13. 00:13:297 (2,3) - reduce the distance here to 0.40 being concistent with 00:13:783 (5,6,7,8,9) -
  14. 00:14:432 (2,3,4) - use the same distance between them since the distance in the timeline its the same them should be in the playfield too
  15. 00:14:838 (4,5,6) - ^
  16. 00:17:189 (2) - ah the overlap make this really hard to notice the easy solution its move it to 00:16:540 (5) - head like:
  17. 00:17:675 (4,2,3,4,5) - same as 00:05:838
  18. 00:18:729 (5,6) - extreme jump D: should be ok I guess but the think its u should add NC in 00:18:973 atleast
  19. 00:19:135 (7,1) - avoid the overlap?
  20. 00:21:729 (2) - this need 1 repeat more
  21. 00:23:594 nothing in the music here better remove this beat also dont sound good o.o i noticethe overmap there so fast thought
  22. 00:23:919 but im kinda wonder why you dint add 1 circle here imo the sound its really important there
  23. 00:26:594 (1) - this sound really with not empathize if the sound you should follow using 1/4 sliders here to represent the song better like:
  24. 00:28:540 (1,4) - another bad overlap imo
  25. 00:30:810 (5,6,7,8) - following the music and following how you map previous parts this need atleas 1/8 repeat there
  26. 00:33:243 (1,1) - look kinda bored o.o and to close maybe 00:33:243 (1) - ctrl c then go to 00:33:567 ctrl v ctrl h ctrl j will be better
  27. 00:35:027 (1,2,3,4,5) - use the same distance between them also o.o why you dint map this spot 00:35:594 since you map all the same ones in this part make not much sense for me
  28. 00:37:297 (1,2) - i get your idea but you need to be more nazi here like:
  29. 00:38:756 ending sliders on the main beats of the song dont make much sense for the rhythm of the song o.o since the sound at 00:38:919 should be mapped properly with a circle or a slider start but not end in one
  30. 00:41:189 (8) - speed changes like this one need NC atleast to make them readables
  31. 00:43:946 (4,2) - nazi avoid the overlap if posible
  32. 00:46:702 (1,2,3,4) - awesome but I dislike the overlap 00:46:865 (2,5) - try to map this more clean like:
  33. 00:48:973 (9,1) - the transition (flow) look kinda weird try to reshape 00:48:973 (9,1) - and make it go natural to object to object
  34. 00:58:378 this need NC since the section end there
  35. 01:11:351 (1,2,3) - use the same distance between them
  36. 01:12:162 (4,5,6) - same as above another solution its to add NC in 01:12:486 (6) - and remove it from 01:12:648 (1) - but I prefer if you do the same distance thought
  37. 01:12:648 (1,2,3,4) - same as 01:11:351
  38. 01:13:946 (1,2,3) - ^
  39. 01:15:892 NC to make the antijump readable
  40. 01:15:892 (3,2,3) - stack this properly
  41. 01:17:838 missing NC?
  42. 01:20:432 (1,2,3,4) - look like the same distance but not in time line can be confuse thought first instance i think was an 1/2 jump but the first one its 1/2 and second one its 1/4 so x.x
  43. 01:23:432 (3,4) - add more distance since you have to be consistent with it like you did on previous 1/4 01:23:027 (1,2,3) -
  44. 01:23:838 maybe the antijump need NC?
  45. 01:26:432 I can hear an echo of the vocal maybe you are interesting in add some here?
  46. 01:28:054 (8,4) - avoid the overlap?
  47. 01:30:810 add NC the stanza suggest you to add one here
  48. 01:31:135 you change the distance in the 1/4 pattern need NC too
  49. 01:32:675 (3,1) - stack this properly
  50. 01:34:540 (6) - same as 00:38:756
  51. 01:34:865 (7) - also this need NC too o.o
  52. 01:36:000 same as above
  53. 01:36:973 (2) - this need 1 more repeat
  54. 01:39:567 (1,2,3) - mmm this not will be acceptable thought the jump from 1 and 2 its ok but the next to 3 its really off place take in consideration them are in the same combo and you add a random distance in the (3) and will be not readable for players o.o when i was testing i think its was 1/2 but actually its the same 1/4 like the previus one x.x
  1. Fun diff but yeah you need more consistent with the distance mostly when you do 1/4 jumps, also you need to work more with the overlaps maybe try to clean up the diff to have a better design some parts look prety bad with alot of overlaps everywhere but a challenge fun diff work a little more on this one and will be amazing

im kinda tired 2 am x.x I'll continue tomorrow
sjoy
M4M
[INFINITE]
00:03:081 (2) - stack perfectly
00:04:378 (2) - ^
00:05:027 here is a triplet
00:06:486 (1,2) - ctrl+g
00:11:027 (5) - ^
00:26:594 (1,2) - I think they are consistent with 00:25:946 (1,2,1,2) -
01:11:838 (3) - ctrl+g
01:40:702 (4) - ^
[EXHAUST]
00:28:540 (1) - why use 2/1 slider?
00:29:351 add a note
00:57:243 (1,2,3,4,5,6) - spacing shoulde be bigger and bigger
01:21:892 (2) - why use reverse slider? there are not so many hitsounds in the song
01:22:540 (2,3,4,5,6) - ^
01:23:838 (2,3,4,5,6) - ^
01:28:216 (1) - ctrl+g
01:33:405 (1) - ^
01:43:783 (1) - the same as 00:28:540 (1)
01:44:594 add a note
[Aka's BASIC]
01:38:594 (2) - move to 248,176 for the same spacing
[ryuu's NOVICE]
AR+1
00:11:675 (1) - add fin
00:43:134 add a 1/1 slider?
01:26:919 (1) - add fin

good luck for rank
Topic Starter
Kyubey
Natsu

Natsu wrote:

HI~ Kyubey in game request

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. Thoughts about the diff
  5. nazi stuff or normal suggestions

General:
  1. Tick rate 2 fit this song best done
  2. maybe use the same kiai in all the diffs? Reiji's Advanced its using a different one and I dont see a good reason to not be consistent thought I'll ask her

Infinite:
  1. 00:01:946 add whistle? it fit with the music also actually when you click there the start of the slider sound empty like you dont have a feedback from the click and yeah a whistle will do a nice work also its consistent with what you do in 00:03:243 done
  2. 00:01:946 (3,4,5) - make the distance between them the same since its the same in timeline so wil be really confuse to read this in game thought done
  3. 00:03:567 (5,6) - in this case the distance in the 1/4 jump like the same as the 1/2 one 00:03:243 (3,4) - and this stuff its confuse cuz nothing suggest me the 1/4 jump maybe add some new combo or use less spacing there[/color] less spacing done
  4. 00:02:594 (1,2) - I dont know if you did the manual stack on purpose but look really confuse and not got for the map design I suggest you to stack it perfect will be better thought also its consistent wih 00:03:892 (1,2) - done
  5. 00:04:865 the rhyhtm here feel kinda weird for me since in first place you are ending this slider on the main important beat of the song talking about 00:05:189 als you are ignoring a sound in 00:05:027 and u dint ignore the symilars previous ones thats why I suggest you to use this rhythm instead you will follow the music better:
    SPOILER

