Currently, the nomination mindset amid BNG is to "nominate less, fucked up less." While this is not a mindset to blame, I have found out such a mindset emerged from a ruleset that encourages BN to mod in a way strictly following an expected trait (https://bn.mappersguild.com/bnapps,) without considering the actual impact they may have on the mapset per se. Besides, lacking of the effective incentive to active BNs is also an important factor of it.
Since it is well-known that it is barely possible to require any dev-level changes, I would like to propose two suggestions that I believe can be done solely up to the agreement of NAT:
1) Rewrite part of the SEV handbook to assign different importance to "obvious" issues and "severe" ones, and
2) Give more incentive to active BNs.
To elaborate:
1) Rewrite part of the SEV handbook
In the current system used for BN evaluation (SEVerity, or SEV,) it evaluates every reset of nomination by using two metrics: obviousness and severity (obv/sev.) However, it takes obviousness and severity equally important in a reset nomination ("..., you’re in a safe zone if the obviousness + severity of your resets adds up to less than a quarter of your nominations...,") which I find unfair. It is not intuitive to punish one BN who have a reset nomination with missing gder in tags (2/0) and another who have a reset nomination over completely among timing (1/1,) giving that they both happened only for once.
Here, I would like to point out that the importance of BN modding should be always focusing more on the mapset per se, a.k.a. the skill of "being able to find the right metadata" should not be valued equally as "being able to correct bad hitsounds," and "being able to point out severe mapping problems." This will just let BNs to distribute their attention wrongly equally to "solely obvious but not severe" and "severe let it be obvious or not" problems. This not only will cause a more frequent overlooking on actual playability problems due to less than necessary amount of attention paid, but also create a high tension atmosphere among the whole BNG, resulting in a "nominate less, fucked up less" mindset. Considering most of us take BN work as a hobby, such atmosphere is definitely not good for the vitality of the whole BNG in long term, both for current members and future potential applicants.
Thus, I propose to rewrite part of the SEV handbook to make sure it put "severity" over "obviousness." To be more specific:
This could conveniently take into two independent scenarios that I believe are deterministic for a BN's activity, which is i) They really don't know how to mod (high severity,) and ii) they are really careless (when they miss like many times of too large bg or wrong mp3 bitrate.) This could also separate the obviousness and severity of a reset nomination, and make sure BNs could pay their attention more on the mapset playability instead of a random miss that have no negative influence on the map itself. By doing such, it can also somehow reduce the pressure among the whole BNG, thus creating a more vival and proactive modding experience.
2) Give more incentive to active BNs
The only visible incentive to active bns now is the "elite nominator" title. However, I believe we could definitely do something more constructive to encourage bns to be more active. Although I believe the solution of 1) can ease a portion of concern among bns about "nominating more," I think we can still be benefited from stuff like the listed below:
- Only choosing nats from active bns (for example, those who nominate more than 90 minutes of drain time per month)
- For the said monthly active bns (probably with relatively less SEV as well:)
Since it is well-known that it is barely possible to require any dev-level changes, I would like to propose two suggestions that I believe can be done solely up to the agreement of NAT:
1) Rewrite part of the SEV handbook to assign different importance to "obvious" issues and "severe" ones, and
2) Give more incentive to active BNs.
To elaborate:
In the current system used for BN evaluation (SEVerity, or SEV,) it evaluates every reset of nomination by using two metrics: obviousness and severity (obv/sev.) However, it takes obviousness and severity equally important in a reset nomination ("..., you’re in a safe zone if the obviousness + severity of your resets adds up to less than a quarter of your nominations...,") which I find unfair. It is not intuitive to punish one BN who have a reset nomination with missing gder in tags (2/0) and another who have a reset nomination over completely among timing (1/1,) giving that they both happened only for once.
Here, I would like to point out that the importance of BN modding should be always focusing more on the mapset per se, a.k.a. the skill of "being able to find the right metadata" should not be valued equally as "being able to correct bad hitsounds," and "being able to point out severe mapping problems." This will just let BNs to distribute their attention wrongly equally to "solely obvious but not severe" and "severe let it be obvious or not" problems. This not only will cause a more frequent overlooking on actual playability problems due to less than necessary amount of attention paid, but also create a high tension atmosphere among the whole BNG, resulting in a "nominate less, fucked up less" mindset. Considering most of us take BN work as a hobby, such atmosphere is definitely not good for the vitality of the whole BNG in long term, both for current members and future potential applicants.
Thus, I propose to rewrite part of the SEV handbook to make sure it put "severity" over "obviousness." To be more specific:
change the wording of rule of thumb from "...you’re in a safe zone if the obviousness + severity of your resets adds up to less than a quarter of your nominations..."
to "...you’re in a safe zone if severity of your resets or the count of obvious issues from a same category adds up to less than a quarter of your nominations..."
to "...you’re in a safe zone if severity of your resets or the count of obvious issues from a same category adds up to less than a quarter of your nominations..."
This could conveniently take into two independent scenarios that I believe are deterministic for a BN's activity, which is i) They really don't know how to mod (high severity,) and ii) they are really careless (when they miss like many times of too large bg or wrong mp3 bitrate.) This could also separate the obviousness and severity of a reset nomination, and make sure BNs could pay their attention more on the mapset playability instead of a random miss that have no negative influence on the map itself. By doing such, it can also somehow reduce the pressure among the whole BNG, thus creating a more vival and proactive modding experience.
The only visible incentive to active bns now is the "elite nominator" title. However, I believe we could definitely do something more constructive to encourage bns to be more active. Although I believe the solution of 1) can ease a portion of concern among bns about "nominating more," I think we can still be benefited from stuff like the listed below:
- Only choosing nats from active bns (for example, those who nominate more than 90 minutes of drain time per month)
- For the said monthly active bns (probably with relatively less SEV as well:)
- Permit them to nominate a certain amount of their own maps monthly (1 or 2.) This is originally an approach from Nao Tomori to revitalize the QAH system, but I think it would be more effective to implement it as a strong incentive to active BNs, since the QAH system isn't really necessary in current ranking state.
- Give them rewards outside from the osu! platform more frequently. For example, Amazon gift cards, Steam games, Discord Nitro (even Twitter Blue if anyone wants to...) By providing more variants of rewards outside from the osu! platform itself, it could definitely serve as a powerful catalyst to those who think the BN work has less return on investment (ROI.) (By the way, if this even get passed I am glad to fund it by myself, since I don't think I can get a single penny from peppy himself)