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YUI - Rolling star

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Topic Starter
Avishay
Okaaaaaaaaaaaaaay, HELLO EVERYONE.

It is time to push this again, I went thorugh Hard, remapped many parts of it and renamed it to Light Insane.

As for the Extra, I am planning to do the same, I will finish it tomorrow or somehow today.
Topic Starter
Avishay
Okay, remapping done, I find it very enjoyable now, hope anyone else will be so too.

Also, WW's diff stays, it is great in my opinion, uniqueness, creativity, great gameplay, it has a clear structure and it's fun.
Shushan
hi there again.
[light insane]
00:12:686 (3) - you can ctrl g this, it flows good, looks better with 1,2 and it is distancing 4 which i think should be more emphasized because the vocal intensifies.
00:21:630 (6) - i think facing the middle anchor to the other direction will be more neat and it will make the flow better imo.
00:23:121 (3) - stack
00:26:288 - i really don't think you should skip this vocal, it really stops the flow and the momentum, imo you should place another circle stacked to 1 here.
00:30:947 (5) - nc?
00:51:630 - is it really mandatory to put a spinner here? the chorus' vocals are gradually increasing to the peak of the chorus, a spinner here is a bad idea imo.
01:26:102 (1,2) - fix blanket
*you decided to emphasize 01:44:363 (3) - instead of 01:44:549 (4) - ? why? no explanation is needed here i believe.
02:07:841 (1,3) - overlapping, just mentioning it so you'll might wanna fix.
[rolling star]
00:11:382 (7) - you can 1/4 slider it, will sound pretty nice imo
00:38:028 (6) - again you decided to emphasize it instead of 00:38:214 (7,8,1) .
you should emphasize in the kiai all these 00:44:922 (4) - 00:46:413 (4) - 00:47:903 (4) - and stuff, it's the peak of the chorus. same thing in the second kiai.
02:19:767 (1,2,3,4,5,6,7,8) - too close imo. boring and flow stops.
gl!
Topic Starter
Avishay

ohad1881 wrote:

hi there again.
[light insane]
00:12:686 (3) - you can ctrl g this, it flows good, looks better with 1,2 and it is distancing 4 which i think should be more emphasized because the vocal intensifies. It was my first intention, but I thought it wouldn't be suitable for an Hard but I forgot that I changed it to a Light Insane lol, changed.
00:21:630 (6) - i think facing the middle anchor to the other direction will be more neat and it will make the flow better imo. Alright.
00:23:121 (3) - stack With the sliderend of 00:23:866 (3) - ? I realise it'll might look less messy but in reality it ruins the overall pattern and makes it messier.
00:26:288 - i really don't think you should skip this vocal, it really stops the flow and the momentum, imo you should place another circle stacked to 1 here.
00:30:947 (5) - nc?
00:51:630 - is it really mandatory to put a spinner here? the chorus' vocals are gradually increasing to the peak of the chorus, a spinner here is a bad idea imo. ummm yeee I removed it and mapped something instead
01:26:102 (1,2) - fix blanket
*you decided to emphasize 01:44:363 (3) - instead of 01:44:549 (4) - ? why? no explanation is needed here i believe. strong drum, the vocals get the nice slider, emphasization comes in various ways
02:07:841 (1,3) - overlapping, just mentioning it so you'll might wanna fix.
[rolling star]
00:11:382 (7) - you can 1/4 slider it, will sound pretty nice imo yeah it's nice,`increased SV for that slider.
00:38:028 (6) - again you decided to emphasize it instead of 00:38:214 (7,8,1) . because drum is quite strong here..
you should emphasize in the kiai all these 00:44:922 (4) - 00:46:413 (4) - 00:47:903 (4) - and stuff, it's the peak of the chorus. same thing in the second kiai. they're fine for the reason I mentioned before
02:19:767 (1,2,3,4,5,6,7,8) - too close imo. boring and flow stops. made something slightly different
gl!
thanks!

I gave ohad kudosu even though he mod my map in the past because it's remapped and it's techincally 'another map'.
Lasse
seems like I'm a bit earlier than I expected since need little break from preparing for the last two exams
mod thing as requested ingame
So apparently the Hard Light Insane and Extra got remapped after the DQ, so I'll focus on those
I checked the DQ post and it seems like Normal and Easy were decent already besides a few "unpolished looking sliders" and some "ds inconsistency"



rolling star

  1. 00:07:469 (2) - such a strong cymbal crash here, but I can see that the star here is focusing on the guitar so it can work either way. If you don't insist on having a perfect star here you could move 2 to around 198/384, so the pattern is still pretty much like a star but emphasizes the crash too
    both work in their own ways so whatever, lol
    even if you don't apply this: put a "real" finish on this note, best would be a soft one like 00:01:133 (1) - as your normal is replaced by a kick sound
  2. 00:11:195 (6) - jump feels a bit huge compared to the music and patterns before, I'd tone this a bit down (and maybe even add a little more spacing to the earlier part so it is a bit more balanced)
  3. 00:12:127 (3) - how about moving this to 114/20? would look realy nice with the sliderbodies having (nearly) the same distance on that one spot
  4. 00:13:431 (3,1,2,3) - In compensation for nerfing that last mentioned jump, sacling this whole pattern by maybe 20%~ would work since this is such a strong guitar+drum part
  5. 00:14:177 (1,1) - this looked so weird to me during gameplaym either overlapping it more or not at all would look cleaner
  6. 00:29:083 (7) - how about making this into two (low spaced or stacked) notes, to have the kinda strong guitar sound on the sliderend clickable? just like you did on 00:31:320 (1,2) - which feels much more fitting
  7. 00:37:841 (5,6,7) - very wide angle+huge spacing difference doesnt play well, how about making it more like http://i.imgur.com/zVF7XtQ.jpg ?
    and then make 00:38:587 (2) - the same or similar ds as 00:38:028 (6,7) -
  8. 00:39:518 (7,1,2) - bit too strong to stack imo
  9. 00:41:382 (1,2,1,2,1,2,3,4,5,6,7,8,1) - really like this part, nice
  10. 00:46:413 (4) - set the sampleset for the sliderbody to soft, the normal-slidertick here is really disturbing
    00:47:903 (4) - ^
    00:44:922 (4) - ^
    01:13:245 (8) - ^ even though this one has drums on the tick it still feels weird
    01:26:102 (1) - ^
    pretty much for all the long vocal sliders,
  11. 01:01:879 (6) - why's this not a slider like 01:01:506 (5) - ? would go well with the guitar
  12. 01:09:332 (7,1) - this really messed me up on my first playthrough, lol. maybe stack them as your stack leniency makes them look different from 1/2 stacks anyways. or maybe make 7 a 1/2 slider for the guitar.
  13. 01:11:195 (1) - strong crash here and all, so it really could use some more spacing
  14. 01:19:394 (5) - Can't really understand the purpose of this. splitting it into 2x 1/4 kicksliders would fit nicer with the music as it pretty much changes in the middle of the slider atm
  15. 01:27:034 (4,5,6) - I don't see a reason to make this spacing disparity that huge, also having 01:27:034 (4,5) - way more spaced than the strong crash on 01:27:593 (1) - ?
  16. 01:28:152 (4) - a finish would ift here, but it's also shortly after the last one and two succesive finishes feel so "2010" to me, so feel free to not add one
    here, lol
    but 01:29:083 (3) - really could use one either way
  17. 01:31:879 (1) - isn't this 1/6? Sounds like 3 drum hits until 01:32:003 - which is a 1/6 tick, also mentioned to be 1/6 in Apshyxia's DQ post
  18. 01:32:624 (1,2,3,4,5,1,2) - pattern itself is really nice, but why is the spacing going down on 01:33:369 (5,1,2) - when the music is basically building up until 01:34:674 (1) - ? strting with the lowest spacing would fit way better with that
  19. 02:07:096 (1,2,3,4,5,6,7,8) - movement on this stream felt really unintuitive to me when I played it. the spacing is fine, but the wy it turns on 02:07:375 (4,5,6) - feel pretty unnatural to follow
  20. 02:10:450 (1) - never used a 3/4 slider for this pattern before and it doesnt seem that fitting, 1/2 sldier+jump for 2 would be a nice idea

light insane

  1. huh, why is this starting 7 seconds later?
  2. 00:38:028 (5) - is this doesnt seem particularly strong you could balance the jump a bit
  3. 00:43:431 (1) - with ~2x the sapcing from the jump before this look a bit too much like 1/1 for my taste
  4. 00:43:990 (1) - considering those are mapped as stream for the 2 higher diffs, but there is nothing here at all, make it a 2x repeat 1/4 slider or even a
    stack
  5. 00:49:953 (3,4,5,6,1) - should be fine with loewr spacing imo, maybe .6x or something
  6. 00:55:543 (5,6,7,8,9) - same here, it's only a little bit less spaced than the extra at this point
  7. 01:51:816 (1,2) - stack like the two before? no reason to change it here
  8. 02:14:177 (2) - this would fit better with the rhythm: http://i.imgur.com/ZgksQ4X.jpg just like done on 02:17:158 (3,4,5) -
  9. 02:22:189 (4) - 2 circles would fit nicer with how intense this is

gl getting this rolling again
Topic Starter
Avishay

Lasse wrote:

seems like I'm a bit earlier than I expected since need little break from preparing for the last two exams
mod thing as requested ingame
So apparently the Hard Light Insane and Extra got remapped after the DQ, so I'll focus on those
I checked the DQ post and it seems like Normal and Easy were decent already besides a few "unpolished looking sliders" and some "ds inconsistency"



rolling star

  1. 00:07:469 (2) - such a strong cymbal crash here, but I can see that the star here is focusing on the guitar so it can work either way. If you don't insist on having a perfect star here you could move 2 to around 198/384, so the pattern is still pretty much like a star but emphasizes the crash too
    both work in their own ways so whatever, lol Alright, however I moved it to x172 y384 instead
    even if you don't apply this: put a "real" finish on this note, best would be a soft one like 00:01:133 (1) - as your normal is replaced by a kick sound Okay, hopefully it's not too spammy.
  2. 00:11:195 (6) - jump feels a bit huge compared to the music and patterns before, I'd tone this a bit down (and maybe even add a little more spacing to the earlier part so it is a bit more balanced) Didn't change the placement of that note, but I moved around the previous ones, should be abit better. However the 'drastic' change in the spacing is just before the section switches to the strong melody with the long sliders, so I guess it's cool anyway.
  3. 00:12:127 (3) - how about moving this to 114/20? would look realy nice with the sliderbodies having (nearly) the same distance on that one spot I can't quite understand your reasoning for that one, but oddly it feels like it is right, so I guess I'll have it, oh and because the placement changed I changed the previous pattern as well, so I made addition changes from what I said before.
  4. 00:13:431 (3,1,2,3) - In compensation for nerfing that last mentioned jump, sacling this whole pattern by maybe 20%~ would work since this is such a strong guitar+drum part I agree, increased spacings.
  5. 00:14:177 (1,1) - this looked so weird to me during gameplaym either overlapping it more or not at all would look cleaner Changed with accordance to the change in the previous pattern.
  6. 00:29:083 (7) - how about making this into two (low spaced or stacked) notes, to have the kinda strong guitar sound on the sliderend clickable? just like you did on 00:31:320 (1,2) - which feels much more fitting Yes it definitely feels better when you can press on the guitar.
  7. 00:37:841 (5,6,7) - very wide angle+huge spacing difference doesnt play well, how about making it more like http://i.imgur.com/zVF7XtQ.jpg ? That's a much better angle indeed.
    and then make 00:38:587 (2) - the same or similar ds as 00:38:028 (6,7) - I don't find it necessary, this is an other pattern and increasing the DS here is really odd if you look at the next notes.
  8. 00:39:518 (7,1,2) - bit too strong to stack imo Those are not so significant, however I changed the shape and placement of the slider and moved the stacked notes to somewhere else, while leaving them stacked.
  9. 00:41:382 (1,2,1,2,1,2,3,4,5,6,7,8,1) - really like this part, nice :roll:
  10. 00:46:413 (4) - set the sampleset for the sliderbody to soft, the normal-slidertick here is really disturbing
    00:47:903 (4) - ^
    00:44:922 (4) - ^
    01:13:245 (8) - ^ even though this one has drums on the tick it still feels weird
    01:26:102 (1) - ^
    pretty much for all the long vocal sliders, It depends on the person's skin, but I guess I will just mute those instead of switching the ticks set, since I still have them regardless.
  11. 01:01:879 (6) - why's this not a slider like 01:01:506 (5) - ? would go well with the guitar It doesn't really work well, I had it before and removed it because I simply didn't like it, tried both 1/2 and 3/4.
  12. 01:09:332 (7,1) - this really messed me up on my first playthrough, lol. maybe stack them as your stack leniency makes them look different from 1/2 stacks anyways. or maybe make 7 a 1/2 slider for the guitar. Made something interesting with a slider instead.
  13. 01:11:195 (1) - strong crash here and all, so it really could use some more spacing Changed it around a bit, hopefully not forceful
  14. 01:19:394 (5) - Can't really understand the purpose of this. splitting it into 2x 1/4 kicksliders would fit nicer with the music as it pretty much changes in the middle of the slider atm I'm not quite sure either, didn't change that with the remapping, changed.
  15. 01:27:034 (4,5,6) - I don't see a reason to make this spacing disparity that huge, also having 01:27:034 (4,5) - way more spaced than the strong crash on 01:27:593 (1) - ? Hm, okay, changed spacing.
  16. 01:28:152 (4) - a finish would ift here, but it's also shortly after the last one and two succesive finishes feel so "2010" to me, so feel free to not add one
    here, lol Doesn't feel necessary to me :P
    but 01:29:083 (3) - really could use one either way vv
  17. 01:31:879 (1) - isn't this 1/6? Sounds like 3 drum hits until 01:32:003 - which is a 1/6 tick, also mentioned to be 1/6 in Apshyxia's DQ post Egh, never felt like 1/6 for me and still never feels, but I guess I will change it just to avoid any problems.
  18. 01:32:624 (1,2,3,4,5,1,2) - pattern itself is really nice, but why is the spacing going down on 01:33:369 (5,1,2) - when the music is basically building up until 01:34:674 (1) - ? strting with the lowest spacing would fit way better with that Yeah... I saw this myself but I wasn't sure myself how to change it, I'll try to figure out something. zzzz I did something slightly different, hopefully it's betta
  19. 02:07:096 (1,2,3,4,5,6,7,8) - movement on this stream felt really unintuitive to me when I played it. the spacing is fine, but the wy it turns on 02:07:375 (4,5,6) - feel pretty unnatural to follow I can't quite agree, if more people mention it I might change it, if you have any good suggestion I'm open for them.
  20. 02:10:450 (1) - never used a 3/4 slider for this pattern before and it doesnt seem that fitting, 1/2 sldier+jump for 2 would be a nice idea Erm, okay.

light insane

  1. huh, why is this starting 7 seconds later? Because only the Extra difficulty mapped the full intro
  2. 00:38:028 (5) - is this doesnt seem particularly strong you could balance the jump a bit
  3. 00:43:431 (1) - with ~2x the sapcing from the jump before this look a bit too much like 1/1 for my taste
  4. 00:43:990 (1) - considering those are mapped as stream for the 2 higher diffs, but there is nothing here at all, make it a 2x repeat 1/4 slider or even a
    stack
  5. 00:49:953 (3,4,5,6,1) - should be fine with loewr spacing imo, maybe .6x or something
  6. 00:55:543 (5,6,7,8,9) - same here, it's only a little bit less spaced than the extra at this point Notes are bigger, I don't want them too much on each other unless they're stacked, it's fine, for both ^
  7. 01:51:816 (1,2) - stack like the two before? no reason to change it here But they're not the same, a bit hard to explain but those just feel different.
  8. 02:14:177 (2) - this would fit better with the rhythm: http://i.imgur.com/ZgksQ4X.jpg just like done on 02:17:158 (3,4,5) -
  9. 02:22:189 (4) - 2 circles would fit nicer with how intense this is
unnoted = changed, too lazy to write it up

gl getting this rolling again
That was quite useful, thanks!
Saut
payback

general
-is there a reason why every diff except rolling star ignores the first 7 sec? bc ye
-aesthetik in lower diffs is like eww, bc everything seems so edgy and random idk

easy
-u switch alot between 4bar and 8bar combos, sticking to one would b awesome (since 2 combo pattern r usually awful i would recommend setting a nc every 8th tact)
-00:13:059 (4,5,1) - stuff like this sure is irritating for scrubs bc there suddenly appears an other object in front of the one they should click next
-00:33:183 (2,3) - also the head leads to the reverse arrow of the next slider = they will click on it first, making clean dull pattern is usually the best idea for easy /normal diffs + blanking like 80% of the diff gives a dense feeling imo ye // more misleading stuff 01:24:611 (3,4,5) - (3->5->4) 01:26:661 (6,1) - (6->sliderend) 02:13:431 (5,1,2) - maybe
-00:42:127 - no skipperino, bc skipping this is so random - either add a circle or replace those 4 with 2 1/1 sliders
-01:11:195 - 01:23:121 - part is consistent so you prob should either stick to 01:11:195 (1,2,3) - 2/1 or 01:14:549 (1,2,3) - 1/1 gaps but not bothhhh
-01:30:574 (2,4) - prob too much for ez stuff, keep it simple
-01:47:903 (2) - 1/2slider r urghhh in that diff do smth like this eg


normal
-00:08:959 (4,5) - very very often the circle touch slightly like this, increasing the general ds to 1.1 would b a great idea (also the diff wont feel as dense as it feels now)
-00:19:021 (4,5,1,2) - scrubs will click on 1first, bc the head leads them to this position xxx make easy stuff for lowbobs // this also applies to 00:23:866 (3,4) - 00:44:922 (2,3) -
-00:55:916 (6,1) - u usually stacked 1/2 stuff before so stacking this might be confusing // also 02:00:388 (1,2) - 02:01:879 (3,4) -
-01:12:686 (2,3) - touchhh


hard
- you could try to increase the ds at strong beats like 00:11:568 (1,2) - bc its a hard diff and the bpm is so low
- 00:12:872 (1,2) - strong beats on sliderends = sad saut (although you could avoid them so easily like this // also applies to 00:43:245 (2) -
-round and around 00:32:438 - is quite boringg :< just saying that there are more possibilities than constantly running circles
- 00:50:326 (1,1) - recovery time after spinner might b too short
-compare 01:39:518 (1,2,3,4,5) - to 00:35:419 (1,2,3,4,5,6,7,8,9) - making them similar in terms of dencity = good


arles insane
-00:14:177 (7) - strong beat on slider end eeeeeeee -> http://puu.sh/mLIBA/0c47bd149d.jpg
-00:17:903 (4,5,6,7,8,1) - part is so calm, making weird movements here is frustrating while playing :<
-00:19:860 (4) - overmappeddD there is nothing 01:34:767 (2) -
-00:29:456 (3) - more emphasis on strong beat mate / happens very often, finding them is easy
-01:05:139 - undermappeddD jk but there is smth so place a circle


eolling star
-dont really understand the sv changes in that one, but as long as u do it is prob k
-00:13:990 (3) - gets as much emphasis as 00:13:059 (1,1) - even though it should get as much as 00:13:431 (3) -
- 00:18:276 (5,6,7,1,2) - eww weird 2 play + part is calm do easy shit here plss
-00:39:518 (7,1,2) - evil
00:53:121 (7) - strong beat slider end no
01:48:276 (5,6,1) - constant
also movement is very weird/hard to play on so many circlespam passages, but as long as you like them --

ye everything mentoined r just examples
gl with this one
Topic Starter
Avishay
fmlfmlfmlfmlfmlffmlfml

I closed the images I had open and accidently closed the reply window as well.. no draft was saved, so sauty my boy forgive me and bear my child, I changed most of the stuff.

