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"New" PP & SR rework

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Public-Sama
How do people generally feel about the new changes to these two systems? And if negative, how would you change them personally (nerf or buff certain playstyles etc.)?
Duck o-o

Public-Sama wrote:

How do people generally feel about the new changes to these two systems? And if negative, how would you change them personally (nerf or buff certain playstyles etc.)?
not negative but i would actually just buff long maps so that pp farmers have to sit through 10 mins of farm map with their tiktok attention spans to get pp
Stomiks

Dementedduck wrote:

Public-Sama wrote:

How do people generally feel about the new changes to these two systems? And if negative, how would you change them personally (nerf or buff certain playstyles etc.)?
not negative but i would actually just buff long maps so that pp farmers have to sit through 10 mins of farm map with their tiktok attention spans to get pp
Good thing it’s already like that with mania.
TGGD
I think that the SR system is more accurate (kinda) and the PP system seems a bit more fair
Rigbyuis
remember only my opinion

good:
pp system has finally equaled with the other pp systems
1000 pp exists (linked to previous one)
low bpm but hard maps have finally a fair star rating
nerfed High OD-Low SR converts (byakkoya, dragons, etc.) which also was bad with certain maps
NERFED PERIOD, COMMA, MANDARINA, ETC.!!!
TL technique buffed (See n1doking's pp record) which also can be bad in some cases

bad:
finisher patterns still getting 0 bonus pp (personal belief)
converts HIGHLY nerfed with seemingly no reason in most of the cases
6* classical maps are now mid-5 stars, something clearly unfair if you watch the maps (ex. anthem, jehovah's yahveh, pavor nocturnus, etc.)

Overall: Pretty good, but some things need to be fixed, such as TL beating in converts being buffed, the classical 6* maps being nerfed to death and converts being also exageratedly nerfed.
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