    If you notice I change the combo being consistent with what you did in 00:02:594 (1) -
    done
  6. 00:05:838 (2,2) - kinda nazi but i really dont like how they are touching lol try somethink different like (if you notice i change the 00:06:810 (3) - shape to improve the flow form the previous to the next beat):
    done
  7. 00:07:135 (4) - another problem I have here was the extended slider since the sound at 00:07:297 make me stop holding the key xD why you dont try:
    SPOILER

    will follow the song better and will add more empathize with the song also its consistent with 00:07:459 (6,7,1) -
    done
  8. 00:07:783 (1,2,3) - use the same distance between them done
  9. 00:08:919 (7,1) - this its not aceptable since its not readable in first play and no NC dont help if you ask me you can stack 00:08:919 (7) - with 00:09:081 (1) - this will fix it dont forget to fix the distance with the previous 6 maybe like:
    done
  10. 00:09:729 (1,2,3,4,5,6,7,8,1) - If you want to keep this stream shape atleast you have to add a NC in 00:10:054 (5) - since you change the distance alot there done
  11. 00:11:027 (5,1) - ah this overlap look pretty bad x,x but yeah its your desicion if you like it keep it thought fixed
  12. 00:12:000 (2,3) - and 00:12:810 (7) - can you avoid the overlap? stacked
  13. 00:13:297 (2,3) - reduce the distance here to 0.40 being concistent with 00:13:783 (5,6,7,8,9) - done
  14. 00:14:432 (2,3,4) - use the same distance between them since the distance in the timeline its the same them should be in the playfield too done
  15. 00:14:838 (4,5,6) - ^ done
  16. 00:17:189 (2) - ah the overlap make this really hard to notice the easy solution its move it to 00:16:540 (5) - head like:
    done
  17. 00:17:675 (4,2,3,4,5) - same as 00:05:838 made them stacked
  18. 00:18:729 (5,6) - extreme jump D: should be ok I guess but the think its u should add NC in 00:18:973 atleast done
  19. 00:19:135 (7,1) - avoid the overlap? avoided
  20. 00:21:729 (2) - this need 1 repeat more done
  21. 00:23:594 nothing in the music here better remove this beat also dont sound good o.o i noticethe overmap there so fast thought fxd
  22. 00:23:919 but im kinda wonder why you dint add 1 circle here imo the sound its really important there done
  23. 00:26:594 (1) - this sound really with not empathize if the sound you should follow using 1/4 sliders here to represent the song better like:
    done
  24. 00:28:540 (1,4) - another bad overlap imo fxd
  25. 00:30:810 (5,6,7,8) - following the music and following how you map previous parts this need atleas 1/8 repeat there made 1/8 sliders stream
  26. 00:33:243 (1,1) - look kinda bored o.o and to close maybe 00:33:243 (1) - ctrl c then go to 00:33:567 ctrl v ctrl h ctrl j will be better done
  27. 00:35:027 (1,2,3,4,5) - use the same distance between them also o.o why you dint map this spot 00:35:594 since you map all the same ones in this part make not much sense for me fxd
  28. 00:37:297 (1,2) - i get your idea but you need to be more nazi here like:
    fxd
  29. 00:38:756 ending sliders on the main beats of the song dont make much sense for the rhythm of the song o.o since the sound at 00:38:919 should be mapped properly with a circle or a slider start but not end in one fxd
  30. 00:41:189 (8) - speed changes like this one need NC atleast to make them readables fxd
  31. 00:43:946 (4,2) - nazi avoid the overlap if posible avoided
  32. 00:46:702 (1,2,3,4) - awesome but I dislike the overlap 00:46:865 (2,5) - try to map this more clean like:
    done
  33. 00:48:973 (9,1) - the transition (flow) look kinda weird try to reshape 00:48:973 (9,1) - and make it go natural to object to object fxd
  34. 00:58:378 this need NC since the section end there added
  35. 01:11:351 (1,2,3) - use the same distance between them done
  36. 01:12:162 (4,5,6) - same as above another solution its to add NC in 01:12:486 (6) - and remove it from 01:12:648 (1) - but I prefer if you do the same distance thought done same distance
  37. 01:12:648 (1,2,3,4) - same as 01:11:351 fxd
  38. 01:13:946 (1,2,3) - ^ fxd
  39. 01:15:892 NC to make the antijump readable fxd
  40. 01:15:892 (3,2,3) - stack this properly i thought it's stacked, but changed something and re-stacked
  41. 01:17:838 missing NC? fxd
  42. 01:20:432 (1,2,3,4) - look like the same distance but not in time line can be confuse thought first instance i think was an 1/2 jump but the first one its 1/2 and second one its 1/4 so x.x oke, fixed
  43. 01:23:432 (3,4) - add more distance since you have to be consistent with it like you did on previous 1/4 01:23:027 (1,2,3) - fxd
  44. 01:23:838 maybe the antijump need NC? hmm, added
  45. 01:26:432 I can hear an echo of the vocal maybe you are interesting in add some here? i want to leave this place empty
  46. 01:28:054 (8,4) - avoid the overlap? avoided
  47. 01:30:810 add NC the stanza suggest you to add one here done
  48. 01:31:135 you change the distance in the 1/4 pattern need NC too oke
  49. 01:32:675 (3,1) - stack this properly done
  50. 01:34:540 (6) - same as 00:38:756 fxd
  51. 01:34:865 (7) - also this need NC too o.o done
  52. 01:36:000 same as above done
  53. 01:36:973 (2) - this need 1 more repeat fxd
  54. 01:39:567 (1,2,3) - mmm this not will be acceptable thought the jump from 1 and 2 its ok but the next to 3 its really off place take in consideration them are in the same combo and you add a random distance in the (3) and will be not readable for players o.o when i was testing i think its was 1/2 but actually its the same 1/4 like the previus one x.xadded NC and reduced jump
  1. Fun diff but yeah you need more consistent with the distance mostly when you do 1/4 jumps, also you need to work more with the overlaps maybe try to clean up the diff to have a better design some parts look prety bad with alot of overlaps everywhere but a challenge fun diff work a little more on this one and will be amazing

im kinda tired 2 am x.x I'll continue tomorrow
Thank you very much, your mod is very helpful! I will wait for your mod to other diffs!

sjoy

sjoy wrote:

M4M
[INFINITE]
00:03:081 (2) - stack perfectly done
00:04:378 (2) - ^ done
00:05:027 here is a triplet fxd
00:06:486 (1,2) - ctrl+g done
00:11:027 (5) - ^ done
00:26:594 (1,2) - I think they are consistent with 00:25:946 (1,2,1,2) - changed in previous mod
01:11:838 (3) - ctrl+g done
01:40:702 (4) - ^ don't like
[EXHAUST]
00:28:540 (1) - why use 2/1 slider? changed
00:29:351 add a note done
00:57:243 (1,2,3,4,5,6) - spacing shoulde be bigger and bigger no, i want to see it like contrast to 00:55:946 (1,2,3,4,5,6) -
01:21:892 (2) - why use reverse slider? there are not so many hitsounds in the song changed
01:22:540 (2,3,4,5,6) - ^ ^
01:23:838 (2,3,4,5,6) - ^^
01:28:216 (1) - ctrl+g done
01:33:405 (1) - ^ done
01:43:783 (1) - the same as 00:28:540 (1) changed
01:44:594 add a note done

good luck for rank
Thank you for mod!
ryuu

Vass_Bass wrote:

