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Beat Crusaders - Tonight Tonight Tonight [Osu|OsuMania|Taiko

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Total Posts
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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 2 lipca 2014 at 13:20:28

Artist: Beat Crusaders
Title: Tonight Tonight Tonight
Source: Bleach
Tags: Krfawy lZenxl KK Kuo Kyoka Kurokami KerryShenSA Rukia Ichigo Kurosaki shonen opening
BPM: 178
Filesize: 14368kb
Play Time: 01:06
Difficulties Available:
  1. Beginner (1,29 stars, 47 notes)
  2. Easy (1,82 stars, 93 notes)
  3. Hard (3,27 stars, 156 notes)
  4. Hollow (5,65 stars, 382 notes)
  5. KK's 7K Easy - 7Key (1,22 stars, 223 notes)
  6. KK's 7K Normal - 7Key (1,73 stars, 325 notes)
  7. Krfawy's Insane (4,46 stars, 262 notes)
  8. KSSA's Futsuu (1,85 stars, 161 notes)
  9. KSSA's Kantan (1,33 stars, 102 notes)
  10. Kurokami's Rain (6,04 stars, 267 notes)
  11. Kurokami's Salad (4,7 stars, 135 notes)
  12. lZenxl's 7K Hard - 7Key (3,27 stars, 698 notes)
  13. lZenxl's 7K Insane - 7Key (3,58 stars, 801 notes)
  14. Muzukashii (2,46 stars, 235 notes)
  15. Normal (2,18 stars, 136 notes)
  16. qoot8123's Oni (3,85 stars, 448 notes)
Download: Beat Crusaders - Tonight Tonight Tonight
Download: Beat Crusaders - Tonight Tonight Tonight (no video)
Information: Scores/Beatmap Listing
---------------
My 1st Beatmap for rank of course!
IT'S TV SIZE SONG
Redownload before 09.05.2014 new mp3 plz

Mapset
Standard - Done!
Beginner - WiP!
Easy+ - Done!
Normal - Done!
Hard - WiP! o3o
Krfawy's Insane - By Krfawy - Done!
Hollow - Lalalala done! XD
Mania - Done
KK's 7K Easy - By Kuo Kyoka - Done!
KK's 7K Normal - By Kuo Kyoka - Done!
lZenxl's 7K Hard - By lZenxl - Done!
lZenxl's 7K Insane - By lZenxl - Done!
Taiko - Done!
KSSA's Kantan - By KerryShenSA - Done!
KSSA's Futsuu - By KerryShenSA - Done!
Muzukashii - Done
qoot8123's Oni - By qoot8123 - Done!
Catch The Beat - Done!
Kurokami's Salad - By Kurokami - Done!
Kurokami's Rain - By Kurokami - Done!
Thanks to:
•Krfawy for mod, timing check, diff and big help, love <3

•Winek for mod& star

•Kaken1 for mod

•lZenxl for mod & osu!mania diffs

•Dainesl for mod

•Dariano for mod

•qoot8123 for taiko diff

•absflg for mod

•Kibbleru for mod & star

•ConanCloud for testing

•richardfeder for mod

•YunoFanatic for mod

•Kuo Kyoka for osu!mania diffs

•Kurokami for CtB diffs

•AW-sama for mod

•Love for mod

•eeezzzeee for mod

•KerryShenSA for taiko diffs

•Lapis Aoki for mod & star

•Konpaku Sariel for mod

•Sey for mod

•Shana Lesus for star


•Knotts for mod

•Yue for mod

•Natsu for mod

•moonlightleaf for mod

•-S c a r l e t- for mod

•Kurodragon for mod

OnosakiHito for mod

•No Dap for mod

•Kazuya-sama for mod

•CLSW for mod

Shi-Ra for mania icon <3

•10crystalmask01 for mod

•Hollow Wings for mod

•Genocide for mod

•Tagre for mod

•Serena- for mod

•OniJAM for mod

•neonat for mod

•mingmichael for mod

Kaken1
easy;

00:32:520 put something here.
00:54:093 Althought it goes with the rythm it was really ackward for me this

normal:

00:43:306 stop the slider here and put a circle here 00:43:643
01:11:958 I don't like this spin

Krfawy's Bounto mix :3
00:35:722 this 2 are strange to play
01:12:969 the change in the slider here should be fixed. Or by slowing down putting a little more notes before

Bankai

00:07:576 is strange...
Complains about the slider speed in general. Try to make it a little more forseenable. The whole level should have more or less (more or less) the same speed.
Winek
Yo dude, wazzup. PM request are nice :D

[Kuro Shikai]
00:16:340 - Place some note there dude
00:18:025 (2) - I tihnk there is a DS problem there dude
00:19:374 (4) - New combo Dude
00:21:733 - Don't leave here a blank space full of nithing dude, it doesn't feel at all.
00:32:857 (2) - Seriously the whistle don't feel it dude
00:41:621 (3) - This sllider should finish at 00:41:958 dude, and place a note at 00:42:295
00:42:632 (1,3) - Consider changing these two. These are awkward dude
00:46:677 (4) - New combo + Dat distance snap Dude
00:53:756 (5) - New Combo due to the DS change, dude
01:18:025 (3,4,5,6,7) - These don't feel with Normal hitsound use soft dude

[Shikai]
00:10:947 (1,2) - These overlaps are not really good for Normal dude
00:13:643 (1) - Remove NC dude
00:27:464 (1,2,3,4,5) - Nazi dude, they overlap.
00:31:509 (2,1) - Overlaps no good dude
00:35:553 (1,2,3,4) - No good DS dude

[Bankai]
00:10:947 (1,4) - Dude stack well
00:42:295 (1) - Just replace that with a circle dude
00:44:992 (5) - Dude drum? Seriously it feel horrible
01:01:509 (3) - Same X axis as previous note dude

Bounto Mix is fine I guess dude

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Yeah i warned you don't open the box dude :P

Hopes i helped you.
Topic Starter
Pappy

Winek wrote:

Yo dude, wazzup. PM request are nice :D

[Kuro Shikai]
ALL FIXED XD
00:16:340 - Place some note there dude
00:18:025 (2) - I tihnk there is a DS problem there dude
00:19:374 (4) - New combo Dude
00:21:733 - Don't leave here a blank space full of nithing dude, it doesn't feel at all.
00:32:857 (2) - Seriously the whistle don't feel it dude
00:41:621 (3) - This sllider should finish at 00:41:958 dude, and place a note at 00:42:295
00:42:632 (1,3) - Consider changing these two. These are awkward dude
00:46:677 (4) - New combo + Dat distance snap Dude
00:53:756 (5) - New Combo due to the DS change, dude
01:18:025 (3,4,5,6,7) - These don't feel with Normal hitsound use soft dude

[Shikai]
00:10:947 (1,2) - These overlaps are not really good for Normal dude FIXED
00:13:643 (1) - Remove NC dude WAT ;_;
00:27:464 (1,2,3,4,5) - Nazi dude, they overlap. FIXED
00:31:509 (2,1) - Overlaps no good dude FIXED
00:35:553 (1,2,3,4) - No good DS dude FIXED

[Bankai]
00:10:947 (1,4) - Dude stack well FIXED
00:42:295 (1) - Just replace that with a circle dude FIXED
00:44:992 (5) - Dude drum? Seriously it feel horrible FIXED
01:01:509 (3) - Same X axis as previous note dude wat ;_;

Bounto Mix is fine I guess dude NO IT'S VERY BAD XDDDDDDDDDD

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Yeah i warned you don't open the box dude :P Sorry, i oppened dude X.x

Hopes i helped you.

Kaken1 wrote:

easy;

00:32:520 put something here. FIXED
00:54:093 Althought it goes with the rythm it was really ackward for me this FIXED

normal:

00:43:306 stop the slider here and put a circle here 00:43:643 FIXED
01:11:958 I don't like this spin FIXED

Krfawy's Bounto mix :3
00:35:722 this 2 are strange to play I don't know how to change :c
01:12:969 the change in the slider here should be fixed. Or by slowing down putting a little more notes before ^

Bankai

00:07:576 is strange... FIXED
Complains about the slider speed in general. Try to make it a little more forseenable. The whole level should have more or less (more or less) the same speed.
Thanks Winek for star O.o
Very thanks to Winek and Kaken1 i love you <333333333333333333333333333333333333333 And sorry Kaken1 for lately reply XD
Kaken1
Ok after this edit i downloaded it again and here is my review:

Easy:

No complains

Normal:

No complains

Bankai:

No complains except this : 00:21:733 place this somewhere else. It goes with the rythm but it's difficult to see.

00:22:070 You would never guess this has a star shape...

Tha's all

Insane: Don't have enought level for this... :(

If you liked it try to mod this please.... https://osu.ppy.sh/s/141259
Topic Starter
Pappy

Kaken1 wrote:

Ok after this edit i downloaded it again and here is my review:

Easy:

No complains

Normal:

No complains

Bankai:

No complains except this : 00:21:733 place this somewhere else. It goes with the rythm but it's difficult to see. FIXED

00:22:070 You would never guess this has a star shape... Changed pattern XD

Tha's all

Insane: Don't have enought level for this... :(

If you liked it try to mod this please.... https://osu.ppy.sh/s/141259 Okay, wait... XD
Evening
Please DON'T kudosu

hmm rarely mapped MX and HD, will nerf the diff.s' patterns if they're too hard

I added 2 hitsounds for those diffs

7K MX and HD
Link: https://www.dropbox.com/s/ot67yntz9iu8b ... IZE%5D.rar
Dariano
IRC mod
19:13 Dariano: Hi
19:13 Papcio: Hi
19:13 Papcio: :3
19:13 Dariano: ;)
19:13 Dariano: Uhm
19:14 Dariano: Can I IRC mod your map?
19:15 Papcio: What is IRC? ;_;
19:15 Dariano: Like modding through chat
19:16 Papcio: Aa, okay XD
19:16 Dariano: Then I post the log of our chat in the threads
19:16 Dariano: Okay ready to start?
19:16 Papcio: Okay, ready.
19:17 Dariano: Preview Time in easy
19:17 Dariano: differs from others
19:17 Dariano: But anyways
19:18 Dariano: Whats with that time preview
19:18 Dariano: It is supposed to be the best part of the song
19:18 Dariano: so when you click the map on the menu, it encourages you to play it
19:19 Papcio: Okay, changed
19:20 Dariano: Make sure to do that in every difficult
19:22 Dariano: the countdown
19:22 Papcio: Okay, in all diffs changed
19:22 Dariano: Since the 2 mania difficulties
19:22 Dariano: have no countdown
19:22 Dariano: yours shouldn't have
19:23 Dariano: wait, let me ask someone
19:23 Dariano: to be 100% sure first
19:23 Dariano: Meanwhile
19:23 Dariano: The map's name
19:24 Dariano: It shouldn't be [TV SIZE]
19:24 Dariano: It's suppose to be (TV Size)
19:25 Papcio: How to change name in all diffs at once?
19:26 Dariano: You can't
19:26 Dariano: I think
19:26 Dariano: do it with one, then copy the name
19:26 Dariano: and paste it in the others
19:28 Papcio: Okay, done ^^
19:28 Dariano: :)
19:28 *Dariano is editing [http://osu.ppy.sh/b/345416 Beat Crusaders - Tonight Tonight Tonight [TV SIZE] [Easy]]
19:28 Dariano: go to Easy
19:29 *Papcio is editing [http://osu.ppy.sh/b/345416 Beat Crusaders - Tonight Tonight Tonight (TV Size) [Easy]]
19:29 Dariano: okey
19:29 Dariano: go to timing > panel
19:29 Dariano: delete this
19:29 Papcio: Okay
19:29 Dariano: http://puu.sh/6NEjZ.png
19:30 Dariano: and the one after it
19:30 Dariano: no wait
19:30 Dariano: dont erase the last one
19:30 Dariano: type this on the last one's offset 82745
19:31 Dariano: In easy difficults you cannot put a spinner right before a note
19:31 Dariano: That's too hard!
19:31 Dariano: so I sugest you to replace this with a slider
19:31 Dariano: 00:15:497 (1) -
19:32 Papcio: Replaced :D
19:32 Dariano: 00:36:565 (1) - Make this spinner end
19:33 Dariano: 00:38:587 -
19:33 Dariano: here
19:33 Dariano: And add a hit circle here
19:33 Dariano: 00:39:261 -
19:34 Dariano: 01:11:789 (1) -
19:34 Dariano: replace that
19:35 Dariano: In easy difficulties you cannot disable the distance snap thing
19:35 Dariano: Beginners cannot jump, they will fnd the map very hard to play
19:35 Dariano: And I've noticed that you didn't use it in some parts
19:36 Dariano: so I recommend you to, with the Distance snap button activated, start moving the notes
19:37 Dariano: The thing that I told you about the timing points in the panel, do it again in normal difficult
19:37 Dariano: And Try to start the map here
19:37 Dariano: 00:05:553 -
19:37 Dariano: in the easy difficult
19:37 Dariano: because all the other difficulties starts there
19:37 Dariano: except for the easy
19:38 Dariano: Well I gtg for now, I hope this helped in anything
19:38 Papcio: It helped a lot :D
19:39 Dariano: When you're done mapping, press CTRL + SHIFT + A to check if the difficult has some errors
19:39 Dariano: that can help a bit
19:39 Dariano: :)
absflg
General
- I don't like preview. I suggest 00:16:677 .
- The video must have removed audio.
- Video has terrible quality.
I send you better video on pm.
Topic Starter
Pappy

absflg wrote:

General
- I don't like preview. I suggest 00:16:677 .
- The video must have removed audio.
- Video has terrible quality.
I send you better video on pm.
Oh my god, BIG thanks or video! *0*
I will change preview in next uptade! :) Ehh, i think mine preview show title of the song so mine is good :3
Kibbleru
m4m
my map: https://osu.ppy.sh/s/144367

[General]
use grid level 4 for blanket adjustments

also i would try to keep the distance snapping to around 1x... its just that sometimes, the sliders go alot faster than the beats and it just catches people off guard

also the slider velocity multipliers you used on the hard and insane difficulties are about the same or sometimes even lower than the ones you used in easy. if you want your map to be harder, increase the slider velocity multipliers (i mean the ones on the timeline). then you have that 1.5 slider velocity multiplier in your easy that should not be there lol imo.

