After a few weeks it seems we are finally reaching the end of the long path to having a stable Taiko ranking system. Many bugs were fixed and after a few days to ensure no more problems are found, the score reset on Taiko mode will be carried out. Be sure to check out the other new features present in this new release too - including an implementation of Relax mod for Taiko, and the new AIMod map checking system!
2009-08-13 (b824)
Editor:
(+) AIMod pre-release version. Accessible via shortcut key Ctrl-Shift-A in editor.
(+) New LoopType parameter for storyboard animations.
(+) Beat snap divisor and grid size are saved along with each beatmap.
(*) Many editor timing section related improvements.
Gameplay:
(+) New relax mod for Taiko gameplay mode.
(+) Hit sounds and many game effects are now panned based on cursor/character/hit location.
(*) Many Taiko fixes and hopefully scoring which is ready to be reset and ranked.
(*) Altered autopilot movement to make the hittable range fully usable.
Misc:
(+) When selecting "low end pc", all other graphical enhancements are forced off.
(*) Video playback memory optimisations.
(*) Many more bugfixes.
No full changelog this time around because I'm a bit too tired to put it together - go read the changelog listing if you want though .
2009-08-13 (b824)
Editor:
(+) AIMod pre-release version. Accessible via shortcut key Ctrl-Shift-A in editor.
(+) New LoopType parameter for storyboard animations.
(+) Beat snap divisor and grid size are saved along with each beatmap.
(*) Many editor timing section related improvements.
Gameplay:
(+) New relax mod for Taiko gameplay mode.
(+) Hit sounds and many game effects are now panned based on cursor/character/hit location.
(*) Many Taiko fixes and hopefully scoring which is ready to be reset and ranked.
(*) Altered autopilot movement to make the hittable range fully usable.
Misc:
(+) When selecting "low end pc", all other graphical enhancements are forced off.
(*) Video playback memory optimisations.
(*) Many more bugfixes.
No full changelog this time around because I'm a bit too tired to put it together - go read the changelog listing if you want though .