I'll just say: "scrubs hm, my shitty mapset will make them git gud, the higher the diff the higher map quality is :lol: regardless this diff is kinda old and I am too lazy to remap it, it is playable, not the best in terms of asthetics I agree, but egh just let it slide, QATs said it was fine, and I am not really up to remapping it, same for normal"
-Nya-
Made one fix. I want more opinions before fixing the rest.

Update
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening full deejaydray WhiteAries -Nya- Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:6.5
SliderMultiplier:1
SliderTickRate:1

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356,60,141816,2,0,B|384:104|384:104|376:172,1,100,8|0,0:0|0:0,0:0:0:0:
336,220,142375,2,0,L|356:280,1,50
Topic Starter
Avishay
oki updated, fixed some stuff of my own on all diffs too
Silky
my english is bad forgive me pls

Easy
  1. 00:10:077 (1,2,3,4,5) - umm I don't think 5* 1/1 singletap pattern is good for lowest diff, and I think beginners will get bit confuse in 00:11:195 (4,5,6) - cuz distance changes(tbh idk but maybe so), maybe you could insert 1/1 slider in 00:10:823 - .
    this mapset have 1.6 normal so you can nerfing this easily.
  2. 00:39:891 (3) - you could blanket 00:41:382 (1) - lol
  3. 00:42:127 (3,4) - same as first, use 1/1 slider?
  4. 00:53:680 (2) - body clap? remove pls, and add clap on head
  5. 01:16:040 (3,4,1,2) - I feel unnaturally to this rhythm like this?
    atleast 01:17:531 (1) - start from downbeat pls
  6. 01:36:537 (1,2,3) - ?? I think that doesn't make sense, you could use same rhythm as 00:32:438 (1,2,3) -
  7. 01:42:500 (1) -01:45:481 (3,4) - ^,
  8. 01:47:903 (2) - stop use 1/2.... that really weird cuz you used 1/2 in only here. 01:46:972 (1) - 3/2 reverse?
  9. 02:05:978 - clap
umm did you remap this? tbh I think not enough remap...

Light Insane
  1. 00:13:245 (4,5,6,7) - plz... that rhythm is really weird, use slider first is better
  2. 00:35:046 (1,2) - switch NC
  3. 00:51:257 (5,6,7) - umm idk jump have necessity in here... 00:51:444 (6,7) - I guess ctrl+G is better
  4. 01:12:500 (5,7) - add NC to either one?
  5. 01:17:158 (1) - halfstack? like 01:14:177 (1) -
  6. 01:25:170 (2,3) - maybe you could like this
  7. 01:43:990 (1,2,3) - if you want make jump, you should do it in 01:43:990 (1,2) - .
Extra
  1. 00:13:431 (3,1,2,3) - like this? xdd
  2. 00:37:096 (2) - maybe 86:244 is better looks and flow
  3. 00:37:841 (5,6,7) - umm you could same DS... that's uncomfortable to play
  4. 01:30:202 (3) - 248:96?
  5. 01:48:090 (3,4,5,6,1) -I can't understand why you used decreasing distance stream... normal one pls, current is not fit in sound at all
gl
Topic Starter
Avishay

fuyuyu- wrote:

my english is bad forgive me pls

Light Insane
  1. 00:13:245 (4,5,6,7) - plz... that rhythm is really weird, use slider first is better
  2. 00:35:046 (1,2) - switch NC
  3. 00:51:257 (5,6,7) - umm idk jump have necessity in here... 00:51:444 (6,7) - I guess ctrl+G is better It's not something huge and it is supported by the music, I think it's well.
  4. 01:12:500 (5,7) - add NC to either one?
  5. 01:17:158 (1) - halfstack? like 01:14:177 (1) -
  6. 01:25:170 (2,3) - maybe you could like this
  7. 01:43:990 (1,2,3) - if you want make jump, you should do it in 01:43:990 (1,2) - .
Extra
  1. 00:13:431 (3,1,2,3) - like this? xdd This is how it was in the beginning, but music doesn't allow that ;;
  2. 00:37:096 (2) - maybe 86:244 is better looks and flow Sure.
  3. 00:37:841 (5,6,7) - umm you could same DS... that's uncomfortable to play
  4. 01:30:202 (3) - 248:96?
  5. 01:48:090 (3,4,5,6,1) -I can't understand why you used decreasing distance stream... normal one pls, current is not fit in sound at all I feel like the drums are getting less intense in this stream, I just like it and it plays nicely imo.
gl
Okay so I pretty much accepted everything in the Easy difficulty, but egh it is not that good and I am lazy to remap it, so I'll simply abandon it because it is not really necessary since we have a Normal.

Whatever wasn't mentioned is fixed, thanks!
30201102
For your M4M Q:

General
There's a lot a kiai in this mapset. You don't need to kiai every chorus, and I would recommend only having it from 00:32:438 (1) - to 00:44:363 (1) - and 01:36:537 (2) - to 01:48:090 (2) - (in fact, I probably wouldn't even kiai this 1st chorus at all, just the second one)

rolling
00:00:761 (5) - Shorten by 1 tick? The end is not mapped to anything. You could increase SV to follow the guitar sound
00:21:910 (6) - I'd remove this note and DS the surrounding notes normally. The cymbal is very very quiet and you're not missing out on much
00:32:344 (5,1) - I'd move this slightly closer to the previous slider end. 1.2x DS maybe
00:36:816 (7) - I'd also remove this note, maybe make the note some sort of jumpy star back and forth pattern instead
01:02:251 (1) - I'd most likely shorten this to the previous tick. The guitar line is meant to be 2/4 here

light
00:13:245 (1,2,3,4,1) - Overlaps make this section a bit hard to read
00:44:922 (1,2) - I'm not sure I would change the SV for these two, it seems to come out of no where
01:12:686 (1,2,3) - I'd flip the rhythm for these 3, so slider, slider, note. These 2 sliders start on particularly weak beat in a quiet section
01:17:531 (2) - I'd move this to regular DS, the note get a little clustered in this section
iHatePeople
M4M

[NORMAL]

Diff is Perfect :)

[HARD]

( 00:10:272 (4) - remove ] - ( ADD Circle: 00:10:272 ] - ( ADD Slide: 00:10:458 - 00:10:645 ]
( 00:11:204 (1) - remove ] - ( 00:11:763 (9) - remove ] - ( ADD Slide: 00:11:204 - 00:11:390 ] - ( ADD Slide: 00:11:576 - 00:11:949 ] - ( ADD Circle: 00:12:135 ]
(ADD Circle: 00:26:110 ] - (ADD Slide: 00:26:483 - 00:27:042 ]
(MOVE: 00:29:092 (1) to 00:29:464 slide ends 00:29:837 ] - ( ADD Circle: 00:28:905 and 00:29:092 ]
(00:43:440 (2) ends here 00:43:999 ]
(00:44:558 (1) move to 00:44:744 ] - ( 00:45:862 (2) move to 00:46:235 ]
(01:11:576 (1) move to 01:11:949 ] - (Change 01:13:067 (2) to reverse arrow 01:13:440 and slide end here 01:13:812 ]
(01:17:166 (1) - remove ] - (01:16:421 (7) - change reverse arrow to 01:16:794 and slide end 01:17:166 ] - (ADD Circle: 01:17:539 ]
(01:48:657 (1) start here 01:48:843 ]
(01:54:620 (1,2,3,4,1) - weird because this slide 01:54:620 (1) start here 01:54:806 and this slide 01:55:924 (1) - start here 01:56:297 ] - (ADD Circle: 01:55:551 - 01:55:645 - 01:55:738 ]
(02:10:086 (5,1) - + Space ]
(Move: 02:21:825 (4) to 02:22:197 ] - (ADD Circle: 02:21:825 and 02:22:011 ]

[LIGHT INSANE]

01:51:816 (1) - move to X: 288 Y: 108

Diff is Perfect :)
Topic Starter
Avishay

30201102 wrote:

For your M4M Q:

General
There's a lot a kiai in this mapset. You don't need to kiai every chorus, and I would recommend only having it from 00:32:438 (1) - to 00:44:363 (1) - and 01:36:537 (2) - to 01:48:090 (2) - (in fact, I probably wouldn't even kiai this 1st chorus at all, just the second one) Hm, I'll keep that in mind, as for now, I'll leave it as it is.

rolling
00:00:761 (5) - Shorten by 1 tick? The end is not mapped to anything. You could increase SV to follow the guitar sound But I do follow the guitar with this slider :\
00:21:910 (6) - I'd remove this note and DS the surrounding notes normally. The cymbal is very very quiet and you're not missing out on much But it still goes along nicely, so why would I want to remove it?
00:32:344 (5,1) - I'd move this slightly closer to the previous slider end. 1.2x DS maybe Why? The 1/4 gap is not that big as for now.
00:36:816 (7) - I'd also remove this note, maybe make the note some sort of jumpy star back and forth pattern instead But it goes really well with the vocals and music :\
01:02:251 (1) - I'd most likely shorten this to the previous tick. The guitar line is meant to be 2/4 here Meant? how do you know that? It works well as a 3/4..

light
00:13:245 (1,2,3,4,1) - Overlaps make this section a bit hard to read I figured out it might be, changed.
00:44:922 (1,2) - I'm not sure I would change the SV for these two, it seems to come out of no where Yeah I think 1.0x is better indeed.
01:12:686 (1,2,3) - I'd flip the rhythm for these 3, so slider, slider, note. These 2 sliders start on particularly weak beat in a quiet section You are kinda right, but since the vocals are like that, the current pattern is more appropriate to follow them.
01:17:531 (2) - I'd move this to regular DS, the note get a little clustered in this section Perhaps a bit, but I think it's fine!
Thanks!

@iHatePeople, I'll respond when your mod is done
MokouSmoke
m4m from your queue
damn, 285 posts and +130sp?
I don't know if I can properly mod diffs that are good enough to be qualified, so I'll focus on light insane and extra
[Light insane]
  1. So maybe I'm missing something, but it sounds to me like you map a mixture of drums, guitar, and vocals without ever prioritizing which one you think is more important at all times. This causes players to get confused when you switch from mapping one instrument to another. For example, 01:25:170 (2,3) - you ignore vocals and follow drums and a little later at 01:28:338 (1) - you follow vocals and ignore drums. Please try be consistent.
  2. 00:07:469 (2,3,4) - so it looks like in later sections you follow guitar, so why not do it here? recommend this rhythm: http://puu.sh/mVmQi/3f828650d5.jpg also, your spacing between (3,4) is way bigger than spacing between (2,3) which isn't supported by the song imo
  3. 00:12:686 (3) - change to 1/2 slider + note. 00:13:059 - is like the most important beat in this section with both drums and guitar landing strongly on the downbeat, so it should be clickable. This is also the spot to NC
  4. 00:19:021 (8) - ctrl+j and reposition for better emphasis of this beat. Also, NC here instead of 00:19:580 (1) - since you have been using NCs on downbeats (which makes more sense)
  5. 00:19:953 (2) - small thing, but move this to [446, 56] so distance between 00:19:580 (1,2,3) - all look identical
  6. 00:20:512 (4) - NC?
  7. 00:32:438 (1,2,3,4,5) - the beat of the music follows groups of 4 here, so rhythm should reflect that. you miss strong beat at 00:33:183 - . recommend you remove repeat at 00:32:810 (3) - and add note at 00:33:183 -
  8. you miss strong vocals at 00:34:115 - and 00:34:301 (7) - recommend you use same or similar rhythm as 00:39:891 (1,2,3,4) -
  9. 00:46:413 - this beat much stronger than 00:46:226 - so don't ignore it! do this: http://puu.sh/mVoMi/5bff7fe425.jpg
  10. 00:47:531 (1,2) - (2) doesn't sound very important, so I would unstack here
  11. 00:48:835 (6) - I won't repeat myself anymore, but I think leaving NC on downbeats is the best thing to do for this mapset
  12. 00:52:934 (5,1) - needs bigger spacing to match vocal intensity imo
  13. 00:54:798 (2,3,4) - these sound like four equally strong beats to me, so change (4) into two notes to reflect that
  14. 00:55:543 (6,7,8,9,10) - whether you accept above change or not, flow into this stream is not good and should be made flatter. my suggestion for previous two changes http://puu.sh/mVp2s/b8a92ee333.jpg
  15. 01:17:158 (1) - this is a much stronger beat than 01:16:972 (5) - , so why does 01:16:599 (4,5) - have bigger spacing than 01:16:972 (5,1) - ? following the rhythm and intensity of song is much more important than stacks or blankets! suggestion: http://puu.sh/mVp8B/4ca4bd5dc5.jpg
  16. 01:23:307 (1,2) - umm...the spacing is identical to 01:22:748 (3,1) - even though the rhythm is different. please make your 1/2 and 1/1 spacings clearly distinguishable, especially for these lower level difficulties
  17. 01:31:320 (1) - remove NC
  18. 01:33:183 (3,1,2,3) - follow drums or follow vocals, please pick one and don't mix them up, otherwise it doesn't sound good.
  19. 01:44:549 (4) - this beat is just as strong as 01:44:176 (2) - so please increase spacing between 01:44:363 (3,4) -
  20. 01:56:102 (2,3) - why is this 2.95x spacing but 01:54:611 (2,3) - is only 2.4x even though they sound the same? You should be as consistent as possible to make the QATs happy.
  21. 01:56:475 (4,5,6) - the drum sounds here are all pretty similar, so I wouldn't use such a drastic difference in spacing between these notes here
  22. 02:00:015 (4,5,6) - you miss the downbeat here. please turn this into a 5-note stack instead
  23. 02:00:574 (1,2,3,4,5) - these should be grouped in stacks of two with the strong beats at 02:00:761 (2,4) - but your NC actually causes you to emphasize 02:00:574 (1,3,5) - . After you fix NC above, please make sure you group these accordingly
  24. 02:01:506 (1) - why is this a slider when your previous notes were all individual circles? there is no change in the song until 02:01:879 (2) - where the downbeat occurs, so I recommend you don't change the pattern until then.
  25. 02:03:183 (2) - why is this a long slider? at 02:01:692 - there is another sustained vocal, but it is mapped with 1/2 rhythm. please be consistent
  26. 02:18:835 - this is the strongest beat in 02:18:276 (1,2,3) - for guitar, so it should be clickable. you even added a whistle and clap here. same with 02:20:139 (3) -
  27. 02:22:189 (4,5) - when you stack like this, it gives emphasis to the last note in the stack, in this case (5). The emphasis should go on (6) since it has strong guitar and is the last note, so I recommend you stack 02:22:375 (5) - with 02:21:630 (2) - instead.
I'll look at the other diffs soon, going to bed now zzz... edit: I woke up
[Extra]
  1. same comments about NC as light insane. I'd recommend keeping the NCs on only the downbeats.
  2. 00:07:469 (2) - remove clap? it's not used in your other diff
  3. 00:37:282 (3) - I'd prefer if this was more around [203, 78] to emphasize the held vocal at 00:37:469 (4) -
  4. 00:37:841 (5,6,7) - make spacing between (5,6) smaller and spacing between (6,7) bigger. suggestion you stack on 00:38:028 (6) -
  5. 00:38:959 (4,5,6) - don't make this flow linear, since it really de-emphasizes (5). you've been using sharp approach angles in other similar sections, and I think it would work well again here
  6. 00:46:226 (3,4) - should have larger spacing than 00:46:040 (2,3) - . Just like you did at 00:47:531 (2,3,4) -
  7. 00:53:121 (7) - move this to like [243,214] or something so there's a bigger spacing to 00:53:307 (1) - which is downbeat and intro to guitar
  8. 01:02:251 (1,2,3) - this is a really deceiving pattern imo because almost everybody uses this to represent a triplet (for example, you did it at 00:32:065 (4,5,1) - ) so I recommend unstack
  9. 01:14:177 (3,1) - I think a bigger spacing to highlight the 1/1 gap plays better, maybe move 01:14:549 (1) - to around [377,310]
  10. 01:21:630 (1,1,1,1) - make the volume change between each slider
  11. more drastic imo. I'd prefer if you increased volume to about ~55% at the end
  12. 01:30:574 (4) - NC here instead. makes more sense since it's a downbeat and removes any confusing about 01:30:202 (3,4) - being 1/2 rhythm
  13. 01:32:997 (4,5) - ctrl+g here gives nicer back-and-forth motion. otherwise, I find it weird that only 01:32:997 (4) - has a larger spacing
  14. 01:43:990 (1) - I would just use a flatter slider. these kinds of shapes are always weird to play and shouldn't be used casually. maybe try to copy the flow/pattern you have at 01:38:028 (1,2,3) -
  15. 01:59:829 (4,5) - prefer bigger DS so player can flow into the 5-note stream better, maybe move 01:59:829 (4) - to [35,361]
  16. 02:13:431 (1,2,3,4,1) - this flows very awkwardly. I think it's better to keep the stream smooth like in the previous ones
  17. 02:14:736 (6,7) - needs bigger spacing imo, maybe move 02:14:736 (6) - to [356, 96] which gives you nice pattern at 02:14:736 (6,7,3) -
ok, just some things to consider for the other diffs:
[DJ's normal]
  1. 00:19:953 (5,1,2) - so because of the way osu does autostacking, the DS between 00:19:953 (5,1) - is actually 0.94x instead of 1.0 which results in unnecessary overlap between the two notes
  2. 00:50:139 (1) - I would prefer starting this slider at 00:50:326 - so you don't miss the strong downbeat into the new section, and then follow vocals by adding a note at 00:50:139 - which can be stacked on slider
  3. 01:12:686 (2) - just move this down 1 pixel so there's some breathing room between the two long sliders
  4. 01:23:121 (1,2) - blanket can be improved
  5. 01:29:083 (1,2,3,4,5,6,7) - eh, would prefer more diverse flow instead of just go left, go right in a line but whatever
  6. 01:56:288 - misses a strong vocal here, maybe it's just better to use the same rhythm as 01:48:462 (1,2,3) - here
[Nya's hard]
  1. 00:16:599 (4,5) - prefer 2 1/1 sliders instead to capture vocal at 00:16:972 -
  2. 00:55:916 (5) - very minor, but I would move this to [343, 212] for smoother flow. what you have: http://puu.sh/mVLG6/51a4106d90.jpg
  3. 01:14:177 (1,2,3,4,5) - I think it's better follow vocal here since you follow vocal at 01:11:941 (1,2,3,4) - recommend 01:14:736 (2,3,4) - ctrl+g rhythm
  4. 01:32:624 (2,3) - ^ ctrl+g here
  5. 01:41:009 (4,5) - try this, follows music better imo http://puu.sh/mVM1M/25bbe1eea2.jpg
  6. 01:53:493 (4,5) - suggestion: http://puu.sh/mVM8z/0a7857890d.jpg
    This diff is pretty nice imo
[WA's insane]
  1. 00:10:077 (1,2,3) - unstack here to be consistent with your previous rhythms imo
  2. 00:11:568 (1,2,3,4,5,6) - please use 1.2x spacing for your 1/2 rhtyhms. it's so weird to switch to 1.0x all of a sudden
  3. 00:17:903 (4,5,6,7,8) - the spacing and angles could be made more interesting imo, a pattern such as 00:21:816 (4,1,2,3,4) - is much more fun to play and something similar would work here as well
  4. 00:31:879 (6,7,8,9) - these kinds of rhythms are just strange to play. i would change 00:32:065 (7,8) - to a 1/4 slider for more consistency
  5. 00:33:928 (1) - receives too much emphasis from the large spacing and harsh approach angle, but it's up to you
  6. 00:50:512 (1) - move NC to 00:50:326 (8) - like you did at 00:44:270 (12,1) -
  7. 00:57:406 (3,4,5) - this is some confusing spacing since you literally doubled the DS to make it look like 1/1 rhythm like you have at 00:57:034 (2,3) -
    at least put an NC on 00:57:779 (4) - if you plan to keep this
  8. 01:04:301 (7,8) - would prefer if this was a triplet
  9. 01:17:344 (1) - i think if you delete this note, it would give a nice pause to highlight the start of a new vocal phrase
  10. 01:41:009 - strong downbeat should have something clickable imo
  11. 01:55:357 (4,5) - make these triples, it's an insane diff. also lets downbeat 01:55:916 - be clickable
  12. 02:07:841 (1,2,3) - this spacing... (2) should not be emphasized like that
  13. 02:19:394 (1,2,3,4,5,6,7) - always try to end streams on white ticks unless you have a very good reason not to. in this case, I also think 02:19:860 (6) - is overmap, so delete it
Good luck. You've got way more perseverence than me to keep this alive for 2 years lol
Topic Starter
Avishay

