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posted
Taiko mod from my queue >.0

overall quite nice map, so i'll just give some minor suggestions, ignore them if you don't like it.

[Nardo's Oni]
00:33:567 - add k at 00:33:388 and 00:33:478 to make it same as 00:27:853. You may delete k at 00:33:388 and 00:33:478 in order to shorten the sentence. (imo this pattern fits the melody flow better)

00:44:276 (209) - add finish? As i see you use the similar pattern of 00:39:278. and 00:41:420 (191) got finish.

01:24:816 - add a note here? as i think you're mapping according to vocal.

01:26:295 (1) - imo the spinner start at 01:26:400 would be better.

[Nardo's Muzu]
00:08:210 - change k kdk ddk to kk d kddk? like this. As this could emphasize those hard syncopation beats.

00:41:420 (157) - add finish? it would not be so difficult to muzu and it fits the music
00:44:276 (171) - ^

01:26:295 (1) - same as Oni :3

Nice map >.0" good luck to rank
posted

Roxas wrote:

[General]
Change the source in "Fate/kaleid liner PRISMA*ILLYA", the ☆ is not permitted since it's a non-ASCII char (if I'm not wrong), but I'm sure it's not permitted.
@17VA: Change your diffs in "17VA's NM" and "17VA's Starlog"? You know the key amount it's written in osu!

[Zzz's Hard]
00:44:990 (1) - Move in 132|160.
00:45:704 (2) - Move in 136|164.
00:46:418 (3) - Move in 140|168.
01:26:295 - Add a circle in 256|272?

Unfortunately, I can't mod Taiko.

Nice mapset! Take my star!
I Change There is no need That Think.

Thanks!! Roxas ^~^!!

Fycho wrote:

~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix
[General]
Fine
[Zzz's Hard]

  • 00:21:781 (8) –add nc here and remove nc at 00:22:853 (1) -; ( yes! It's a good suggestion! )
    00:30:353 (1) –Since you follow vocals at many times,so 00:30:531 –here is a vocal too0.0,maybe try this,http://puu.sh/5ceeS.jpg
    00:35:531 –try this rhythm to follow vocals better. http://puu.sh/5ceiK.jpg
    00:37:674 (4) –how about using a 1/2 reverse slider to follow vocals?
    00:41:955 –add a note to follow vocal
    00:44:812 -^
    00:47:668 (6) –remove this to make a transition;
    01:17:316 (3) –this is hard to be read that it’s a 1/1 rhythm since your other similar patterns all are 1/2;Maybe add a nc or move it far way from (2); ( yes! It's a good suggestion! )
    01:24:280 (6,2) –finish the blanket?
I Your Other Mod
I do not need to change I thought.


Thanks~ Fycho :)

osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 0
PreviewTime: 49990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:[ Yuki ]
Version:Zzz's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening プリズマ☆イリヤ Silver Link Prisma Illya Prismaillya HabiHolic [ Zzz ] Nardoxyribonucleic 17VA
BeatmapID:317936
BeatmapSetID:124689

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Fate Kaleid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
714,357.142857142857,4,2,1,30,1,0
714,-100,4,2,1,30,0,0
4291,352.941176470588,4,2,3,50,1,0
4996,357.142857142857,4,2,1,65,1,0
4996,-100,4,2,1,65,0,0
16424,-100,4,2,1,30,0,0
27853,-100,4,2,1,65,0,0
37853,356.442857142857,4,2,1,65,1,0
39278,357.036596251116,4,2,1,75,1,0
39278,-100,4,2,3,75,0,0
44990,357.142857142857,4,2,1,30,1,0
50704,358.744394618834,4,2,1,75,1,0
50704,-100,4,2,1,65,0,1
52138,357.142857142857,4,2,1,75,1,1
84995,377.358490566038,4,2,1,45,1,0
84995,-100,4,2,1,45,0,0
85561,419.58041958042,4,2,1,25,1,0
85561,-100,4,2,1,25,0,0
88917,-100,4,2,1,0,0,0


[Colours]
Combo1 : 171,86,86
Combo2 : 255,140,255
Combo3 : 255,255,128

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posted

[ Zzz ] wrote:

Roxas wrote:

[General]
Change the source in "Fate/kaleid liner PRISMA*ILLYA", the ☆ is not permitted since it's a non-ASCII char (if I'm not wrong), but I'm sure it's not permitted.
@17VA: Change your diffs in "17VA's NM" and "17VA's Starlog"? You know the key amount it's written in osu!