[Insane]

ur spacing keeps on changing it might be a bit confusing

00:19:373 (1) - fix blanket

00:13:643 (3) - try not to reverse a 1/1 slider more than once. i suggest putting more sliders here or something

00:14:655 (4) - i don't like the looks of this slider lol. you can probably map this out a little more, since this IS insane i mean

00:15:498 (1,2,3,4,5,6) - why is the spacing here so different?

00:18:868 (9) - this one is slightly out of place

00:22:070 (1) - blanket 00:21:733 (6)?

00:24:430 (1,2) - these 2 don't look good together. if you want to do something like this try using a blanket
00:25:441 (3,4) - also how bout blanketing these with 00:25:104 (2) -

00:27:463 (1,3) - fix this blanket up a little

00:30:160 (1,2) - how bout something like this? http://gyazo.com/15f548777e151668f4c0995d6a2387cb
00:31:509 (3,4) - same here http://gyazo.com/78f804b92c8d5dbb330d88f8a5fc935b

00:39:767 (2) - how bout a blanket at the end so it fits better with 00:40:610 (3)?

00:45:160 (2,3,4,5) - this looks a bit weird

01:13:475 (4) - this slider caught me off guard since all of a sudden i had to move so fast after the slow circles here 01:12:969 (1,2,3). My suggestion would be increase the spacing here 01:12:969 (1,2,3).

01:18:362 (5,6,7,8) - try limiting to 1 repeat. add a circle like this for a simple fix. http://gyazo.com/2332372582a576b20a3675afbd01f4c9
http://gyazo.com/8e1e6bbaf0f523228af98ed0df8aac5f

01:22:407 (2) - this slider velocity change will catch people off. you can simply map this out with circles or something

also, imho, 4.5 stars is a little too easy for an insane



[Hard]

00:05:553 (1,2,3) - space these out a little more. they overlap each other just barely and it looks bad

00:12:295 (5,7) - not too much of a fan for this overlap :I, looks kinda bad
just a suggestion here, you can replace (7) with 2 circles and have the timeline look like this http://gyazo.com/1c7ade148ea7a1aa9f7e7b3378ec06ca
so basically i moved the new combo to the end of the old (7) and you can have 2 stacks of 3 circles http://gyazo.com/a788533cf120d40cd23139ec00266727

00:24:093 (3,5) - this overlap looks bad again :I

00:30:160 (4) - again, limit to 1 repeat. put a circle elsewhere or something

00:30:834 - 00:33:531 - take out some of your finishes.

00:40:273 (3) - fix blanket

00:58:980 (2,3,4,5) - fix blanket, i suggest just repositioning (6)

01:08:250 - 01:08:250 - insert a break here, people gunna die from hp drain otherwise



[Normal]

remove some of those awkward breaks

00:13:643 (1,1) - how bout making sliders here, newbies are going to get confused here because of how the previous 00:10:947 (1,1) are spaced out in the timeline

00:21:733 - 00:25:778 - this break is kinda random
00:44:992 - 00:48:700 - again, random break lol

00:43:306 (1) - fix blanket

00:57:801 (3,4,5,6) - this WILL confuse some newer players

01:23:756 (1,1) - space out the sliders more. i'd say put at least 1/1 between them

01:18:362 (5) - errg feels weird. i think it should end at 01:18:700
01:19:037 (6) - and this should start at 01:18:868

01:19:711 (1) - should end 1/2 earlier
01:20:385 (2) - same here



[Easy]

00:09:598 (5) - whats with this spacing change??

00:13:643 (7,8,1) - this spacing will confuse people. don't stack beats that are so far apart on the timeline

00:40:947 (4,1) - this overlap looks bad

00:41:958 (1,4) - these also MIGHT overlap and would look bad if they did

00:55:104 (2,4) - gunna be bold here, they look ugly lol

01:13:053 - 1.5 slider velocity??? r u sure you should be using that in an easy difficulty? also why does it start at such a random spot lol xD
also another problem is with u using 0.5x distance snapping, and you change ur slider velocity to 1.5, people will be having huge spacing jumps during the sliders. and that is definitely something you want to avoid

01:22:745 (1) - move this 1/2 earlier
Topic Starter
Pappy

Kibbleru wrote:

m4m
my map: https://osu.ppy.sh/s/144367

[General]
use grid level 4 for blanket adjustments

also i would try to keep the distance snapping to around 1x... its just that sometimes, the sliders go alot faster than the beats and it just catches people off guard

also the slider velocity multipliers you used on the hard and insane difficulties are about the same or sometimes even lower than the ones you used in easy. if you want your map to be harder, increase the slider velocity multipliers (i mean the ones on the timeline). then you have that 1.5 slider velocity multiplier in your easy that should not be there lol imo.

[Insane]

ur spacing keeps on changing it might be a bit confusing

00:19:373 (1) - fix blanket

00:13:643 (3) - try not to reverse a 1/1 slider more than once. i suggest putting more sliders here or something

00:14:655 (4) - i don't like the looks of this slider lol. you can probably map this out a little more, since this IS insane i mean

00:15:498 (1,2,3,4,5,6) - why is the spacing here so different?

00:18:868 (9) - this one is slightly out of place

00:22:070 (1) - blanket 00:21:733 (6)?

00:24:430 (1,2) - these 2 don't look good together. if you want to do something like this try using a blanket
00:25:441 (3,4) - also how bout blanketing these with 00:25:104 (2) -

00:27:463 (1,3) - fix this blanket up a little

00:30:160 (1,2) - how bout something like this? http://gyazo.com/15f548777e151668f4c0995d6a2387cb
00:31:509 (3,4) - same here http://gyazo.com/78f804b92c8d5dbb330d88f8a5fc935b

00:39:767 (2) - how bout a blanket at the end so it fits better with 00:40:610 (3)?

00:45:160 (2,3,4,5) - this looks a bit weird

01:13:475 (4) - this slider caught me off guard since all of a sudden i had to move so fast after the slow circles here 01:12:969 (1,2,3). My suggestion would be increase the spacing here 01:12:969 (1,2,3).

01:18:362 (5,6,7,8) - try limiting to 1 repeat. add a circle like this for a simple fix. http://gyazo.com/2332372582a576b20a3675afbd01f4c9
http://gyazo.com/8e1e6bbaf0f523228af98ed0df8aac5f

01:22:407 (2) - this slider velocity change will catch people off. you can simply map this out with circles or something

also, imho, 4.5 stars is a little too easy for an insane



[Hard]

00:05:553 (1,2,3) - space these out a little more. they overlap each other just barely and it looks bad

00:12:295 (5,7) - not too much of a fan for this overlap :I, looks kinda bad
just a suggestion here, you can replace (7) with 2 circles and have the timeline look like this http://gyazo.com/1c7ade148ea7a1aa9f7e7b3378ec06ca
so basically i moved the new combo to the end of the old (7) and you can have 2 stacks of 3 circles http://gyazo.com/a788533cf120d40cd23139ec00266727

00:24:093 (3,5) - this overlap looks bad again :I

00:30:160 (4) - again, limit to 1 repeat. put a circle elsewhere or something

00:30:834 - 00:33:531 - take out some of your finishes.

00:40:273 (3) - fix blanket

00:58:980 (2,3,4,5) - fix blanket, i suggest just repositioning (6)

01:08:250 - 01:08:250 - insert a break here, people gunna die from hp drain otherwise



[Normal]

remove some of those awkward breaks

00:13:643 (1,1) - how bout making sliders here, newbies are going to get confused here because of how the previous 00:10:947 (1,1) are spaced out in the timeline

00:21:733 - 00:25:778 - this break is kinda random
00:44:992 - 00:48:700 - again, random break lol

00:43:306 (1) - fix blanket

00:57:801 (3,4,5,6) - this WILL confuse some newer players

01:23:756 (1,1) - space out the sliders more. i'd say put at least 1/1 between them

01:18:362 (5) - errg feels weird. i think it should end at 01:18:700
01:19:037 (6) - and this should start at 01:18:868

01:19:711 (1) - should end 1/2 earlier
01:20:385 (2) - same here



[Easy]

00:09:598 (5) - whats with this spacing change??

00:13:643 (7,8,1) - this spacing will confuse people. don't stack beats that are so far apart on the timeline

00:40:947 (4,1) - this overlap looks bad

00:41:958 (1,4) - these also MIGHT overlap and would look bad if they did

00:55:104 (2,4) - gunna be bold here, they look ugly lol

01:13:053 - 1.5 slider velocity??? r u sure you should be using that in an easy difficulty? also why does it start at such a random spot lol xD
also another problem is with u using 0.5x distance snapping, and you change ur slider velocity to 1.5, people will be having huge spacing jumps during the sliders. and that is definitely something you want to avoid

01:22:745 (1) - move this 1/2 earlier
FIXED ALL

I'm going to change it all tomorrow becaouse my dad stolen my laptop, m4m too tomorrow, sorry >.< Now i'm going to mod your map ^^
Evening
Don't KUDOSU

I think your video should be (Around)~ -516 offset
Topic Starter
Pappy

lZenxl wrote:

Don't KUDOSU

I think your video should be (Around)~ -516 offset
Changed to -506, thanks! ^^
Kibbleru
tbh some of ur patterns look ugly/boring. here are some suggestions <-- suggestions so you dont have to take them

[Insane]

00:15:498 (1,2,3,4,5,6) - i think this looks would look nice http://gyazo.com/831d5a6830f72ade2a375438020b9cef

00:14:655 (1,2,3,4,5) - make this like 00:13:643 (3,4,5) http://gyazo.com/2afd99ea9f671d64c36e625bb4ed7753
(doesnt have to be like this, i just thought it looked nice :P)

00:24:430 (1) - i think it'd be better if it was like this or something, because as of now it's kind of.. idk.. this just looks better for me
http://gyazo.com/d580ca2fba650dbbe76b1a6aa0c62a11

00:25:104 (2,3,4) - this is what it should look like; http://gyazo.com/b428c4a8dd25328ee7f586663814f5ca

00:28:475 (3) - this blanket still needs adjusting .-. use grid level 4!! use the warning circles from (2) as shown
http://gyazo.com/40b284fde0fd16ee2484baca59bfc289

00:29:317 (4,5,6,7) - you can probably blanket these in with (2) as well http://gyazo.com/4b6ef7bbd612bcdfaf0c26cbb7302018

00:39:767 (2) - try something like this; http://gyazo.com/c48210bcd9ce5c19b6730de2605cba02

the general idea is try to keep the amount of slider points low to make them look simpler but nicer. 00:42:464 (2) this one is a nice one :P

00:43:307 (3,4,5,6,7) - curve looks a bit bumpy :P
00:45:160 (2,3,4,5) - ^

00:53:418 (3,4) - how bout a blanket here; http://gyazo.com/fa694d67aac390c3284dd20efd423121
00:54:093 (4,5) - same here
00:55:778 (6) - you'll have to move this one a bit if you did the above

01:04:205 (2,3,4) - this triangle looks.. meh i'd move (4) to x320 y148

01:05:890 (1) - hmm if i were you i'd make this slider start at 01:06:228 and add a circle at 01:05:890
also if you want a curve, just use 3 slider points, not 9
http://gyazo.com/105b096f2fcbe407874094a14dbed5f2
notice that (5) and (6) are stacked

01:13:475 (4) - ugly.. sry eue like this maybe? http://gyazo.com/19db8064a21443e6c7a3696f9e5de283
bleh that looks pretty bad too lol

the thing about sliders is that you want them to fit in with its surroundings, which is why blankets look so nice

01:18:362 (1,3,5,2,3) - you can probably curve these slightly
here's an idea... i cant take them all in one pic so ill send 2 lol xD
http://gyazo.com/da640236e16e289094545b8f05486caf
http://gyazo.com/9704882d8b0c2a516086993d3394f4bc
i hope u get the idea tho

01:21:564 (1,2) - make a blanket with these http://gyazo.com/5247aa617c3eb14e4b45453a46f47665




[Hard]

00:05:553 (1,3) - make these 2 look more like 1 slider; http://gyazo.com/3c3743d3eabdb7e786497f3923e02693 (turn of grid snap if needed, but definitely use grid level 4!)

00:07:576 (4) - i think would flow better if it curved the other way

00:11:284 (2,5) - blanket?

00:12:295 (5,7,8) - not stacked properly (turn of grid snap if needed)

00:24:093 (3,4,5) - have (3) blanket (4) and flip (5) around; http://gyazo.com/931d1305108d5870b51ca810606caa1c
also have (4) stack with the end of (2); http://gyazo.com/dd730ca218e6d4b211abea18c68e6f9b

00:34:205 (3,1) - make these 2 look better together by curving (3) a bit; http://gyazo.com/07ee27f8ddaaa3bcf6496ae2b4c81ad7

[Normal]

00:05:553 - 00:12:969 - more curved sliders ><

00:43:306 (1) - this blanket needs fixing

00:46:003 (4) - something like this :o http://gyazo.com/e0f6683344e280abf7e583f7a69bcdf3



k im gunna stop before this seems like my own map lol

that was longer than i expected :I
absflg
Easy
Most spinners feel too hard for easy.
00:46:340 (1,1,1) - maybe replace these with one spinner?

Normal
00:48:700 (1) - add cymbal sound and
00:50:048 (2) - NC

00:13:643 (1) - remove NC?
00:41:958 (3) - NC

Hard
01:00:834 (1,3) - why are these sliders faster? There is similar part in 00:50:048 and sliders are slower. It confuse a bit no matter how many times I play it.

Insane
00:08:250 (3,4,5,1,2,3) - I know it look prettier in that way. But spacing confuse.
00:15:498 (1) - try remove NC and add finish sound on that note.
Topic Starter
Pappy
Big thanks mods!~
Sorry, i didn't do insane fixes becaouse Krfawy is remapping this XD
Kibbleru
hmm.

tell ur insane GD guy to fix up his blankets and watch out for ugly/unintentional overlaps; i see some already
Krfawy
http://puu.sh/6Sl3U.txt - 55,7% mapy zrobione XDDD
YunoFanatic
Hi! From modding queue!

[Zen's HD]
00:06:115 (6115|2) - this note is 1/6 i doubt.
00:15:834 (15834|3) - move to 3 much more fitting for the pattern because. the pattern previous has open chords.
00:39:430 (39430|2,41115|2) - both move 2 its very uncomfortable to play in this way.
00:44:149 (44149|4) - somehow this is ugly to look at suggest to be moved on 4 or 6 cause either way completes the pattern.
00:50:048 - 00:50:385 im a bit worried about this kiai times.