MokouSmoke wrote:

m4m from your queue
damn, 285 posts and +130sp?
I don't know if I can properly mod diffs that are good enough to be qualified, so I'll focus on light insane and extra
[Light insane]
  1. So maybe I'm missing something, but it sounds to me like you map a mixture of drums, guitar, and vocals without ever prioritizing which one you think is more important at all times. This causes players to get confused when you switch from mapping one instrument to another. For example, 01:25:170 (2,3) - you ignore vocals and follow drums and a little later at 01:28:338 (1) - you follow vocals and ignore drums. Please try be consistent.
  2. 00:07:469 (2,3,4) - so it looks like in later sections you follow guitar, so why not do it here? recommend this rhythm: http://puu.sh/mVmQi/3f828650d5.jpg also, your spacing between (3,4) is way bigger than spacing between (2,3) which isn't supported by the song imo I'm pretty sure I follow both drums and guitar here, the spacing is bigger because of the strong drum.
  3. 00:12:686 (3) - change to 1/2 slider + note. 00:13:059 - is like the most important beat in this section with both drums and guitar landing strongly on the downbeat, so it should be clickable. This is also the spot to NC Indeed, changed.
  4. 00:19:021 (8) - ctrl+j and reposition for better emphasis of this beat. Also, NC here instead of 00:19:580 (1) - since you have been using NCs on downbeats (which makes more sense)
  5. 00:19:953 (2) - small thing, but move this to [446, 56] so distance between 00:19:580 (1,2,3) - all look identical This was my intention, nice catch.
  6. 00:20:512 (4) - NC?
  7. 00:32:438 (1,2,3,4,5) - the beat of the music follows groups of 4 here, so rhythm should reflect that. you miss strong beat at 00:33:183 - . recommend you remove repeat at 00:32:810 (3) - and add note at 00:33:183 -
  8. you miss strong vocals at 00:34:115 - and 00:34:301 (7) - recommend you use same or similar rhythm as 00:39:891 (1,2,3,4) -
  9. 00:46:413 - this beat much stronger than 00:46:226 - so don't ignore it! do this: http://puu.sh/mVoMi/5bff7fe425.jpg
  10. 00:47:531 (1,2) - (2) doesn't sound very important, so I would unstack here
  11. 00:48:835 (6) - I won't repeat myself anymore, but I think leaving NC on downbeats is the best thing to do for this mapset
  12. 00:52:934 (5,1) - needs bigger spacing to match vocal intensity imo The emphasization comes with the slider itself, so that's fine :P
  13. 00:54:798 (2,3,4) - these sound like four equally strong beats to me, so change (4) into two notes to reflect that
  14. 00:55:543 (6,7,8,9,10) - whether you accept above change or not, flow into this stream is not good and should be made flatter. my suggestion for previous two changes http://puu.sh/mVp2s/b8a92ee333.jpg I accepted the suggestion but I made something of myown.
  15. 01:17:158 (1) - this is a much stronger beat than 01:16:972 (5) - , so why does 01:16:599 (4,5) - have bigger spacing than 01:16:972 (5,1) - ? following the rhythm and intensity of song is much more important than stacks or blankets! suggestion: http://puu.sh/mVp8B/4ca4bd5dc5.jpg But it's not lol, there's a cymbal sound at 5 and 1 is not that strong compared to that.
  16. 01:23:307 (1,2) - umm...the spacing is identical to 01:22:748 (3,1) - even though the rhythm is different. please make your 1/2 and 1/1 spacings clearly distinguishable, especially for these lower level difficulties
  17. 01:31:320 (1) - remove NC
  18. 01:33:183 (3,1,2,3) - follow drums or follow vocals, please pick one and don't mix them up, otherwise it doesn't sound good.
  19. 01:44:549 (4) - this beat is just as strong as 01:44:176 (2) - so please increase spacing between 01:44:363 (3,4) -
  20. 01:56:102 (2,3) - why is this 2.95x spacing but 01:54:611 (2,3) - is only 2.4x even though they sound the same? You should be as consistent as possible to make the QATs happy. Because the drum is clearly stronger there and this placement compliments the pattern.
  21. 01:56:475 (4,5,6) - the drum sounds here are all pretty similar, so I wouldn't use such a drastic difference in spacing between these notes here Yes but 5 is the strongest so a jump there makes sense.
  22. 02:00:015 (4,5,6) - you miss the downbeat here. please turn this into a 5-note stack instead I don't want a 5 note stream stack here, so a triplet with a 1/4 slider into a circle should be fine.
  23. 02:00:574 (1,2,3,4,5) - these should be grouped in stacks of two with the strong beats at 02:00:761 (2,4) - but your NC actually causes you to emphasize 02:00:574 (1,3,5) - . After you fix NC above, please make sure you group these accordingly
  24. 02:01:506 (1) - why is this a slider when your previous notes were all individual circles? there is no change in the song until 02:01:879 (2) - where the downbeat occurs, so I recommend you don't change the pattern until then.
  25. 02:03:183 (2) - why is this a long slider? at 02:01:692 - there is another sustained vocal, but it is mapped with 1/2 rhythm. please be consistent It's just like at the previous kiai 00:53:121 (1) - , yet you said nothing on it then lol. It works so I'll let it stay, I want the second held vocal to be weaker as it feels weaker to me.
  26. 02:18:835 - this is the strongest beat in 02:18:276 (1,2,3) - for guitar, so it should be clickable. you even added a whistle and clap here. same with 02:20:139 (3) - It's on purpose, and it works well.
  27. 02:22:189 (4,5) - when you stack like this, it gives emphasis to the last note in the stack, in this case (5). The emphasis should go on (6) since it has strong guitar and is the last note, so I recommend you stack 02:22:375 (5) - with 02:21:630 (2) - instead. Your suggestion works too, however you are wrong about the emphasization thingy, if anything it emphasizes 4 more than 5, it doesn't make sense that the second note in the stack is emphasized, the static movement makes it weaker, then there's a huge increase in power into 6.
I'll look at the other diffs soon, going to bed now zzz...
If I didn't comment on something, it means I changed / fixed it, thanks!
Topic Starter
Avishay

MokouSmoke wrote:

[Extra]
  1. same comments about NC as light insane. I'd recommend keeping the NCs on only the downbeats.
  2. 00:07:469 (2) - remove clap? it's not used in your other diff
  3. 00:37:282 (3) - I'd prefer if this was more around [203, 78] to emphasize the held vocal at 00:37:469 (4) - It makes the pattern kinda ugly.. the sharp movement that goes into the slider is enough imo.
  4. 00:37:841 (5,6,7) - make spacing between (5,6) smaller and spacing between (6,7) bigger. suggestion you stack on 00:38:028 (6) - Why? current pattern is just nice, 6 until 6 in next combo from a square
  5. 00:38:959 (4,5,6) - don't make this flow linear, since it really de-emphasizes (5). you've been using sharp approach angles in other similar sections, and I think it would work well again here I have no need to emphasize it, it goes well with the vocals and emphasizes 00:39:518 (7) - well
  6. 00:46:226 (3,4) - should have larger spacing than 00:46:040 (2,3) - . Just like you did at 00:47:531 (2,3,4) - I'm certain both patterns work very well so I don't see a reason to change it, but emphasize the vocals in some way.
  7. 00:53:121 (7) - move this to like [243,214] or something so there's a bigger spacing to 00:53:307 (1) - which is downbeat and intro to guitar
  8. 01:02:251 (1,2,3) - this is a really deceiving pattern imo because almost everybody uses this to represent a triplet (for example, you did it at 00:32:065 (4,5,1) - ) so I recommend unstack I think that every decent player can make the difference just by looiking at the outer circles, it's fine.
  9. 01:14:177 (3,1) - I think a bigger spacing to highlight the 1/1 gap plays better, maybe move 01:14:549 (1) - to around [377,310] I think it's unnecessary, current placement is cool and not too big.
  10. 01:21:630 (1,1,1,1) - make the volume change between each slider
  11. more drastic imo. I'd prefer if you increased volume to about ~55% at the end
  12. 01:30:574 (4) - NC here instead. makes more sense since it's a downbeat and removes any confusing about 01:30:202 (3,4) - being 1/2 rhythm
  13. 01:32:997 (4,5) - ctrl+g here gives nicer back-and-forth motion. otherwise, I find it weird that only 01:32:997 (4) - has a larger spacing Nice, I had something similar before but had issues with the spacing on the last note, but this is great.
  14. 01:43:990 (1) - I would just use a flatter slider. these kinds of shapes are always weird to play and shouldn't be used casually. maybe try to copy the flow/pattern you have at 01:38:028 (1,2,3) - Maybe, but I like this one regardless, it goes nicely with the vocals and the movement is cool too, I might change it if more people mention it as a problem.
  15. 01:59:829 (4,5) - prefer bigger DS so player can flow into the 5-note stream better, maybe move 01:59:829 (4) - to [35,361] Initially, I don't really think it is a problem, but because I like the placement of your suggestion, I'll change it.
  16. 02:13:431 (1,2,3,4,1) - this flows very awkwardly. I think it's better to keep the stream smooth like in the previous ones Made it slightly more smooth.
  17. 02:14:736 (6,7) - needs bigger spacing imo, maybe move 02:14:736 (6) - to [356, 96] which gives you nice pattern at 02:14:736 (6,7,3) -
ok, just some things to consider for the other diffs:

[DJ's normal]
  1. 00:19:953 (5,1,2) - so because of the way osu does autostacking, the DS between 00:19:953 (5,1) - is actually 0.94x instead of 1.0 which results in unnecessary overlap between the two notes I reduced the stack leniency so that should do the job
  2. 00:50:139 (1) - I would prefer starting this slider at 00:50:326 - so you don't miss the strong downbeat into the new section, and then follow vocals by adding a note at 00:50:139 - which can be stacked on slider I think that's fine, slider starts with the vocals and the downbeat is not that strong, the stream that starts before that is stronger.
  3. 01:12:686 (2) - just move this down 1 pixel so there's some breathing room between the two long sliders
  4. 01:23:121 (1,2) - blanket can be improved
  5. 01:29:083 (1,2,3,4,5,6,7) - eh, would prefer more diverse flow instead of just go left, go right in a line but whatever
  6. 01:56:288 - misses a strong vocal here, maybe it's just better to use the same rhythm as 01:48:462 (1,2,3) - here
[WA's insane]
  1. 00:10:077 (1,2,3) - unstack here to be consistent with your previous rhythms imo Yeah but I don't find it really necessary, first 2 combos are similar with the circles but this one has no pair, I aim to change as little as possible in those GDs
  2. 00:11:568 (1,2,3,4,5,6) - please use 1.2x spacing for your 1/2 rhtyhms. it's so weird to switch to 1.0x all of a sudden
  3. 00:17:903 (4,5,6,7,8) - the spacing and angles could be made more interesting imo, a pattern such as 00:21:816 (4,1,2,3,4) - is much more fun to play and something similar would work here as well But keep in mind that this is just the start of the calm section, so simple patterns are asked for, music gets a bit more intense at 00:19:767 (3) - so it asks for a transition
  4. 00:31:879 (6,7,8,9) - these kinds of rhythms are just strange to play. i would change 00:32:065 (7,8) - to a 1/4 slider for more consistency Although not normal, I think it's just fine, it plays just like a circle into a triplet.
  5. 00:33:928 (1) - receives too much emphasis from the large spacing and harsh approach angle, but it's up to you
  6. 00:50:512 (1) - move NC to 00:50:326 (8) - like you did at 00:44:270 (12,1) -
  7. 00:57:406 (3,4,5) - this is some confusing spacing since you literally doubled the DS to make it look like 1/1 rhythm like you have at 00:57:034 (2,3) -
    at least put an NC on 00:57:779 (4) - if you plan to keep this
  8. 01:04:301 (7,8) - would prefer if this was a triplet
  9. 01:17:344 (1) - i think if you delete this note, it would give a nice pause to highlight the start of a new vocal phrase
  10. 01:41:009 - strong downbeat should have something clickable imo Yeah but downbeat is not that significant here and the pattern is made to focus on 01:41:568 (8) -
  11. 01:55:357 (4,5) - make these triples, it's an insane diff. also lets downbeat 01:55:916 - be clickable I'm not sure what was WW's intention here, but regardless there's nothing wrong with those sliders.
  12. 02:07:841 (1,2,3) - this spacing... (2) should not be emphasized like that
  13. 02:19:394 (1,2,3,4,5,6,7) - always try to end streams on white ticks unless you have a very good reason not to. in this case, I also think 02:19:860 (6) - is overmap, so delete it
Good luck. You've got way more perseverence than me to keep this alive for 2 years lol
Well thanks! Unmentioned = fixed / changed, I've commented on Dray and WW's behalf because they are missing or dead idk.
Topic Starter
Avishay

iHatePeople wrote:

M4M

[NORMAL]

Diff is Perfect :)

[HARD]

( 00:10:272 (4) - remove ] - ( ADD Circle: 00:10:272 ] - ( ADD Slide: 00:10:458 - 00:10:645 ]
( 00:11:204 (1) - remove ] - ( 00:11:763 (9) - remove ] - ( ADD Slide: 00:11:204 - 00:11:390 ] - ( ADD Slide: 00:11:576 - 00:11:949 ] - ( ADD Circle: 00:12:135 ]
(ADD Circle: 00:26:110 ] - (ADD Slide: 00:26:483 - 00:27:042 ]
(MOVE: 00:29:092 (1) to 00:29:464 slide ends 00:29:837 ] - ( ADD Circle: 00:28:905 and 00:29:092 ]
(00:43:440 (2) ends here 00:43:999 ]
(00:44:558 (1) move to 00:44:744 ] - ( 00:45:862 (2) move to 00:46:235 ]
(01:11:576 (1) move to 01:11:949 ] - (Change 01:13:067 (2) to reverse arrow 01:13:440 and slide end here 01:13:812 ]
(01:17:166 (1) - remove ] - (01:16:421 (7) - change reverse arrow to 01:16:794 and slide end 01:17:166 ] - (ADD Circle: 01:17:539 ]
(01:48:657 (1) start here 01:48:843 ]
(01:54:620 (1,2,3,4,1) - weird because this slide 01:54:620 (1) start here 01:54:806 and this slide 01:55:924 (1) - start here 01:56:297 ] - (ADD Circle: 01:55:551 - 01:55:645 - 01:55:738 ]
(02:10:086 (5,1) - + Space ]
(Move: 02:21:825 (4) to 02:22:197 ] - (ADD Circle: 02:21:825 and 02:22:011 ]

[LIGHT INSANE]

01:51:816 (1) - move to X: 288 Y: 108

Diff is Perfect :)
I can't really understand which diff is HARD because the stuff you mentioned do not apply to any of the diffs..
[ -Scarlet- ]
Hello Avishay~ m4m here :D

[General]
  1. I really think that all the difficulties should be mapped from 00:00:388 - 00:06:723 - . I see no reason to ignore this part of the song at all. Mapping starting from here 00:07:096 - seems rather random and out of place

[ROLLING STAR]
To be honest, I'm not really fond of your diff name @@ Literally just capitalize the song name as a difficulty name seems rather odd don't you think?
YUI - Rolling star [ROLLING STAR] . Just personal preferences though :D

  • General
  1. Personally, OD 8.8 seems a little too much for this kind of map. It is not that intense as it is only 4.9* along with 161bpm. Feels quite odd to play a simple map with such high OD for me

    Modding stuff
  2. 00:13:059 (1,2,3) - The spacing/jumps between this and this 00:13:618 (1,2,3) - should be similar following the guitar here
  3. 00:34:115 (2,3) - Maybe change this 1/2 slider? The circles are rather weak in emphasizing the vocal here
  4. 00:34:487 (4) - The rhythm should be similar to 00:40:450 (4,1) - but, not a big problem actually
  5. 00:49:208 (3) - The jump to here is rather big compared to the louder vocal at 00:48:835 (1,2) -
  6. 01:05:792 (3) - Maybe remove the repeater and add a circle at 01:06:164 - ? The repeat slider feels rather weak emphasizing the guitar for me
  7. 01:07:469 (1) - The SV for this should be higher than this following the high pitch guitar]
  8. 01:10:823 (7,8) - Change this to 1/2 slider instead? The slider complements the cymbal more here 01:10:823 -
  9. 01:33:742 (2) - This jump is rather small despite the song getting really intense here
  10. 01:48:090 (3,4,5,6,1) - I actually don't really get why the DS gets smaller and smaller here. It should be the other way around
  11. 02:03:742 (3,5,7) - Whistles here?

No kudos for now, gonna mod others real soon!

Finally got some time after Chinese New Year :?

