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Abingdon Boys School - D Grayman (Innocent Sorrow)

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Ryuukun
[All]
-Add Source and Tags
-How about a different BG color?
White would be fitting since the BG picture is mostly white too.
-There is a big diff gap between Easy and Normal.
Normal is Hard and a real Normal doesn't exists.

[Easy]
No problems

[Normal]
Too Hard for Normal but expect from that i couldn't find any unrankable things

[Hard]
Many of the streams look forced.
Many of them doesn't even fit with the song.

[Insane]
00:00:73 (1,2,3) - i understand what you intended with those 3 but it just sounds awful

I don't like Insane at all.
It feels like you had to do something Insane, no matter what.
Most streams doesn't fit in (half the song basically) and it sounds like
the map is made for a different song.

Dunno but i don't really want to star it as it is now.
This map has potential though.
Topic Starter
alan_629_6

Ryuukun wrote:

[All]
-Add Source and Tags

fixed :)

-How about a different BG color?
White would be fitting since the BG picture is mostly white too.

fixed^@^

-There is a big diff gap between Easy and Normal.
Normal is Hard and a real Normal doesn't exists.

i already modify twice to reduce the difficulty of normal. some player claim that the normal is too easy. i think now the normal is quite standard. so nothing i can do upon it :D

[Easy]
No problems

thanks^@^

[Normal]
Too Hard for Normal but expect from that i couldn't find any unrankable things

thanks^@^

[Hard]
Many of the streams look forced.
Many of them doesn't even fit with the song.

fixed :D

[Insane]
00:00:73 (1,2,3) - i understand what you intended with those 3 but it just sounds awful

I don't like Insane at all.
It feels like you had to do something Insane, no matter what.
Most streams doesn't fit in (half the song basically) and it sounds like
the map is made for a different song.

insane i had totally modify it in a big project :oops: i think now should be better than before!

Dunno but i don't really want to star it as it is now.
This map has potential though.
please try to have a look again and if you think ok then you can vote this for a star :)
thank you very much!!!
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding Go!

Osz. File Check (Done)

SPOILER
Video: Yes
SB (Story Board): Yes (Why is the background image set as a SB object? Did you try using"Insert Background" from "design"?
Custom Skin: No
Background: Yes (Read about the SB comment above.)
[Current] Size: 6.26 MB / 20.00 MB
Source: Yes
Tags: Yes (Could have some more Tags in than just the anime name.)

[Easy] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 (Might be a bit high for an "easy" difficulty. But, its up to you to change it to 1 or keep it as is.) / 1.00 (This looks a bit fast for an "easy" difficulty...)
Distance Snap Average: x0.5 + Manual Spacing
[Current] Objects: 59 ( 43 Circles / 15 Sliders / 1 Spinner )
[Current] Max Combo: 134
[Current] Max Score: 96,244
[Current] Star Rating: 0.59
[Current] HP Drain Rate: Lv.6 This may be a bit high for [Easy]. Try lowering this to level 4 at least or 3.)
[Current] Circle Size:Lv.1
[Current] Overall Difficulty: Lv.1

00:08:07 (?) - A note can be placed here.
00:08:73 (3) - A new combo can start here.
00:38:07 (6,1) - This can easily confuse a new player as with the fact they have to catch the note right after the slider. Try to figure out a way to make it more simple and easier to read.
00:46:73 (1) - Could remove the new combo from here.
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:08:57 (1,2) - The spacing here is not proper. They are a bit too close and can cause a new player to hit the slider note too early.
01:22:07 (1,1,1,1,1,1) - Try to avoid using single note combos where it is not really needed.

Notes: I like the idea that you're trying to make the map simple, but there are some parts that are not done right, like the HP Drain is quite high with a small amount of notes in the map with a gap of time between each one. And I can see that you mainly used 1/1 timing snap, which is okay, but you can try using 1/2 as well, but just don't make the patterns too complex.

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 160 ( 134 Circles / 19 Sliders / 7 Spinners )
[Current] Max Combo: 254
[Current] Max Score: 908,150
[Current] Star Rating: 4.42 (The way the map is set up feels more like a [Hard]. Also, this is quite a difficulty jump from [Easy].)
[Current] HP Drain Rate: Lv.6
[Current] Circle Size:Lv.2
[Current] Overall Difficulty: Lv.7

00:10:73 (6) - Slightly uneven under the slider end.
00:35:40 (1) - Try removing the new combo from this note.
00:38:90 (1) - Kinda hidden behind the slider...
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:14:23 (6) - This conflics with the spinner starting point.
01:27:73 (1) - The song ends sudden right after this spinner. Might be better to remove it...