[Zen's MX]
00:08:587 (8587|4) - move to 6 instead?
00:21:649 (21649|1,21649|2) - delete one of them.

Nice diff zen! I like repeating patterns moar :o
richardfeder
Mania mod from queue~
Hi lZenxl
HD
00:06:228 (6228|3) - move this to right hand side 00:06:143 (6143|2,6228|3) - is not so good for those who control space by left hand

00:05:553 (5553|6,10947|0) - I somewhat don't suggest putting this kind of LNs since there are other sound which match LN much better, and player actually can seldom tell directly what are these LNs...

00:23:082 (23082|6,23082|4,23250|5,23419|6,23419|4) - rearrange here? really not so comfortable...

00:39:430 (39430|2,39767|1) - I hear nothing here. Also 00:41:115 (41115|2) -
I see you make a lot of 1-2-1-2-1-2-1-... actually this song is quite empty and shouldn't be like that. I think you may need to review some part and make sure that notes are not just be plugged in there.

01:12:969 - check 1-2-1-2-1-...
Overall seems good... but I don't know why I feel a little wired while playing this O.o :P

MX
Suggest OD7 HP8
You have a pretty hard HD while the gap between HD and MX seems a little narrow. They somewhat look like copy to me x.x

00:10:862 (10862|0) - move to 0|1|2|3|4|5|6

00:24:430 - to 00:27:127 - I don't understand why all of them are double T.T

00:39:261 - again 1-2-1-2-1-...

00:44:655 - to 00:47:183 - actually I want to point this out in HD too... how could sound like this 00:44:823 (44823|5,44823|1) - has double notes... this somewhat terrify me a little bit. Just me personal opinion though.

From 00:50:048 - Why no drums note like 00:50:891 - , 00:51:059 - and 00:53:587 - ect

01:12:969 - check 1-2-1-2-1-...
Just some suggestion in general. GL~
Evening

YunoFanatic wrote:

Hi! From modding queue!

[Zen's HD]
00:06:115 (6115|2) - this note is 1/6 i doubt. Fix for all similar occurances
00:15:834 (15834|3) - move to 3 much more fitting for the pattern because. the pattern previous has open chords. Hmm okay?
00:39:430 (39430|2,41115|2) - both move 2 its very uncomfortable to play in this way. Okays
00:44:149 (44149|4) - somehow this is ugly to look at suggest to be moved on 4 or 6 cause either way completes the pattern. Err no, since the players should be more accustomed with their index and middle finger, I don't think that pattern would cause any hindrance.
00:50:048 - 00:50:385 im a bit worried about this kiai times. Err it's not my kiai time, I used Papcio's kiai time as a template for the Kiai times

[Zen's MX]
00:08:587 (8587|4) - move to 6 instead? Okays, this makes the pattern here much more smoother
00:21:649 (21649|1,21649|2) - delete one of them. Why?

Nice diff zen! I like repeating patterns moar :o Tank youzz!

richardfeder wrote:

Mania mod from queue~
Hi lZenxl
HD
00:06:228 (6228|3) - move this to right hand side 00:06:143 (6143|2,6228|3) - is not so good for those who control space by left hand Not fixed, the bass and clap are merged quite closely together, I would want to have both hands using a 2 note-stair pattern but that would be over emphasizing, so I'll have to leave this pattern here, ( With Yuno's mod, I think it'll be better to leave it like that since it is now a 1/6 )

00:05:553 (5553|6,10947|0) - I somewhat don't suggest putting this kind of LNs since there are other sound which match LN much better, and player actually can seldom tell directly what are these LNs... ( Removed LN )

00:23:082 (23082|6,23082|4,23250|5,23419|6,23419|4) - rearrange here? really not so comfortable... ( Re-arranged )

00:39:430 (39430|2,39767|1) - I hear nothing here. Also 00:41:115 (41115|2) -
I see you make a lot of 1-2-1-2-1-2-1-... actually this song is quite empty and shouldn't be like that. I think you may need to review some part and make sure that notes are not just be plugged in there. ( It is necessary to overmap here with appropriate hitsounds, or else it is just going to feel empty for the player even though this is the [b]kiai time
, I will have to remove some notes if the BATs disapprove this minor overmap though. )

01:12:969 - check 1-2-1-2-1-...
Overall seems good... but I don't know why I feel a little wired while playing this O.o :P

MX
Suggest OD7 HP8
You have a pretty hard HD while the gap between HD and MX seems a little narrow. They somewhat look like copy to me x.x They are

00:10:862 (10862|0) - move to 0|1|2|3|4|5|6 Moved and move the note below it to 5 to make a stair due to to 1/6 note

00:24:430 - to 00:27:127 - I don't understand why all of them are double T.T This is a build-up section to create adrenaline and a transition to the hard pattern

00:39:261 - again 1-2-1-2-1-... I don't get what's wrong with that.

00:44:655 - to 00:47:183 - actually I want to point this out in HD too... how could sound like this 00:44:823 (44823|5,44823|1) - has double notes... this somewhat terrify me a little bit. Just me personal opinion though. ( This is an artificial build-up made by the chart only, it is not brought out in the original music though, I wanted to create an increasing adrenaline feeling at this section of the music so that the chart when played will feel interesting and not feel too monotonous as it follows the music too much )

From 00:50:048 - Why no drums note like 00:50:891 - , 00:51:059 - and 00:53:587 - ect ( If I'm going to map in the drums, it will ruin the LN-vocal patterns I'm going for as it overwhelms the feeling of playing to the vocals, the player will then be confused on what they are playing to )


01:12:969 - check 1-2-1-2-1-...
Just some suggestion in general. GL~ Tank yoouououzzz
Linku: https://www.dropbox.com/sh/qppxtgq50u4296z/ZDMxgb5ANX
Topic Starter
Pappy

lZenxl wrote:

YunoFanatic wrote:

Hi! From modding queue!

[Zen's HD]
00:06:115 (6115|2) - this note is 1/6 i doubt. Fix for all similar occurances
00:15:834 (15834|3) - move to 3 much more fitting for the pattern because. the pattern previous has open chords. Hmm okay?
00:39:430 (39430|2,41115|2) - both move 2 its very uncomfortable to play in this way. Okays
00:44:149 (44149|4) - somehow this is ugly to look at suggest to be moved on 4 or 6 cause either way completes the pattern. Err no, since the players should be more accustomed with their index and middle finger, I don't think that pattern would cause any hindrance.
00:50:048 - 00:50:385 im a bit worried about this kiai times. Err it's not my kiai time, I used Papcio's kiai time as a template for the Kiai times

[Zen's MX]
00:08:587 (8587|4) - move to 6 instead? Okays, this makes the pattern here much more smoother
00:21:649 (21649|1,21649|2) - delete one of them. Why?

Nice diff zen! I like repeating patterns moar :o Tank youzz!

richardfeder wrote:

Mania mod from queue~
Hi lZenxl
HD
00:06:228 (6228|3) - move this to right hand side 00:06:143 (6143|2,6228|3) - is not so good for those who control space by left hand Not fixed, the bass and clap are merged quite closely together, I would want to have both hands using a 2 note-stair pattern but that would be over emphasizing, so I'll have to leave this pattern here, ( With Yuno's mod, I think it'll be better to leave it like that since it is now a 1/6 )

00:05:553 (5553|6,10947|0) - I somewhat don't suggest putting this kind of LNs since there are other sound which match LN much better, and player actually can seldom tell directly what are these LNs... ( Removed LN )

00:23:082 (23082|6,23082|4,23250|5,23419|6,23419|4) - rearrange here? really not so comfortable... ( Re-arranged )

00:39:430 (39430|2,39767|1) - I hear nothing here. Also 00:41:115 (41115|2) -
I see you make a lot of 1-2-1-2-1-2-1-... actually this song is quite empty and shouldn't be like that. I think you may need to review some part and make sure that notes are not just be plugged in there. ( It is necessary to overmap here with appropriate hitsounds, or else it is just going to feel empty for the player even though this is the [b]kiai time
, I will have to remove some notes if the BATs disapprove this minor overmap though. )

01:12:969 - check 1-2-1-2-1-...
Overall seems good... but I don't know why I feel a little wired while playing this O.o :P

MX
Suggest OD7 HP8
You have a pretty hard HD while the gap between HD and MX seems a little narrow. They somewhat look like copy to me x.x They are

00:10:862 (10862|0) - move to 0|1|2|3|4|5|6 Moved and move the note below it to 5 to make a stair due to to 1/6 note

00:24:430 - to 00:27:127 - I don't understand why all of them are double T.T This is a build-up section to create adrenaline and a transition to the hard pattern

00:39:261 - again 1-2-1-2-1-... I don't get what's wrong with that.

00:44:655 - to 00:47:183 - actually I want to point this out in HD too... how could sound like this 00:44:823 (44823|5,44823|1) - has double notes... this somewhat terrify me a little bit. Just me personal opinion though. ( This is an artificial build-up made by the chart only, it is not brought out in the original music though, I wanted to create an increasing adrenaline feeling at this section of the music so that the chart when played will feel interesting and not feel too monotonous as it follows the music too much )

From 00:50:048 - Why no drums note like 00:50:891 - , 00:51:059 - and 00:53:587 - ect ( If I'm going to map in the drums, it will ruin the LN-vocal patterns I'm going for as it overwhelms the feeling of playing to the vocals, the player will then be confused on what they are playing to )


01:12:969 - check 1-2-1-2-1-...
Just some suggestion in general. GL~ Tank yoouououzzz
Linku: https://www.dropbox.com/sh/qppxtgq50u4296z/ZDMxgb5ANX
Uptaded!

Added taiko oni!~~ Thanks qoot8123!
Krfawy
http://puu.sh/6XBlo.txt Skończyłem! :3
Akasha-
GD finished!
KK's 7K Easy
osu file format v12

[General]
AudioFilename: Beat Crusaders - Tonight Tonight Tonight [TV SIZE]_[muzu]_.mp3
AudioLeadIn: 0
PreviewTime: 39261
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Tonight Tonight Tonight (TV Size)
TitleUnicode:Tonight Tonight Tonight (TV Size)
Artist:Beat Crusaders
ArtistUnicode:Beat Crusaders
Creator:Papcio
Version:KK's Easy
Source:Bleach
Tags:Bleach Krfawy lZenxl Rukia Ichigo Kurosaki shonen opening
BeatmapID:0
BeatmapSetID:127777

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
Video,-506,"Bleach Opening 4 - Tonight Tonight Tonight.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5554,337.078651685393,4,2,1,60,1,0
16256,-100,4,2,1,60,0,0
16424,-100,4,2,1,60,0,0
38756,-100,4,2,1,43,0,0
39261,-100,4,2,1,60,0,1
39514,-100,4,2,1,60,0,1
48700,-100,4,2,1,60,0,0
50048,-100,4,2,1,60,0,1
50385,-100,4,2,1,60,0,0
72969,-100,4,2,1,60,0,1
73053,-100,4,2,1,60,0,1
82407,-100,4,2,1,60,0,0
82492,-100,4,2,1,60,0,0
86789,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,128,192
Combo3 : 192,192,192
Combo4 : 128,128,255

[HitObjects]
256,192,160,1,0,0:0:0:0:
36,192,1171,1,0,0:0:0:0:
329,192,2183,1,0,0:0:0:0:
475,192,2857,1,0,0:0:0:0:
109,192,3868,1,0,0:0:0:0:
402,192,4879,1,0,0:0:0:0:
256,192,5553,1,0,0:0:0:0:
36,192,5553,1,0,0:0:0:0:
329,192,5891,1,0,0:0:0:0:
109,192,6228,1,0,0:0:0:0:
182,192,6565,1,0,0:0:0:0:
475,192,6902,1,0,0:0:0:0:
402,192,6902,1,0,0:0:0:0:
256,192,7239,1,0,0:0:0:0:
36,192,7576,1,0,0:0:0:0:
329,192,7913,1,0,0:0:0:0:
109,192,8250,1,0,0:0:0:0:
182,192,8250,1,0,0:0:0:0:
256,192,8587,1,0,0:0:0:0:
475,192,8924,1,0,0:0:0:0:
36,192,9261,1,0,0:0:0:0:
402,192,9598,1,0,0:0:0:0:
329,192,9936,1,0,0:0:0:0:
256,192,10273,1,0,0:0:0:0:
182,192,10610,1,0,0:0:0:0:
109,192,10947,1,0,0:0:0:0:
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475,192,11621,1,0,0:0:0:0:
182,192,11958,1,0,0:0:0:0:
402,192,12295,1,0,0:0:0:0:
329,192,12295,1,0,0:0:0:0:
256,192,12632,1,0,0:0:0:0:
36,192,12969,1,0,0:0:0:0:
182,192,13306,1,0,0:0:0:0:
329,192,13643,1,0,0:0:0:0:
475,192,13643,128,0,14318:0:0:0:0:
182,192,14655,1,0,0:0:0:0:
36,192,14655,128,0,15329:0:0:0:0:
256,192,15329,1,0,0:0:0:0:
402,192,16340,128,0,17688:0:0:0:0:
109,192,16340,1,0,0:0:0:0:
329,192,16677,1,0,0:0:0:0:
36,192,17014,1,0,0:0:0:0:
256,192,17351,1,0,0:0:0:0:
475,192,17688,1,0,0:0:0:0:
109,192,18025,1,0,0:0:0:0:
329,192,18362,1,0,0:0:0:0:
182,192,18700,1,0,0:0:0:0:
256,192,19037,1,0,0:0:0:0:
36,192,19037,128,0,20385:0:0:0:0:
475,192,19374,1,0,0:0:0:0:
109,192,19711,1,0,0:0:0:0:
329,192,20048,1,0,0:0:0:0:
182,192,20385,1,0,0:0:0:0:
402,192,20722,1,0,0:0:0:0:
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KK's 7K Normal
osu file format v12