ryuu's NOVICE
  • 00:03:891 (3) - если лепишь сюда финиш, то лучше софт, а то нормал по ушам бьет сильно поставила
    00:05:189 (1,2,3) - очень неаккуратно мисснула биты, лучше бы продолжила тему со слайдерами с реверсом на красном тике сделала слайдер
    00:06:486 (1) - так задумано, что здесь клапа нет на хвосте? если да, то нет :< поставила
    00:10:378 (4) - нк, например оки
    в киаи как-то рандомно свистки расставлены, хотя там на слайдерах не помешало бы, ну да ладно
    00:25:945 (3) - клап на реверс оки
    00:32:432 (1,2) - тоже софтфинишей хочется а тут нет, вроде. потому что для меня было слишком тихо
    00:45:729 (2) - судя по логике этого слайдера, вот тут 00:43:134 - должна быть нота, не знаю, но там правда чего-то не хватает а мне не нравится, когда там что-то есть. но там ещё след. модеру не понравилось. влепила слайдер.
    00:47:675 (4) - софтклап оки
    00:55:946 (1,2) - не думаю, что это хорошее решение, из-за такого количества реверсов, но ничего лучше предложить не могу не меняла
    01:25:297 (4,5,1) - сделай из этого треугольник нормальный ну не поняла немного, какой треугольник. оставила. тем более, мне нравится
    А вообще звуки расставлены крааайне рандомно, сделай лучше по логике ритма, а то непонятно как-то
спасибо

sjoy wrote:

[ryuu's NOVICE]
AR+1 okay
00:11:675 (1) - add fin ugu
00:43:134 add a 1/1 slider? ugu .___.
01:26:919 (1) - add finugu
thanks

456
789

спасибо, рейджи
я всё пофиксила

хе
tags: ryuu aka reiji rj
qb in malina
Aka
@рейджитян, поправила все, кроме ноты на последний предложеный дрррррррррр и про тот кикслайдер → заменила слайдером по-длиннее, хотя и так не айс, да и нота-слайдер сложноват тоже был бы.. :?

http://puu.sh/5T4nl.osu ~
Satellite
hi~

[General]
you should be set Audio Lead-In 1000~1500

[EXHAUST]
00:01:946 (3) - add whistle (end)
00:04:054 - add note because, Pattern-wise so far.
00:13:783 (1) - why jump here? I guess no jump better.
00:22:459 - add note
01:14:270 (2) - I think move 01:14:108 - here better~
01:16:865 (2) - More better rhythm,follow with lyrics,like this

01:25:054 - add note
01:26:919 (1) - stack 01:26:594 (4) - slider end.

[INFINITE]
00:02:270 (4) - add whistle
00:04:865 (4) - ^
00:06:162 (5) - slider end 00:06:324 - here? I guess this spacing is really awkward.
01:21:973 (4) - remove note? I guess not fit stream.

other difficult
There was no place to be worried about me.
really sorry small mod >.>
But. good luck.
Topic Starter
Kyubey

Satellite wrote:

hi~

[General]
you should be set Audio Lead-In 1000~1500 done

[EXHAUST]
00:01:946 (3) - add whistle (end) done
00:04:054 - add note because, Pattern-wise so far. done
00:13:783 (1) - why jump here? I guess no jump better. fxd
00:22:459 - add note done
01:14:270 (2) - I think move 01:14:108 - here better~ moved
01:16:865 (2) - More better rhythm,follow with lyrics,like this fixed, but in another way

01:25:054 - add note done
01:26:919 (1) - stack 01:26:594 (4) - slider end. done

[INFINITE]
00:02:270 (4) - add whistle done
00:04:865 (4) - ^ done
00:06:162 (5) - slider end 00:06:324 - here? I guess this spacing is really awkward. oh, didn't notice, fxd
01:21:973 (4) - remove note? I guess not fit stream. done

other difficult
There was no place to be worried about me.
really sorry small mod >.>
But. good luck.
Thank you very much!
Natteke desu
То что я буду писать в этом посте покажется несколько надуманным, так что прошу не относиться к этому как к инструкции . Да, это не совсем модпост и кд можешь мне не давать.

Я уже не раз говорил, ты пользуешься какой-то своей областью, когда ставишь объекты, вот смотри (INFINITE) :
Тут прекрасно видно что ты не используешь углы. Да, в этом нет ничего плохого и ты волен делать как нравится, просто лично мне немного скучно водить по одной и той же области.
Ну с этим разобрались.

Стаки.
Я уже не раз говорил. Но ты не слушал.
Итак, основные проблемы с кривыми стаками ты поправил. Но остается еще одно. Они у тебя зачастую разные, что создает впечатление неряшливости, вот смотри 00:12:243 (4,5) - 00:17:432 (3,4) - , вроде бы похожее место и блаблабла, но стак из-за какой-то причины разный, лично у меня это вызывает когнитивный диссонанс. Могу тебе лишь посоветовать придумать каждый стак для определенных моментов и использовать его. И да, не забывай что я говорю не только про эти два момента, а про все.

Оверлапы.
Ну с этим у тебя к счастью не все так плохо. Хотя есть пара противных моментов. 00:37:297 (1,2) - Все было бы хорошо если бы не . Это выглядело бы хорошо если бы 00:37:946 (2) - этот слайдер был первым, а длинный шел после него, а так я вижу просто странно перекрытый 1/2 слайдер, при этом я не совсем понимаю зачем.

Джампы.
Ну чувак, тут одна из основных проблем. Ты не умеешь ставить их там где надо.
00:05:675 (2,3,4) - и 00:06:486 (1,2,3) - . Я честно не совсем понимаю почему расстояние между нотами в первом моменте НЕМНОГИМ меньше чем во втором. Второй момент не вызывает у меня нареканий, там подходит под музыку и блаблабла, но с первым это никак не вяжется. Джампы тоже надо делать под музыку, вот к чему я клоню. И таких ошибок миллиарды, просто переслушай все и подумай как сделать все более подходящим.

А теперь самое вкусное. Я назову этот пункт "ПОЧЕМУ ТЫ ДЕЛАЕШЬ КРИВЫЕ ПАТТЕРНЫ?!"
Правда :
Прямые слайдеры лучше ставить рядом с прямыми, круглые к круглым и вообще, чтобы у тебя были вкусные паттерны нужно чтобы они были симметричны, не обязательно какой-то из осей, нет, просто квадрат, должен быть квадратом, прямым и клевым, ты можешь его развернуть и прочнее, но он должен быть ебаным квадратом.
Как у тебя :

и еще вагон такой хуйни. Рандомный маппинг это конечно круто и интересно, но если ты не умеешь делать это красивым...