[WhiteAries' Insane]
Got quite a number of things to comment on this difficulty

  • General
  1. First off, please please increase the AR to at least AR8.5 or above. When I was about to test this map, the super low AR threw me off despite being an Insane difficulty
  2. The HP Drain SHOULD be lower then LONELY DAYS difficulty, around 6 would be good enough since HP7 would hurt the HardRock player a lot even though they're just playing a rather slow song

    Modding stuff
    00:10:077 (1,2) - Most preferably unstack these circles. Keeping it consistent with 00:08:587 (1,2) - and 00:07:096 (1,2) - since the music is similar here
    00:16:040 (6) - Maybe NC here and remove NC at 00:17:158 (1) - ? Followed by NC at 00:17:531 (3) -
    00:19:021 (1) - Change this to 1/2 repeat slider followed by circle on 00:19:580 - to emphasize on the vocal here
    00:21:257 (3) - Awkward slider since it is ignoring the obvious vocal here 00:21:444 -
    00:24:611 - Actually I don't really get the lower in volume here. Maybe to make your whistle gradually increase in volume? But I think it isn't necessary though, since is still perfectly fine if you removed it
    00:31:133 (2) - This circle forces the player to play something when there's nothing much in the music though. I think changing 00:30:947 (1) - into 1/2 slider would fit the guitar better
    00:33:928 (1,2,3) - I think this rhythm fits the song a lot better
    00:44:363 (1,2,3) - The spacing between these should be consistent though, the sudden big jump to 00:44:736 (3) - seems really random to me
    00:47:344 (6) - NC here then remove NC at 00:47:531 (1) -
    00:51:444 (5) - Missing clap here? Following what you've done at 00:52:189 (3,4,5) -
    00:53:680 (2,3,5) - Claps at here too following ^
    00:55:450 (2) - This note should be removed since the 1/4 drum actually starts at 00:55:543 - instead of 00:55:357 -
    00:57:406 (3) - NC here to indicate the slight change in rhythm here and remove NC at 00:57:779 (1) -
    01:11:941 (3,4) - Not sure why the spacing here is getting smaller and smaller. Keep it consistent if possible
    01:32:065 (1) - The sudden 1.5x SV here really can catch the player off-guard. Keeping it at 1.2x SV is good enough
    01:33:556 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Maybe it doesn't really affect the gameplay, but this 1/4 doesn't fit the song at all to me. There's no obvious 1/4 or anything like 01:15:295 (4,5,6,7,8) - . You should follow the more prominent beat which is the cymbals at 01:33:556 - 01:34:115 - 01:34:674 -
    01:49:767 (5) - The spacing here is really big, which the player might read it as 1/1 beat apart due to the pause at 01:48:462 (9,1) -

    I think this difficulty still need a bit more work. The rhythm choice at certain part are poor since is not really following the music properly for me :o

Anyway really sorry for the delay though, and thanks all for me :D Light Insane and below seems perfectly fine for me.
Good luck!
-Nya-
Fixed almost all of MokouSmoke's suggestions. Thanks~

Update
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening full deejaydray WhiteAries -Nya- Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56488,64258
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-357,372.670807453416,4,1,1,60,1,0
14176,-100,4,1,1,30,0,0
32438,-100,4,1,1,65,0,1
56288,-100,4,1,1,65,0,0
71940,-100,4,1,1,50,0,0
96537,-100,4,1,1,65,0,1
127841,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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424,48,39705,2,0,L|476:84,1,50,0|4,0:0|0:0,0:0:0:0:
468,156,40077,2,0,L|468:276,1,100,0|0,0:0|0:0,0:0:0:0:
320,320,40823,6,0,L|256:352,1,50,0|8,0:0|0:0,0:0:0:0:
212,292,41195,1,0,0:0:0:0:
156,236,41382,2,0,B|104:224|104:224|48:240,1,100,4|8,0:0|0:0,0:0:0:0:
16,168,41941,1,0,0:0:0:0:
92,140,42127,2,0,P|100:100|92:36,1,100,4|8,0:0|0:0,0:0:0:0:
172,16,42686,1,0,0:0:0:0:
224,76,42872,5,10,0:0:0:0:
340,184,43245,2,0,L|396:204,1,50,0|10,0:0|0:0,0:0:0:0:
228,200,43804,2,0,L|212:260,2,50,0|10|0,0:0|0:0|0:0,0:0:0:0:
276,136,44363,1,4,0:0:0:0:
432,316,44922,6,0,P|364:356|288:340,1,150,4|8,2:0|0:0,0:0:0:0:
164,252,45854,1,4,0:0:0:0:
252,116,46226,2,0,P|160:84|64:124,1,200,4|8,2:0|0:0,0:0:0:0:
164,252,47344,1,4,0:0:0:0:
324,244,47717,6,0,B|380:220|392:160|392:160|432:124,1,150,4|0,2:0|0:0,0:0:0:0:
396,60,48462,2,0,L|348:32,1,50,8|0,0:0|0:0,0:0:0:0:
272,36,48835,6,0,L|228:61,2,50,4|8|8,0:0|0:0|0:0,0:0:0:0:
316,104,49394,1,8,0:0:0:0:
248,144,49580,2,0,L|200:168,2,50,4|8|8,0:0|0:0|0:0,0:0:0:0:
248,144,50139,1,0,0:0:0:0:
256,192,50326,12,0,54425,0:0:0:0:
172,124,54798,6,0,L|132:176,1,50,8|0,0:0|0:0,0:0:0:0:
132,244,55170,2,0,L|172:296,1,50
236,328,55543,1,8,0:0:0:0:
312,292,55729,1,0,0:0:0:0:
343,212,55916,1,8,0:0:0:0:
336,128,56102,1,0,0:0:0:0:
284,60,56288,1,12,2:0:0:0:
164,96,65233,6,0,P|180:152|164:208,1,100,4|8,2:0|0:0,0:0:0:0:
128,260,65792,1,4,0:0:0:0:
200,296,65978,2,0,B|248:284|248:284|304:300,1,100,4|8,0:0|0:0,0:0:0:0:
372,320,66537,1,4,0:0:0:0:
432,268,66723,2,0,L|432:160,1,100,0|8,0:0|0:0,0:0:0:0:
404,92,67282,1,0,0:0:0:0:
348,36,67469,1,8,0:0:0:0:
184,96,67841,1,12,2:0:0:0:
92,228,68214,6,0,L|124:276,1,50,4|8,0:0|0:0,0:0:0:0:
280,256,68773,2,0,L|340:232,1,50,4|8,0:0|0:0,0:0:0:0:
441,125,69332,2,0,L|401:89,1,50,4|8,0:0|0:0,0:0:0:0:
256,192,69705,12,4,71195,0:0:0:0:
168,84,71941,6,0,P|144:128|144:184,1,100,4|4,0:0|0:0,0:0:0:0:
168,252,72500,2,0,B|216:264|216:264|276:252,1,100,0|0,0:0|0:0,0:0:0:0:
384,144,73245,1,0,0:0:0:0:
352,16,73618,2,0,P|312:32|268:92,1,100
236,144,74177,6,0,P|204:182|158:201,1,100,4|4,0:0|0:0,0:0:0:0:
76,220,74736,2,0,L|52:280,1,50,4|4,0:0|0:0,0:0:0:0:
108,336,75109,2,0,L|150:363,1,50,4|0,0:0|0:0,0:0:0:0:
236,356,75481,1,0,0:0:0:0:
300,300,75667,2,0,P|348:288|420:292,1,100,4|4,0:0|0:0,0:0:0:0:
464,236,76226,1,4,0:0:0:0:
436,156,76413,2,0,L|436:48,1,100,4|0,0:0|0:0,0:0:0:0:
276,32,77158,5,0,0:0:0:0:
276,32,77531,2,0,P|228:44|160:28,1,100,4|4,0:0|0:0,0:0:0:0:
108,76,78090,1,0,0:0:0:0:
136,152,78276,2,0,L|92:244,2,100,4|4|4,0:0|0:0|0:0,0:0:0:0:
188,92,79208,2,0,L|300:92,1,100,0|4,0:0|0:0,0:0:0:0:
368,96,79767,2,0,L|412:148,1,50,4|0,0:0|0:0,0:0:0:0:
412,212,80139,6,0,B|396:252|396:252|428:320,1,100,4|4,0:0|0:0,0:0:0:0:
344,328,80698,2,0,L|236:348,2,100,0|0|4,0:0|0:0|0:0,0:0:0:0:
420,304,81630,5,2,0:0:0:0:
328,172,82003,1,2,0:0:0:0:
172,216,82375,1,2,0:0:0:0:
260,348,82748,1,2,0:0:0:0:
172,216,83121,6,0,P|152:184|164:108,1,100,4|0,0:0|0:0,0:0:0:0:
196,52,83680,2,0,L|96:20,1,100,8|0,0:0|0:0,0:0:0:0:
44,80,84239,1,8,0:0:0:0:
52,240,84611,6,0,P|64:296|52:348,1,100,4|0,0:0|0:0,0:0:0:0:
136,356,85170,2,0,L|252:356,1,100,8|0,0:0|0:0,0:0:0:0:
312,328,85729,1,8,0:0:0:0:
376,180,86102,6,0,P|360:133|372:85,1,100,4|0,0:0|0:0,0:0:0:0:
440,128,86661,2,0,P|456:184|440:228,1,100,8|0,0:0|0:0,0:0:0:0:
372,260,87220,1,8,0:0:0:0:
212,276,87593,6,0,P|160:260|136:208,1,100,4|4,0:0|0:0,0:0:0:0:
192,164,88152,2,0,L|128:72,1,100,4|0,0:0|0:0,0:0:0:0:
192,24,88711,1,8,0:0:0:0:
348,52,89083,6,0,L|436:192,1,150,8|8,0:0|0:0,0:0:0:0:
348,320,90015,2,0,L|288:336,1,50,0|8,0:0|0:0,0:0:0:0:
140,328,90574,2,0,P|88:304|48:224,1,150,8|8,0:0|0:0,0:0:0:0:
124,84,91506,2,0,L|164:54,1,50,0|8,0:0|0:0,0:0:0:0:
280,164,92065,6,0,L|240:194,2,50,8|8|4,0:0|0:0|0:0,0:0:0:0:
304,80,92624,2,0,L|364:40,1,50,8|0,0:0|0:0,0:0:0:0:
432,60,92996,1,8,0:0:0:0:
460,140,93183,2,0,L|460:200,1,50,8|8,0:0|0:0,0:0:0:0:
412,260,93556,6,0,L|368:284,1,50,8|0,0:0|0:0,0:0:0:0:
200,300,94115,2,0,L|192:240,1,50,8|0,0:0|0:0,0:0:0:0:
160,84,94674,2,0,L|203:58,1,50,8|0,0:0|0:0,0:0:0:0:
280,24,95046,1,12,2:0:0:0:
160,84,96537,6,0,L|132:144,1,50,4|0,0:0|0:0,0:0:0:0:
132,216,96910,2,0,L|176:252,1,50,8|0,0:0|0:0,0:0:0:0:
248,280,97282,2,0,P|296:264|360:280,1,100,4|8,0:0|0:0,0:0:0:0:
420,312,97841,1,0,0:0:0:0:
480,252,98028,2,0,L|460:152,1,100,4|8,0:0|0:0,0:0:0:0:
404,88,98587,2,0,B|348:108|348:108|300:108,1,100
224,116,99146,2,0,L|192:76,1,50,8|0,0:0|0:0,0:0:0:0:
120,32,99518,6,0,P|76:40|28:92,1,100,4|8,0:0|0:0,0:0:0:0:
44,160,100077,1,0,0:0:0:0:
88,236,100264,2,0,L|168:312,1,100,4|8,0:0|0:0,0:0:0:0:
328,320,101009,2,0,L|372:296,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
264,264,101568,2,0,P|232:224|244:160,1,100,8|0,0:0|0:0,0:0:0:0:
404,44,102500,6,0,P|420:25|442:14,1,50,0|4,0:0|0:0,0:0:0:0:
472,92,102872,2,0,P|494:102|510:121,1,50,8|0,0:0|0:0,0:0:0:0:
488,204,103245,2,0,L|436:308,1,100,4|8,0:0|0:0,0:0:0:0:
376,344,103804,1,0,0:0:0:0:
296,320,103990,2,0,B|252:284|252:284|196:284,1,100,4|8,0:0|0:0,0:0:0:0:
124,276,104549,2,0,P|112:224|120:176,1,100
183,128,105108,2,0,L|231:88,1,50,8|0,0:0|0:0,0:0:0:0:
296,52,105481,6,0,P|328:48|360:56,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
222,96,106040,1,0,0:0:0:0:
160,44,106226,2,0,L|100:32,1,50,0|0,0:0|0:0,0:0:0:0:
32,56,106599,1,8,0:0:0:0:
32,56,106785,1,0,0:0:0:0:
56,132,106972,6,0,L|80:196,1,50,8|0,0:0|0:0,0:0:0:0:
196,284,107531,2,0,L|268:280,1,50,8|0,0:0|0:0,0:0:0:0:
384,204,108090,2,0,L|364:140,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
176,88,109021,6,0,B|236:108|272:64|328:92,1,150,4|0,2:0|0:0,0:0:0:0:
472,144,109953,1,4,0:0:0:0:
500,300,110326,2,0,P|412:340|300:304,1,200,4|8,2:0|0:0,0:0:0:0:
204,200,111444,1,0,0:0:0:0:
140,52,111816,6,0,B|84:72|68:124|68:124|20:132,1,150,12|0,2:0|0:0,0:0:0:0:
24,212,112562,2,0,L|64:272,1,50,8|0,0:0|0:0,0:0:0:0:
104,316,112934,2,0,P|148:312|220:320,1,100,4|0,0:0|0:0,0:0:0:0:
288,332,113493,2,0,P|324:312|340:288,1,50,4|0,0:0|0:0,0:0:0:0:
380,236,113866,2,0,L|444:140,1,100
396,76,114425,1,0,0:0:0:0:
156,48,114984,6,0,B|112:80|112:80|136:120|120:188,1,150,4|8,2:0|0:0,0:0:0:0:
208,308,115916,1,8,0:0:0:0:
368,300,116288,2,0,P|452:317|447:231,1,200,12|0,2:0|0:0,0:0:0:0:
344,104,117406,1,4,0:0:0:0:
200,36,117779,6,0,P|216:108|188:180,1,150,12|0,2:0|0:0,0:0:0:0:
140,240,118524,2,0,L|96:288,1,50,8|0,0:0|0:0,0:0:0:0:
156,340,118897,6,0,L|220:340,1,50,8|0,0:0|0:0,0:0:0:0:
364,320,119456,2,0,L|392:264,1,50,0|0,0:0|0:0,0:0:0:0:
396,196,119829,1,0,0:0:0:0:
388,116,120015,1,8,0:0:0:0:
352,40,120202,1,0,0:0:0:0:
256,192,120388,12,8,124487,0:0:0:0:
140,76,124860,6,0,L|200:96,1,50,8|0,0:0|0:0,0:0:0:0:
268,92,125233,2,0,L|315:76,1,50,8|0,0:0|0:0,0:0:0:0:
392,56,125605,2,0,L|452:160,1,100,8|8,0:0|0:0,0:0:0:0:
476,216,126164,1,0,0:0:0:0:
468,296,126351,1,8,0:0:0:0:
469,296,127841,6,0,B|417:288|417:288|365:300,1,100,4|8,2:0|0:0,0:0:0:0:
292,280,128400,2,0,L|220:208,1,100,0|0,0:0|0:0,0:0:0:0:
168,152,128959,2,0,L|200:92,1,50,8|0,0:0|0:0,0:0:0:0:
248,52,129332,6,0,B|288:68|324:36|360:60,1,100,4|8,0:0|0:0,0:0:0:0:
408,104,129891,2,0,L|372:212,1,100,0|0,0:0|0:0,0:0:0:0:
348,272,130450,2,0,L|304:320,1,50,8|0,0:0|0:0,0:0:0:0:
240,336,130823,6,0,P|196:320|124:320,1,100,4|8,0:0|0:0,0:0:0:0:
64,300,131382,2,0,P|72:256|60:196,1,100,0|0,0:0|0:0,0:0:0:0:
48,124,131941,2,0,L|92:88,1,50,8|0,0:0|0:0,0:0:0:0:
152,48,132313,1,8,0:0:0:0:
284,136,132686,2,0,L|324:172,1,50,0|8,0:0|0:0,0:0:0:0:
352,328,133245,2,0,L|296:364,1,50,0|0,0:0|0:0,0:0:0:0:
232,352,133618,1,0,0:0:0:0:
152,348,133804,6,0,B|84:348|84:348|56:320,1,100,4|8,2:0|0:0,0:0:0:0:
64,244,134363,2,0,L|148:188,1,100,0|0,0:0|0:0,0:0:0:0:
220,156,134922,2,0,L|204:96,1,50,8|0,0:0|0:0,0:0:0:0:
252,40,135295,6,0,P|288:28|356:32,1,100,4|8,0:0|0:0,0:0:0:0:
416,76,135854,2,0,L|416:184,1,100
384,252,136413,2,0,L|352:300,1,50,8|0,0:0|0:0,0:0:0:0:
288,336,136785,6,0,B|240:316|240:316|192:332,1,100,0|8,0:0|0:0,0:0:0:0:
116,340,137344,2,0,L|60:256,1,100,0|0,0:0|0:0,0:0:0:0:
32,180,137903,2,0,L|80:132,1,50,8|0,0:0|0:0,0:0:0:0:
128,92,138276,1,8,0:0:0:0:
288,100,138649,2,0,L|344:120,1,50,0|8,0:0|0:0,0:0:0:0:
408,260,139208,2,0,L|392:316,1,50,0|8,0:0|0:0,0:0:0:0:
236,340,139767,6,0,P|184:352|140:332,1,100,8|0,0:0|0:0,0:0:0:0:
84,276,140326,2,0,L|168:196,1,100,8|0,0:0|0:0,0:0:0:0:
220,160,140885,2,0,L|192:96,1,50,8|8,0:0|0:0,0:0:0:0:
180,36,141257,6,0,L|292:36,1,100,8|0,0:0|0:0,0:0:0:0:
356,60,141816,2,0,B|384:104|384:104|376:172,1,100,8|0,0:0|0:0,0:0:0:0:
336,220,142375,2,0,L|356:280,1,50
The Ash Raichu
Hello! I'm here from your Mod for Mod queue. Keep in mind that this is my first time modding, and by now, plenty of people have modded the map, (hopefully) not leaving many bugs to be ironed out.

deejaydray's Normal

I can't seem to find anything odd here. Looks good!

Nya's Hard

00:11:568 (1) - Might be nitpicky, but I find the kink at the end of this slider is a little out of place and slightly flowbreaking.
00:55:543 (3,4,5) - This 1/2 circle setup seems really weird to me, especially since in the second chorus, you have the same chunk mapped with a 1/1 slider, which, in my opinion, works a lot better.

Other than that, I can't really find anything odd here.

Light Insane

01:24:611 (1,2,3) - This combo is weird as it doesn't seem to follow the lyrics while most of the verse does, when lyrics are available.
01:26:102 (1,2,3,4,1,2,3) - Same for the following two combos.
02:07:841 (1) - Perhaps resnap the end of the second Kiai section to this slider. Ending it at the (2) afterward doesn't make much sense to me, and it'll stay consistent with the first Kiai section.