[General]
AudioFilename: Beat Crusaders - Tonight Tonight Tonight [TV SIZE]_[muzu]_.mp3
AudioLeadIn: 0
PreviewTime: 39261
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29823
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Tonight Tonight Tonight (TV Size)
TitleUnicode:Tonight Tonight Tonight (TV Size)
Artist:Beat Crusaders
ArtistUnicode:Beat Crusaders
Creator:Papcio
Version:KK's Normal
Source:Bleach
Tags:Bleach Krfawy lZenxl Rukia Ichigo Kurosaki shonen opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2
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Video,-506,"Bleach Opening 4 - Tonight Tonight Tonight.avi"
//Break Periods
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475,192,41621,1,0,0:0:0:0:
109,192,41958,128,0,43306:0:0:0:0:
402,192,41958,1,0,0:0:0:0:
329,192,42295,1,0,0:0:0:0:
256,192,42295,1,0,0:0:0:0:
475,192,42632,1,0,0:0:0:0:
182,192,42969,1,0,0:0:0:0:
402,192,42969,1,0,0:0:0:0:
36,192,43306,1,0,0:0:0:0:
256,192,43643,1,0,0:0:0:0:
329,192,43643,1,0,0:0:0:0:
182,192,43980,1,0,0:0:0:0:
109,192,44318,1,0,0:0:0:0:
36,192,44318,1,0,0:0:0:0:
475,192,44655,1,0,0:0:0:0:
182,192,44655,1,0,0:0:0:0:
402,192,44992,1,0,0:0:0:0:
109,192,44992,1,0,0:0:0:0:
329,192,45329,1,0,0:0:0:0:
36,192,45329,1,0,0:0:0:0:
109,192,45666,1,0,0:0:0:0:
402,192,45666,1,0,0:0:0:0:
475,192,46003,1,0,0:0:0:0:
182,192,46003,1,0,0:0:0:0:
402,192,46340,1,0,0:0:0:0:
109,192,46340,1,0,0:0:0:0:
182,192,46677,1,0,0:0:0:0:
475,192,46677,1,0,0:0:0:0:
402,192,47014,1,0,0:0:0:0:
109,192,47014,1,0,0:0:0:0:
182,192,47351,1,0,0:0:0:0:
475,192,47351,1,0,0:0:0:0:
36,192,47688,1,0,0:0:0:0:
329,192,47688,1,0,0:0:0:0:
109,192,48025,1,0,0:0:0:0:
402,192,48025,1,0,0:0:0:0:
182,192,48362,1,0,0:0:0:0:
475,192,48362,1,0,0:0:0:0:
36,192,48700,1,0,0:0:0:0:
329,192,48700,1,0,0:0:0:0:
256,192,48700,1,0,0:0:0:0:
182,192,50048,128,0,51396:0:0:0:0:
402,192,50048,1,0,0:0:0:0:
109,192,50722,1,0,0:0:0:0:
402,192,51396,128,0,52745:0:0:0:0:
256,192,51396,1,0,0:0:0:0:
329,192,52070,1,0,0:0:0:0:
36,192,52745,128,0,54093:0:0:0:0:
109,192,52745,1,0,0:0:0:0:
475,192,53419,1,0,0:0:0:0:
329,192,54093,128,0,55441:0:0:0:0:
256,192,54093,1,0,0:0:0:0:
109,192,54767,1,0,0:0:0:0:
182,192,55441,128,0,56789:0:0:0:0:
402,192,55441,1,0,0:0:0:0:
36,192,56115,1,0,0:0:0:0:
475,192,56789,128,0,58138:0:0:0:0:
256,192,56789,1,0,0:0:0:0:
402,192,57464,1,0,0:0:0:0:
109,192,58138,128,0,59486:0:0:0:0:
36,192,58138,1,0,0:0:0:0:
329,192,58812,1,0,0:0:0:0:
402,192,59486,128,0,60834:0:0:0:0:
182,192,59486,1,0,0:0:0:0:
256,192,60160,1,0,0:0:0:0:
182,192,60834,128,0,62183:0:0:0:0:
36,192,60834,1,0,0:0:0:0:
329,192,61509,1,0,0:0:0:0:
475,192,62183,128,0,63531:0:0:0:0:
109,192,62183,1,0,0:0:0:0:
256,192,62857,1,0,0:0:0:0:
36,192,63531,128,0,64879:0:0:0:0:
402,192,63531,1,0,0:0:0:0:
182,192,64205,1,0,0:0:0:0:
329,192,64879,128,0,66228:0:0:0:0:
256,192,64879,1,0,0:0:0:0:
475,192,65553,1,0,0:0:0:0:
109,192,66228,128,0,68924:0:0:0:0:
182,192,66228,1,0,0:0:0:0:
402,192,66902,1,0,0:0:0:0:
256,192,68250,1,0,0:0:0:0:
329,192,68924,128,0,69936:0:0:0:0:
182,192,68924,1,0,0:0:0:0:
256,192,69598,1,0,0:0:0:0:
182,192,69936,128,0,71621:0:0:0:0:
475,192,70273,1,0,0:0:0:0:
36,192,70273,1,0,0:0:0:0:
109,192,71621,1,0,0:0:0:0:
256,192,71621,1,0,0:0:0:0:
36,192,72632,1,0,0:0:0:0:
475,192,72632,1,0,0:0:0:0:
329,192,72969,128,0,74318:0:0:0:0:
182,192,72969,1,0,0:0:0:0:
256,192,73306,1,0,0:0:0:0:
109,192,73306,1,0,0:0:0:0:
402,192,73643,1,0,0:0:0:0:
182,192,73980,1,0,0:0:0:0:
36,192,73980,1,0,0:0:0:0:
256,192,74318,1,0,0:0:0:0:
475,192,74655,1,0,0:0:0:0:
402,192,74655,1,0,0:0:0:0:
109,192,74992,1,0,0:0:0:0:
329,192,75329,1,0,0:0:0:0:
36,192,75329,1,0,0:0:0:0:
182,192,75666,128,0,77014:0:0:0:0:
256,192,75666,1,0,0:0:0:0:
475,192,76003,1,0,0:0:0:0:
329,192,76003,1,0,0:0:0:0:
402,192,76340,1,0,0:0:0:0:
36,192,76677,1,0,0:0:0:0:
256,192,76677,1,0,0:0:0:0:
109,192,77014,1,0,0:0:0:0:
329,192,77351,1,0,0:0:0:0:
256,192,77351,1,0,0:0:0:0:
402,192,77688,1,0,0:0:0:0:
475,192,78025,1,0,0:0:0:0:
109,192,78025,1,0,0:0:0:0:
36,192,78362,1,0,0:0:0:0:
182,192,78362,1,0,0:0:0:0:
109,192,78700,1,0,0:0:0:0:
256,192,78700,1,0,0:0:0:0:
182,192,79037,1,0,0:0:0:0:
329,192,79037,1,0,0:0:0:0:
402,192,79374,1,0,0:0:0:0:
256,192,79374,1,0,0:0:0:0:
475,192,79711,1,0,0:0:0:0:
329,192,79711,1,0,0:0:0:0:
402,192,80048,1,0,0:0:0:0:
256,192,80048,1,0,0:0:0:0:
182,192,80385,1,0,0:0:0:0:
329,192,80385,1,0,0:0:0:0:
256,192,80722,1,0,0:0:0:0:
109,192,80722,1,0,0:0:0:0:
36,192,81059,1,0,0:0:0:0:
182,192,81059,1,0,0:0:0:0:
182,192,81396,1,0,0:0:0:0:
329,192,81396,1,0,0:0:0:0:
329,192,81733,1,0,0:0:0:0:
475,192,81733,1,0,0:0:0:0:
329,192,82070,1,0,0:0:0:0:
182,192,82070,1,0,0:0:0:0:
182,192,82407,1,0,0:0:0:0:
36,192,82407,1,0,0:0:0:0:
402,192,82407,1,0,0:0:0:0:
475,192,83756,128,0,85104:0:0:0:0:
36,192,85104,128,0,86452:0:0:0:0:
182,192,86452,128,0,88812:0:0:0:0:
329,192,86452,128,0,88812:0:0:0:0:
Hitsound not add yet!
Evening
Rename mine to lZenxl's Hard and Insane since it will be contradicting in the naming
Topic Starter
Pappy
Uptades:
-Added KK's diffs;
-Made Hard level harder
-Added KK & Kuo Kyoka to tags XD

Now i've just to wait for CtB diffs by Kurakami and taiko muzu by _Gezo_... :)
Kazuya
Hello. M4M (Sorry, my english is = 0 / very bad)

Easy
This is too boring, too much the spinner and the pause!

HP drain: +2 tick (3)
Approach Rate: +2 tick (4)
Overall: +3 tick (4)

00:08:587 (1) - 00:46:340 (1) - 00:52:913 (1) - 01:04:037 (1) - 01:18:362 (1) - 01:22:576 (1) - remove the spinners and map these parts


Normal
HP Drain +3 tick (5)
Approach Rate +1 tick (5)
Overall Diff: +1 tick (5)

Too much the spinner, and the pause!

00:08:250 (1) - 00:14:655 (1) - 00:25:778 (1) - 01:11:789 (1) - remove the spinners and map these parts
01:00:834 - 01:03:531
01:06:228 - 01:11:621
^map these parts

00:59:486 (1) - The reverse arrow can't be covered. Position it so it can be seen e.g.: https://osu.ppy.sh/ss/1355831

01:23:924 (1,1) - Remove spinner and the last spinner start here: 01:23:756 (1) - end: 01:26:452

Hard
Too much the spinner!

Overall Difficulty: +1 tick (6)
HP Drain: +3 tick (6)

00:08:250 (1) - 00:25:610 (1) - 00:36:396 (1) - 00:52:913 (1) - 01:06:396 (1) 01:22:576 (1) - remove the spinners and map these parts
00:19:374 (3) - Slider error! Fix it! End the white tick e.g: http://puu.sh/75eXX.jpg

01:22:576 (1) - Remove spinner and the last spinner start here: 01:23:756 (1) - end: 01:26:452

Good luck!
Love
[Krfawy's Insane]
00:08:419 (1,2) - Try moving these to the right of 00:07:913 (3). That way (2) isn't hidden under the slider.
00:31:509 (5,6,7) - This is a pretty random jump. Try moving 5 down so that 00:31:340 (4) - flows into it. Then stack 00:32:014 (6) on top of the end of the slider.

[Hard]

Approach Rate +1

[Normal]
Tick Rate 1.
00:06:228 (1,1) - Remove these combos, it's just combo spam and not needed at all.
00:11:958 (1) - Remove combo and add combo on 00:12:295 (2).
00:13:643 (2,1) - Remove 00:13:643 (2) and move 00:14:655 (1) to 00:13:643. Then extend the spinner to 00:16:340.
00:17:351 (1) - Remove combo.
01:01:171 - Fill this break, it's just random.
01:23:924 (1) - Move this to 01:23:756 and extend it to 01:25:104.

[Easy]
HP Drain 3-4
Approach Rate 3-4
Overall Difficulty 3-4

[qoot8123's Oni]

Fine

You just need a Taiko Muzukashii in order for this to be at least rankable.
eeezzzeee
hi, lotsa stuff here but i think it can improve map!
ps, sorry if i did anything wrong, pretty new to modding

EASY
SPOILER
increase HP to 3
increase OD to 3
in general, you should keep spacing consistent on lower difficulty
00:27:127 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - seems is packed too tightly, i suggest using the same spacing you did earlier at 00:23:756 (1,2,3)
00:39:261 (1) - I suggest using a soft sampleset with soft finish addition instead
00:52:913 (1) - I suggest replacing this with another slider
00:55:104 (2) - remove finish addition to the end of slider
00:57:464 (3) - new combo
00:57:801 (4) - remove finish addition to the end of slider
01:03:531 (3,4) - I suggest move these notes down a few squares
01:12:969 (2,1) - these two are too close compared to the next section
01:13:053 - inheriting section may not be necessary for this difficulty, fast doesnt feel right

NORMAL
SPOILER
increase HP to 4
decrease slider tick rate to 1
00:06:228 (1) - remove clap from first hit, add to second
00:06:228 (1) - remove new combo
00:07:577 (1) - remove clap from first hit, add to second
00:07:577 (1) - remove new combo
00:25:778 (1) - change to soft sampleset
00:30:160 (5) - new combo
00:30:497 (6) - add clap to last hit of slider
00:32:183 (1) - remove finish, add whistle
00:35:216 (1) - add clap to last hit of slder
00:39:261 (1) - change to soft sampleset soft finish
00:48:700 (6) - new combo
00:52:745 (5) - new combo
00:53:756 (1) - remove new combo
00:57:801 (1) - new combo
00:59:486 (1) - add clap to last hit of slider
01:18:362 (5) - change whistle with clap on last hit of slider
01:18:868 (6) - remove clap
01:19:711 (1) - add clap remove whistle second hit of slider
01:20:385 (2) - add clap remove whistle second hit of slider
01:23:924 (1,1) - I suggest you change into 1 spinner
HARD
SPOILER
increase HP to 6
too many spinners in general, try to replace some with circle/sliders
also, the slider-circle-slider patterns are kinda repetitive
the patterns might be too easy in general
00:06:228 (2) - remove clap from first hit, add to second hit
00:07:576 (4) - remove clap from first hit, add to second hit
00:11:621 (3,4) - clap should be on (4)
00:13:138 (7) - remove finish
00:24:767 (4) - remove clap
00:25:104 (5) - remove clap from second, add to first
00:25:610 (1) - I suggest you replace this spinner with circles/sliders
00:30:160 (4) - add clap to the 2nd hit of slider
00:31:509 (1) - remove finish
00:36:059 (2,3) - I suggest you remove (2) and re position 3 somewhere further
00:40:273 (3) - add whistle first hit of slider
00:41:284 (1) - add clap to first hit of slider
00:41:958 (3) - add clap to first hit of slider
00:44:823 (3) - remove whistle from first hit of slider
00:48:700 (1) - add finish
01:05:891 (4,5,6) - replace this with a slider
01:11:789 (1) - soft sampleset
01:15:666 (1) - soft sampleset
01:18:531 (2) - remove whistle
01:18:868 (4) - remove whistle first hit of slider
01:21:059 (1,2,3) - remove clap on (1,3) add to (2)

Krfawy's INSANE
SPOILER
00:20:385 (1) - add clap to second hit of slider
not much else i can find in this
add the video? :D
Krfawy
Evening
Can you increase my hard diff's HP by 1 and decrease OD by 1? I don't really want to post a whole code for that minor change

Thanks!
Kurokami
Somehow I can manage to keep myself alive on the forum. Able to apply mods at least. :3
Kurokami
Somehow I can manage to keep myself alive on the forum. Able to apply mods at least. :3
Kibbleru
what the fk... 14 diffs
Kurokami
14 is not really that many. Its possible to go up to ~25. /me runs
Xiaolin
M4M from your queue~
[Easy]
00:23:082 (3) -Move to x:216 y:144
00:34:879 (4,5) -Stack, the place that you added the circle is hard for new players.
00:35:891 (6) -Placing problem, please move to x:352 y:256
00:46:340 -This spinner should start at 00:47:351 end at 00:48:700
01:18:362 -Again, spinner should start just remove the spinner, cause if I told you, the spinner will be so short, its unrankable.
[Normal]
00:09:261 (5,6,7,8) -These jumps are unrankable, please remove them and make them a slider.