P.S. Я конечно мог написать все гораздо конкретнее, привести больше примеров, картиночки там вставить... Но я и так сильно вмешиваюсь в твою карту, мне не хочется форсить какие-то свои идеи и прочее, так что я просто описал тебе что мне не нравится. КД не давай. Удачи с картой! Да, это все относимо ко всем твоим диффам.
Topic Starter
Kyubey

EvilElvisV2 wrote:

КД не давай
I found your post useful.
Буду сидеть и пересматривать все, попробую сделать все, что смогу. Спасибо!
Star Stream
Sorry, I'm pretty busy..
Take my stars instead
Zero__wind
Hi here
had a look through the higher diffs and your map is good
have a star for now
I've got too many requests currently, maybe will try to mod this next week
Topic Starter
Kyubey
Thank you for stars!
I will wait for your mod, ZW. :)
Beafowl
I like the beatmap a lot. Got one favourite more. :D

Aka's BASIC
00:58:378 (1) - End of spinner should be moved to 01:00:324
01:00:972 (1) - Add a circle there
01:19:134 (3) - New combo
ryuu's NOVICE
00:03:892 (3) - New combo
01:24:324 (3) - New combo
EXHAUST
00:32:108 (1) - Remove new combo
00:32:432 (2) - Add new combo

Good luck!
Aka

BerkZ wrote:

Aka's BASIC
00:58:378 (1) - End of spinner should be moved to 01:00:324 eeeh nope. hard beat is on the section which spinner ends now
01:00:972 (1) - Add a circle there i'd like to start exactly from the vocal part here~
01:19:134 (3) - New combo ok
thxxxxx


кью, поставь за меня новую комбу, а :'D
Topic Starter
Kyubey
Updated combos, thank you!
smallboat
Hi,Kyubey,In-game PM req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Aka's BASIC] kiai unsnapped: 00:22:054 , 01:26:919 , 01:37:297

00:44:107 (2) - add a repeat (Because the rhythm in the same with 00:46:702 (2) )
01:23:026 (2) - Why not blanket the (3) ?

[EXHAUST]

None.

[INFINITE]

00:03:567 (5) - Stack crooked off.
00:06:162 (5) - Stack 00:04:865 (4) ?
00:55:946 (1,2,3,4,5) - Suggest use ctrl+ D to do this.
01:24:648 (5) - Keep DS consistent or NC?
01:25:297 (5) - NC?

[Reiji's ADVANCED]

00:04:378 (1) - Why not stcak the 00:03:567 (4) ?
00:27:567 (2) - Forget to add whistle in slider head?

[ryuu's NOVICE] kiai unsnapped: 00:22:054 , 01:26:919 , 01:37:297

01:29:513 (1) - Forget to add whistle in slider head?
01:44:108 (2,4) - Feel add clap is fit the music.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Kyubey

smallboat wrote:

Hi,Kyubey,In-game PM req.

[INFINITE]

00:03:567 (5) - Stack crooked off. fixed
00:06:162 (5) - Stack 00:04:865 (4) ? no, thats not so overlap, because time distance is big, and i need (5) there for spacing
00:55:946 (1,2,3,4,5) - Suggest use ctrl+ D to do this. i prefer increased spacing, but changed placing
01:24:648 (5) - Keep DS consistent or NC? NC
01:25:297 (5) - NC? Done

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked. Thank you!
3.Hope my mod is useful to you.Yeah, that's useful
Thank you for mod!
ryuu

smallboat wrote:

[ryuu's NOVICE] kiai unsnapped: 00:22:054 , 01:26:919 , 01:37:297

01:29:513 (1) - Forget to add whistle in slider head?
01:44:108 (2,4) - Feel add clap is fit the music.
all fixed
thank u ~

789
Aka
holycow new page

smallboat wrote:

[Aka's BASIC]
00:44:107 (2) - add a repeat (Because the rhythm in the same with 00:46:702 (2) ) if so then i'll have to add a note at 00:45:080 - though rhythm is not same lol
01:23:026 (2) - Why not blanket the (3) ? i thought it already has blanket lel
thxxxxxxxx

чуть поправила недобланкет
http://puu.sh/5Z9WT.osu
Mystyk
General:
Try swapping the order of the combo colours, because red and orange are too similar, so use something like blue-red-blue-orange (with the already chosen colors of course)

Aka's BASIC:
00:06:486 (1) - try a different direction for this slider so that it will have better flow - http://osu.ppy.sh/ss/1203218 - your version leads downwards, so a slider leading upwards would be better
00:44:107 (2) - you should end this slider on the red tick (1/2 later), because you started the slider on the same melody, you should end it on the same melody as well
00:58:378 (1) - add a hitsound to this spinner, because the ending has a big beat
01:15:242 (3) - you should end this 1/2 earlier on the white tick, since the big beat is there and then you can try adding a hit circle 01:15:891 - which would fit to the vocals

ryuu's NOVICE:
00:10:378 (1,2) - raise volume please, it's hardly audible
00:20:108 (2) - try using the same direction that (1) has, it is visually nicer - http://osu.ppy.sh/ss/1203482
00:31:135 (3,4,5) - raise volume, if people are going to click it, they should hear what they are going to click
00:37:297 (4) - this should be emphasized with a hitsound since there is a loud sound there, use clap or finish (or both)
01:29:189 (4) - add clap because if this 01:27:892 (2) - had a clap, then (4) should have one too
01:46:702 (1) - the slider end can hardly be heard, add a whistle to make it more audible

Reiji's ADVANCED:
00:01:783 (2) - stack this perfectly?
00:01:459 - 00:02:756 - and 00:04:054 - 00:05:351 - add hit circle? it's so confusing without them, and also kind of empty
00:03:567 (4,1) - this is confusing, you shouldn't end (4) on a big beat, because big beats should be emphasized with either a hit circle or a slider start, and it's confusing, because 00:04:378 (1) - is stacked and you don't put anything to 00:04:054 - http://osu.ppy.sh/ss/1203522
00:26:594 (1,2,3,4) - try to use equal distance, so (1,4), you might have to change the pattern a bit, but a different pattern could be more fun - http://osu.ppy.sh/ss/1203540 - the ziggy zaggy pattern would fit to the vocals imo
00:40:865 (3) - place this a bit to the left, so that it will look similar to 00:40:216 (1,2) - http://osu.ppy.sh/ss/1203544
01:41:838 (3,4,5,6) - same as 00:26:594 (1,2,3,4) -

Sorry but I can't mod this anymore, I dislike the song, and I already modded another map with the same song, please ask me next time before modding my map and saying mod4mod :( Anyway good luck and have a star from me.
ryuu

Mystyk wrote:

ryuu's NOVICE:
00:10:378 (1,2) - raise volume please, it's hardly audible
00:20:108 (2) - try using the same direction that (1) has, it is visually nicer - http://osu.ppy.sh/ss/1203482
00:31:135 (3,4,5) - raise volume, if people are going to click it, they should hear what they are going to click
00:37:297 (4) - this should be emphasized with a hitsound since there is a loud sound there, use clap or finish (or both)
01:29:189 (4) - add clap because if this 01:27:892 (2) - had a clap, then (4) should have one too
01:46:702 (1) - the slider end can hardly be heard, add a whistle to make it more audible
all fixed
thanks :3

Gero
Hi M4M I'm sorry for delay!