I feel I won't be able to mod the other two difficulties very well due to my not having the Osu! skills necessary to play 4 star maps. I know I didn't contribute much, but hopefully, I was able to help!
Topic Starter
Avishay

The Ash Raichu wrote:

Hello! I'm here from your Mod for Mod queue. Keep in mind that this is my first time modding, and by now, plenty of people have modded the map, (hopefully) not leaving many bugs to be ironed out.


Light Insane

01:24:611 (1,2,3) - This combo is weird as it doesn't seem to follow the lyrics while most of the verse does, when lyrics are available. Yeah I know, however mapping the lyrics here ruins the drum's rhythm, so I decided to not fully map it.
01:26:102 (1,2,3,4,1,2,3) - Same for the following two combos. Doing my best with following both vocals and drums here.
02:07:841 (1) - Perhaps resnap the end of the second Kiai section to this slider. Ending it at the (2) afterward doesn't make much sense to me, and it'll stay consistent with the first Kiai section. Oops, fixed in both of my diffs.

I feel I won't be able to mod the other two difficulties very well due to my not having the Osu! skills necessary to play 4 star maps. I know I didn't contribute much, but hopefully, I was able to help!
Thanks! I'll return the favor soon.

I'll comment for Scarlet when he finishes >.>
Come[Back]Home
General
Deactivate Letterbox in all Diffs

deejaydray's Normal

00:10:450 (1,2,3) - The placement here could be better. If (1) would be better blanked with (3) then the whole pattern wouldnt look as random as it looks now
00:19:953 (5) - Maybe you should place it around here 164/276. It will ft better with the flow of the slider before.
00:23:493 (2,3) - They should switch places. The slider should start on the downbeat with a finish on his head, it will give the slider more impact.
00:25:357 (5,1) - I dont know if this is intentional, but i dont really like how they are overlaping.
00:35:419 (1,2,3,4,5) - The flow here is really akward. I would have done it like This. It goes way better with the flow
00:43:990 (5,1) - Same here, move (1) too somewhere around 184/208. It flows better with the circle placements before
00:52:934 (4,1,2,3) - I would keep a circular movement here, since it flows better. Like this
00:55:916 (6,1) - Stacking them is not a really good idea since new players cant really predict the timing when to press. I suggest to move (1) somewhere else like 404/44 for a good flow
01:14:177 (3) - Dont you think that a curvy slider would look way better? You could blank them, will look better.
01:21:630 (1,2,3,4) - Yeah, move (1) too 130/281, (2) too 208/264, (3) too 288/276 and (4) too 364/256. The pattern will look way better and less random.
01:43:990 (3) - Move this one 1 tick up for a better triangle
01:46:972 (3,4,5,1) - Just a straight line is kinda boring to play. How about something like this?
01:55:543 (2,3) - If (2) would be curvy and blanked with (3), it would look a lot better
02:00:015 (4,1) - same as 00:55:916 (6,1) -
02:02:251 (4) - Sliders like this are really unpopular in Normal because they are kinda hard to follow, they can even cause DQ. Do something else please.
02:13:804 (1) - How about moving this one too 124/260 for a better movement?

Nya's Hard

00:11:568 (1) - Why is this one looking so weird, or better said, the only one with such a shape? I would do something else since this one looks just outta place
00:23:121 I wouldnt ignore the beat here. Its somehow breaking the rythm you have while playing.
00:31:506 (5,6) - The ds here is higher than usual, which you havent done before, i would keep it consistent for consistency
00:43:245 (2,3) - This would look better curved, to get some variety into the 1/2 sliders used in this diff (which are mostly straight) Maybe like this
00:48:835 (1,3) - They would look better parallel
00:50:139 (4) - Move this one too 320/188 to keep the movement up. Having it under (3) just kills it
01:33:556 (1,2,3) - Maybe curvy? You only have straight 1/2 sliders, so a few curvy ones would be cool
01:46:226 (3) - This one should be curvy aswell, otherwise 01:45:481 (1,2,3,4) - this combo will just look randomly placed
02:06:444 - 02:07:748 Having this obvious mappable part unmapped is a sin. Its obviously mappable, so it should be mapped.

Light Insane

00:09:705 (3,3) - Are you sure about this overlap? It looks kinda random tbh
00:12:686 (3) - How about moving this one too 160/204 for a better flow?
00:13:618 (1,2,3) - ctrl+g for a better jumpflow with 00:13:431 (3,1) -
00:13:990 (3,4) - I think the distance is a bit too high here, doesnt really fit, maybe you should reduce the ds a bit?
00:20:698 (2,2) - It fits, but i dont like the idea of so many beats being ignored. I would fix it, but its not really necessary since it fits
00:23:866 (3,1) - I dont like how they overlap, looks random
00:25:729 (4) - How about moving this too 196/256 so it is a perfect overlap with 00:26:475 (3) -
00:39:518 (5,3) - Not perfectly stacked
00:42:872 (1,2,3,1,2,3) - It looks cool, yeah. But the flow is just akward and a bit hard for a Light Insane. Maybe you should do something else there
00:44:363 (1,1) - This overlap is just ugly and looks random tbh
00:48:276 (3,4,5) - I dont think the jumps fit here.Vocals arent really that "strong" to put a jump there. Just keep the normal ds
00:49:767 (5) - No jump necessary and it looks just random. Move it too 396/168. It looks and plays better
00:55:170 (4,5) - The ds-change makes the whole pattern look bad
01:14:177 (1,2) - This would fit in an Insane, but not in a Light Insane, many will mistake it as a 1/4 since youve used nearly the same ds before for an 1/4 triplet. Just stack (1) with (2)
01:17:158 (1,2) same
01:24:052 (3,1) - why the low ds here? It doesnt fit and feels just random. Use the normal ds please.
01:25:543 (3,1) - same
01:20:139 - 01:36:164 - i would like it if you could set for one ds there. You switch from 1,4 to 1,3 sometimes, which is just inconsistent. Check them please.
01:30:574 (1,2,3,4,5) - This is a bit confusing for a Light Insane imo.
01:43:990 (1,2,3) - This looks so randomly placed, there is no need for a jump there.
01:44:549 (4,6) - This overlap looks just bad and randomly placed
01:56:102 (2,3) - Isnt the distance a bit too high? Reduce it a bit like here 01:54:611 (2,3) -
01:59:083 (6,1) - same as 01:14:177 (1,2) -
02:08:773 (4,5) - No jump needed
02:10:264 (4,5) - same
02:11:754 (4,5) - DS is a bit too high, reduce it for consistency
02:22:375 (5,6) same

WhiteAries' Insane

I dont feel like modding this one tbh. I looked at it, and its random all over the space. 1/4 objects have just some random space, same goes for the jumps. The diff lacks overall quality. Its frustrating to mod this diff tbh.

I'll skipthe Extra, since im not an Extra Modder.

Good Luck!
Topic Starter
Avishay

Come[Back]Home wrote:

General
Deactivate Letterbox in all Diffs All of the diffs except the highest has some kind of break.

Light Insane

00:09:705 (3,3) - Are you sure about this overlap? It looks kinda random tbh It's fine, although a bit random it compliments the pattern and it ain't any bad.
00:12:686 (3) - How about moving this one too 160/204 for a better flow?
00:13:618 (1,2,3) - ctrl+g for a better jumpflow with 00:13:431 (3,1) -
00:13:990 (3,4) - I think the distance is a bit too high here, doesnt really fit, maybe you should reduce the ds a bit? It's quite significant, I think that's fine.
00:20:698 (2,2) - It fits, but i dont like the idea of so many beats being ignored. I would fix it, but its not really necessary since it fits Alright then, keepin it.
00:23:866 (3,1) - I dont like how they overlap, looks random That's not really random, 3's sliderend land on the middle of 1 and eats a nice part of 1's head.
00:25:729 (4) - How about moving this too 196/256 so it is a perfect overlap with 00:26:475 (3) - I think it's minor compared to the overall look of the pattern 00:24:611 (1,2,3,4) -
00:39:518 (5,3) - Not perfectly stacked
00:42:872 (1,2,3,1,2,3) - It looks cool, yeah. But the flow is just akward and a bit hard for a Light Insane. Maybe you should do something else there Hm alright, made something else, looks better.
00:44:363 (1,1) - This overlap is just ugly and looks random tbh
00:48:276 (3,4,5) - I dont think the jumps fit here.Vocals arent really that "strong" to put a jump there. Just keep the normal ds
00:49:767 (5) - No jump necessary and it looks just random. Move it too 396/168. It looks and plays better
00:55:170 (4,5) - The ds-change makes the whole pattern look bad Really? I don't think so, it goes nice with the drum and makes some emphasization.
01:14:177 (1,2) - This would fit in an Insane, but not in a Light Insane, many will mistake it as a 1/4 since youve used nearly the same ds before for an 1/4 triplet. Just stack (1) with (2)
01:17:158 (1,2) same
01:24:052 (3,1) - why the low ds here? It doesnt fit and feels just random. Use the normal ds please.
01:25:543 (3,1) - same
01:20:139 - 01:36:164 - i would like it if you could set for one ds there. You switch from 1,4 to 1,3 sometimes, which is just inconsistent. Check them please.
01:30:574 (1,2,3,4,5) - This is a bit confusing for a Light Insane imo.
01:43:990 (1,2,3) - This looks so randomly placed, there is no need for a jump there.
01:44:549 (4,6) - This overlap looks just bad and randomly placed It's the only appropriate one with this slidershape, keeps the spacing and playability well, might change it later.
01:56:102 (2,3) - Isnt the distance a bit too high? Reduce it a bit like here 01:54:611 (2,3) -
01:59:083 (6,1) - same as 01:14:177 (1,2) -
02:08:773 (4,5) - No jump needed
02:10:264 (4,5) - same
02:11:754 (4,5) - DS is a bit too high, reduce it for consistency
02:22:375 (5,6) same Ending note, 'tis cool.

WhiteAries' Insane

I dont feel like modding this one tbh. I looked at it, and its random all over the space. 1/4 objects have just some random space, same goes for the jumps. The diff lacks overall quality. Its frustrating to mod this diff tbh. Although this diff might look random for some people, I can feel and see the structure behind it, I like it and it's really fun, I could point out my thoughts and be specific, but if the whole diff is really an issue I'll remove it, but I think it's fine, and I'm sure some will agree and some won't.

I'll skipthe Extra, since im not an Extra Modder.

Good Luck!
No comment = fixed in anyway.

Thanks!

I'll respond on Dray's part as well soon.
Topic Starter
Avishay
Okay so, I really wanted to keep WW's diff, however as he's not available I can't really find reasoning for everything, and I am 80% certain that this needs much more work to get ranked nowadays, therefore I have to remove it, I've renamed Light Insane to Insane and the gap skill-wise is just fine, so hopefully I can push it forward easily now.
Lumin
M4M from #modreqs

This is so modded already so this will be total nazi mod

[deejaydray's Normal]
  1. 00:14:549 (1) - first anchor to x:24, flows better with 3 imo
  2. 00:15:854 (3,4) - y:28 to have same gap with 2 than slider 1 has
  3. 00:19:021 (4,1) - too close imo
  4. 00:22:562 (3,2) - I don't like this overlap
  5. 00:25:357 (5,1) - disturbing overlap
  6. 00:46:226 (3) - last anchor x:192 y:188 for better blanket
  7. 00:50:139 (1) - suggestion: move this 1/2 beat forward and make it 1/2 beat shorter and add circle to red spike
  8. 00:55:916 (6) - to 00:55:729 and 00:56:288 (1) - to 00:56:102 if these are following vocals
  9. 01:35:046 (1) - x:12? (same with 01:34:674 (3) - )
  10. 01:44:177 (4) - real nazism here but move second anchor to x:136 y:320 and last to x:96 y:272, perfects blanket with 3
I'll skip hard

[Insane]
  1. 00:08:587 (1) - Middle anchor to x:356 y:60 for perfect blanket
  2. 00:37:096 (2) - x:236 y:280, for more stable spacing here
  3. 00:44:363 (1) - last anchor to x:48 y:80 for better blanket
  4. 00:55:357 (5) - this placing here disturbs me, doesn't look like it fits with jump shape earlier
  5. 00:55:543 (6,10) - I'd NC one or other from these
  6. 01:33:369 (5) - last anchor to x:208 y:116 for perfect blanket
  7. 02:01:506 (1) - x:76 y:88 for better shape with rest of jumps
  8. 02:07:375 (6,7) - little different spacing than the rest of the stream
  9. 02:13:804 (1,4) - not cute overlap
  10. 02:14:922 (5) - x:224 y:104 for being equally spaced between 1 and 6
[LONELY DAYS]
  1. 00:03:369 (3) - I'd put x:284 y:332 for keeping that spacing consistant
  2. 00:10:823 (4,5,6,7) - pretty big differences in spacing here
  3. 00:55:916 (5) - no clap here
  4. 01:04:674 (3,1) - I'd make this stream in a way where these two has same x coordinate
  5. 01:40:636 (5,1) - a bit imperfect blanket
  6. 01:48:090 (3,4) - Whats this huge space when rest of the stream follows different spacing?
Hope this mod helps!
Topic Starter
Avishay
Egh sorry for not commenting, I accepted many and those I didn't are mainly preference so nothing I can really elaborate on, but it was quite helpful.
hoaxtory
i'd say normal, hard, light insane, Lonely Days is fine (as Lonely Days is insane and not extra)
Topic Starter
Avishay

Tokido Haku wrote:

i'd say normal, hard, light insane, Lonely Days is fine (as Lonely Days is insane and not extra)
Perhaps, but this is still kind of Extra and the current Insane goes beyond 3.75 which is the icon of Insane.
I Must Decrease
Unofficial BN Check INC:

[General]

While it doesnt really affect this mapset. You should have consistency in your letterboxing during break's as Aimod states. So I recommend either turning it on for all diffs or off for all diffs.

Overall the hitsounds need pretty much a complete rework. So much monotony in the hitnormal and what not. While I stated that some sections should be hitsoft, honestly the whole map could be hitsoft as the song isnt that intense in the slightest.



LONELY DAYS
I feel like the biggest problem with this difficulty is how tight your mapping is and how constrained you seem to map. With insanes and the such, you really don't need to be as dependent on distance snap as you are in this difficulty. The problem is that placement of the notes for an insane is supposed to services towards pattern design and visual consistency, not so much following DS.

00:01:692 (3,4) - it might be more satisfying to utilize a slider on these two beats due to the guitar being held on this note. While you can follow the drums here, I think incorporating both instruments would be a better representation to the song.

00:01:879 (4,5,6,7) - the spacing here seems somewhat conflicted, it might be better to create a bit more visually satisfying pattern here because it seem rather random. While I understand that you want emphasis on 6, you can do this more properly with a pattern like such: http://puu.sh/nymVW/db2b1b04b2.jpg because visual distance between notes is conserved (this allows the map to come off as more polished and well constructed.

00:02:624 (1,1) - since you seem to desire an overlap here, it would be best to make sure that the tails of the sliders properly overlap. (i'm personally not a fan of this overlap, but atleast polish it.

00:04:115 (1,3) - this is a poor placement of notes because the notes are overlapping. This is unprofessional because it looks lazily placed. move the notes away atleast a bit to that things look less cramped.

00:05:233 (1) - while I haven't explicitly tested this, I feel like the use of SV change here is probably not advisable, given that there is barely any change in the rhythm of the song, and it can easily come off as 1/1. as it's very similar in length to the two previous sliders.

00:06:164 (3,1,2,3,4,1) - again this to me is bad polishing, this is very easily a parallelogram pattern, but you don't execute it properly, adjust this so that slider end of 3, 1, 2, and 3 are a more proper parallelogram.

00:10:450 (2,3,4,5,6,7) - while i mean yes you can do this, I'd say that this pattern is rather awkward to play. And I feel like these angles make this pattern exceptionally hard to hit for no real reason. It's lacking consistency since it's the only jump of it's kind that is like this.

00:14:922 (2,3,4,5,6,7) - this just generally looks ugly and plays awkwardly. While you lower the DS for the sake of the slower part of the map, your rhythm is still fast and intense with all these circles. It might be advantageous to experiment more with slider usage during this section or work on better. Consider the following rhythm as a possible substitute: http://puu.sh/nynKo/e259768c72.jpg this rhythm pays major focus to the singers voice, so every time she sing's a syllable, the player is clicking, however the slider ends capture the constant 1/2 of the drums, allowing for more focus on the melody and more satisfying and impactful clicks.

In addition to this, I'd like to point out that the hitsounding throughout this section is very very bland and I would DEFINITELY avoid using hitnormal here and it sounds extremely out of place with how calm the song is. Soft is probably best.

00:30:574 (1) - whhyy is this note placed here? It seems really out of place and awkwardly overlapping the slider body, I would try to move this to a place that has a bit more visual justification rather than just random.

00:44:922 (4) - I'm not 100% on this rule, but I have been told that muting slider ticks is not rankable. Do not ask me why, and I would confirm from someone else, but I am fairly certain thats how this works.

00:50:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - I feel like this section could GREATLY value a bit of 1/1 breaks or sliders to clean the monotony thats in place here. So much 1/2 with rather empty hitsounding makes this section sound bad and honestly play bad as well because it feels like we're not emphasizing anything, we're just 1/2'ing around.

00:50:698 (2) - what is this slider... ? ugly

00:55:916 (1) - nc here to make the increase in distance more noticable for the player

00:56:288 (1) - it seems like you accidently raised DS on this due to SV increase, I would keep it consistent with the previous 4 note stream

00:58:897 (5,6) - blanket the notes better

I'm gonna stop here for this difficulty. There is a lot of thing's that could be improved in how you hitsound and in how you space your notes. It is very apparent that, while this has some pro's and interesting parts, and LARGE majority of this map feels unpolished and unclean and I believe a large contributing factor is your dependence on distance snap. While I am not saying that it's necessarily bad, when you are trying to create jumps, you want to place notes, not so much in distance snapped patterns, but patterns that just come off as musically impactful and visually consistent. Another thing is, while you try your best to make the song flow well, I feel like for the most part the map falls into a category of monotony rather than excitement because everything for the most part feels very consistent in spacing and design, and the hitsounding is a large factor in this. There's very little here that truly makes me feel like I am playing THIS specific song. To me I feel like this map could be taken to another song on the same bpm and feel similarly, because again, your spacing poorly reflects the intensity, your sliders are not emphasizing and deemphasizing any beats intentionally and the hitsounds are bland. The biggest example of this I can think of is:

00:41:382 (1,2,1,2) - you have sliders here on these 1/2 vocal emphasized notes, but you have things like 00:40:077 (2,3) - which, while the clap has presence on the white tick 3, the vast majority of players would more likely be focusing on the melody rather than the clap in the backing.

Basically, there is very very little consistency in how you design your chorus: 00:38:400 (1,2,3,4,5,6,7,1) - vs 00:32:438 (1,2,3,4,5,6) - vs 00:35:419 (1,2,3,4,5,6,7,1) - vs 00:41:382 (1,2,1,2) -

I cannot see any form of reason or logic as to why these sliders are being used in their cases and why they're not, and as such I find this to be a poor representation of the beat.