That's it, GL and star ~ ! owo
Topic Starter
Pappy
UPTADED~!
yoshilove
hi~ from queue
Column : 1 2 3 4 5 6 7
7K
[KK's 7K Easy]
00:05:553 (5553|0) - add finish
00:05:891 (5891|4,6565|2) - add clap
00:06:902 (6902|6,6902|5,8250|2) - add finish
00:08:587 (8587|3) - clap
00:08:924 (8924|6) - finish
00:09:261 (9261|0) - clap
00:09:598 (9598|5) - finish
00:09:936 (9936|4) - clap
00:11:284 (11284|3) - remove finish ~ add clap
00:11:958 (11958|2,12632|3) - clap
00:12:295 (12295|5,12295|4) - finish
00:13:643 (13643|4) - remove finish
00:13:643 (13643|6) - add finish
00:14:318 - Add note to 4 (Calp)
00:16:677 (16677|4,17351|3,18025|1,18700|2,19374|6,20048|4,20722|5,21396|1,22070|0,22745|2,23419|1,24093|5,24767|4,25441|6,26115|1,26789|3) - add clap

[KK's 7K Normal]
00:05:891 (5891|6,6565|3) - clap
00:06:902 (6902|6,8924|6) - finish
00:08:587 (8587|0,9261|2,9936|1) - clap
00:09:598 (9598|4) - finish
00:11:284 (11284|3) - remove finish ~ add clap
00:11:958 (11958|5) - clap
00:12:295 (12295|3) - finish
00:12:632 (12632|2) - clap
Add Clap as EasyDiff

[lZenxl's 7K Hard]
00:16:340 ~ 00:27:127 - Add Clap as 00:27:127 ~ 00:29:823
(00:16:677 (16677|5,17351|5) - 1/2clap)

00:21:733 (21733|5) - remove?

[lZenxl's 7K Insane]
00:16:340 ~ 00:27:127 - Add Clap as 00:27:127 ~ 00:29:823
00:21:733 (21733|3) - remove?
00:21:733 (21733|5) - move to 1
:)
Sey
Hi,
you wrote in my queue. I'll mod the existing CTB diffs asap.

Also, I was wondering why this map has no Platter if it has a Salad and Rain. To create a proper difficulty spread a Platter is highly recommandable.

Edit:

[General]
About the diffs... We have a few problems here that need to be fixed. Also asked Steven about this and you need to overwork your hitsounds. In my mods I only mentioned a few parts which are affected. Go through it again and try to adapt to the music in a better way.

[Salad]
  1. (1) This map does not feel like a Salad. We have the problem here that we actually don't need a single Dash to FC this. Here again the distinction between CtB difficulties which exists so far: http://puu.sh/7NNW4.png. I will mention parts where you can add Dashes in my mod. / (2) This map has a LOAD of spinners, I would like you to delete some. In my mod I made a few suggestions. / (3) Your Kiai is too easy, consider adding a lot of dashes here, please!
  2. AR5 and OD5 is normally used in a Cup, consider using AR5 and OD5.
  3. 00:01:171 (2) - Whistles sound so much better here, the real song didn't even start and this part is just not loud enough to use claps here.
  4. 00:03:868 (2) - ^ => Same counts for the Rain, so please take a look there as well.
  5. 00:04:879 (3,1) - Move (3) a bit to the right and (1) a bit to the left till you have a Dash here. We have a catchy beat here that deserves a Dash!
    00:10:273 (4,1) - ^ Please add a Dash here.
  6. 00:13:643 (1) - How about 2 whistles at the start and end of the slider? Sounds better imo.
  7. 00:14:655 (2,3,4) - This part should have some dashes. How about selection (3) and (4) and ctrl+G them? Creates a jumpy pattern that is not too extreme.
  8. 00:15:329 (4,1) - Note and spinner are too close to each other. Spinner just starts maybe a centimeter after (4). How about a long slider instead or letting the spinner start 1/2 section later?
  9. 00:31:003 (3) - Maybe a bit extreme for a beginner map. Instead of using spiky curves here, try to make them round.
  10. 00:33:868 (3,4,5) - Try something like this instead: http://osu.ppy.sh/ss/1462700. That gives the whole part a better flow.
  11. 00:36:565 (1) - If you map this part instead of a spinner here this could be mapped a bit challenging and jumpy to make it look like a real Salad. An example: http://osu.ppy.sh/ss/1462724 (Had nothing better in mind now, but maybe you have a better idea)
  12. 00:48:868 (3) - I would map on the vocals here and try to make this jumpy. Your Kiai is as easy as the rest of your map. Try to map on the vocals and build a little stream here for example!
  13. 01:00:160 (4,5,1) - Little jump maybe? Move (5) more to the left to create a triangle dash here. x:112 works fine for that.
  14. 01:10:273 (1) - Instead of a spinner map this part with a little stream or something (with not too much movement). You will need to activate 1/4 snap divisor for that.
  15. 01:22:576 (3) - like above said: I'd map on the vocals here.
About the Kiai
As I said above your Kiai is way too easy. It is even easier than the non-kiai part. I cannot suggest you patterns all the time, so what I do is list up parts where I think you should add dashes between the notes:
  1. 00:41:284 (5,1) -
  2. 00:43:980 (4,1) -
  3. 00:46:003 (3,4) - Here you can add a typical left-right-left-dash movement, as long as it's not too difficult.
  4. 00:46:677 (4,1) -
  5. 01:14:992 (5,1) -
  6. 01:17:688 (4,1) -
  7. 01:19:711 (3,4) -
  8. 01:22:576 (3,4) - If you map this on vocals like I described above in my mod there could appear a little dash between the "vocal section" and (4), same also counts for the first Kiai at 00:48:700 -

[Rain]
  1. (1)Still needs lot of improvement, too easy, almost no HDashes. (2)Many claps just don't fit the rhythm at all, no idea if I can fix this all because HS seem to be put completely random throughout the whole difficulty. Rest seems fine though this could be harder since it's a Rain.
    (3) One of the biggest problem here. You give this mapper a Salad and Rain but where is the Platter? There is no difficulty spread in here. Now after you made these difficulties I highly suggest you to make a Platter as well cos I don't think any BAT will approve this if the CtB diffs have no spread at all! :o
  2. 00:14:149 (4,5) - , 00:15:160 (4,5) - I miss HDashes on these parts tbh. Drums get louder and louder and this is so easy to FC for a Rain.
  3. 00:14:992 (3,4,5) - This works better: https://osu.ppy.sh/ss/1462882
  4. 00:15:329 (5,1) - Note and spinner are very close again, you can keep it but on that AR I'd keep a 1/1 distance at least because the spinner appears very rough.
  5. 00:26:452 (1,2,3) - Plays weird (also hitsound is bad here), I suggest more movement here between the sliders or completely overmap this part and think of something more readable.
  6. 00:31:003 (4) - 3 grids more to the left to create a HDash here.
  7. 00:50:048 (1) - Same as in the Salad, that plays really ugly... Make it cleaner and more readable, please.
  8. 01:00:834 (1) - ^
  9. 01:11:537 (3,1) - Create Hdash between them. HDash at the end of a spinner is always nice. Make sure it's still FCable.
  10. 01:23:756 (1) - , 01:25:778 (3) - , 01:24:767 (2,1,2) - Oh gosh, please... Pure droplets misses at the end aren't cool. Overwork this part and try to use patterns where droplets aren't too hard to catch. This is just frustrating at the end of a song.
About hitsounds
Since there are a lot of parts where claps shouldn't appear I made an extra box for you. I will not always give an explanation. Take a look by yourself. You used a lot of 1/4 notes that had a clap which just makes no sense at all, since main beats appear at 1/1 and sometimes 1/2 sections. Here are all the sections where you should change your hitsounds imo:
  1. 00:16:930 (2) - Why is a clap here, this is making no sense at all.
  2. 00:19:627 (3) - ^
  3. 00:21:565 (7,8) -
  4. 00:22:323 (3) -
  5. 00:25:020 (2) -
  6. 00:26:705 (2,3) -
  7. 00:27:716 (2) -
  8. 00:30:497 (2) -
  9. 00:33:110 (3) -
  10. 00:35:132 (5) -
  11. 00:51:396 (1) - claps aren't needed at all here, it sounds a bit weird imo~
  12. These are the most relevant parts but I suggest you to overlook your whole difficulty.
Konpaku Sariel
qoot8123's oni
00:07:407 (10,11,12) - dkd
00:08:082 (15) - d
00:10:188 (27) - k
00:10:778 (31,32,33) - dkd
00:13:475 (48) - d
00:17:773 (1) - move to 00:17:941 (1) -
00:21:565 (23,24,25) - ddk
00:25:610 (48) - d
00:30:666 (85) - d
00:30:834 (86,87,88,89,90) - kkddk
00:33:700 (106) - d
00:33:868 (107) - k
00:36:059 (123,124,125,126,127) - ddkdk
00:39:598 (143) - k
00:40:020 (146) - move to 00:39:851 (145) - and k
00:42:716 (163) - move to 00:42:548 (162) - and k
00:45:160 (181) - k
00:45:329 (182) - d
00:45:834 (186) - d
00:46:003 (187,188) - dd
00:46:509 (192) - k
00:46:677 (193) - d
00:47:183 (197) - d
00:47:351 (198) - k
00:48:110 (204) - k
00:57:295 (241,242,243) - ddk
01:06:059 (287,288) - dk
01:09:936 (293,294) - kk
01:10:694 (300) - d
01:14:486 (323) - d
01:14:907 (326) - move to 01:15:076 (327) - and k
01:16:509 (334,335,336) - ddk
01:17:183 (340) - d
01:17:351 (341) - k
01:17:604 (343) - move to 01:17:773 (344) - and k
01:18:194 (347) - d
01:20:891 (370) - d
01:21:059 (371) - k
01:21:396 (374) - d
01:21:565 (375,376) - kk
01:22:070 (379) - d
Evening

yoshilove wrote:

hi~ from queue
Column : 1 2 3 4 5 6 7
[lZenxl's 7K Hard]
00:16:340 ~ 00:27:127 - Add Clap as 00:27:127 ~ 00:29:823
(00:16:677 (16677|5,17351|5) - 1/2clap) - Sorry, I'm actually focusing on creating a build-up in the hitsounds since the music also creates a build-up, nonetheless, good observation!

00:21:733 (21733|5) - remove? - Removed!

[lZenxl's 7K Insane]
00:16:340 ~ 00:27:127 - Add Clap as 00:27:127 ~ 00:29:823 Same comment as Hard
00:21:733 (21733|3) - remove? Removed so as to create balance between both hands, thanks for pointing it out!
00:21:733 (21733|5) - move to 1 I'm actually using the alternating hand technique here ( Right hand - Left hand - Right hand ), putting the note at 1 will destroy the effect I'm going for X_X

Thank yous!
:)
https://www.dropbox.com/s/l7vpusmyfw1qc ... ane%5D.osu

https://www.dropbox.com/s/a93q1mkrh1eod ... ard%5D.osu
qoot8123

Konpaku Sariel wrote:

qoot8123's oni
00:07:407 (10,11,12) - dkd
00:08:082 (15) - d
00:10:188 (27) - k
00:10:778 (31,32,33) - dkd
00:13:475 (48) - d
00:17:773 (1) - move to 00:17:941 (1) -
00:21:565 (23,24,25) - ddk
00:25:610 (48) - d
00:30:666 (85) - d
00:30:834 (86,87,88,89,90) - kkddk
00:33:700 (106) - d
00:33:868 (107) - k
00:36:059 (123,124,125,126,127) - ddkdk
00:39:598 (143) - k
00:40:020 (146) - move to 00:39:851 (145) - and k
00:42:716 (163) - move to 00:42:548 (162) - and k
00:45:160 (181) - k
00:45:329 (182) - d
00:45:834 (186) - d
00:46:003 (187,188) - dd
00:46:509 (192) - k
00:46:677 (193) - d
00:47:183 (197) - d
00:47:351 (198) - k
00:48:110 (204) - k
00:57:295 (241,242,243) - ddk
01:06:059 (287,288) - dk
01:09:936 (293,294) - kk
01:10:694 (300) - d
01:14:486 (323) - d
01:14:907 (326) - move to 01:15:076 (327) - and k
01:16:509 (334,335,336) - ddk
01:17:183 (340) - d
01:17:351 (341) - k
01:17:604 (343) - move to 01:17:773 (344) - and k
01:18:194 (347) - d
01:20:891 (370) - d
01:21:059 (371) - k
01:21:396 (374) - d
01:21:565 (375,376) - kk
01:22:070 (379) - d

thanks~ :)

SPOILER
osu file format v12

[General]
AudioFilename: Beat Crusaders - Tonight Tonight Tonight [TV SIZE]_[muzu]_.mp3
AudioLeadIn: 0
PreviewTime: 39261
Countdown: 0
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Title:Tonight Tonight Tonight (TV Size)
TitleUnicode:Tonight Tonight Tonight (TV Size)
Artist:Beat Crusaders
ArtistUnicode:Beat Crusaders
Creator:Papcio
Version:qoot8123's Oni
Source:Bleach
Tags:Bleach Krfawy lZenxl KK Kuo Kyoka Kurokami KerryShenSA Rukia Ichigo Kurosaki shonen opening
BeatmapID:372743
BeatmapSetID:127777