General

  1. Clean
Aka's BASIC

  1. 00:19:459 (1,2,3) - to maintain consistency and coherence with the other difficulties of map, I recommend adding whistles here and remove the finish & add clap here 00:20:107 (2), 00:20:756 (3) - remove the finish on this and add clap at the end of the slider.
  2. 00:22:702 (2) - whistle.
  3. 00:23:999 (4) - you forgot to add one clap here.
  4. 00:27:242 (1,2) - I'm not sure about this but this is a bit confusing for a beginners imo is better if you try to make another pattern here.
    maybe this:
    Example

    The flow is better and is more readable imo.
  5. 00:30:486 (2) - clap.
  6. 00:37:296 (2) - if you listen the background , you may have noticed need to add a clap here.
  7. 00:41:513 (3,1) - bad flow, this is a bad transition from one slider to another.
    I recommend you do the following: 00:41:513 (3) - CTRL + H, CTRL + J , CTRL + G and move this slider to: X:223 Y:163 for to be more fluid when playing the map.
  8. 00:58:378 (1) - add clap.
  9. 01:15:729 - this clap sounds bad and random with your previous patterns of hitsounds, remove the clap and add finish.
  10. 01:23:026 (3,2) - Nazi* I'm sure you can make better this blanket maybe like this:
  11. 01:29:513 (1) - finish.
  12. 01:34:702 (1) - ^.
  13. 01:45:080 (3) - ^.
  14. 01:39:242 (3) - clap on the head.
ryuu's NOVICE

  • I would assume that this difficulty is normal
  1. 00:06:161 - add clap because in the background you can to hear one .
  2. 00:18:162 (3,4,1) - bad flow try this:
  3. 00:20:108 (2,3) - same here ^.
  4. 00:21:729 - clap and whistle sounds good here.
  5. 00:29:838 (1,2,3,4,5) - whistles please.
  6. 00:51:567 (2,3) - Nazi* 00:51:892 (3) - move this slider to X:452 Y:224 for a better stack.
  7. 00:55:946 (1,2) - well... this is sounds good and is nice but for a beginner diff you should not do as many repetitions could be confusing.
    Try this rhythm:

    this is highly recommended to fix
  8. 01:13:621 (4) - you forgot to add one clap here.
  9. 01:17:513 (2) - ^.
  10. 01:20:107 - ^.
  11. 01:21:405 - ^.
  12. 01:26:594 (3) - ^.
  13. 01:34:378 (4) - ^.
  14. 01:35:675 - ^.
  15. 01:33:405 - maybe finish soft here.
  16. 01:36:972 - same suggestion whistle and clap sounds good here.
  17. 01:37:297 (1) - finish on the head because it is the beginning of a kiai time.
  18. 01:39:567 (4) - clap.
  19. 01:42:162 (4) - ^.
  20. 01:47:351 (2) - ^.
INFINITE

  1. 00:57:000 (6) - this note is unnecessary you should have to remove it.
Pretty Nice diff~

Reiji's ADVANCED

  1. 00:10:378 - when I was playing had a feeling something to click here so I suggest mapping this part is empty, something like this:
The others diffs are fine for me, This is all~ Good Luck!
Topic Starter
Kyubey

Gero wrote:

INFINITE

00:57:000 (6) - this note is unnecessary you should have to remove it. i feel better with this note, following sound
Pretty Nice diff~ thank you!
Thank you for mods, Gero and Mystyk!
ryuu

Gero wrote:

ryuu's NOVICE

  • I would assume that this difficulty is normal it's normal o.o
  1. 00:06:161 - add clap because in the background you can to hear one . ugu
  2. 00:18:162 (3,4,1) - bad flow try this: i like my flow
  3. 00:20:108 (2,3) - same here ^. ^
  4. 00:21:729 - clap and whistle sounds good here. ugu
  5. 00:29:838 (1,2,3,4,5) - whistles please.ugu
  6. 00:51:567 (2,3) - Nazi* 00:51:892 (3) - move this slider to X:452 Y:224 for a better stack. ugu
  7. 00:55:946 (1,2) - well... this is sounds good and is nice but for a beginner diff you should not do as many repetitions could be confusing. ugu
    Try this rhythm:

    this is highly recommended to fix
  8. 01:13:621 (4) - you forgot to add one clap here. ugu
  9. 01:17:513 (2) - ^. ugu
  10. 01:20:107 - ^. ugu
  11. 01:21:405 - ^. ugu
  12. 01:26:594 (3) - ^. ugu
  13. 01:34:378 (4) - ^. ugu
  14. 01:35:675 - ^. ugu
  15. 01:33:405 - maybe finish soft here. ugu
  16. 01:36:972 - same suggestion whistle and clap sounds good here. ugu
  17. 01:37:297 (1) - finish on the head because it is the beginning of a kiai time. ugu
  18. 01:39:567 (4) - clap. ugu
  19. 01:42:162 (4) - ^. ugu
  20. 01:47:351 (2) - ^. ugu
thank u

123
Aka

Mystyk wrote:

General:
Aka's BASIC:
00:06:486 (1) - try a different direction for this slider so that it will have better flow - http://osu.ppy.sh/ss/1203218 - your version leads downwards, so a slider leading upwards would be better dun see anything wrong with this one o.ò and actually i don't like how it would flow after 00:05:188 (2) if so. so noppppp
00:44:107 (2) - you should end this slider on the red tick (1/2 later), because you started the slider on the same melody, you should end it on the same melody as well we have discussed that kick-sliders are kinda hard for an easy diff.. no?
01:15:242 (3) - you should end this 1/2 earlier on the white tick, since the big beat is there and then you can try adding a hit circle 01:15:891 - which would fit to the vocals eeeeeh, b-but here 01:11:351 (1,2,1,2,3,4) - is the same rhythm, wouldn't it be strange to do such thing?

Gero wrote:

Aka's BASIC

  1. 00:41:513 (3,1) - bad flow, this is a bad transition from one slider to another.
    I recommend you do the following: 00:41:513 (3) - CTRL + H, CTRL + J , CTRL + G and move this slider to: X:223 Y:163 for to be more fluid when playing the map.
    done bun rotated the (3) a bit left and some changes cuz with your x,y the pattern would not even fit in grid level lol..
  2. 01:39:242 (3) - clap on the head. doesn't suit here imo k
/~\ http://puu.sh/60eLS.osu
KSHR
modded in IRC