Insane
00:01:789 - I don't really see why you're not mapping the full intro..? Did you just not finish it after 2 years (lol)

00:07:469 (2,3,4) - consider adjusting these notes so that they all are equal distance from eachother (In the sense of visual distance, aka no slider is closer to another part of another slider, if you have a question on what I mean ask me)

00:08:587 (1,2) - this looks very awkward, why are you taking downward motion up with a slider and then back down..? it also looks visually poor since the notes don't really work with eachother at all (no blanket, etc)

00:09:705 (3,3) - awkward overlap , why?

00:14:549 (1) - soft hitsounds for this section

00:23:866 (3,1) - i mean i guess you can do this, but again, kind of weird overlap that probably could be avoided.

00:34:487 (3) - i mean your call on a slider but I feel like this just looks awkward.

00:41:009 (4) - consider making this 1/2 circles to better reflect the singer before going into the next part of the chorus (there are probably more instances where such a rhythm might be advantageous

01:11:941 (2) - soft hitsounds in this part too

01:45:295 (6) - you can move said note and make a bit more of a jump so that its not overlapping the slider like it is here. this is fine and probably would play better so people don't get tripped up on reading.

02:13:431 (3,1,2,3,4) - soooo clustered, try to break this up more so its not so overlapping and compressed

Much better overall diff. There are definitely places for improvement that I didn't 100% go into, but with some better hitsounding and slider / hit circle consistency and overall design, this could be ready for rank.

Nya's Hard
00:00:956 - i really dont get why we're not mapping this but okay.

This applies to pretty much the entire map. You use WAY to many straight 1/2 sliders. When you're diliberately trying to go from one point to another using a slider, I seriously advise you to use more curved sliders as they look way more appropriate.

There's too much here for me to really say. Basically this difficulty falls into the trap of sliders that don't agree with follow arrows. What this means is that notes like: 00:27:965 (4,5) - look and play bad, because the follow up to the note (aka the follow arrow) is not consistent with the way that the slider wants to go. Now understand this isnt always required, but by almost never appropriately doing it, your beatmap comes off as very poorly constructed as it doesnt take visual attention to how the player wants to flow. a simple fix for 00:27:965 (4,5) - could be: http://puu.sh/nyqFh/f39ee01862.jpg because it more accurately tries to realize the motion that the player has coming into the slider as well as what the player will aim towards coming out of the slider.

Another thing worth pointing out is how circular this map is. While I understand that hards has this problem alot. things like 00:54:798 (1,2,3,4,5,6,7) - are literally vomit inducing because they make no discernable shape and seem to, for the most part be randomly placed in some circlyish amoeba.

Overall I feel like this difficulty, along with the top, need some serious work and would probably advise HEAVY revisement to try to address said problems.

deejaydray's Normal
00:01:434 - WHY NO MAP???

Turn off gridsnap. Your notes are all randomly spaced (while yes their are distance snapped they are not properly distance snapped. For example, look at: 00:07:096 (1,2) - vs 00:10:450 (1,2) - If you did this intentionally, shame on you. (I'm pretty sure you didnt though) This is bad mapping for a normal because it makes all the notes slightly different spacing which looks bad.

00:11:568 (2,1) - overlap these to keep the pattern consistent?

00:15:854 (3,4) - this is probably confusing to a new player playing normals. I wouldn't overlap here since it's the first example of a 1/2 and players have a really hard to discerning note overlap's pause length when they are new.

00:22:375 (2,3,1,2) - here it may be acceptable since the presense of 1/2 has been atleast described by this point to the player

00:22:375 (2,3,1,2) - ugly avoidable overlap

00:32:438 (1,2,3,4,5) - slider at the end sort of looks awkward due to the angle of entry from the previous note, consider curving the note

00:36:910 (5,6) - try to use less overlapping to accomplish this. generally slider body's shouldnt overalp, but slider end / head its okay

00:38:400 (1,2,3) - D: so vertical, maybe try to make less old style patterns? more curves and angles?

01:29:642 (2,3,4,5,6,7,1,2,3,1,2,3,1) - sooo blocky, maybe more varience?


Overall try to experiment more with curved sliders on shorter things, avoid super blocky patterns and maybe polish up some slider entry angles and the map should be read to go (i didnt pay too much attention to hitsounds tho so bare in mind that.
Topic Starter
Avishay
Thanks, old maps can be a pain sometimes, I'll get around to commenting asap.
Topic Starter
Avishay

[ -Scarlet- ] wrote:

Hello Avishay~ m4m here :D

[General]
  1. I really think that all the difficulties should be mapped from 00:00:388 - 00:06:723 - . I see no reason to ignore this part of the song at all. Mapping starting from here 00:07:096 - seems rather random and out of place

[ROLLING STAR]
To be honest, I'm not really fond of your diff name @@ Literally just capitalize the song name as a difficulty name seems rather odd don't you think?
YUI - Rolling star [ROLLING STAR] . Just personal preferences though :D

  • General
  1. Personally, OD 8.8 seems a little too much for this kind of map. It is not that intense as it is only 4.9* along with 161bpm. Feels quite odd to play a simple map with such high OD for me

    Modding stuff
  2. 00:13:059 (1,2,3) - The spacing/jumps between this and this 00:13:618 (1,2,3) - should be similar following the guitar here Maybe, but it kinda ruins the pattern overall.
  3. 00:34:115 (2,3) - Maybe change this 1/2 slider? The circles are rather weak in emphasizing the vocal here
  4. 00:34:487 (4) - The rhythm should be similar to 00:40:450 (4,1) - but, not a big problem actually
  5. 00:49:208 (3) - The jump to here is rather big compared to the louder vocal at 00:48:835 (1,2) - Yeah, because of the strong drum.
  6. 01:05:792 (3) - Maybe remove the repeater and add a circle at 01:06:164 - ? The repeat slider feels rather weak emphasizing the guitar for me
  7. 01:07:469 (1) - The SV for this should be higher than this following the high pitch guitar] I think the low SV works well too, it creates the right effect anyway.
  8. 01:10:823 (7,8) - Change this to 1/2 slider instead? The slider complements the cymbal more here 01:10:823 -
  9. 01:33:742 (2) - This jump is rather small despite the song getting really intense here
  10. 01:48:090 (3,4,5,6,1) - I actually don't really get why the DS gets smaller and smaller here. It should be the other way around
  11. 02:03:742 (3,5,7) - Whistles here?

Anyway really sorry for the delay though, and thanks all for me :D Light Insane and below seems perfectly fine for me.
Good luck!
!
Topic Starter
Avishay
Sorry Xexxar and anyone who has modded LONELY DAYS so far, I read through Xexxar's mod and I mostly agree, I am not really abandoning this set as I still want to get this song ranked, but I'll have to put in on a halt until I completely remap the hardest diff, as previously I just wandered through the editor and changed stuff I do not like, I believe that if I map it on the same level I map anything else today it could get much better, as this is really old and memory among some other factors disallow me to making it the best.

So, I'll see you back whenever I'm done with that.
Exa
Normal:
  1. 00:26:475 (1,3) - Stack these 2 properly.
  2. 00:54:798 (4,5,6) - I feel like replacing these with a reverse slider is a better way to go about it because you will get to represent the long-drawn vocals but also relieve the tension created by the barrages of notes before.
Nya's Hard:
  1. 00:44:922 (1,3) - This is something very worth mapping, I don't see why you skipped it.
    00:46:226 (3) - And here you've mapped it but haven't made the player tap on the red tick just like before...
  2. 00:49:208 (2) - How about not stacking that cause currently, you deny movement from the player when the music has already gotten really tense and is about to climax. Maybe do something like this?
  3. 01:26:102 (1,2) - The blankets could be a bit better.
  4. 01:36:537 (1,2) - These are really inconsistent since you've never before used 2 1/2 sliders for this kind of vocals but you do it afterwards again so...
  5. 01:48:835 - This is something very worth mapping, I don't see why you skipped it.
  6. 01:50:326 (3) - And here you've mapped it but haven't made the player tap on the red tick just like before...
  7. 01:54:984 (1,3) - Same goes for these as well.
  8. 02:07:096 (1) - You could at least use a slider here cause even though the music is getting really tense, the player is just sitting there like o.o
Insane:
  1. 00:14:177 (4,1) - While sightreading I almost thought this was 1/2 as you've frequently used stacks on 1/2s before. I think the only reason I didn't missclick was the NC but still wanted to point it out.
  2. 00:34:115 (2,3) - Wouldn't it be nice if you've made the part of (3) that reaches up to the red anchor straight just like (2)?
  3. 00:43:990 (1) - Please use a stream here to make up for the missing 1/4s on hard :(
  4. 00:48:276 (3,5) - Woah this seems like a 1/2 stacks even though it's completely not. Mostly because of 00:47:717 (1,2).
  5. 01:30:574 (1,2,4,5) - You keep using different kinds of stacks even though the combo remains the same >.< this can really affect readability so be careful!
  6. 01:33:556 (5,6) - Stack these nicely.
  7. 02:22:189 (4,5) - You've built up so must tension and the music is getting crazy and about to reach its breaking point, please don't deny movement here D:
General:
  1. Backgrounds fine.
  2. Timing fine.
  3. Didn't find anything on the hitsounds.
  4. You could also make an easy diff to make up for the constant 1/2s on the normal but it's not really necessary.
Topic Starter
Avishay
okay redone

might not be the best as I haven't mapped / modded in a while but we'll improve it with mods :)
Wishkey
Yow!

General
  1. Make sure letterbox and countdown offset is consistent across diffs, Haku's and Lonely days are different then the rest (disabled letterbox and enabled countdown)
  2. normal-hitfinish2.wav and soft-sliderwhistle.wav are unused atm
Haku
  1. 00:00:761 (5) -00:01:133 (1,1) - etc this diff would benefit from muting the extended sliders imo since there isnt really anyhing on the blue ticks other then the extend sound of the white ticks since your hitnormal is pretty strong the feedback from playing didn't quite match the song at these parts, should def check it out how it sounds with muted ends
  2. 00:07:003 (1) - and similar, NCing of these is consistent but imo it'd be better to NC the (2) here, has the downbeat and the musical change and NCs on blue ticks just feels out of place to me, later on like 01:49:580 (4,1,2) - when end of 4 and 1 have the same drums still the NC just kinda seems off and stuff like 00:12:965 (1,2,3,4,5,6,7) - you would see the copy'd pattern better which fits better in the song
  3. 00:28:711 (4) - pretty large spacing in this pattern for such a weak beat would reduce it a bit and increase spacing of 5 more since those are way more powerful
  4. 00:30:574 (1,2,1) - would be nice if the visual distance here was more distinct, kinda looks the same even though its that 1/1 rythm, bit more visual distance should make it easier to read that
  5. 00:37:282 (2) - would place this a bit more on the lline of x112/y128 will play more smooth and gives00:37:469 (3) - kind of a kick
  6. 00:42:872 (1) - would control +g this, so you have the flow break on this note for the change in music tone and 00:42:872 (1,2,3) - will play like a smooth 8, it currently feels kinda forced
  7. 00:54:798 (1,1,2,1) - would be better without the NC here, followpoints for this huge spacing would read a lot better
  8. 01:02:251 (1) - control + h would be nice for a bit of direction change from the prev pattern to indacite the change in music
  9. 01:09:705 (1,4) - control h+j these would make this play a lot better, the flow breaks for the stops you have to do here feel really forced to me while playing
  10. 01:14:829 (3) - kinda overmap here, would fit better somewhere between here 01:15:481 (6,1) - if you want a trip in this section since therse that stronger drum there or just leave it
  11. 01:24:052 (4) - prob the loudest drum in this section, could emphasize this more
  12. 01:31:692 (5,6,1) - plays really bad with the different polarity of whats clickable, most will prob play this like trips but with the clickables being yellow into a white will catch everyone completely offguard and break here, definityle needs changing, would suggest to break this 01:31:692 (5,6) - into a a circle + kickslider start on red tick instead or someting like the top diff did with skipping the first yellow tick and starting on the blue so it plays like trips
  13. 01:35:605 (6) - could NC this since its a pretty unique slider and lot slower then the rest in this section as a warning thing for players
  14. 02:06:351 (1) - 3/4 slider + circle would fit really nice here since thers also that vocal on the blue tick and bit denser rythm for this highpoint in the guitar couldn't hurt
  15. 02:13:431 (5,6) - reduce ds a bit, slider leniency makes this a bit too much of a jump kinda belongs in an extra atm
  16. 02:12:686 (5) - change into kickslider + cricle would be better here so you have this 02:12:313 (1,2,3,4,5,1,2,3,4,5) - as 5 clickable objects repeated, plays a lot more smooth now the rythm plays really awkward to me
  17. I kinda wish you used more finishes like on 02:22:562 (3) - and 00:01:133 (1) - for example like the normal and easy gd'ers did, this song has such powerful cymbals thats its kinda a shame these aren't represented through hitsounds :/
Lonely days
  1. lowering the hp a bit would be nice for such a aim heavy map since you don't really have any recovery for the 1/2 atm also rip hr players if you miss atm
  2. 00:14:549 (1,2) - would control +g the rythm here, only time your not following the vocals in this combo feels kinda weird especially the transtitoin to (3à here
  3. 00:24:052 (4,5,6) - would reduce spacing a bit so its more of the line of (1,2,3) here, not really anyhing that warrants that pretty huge jump and angle shift compared to (1,2,3) and it kinda loses the impact of the next 00:24:611 (1) - with the cymbals kicking in
  4. 00:26:102 (1) - control + g for a bit smoother flow transition would be nice here, felt kinda forced playing 00:25:916 (8,1,1) -
  5. 00:29:083 (5) - could make this stand out more from the rest like 00:28:338 (3) - since its the same strong sound here in the song
  6. 00:44:549 (2,3) - really large jump here was kinda unexpted with these being not that powerful in the song, would reduce a bit
  7. 00:49:953 (5) - NC for the ds shift in the stream and direction overlap would make this a lot easier to read
  8. 00:51:443 (6) - would be nice to move this a bit up so you have some more movement to lead in to the next combo
  9. 01:00:388 (3,4) - lower the ds compared to (1,2) since the pitch drops here maybe?
  10. 01:04:860 (3) - and 02:00:015 (5) - NC here ds shift
  11. 01:08:214 (4,1,2,3,1,2) - I think NC like (1,2,3,1,2,3) instead of the current here fits the music and follow points a lot better just seemed alittle off here
  12. 01:31:133 (2,3) - thoughts on making this a slider instead? its a really weak (3) and its still in a chill part of the song so a bit less dense rythm seems fitting aswell
  13. 01:42:313 (1,2,1) - bit inconsistent NC with 00:38:214 (1,2,3) -
  14. 01:47:344 (2,5) - could stack these since its so close atm
  15. 02:04:301 (6,7,8,1,2,3) - kinda feel like this spacing should be reversed instead, like the highpoint with 'rolling star' starts at 02:04:860 (1) - but it kinda feels really underwhelming for that first 3 note intro, unlike what you did here for example 00:54:798 (1,2,3) - where you used more then double the spacing for the same thing
  16. 02:20:885 (6,1) - need something about blanket so yeah can be improved here hehe
  17. same thing like last point of haku, kinda shame to not use some finishes like the gds here for the really strong cymbals of the song :/
  18. personal opinon here, I think its a really cool diff but this kinda felt too overdone in terms of spacing for this kind of song since aside from the 'rolling star' segment of the kiai, the rest of the kiai just sounds really chill in the song so it felt a bit too extreme while playing for me
GL with the set guys! hoping it gets requalified :D
Topic Starter
Avishay

Wishkey wrote:

Yow!

General
  1. Make sure letterbox and countdown offset is consistent across diffs, Haku's and Lonely days are different then the rest (disabled letterbox and enabled countdown)letterbox is for breaks (which don't exist in the highets diffs) and I am pretty sure no diff has countdown?
Lonely days
  1. 01:00:388 (3,4) - lower the ds compared to (1,2) since the pitch drops here maybe? intention is the opposite, this is the peak of the ds increase and then when there's a shift at 01:00:761 (1,2) - I immediately lower it
  2. 01:31:133 (2,3) - thoughts on making this a slider instead? its a really weak (3) and its still in a chill part of the song so a bit less dense rythm seems fitting aswell it supports the vocal the exists there, so I think I'll leave it this way for now
GL with the set guys! hoping it gets requalified :D
Uncommented - fixed / changed.

Thank you for the helpful mod!

oh and about the hitsounds, I copied them from haku's diff since I was lazy, I'll probably make them myself when I'll be not as lazy as I am now.
hoaxtory

Wishkey wrote:

Yow!

General

Haku
  1. 00:00:761 (5) -00:01:133 (1,1) - etc this diff would benefit from muting the extended sliders imo since there isnt really anyhing on the blue ticks other then the extend sound of the white ticks since your hitnormal is pretty strong the feedback from playing didn't quite match the song at these parts, should def check it out how it sounds with muted ends Hmm I disagree, I think it sounds alright so I'd like to keep it in.
  2. 00:07:003 (1) - and similar, NCing of these is consistent but imo it'd be better to NC the (2) here, has the downbeat and the musical change and NCs on blue ticks just feels out of place to me, later on like 01:49:580 (4,1,2) - when end of 4 and 1 have the same drums still the NC just kinda seems off and stuff like 00:12:965 (1,2,3,4,5,6,7) - you would see the copy'd pattern better which fits better in the song Changed the NCs accros the whole map.
  3. 00:28:711 (4) - pretty large spacing in this pattern for such a weak beat would reduce it a bit and increase spacing of 5 more since those are way more powerful I decreased the spacing.
  4. 00:30:574 (1,2,1) - would be nice if the visual distance here was more distinct, kinda looks the same even though its that 1/1 rythm, bit more visual distance should make it easier to read that Changed it a bit.
  5. 00:37:282 (2) - would place this a bit more on the lline of x112/y128 will play more smooth and gives00:37:469 (3) - kind of a kick The flow would be worse then, from 00:36:910 (1) - to 00:37:282 (2) - is already very sharp.
  6. 00:42:872 (1) - would control +g this, so you have the flow break on this note for the change in music tone and 00:42:872 (1,2,3) - will play like a smooth 8, it currently feels kinda forced I think thats a bit too much for a flow break.
  7. 00:54:798 (1,1,2,1) - would be better without the NC here, followpoints for this huge spacing would read a lot better Removed the excessive use of NC.
  8. 01:02:251 (1) - control + h would be nice for a bit of direction change from the prev pattern to indacite the change in music It's meant to go like this as it's going from short sliders to a longer one which I think is enough for a change.
  9. 01:09:705 (1,4) - control h+j these would make this play a lot better, the flow breaks for the stops you have to do here feel really forced to me while playing I think that'd make this into a killer pattern.
  10. 01:14:829 (3) - kinda overmap here, would fit better somewhere between here 01:15:481 (6,1) - if you want a trip in this section since therse that stronger drum there or just leave it I think it's fine. Also I added 1 more triplet like this for consistency reasons.
  11. 01:24:052 (4) - prob the loudest drum in this section, could emphasize this more Increased spacing. Also changed the second time this beat occurs a couple seconds later, now the pattern returns and thus making this part more consistent.
  12. 01:31:692 (5,6,1) - plays really bad with the different polarity of whats clickable, most will prob play this like trips but with the clickables being yellow into a white will catch everyone completely offguard and break here, definityle needs changing, would suggest to break this 01:31:692 (5,6) - into a a circle + kickslider start on red tick instead or someting like the top diff did with skipping the first yellow tick and starting on the blue so it plays like trips Changed.
  13. 01:35:605 (6) - could NC this since its a pretty unique slider and lot slower then the rest in this section as a warning thing for players Added NC.
  14. 02:06:351 (1) - 3/4 slider + circle would fit really nice here since thers also that vocal on the blue tick and bit denser rythm for this highpoint in the guitar couldn't hurt I'm not really trying to follow the vocals here.
  15. 02:13:431 (5,6) - reduce ds a bit, slider leniency makes this a bit too much of a jump kinda belongs in an extra atm Decreased the distance snap a little bit, I think it fits but it was a bit excessive.
  16. 02:12:686 (5) - change into kickslider + cricle would be better here so you have this 02:12:313 (1,2,3,4,5,1,2,3,4,5) - as 5 clickable objects repeated, plays a lot more smooth now the rythm plays really awkward to me The beat heard here 02:12:779 - doesn't give me enough reason to change this into a kick slider.
  17. I kinda wish you used more finishes like on 02:22:562 (3) - and 00:01:133 (1) - for example like the normal and easy gd'ers did, this song has such powerful cymbals thats its kinda a shame these aren't represented through hitsounds :/ I'll have a look, but I'm pretty happy with the hitsounding.
GL with the set guys! hoping it gets requalified :D
Yo thanks a lot for your mod, it was very useful!