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256,192,47183,1,8,0:0:0:0:
256,192,47351,1,4,0:0:0:0:
256,192,47520,1,0,0:0:0:0:
256,192,47604,1,8,0:0:0:0:
256,192,47688,1,0,0:0:0:0:
256,192,47857,1,8,0:0:0:0:
256,192,48025,1,0,0:0:0:0:
256,192,48110,1,0,0:0:0:0:
256,192,48194,1,0,0:0:0:0:
256,192,48362,1,8,0:0:0:0:
256,192,48531,1,0,0:0:0:0:
256,192,48615,1,0,0:0:0:0:
256,192,48700,1,0,0:0:0:0:
256,192,50048,1,4,0:0:0:0:
256,192,50553,1,0,0:0:0:0:
256,192,50722,1,8,0:0:0:0:
256,192,51059,1,8,0:0:0:0:
256,192,51396,1,0,0:0:0:0:
256,192,51733,1,0,0:0:0:0:
256,192,51902,1,0,0:0:0:0:
256,192,52070,1,8,0:0:0:0:
256,192,52239,1,8,0:0:0:0:
256,192,52323,1,8,0:0:0:0:
256,192,52407,1,0,0:0:0:0:
256,192,52576,1,0,0:0:0:0:
256,192,52745,1,8,0:0:0:0:
256,192,53082,1,0,0:0:0:0:
256,192,53250,1,0,0:0:0:0:
256,192,53419,1,8,0:0:0:0:
256,192,53756,1,8,0:0:0:0:
256,192,54093,1,0,0:0:0:0:
256,192,54261,1,0,0:0:0:0:
256,192,54346,1,0,0:0:0:0:
256,192,54430,1,0,0:0:0:0:
256,192,54598,1,0,0:0:0:0:
256,192,54767,1,8,0:0:0:0:
256,192,55104,1,8,0:0:0:0:
256,192,55273,1,8,0:0:0:0:
256,192,55441,1,0,0:0:0:0:
256,192,55947,1,0,0:0:0:0:
256,192,56115,1,8,0:0:0:0:
256,192,56452,1,8,0:0:0:0:
256,192,56789,1,0,0:0:0:0:
256,192,57127,1,8,0:0:0:0:
256,192,57295,1,8,0:0:0:0:
256,192,57379,1,8,0:0:0:0:
256,192,57464,1,0,0:0:0:0:
256,192,57632,1,0,0:0:0:0:
256,192,57801,1,8,0:0:0:0:
256,192,57969,1,8,0:0:0:0:
256,192,58138,1,0,0:0:0:0:
256,192,58643,1,0,0:0:0:0:
256,192,58812,1,8,0:0:0:0:
256,192,59149,1,8,0:0:0:0:
256,192,59486,1,0,0:0:0:0:
256,192,59823,1,0,0:0:0:0:
256,192,59992,1,0,0:0:0:0:
256,192,60160,1,8,0:0:0:0:
256,192,60329,1,0,0:0:0:0:
256,192,60413,1,0,0:0:0:0:
256,192,60497,1,8,0:0:0:0:
256,192,60666,1,8,0:0:0:0:
256,192,60834,1,0,0:0:0:0:
256,192,61340,1,0,0:0:0:0:
256,192,61509,1,8,0:0:0:0:
256,192,61846,1,8,0:0:0:0:
256,192,62183,1,0,0:0:0:0:
256,192,62351,1,0,0:0:0:0:
256,192,62520,1,8,0:0:0:0:
256,192,62688,1,0,0:0:0:0:
256,192,62773,1,0,0:0:0:0:
256,192,62857,1,8,0:0:0:0:
256,192,63025,1,0,0:0:0:0:
256,192,63194,1,8,0:0:0:0:
256,192,63362,1,8,0:0:0:0:
256,192,63531,1,0,0:0:0:0:
256,192,63868,1,0,0:0:0:0:
256,192,64037,1,0,0:0:0:0:
256,192,64205,1,8,0:0:0:0:
256,192,64542,1,8,0:0:0:0:
256,192,64711,1,8,0:0:0:0:
256,192,64879,1,0,0:0:0:0:
256,192,65048,1,0,0:0:0:0:
256,192,65132,1,0,0:0:0:0:
256,192,65216,1,8,0:0:0:0:
256,192,65385,1,0,0:0:0:0:
256,192,65553,1,8,0:0:0:0:
256,192,65722,1,0,0:0:0:0:
256,192,65806,1,0,0:0:0:0:
256,192,65891,1,8,0:0:0:0:
256,192,66059,1,0,0:0:0:0:
256,192,66228,1,8,0:0:0:0:
256,192,68924,1,0,0:0:0:0:
256,192,69261,1,8,0:0:0:0:
256,192,69430,1,8,0:0:0:0:
256,192,69598,1,0,0:0:0:0:
256,192,69936,1,8,0:0:0:0:
256,192,70104,1,8,0:0:0:0:
256,192,70273,1,8,0:0:0:0:
256,192,70357,1,0,0:0:0:0:
256,192,70441,1,0,0:0:0:0:
256,192,70525,1,0,0:0:0:0:
256,192,70610,1,8,0:0:0:0:
256,192,70694,1,0,0:0:0:0:
256,192,70778,1,0,0:0:0:0:
256,192,70862,1,0,0:0:0:0:
256,192,70947,1,8,0:0:0:0:
256,192,71031,1,0,0:0:0:0:
256,192,71115,1,0,0:0:0:0:
256,192,71200,1,0,0:0:0:0:
256,192,71284,1,8,0:0:0:0:
256,192,71368,1,8,0:0:0:0:
256,192,71452,1,8,0:0:0:0:
256,192,71537,1,8,0:0:0:0:
256,192,71621,1,0,0:0:0:0:
256,192,72632,1,12,0:0:0:0:
256,192,72969,1,4,0:0:0:0:
256,192,73306,1,8,0:0:0:0:
256,192,73475,1,0,0:0:0:0:
256,192,73643,1,8,0:0:0:0:
256,192,73812,1,0,0:0:0:0:
256,192,73896,1,0,0:0:0:0:
256,192,73980,1,8,0:0:0:0:
256,192,74149,1,0,0:0:0:0:
256,192,74318,1,8,0:0:0:0:
256,192,74486,1,8,0:0:0:0:
256,192,74570,1,8,0:0:0:0:
256,192,74655,1,8,0:0:0:0:
256,192,74823,1,0,0:0:0:0:
256,192,74907,1,0,0:0:0:0:
256,192,74992,1,8,0:0:0:0:
256,192,75160,1,0,0:0:0:0:
256,192,75329,1,8,0:0:0:0:
256,192,75666,1,0,0:0:0:0:
256,192,76003,1,8,0:0:0:0:
256,192,76171,1,0,0:0:0:0:
256,192,76340,1,8,0:0:0:0:
256,192,76509,1,0,0:0:0:0:
256,192,76593,1,0,0:0:0:0:
256,192,76677,1,8,0:0:0:0:
256,192,76846,1,0,0:0:0:0:
256,192,77014,1,8,0:0:0:0:
256,192,77183,1,8,0:0:0:0:
256,192,77267,1,8,0:0:0:0:
256,192,77351,1,0,0:0:0:0:
256,192,77520,1,0,0:0:0:0:
256,192,77604,1,0,0:0:0:0:
256,192,77688,1,8,0:0:0:0:
256,192,77857,1,0,0:0:0:0:
256,192,78025,1,8,0:0:0:0:
256,192,78194,1,8,0:0:0:0:
256,192,78362,1,4,0:0:0:0:
256,192,78531,1,0,0:0:0:0:
256,192,78615,1,0,0:0:0:0:
256,192,78700,1,8,0:0:0:0:
256,192,78868,1,0,0:0:0:0:
256,192,79037,1,8,0:0:0:0:
256,192,79205,1,0,0:0:0:0:
256,192,79289,1,0,0:0:0:0:
256,192,79374,1,8,0:0:0:0:
256,192,79542,1,0,0:0:0:0:
256,192,79711,1,8,0:0:0:0:
256,192,79795,1,0,0:0:0:0:
256,192,79879,1,0,0:0:0:0:
256,192,79964,1,0,0:0:0:0:
256,192,80048,1,8,0:0:0:0:
256,192,80216,1,0,0:0:0:0:
256,192,80385,1,8,0:0:0:0:
256,192,80469,1,0,0:0:0:0:
256,192,80553,1,0,0:0:0:0:
256,192,80638,1,0,0:0:0:0:
256,192,80722,1,8,0:0:0:0:
256,192,80806,1,8,0:0:0:0:
256,192,80891,1,0,0:0:0:0:
256,192,81059,1,8,0:0:0:0:
256,192,81228,1,0,0:0:0:0:
256,192,81312,1,0,0:0:0:0:
256,192,81396,1,0,0:0:0:0:
256,192,81565,1,8,0:0:0:0:
256,192,81649,1,8,0:0:0:0:
256,192,81733,1,0,0:0:0:0:
256,192,81902,1,8,0:0:0:0:
256,192,82070,1,0,0:0:0:0:
256,192,82239,1,0,0:0:0:0:
256,192,82407,1,4,0:0:0:0:
REDYUMiKA
Hello guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> Type:SR, Language:


[General]
I suggest you fix each OD/HP as the below.
7K Easy(OK) 7K Normal(HP:6-7, OD:7) 7K Hard(HP:7, OD:7) 7K Insane(OK)

[Patterns of Easy]
00:00:497 - add a note to 5
00:00:834 - add a note to 6
00:01:509 - add a note to 4
00:01:846 - add a note to 2
00:02:520 - add a note to 3
00:03:194 - add a note to 4
00:03:531 - add a note to 6
00:04:205 - add a note to 5
00:04:542 - add a note to 3
00:05:216 - add a note to 5
00:14:318 - add a note to 4 like 00:15:329 (15329|3) -
00:36:565 - add a note to 7

[Patterns of Normal]
00:00:497 - add a note to 6
00:00:834 - add a note to 2
00:01:509 - add a note to 1
00:01:846 - add a note to 5
00:02:520 - add a note to 4
00:03:194 - add a note to 6
00:03:531 - add a note to 2
00:04:205 - add a note to 7
00:04:542 - add a note to 3
00:05:216 - add a note to 4
00:04:879 (4879|5) - shorten this LN end at 00:05:385 -
00:15:329 (15329|0) - remove, this note has been overlapped on the end of LN, and
00:13:643 - to 00:15:329 - I suggest you remap these notes like (*1)

[Patterns of Hard]
nice work :)
01:07:239 (67239|3) - extend this LN to 01:08:082 -

[Patterns of Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
All of them have no critical problems, these diffs are really nice charts.
I hope it will be approved as the ranked. Good Luck :oops:

[P.S. --> For Kyoka]
Oops, I forgot to write about hitsounds in the KK's diff, they had been applied the unsuitable hitsounds for several sections.
I recommend Kyoka reconsider the hitsounds chart to remove some weird sounds, I will be back to recheck it later.
Topic Starter
Pappy
UPTADE~

-Applied Konpaku Sariel's mod;
-Applied yoshilove's mod for lZenxl diffs;
-Remapped easy (Now it's easy, not normal :P)
Evening

REDYUMiKA wrote:

Hello guys, I came here to mod by request. (Column:1,2,3,4,5,6,7)
---> Type:SR, Language:ENG


[General]
I suggest you fix each OD/HP as the below.
7K Easy(OK) 7K Normal(HP:6-7, OD:7) 7K Hard(HP:7, OD:7) 7K Insane(OK) Fixed o/

[Patterns of Hard]
nice work :)
01:07:239 (67239|3) - extend this LN to 01:08:082 - Done! Thanks for pointing that out

[Patterns of Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
All of them have no critical problems, these diffs are really nice charts.
I hope it will be approved as the ranked. Good Luck :oops:
Diff. https://www.dropbox.com/s/a93q1mkrh1eod ... ard%5D.osu
Knotts
Hi, from my q

[General]
  1. Remove Bleach from tags since it's already listed at source. Instead you could put "ブリーチ"
  2. Maybe put in a silent slider-slide
[Easy]
  1. 00:05:553 (1,2,3,1,2) - since this is an Easy you'll probably want to space this at 1.0x DS like the rest of the map
  2. 00:10:947 (1) - finish
  3. 00:12:295 (2) - whistle on beginning and end to be consistent with 00:06:902 (2)
  4. 00:19:037 (1,2,3) - flow feels weird here. maybe just do something like this?
  5. 00:22:070 (1,2,3,4) - curve it like this for better flow?
  6. 00:50:048 (1) - i dont think this kiai flash is necessary
  7. 01:01:509 (1) - this is probably too hard to read for beginners because it'll be hard for them to tell that it repeats more than once. Split into a couple of sliders?
  8. 01:22:728 - unsnapped kiai time
[Normal]
  1. Can't really mod this one. Normal needs consistent DS and yours is all over the place but i'll do my best
  2. Normals typically don't have SV changes of the caliber
  3. 00:05:553 - 00:13:643 - hitsounding sounds really weird here. you should probably just stick to claps and finishes
  4. 00:08:250 (2,3,4,5,6) - this arc look's pretty messy. Need to readjust them around to make a cleaner arc
  5. 00:24:093 (1,2,3,4,5) - noticeable DS inconsistency. It'll play better if you have the same DS for these. (and the whole map)
  6. 00:46:677 (1,2,3,4,5) - ^
  7. 01:13:306 (1,2) - it'd probably look nicer and play easier if you just stack these
  8. 01:15:666 (1,2) - feels weird to play
  9. 01:18:362 - 01:22:407 - whistle sounds nasty here as well
  10. 01:21:059 (3) - maybe extend this slider so it doesn't sound so empty before the repeating slider.
  11. 01:23:756 (1) - maybe copy the spinner time from the Easy difficulty for consistency
[Hard]
  1. I think this difficulty needs a major rework. Typically unheard of AR6 Hard at 178BPM. You can make it better by listening to the song at 25% and mapping the instruments you hear.
  2. Tags are conflicting with the other difficulties
  3. 00:08:250 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - bit of an overmap here. I don't think this should be a stream
  4. 00:11:621 (3,5) - maybe stack 3 perfectly on the tail of (5) and then NC on (5) so its easier to read?
  5. 00:13:138 (7) - clap doesn't fit here
  6. 00:18:362 (4,1) - stack perfectly or IMO just remap it altogether.
  7. 01:06:902 (1) - usually a SV change would mean the song is going faster but its still going slow.. Remove it or at least lower it from 1.0x SV?
  8. 01:08:250 (3,4,5,6,7) - you could probably clean this up by making it look something like this:
  9. 01:23:756 (1) - same as hard difficulty
[Insane]
  1. IMO this is the best difficulty in the mapset. Good job it was fun (pretty sure i remember playing multiplayer with u back in the day. didn't know you liked anime but then again the song's in english)
  2. HP -1? Seems too high right now, HP 8 is usually used for like Extra difficulties
  3. 00:08:419 (1) - you should probably move this somewhere so it's not inside a slider
  4. 00:26:452 (1,2,3,4,5,6,7,8,9) - i think you should make this a gentler curve so it feels better to play
  5. 00:32:014 (6,7,8,9) - curve these a little move so it flows better
  6. 00:39:598 (1,2,3) - maybe space these a little more?
  7. 00:40:610 (1,2,3) - ^
  8. 00:54:093 (4,5,6) - you could also try something like this
  9. 00:54:767 (6,1) - weird flow from (6) to (1)
  10. 01:05:385 (6) - since there's such a high drain at this section maybe NC this?