good luck~

SPOILER
01:39 KSHR: just my opinion
01:39 KSHR: 00:24:973 (2,3) -
01:39 KSHR: http://puu.sh/60jIm.jpg
01:40 KSHR: and then how about stacking the beginnning (3) with (2) ?
01:40 Kyubey: exhaust?
01:40 KSHR: it's more fitting with the song imo
01:40 KSHR: yea
01:41 KSHR: i mean https://osu.ppy.sh/ss/1205239
01:41 Kyubey: hmhm
01:41 Kyubey: slider with head on red tick
01:41 Kyubey: don't so like it
01:41 Kyubey: but can try
01:43 Kyubey: hm, looks good
01:45 Kyubey: INFINITE was most troublesome diff
01:45 KSHR: 00:28:378 (1,2,3,1,2,3,1,2,3,1) - http://puu.sh/60jWQ.jpg for the same reason as above
01:47 Kyubey: done
01:48 KSHR: 01:14:270 - missing someting here. maybe it's better for the better pattern to add a note
01:48 KSHR: btw you can stack the beginning of 01:14:432 (1) - with an extra note
01:49 Kyubey: hm
01:49 Kyubey: i followed voice on this part
01:50 Kyubey: and there is few same moments
01:50 Kyubey: you sure about thats worth to change rhythm here?
01:50 KSHR: yea, pretty sure
01:51 Kyubey: 01:16:865 - i should add note there too?
01:51 KSHR: this part is not that quiet, so it's kinda strange to stop the pattern there
01:52 KSHR: no need to add one at 01:16:865 -
01:53 KSHR: because there is a difference between 01:14:270 and 01:16:865
01:54 Kyubey: okee
01:54 KSHR: 01:43:621 (1,2,3,1,2,3,1,2,3,1) - same as 00:28:378 -
01:55 Kyubey: done
01:56 KSHR: 01:46:054 (7,1) - this's optional, but I prefer to make this spacing larger
01:57 Kyubey: ctrl+> on slider done
01:57 KSHR: that's all~
01:58 Kyubey: thank you! btw, can you take a look on INFINITE diff too?
01:58 Kyubey: oh you already
01:59 KSHR: who mapped this?
01:59 Kyubey: me
02:00 KSHR: surely nice map!
02:00 Kyubey: DD:
02:00 KSHR: not terrible~
02:01 Kyubey: どもうありがとー
02:01 Kyubey: why everyone talking to me i am making good maps for beginner
02:01 KSHR: I can't find any suggestion for this diff in IRC mod ww
02:01 Kyubey: wow
02:01 Kyubey: thats cool
02:02 KSHR: well, there's no need to give me kds
02:02 Kyubey: you're 4th who can't mod this diff
02:02 Kyubey: no, i want to give that!
02:02 KSHR: e, I can mod but "in IRC"
02:02 Kyubey: yes, i mean that
02:02 KSHR: will take time to do
02:03 KSHR: ahh, okay
02:03 Kyubey: i want to give kudosu for irc mod
02:03 KSHR: a
02:03 Kyubey: because it's +1 for star rating
02:03 *Kyubey runs*
02:03 KSHR: 00:04:865 (4) - kinda bad flow
02:04 Kyubey: fixed
02:05 KSHR: 00:08:919 (7) - pfefer to unstack. or stacking (6) with (7) would be better considering the melody
02:07 Kyubey: 00:08:919 (7,4) - i stacked them
02:07 KSHR: ah, better than my suggestion :3
02:08 Kyubey: ❥
02:09 KSHR: 01:37:702 - I feel it's unnecessary to add this note here
02:10 KSHR: 01:38:513 - add one instead
02:11 Kyubey: 01:37:702 (3) - listen here on 25% slow
02:11 Kyubey: there is note
02:11 KSHR: I cant hear Orz
02:12 Kyubey: i won't delete note there
02:12 KSHR: okay
02:13 Kyubey: 01:38:432 (7) - but added 1/4 slider here
02:13 Kyubey: instead of note
02:13 KSHR: ~ ;3
02:13 Kyubey: :з
02:14 KSHR: 01:40:216 (2,3) - maybe confusing spacing. it'd be better to make a bit closer if possible
02:14 KSHR: that's all~
02:15 Kyubey: done~
02:15 Kyubey: thank you! post that in thread
02:15 KSHR: hm, okay


EDIT: quick mod

[Aka's BASIC]
  1. 00:20:756 (3) - add a whistle to the end instead of removing a clap from there. it's more fitting with the song.
  2. 00:22:702 (2) - I wonder why you added a whistle not a clap.
  3. 00:44:756 - add an extra note here to complete the vocal (??) line. or extend 00:44:107 (2) - to the next red tick to make consistent with 00:42:810 (1) - and 00:45:405 (1) - .
  4. 00:51:891 (2) - considering the pattern and the flow it'd probably better to make this slider to straight one like this imo. https://osu.ppy.sh/ss/1205412
  5. 01:11:351 (1) - this's optional, but how about making a curve with this slider for consistency with 01:12:648 (2,1) - ?
  6. 01:16:540 (1,2,1,2) - I like this placement :3
  7. 01:35:999 (3) - add a whistle to the reversal point instead of a clap? it's more fitting.
[ryuu's NOVICE]
  1. 00:07:783 (3) - it's strange to break a clap pattern here. well I know why you did that though. try this clap pattern once ↓
    SPOILER
    * these make 1 set.
    00:06:486 (1) - remove from the end
    00:07:783 (3) - remove from the beginning
    00:08:432 (4) - ^
  2. 00:15:567 (3,4) - sounds confused for me. it'd probably better to remove a whistle from the reversal point.
  3. 00:25:946 (3) - considering the vocal(??) line, a whistle should be added to the beginning imo. because it's already added to the end and (4).
  4. 00:46:702 (3) - the way this curve slider is doesn't fit with the flow well imo. so I suggest rearranging it like this http://osu.ppy.sh/ss/1205477
    444,104,46702,2,0,L|460:20,2,79.9999999999999
  5. 01:15:243 (3,4) - try this pattern once. it's more fitting with the vocal and the melody.
[Reiji's ADVANCED]
Aka

KSHR wrote:

[Aka's BASIC]
  1. 00:44:756 - add an extra note here to complete the vocal (??) line. or extend 00:44:107 (2) - to the next red tick to make consistent with 00:42:810 (1) - and 00:45:405 (1) - . i'd like to finally leave it alone, keep as it is -v- slider-note would be hard for an easy, kick-slider would be hard too, if i extend it, it would not fit the rhythm imo.. so :o
;www;

ssssssssssssssnfkdsjanfds http://puu.sh/60rhN.osu
ryuu

KSHR wrote:

[ryuu's NOVICE]
  1. 00:07:783 (3) - it's strange to break a clap pattern here. well I know why you did that though. try this clap pattern once ↓
    SPOILER
    * these make 1 set.
    00:06:486 (1) - remove from the end
    00:07:783 (3) - remove from the beginning
    00:08:432 (4) - ^
  2. 00:15:567 (3,4) - sounds confused for me. it'd probably better to remove a whistle from the reversal point.
  3. 00:25:946 (3) - considering the vocal(??) line, a whistle should be added to the beginning imo. because it's already added to the end and (4).
  4. 00:46:702 (3) - the way this curve slider is doesn't fit with the flow well imo. so I suggest rearranging it like this http://osu.ppy.sh/ss/1205477
    444,104,46702,2,0,L|460:20,2,79.9999999999999
  5. 01:15:243 (3,4) - try this pattern once. it's more fitting with the vocal and the melody.
all fixed
thank u :3