SPOILER
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 132313,133804,138276,139767,141257,142748
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.400001

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Haku's Insane
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
BeatmapID:1115576
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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Topic Starter
Avishay
mods who are in this thread, what happened?
-Nya-
Basically remapped my diff since it was bad, lol.

Nya's Hard
osu file format v14

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[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
BeatmapID:631953
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180,28,14177,1,0,0:0:0:0:
276,64,14363,1,0,0:0:0:0:
324,152,14549,6,0,P|332:208|328:224,1,60
272,296,14922,1,0,0:0:0:0:
192,360,15108,2,0,P|172:320|192:232,1,120
232,156,15667,1,0,0:0:0:0:
232,156,15854,1,0,0:0:0:0:
164,80,16040,6,0,P|92:64|36:88,1,120
36,180,16599,2,0,L|80:292,1,120
156,364,17158,1,0,0:0:0:0:
256,344,17344,1,0,0:0:0:0:
292,248,17531,6,0,P|268:212|248:196,1,60
152,196,17903,2,0,P|176:232|196:248,1,60
208,144,18276,2,0,P|168:120|88:152,1,120
36,220,18835,1,0,0:0:0:0:
24,120,19021,6,0,B|36:60|36:60|96:4,1,120
180,24,19580,2,0,P|228:40|300:16,1,120
392,4,20139,1,0,0:0:0:0:
408,104,20326,1,0,0:0:0:0:
364,196,20512,6,0,L|316:264,1,60
264,324,20885,1,4,0:0:0:0:
180,268,21071,2,0,P|172:228|216:160,1,120
308,136,21630,1,0,0:0:0:0:
308,136,21816,1,0,0:0:0:0:
340,40,22003,6,0,P|296:16|216:36,1,120
156,96,22562,2,0,L|88:200,1,120
36,284,23121,1,0,0:0:0:0:
136,280,23307,1,0,0:0:0:0:
216,220,23493,6,0,P|232:260|236:288,1,60
336,276,23866,2,0,P|342:246|355:219,1,60
436,160,24239,1,0,0:0:0:0:
404,64,24425,1,0,0:0:0:0:
316,116,24611,1,0,0:0:0:0:
404,64,24798,1,0,0:0:0:0:
312,16,24984,6,0,P|268:16|232:24,1,60
168,112,25357,2,0,P|197:115|227:114,1,60
152,16,25729,2,0,P|122:14|92:18,1,60
20,88,26102,1,0,0:0:0:0:
44,188,26288,1,0,0:0:0:0:
144,204,26475,6,0,P|120:260|52:292,1,120
144,364,27034,2,0,P|200:344|280:360,1,120
360,372,27593,1,8,0:0:0:0:
444,188,27965,5,4,0:0:0:0:
324,24,28338,2,0,P|292:20|248:24,1,60
172,204,28897,2,0,P|140:208|96:204,1,60
32,144,29270,1,0,0:0:0:0:
60,44,29456,6,0,B|116:28|116:28|192:36,1,120
272,76,30015,2,0,P|280:132|264:204,1,120
184,252,30574,1,8,0:0:0:0:
368,340,30947,6,0,P|388:288|456:248,1,120
468,352,31506,1,0,0:0:0:0:
408,156,31879,2,0,L|380:84,1,60
348,4,32251,1,0,0:0:0:0:
268,68,32438,6,0,P|236:104|232:128,1,60
216,216,32810,2,0,P|203:243|181:262,1,60
84,292,33183,2,0,P|60:240|80:164,1,120
132,100,33742,1,0,0:0:0:0:
224,60,33928,6,0,L|284:28,2,60
248,160,34487,2,0,L|372:92,1,120
448,64,35046,1,8,0:0:0:0:
496,156,35233,1,0,0:0:0:0:
480,256,35419,6,0,P|464:296|448:316,1,60
352,308,35792,2,0,P|335:282|326:254,1,60
360,160,36164,2,0,P|300:160|240:200,1,120
196,276,36723,1,0,0:0:0:0:
100,308,36910,6,0,P|96:268|104:232,1,60
132,152,37282,1,0,0:0:0:0:
184,64,37469,2,0,B|240:44|240:44|324:44,1,120
396,80,38028,1,0,0:0:0:0:
400,180,38214,1,0,0:0:0:0:
400,180,38307,1,0,0:0:0:0:
400,180,38400,6,0,P|384:212|304:236,1,120
212,204,38959,1,0,0:0:0:0:
136,136,39146,2,0,L|88:192,1,60
104,284,39518,2,0,L|56:340,1,60
156,376,39891,6,0,L|236:272,1,120
292,200,40450,2,0,P|296:156|236:84,1,120
156,112,41009,1,0,0:0:0:0:
192,16,41195,1,0,0:0:0:0:
88,16,41382,6,0,P|64:40|44:68,1,60
48,164,41754,2,0,L|56:228,1,60
156,224,42127,2,0,L|163:164,1,60
180,64,42500,1,0,0:0:0:0:
180,64,42686,1,0,0:0:0:0:
276,36,42872,6,0,P|312:52|344:124,1,120
332,224,43431,2,0,P|349:279|400:310,1,120
480,248,43990,2,0,L|508:212,4,30
316,372,44736,5,0,0:0:0:0:
316,372,44922,2,0,B|276:324|276:324|248:256,1,120
244,168,45481,1,0,0:0:0:0:
156,220,45667,1,0,0:0:0:0:
156,220,45761,1,0,0:0:0:0:
156,220,45854,1,0,0:0:0:0:
284,64,46226,5,0,0:0:0:0:
364,124,46413,1,0,0:0:0:0:
456,80,46599,2,0,P|468:132|424:208,1,120
344,216,47158,1,0,0:0:0:0:
344,216,47344,1,0,0:0:0:0:
152,148,47717,6,0,B|160:192|120:220|136:272,1,120
192,348,48276,1,0,0:0:0:0:
244,260,48462,2,0,P|256:216|252:180,1,60
240,100,48835,5,0,0:0:0:0:
320,40,49021,2,0,P|364:44|396:60,1,60
440,132,49394,1,8,0:0:0:0:
444,232,49580,1,0,0:0:0:0:
352,184,49767,1,0,0:0:0:0:
344,284,49953,2,0,L|340:328,3,30
256,192,50326,12,0,54425,0:0:0:0:
180,88,54798,5,0,0:0:0:0:
104,156,54984,1,0,0:0:0:0:
116,256,55170,2,0,P|152:244|188:216,1,60
260,180,55543,2,0,L|296:212,3,30
296,248,55916,2,0,L|332:280,3,30
356,300,56288,1,0,0:0:0:0:
184,60,65233,6,0,P|192:92|160:192,1,120
100,244,65792,1,4,0:0:0:0:
184,304,65978,2,0,B|240:292|240:292|312:312,1,120,4|8,0:0|0:0,0:0:0:0:
396,344,66537,1,4,0:0:0:0:
432,248,66723,6,0,P|424:208|408:176,2,60
396,344,67282,1,0,0:0:0:0:
352,252,67469,2,0,P|336:200|320:132,1,120
312,36,68028,1,0,0:0:0:0:
212,20,68214,6,0,P|172:20|136:44,1,60
72,88,68587,1,0,0:0:0:0:
128,172,68773,2,0,P|196:192|248:156,1,120
324,120,69332,2,0,L|360:188,1,60
396,264,69705,5,0,0:0:0:0:
256,192,69891,12,0,71195,0:0:0:0:
168,72,71941,6,0,L|140:136,2,60
268,48,72500,2,0,B|328:56|328:56|400:40,1,120
484,20,73059,1,0,0:0:0:0:
468,120,73245,2,0,P|456:152|376:200,1,120
284,192,73804,1,0,0:0:0:0:
284,192,73990,1,0,0:0:0:0:
196,136,74177,6,0,P|180:188|200:256,1,120
272,320,74736,1,0,0:0:0:0:
180,364,74922,2,0,P|136:360|108:344,1,60
52,280,75295,1,0,0:0:0:0:
52,280,75481,6,0,B|64:204|64:204|48:140,1,120
32,64,76040,1,0,0:0:0:0:
132,72,76226,2,0,P|160:88|240:56,1,120
332,24,76785,2,0,L|384:84,1,60
436,152,77158,5,0,0:0:0:0:
368,344,77531,2,0,P|328:356|296:360,1,60
208,356,77903,1,0,0:0:0:0:
132,288,78090,1,0,0:0:0:0:
224,240,78276,1,0,0:0:0:0:
164,160,78462,6,0,P|216:140|280:156,1,120
352,224,79021,1,0,0:0:0:0:
452,212,79208,2,0,L|432:80,1,120
348,36,79767,2,0,P|312:36|280:44,1,60
204,96,80139,6,0,P|164:96|112:40,1,120
24,96,80698,2,0,B|16:168|16:168|20:236,1,120
64,308,81257,1,0,0:0:0:0:
160,272,81444,1,0,0:0:0:0:
228,348,81630,5,2,0:0:0:0:
348,184,82003,1,2,0:0:0:0:
144,188,82375,1,2,0:0:0:0:
256,16,82748,2,0,L|328:64,1,60
380,120,83121,6,0,P|328:148|264:144,1,120
176,100,83680,2,0,P|140:68|84:12,1,120
4,76,84239,1,8,0:0:0:0:
52,272,84611,6,0,B|80:300|80:300|176:336,1,120
256,332,85170,2,0,P|296:312|296:224,1,120
264,148,85729,1,8,0:0:0:0:
420,16,86102,6,0,P|436:48|464:128,1,120
364,152,86661,2,0,P|338:97|320:40,1,120
420,16,87220,1,8,0:0:0:0:
444,220,87593,6,0,P|392:252|312:240,1,120
244,204,88152,2,0,L|168:100,1,120
112,24,88711,1,8,0:0:0:0:
32,212,89083,6,0,P|28:272|68:320,1,120
164,320,89642,1,0,0:0:0:0:
364,272,90015,2,0,P|384:236|392:204,1,60
396,116,90388,1,0,0:0:0:0:
352,24,90574,6,0,B|304:16|264:36|264:36|224:16|168:28,1,180
84,72,91320,1,0,0:0:0:0:
120,168,91506,1,0,0:0:0:0:
216,136,91692,2,0,P|220:176|212:216,1,60
208,296,92065,6,0,P|252:292|308:236,1,120
344,148,92624,1,0,0:0:0:0:
408,228,92810,2,0,L|448:276,1,60
476,176,93183,2,0,L|437:129,1,60
364,56,93556,6,0,P|328:40|228:60,1,120
204,140,94115,2,0,P|168:156|68:136,1,120
16,220,94674,2,0,P|12:260|20:280,1,60
104,336,95046,5,0,0:0:0:0:
204,308,95233,2,0,L|256:288,4,30
204,308,96537,6,0,L|188:240,1,60
264,180,96910,2,0,L|277:238,1,60
300,340,97282,2,0,P|360:332|412:296,1,120
452,204,97841,1,0,0:0:0:0:
396,120,98028,5,0,0:0:0:0:
320,46,98214,2,0,P|304:71|296:100,1,60
264,196,98587,2,0,P|200:184|168:128,1,120
168,40,99146,1,0,0:0:0:0:
168,40,99332,1,0,0:0:0:0:
72,72,99518,6,0,P|56:120|52:156,1,60
100,220,99891,2,0,P|116:268|120:304,1,60
120,380,100264,2,0,L|188:364,1,60
240,284,100636,2,0,L|308:268,1,60
396,296,101009,6,0,P|392:236|344:176,1,120
268,140,101568,2,0,P|272:80|320:20,1,120
408,28,102127,1,0,0:0:0:0:
456,116,102313,1,0,0:0:0:0:
456,116,102406,1,0,0:0:0:0:
456,116,102500,6,0,L|456:188,1,60
372,232,102872,2,0,L|372:172,1,60
276,136,103245,2,0,L|276:280,1,120
276,360,103804,1,0,0:0:0:0:
176,360,103990,6,0,B|152:332|152:332|116:244,1,120
88,160,104549,2,0,P|92:96|144:80,1,120
240,88,105108,1,0,0:0:0:0:
240,88,105295,1,0,0:0:0:0:
336,124,105481,6,0,L|408:160,2,60
240,88,106040,1,0,0:0:0:0:
240,188,106226,2,0,P|252:224|272:268,1,60
344,300,106599,2,0,P|332:336|312:380,1,60
224,372,106972,6,0,P|180:364|148:280,1,120
156,200,107531,2,0,P|131:146|76:130,1,120
12,52,108090,2,0,L|0:12,4,30
208,108,108835,5,0,0:0:0:0:
308,104,109021,2,0,P|340:132|360:216,1,120
344,304,109580,1,0,0:0:0:0:
256,352,109767,2,0,L|224:364,2,30
220,152,110326,6,0,P|168:148|100:196,1,120
84,280,110885,1,0,0:0:0:0:
32,192,111071,2,0,L|-4:120,1,60
28,40,111444,5,0,0:0:0:0:
232,52,111816,2,0,B|272:100|272:100|348:128,1,120
420,160,112375,1,0,0:0:0:0:
424,264,112562,2,0,P|420:300|408:336,1,60
312,344,112934,6,0,P|272:348|232:272,1,120
228,188,113493,2,0,P|201:136|144:133,1,120
56,184,114052,2,0,L|24:216,4,30
212,52,114798,5,0,0:0:0:0:
312,68,114984,2,0,P|344:96|360:188,1,120
292,240,115543,1,0,0:0:0:0:
324,336,115729,2,0,L|344:376,2,30
236,152,116288,6,0,B|200:168|200:168|136:232,1,120
120,324,116847,1,0,0:0:0:0:
220,296,117034,1,0,0:0:0:0:
312,336,117220,1,0,0:0:0:0:
404,296,117406,5,0,0:0:0:0:
400,92,117779,2,0,P|364:64|300:96,1,120
272,192,118338,1,0,0:0:0:0:
172,212,118524,2,0,P|140:184|120:148,1,60
112,68,118897,5,0,0:0:0:0:
112,68,119083,1,0,0:0:0:0:
32,256,119456,1,0,0:0:0:0:
116,316,119642,2,0,P|148:320|184:316,1,60
272,288,120015,2,0,L|308:256,3,30
256,192,120388,12,8,124487,0:0:0:0:
220,40,124860,6,0,P|200:88|204:180,1,120
252,240,125419,1,0,0:0:0:0:
352,228,125605,2,0,L|420:212,1,60
436,312,125978,2,0,L|377:325,1,60
276,340,126351,5,0,0:0:0:0:
112,220,126723,1,0,0:0:0:0:
92,120,126910,1,0,0:0:0:0:
172,56,127096,2,0,L|208:28,7,30
160,72,127841,6,0,P|172:120|228:164,1,120
316,208,128400,2,0,P|363:242|381:299,1,120
312,372,128959,1,0,0:0:0:0:
312,372,129146,1,0,0:0:0:0:
228,312,129332,6,0,B|200:296|188:272|132:232,1,120
52,176,129891,2,0,P|72:112|128:88,1,120
216,80,130450,1,0,0:0:0:0:
280,156,130636,1,0,0:0:0:0:
376,196,130823,6,0,P|384:144|340:72,1,120
440,28,131382,2,0,L|500:152,1,120
496,240,131941,1,0,0:0:0:0:
496,240,132127,1,0,0:0:0:0:
444,328,132313,5,0,0:0:0:0:
344,308,132500,2,0,L|304:292,2,30
444,328,132872,1,0,0:0:0:0:
396,236,133059,2,0,L|368:196,2,30
444,328,133431,1,0,0:0:0:0:
496,240,133618,1,0,0:0:0:0:
496,240,133711,1,0,0:0:0:0:
496,240,133804,6,0,P|484:160|464:108,1,120
384,68,134363,2,0,P|328:60|248:64,1,120
176,112,134922,1,0,0:0:0:0:
248,184,135108,1,0,0:0:0:0:
168,248,135295,6,0,B|116:240|116:240|48:184,1,120
4,280,135854,2,0,L|108:376,1,120
196,368,136413,1,0,0:0:0:0:
196,368,136599,1,0,0:0:0:0:
236,276,136785,6,0,P|324:256|356:272,1,120
412,344,137344,2,0,P|444:300|432:216,1,120
392,148,137903,2,0,L|352:88,1,60
296,20,138276,6,0,L|324:-4,5,30
284,40,138835,2,0,P|248:120|240:176,1,120
240,252,139394,2,0,P|208:256|180:248,1,60
116,168,139767,6,0,P|84:216|88:292,1,120
152,352,140326,2,0,B|196:360|196:360|276:352,1,120
356,296,140885,1,0,0:0:0:0:
356,296,141071,1,0,0:0:0:0:
376,196,141257,6,0,P|352:152|276:132,1,120
188,120,141816,2,0,P|131:103|100:53,1,120
196,16,142375,1,0,0:0:0:0:
296,36,142562,1,0,0:0:0:0:
Arf
Hey, Haku asked me to take a look at his map a long time ago so I wrote some thoughts down \O/
Diff overall is excellent and shows good thinking, not much I can add to it really!