[Zzz's Hard]
00:44:990 (1) - Move in 132|160.
00:45:704 (2) - Move in 136|164.
00:46:418 (3) - Move in 140|168.
01:26:295 - Add a circle in 256|272?

Unfortunately, I can't mod Taiko.

Nice mapset! Take my star!
I Change There is no need That Think.

Thanks!! Roxas ^~^!!

Fycho wrote:

~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix
[General]
Fine
[Zzz's Hard]

  • 00:21:781 (8) –add nc here and remove nc at 00:22:853 (1) -; ( yes! It's a good suggestion! )
    00:30:353 (1) –Since you follow vocals at many times,so 00:30:531 –here is a vocal too0.0,maybe try this,http://puu.sh/5ceeS.jpg
    00:35:531 –try this rhythm to follow vocals better. http://puu.sh/5ceiK.jpg
    00:37:674 (4) –how about using a 1/2 reverse slider to follow vocals?
    00:41:955 –add a note to follow vocal
    00:44:812 -^
    00:47:668 (6) –remove this to make a transition;
    01:17:316 (3) –this is hard to be read that it’s a 1/1 rhythm since your other similar patterns all are 1/2;Maybe add a nc or move it far way from (2); ( yes! It's a good suggestion! )
    01:24:280 (6,2) –finish the blanket?
I Your Other Mod
I do not need to change I thought.


Thanks~ Fycho :)

osu file format v12

[General]
AudioFilename: Fate_Kaleid Liner Prisma-Illya OP_OPENING HD.mp3
AudioLeadIn: 0
PreviewTime: 49990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:starlog (TV Size)
TitleUnicode:starlog (TV Size)
Artist:ChouCho
ArtistUnicode:ちょうちょ
Creator:[ Yuki ]
Version:Zzz's Hard
Source:Fate/kaleid liner PRISMA☆ILLYA
Tags:Opening プリズマ☆イリヤ Silver Link Prisma Illya Prismaillya HabiHolic [ Zzz ] Nardoxyribonucleic 17VA
BeatmapID:317936
BeatmapSetID:124689

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Fate Kaleid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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384,192,82137,6,0,P|384:120|432:72,1,140,2|8,0:0|0:0,0:0:0:0:
292,104,82673,2,0,L|152:104,1,140,0|0,0:0|0:0,0:0:0:0:
60,104,83209,1,8,0:0:0:0:
0,172,83387,2,0,P|0:244|48:292,1,140
84,208,83923,1,8,0:0:0:0:
256,272,84280,1,6,0:0:0:0:
428,208,84637,1,8,0:0:0:0:
220,360,84995,6,0,P|292:360|340:312,1,140,2|0,0:0|0:0,0:0:0:0:
292,184,85561,2,0,P|220:184|172:232,1,140,2|0,0:0|0:0,0:0:0:0:
256,192,86400,12,0,88917,0:0:0:0:
Update~lol
posted

NewibornCLivee wrote:

Taiko mod from my queue >.0

overall quite nice map, so i'll just give some minor suggestions, ignore them if you don't like it.

[Nardo's Oni]
00:33:567 - add k at 00:33:388 and 00:33:478 to make it same as 00:27:853. You may delete k at 00:33:388 and 00:33:478 in order to shorten the sentence. (imo this pattern fits the melody flow better) Nice~

00:44:276 (209) - add finish? As i see you use the similar pattern of 00:39:278. and 00:41:420 (191) got finish. Good idea, but 00:44:276 does not have the cymbal sound like 00:41:420 - remain unchanged.

01:24:816 - add a note here? as i think you're mapping according to vocal. added d.

01:26:295 (1) - imo the spinner start at 01:26:400 would be better. umm...fixed

[Nardo's Muzu]
00:08:210 - change k kdk ddk to kk d kddk? like this. As this could emphasize those hard syncopation beats. Good suggestion, but may be a bit hard for beginners to follow as this does not map the drums.