Notes: Well, this map isn't too bad, but might need some redoing. It kinda plays and looks more like a [Hard] thank a [Normal].

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 270 ( 256 Circles / 11 Sliders / 3 Spinners )
[Current] Max Combo: 305
[Current] Max Score: 2,033,380
[Current] Star Rating: 4.97
[Current] HP Drain Rate: Lv.8
[Current] Circle Size:Lv.3
[Current] Overall Difficulty: Lv.7

00:17:23 (1) - The delay with this slider can really throw of the flow of the map.
00:21:40 (1,2,3,4,5,6,7) - Not evenly lined up.
00:22:57 (1,2,3,4,5,6) - This section looks a bit uneven. Mostly the right side of it.
00:29:23 (6,7) - Not lined up with the (4,5) stack.
00:29:40 (7) - Not even under (6).
00:30:40 (9,10) - Linked or unlinked? (I see the other pairs were closer together...)
00:39:73 (1) - Could remove the new combo from this note.
00:49:57 (1,1,1) - Single note combos.... (Maybe making this a 3 note combo at least?). Also, the notes in the jump don't have the same timing either...
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:08:23 (1,1,1) - Avoid setting single note combos when you don't really need to.
01:13:73 (1) - Take out the new combo from this note.
01:18:23 (8) - Could be a new combo point.
01:22:07 (1) - Sounds like it ends 1/4 early. Try extending it by 1/4 to see that is sounds better.
01:23:65 (2) - Sounds like it starts 1/4 early. Just move it over 1/4 later and it should should better.

Notes: Just some not so major errors to look into. Make sure the shapes of the combos are set carefully. Also, make sure the notes are not forced in.

[Insane] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 362 ( 327 Circles / 31 Sliders / 4 Spinners )
[Current] Max Combo: 417
[Current] Max Score: 3,754,708
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.6 (Why lower?)
[Current] Circle Size:Lv.3
[Current] Overall Difficulty: Lv.9

00:00:73 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - No hitnote should ever be before the first offset. Either add an extra offset at the first note or delete this section out.
00:11:07 (7,1) - Irregular spacing.
00:16:23 (1) - The claps are a bit overdone with this repeating slider.
00:26:73 (3) - ^
00:46:07 (1,2,1,2,1,2,1,2) - The setup of this section sounds a bit odd. (Did you try testing this setup? - 00:46:07 (1) -> 00:46:15 (2) -> 00:46:23 (3) -> 00:46:40 (4) ).
00:53:57 (1,2) - Could try removing the new combo from (1) and switching it to (2). Then try removing the new combo from 00:54:07 (1) and 00:54:90 (1).
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:12:73 (1) - Could remove the new combo from this note.
01:22:07 (1) - Sounds like it ends 1/4 early. Try extending it by 1/4 to see that is sounds better.
01:23:65 (2) - Sounds like it starts 1/4 early. Just move it over 1/4 later and it should should better.

Notes: The combo order setup seems a bit odd to me as its hard to tell sometimes if it is going with the lyrics, the song, or both. Also, remember to look into that offset issue otherwise it would be a huge problem later.

Overall: Well, the map itself doesn't need a lot of work, but there are things to take a good look into. Make sure to check into the background issue as well. And for [Easy], you have a good idea of how to make it easy, but you want to avoid making it too simple. Try adding a few notes and sliders with 1/2 to see if it can be a bit better. For the harder difficulties, you want to make sure to have a "balance" between the difficulties as a huge jump from [Easy] to [Normal] can be unpleasent for new players. For [Insane], you're getting on the right track to make it hard, but make sure to avoid forcing notes where it can't fit with the map and the song. Make sure to take the time now to look over the map and see what you can add or change in them. Not trying to bash at your map, i'm just trying to be as helpful as possible. I'll drop my star in then.
Topic Starter
alan_629_6
This map has been deleted on the request of its creator. It is no longer available.
whymeman
No worries, you're still learning and having errors in the map is part of the learning process ^_^ .
Topic Starter
alan_629_6
yap :) really use up my time to do the correction!!! lol
naruti
POW
Topic Starter
alan_629_6

naruti wrote:

POW
??? can i know what is this means :?
naruti

alan_629_6 wrote:

naruti wrote:

POW
??? can i know what is this means :?
POW > Shoots a star XD
only thing i could think about overal hitsound volume + 1 on everything <_< nothing much
Topic Starter
alan_629_6

naruti wrote:

alan_629_6 wrote:

naruti wrote:

POW
??? can i know what is this means :?
POW > Shoots a star XD
only thing i could think about overal hitsound volume + 1 on everything <_< nothing much
o :P ok! thank you very much!!!
Azure_Kite
Here's my promised mod:

[Easy]
This small area here was a little confusing; since the beats landed nowhere near lyrics, which would make it hard for new players to follow it at all.
SPOILER
00:23:40 (2) - Move to 00:23:07.
00:24:07 (3) - Move to 00:23:57, then place a note here, preferably over the 00:24:73 Hit Circle.
00:25:40 (2) - Move back 1/2 Beat, then lengthen by 1/2 beat.