Haku's Insane
00:00:761 (5) - I feel like the flow from the stream to "5" into the next "1" is a little questionable, I see the pseudo blanket between them but perhaps this could work more with a circular type flow

00:19:953 (4,5,6) - I personally think it's fine since you have lots of jumps like this in the map but Ben thinks it's visually meh and wants the 6 to be a bit higher for visibility

(minor) 00:28:711 (4,6) - Ben and I agree this blanket is off on the right side.

00:33:928 (1,2) - The sudden drop in spacing from 1 to 2 felt very odd to me on my first and subsequent playthroughs, recommend further distance between these

00:49:208 (2,3,4) - stacked note directly into a jumpstream personally feels sudden, as you are suddenly losing momentum and then needing it back immediately, recommend different placement of the 2 and 3 so they aren't as close or stacked

01:03:742 (1,2,3) - Recommend a rhythm more like this, the sort of pattern you have now with the extended slider into a note is used for a very different rhythm elsewhere in the map, and this pattern in the picture enhances the guitar more despite (or maybe because) being simpler.

01:06:351 (1,2,3) - The sounds being mapped to with the previous four notes are not over! I feel that continuing that sort of rhythm pattern is better for this part, recommend a consistent rhythm from 01:05:233 - to 1:07:282 - at least. Like this as an example.

01:07:469 (1) - Recommend extending this slider to the next blue tick to emphasize the extended guitar sound

01:09:705 (1,2,3,4) - I really don't like this. The thing is, I'm not sure if it's a matter of personal skill/ability at playing this type of pattern, or if it's because this sort of technical polarity switch is not present elsewhere in the map. The first kickslider starts on a white tick and the next one is on a red, leading directly into a 1/4 white to a 1/2 ..... ow. You could remove 5, make 4 a repeat slider, and stack the note after (currently 6, would be 5 if old 5 removed), but to stress, I highly dislike this pattern and recommend something different here.

01:15:667 (1) - I think the guitar would be better to follow here instead of continuing with a pseudo white beat rhythm, perhaps a pattern like this (first slider starts at 1:15:481, where the current "6" from the previous combo is)

01:31:692 (5,6,1) - Ack, I'm going to assume this is a mistake, because that "6" is completely out of nowhere gameplay wise. Even if you're following some sort of heavy drum, a simple two note instead of a slider works here >.<

01:32:810 (1,2,3,4) - Dude. I agree it gets more intense but goddamn. Me of all people, I maybe have no right to say this about jumps, but these spike too much too quickly imo. I'm not denying the song is intense and having the hardest spike here fits music wise but please tone them down a bit, they don't need to be that far way from each other D:

01:59:456 (3,4) - Same concerns as 00:49:208 (2,3,4) - I think the drop in momentum from stacking 3 and 4 leads to problems with the spacing leading into the next stream.

02:04:487 (3,1,2) - The angle of the jump being a linear almost right angled triangle makes this deceptively hard to hit with the spacing being so immense. Recommend changing the angle of the jump or decreasing the spacing. (Maybe make it a back and forth with 2 and 3 stacked on the end of the slider? Either way I know it ruins your pretty pattern of 02:04:860 (1,2,3,1,2,3,1,2) - but I do consider the angle of the huge jump a small issue)

02:12:313 (1,2,3,4,5,1,2,3,4,5,6,7,1) - Hmmmmmmmmmmmmm. I don't know. I disagree with how it's one long series of 1/4ths but it's interrupted in the middle with first a 1/2 slider and then a difficult kickslider to jump triple pattern. It's a bit unexpected I suppose. Nothing dealbreaking though, I reckon it could work fine as is. Recommend some opinions from better modders.

Clean difficulty. I didn't go through and nazi blanket mod (I could if you want), kept it mainly to things that jumped at me since I haven't mapped properly in almost half a year, but hope it helped \O/
hoaxtory

Arf wrote:

Hey, Haku asked me to take a look at his map a long time ago so I wrote some thoughts down \O/
Diff overall is excellent and shows good thinking, not much I can add to it really!

Haku's Insane
00:00:761 (5) - I feel like the flow from the stream to "5" into the next "1" is a little questionable, I see the pseudo blanket between them but perhaps this could work more with a circular type flow I can see what you mean, but I think this works just fine and it looks clean. Your suggestion would make it look harder than it actually is I think..

00:19:953 (4,5,6) - I personally think it's fine since you have lots of jumps like this in the map but Ben thinks it's visually meh and wants the 6 to be a bit higher for visibility Yeah it's fine. I can see where the suggestion comes from but I think this pattern represents the sound it's following the best.

(minor) 00:28:711 (4,6) - Ben and I agree this blanket is off on the right side. This is fine. I adjusted the position a bit to make it a cleaner pattern but other than that it's unchanged.

00:33:928 (1,2) - The sudden drop in spacing from 1 to 2 felt very odd to me on my first and subsequent playthroughs, recommend further distance between these It plays the same as the one in the second chorus even though that one is consistent in spacing. Well I don't feel any difference, I'll ask around to see what others think.

00:49:208 (2,3,4) - stacked note directly into a jumpstream personally feels sudden, as you are suddenly losing momentum and then needing it back immediately, recommend different placement of the 2 and 3 so they aren't as close or stacked I think this is something minor. The player won't stop for too long and it's not too sudden as the stream is quite stacked.

01:03:742 (1,2,3) - Recommend a rhythm more like this, the sort of pattern you have now with the extended slider into a note is used for a very different rhythm elsewhere in the map, and this pattern in the picture enhances the guitar more despite (or maybe because) being simpler. That'd destroy the pattern a bit. Aside from that and that it is easier to play. A bounce slider here would represent it a bit better but with the current pattern I think you can feel the transition from guitar to drum is better.

01:06:351 (1,2,3) - The sounds being mapped to with the previous four notes are not over! I feel that continuing that sort of rhythm pattern is better for this part, recommend a consistent rhythm from 01:05:233 - to 1:07:282 - at least. Like this as an example. The sound is not over but it does sound different and that's why I switched to repeating sliders.

01:07:469 (1) - Recommend extending this slider to the next blue tick to emphasize the extended guitar sound Maybe.. I'll think about it and if someone else points it out as well I may change it.

01:09:705 (1,2,3,4) - I really don't like this. The thing is, I'm not sure if it's a matter of personal skill/ability at playing this type of pattern, or if it's because this sort of technical polarity switch is not present elsewhere in the map. The first kickslider starts on a white tick and the next one is on a red, leading directly into a 1/4 white to a 1/2 ..... ow. You could remove 5, make 4 a repeat slider, and stack the note after (currently 6, would be 5 if old 5 removed), but to stress, I highly dislike this pattern and recommend something different here. I've simplified it by making them all notes. I've changed the pattern and I'm pleased with the way it has turned out. That being said I do like the previous pattern as it was following a unique beat in the song and that asks for a unique pattern that's why you'd only see it there and nowhere else. (other than the bit before the second chorus which has been simplified as well..)

01:15:667 (1) - I think the guitar would be better to follow here instead of continuing with a pseudo white beat rhythm, perhaps a pattern like this (first slider starts at 1:15:481, where the current "6" from the previous combo is) The slider is following a beat that starts on the white tick. And the way it is now does show a slight difference from the repeating pattern before but not too much. Putting your suggestion in place would change it entirely.

01:31:692 (5,6,1) - Ack, I'm going to assume this is a mistake, because that "6" is completely out of nowhere gameplay wise. Even if you're following some sort of heavy drum, a simple two note instead of a slider works here >.< Yeah, simplified this.

01:32:810 (1,2,3,4) - Dude. I agree it gets more intense but goddamn. Me of all people, I maybe have no right to say this about jumps, but these spike too much too quickly imo. I'm not denying the song is intense and having the hardest spike here fits music wise but please tone them down a bit, they don't need to be that far way from each other D: Changed the entire pattern. The build up is now more consistent and goes on for longer.

01:59:456 (3,4) - Same concerns as 00:49:208 (2,3,4) - I think the drop in momentum from stacking 3 and 4 leads to problems with the spacing leading into the next stream. same as i mentioned before on this point.

02:04:487 (3,1,2) - The angle of the jump being a linear almost right angled triangle makes this deceptively hard to hit with the spacing being so immense. Recommend changing the angle of the jump or decreasing the spacing. (Maybe make it a back and forth with 2 and 3 stacked on the end of the slider? Either way I know it ruins your pretty pattern of 02:04:860 (1,2,3,1,2,3,1,2) - but I do consider the angle of the huge jump a small issue) I've reduced the spacing and adjusted the pattern a bit.

02:12:313 (1,2,3,4,5,1,2,3,4,5,6,7,1) - Hmmmmmmmmmmmmm. I don't know. I disagree with how it's one long series of 1/4ths but it's interrupted in the middle with first a 1/2 slider and then a difficult kickslider to jump triple pattern. It's a bit unexpected I suppose. Nothing dealbreaking though, I reckon it could work fine as is. Recommend some opinions from better modders. I think this works fine. I've already decreased the spacing of the 1/4s jump at the end.

Clean difficulty. I didn't go through and nazi blanket mod (I could if you want), kept it mainly to things that jumped at me since I haven't mapped properly in almost half a year, but hope it helped \O/
Thanks for the mod guys! Very good points that made me reconsider parts of the map.

Updated diff
Haku's Insane
osu file format v14

[General]
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PreviewTime: 32158
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[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Haku's Insane
Source:BLEACH
Tags:sky opening full deejaydray -Nya- Can't Buy My Love tokido haku
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180,148,104549,2,0,L|160:318,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
156,341,104922,1,2,0:0:0:0:
271,244,105108,2,0,P|330:228|399:254,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
438,325,105481,5,2,0:0:0:0:
403,144,105667,1,0,0:0:0:0:
329,312,105854,1,8,0:0:0:0:
384,128,106040,1,0,0:0:0:0:
189,209,106226,2,0,L|60:202,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
187,66,106599,2,0,L|316:73,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
504,188,106972,6,0,B|472:148|408:148|376:180|376:180|344:172|344:172|304:177,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
174,322,107531,2,0,B|206:362|270:362|302:330|302:330|334:338|334:338|373:332,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
216,215,108090,1,8,0:0:0:0:
186,202,108183,1,8,0:0:0:0:
154,196,108276,1,8,0:0:0:0:
122,203,108369,1,8,0:0:0:0:
96,224,108462,6,0,L|21:219,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
2,128,108835,1,8,0:0:0:0:
86,85,109021,2,0,B|140:66|140:66|224:81,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
348,47,109580,2,0,P|321:74|314:115,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
330,177,109860,1,8,0:0:0:0:
330,177,109953,2,0,P|330:215|305:249,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
226,271,110326,5,8,0:0:0:0:
236,177,110512,2,0,P|138:139|106:161,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
78,233,111071,1,8,0:0:0:0:
33,149,111257,1,8,0:0:0:0:
33,149,111444,2,0,L|25:75,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
104,29,111816,5,8,0:0:0:0:
187,74,112003,2,0,B|334:89,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
366,170,112562,1,8,0:0:0:0:
366,170,112748,1,0,0:0:0:0:
272,161,112934,6,0,P|218:177|215:262,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
224,340,113493,2,0,P|208:286|123:283,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
302,351,114052,1,8,0:0:0:0:
335,343,114146,1,8,0:0:0:0:
367,334,114239,1,8,0:0:0:0:
400,327,114332,1,8,0:0:0:0:
426,306,114425,6,0,P|437:280|435:236,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
392,157,114798,1,8,0:0:0:0:
343,237,114984,2,0,B|250:251|250:251|186:235,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
96,167,115543,2,0,L|187:153,1,67.5000025749208,8|8,0:0|0:0,0:0:0:0:
214,97,115823,1,8,0:0:0:0:
214,97,115916,2,0,L|306:83,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
343,16,116288,5,8,0:0:0:0:
373,105,116475,2,0,P|393:137|344:236,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
271,215,117034,1,8,0:0:0:0:
316,297,117220,1,8,0:0:0:0:
316,297,117406,2,0,L|307:367,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
213,379,117779,5,8,0:0:0:0:
150,308,117965,2,0,B|126:270|126:270|137:180,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
260,73,118524,2,0,P|245:88|235:143,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
301,278,118897,6,0,P|295:257|252:221,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
251,356,119270,1,0,0:0:0:0:
345,357,119456,1,8,0:0:0:0:
345,357,119642,2,0,P|365:351|401:308,1,67.5000025749208,0|2,0:0|0:0,0:0:0:0:
402,240,119922,1,8,0:0:0:0:
387,209,120015,1,8,0:0:0:0:
362,186,120108,1,8,0:0:0:0:
330,175,120201,1,8,0:0:0:0:
296,180,120295,1,8,0:0:0:0:
268,193,120388,5,2,0:0:0:0:
239,341,120574,1,2,0:0:0:0:
157,213,120761,2,0,L|21:197,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
0,57,121133,5,2,0:0:0:0:
30,205,121320,1,2,0:0:0:0:
118,82,121506,2,0,P|170:64|257:98,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
322,185,121879,5,2,0:0:0:0:
175,147,122065,1,0,0:0:0:0:
343,195,122251,2,0,B|358:249|358:249|347:310,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
198,276,122624,5,0,0:0:0:0:
322,185,122810,1,0,0:0:0:0:
256,321,122997,2,0,P|205:349|146:327,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
66,218,123369,5,2,0:0:0:0:
87,368,123556,1,2,0:0:0:0:
83,199,123742,2,0,P|134:171|193:193,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
268,305,124115,5,2,0:0:0:0:
261,154,124301,1,2,0:0:0:0:
392,227,124487,2,0,B|413:170|413:170|411:119,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
107,87,124860,5,8,0:0:0:0:
82,279,125046,1,0,0:0:0:0:
82,279,125233,1,0,0:0:0:0:
187,129,125419,5,8,0:0:0:0:
162,321,125605,1,0,0:0:0:0:
162,321,125792,1,0,0:0:0:0:
267,171,125978,5,8,0:0:0:0:
242,363,126164,1,0,0:0:0:0:
336,208,126351,6,0,P|313:109|204:126,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
242,363,126910,2,0,P|194:368|138:333,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
108,260,127189,1,8,0:0:0:0:
107,233,127282,1,8,0:0:0:0:
117,208,127375,1,8,0:0:0:0:
135,188,127468,1,8,0:0:0:0:
159,176,127561,1,8,0:0:0:0:
186,174,127654,1,8,0:0:0:0:
211,181,127748,1,8,0:0:0:0:
226,196,127841,6,0,P|272:212|344:131,1,135,2|0,0:0|0:0,0:0:0:0:
347,142,128214,1,8,0:0:0:0:
170,106,128400,2,0,P|200:91|262:102,1,90,0|2,0:0|0:0,0:0:0:0:
180,246,128773,1,2,0:0:0:0:
314,235,128959,2,0,L|415:226,1,90,8|0,0:0|0:0,0:0:0:0:
248,302,129332,6,0,B|201:331|201:331|87:320,1,135,2|0,0:0|0:0,0:0:0:0:
95,319,129705,1,8,0:0:0:0:
180,246,129891,1,0,0:0:0:0:
70,205,130077,2,0,P|56:156|79:102,1,90,2|2,0:0|0:0,0:0:0:0:
151,53,130450,1,8,0:0:0:0:
130,158,130636,1,0,0:0:0:0:
168,41,130823,6,0,P|219:30|303:75,1,135,2|0,0:0|0:0,0:0:0:0:
272,80,131195,2,0,B|266:127|266:127|279:173,1,90,8|0,0:0|0:0,0:0:0:0:
395,279,131568,1,2,0:0:0:0:
364,120,131754,1,2,0:0:0:0:
288,263,131941,2,0,P|242:274|189:261,1,90,8|0,0:0|0:0,0:0:0:0:
70,132,132313,5,8,0:0:0:0:
93,94,132406,1,8,0:0:0:0:
133,75,132499,1,8,0:0:0:0:
177,81,132592,1,8,0:0:0:0:
210,110,132686,2,0,L|202:205,1,90,8|0,0:0|0:0,0:0:0:0:
231,270,132965,5,8,0:0:0:0:
267,295,133058,1,8,0:0:0:0:
311,297,133151,1,8,0:0:0:0:
349,274,133245,2,8,L|355:199,1,45
458,144,133431,2,0,L|464:218,1,45,2|8,0:0|0:0,0:0:0:0:
427,300,133618,1,2,0:0:0:0:
420,321,133711,1,2,0:0:0:0:
411,341,133804,6,0,B|320:357|320:357|262:348,1,135,2|0,0:0|0:0,0:0:0:0:
252,341,134177,1,8,0:0:0:0:
241,170,134363,1,0,0:0:0:0:
241,170,134456,1,8,0:0:0:0:
241,170,134549,1,2,0:0:0:0:
321,277,134736,1,2,0:0:0:0:
348,108,134922,2,0,L|361:12,1,90,8|0,0:0|0:0,0:0:0:0:
188,76,135295,6,0,B|149:120|149:120|132:240,1,180,2|0,0:0|0:0,0:0:0:0:
278,134,135854,2,0,P|287:162|260:230,1,90,8|0,0:0|0:0,0:0:0:0:
205,279,136226,1,2,0:0:0:0:
43,134,136413,2,0,P|71:125|139:152,1,90,8|0,0:0|0:0,0:0:0:0:
299,295,136785,6,0,B|335:269|335:269|349:179,1,135,2|0,0:0|0:0,0:0:0:0:
354,153,137158,1,8,0:0:0:0:
195,186,137344,1,0,0:0:0:0:
195,186,137438,1,8,0:0:0:0:
195,186,137531,1,2,0:0:0:0:
308,71,137717,1,2,0:0:0:0:
147,91,137903,2,0,L|51:101,1,90,8|2,0:0|0:0,0:0:0:0:
1,262,138276,5,8,0:0:0:0:
21,235,138369,1,2,0:0:0:0:
51,220,138462,1,2,0:0:0:0:
85,219,138555,1,2,0:0:0:0:
116,231,138649,2,8,L|111:283,3,45
200,288,139021,2,8,L|195:243,3,45
166,157,139394,2,8,L|170:112,3,45
234,56,139767,5,8,0:0:0:0:
267,50,139860,1,8,0:0:0:0:
299,58,139953,1,8,0:0:0:0:
327,78,140046,1,8,0:0:0:0:
345,106,140139,2,8,L|333:161,3,45
249,180,140512,2,8,L|261:235,3,45
307,300,140885,2,0,B|260:310|260:310|214:300,1,90,2|0,0:0|0:0,0:0:0:0:
158,165,141257,5,8,0:0:0:0:
447,167,141444,1,0,0:0:0:0:
447,167,141630,1,0,0:0:0:0:
161,85,141816,5,8,0:0:0:0:
455,191,142003,1,0,0:0:0:0:
229,43,142189,5,8,0:0:0:0:
337,289,142375,1,8,0:0:0:0:
484,61,142562,1,2,0:0:0:0:
Emilie-
loved?
Topic Starter
Avishay
Okay diffs updated lol
milr_
:D
Topic Starter
Avishay
okay maybe now
Shohei Ohtani
top 10 posts made seconds before disaster
Joe Castle
5 YEARS LATER
Chisa-
xd
Topic Starter
Avishay
someday..
BanchoBot
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