00:41:420 (157) - add finish? it would not be so difficult to muzu and it fits the music fixed
00:44:276 (171) - ^ no change, reason is the same as Oni

01:26:295 (1) - same as Oni :3 fixed

Nice map >.0" good luck to rank Thanks >.0"
Thanks for your mod NCL~ :)
>Update<
posted
woof

[Muzukashii]

00:10:710 (33) - K fits music more
01:01:780 (240,241) - kkk would be easier to play and you don't have these kind of triplets anywhere else in the map

[Oni]

00:10:710 (44) - Same as Muzu
00:36:245 (363) - Technically a kat would fit the kats better but I don't know if it would destroy the way the map has been made too much


short mod yayay

gl for rank^^
posted

Nwolf wrote:

woof

[Muzukashii]

00:10:710 (33) - K fits music more Here I used D instead of small kat, no change
01:01:780 (240,241) - kkk would be easier to play and you don't have these kind of triplets anywhere else in the map Umm...retained the ddk triplet. Btw, I have used two kkk triplets in the map @@

[Oni]

00:10:710 (44) - Same as Muzu ^
00:36:245 (363) - Technically a kat would fit the kats better but I don't know if it would destroy the way the map has been made too much Good suggestion to follow the vocal. However, as I changed the mapping pattern from vocal-based to vocal-drum starting from 00:27:853 - remain unchanged.


short mod yayay

gl for rank^^
Thanks for your mod~ :)
posted
for mania hitsounds

0 % volume can t ranked / set 30 % for mania

i add hitsounds for mania diff

http://puu.sh/5jHh2

(add cymbol hitsound for mania)

plz check note before update

;)
posted
posted
Hi..
As requested~
:roll:



[General]
  1. Actually there're no different between hitnormal and hitwhistle on S : C1 . So pls delete one of them so we can point the different.
  2. Frequently Kiai toogle on Taiko diffs.
  3. Looks like Aimod was complain about letterbox in the mapset. But i checked the whole mapset but i found nothing wrong. Looks like Aimod was going tsundere xD
[Insane]
  1. 00:01:606 (3,1,2) - When you rotate it . It will shown that it doesn't diagonal'ed correctly, Use this code to be perfectly made. I've rechecked it on straight line. and don't forget to restack the next note
    196,224,1606,1,0,0:0:0:0:
    387,122,2142,6,0,L|440:93,2,60.0000022888184,2|0|0,0:0|0:0|0:0,0:0:0:0:
    323,157,2678,1,2,0:0:0:0:
  2. 00:04:467 (1,2,3,4,5,6) - Polishing this stream a bit will be better. Why not use "convert slider to stream" option to make it neater ? current spacing it's a bit untidy
  3. 00:04:467 (1) - Replace with drum finish ? it fit better imo
  4. 00:07:674 (5) - Nazi, The spacing Before it's 0.82 but suddenly reduced to 0.76 , Make it 0.80 for consistency with the stream
  5. 00:08:388 (2,3,4) - Drag them to 300 62 to provide better blanket to (1)
  6. 00:12:317 (5) - This slider shape was not fit at all. Why not replace this slider with 00:11:781 (4) - that scaled and got rotate 120* so it will make nice pattern ? Like this
  7. 00:13:210 (7) - 256 92 for tail point to make the slider perfect U shape and better blanket with the next straight slider
  8. 00:16:781 (1) - I feel this NC was not needed, because 00:16:424 (1) - was already cover up the change phase of this song.
  9. 00:18:388 (5,1,2) - This pattern will flow more better if you place (1) at 100 288 and (2) at 156 212. So (5) 's end will align correctly to the next note, that it will make sweet triangle pattern to the next slider.
  10. 00:21:424 (1,3) - It was same like i said in general. What's the point with pile up those hitsound ? It doesn't affect anything but higher volume at all
  11. 00:27:495 (3) - Add clap in this slider, I can hear drum sound here beside of that echo sound. It fit nicely
  12. 00:29:103 (5) - Move 2 grid left so 00:29:103 (5,1,2) - will make drop off pattern that really sweet in gameplay. Don't forget restack :3
  13. 00:32:138 (1) - This slider suddenly break the vocals. You've followed the vocals until now you and it will feels really awkward if you suddenly. I recommend you to replace that 1/1 slider with a 1/2 slider and note. Like this to keep the blanket :
  14. 00:31:960 (6,6,1) - Better stack them, it will make the editor more clean. Beside, you stacked the next 1/2 slider ( 00:32:853 (4,2) - ) , More consistency was a nice thing to do :3
  15. 00:36:781 (5) - Nazi, move middle point to 240 104 to be perfect blanket
  16. 00:37:853 (1,4) - The instrument on the music was really loud on this part. So the head of these slider really need cymbal finish emphasize imo, try to change 00:37:853 - and 00:38:565 - with other timing points that have cymbal finish ( ex = S / S : C 2 )
  17. -------Okay.. i'll try to make this part more fun to play, I can hear drum sound here 00:39:456 - , 00:39:635 - , 00:39:992 - 00:40:170 (4) - , etc
    Do you get it ? for this phase ( 00:39:278 - until 00:44:812 - )
    Add whistle on all hitnote that doesn't have "clap sound" except 00:41:955 (10,8,9) -
    If you don't understand or you curious with my idea. Use this code xD
    160,288,39278,6,0,L|103:231,1,80,12|2,0:0|0:0,0:0:0:0:
    28,148,39635,1,2,0:0:0:0:
    140,144,39813,2,0,L|209:103,1,80,8|2,0:0|0:0,0:0:0:0:
    304,44,40170,1,2,0:0:0:0:
    368,136,40349,2,0,L|368:216,1,80,8|2,0:0|0:0,0:0:0:0:
    368,328,40706,1,2,0:0:0:0:
    276,264,40884,2,0,L|219:207,1,80,8|2,0:0|0:0,0:0:0:0:
    300,128,41241,1,2,0:0:0:0:
    392,192,41420,2,0,P|361:263|392:334,1,160,12|8,2:0|0:0,0:0:0:0:
    452,260,41955,1,0,0:0:0:0:
    284,320,42134,6,0,L|208:347,1,80,8|2,0:0|0:0,0:0:0:0:
    116,280,42491,1,2,0:0:0:0:
    104,168,42669,2,0,L|179:195,1,80,8|2,0:0|0:0,0:0:0:0:
    264,120,43026,1,2,0:0:0:0:
    448,152,43205,2,0,L|373:125,1,80,8|2,0:0|0:0,0:0:0:0:
    387,244,43562,1,2,0:0:0:0:
    276,232,43740,2,0,P|213:279|165:343,1,160,8|2,0:0|0:0,0:0:0:0:
  18. 00:46:775 (7) - Bad blanket here.. move the middle point to 140 284 and tail point to 60 316 to make it nicer
  19. 00:52:673 (2,3) - I suppose this is a mistake, so switch the whistle ? the drum was louder at 00:52:852 - o.o
  20. 00:57:852 (1) - Remove clap from slider's head. The sound was really not fit and bother my ears during gameplay
  21. 01:01:691 (2) - The sream sound has already started here. So add clap on this note to emphasize it
  22. 01:02:673 (2) - Remove whistle from head
  23. 01:09:816 (2,3) - ^
  24. 01:09:816 (2,3) - Unnatural jump, Ctrl + G them maybe ?
  25. 01:19:102 (1,2) - Add clap on these note to emphasize the triplet drum sound on the music
  26. 01:22:316 - I feel that this part was really empty here, yeah because you use end of reverse slider for the stanza. it will make this spacing really awkward in game play, Why not try to add note here or change the rhytm 01:21:780 (1,2) - a bit ? 1/1 slider from stanza will fit nice imo
  27. 01:25:980 (3) - Add whistle on the end. It will give more strong beat that you can hear on the music
[Zzz Hard]
  1. Personally i don't be a big fan of pattern like this 00:04:467 (2,1) - , as you know the end of 00:04:467 (2) - is pointing the opposite side of the 00:04:996 (1) - 's head. This will make novice Hard player confused , to make this pattern more readable. I recommend you to do a manual stack to make the (1) more visible so other players can read it more easily. ( ex : moving (2) to 332 236 )
    Yeah i see other things like over all part of the map. I hope you can consider this.
  2. 00:06:246 (4) - Nazi, move this 1 grid left to be perfect aligned symmetrical with (2) and (3) will be placed correctly between them
  3. 00:09:281 (4) - Replace the whistle on the reverse point with a finish. More fitting like the Insane diff
  4. 00:10:263 (1) - The rhytm you use has already difficult here, consider use normal spacing instead
  5. 00:14:906 (5) - Change to clap instead ? it will emphasize the triplet on the music more nicely instead of whistle that just give a high beat on it
  6. 00:20:531 (4) - Having the piano beat skipped on stanza was really weird even it's follow the vocal. Try to change this with 1/2 slider and note.
  7. 00:21:424 (7) - Move the middle point 1 grid left to be blanket better with the previous note
  8. 00:23:567 - Consider add a note :3 , same reason as before
  9. 00:26:067 (1,2) - I can hear bell sound at this time. So add finish to the (1)'s slider tail and (2) to emphasize them ?
  10. 00:27:495 (3) - Should make the spacing same, the delay jump to (1) was a bit bother me, Try this pattern instead ? looks nice IMO, and it keep the DS consistent to avoid misunderstanding and cool delay stack to 00:27:853 (1) - :3
  11. 00:30:353 (1) - Move the middle point to 92 148 and last point to 48 104 so it will make the blanket neater
  12. 00:31:960 (4) - Again, it was really awkward that you skipped the piano on the white tick. But you didn't skipped it on the next pattern ( 00:32:853 (6) - ) So might you consider change the rhytm here like a 1/2 and notes to follow the vocal properly and emphasize the piano too ?
  13. 00:37:853 - You should add note with finish add 00:37:853 - and 00:38:565 -
  14. 00:44:990 (1,2,3,4) - This long stack delay notes really boring for me. Why not add spacing with particular pattern (ex : Star pattern ) to give the player more fun ?
  15. 00:47:847 - Add new green line with more volume , current is too low that i almost can't hear anything at 00:48:918 (3,5,1) - . According to ranking guide all note must be audible.
  16. 00:48:382 (2) - Finish to the start of slider, you can hear crash cymbal here
[Normal]
  1. 00:03:035 (3,1) - The spacing between them was a bit unnormal like often that might make a misunderstanding, why not change slider (1) to a spinner? it will make it easier
  2. 00:26:424 (1,2) - Stack them correctly -w-
  3. 00:46:240 (2) - Add clap on the tail of the slider to emphasize the drum
  4. 00:46:775 (3) - Remove clap on head and change it to whistle instead, there're no such sound on the music to emphasize and it sounds really weird
  5. 00:59:816 (3) - 1 grid down on last point to make it U shape correctly and fix the Distance Spacing
  6. 01:00:709 (4,5) - No.. this 1/2 stack on end of a slider just really difficult to read for beginners. Use normal spacing instead
  7. 01:05:530 (3,5) - Avoid slight overlap like this on normal diff. Better move (5) left a bit
[Habi Easy]
  1. 00:07:853 (1) - Move the red point 1 grid up to make better blanket with (2)
  2. 00:13:210 (3) - Why not move it to 376 236 to make sweet triangle instead of stack ? it will make easier to read for Beginners.
  3. 00:26:424 (3) - Change whistle to finish on reverse slider. The beat doesn't that loud that need to be emphasized with whistle
[17k Starlog]
Check Aimod, there's some unsnapped object on your diff