[Normal]
00:28:32 (4) - move to 00:28:40.
00:56:73 (7) - Reverse two more times, then resize the break.

[Hard]
00:21:98 - Place a note here
00:22:07 - Place a note here
00:36:73 - I think this should be it's own combo (Suggestion)

[Insane]
No Problems Found :)

Overall, I love this beatmap; Added to my favourites because it's Abingdon Boys School ;p
SteRRuM
Hi!
[Easy]
  1. Fine.
[Normal]
  1. Lower Overall Difficulty plox :3.
[Hard]
  1. 00:48:07 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overstacking? lol.
[Insane]
  1. Fine.
Topic Starter
alan_629_6

Azure_Kyte wrote:

Here's my promised mod:

[Easy]
This small area here was a little confusing; since the beats landed nowhere near lyrics, which would make it hard for new players to follow it at all.
SPOILER
00:23:40 (2) - Move to 00:23:07.
00:24:07 (3) - Move to 00:23:57, then place a note here, preferably over the 00:24:73 Hit Circle.
00:25:40 (2) - Move back 1/2 Beat, then lengthen by 1/2 beat.

fixed. thanks :)


[Normal]
00:28:32 (4) - move to 00:28:40.
00:56:73 (7) - Reverse two more times, then resize the break.

fixed. i had try two more reverse, but the original one sounds better :) so i remain.

[Hard]
00:21:98 - Place a note here
00:22:07 - Place a note here
00:36:73 - I think this should be it's own combo (Suggestion)

fixed well :D the suggestion i had took!!!

[Insane]
No Problems Found :)

Overall, I love this beatmap; Added to my favourites because it's Abingdon Boys School ;p

thank you very much ;)
Topic Starter
alan_629_6

SteRRuM wrote:

Hi!
[Easy]
  1. Fine.
thanks :)

[Normal]
  1. Lower Overall Difficulty plox :3.

erm...dont understand :o overall difficulty already level 3, very low and you want me to lower somemore???


[Hard]
  1. 00:48:07 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overstacking? lol.

i had no more idea to modify it :o is it cannot put it like this??? unrankable?


[Insane]
  1. Fine.
thanks :)
Mystearica
Holy stacks 0.0

[Easy]

Fine.

[Normal]

Parts of the map had spacing that felt random to me, but I think it's your style of doing things so I would suggest that you go through your map and add some new combos to make playing a bit more intuitive. If you don't do anything it still should be fine after a couple plays though.

[Hard]

Some of those stacks felt pretty...I don't know what to say. Nothing against them though, since it also appears to be your own style of mapping. I'm fine with that.

[Insane]

I guess I won't go nazi here, it's ok.

Have a star.
Topic Starter
alan_629_6

Mystearica wrote:

Holy stacks 0.0

[Easy]

Fine.

[Normal]

Parts of the map had spacing that felt random to me, but I think it's your style of doing things so I would suggest that you go through your map and add some new combos to make playing a bit more intuitive. If you don't do anything it still should be fine after a couple plays though.

before this actually i had added more combo..because they comment that this normal map is too hard for ''normal'' player, therefore i cut down many part to make it easier. sorry for that random spacing. however i try my best to fix it for spacing to make it more fluent to play and interest :) thanks for your information!!!

[Hard]

Some of those stacks felt pretty...I don't know what to say. Nothing against them though, since it also appears to be your own style of mapping. I'm fine with that.

before that also there is a comment similar with this :) i had no idea to replace the stack...therefore i remain. or may be you can provide some idea upon it :D thank you!!!

[Insane]

I guess I won't go nazi here, it's ok.

Have a star.
thanks a lots :)
kingcobra52
Offset: 6,066

-The mp3 ends kind of abruptly. Is there any way you can soften it up with audacity or a similar program?

Normal

00:48:56 (3) - Remove the clap at the end. Same with 00:56:73 (7)

Hard

00:37:48 (10) - Remove this. Adjust the spinner accordingly.
01:22:06 (1,2) - Start 2 on the white tick. End both on the white tick.