    Fun difficulty, just need to clean some stuff up
There's my mod. Good luck

Kurokami
a

Sey wrote:

Hi,
you wrote in my queue. I'll mod the existing CTB diffs asap.

Also, I was wondering why this map has no Platter if it has a Salad and Rain. To create a proper difficulty spread a Platter is highly recommandable.

Edit:

[General]
About the diffs... We have a few problems here that need to be fixed. Also asked Steven about this and you need to overwork your hitsounds. In my mods I only mentioned a few parts which are affected. Go through it again and try to adapt to the music in a better way. Not for now, my headset died so can't do anything currently. And this is my style only just for this song, I probably woN't change it anyways.

[Salad]
  1. (1) This map does not feel like a Salad. We have the problem here that we actually don't need a single Dash to FC this. Here again the distinction between CtB difficulties which exists so far: http://puu.sh/7NNW4.png. I will mention parts where you can add Dashes in my mod. / (2) This map has a LOAD of spinners, I would like you to delete some. In my mod I made a few suggestions. / (3) Your Kiai is too easy, consider adding a lot of dashes here, please!
  2. AR5 and OD5 is normally used in a Cup, consider using AR5 and OD5.
  3. 00:01:171 (2) - Whistles sound so much better here, the real song didn't even start and this part is just not loud enough to use claps here.
  4. 00:03:868 (2) - ^ => Same counts for the Rain, so please take a look there as well.
  5. 00:04:879 (3,1) - Move (3) a bit to the right and (1) a bit to the left till you have a Dash here. We have a catchy beat here that deserves a Dash!
    00:10:273 (4,1) - ^ Please add a Dash here.
  6. 00:13:643 (1) - How about 2 whistles at the start and end of the slider? Sounds better imo.
  7. 00:14:655 (2,3,4) - This part should have some dashes. How about selection (3) and (4) and ctrl+G them? Creates a jumpy pattern that is not too extreme.
  8. 00:15:329 (4,1) - Note and spinner are too close to each other. Spinner just starts maybe a centimeter after (4). How about a long slider instead or letting the spinner start 1/2 section later?
  9. 00:31:003 (3) - Maybe a bit extreme for a beginner map. Instead of using spiky curves here, try to make them round. Not really gives difference. The curve is still curve and I think smother one is just worst since beginners are just move or stay and not slowly move. Anyways, tried something out.
  10. 00:33:868 (3,4,5) - Try something like this instead: http://osu.ppy.sh/ss/1462700. That gives the whole part a better flow. Yeah, better flow with random distances. Nope.
  11. 00:36:565 (1) - If you map this part instead of a spinner here this could be mapped a bit challenging and jumpy to make it look like a real Salad. An example: http://osu.ppy.sh/ss/1462724 (Had nothing better in mind now, but maybe you have a better idea) I applied this for now. Will take a second look if I get my new headset.
  12. 00:48:868 (3) - I would map on the vocals here and try to make this jumpy. Your Kiai is as easy as the rest of your map. Try to map on the vocals and build a little stream here for example! Not for now because as I said I don't have headset. q.q
  13. 01:00:160 (4,5,1) - Little jump maybe? Move (5) more to the left to create a triangle dash here. x:112 works fine for that.
  14. 01:10:273 (1) - Instead of a spinner map this part with a little stream or something (with not too much movement). You will need to activate 1/4 snap divisor for that. I don't like streams on Cup/Salad thats why I replace them with spinners. Streams can be hard or can be boring on easier diffs. There is no middlepoint.
  15. 01:22:576 (3) - like above said: I'd map on the vocals here. Like above said, not for now. lol
About the Kiai
As I said above your Kiai is way too easy. It is even easier than the non-kiai part. I cannot suggest you patterns all the time, so what I do is list up parts where I think you should add dashes between the notes:
  1. 00:41:284 (5,1) -
  2. 00:43:980 (4,1) -
  3. 00:46:003 (3,4) - Here you can add a typical left-right-left-dash movement, as long as it's not too difficult.
  4. 00:46:677 (4,1) -
  5. 01:14:992 (5,1) -
  6. 01:17:688 (4,1) -
  7. 01:19:711 (3,4) -
  8. 01:22:576 (3,4) - If you map this on vocals like I described above in my mod there could appear a little dash between the "vocal section" and (4), same also counts for the first Kiai at 00:48:700 -

[Rain]
  1. (1)Still needs lot of improvement, too easy, almost no HDashes. (2)Many claps just don't fit the rhythm at all, no idea if I can fix this all because HS seem to be put completely random throughout the whole difficulty. Rest seems fine though this could be harder since it's a Rain. I don't think it should be harder. My maps will never goes up to the level of the current standard, I hate it. I don't think a Rain should be full of HDash and stupid jumps. Point out the one where it is neccessary to add higher jump or HDash and I will gladly add them, but I won't make it harder.
    (3) One of the biggest problem here. You give this mapper a Salad and Rain but where is the Platter? There is no difficulty spread in here. Now after you made these difficulties I highly suggest you to make a Platter as well cos I don't think any BAT will approve this if the CtB diffs have no spread at all! :o No I won't make one more diff. Salad-Rain is a good diff "spread" since one easy and one hard diff is done. There is no need one more difficulty since the standard converted diff are covering that hole. And if there is no spread here then every mapset which is only contains Rain or Overdose should contains the rest too since there is even less spread can be found isn't it? Then again, no change since the converted diffs are covering the hole in the set.
  2. 00:14:149 (4,5) - , 00:15:160 (4,5) - I miss HDashes on these parts tbh. Drums get louder and louder and this is so easy to FC for a Rain.
  3. 00:14:992 (3,4,5) - This works better: https://osu.ppy.sh/ss/1462882
  4. 00:15:329 (5,1) - Note and spinner are very close again, you can keep it but on that AR I'd keep a 1/1 distance at least because the spinner appears very rough. Changed it to a slider tho I don't think 1/2 is really that hard to recognize ever since bananas appeared.
  5. 00:26:452 (1,2,3) - Plays weird (also hitsound is bad here), I suggest more movement here between the sliders or completely overmap this part and think of something more readable. I can't do much w/o headset but I tried something for now.
  6. 00:31:003 (4) - 3 grids more to the left to create a HDash here.
  7. 00:50:048 (1) - Same as in the Salad, that plays really ugly... Make it cleaner and more readable, please.
  8. 01:00:834 (1) - ^
  9. 01:11:537 (3,1) - Create Hdash between them. HDash at the end of a spinner is always nice. Make sure it's still FCable. Not always but oh well.
  10. 01:23:756 (1) - , 01:25:778 (3) - , 01:24:767 (2,1,2) - Oh gosh, please... Pure droplets misses at the end aren't cool. Overwork this part and try to use patterns where droplets aren't too hard to catch. This is just frustrating at the end of a song. You said it should be harder and now when its harder you are crying? /jk Changed. They were ugly anyways.
About hitsounds
Since there are a lot of parts where claps shouldn't appear I made an extra box for you. I will not always give an explanation. Take a look by yourself. You used a lot of 1/4 notes that had a clap which just makes no sense at all, since main beats appear at 1/1 and sometimes 1/2 sections. Here are all the sections where you should change your hitsounds imo:
  1. 00:16:930 (2) - Why is a clap here, this is making no sense at all.
  2. 00:19:627 (3) - ^
  3. 00:21:565 (7,8) -
  4. 00:22:323 (3) -
  5. 00:25:020 (2) -
  6. 00:26:705 (2,3) - ? Just a single finish at the end. At least you should add some information here. q.q
  7. 00:27:716 (2) -
  8. 00:30:497 (2) -
  9. 00:33:110 (3) -
  10. 00:35:132 (5) -
  11. 00:51:396 (1) - claps aren't needed at all here, it sounds a bit weird imo~
  12. These are the most relevant parts but I suggest you to overlook your whole difficulty.
Hitsounds are not even done. I just applied some till the standards done. And I dunno if its done now. But I changed the ones you pointed out since I can't do much w/o a proper headset. In the past few days I also wondered about a small re-map but meh, not for now. I can only apply mods with suggestions. q.q Thanks for your mod anyways.

