Hi,
you wrote in my queue. I'll mod the existing CTB diffs asap.
Also, I was wondering why this map has no Platter if it has a Salad and Rain. To create a proper difficulty spread a Platter is highly recommandable.
Edit:
[General]
About the diffs... We have a few problems here that need to be fixed. Also asked Steven about this and you need to overwork your hitsounds. In my mods I only mentioned a few parts which are affected. Go through it again and try to adapt to the music in a better way.
[Salad]
[Rain]
you wrote in my queue. I'll mod the existing CTB diffs asap.
Also, I was wondering why this map has no Platter if it has a Salad and Rain. To create a proper difficulty spread a Platter is highly recommandable.
Edit:
[General]
About the diffs... We have a few problems here that need to be fixed. Also asked Steven about this and you need to overwork your hitsounds. In my mods I only mentioned a few parts which are affected. Go through it again and try to adapt to the music in a better way.
[Salad]
- (1) This map does not feel like a Salad. We have the problem here that we actually don't need a single Dash to FC this. Here again the distinction between CtB difficulties which exists so far: http://puu.sh/7NNW4.png. I will mention parts where you can add Dashes in my mod. / (2) This map has a LOAD of spinners, I would like you to delete some. In my mod I made a few suggestions. / (3) Your Kiai is too easy, consider adding a lot of dashes here, please!
- AR5 and OD5 is normally used in a Cup, consider using AR5 and OD5.
- 00:01:171 (2) - Whistles sound so much better here, the real song didn't even start and this part is just not loud enough to use claps here.
- 00:03:868 (2) - ^ => Same counts for the Rain, so please take a look there as well.
- 00:04:879 (3,1) - Move (3) a bit to the right and (1) a bit to the left till you have a Dash here. We have a catchy beat here that deserves a Dash!
00:10:273 (4,1) - ^ Please add a Dash here. - 00:13:643 (1) - How about 2 whistles at the start and end of the slider? Sounds better imo.
- 00:14:655 (2,3,4) - This part should have some dashes. How about selection (3) and (4) and ctrl+G them? Creates a jumpy pattern that is not too extreme.
- 00:15:329 (4,1) - Note and spinner are too close to each other. Spinner just starts maybe a centimeter after (4). How about a long slider instead or letting the spinner start 1/2 section later?
- 00:31:003 (3) - Maybe a bit extreme for a beginner map. Instead of using spiky curves here, try to make them round.
- 00:33:868 (3,4,5) - Try something like this instead: http://osu.ppy.sh/ss/1462700. That gives the whole part a better flow.
- 00:36:565 (1) - If you map this part instead of a spinner here this could be mapped a bit challenging and jumpy to make it look like a real Salad. An example: http://osu.ppy.sh/ss/1462724 (Had nothing better in mind now, but maybe you have a better idea)
- 00:48:868 (3) - I would map on the vocals here and try to make this jumpy. Your Kiai is as easy as the rest of your map. Try to map on the vocals and build a little stream here for example!
- 01:00:160 (4,5,1) - Little jump maybe? Move (5) more to the left to create a triangle dash here. x:112 works fine for that.
- 01:10:273 (1) - Instead of a spinner map this part with a little stream or something (with not too much movement). You will need to activate 1/4 snap divisor for that.
- 01:22:576 (3) - like above said: I'd map on the vocals here.
About the Kiai
As I said above your Kiai is way too easy. It is even easier than the non-kiai part. I cannot suggest you patterns all the time, so what I do is list up parts where I think you should add dashes between the notes:
- 00:41:284 (5,1) -
- 00:43:980 (4,1) -
- 00:46:003 (3,4) - Here you can add a typical left-right-left-dash movement, as long as it's not too difficult.
- 00:46:677 (4,1) -
- 01:14:992 (5,1) -
- 01:17:688 (4,1) -
- 01:19:711 (3,4) -
- 01:22:576 (3,4) - If you map this on vocals like I described above in my mod there could appear a little dash between the "vocal section" and (4), same also counts for the first Kiai at 00:48:700 -
[Rain]
- (1)Still needs lot of improvement, too easy, almost no HDashes. (2)Many claps just don't fit the rhythm at all, no idea if I can fix this all because HS seem to be put completely random throughout the whole difficulty. Rest seems fine though this could be harder since it's a Rain.
(3) One of the biggest problem here. You give this mapper a Salad and Rain but where is the Platter? There is no difficulty spread in here. Now after you made these difficulties I highly suggest you to make a Platter as well cos I don't think any BAT will approve this if the CtB diffs have no spread at all! - 00:14:149 (4,5) - , 00:15:160 (4,5) - I miss HDashes on these parts tbh. Drums get louder and louder and this is so easy to FC for a Rain.
- 00:14:992 (3,4,5) - This works better: https://osu.ppy.sh/ss/1462882
- 00:15:329 (5,1) - Note and spinner are very close again, you can keep it but on that AR I'd keep a 1/1 distance at least because the spinner appears very rough.
- 00:26:452 (1,2,3) - Plays weird (also hitsound is bad here), I suggest more movement here between the sliders or completely overmap this part and think of something more readable.
- 00:31:003 (4) - 3 grids more to the left to create a HDash here.
- 00:50:048 (1) - Same as in the Salad, that plays really ugly... Make it cleaner and more readable, please.
- 01:00:834 (1) - ^
- 01:11:537 (3,1) - Create Hdash between them. HDash at the end of a spinner is always nice. Make sure it's still FCable.
- 01:23:756 (1) - , 01:25:778 (3) - , 01:24:767 (2,1,2) - Oh gosh, please... Pure droplets misses at the end aren't cool. Overwork this part and try to use patterns where droplets aren't too hard to catch. This is just frustrating at the end of a song.
About hitsounds
Since there are a lot of parts where claps shouldn't appear I made an extra box for you. I will not always give an explanation. Take a look by yourself. You used a lot of 1/4 notes that had a clap which just makes no sense at all, since main beats appear at 1/1 and sometimes 1/2 sections. Here are all the sections where you should change your hitsounds imo:
- 00:16:930 (2) - Why is a clap here, this is making no sense at all.
- 00:19:627 (3) - ^
- 00:21:565 (7,8) -
- 00:22:323 (3) -
- 00:25:020 (2) -
- 00:26:705 (2,3) -
- 00:27:716 (2) -
- 00:30:497 (2) -
- 00:33:110 (3) -
- 00:35:132 (5) -
- 00:51:396 (1) - claps aren't needed at all here, it sounds a bit weird imo~
- These are the most relevant parts but I suggest you to overlook your whole difficulty.