Insane

00:37:48 (10) - See hard.
01:22:07 (1,2) - ^

Still not too confident on timing, but it's a start. *star*
Topic Starter
alan_629_6

kingcobra52 wrote:

Offset: 6,066

i use 731 according to your offset because my insane start earlier than 6066 :) i am not sure for the timing, any professional idea from anyone???

-The mp3 ends kind of abruptly. Is there any way you can soften it up with audacity or a similar program?

fixed :D however dont know is ok or not???

Normal

00:48:56 (3) - Remove the clap at the end. Same with 00:56:73 (7)

fixed :)

Hard

00:37:48 (10) - Remove this. Adjust the spinner accordingly.
01:22:06 (1,2) - Start 2 on the white tick. End both on the white tick.

fixed :)

Insane

00:37:48 (10) - See hard.
01:22:07 (1,2) - ^

fixed :)

Still not too confident on timing, but it's a start. *star*
thank you very much!!! for timing i will refer and check again!!!
Alace
Overall
Hitsounds are too random you put claps on wrong place
they sound really bad to me
00:17:73 is the start of claps (adding clap per 2 divisors is better)
Also
your whistle pattens are kinda random


Hard and insane are really overmapped too many 1/4 divisors Orz
For example
<Hard>
00:36:73 (1,2,3,4,5,6,7,8,9) - Orz
If you need help
PM me in game
Topic Starter
alan_629_6

Alace wrote:

Overall
Hitsounds are too random you put claps on wrong place
they sound really bad to me
00:17:73 is the start of claps (adding clap per 2 divisors is better)
Also
your whistle pattens are kinda random


Hard and insane are really overmapped too many 1/4 divisors Orz
For example
<Hard>
00:36:73 (1,2,3,4,5,6,7,8,9) - Orz
If you need help
PM me in game

thank you very much Alace :) after my exams i will discuss with about how to improve this map^@^ thanks!!!
alvisto
Just test play again.

Issue :
Hard
00:30:56 (3) - Uneven jump from the previous one. You shouldn't use a jump of x1.5 on 1 & 2 and jump of x1.8 between 2 & 3. Jump within the same combo is best using same constant DS.

That's all.
bmin11
[Easy]
No problems found

[Normal]
Please increase the overall

[Hard]
00:21:39 (1,2,3,4,5,6,7,8,9) - delete claps
00:40:73 (4) - clap
00:56:73 (1,2,3,4,5,6,7) - delete claps and whistle
01:07:39 (4,5,6,7,8,9,10) - ^ I really don't like the claps, sorry...

[Insane]
00:41:06 (1) - minor spacing issue
00:54:06 (3) - new combo, so everybody can see that the spacing has changed
00:54:89 (7) - ^

Wonder why the BG is out-focused at the begining and ending
Starred~
kingcobra52
Normal

00:56:73 (7) - Some weird sounds on this repeat. Just having something on the end would be good.

Fix that, consider bmin11's fixes, and you can have a bubble.
Topic Starter
alan_629_6

bmin11 wrote:

[Easy]
No problems found

thanks :)

[Normal]
Please increase the overall

fixed^@^


[Hard]
00:21:39 (1,2,3,4,5,6,7,8,9) - delete claps
00:40:73 (4) - clap
00:56:73 (1,2,3,4,5,6,7) - delete claps and whistle
01:07:39 (4,5,6,7,8,9,10) - ^ I really don't like the claps, sorry...

fixed :)

[Insane]
00:41:06 (1) - minor spacing issue
00:54:06 (3) - new combo, so everybody can see that the spacing has changed
00:54:89 (7) - ^

fixed well^@^

Wonder why the BG is out-focused at the begining and ending
Starred~

thank you very much^@^ all fixed!!!
Topic Starter
alan_629_6

kingcobra52 wrote:

Normal

00:56:73 (7) - Some weird sounds on this repeat. Just having something on the end would be good.

Fix that, consider bmin11's fixes, and you can have a bubble.

all fixed :) thank you very much!!! thank you!!!
kingcobra52
Try 715 for the offset.

The slider I pointed out earlier still needs work. Make it like 00:48:54 (3)
Topic Starter
alan_629_6

kingcobra52 wrote:

Try 715 for the offset.

The slider I pointed out earlier still needs work. Make it like 00:48:54 (3)
all fixed :) but is it the offset is the correct one? because i had try it but i will get many 100 instead of 300...don't know what to do? helpT.T
thank you very much in helping me a lots ;)
kingcobra52
Have a bubble.
Topic Starter
alan_629_6

kingcobra52 wrote:

Have a bubble.
thank you very much :) thank you thank you thank you thank you
Sir Minelli
[Easy]

Seems ok.