Salad:
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Source:Bleach
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224,224,14823,1,0,0:0:0:0:
32,176,14992,1,8,1:0:0:0:
256,112,15160,1,0,0:0:0:0:
480,176,15329,1,8,1:0:0:0:
288,160,15497,2,0,B|192:240|192:240|384:304|384:304|288:384,1,450
112,256,16677,6,0,L|176:192,1,90,0|0,1:0|0:0,0:0:0:0:
256,160,16930,1,0,0:0:0:0:
336,128,17014,2,0,L|288:48,1,90,0|0,0:0|0:0,0:0:0:0:
112,96,17351,2,0,L|160:16,1,90,0|0,1:0|0:0,0:0:0:0:
336,32,17688,6,0,L|384:112,1,90,0|0,0:0|0:0,0:0:0:0:
208,240,18025,2,0,L|256:160,1,90,0|0,1:0|0:0,0:0:0:0:
432,160,18362,1,0,0:0:0:0:
352,208,18447,1,0,0:0:0:0:
272,256,18531,1,0,0:0:0:0:
448,272,18700,2,0,L|400:352,1,90,0|0,1:0|0:0,0:0:0:0:
160,352,19037,6,0,B|96:288|96:288|144:208,1,180,2|0,0:0|0:0,0:0:0:0:
304,176,19542,1,0,0:0:0:0:
240,128,19627,1,0,0:0:0:0:
176,96,19711,2,0,L|224:16,1,90,0|0,0:0|0:0,0:0:0:0:
368,16,20048,1,0,1:0:0:0:
496,32,20216,1,0,0:0:0:0:
336,80,20385,6,0,L|384:160,1,90,0|0,0:0|0:0,0:0:0:0:
224,192,20722,2,0,L|272:272,1,90,0|0,1:0|0:0,0:0:0:0:
432,320,21059,1,2,0:0:0:0:
352,336,21143,1,0,0:0:0:0:
272,352,21228,1,0,0:0:0:0:
128,288,21396,1,0,1:0:0:0:
288,224,21565,1,0,0:0:0:0:
224,192,21649,1,0,0:0:0:0:
144,160,21733,6,0,L|192:80,1,90,0|0,0:0|0:0,0:0:0:0:
368,128,22070,2,0,L|320:48,1,90,0|0,1:0|0:0,0:0:0:0:
240,32,22323,1,0,0:0:0:0:
160,96,22407,2,0,L|208:16,1,90,0|0,0:0|0:0,0:0:0:0:
32,80,22745,2,0,L|80:0,1,90,0|0,1:0|0:0,0:0:0:0:
240,32,23082,6,0,B|352:32|352:32|304:80,2,180,0|0|0,0:0|1:0|0:0,0:0:0:0:
160,32,23924,1,0,0:0:0:0:
80,32,24093,2,0,L|112:128,1,90,0|0,1:0|0:0,0:0:0:0:
256,176,24430,6,0,L|176:224,2,90,2|0|0,0:0|0:0|1:0,0:0:0:0:
416,160,25020,1,0,0:0:0:0:
496,192,25104,2,0,L|448:272,1,90,0|0,0:0|0:0,0:0:0:0:
256,272,25441,2,0,L|304:192,1,90,0|0,1:0|0:0,0:0:0:0:
448,272,25778,6,0,L|400:192,1,90,0|0,0:0|0:0,0:0:0:0:
256,272,26115,2,0,L|208:192,1,90,0|0,1:0|0:0,0:0:0:0:
128,160,26368,1,0,0:0:0:0:
48,128,26452,6,0,L|96:48,1,90,0|0,1:0|1:0,0:0:0:0:
192,32,26705,2,0,L|192:80,2,45,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,32,26958,2,0,L|288:80,2,45,0|0|12,1:0|1:0|1:2,0:0:0:0:
480,32,27464,6,0,L|432:112,1,90,0|0,1:0|0:0,0:0:0:0:
352,112,27716,1,0,0:0:0:0:
272,112,27801,2,0,L|320:192,1,90,2|0,0:0|0:0,0:0:0:0:
480,192,28138,2,0,L|432:272,1,90,0|0,1:0|0:0,0:0:0:0:
240,272,28475,6,0,L|288:192,1,90,0|0,0:0|0:0,0:0:0:0:
432,272,28812,2,0,L|384:192,1,90,0|0,1:0|0:0,0:0:0:0:
240,272,29149,2,0,L|160:224,2,90,0|0|0,0:0|0:0|1:0,0:0:0:0:
384,192,29655,1,0,0:0:0:0:
304,160,29739,1,0,0:0:0:0:
224,128,29823,1,0,0:0:0:0:
416,80,30160,6,0,L|336:32,1,90,0|0,1:0|0:0,0:0:0:0:
176,32,30497,2,0,L|128:48,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,32,30834,1,0,1:0:0:0:
96,128,31003,1,0,0:0:0:0:
304,160,31171,6,0,L|256:240,1,90,0|0,0:0|0:0,0:0:0:0:
416,160,31509,2,0,L|368:240,1,90,0|0,1:0|0:0,0:0:0:0:
208,320,31846,1,0,0:0:0:0:
48,272,32014,1,0,0:0:0:0:
192,208,32183,2,0,L|144:128,1,90,0|0,1:0|0:0,0:0:0:0:
304,160,32520,6,0,L|384:208,1,90,2|0,0:0|0:0,0:0:0:0:
240,224,32857,2,0,L|160:272,1,90,0|0,1:0|0:0,0:0:0:0:
96,272,33110,1,0,0:0:0:0:
32,240,33194,2,0,L|80:160,1,90,0|0,0:0|0:0,0:0:0:0:
240,144,33531,2,0,L|192:64,1,90,0|0,1:0|0:0,0:0:0:0:
352,64,33868,6,0,L|432:16,1,90,0|0,0:0|0:0,0:0:0:0:
304,176,34205,2,0,L|384:128,1,90,0|0,1:0|0:0,0:0:0:0:
272,240,34542,2,0,B|192:288|192:288|272:336,1,180,0|0,0:0|1:0,0:0:0:0:
432,336,35048,1,0,0:0:0:0:
400,272,35132,1,0,0:0:0:0:
432,208,35216,6,0,L|320:128,1,135,2|0,0:0|0:0,0:0:0:0:
432,96,35553,2,0,L|352:48,1,90,0|0,1:0|0:0,0:0:0:0:
192,48,35891,2,0,B|48:160|48:160|192:272,1,360,2|0,0:0|1:0,0:0:0:0:
240,304,36312,1,0,0:0:0:0:
304,336,36396,1,0,0:0:0:0:
464,272,36565,5,0,1:0:0:0:
256,224,36733,2,0,B|144:176|144:176|192:144,1,180,4|0,1:2|1:0,0:0:0:0:
416,112,37239,2,0,L|240:64,1,180,4|0,1:2|1:0,0:0:0:0:
16,112,37745,6,0,B|96:160|96:160|16:208,1,180,4|0,1:2|1:0,0:0:0:0:
224,224,38250,2,0,B|144:272|144:272|224:320,1,180,4|0,1:2|1:0,0:0:0:0:
368,320,38756,2,0,L|368:272,1,45,0|0,1:0|1:0,0:0:0:0:
448,256,38924,2,0,L|448:208,1,45,0|0,1:0|1:0,0:0:0:0:
368,176,39093,2,0,L|368:128,1,45,8|8,1:0|1:0,0:0:0:0:
288,80,39261,6,0,L|240:64,2,45,4|0|0,1:2|0:0|0:0,0:0:0:0:
480,112,39598,1,8,1:0:0:0:
304,176,39767,1,0,0:0:0:0:
112,176,39936,2,0,L|32:128,2,90,0|0|8,0:0|0:0|1:0,0:0:0:0:
144,208,40357,1,0,0:0:0:0:
176,240,40441,1,0,0:0:0:0:
368,272,40610,5,2,0:0:0:0:
192,336,40778,1,0,0:0:0:0:
240,304,40862,1,0,0:0:0:0:
272,256,40947,2,0,L|224:176,1,90,8|0,1:0|0:0,0:0:0:0:
384,160,41284,2,0,L|336:80,1,90,2|0,0:0|0:0,0:0:0:0:
176,48,41621,1,8,1:0:0:0:
16,48,41789,1,0,0:0:0:0:
192,192,41958,6,0,L|144:112,1,90,4|0,0:0|0:0,0:0:0:0:
368,192,42295,2,0,L|320:112,1,90,10|0,1:0|0:0,0:0:0:0:
144,112,42632,2,0,L|192:32,1,90,0|0,0:0|0:0,0:0:0:0:
368,192,42969,2,0,L|416:112,1,90,8|0,1:0|0:0,0:0:0:0:
192,192,43306,6,0,L|304:272,1,135,2|0,0:0|0:0,0:0:0:0:
128,336,43643,2,0,L|192:272,1,90,8|0,1:0|0:0,0:0:0:0:
416,224,43980,1,2,0:0:0:0:
352,192,44065,1,0,0:0:0:0:
288,160,44149,1,0,0:0:0:0:
96,96,44318,1,8,1:0:0:0:
272,48,44486,1,0,0:0:0:0:
448,96,44655,5,2,1:2:0:0:
96,96,44992,1,10,1:2:0:0:
288,160,45160,2,0,L|352:224,2,90,0|2|0,0:0|1:2|0:0,0:0:0:0:
448,96,45666,2,0,L|400:16,1,90,10|0,1:2|0:0,0:0:0:0:
192,32,46003,6,0,B|112:80|112:80|192:128,1,180,2|10,1:2|1:2,0:0:0:0:
368,176,46509,1,0,0:0:0:0:
192,208,46677,2,0,L|256:272,1,90,2|0,1:2|0:0,0:0:0:0:
336,288,46930,1,0,0:0:0:0:
416,256,47014,2,0,L|368:176,1,90,10|0,1:2|0:0,0:0:0:0:
144,176,47351,6,0,L|288:64,1,180,4|8,0:0|0:0,0:0:0:0:
64,64,47857,1,0,0:0:0:0:
144,32,47941,1,8,0:0:0:0:
224,0,48025,2,0,L|288:64,1,90,2|0,0:0|0:0,0:0:0:0:
64,64,48362,2,0,L|16:144,1,90,8|0,0:0|0:0,0:0:0:0:
0,96,48700,1,0,1:0:0:0:
256,192,48868,12,2,49711,0:0:0:0:
336,384,50048,6,0,B|240:256|240:256|432:144|432:144|336:16,1,540.000020599366,4|0,0:1|1:2,0:0:0:0:
96,96,51059,2,0,L|176:48,1,90,0|0,0:0|0:0,0:0:0:0:
336,64,51396,6,0,L|272:128,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
96,96,52070,2,0,L|240:208,1,180,0|0,1:0|0:0,0:0:0:0:
400,240,52576,1,0,1:0:0:0:
336,272,52660,1,0,0:0:0:0:
272,304,52745,6,0,L|192:352,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
32,272,53419,1,8,1:0:0:0:
272,304,53756,2,0,L|208:240,1,90,2|0,0:0|1:0,0:0:0:0:
368,176,54093,6,0,L|432:112,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,304,54767,2,0,B|272:192|272:192|128:80,1,360,0|0,1:0|0:0,0:0:0:0:
288,112,55273,1,2,1:2:0:0:
224,64,55357,1,0,0:0:0:0:
304,32,55441,6,0,L|384:80,2,90,2|8|0,0:0|0:0|0:0,0:0:0:0:
64,32,56115,1,8,1:0:0:0:
288,112,56452,2,0,L|240:192,1,90,0|0,0:0|1:0,0:0:0:0:
80,208,56789,6,0,L|0:160,2,90,2|8|0,0:0|0:0|0:0,0:0:0:0:
320,224,57464,2,0,L|176:336,1,180,0|0,1:0|0:0,0:0:0:0:
336,352,57969,1,0,1:0:0:0:
272,304,58053,1,0,0:0:0:0:
208,256,58138,6,0,L|128:208,2,90,2|8|0,0:0|0:0|0:0,0:0:0:0:
448,256,58812,1,8,1:0:0:0:
208,256,59149,2,0,L|256:176,1,90,0|0,0:0|1:0,0:0:0:0:
416,128,59486,6,0,L|336:176,2,90,0|8|0,0:0|0:0|1:0,0:0:0:0:
256,80,59992,1,0,0:0:0:0:
96,144,60160,2,0,B|176:192|176:192|96:240,1,180,0|0,1:0|1:0,0:0:0:0:
336,384,60834,6,0,B|240:256|240:256|432:144|432:144|336:16,1,540.000020599366,4|0,0:1|1:2,0:0:0:0:
480,192,61846,2,0,L|432:272,1,90,0|0,0:0|0:0,0:0:0:0:
272,304,62183,6,0,L|192:352,2,90,2|8|0,0:0|0:0|0:0,0:0:0:0:
32,272,62857,2,0,L|176:160,1,180,8|2,1:0|0:0,0:0:0:0:
336,144,63362,1,0,1:0:0:0:
496,112,63531,6,0,L|432:176,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,64,64205,1,8,1:0:0:0:
416,96,64542,2,0,L|336:144,1,90,0|0,0:0|1:0,0:0:0:0:
496,112,64879,6,0,L|432:176,2,90,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,304,65553,2,0,L|112:192,1,180,8|2,1:0|0:0,0:0:0:0:
256,192,66228,12,0,68082,0:0:0:0:
400,288,70273,6,0,L|400:240,1,45,0|0,1:0|1:0,0:0:0:0:
320,224,70441,2,0,L|320:176,1,45,0|0,1:0|1:0,0:0:0:0:
400,160,70610,2,0,L|400:112,1,45,0|0,1:0|1:0,0:0:0:0:
320,80,70778,2,0,L|272:64,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
240,64,71031,6,0,L|272:96,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
160,64,71284,2,0,L|112:80,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
240,64,71537,1,0,1:0:0:0:
416,64,71621,5,2,1:2:0:0:
272,144,71789,2,0,L|352:192,2,90,0|0|0,1:0|0:0|0:0,0:0:0:0:
128,304,72295,2,0,L|192:240,1,90,0|0,0:0|1:0,0:0:0:0:
448,192,72632,1,10,1:2:0:0:
304,128,72801,1,2,0:0:0:0:
112,48,72969,6,0,L|160:32,2,45,4|0|0,1:2|0:0|0:0,0:0:0:0:
304,128,73306,1,8,1:0:0:0:
80,224,73475,1,2,0:0:0:0:
288,288,73644,2,0,L|210:334,2,90,0|0|8,0:0|0:0|1:0,0:0:0:0:
352,256,74065,1,0,0:0:0:0:
416,224,74149,1,0,0:0:0:0:
224,176,74318,5,2,0:0:0:0:
384,144,74486,1,0,0:0:0:0:
304,128,74570,1,0,0:0:0:0:
224,96,74655,2,0,L|144:48,1,90,8|0,1:0|0:0,0:0:0:0:
304,128,74992,2,0,L|224:176,1,90,0|0,0:0|0:0,0:0:0:0:
48,240,75329,1,8,1:0:0:0:
240,272,75497,1,0,0:0:0:0:
496,224,75666,6,0,L|448:144,1,90,4|0,0:0|0:0,0:0:0:0:
256,208,76003,2,0,L|304:128,1,90,8|0,1:0|0:0,0:0:0:0:
496,224,76340,2,0,L|400:224,1,90,0|0,0:0|0:0,0:0:0:0:
256,208,76677,2,0,L|192:144,1,90,8|0,1:0|0:0,0:0:0:0:
448,64,77014,6,0,L|336:144,1,135,2|0,0:0|0:0,0:0:0:0:
496,224,77351,2,0,L|432:160,1,90,8|0,1:0|0:0,0:0:0:0:
256,208,77688,1,0,0:0:0:0:
320,160,77773,1,0,0:0:0:0:
384,112,77857,1,0,0:0:0:0:
208,96,78026,1,8,1:0:0:0:
32,96,78194,1,0,0:0:0:0:
176,176,78363,5,2,1:2:0:0:
416,192,78700,1,10,1:2:0:0:
256,208,78868,2,0,L|192:272,2,90,0|2|0,0:0|1:2|0:0,0:0:0:0:
112,240,79374,2,0,L|176:176,1,90,10|0,1:2|0:0,0:0:0:0:
400,80,79711,6,0,B|480:128|480:128|416:192,1,180,2|10,1:2|1:2,0:0:0:0:
256,208,80217,1,0,0:0:0:0:
432,256,80385,2,0,L|368:320,1,90,2|0,1:2|0:0,0:0:0:0:
272,320,80638,1,0,0:0:0:0:
176,304,80722,2,0,L|112:240,1,90,10|0,1:2|0:0,0:0:0:0:
368,224,81059,6,0,L|224:112,1,180,4|8,1:2|0:0,0:0:0:0:
16,96,81565,1,0,0:0:0:0:
96,64,81649,1,0,0:0:0:0:
176,32,81733,2,0,L|224:112,1,90,2|0,0:0|0:0,0:0:0:0:
416,144,82070,2,0,L|368:224,1,90,8|0,0:0|0:0,0:0:0:0:
192,256,82408,5,0,1:0:0:0:
32,224,82576,2,0,L|80:144,1,90,0|0,0:0|0:0,0:0:0:0:
240,176,82913,2,0,L|320:224,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,96,83419,2,0,L|320:32,1,90,0|0,0:0|0:0,0:0:0:0:
160,32,83756,6,0,B|32:128|32:128|160:240,2,323.999990112305,2|0|0,0:0|0:0|0:0,0:0:0:0:
384,96,84767,2,0,L|240:208,1,180,0|0,0:0|0:0,0:0:0:0:
128,288,85188,6,0,L|240:208,1,135,0|0,0:0|0:0,0:0:0:0:
400,192,85610,1,0,0:0:0:0:
112,16,85778,2,0,B|48:112|48:112|176:240|176:240|112:336,1,405.000015449525,0|0,0:0|0:0,0:0:0:0:
256,192,86452,12,0,87632,0:0:0:0:
Sey

Kurokami wrote:

No I won't make one more diff. Salad-Rain is a good diff "spread" since one easy and one hard diff is done. There is no need one more difficulty since the standard converted diff are covering that hole.
All modes in this beatmap have a good difficulty spread apart of the CtB difficulties. A good spread would be Normal(Salad)-Hard(Platter)-Insane(Rain) but going from Normal to Insane doesn't work at all. And standard converted mapsets are for standard. Even if they can be converted that's not solving the problem we have here. CtB difficulties use very own patterns which distinguish vehemently between standard difficulties.
I also asked Drafura and he said that Rain and Salad alone will not be rankable, even if we have standard difficulties in this mapset. Consider adding a Platter or this mapset won't ever get ranked.

Kurokami wrote:

And if there is no spread here then every mapset which is only contains Rain or Overdose should contains the rest too since there is even less spread can be found isn't it?
This is just totally wrong. Spread doesn't mean there need to be difficulties of every kind but at least difficulties should be close to each other. In example: Rain and Overdose have a good spread because it goes from Hard to Insane which is absolutely fine. For example: When you have an Easy and Hard, you should at least add a normal between them. That is how spread works.
What you have now is a Normal and an Insane. Normal and Insane wouldn't be rankable afterall. It needs something between, in this case a Hard. And this problem is not solved with standard converted difficulties. In fact CtB difficulties exist not just to say "Ok I can make a Rain and then I make 3 standard diffs which cover that hole." Most CtB modder and mapper work hard on making CtB have the same value as Taiko and Mania maps but you still seem to neglect this. Standard can be theoretically converted in every mode but meanwhile CtB is its complete own mode, like any others. Enough said: Just cos a lot of standard maps play well in CtB this doesn't mean you can simply discard the idea of creating difficulty spread in a Hybrid mapset.
Drafura
I'll take a look at this when I have the time to.
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