The Easy mod is virtually useless. In harder maps, beats appear too fast for the early approach circle to be useful. It is nearly impossible to tell which order to click the circles in that you almost instantly fail. Coupled with the fact that the circles are now huge and a lot of them will now overlap, why not make this mod difficulty increasing and take away the reduced health drain? It would provide a new fresh play style and provide more challenge and competition for higher skill level players.
tl;dr: Make easy mod a diff. increasing mod.
tl;dr: Make easy mod a diff. increasing mod.