[Normal]

00:58:04 - I feel that this could use a beat before the break begins.
01:27:71 (1) - How about finishing this one at the white tick?



[Hard]

Lowering the hp drain a bit for this difficulty wouldn't hurt. It has the same hp drain as [Insane]



[Insane]

01:10:88 (1) - Too close to previous (6)
MMzz
Very very fun, been waiting for somone to map somthing D.GreyMan
<3 <3 <3 <3
Star
Topic Starter
alan_629_6

MittenMasterzz wrote:

Very very fun, been waiting for somone to map somthing D.GreyMan
<3 <3 <3 <3
Star

thank you^@^ waiting really needs very patient..still waiting for someone BAT to see my map :|
waiting for you...
Topic Starter
alan_629_6

Sir Minelli wrote:

[Easy]

Seems ok.



[Normal]

00:58:04 - I feel that this could use a beat before the break begins.
01:27:71 (1) - How about finishing this one at the white tick?



[Hard]

Lowering the hp drain a bit for this difficulty wouldn't hurt. It has the same hp drain as [Insane]



[Insane]

01:10:88 (1) - Too close to previous (6)
thanks for your modding :) however while i had a bubble, therefore i can't make any correction on that. otherwise the bubble will pop :D so i keep your comment until BAT ask me to correct it ok? thanks!
Yuukari-Banteki
[Easy]
not much of an ending, otherwise ok

[Normal]
k

[Hard]
k...

[Insane]
ah w/e ranked
Andrea
Timing is completely wrong. De-rank this map omg!
Mystearica
111 is right, your timing is very off.

I'd suggest trying +57, this played the best for me but meh. I'm not very good at this either but using at least +50 played much much better.
Andrea
Mys is right too. 50+ timing for sure.
deepsea
Got +55 offset and confirmed by andre leimi and tear, set it atm.

I can't get BPM with my laptop so hold unrank atm. >_>
MegaManEXE
Um

I guess I'm the only one who had no problems with the timing >_>
Topic Starter
alan_629_6

Saturos-fangirl wrote:

[Easy]
not much of an ending, otherwise ok

[Normal]
k

[Hard]
k...

[Insane]
ah w/e ranked
Thank you very much :) really thanks a lots!!!
Topic Starter
alan_629_6

osuplayer111 wrote:

Timing is completely wrong. De-rank this map omg!

Mystearica wrote:

111 is right, your timing is very off.

I'd suggest trying +57, this played the best for me but meh. I'm not very good at this either but using at least +50 played much much better.

deepsea wrote:

Got +55 offset and confirmed by andre leimi and tear, set it atm.

I can't get BPM with my laptop so hold unrank atm. >_>

osuplayer111 wrote:

Mys is right too. 50+ timing for sure.

for the problem of offset, i think i can't do the correction now unless a BAT tell me to do it. if not the tragedy as before will happen again. i know that i can't do the correction but only the people who in charge can do the correction once the map had been ranked. so sorry to you all but be patience when waiting for the correction :)

MegaManEXE wrote:

Um

I guess I'm the only one who had no problems with the timing >_>
LOL :) this called variation. actually my offset was suggeseted by BAT and other modding players. therefore i think this is really passive issue to be discussed. anyway wish you all enjoy this map!!! thank you MegaManEXE :)
Cyclone
+40

Trust me on this.
Topic Starter
alan_629_6

Cyclone wrote:

+40

Trust me on this.
i really confuse on that :o one +50 one +40...this is all up to BAT decision! i can't do anything. sorry :|
alvisto

alan_629_6 wrote:

Cyclone wrote:

+40

Trust me on this.
i really confuse on that :o one +50 one +40...this is all up to BAT decision! i can't do anything. sorry :|
FYI, deepsea and cyclone are BATS. XD
Topic Starter
alan_629_6

alvisto wrote:

alan_629_6 wrote:

Cyclone wrote:

+40

Trust me on this.
i really confuse on that :o one +50 one +40...this is all up to BAT decision! i can't do anything. sorry :|
FYI, deepsea and cyclone are BATS. XD
opps :D i just notice that! LOL..sorry. then how should i do? can i correct it myself? or wait for the osu! boss to correct it???
Cyclone
BATs take care of everything.
Topic Starter
alan_629_6

Cyclone wrote:

BATs take care of everything.
Cyclone brother...need your HELPT.T now what should i do??? am i need to do the correction myself or just wait for BAT to correct it??? thanks
Cyclone
It's already taken care of.
Topic Starter
alan_629_6

Cyclone wrote:

It's already taken care of.
ok :) thank you very much!!! thanks a lots!!!
IchigoTuime
fodaaa
Cocolites
wow :D
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