Good Luck ~
posted
[17VA's Starlog]
Optional = Italic
00:00:594 (594|2,654|3) - They are on 1/4 lines - rearrange them to 00:00:535 and 00:00:624 (Highly Recommended)
01:00:352 (60352|4) - I assume you are mapping for the vocals for this section with sliders, this slider would be unnecessary in that case
01:17:495 (77495|4) - ^
01:18:566 - Map in vocals (Za - Ne)?


[17VA's NM]
No problems :D

Both Diff.s have the same HP/OD, consider changing them.
posted
mania check.
=====
Volume 0% is not allowed, 30% at least.
posted
well it needs yuki's updated :(
posted
Starlog 난이도 업데이트 http://puu.sh/5H7gI.osu
posted

17VA wrote:

Starlog 난이도 업데이트 http://puu.sh/5H7gI.osu
업데이트 완료~
posted
랭크룰 바뀌어서..

제 스타로그 난이도 명

7K 17VA's Starlog [MX] 이렇게 바꾸어주세요.
posted

17VA wrote:

랭크룰 바뀌어서..

제 스타로그 난이도 명

7K 17VA's Starlog [MX] 이렇게 바꾸어주세요.
아 늦게 봤네요 ㅎㅎ; 넵ㅇ
posted
이거 언제 랭되나요?;
posted
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