321
grumd
ircmod
21:14 Kyubey: привет! ты занят эти дни?
21:14 grumd: у меня эти дни
21:14 Kyubey: фи
21:14 Kyubey: а когда кончатся?
21:14 grumd: лал
21:14 grumd: а что надобно?
21:15 Kyubey: да бат мод нужен
21:15 Kyubey: или чек
21:15 grumd: ну покажи
21:15 Kyubey: я хз как это, не разбираюсь
21:15 Kyubey: http://osu.ppy.sh/s/131361
21:15 grumd: это обычно называется "у меня мапка заебись, ранкани пжл"
21:15 grumd: при условии, что она действительно заебись
21:15 Kyubey: ну я не знаю, заебись она или нет
21:16 Kyubey: я просто не разбираюсь, как происходит процесс ранкинга. я собрал моды на карту, но я не знаю что делать дальше
21:17 Kyubey: нужен бат мод с речеком или как там
21:17 Kyubey: или хотя бы бат мод а на чек другого
21:17 Kyubey: мне сказали что это грубо, просить речек сразу же
21:18 grumd: речек попробуй перевести с англисйкого
21:18 grumd: re-check
21:18 grumd: перепроверка
21:18 grumd: её можно сделать только после проверки
21:19 Kyubey: а
21:19 grumd: вообще когда у тебя много модов и карта отличная, просто просишь батов моддить
21:19 grumd: а они там сами сделают что надо
21:19 grumd: могут дать баббл и потом ранк, могут не дать
21:19 grumd: просто идешь моды, но от батов теперь
21:19 Kyubey: аааа
21:19 Kyubey: вон оно как
21:20 grumd: карта мне совсем не нравится, кстати
21:20 Kyubey: ну я по идее щас стараюсь найти бата
21:20 Kyubey: но все занятые
21:20 Kyubey: :(
21:20 Kyubey: по качеству или именно по идее?
21:20 grumd: по качеству
21:20 Kyubey: блин
21:20 Kyubey: мне несколько модов уже не могли найти ошибок там
21:21 grumd: надо нормальных моддеров знать
21:21 Kyubey: дык мне вроде нормальных моддеров дали
21:21 Kyubey: Gero вроде нормальный
21:21 Kyubey: еще там кто-то
21:22 grumd: 00:10:054 (6) - например это может казаться правильным ритмом, но там по сути нет 1/8
21:22 grumd: там та же 1/4 перекрытая каким-то эмбиент звуком
21:22 grumd: я бы оставил ритм 1/4 но усилил сложность паттерна
21:22 grumd: например так
21:22 grumd: http://puu.sh/62ARJ.jpg
21:23 grumd: 00:13:783 (1) - потом вот это, почему так далеко от слайдера?
21:23 grumd: 00:13:702 - потом вот тут нет звука вообще в музыке, а там заканчивается слайдер. а итоге надо полностью переделать вот эту часть 00:13:540 (4,1,2,3) -
21:24 grumd: 00:18:973 (1,2,3,4,5) - это просто некрасиво, как-то запихнуто в одну точку всё, надо продолговатей сделать http://puu.sh/62AXt.jpg типа того
21:24 grumd: 00:30:810 (4) - как и раньше
21:25 grumd: 00:43:297 (2) - лучше ctrl+g
21:25 grumd: в таком резком переходе к слоудауну лучше сделать поближе следующий слайдер к концу предыдущего
21:26 grumd: 01:20:432 (1,2) - вообще страшные слайдеры
21:26 grumd: 01:20:432 (1) - этот вообще походу анснаппед
21:27 Kyubey: действительно. странно, почему
21:27 grumd: 01:23:675 (1,2,3,4) - эти близко расположенные кружки в этой части пусть и имеют какой-то смысл, но играются вообще тупо как-то
21:27 grumd: лучше их нормально спейсить, а остальные джампами делать
21:27 grumd: а то всё как-то сдавлено как шпроты в банке
21:28 grumd: 01:26:919 - после этой точки ты перестал следовать нормальному ритму киаи, как было в первом киаи
21:28 grumd: 01:27:243 (3,4,5) - вместо триплов должен быть такой ритм: 00:12:000 (2,3,4) -
21:29 grumd: 01:37:297 - после этого ещё ладно
21:29 grumd: ну я уже не говорю, что попросту мне не нравится, как ты пихаешь слайдеры и кружки, они как-то неестественно стоят и зачастую рушат плавность карты
21:30 grumd: 00:18:162 (1,2,3,4,1) - вот я просто не понимаю такого
21:30 Kyubey: интересно, что бы ты в таком случае про INFINITE диффу сказал
21:31 grumd: 00:38:270 (1,2,1,2,3,1) - и ьаклшл
21:31 grumd: INFINITE - total mes
21:31 grumd: mess
21:32 grumd: много овермапа, сложных паттернов, непонятных ритмов
21:32 grumd: но в целом неплохо
21:32 Kyubey: не знал, что там все так серьезно, другие баты не говорили про такое
21:33 grumd: ну как сказать
21:33 grumd: просто есть лишние стримы и лишние спидапы
21:33 grumd: 01:32:108 (1) - типа такого, вообще спидап ни о чём
21:34 grumd: 01:32:919 (1) - а тут слоудаун ни о чём
21:34 grumd: вообще без причин
21:34 grumd: 01:35:351 (1) - а вот такие слайдеры мне странными кажутся
21:34 Kyubey: а мне кажется, они подходят
21:34 Kyubey: :(
21:35 grumd: слайдеры?
21:35 grumd: ну да
21:35 grumd: но почему-то странными кажутся
21:35 Kyubey: наверно, выровнять надо
21:36 grumd: 00:25:946 (1,2,1,2,1,2,3,4,1) -другой пример, вот тут ты УЖАСНО СИЛЬНО ускорил всё, вообще адская сложность, мега-спид-ап, топ-1 только для кукиези... а во втором киаи, на аналогичном моменте: 01:41:838 (1,2,1) -
21:36 grumd: изич какой даже я пройду одной левой
21:36 grumd: без клавы, на одной мышке окда
21:36 grumd: то есть много бессмыслицы в карте
21:37 grumd: 01:41:189 (1,2,3,4,5,6,1,2,1) - точнее вот так надо выделить во втором киаи этот момент
21:37 Kyubey: хм, попробую тогда сделать их более похожими
21:37 grumd: 01:46:378 - вот тут ещё глупый кружок, там нет звука в карте, наоборот всё замолкает, его лучше убрать
21:38 grumd: 00:49:297 (1,2,3,4) - вот это тотальный овермап, там и близко такого нет
21:38 Kyubey: 00:24:810 (2,3,4,5,6) - а овермапы типа такого нормальны?
21:39 Kyubey: черт, мой любимый момент в мапе, я его под 8битный фон делал
21:39 Kyubey: :(
21:39 grumd: 00:24 ещё ладно, но 00:49 вообще не очень
21:39 grumd: ну я хз
21:39 grumd: я сказал своё мнение
21:39 grumd: я люблю следовать музыке
21:39 grumd: ты как хочешь
21:39 grumd: я анранкать не буду
21:40 grumd: так что если какой бат будет окей с этим, то пожалуйста
21:40 Kyubey: ааа, ну тогда я наверно оставлю эти слайдеры, а остальное все попытаюсь подкорректировать
21:40 grumd: ну давай
21:40 grumd: я в тредик положу лог
21:40 Kyubey: скинешь в тред, как ирк мод?
narakucrimson
Hi!

[General]
  1. Can the difficulty names not be in capitals?. I'd be much happier if you stylised them as Basic, Novice, and so. I don't know if the native difficulties of the game are in capitals :(
  2. Kiai times are inconsistent in Reiji's difficulty; you could either use the same kiais for your diffs or have reiji change hers, for the sake of consistency. Not a must, though.
  3. Since Reiji's username is actually Reiji-RJ, that's how it should be in the tags. Also, you can separately add Reiji.
  4. The tag reflec isn't meant to be reflect? Just a wild guess here.
[Aka's BASIC]
  1. 00:32:432 (1,2) - I really do not recommend this on the easiest difficulty. I suggest extending (1) to 00:32:918 - and placing a circle at 00:33:242 -
  2. 00:44:107 (2) - Extending this to be 3/2 in length (as 00:42:810 (1,1) - ) seems to fit the music better. You should try it!
  3. 00:54:486 (3,4,1) - Hitting things on red ticks can be very misleading for new players. I at least recommend adding a repeat on (3) and removing (4). You'll have to replace the next sliders, but that shouldn't be a problem since they come right before a spinner.
[ryuu's NOVICE]
  1. 01:38:594 (3) - Pleeeease could you try to make this symmetrical to it's center? Something like this.
[INFINITE]
  1. Unsnapped sliderend brah :P
  2. 00:04:378 (2) - Not perfectly stacked - is it on purpose? Can you fix this?
  3. 00:05:675 (2,3,4,5) - This would flow soooo much better if you could Ctrl + H this and then rework the pattern a bit... Right now it feels way too forced to play.
  4. 00:09:405 (3,4) - Please move these up and left so that they aren't stacked nor overlapping/overlapped by other sliders. Everything looks way too clustered as it is now.
  5. 00:36:324 (1,1,1,1) - hahaha nice!
  6. 01:17:027 (2,3) - For skins with "backgrounded" hitbursts this becomes awkward to read... I'd much rather ask you to not place the stack on top of 01:15:892 (1,2,3,4) -
That's all for now!
Good luck!
ryuu

narakucrimson wrote:

[ryuu's NOVICE]
  1. 01:38:594 (3) - Pleeeease could you try to make this symmetrical to it's center? Something like this. i'm tried :< if u don't like, post code :о
654
Aka
seems like fixed all~

http://puu.sh/63ANn.osu
Topic Starter
Kyubey

narakucrimson wrote:

Hi!

[General]
  1. Can the difficulty names not be in capitals?. I'd be much happier if you stylised them as Basic, Novice, and so. I don't know if the native difficulties of the game are in capitals :( I think diff names should be in capitals, because thats native diff scaling
  2. Kiai times are inconsistent in Reiji's difficulty; you could either use the same kiais for your diffs or have reiji change hers, for the sake of consistency. Not a must, though. i'll ask her
  3. Since Reiji's username is actually Reiji-RJ, that's how it should be in the tags. Also, you can separately add Reiji. will be fixed when all will post their fixed diffs
  4. The tag reflec isn't meant to be reflect? Just a wild guess here. it's Reflec Beat
[INFINITE]
  1. Unsnapped sliderend brah :P fxd that was snapped 1/16 repeat slider D:
  2. 00:04:378 (2) - Not perfectly stacked - is it on purpose? Can you fix this? fxd
  3. 00:05:675 (2,3,4,5) - This would flow soooo much better if you could Ctrl + H this and then rework the pattern a bit... Right now it feels way too forced to play. changed something
  4. 00:09:405 (3,4) - Please move these up and left so that they aren't stacked nor overlapping/overlapped by other sliders. Everything looks way too clustered as it is now. done
  5. 00:36:324 (1,1,1,1) - hahaha nice! thank you! :)
  6. 01:17:027 (2,3) - For skins with "backgrounded" hitbursts this becomes awkward to read... I'd much rather ask you to not place the stack on top of 01:15:892 (1,2,3,4) - moved
That's all for now!
Good luck!
Thank you! :)
Everything is updated, Aka's and ryuu's diffs updated, tags updated, waiting for Reiji.
narakucrimson
@ryuu: here's the code, you didn't quite get it right :P

488,120,98594,2,0,B|472:168|472:168|480:196|488:224|488:224|472:272,1,160,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Kyubey
Updated ryuu's slider by her request.
Topic Starter
Kyubey
Reiji's kiais updated. So, everything is updated.
Zero__wind
Hi, mod as previously requested
I'm sorry I was busy these days but I found that this map is about to be bubbled so I would just try to point out some minor issues here, hope it would help

Unrankable issues
Highly recommend to fix
Common sugestions

General
clear.
Natteke's combo colors? Impressive.

INFINITE
00:01:297 - I think you could try using a normal sample with soft finish here, just like what you did at 00:01:783 (2) - , they share quite the same sound as I suppose
00:02:594 - same as above, also for 00:03:081 (2) - , I think they should be consistent and they sound quite nice with a normal sound together. And you could do the same to all the similar points in the later parts, like 00:03:892 - and 00:04:378 (2) - and so on, if you decided to do so
00:06:162 (4) - you may consider replaceing this with a 1/8 reverse slider to fit the intense drum sound in the music, but that would break your symmetrical pattern, so this is quite an optional one
00:10:540 - I don't really like that you reduced the volume here, because I think there are still quite audioable sound effects in the music and 00:10:702 (3) - may sound really good if you add a whistle to it, maybe use 30% volume for 00:10:540 (2,3,4,1) - instead of 15%
00:13:540 (4) - maybe adjust its end to soft sample? as there's no such drum sound or something at 00:13:702 - , but rather at 00:13:621 - , so that normal sound is kinda out of place imo
00:20:756 (5) - according to the music, I think you missed a whistle and a finish on head
00:21:405 (1) - maybe whistle for its body?
00:22:378 (2) - according to your former hitsound patterns ,you may need a whistle here? or at 00:22:459 - , I'm not really sure
00:23:675 (2,3,4) - the rhythm here is a bit weird to me, I think you should still keep the double tap pattern, maybe try exchanging the order of 00:23:757 (3,4) - , slider start first, and the circle follows, I think that would be a beetter fitting rhythm, if so, you may put the circle which is at 00:23:919 - to around 00:24:000 (1) - 's head and it'll be playable
00:27:729 (5) - this also feels awkward to me, I think maybe you're try to following the "dance" sound, I still prefer better to follow the background music which is at 00:27:810 - . and also, 00:27:729 (5,6) - the spacing between them is somehow unintuitive, it's really quite far as a 1/4 pattern. comparing to 00:28:540 (1,2) - , the distance is quite the same, while this is a 1/2 pattern. as long as there's no heavy beat landing on 00:27:729 (5,6) - so I don't really understand the jump here. you could move 00:28:054 (6) - to about (228,124) to form blanket with 00:28:540 (1) - to solve this
00:32:108 (1) - adjusting its end to soft sample sounds better to me as there's nothing to follow at 00:32:270 -
00:42:162 (1) - may consider replacing this with a circle at 00:42:162 - and a 1/2 slider which starts from 00:42:243 - , in this way you could more precisely catch the rhythm of vocal
00:42:810 (1) - why is this slider with x0.75 sv? I think it should have a x1.0 speed just like 00:45:405 (1) - , I think they're really quite the same
01:15:000 (6) - I prefer to move this circle to 01:15:162 - , making 01:15:081 (6,7,1) - a tripple, instead of 01:14:919 (5,6,7) - .
01:37:783 (4) - same as 00:27:729 (5) -
overall a very nice diff, I enjoyed this a lot

EXHAUST
first to mention that hitsound suggestions are quite same as the above, so you could check them by yourself. just fix what you've fixed in INFINITE diff to make them consistent with each other
00:58:378 (6) - I think you'd better add a NC here, because players may mis-read 00:58:216 (5,6) - 's rhythm as the same as 00:56:919 (5,6) - , they look really alike to me, so they may hit 00:58:378 (6) - early. also it's to be consistent with that in INFINITE diff
01:27:486 (5,2) - intended to NOT stack them precisely? if not, betterfix it
01:45:081 (1,2,3) - I don't really know why you use so small distance between them. this should be the part that you really need to emphasise but you didn't set jumps to do so, not cool enough

Reiji's ADVANCED
all fine to me. I always enjoy RJ's map

ryuu's NOVICE
01:21:729 (1,2) - maybe add whistles on their heads? I think they share quite the same sound as 01:24:324 -

Aka's BASIC
decent diff, everything fine

Clear! Wish you good luck here!
it's really cool as a 1st ranked map
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