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P!nk - Try

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Mystyk

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu
Topic Starter
- Melody

Mystyk wrote:

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu

Updated.
grumd
Hi.

— Hard
  1. I'll not go into details, because the biggest problem in this beatmap lays in one huge general mistake: inconsistent spacing.
    There are three types of spacing errors in your map:
    1. Too close spacing; examples:
      00:34:290 (6) - Here you try to make a blanket, but while doing it, you forgot about the spacing. As a result - 0.85x. Try this instead: http://puu.sh/56u5l.jpg
      00:35:155 (7) - Try also keep some space between this slider and (6), don't map it too cluttered.
    2. Too far spacing; examples:
      01:17:270 (1,2,3,4) - This part makes me think that you just forgot to use distance snap. This doesn't look like an intended mapping. The song in this part is calming down, right after the kiai, it's slow and quiet. But you make the spacing bigger for some reason. Something like that would be better: http://puu.sh/56uhm.jpg
    3. And just a messed up spacing:
      00:46:982 (3,4,5,6,1,2,3,4,1) - This part is a big confusion. At first, you have a slider with two repeats, which is not really common and may confuse people (00:46:982 (3)-). Then, you make a sudden small jump after it, but nothing in the music tells you to do so. Then you keep usual spacing from (4) to (5), again jump from (6) to (1) and again usual spacing from (1) to (4). But all that time the music keeps being monotonous. You should use 1.0x spacing from 00:46:982 (3) - to 00:50:155 (4) - , without all that strange jumps. And try to remove one repeat from 00:46:982 (3) - and add a circle at 00:47:847 - instead.
    So, other spacing errors:
    01:20:155 (2,3) - A slightly too big spacing. Should be 1.0. And yeah, remember, to fix some spacing errors you would possibly have to move several sliders before the error and/or after it. Just remaking the pattern will most likely make it better.
    01:25:059 (1) - This is actually a jump, just as above, but this must not be fixed. It fits because of the guitar sound at it.
    01:26:790 (6,7,1,2,3,4) - These jump fit nothing. Should be removed.
    01:30:828 (2,3,4,5,1) - A slightly higher spacing again. Should be 1.0.
    01:32:559 (2) - Jump? Well, some jumps in this map may fit actually, but the problem is: you mostly make your map consistently 1.0x, without any big jumps. And the parts where you decide to make spacing bigger almost never outstand in any way from other parts. It's like, all the jumps have no reason to be placed here. So it's anyway better to remove them. The song is quite slow and doesn't need too much jumps.
    01:37:751 (2) - This is a jump that could fit, it's mapped in a fine way, but still doesn't fit the music. Should be removed.
    01:40:059 (1) - Same. But here the problem is not only the jump, but the spacing after it. 01:40:059 (1,2,3,4,5) - For some reason you made spacing here smaller than usually, keep it 1.0x please.
    01:42:078 (5,6,7,1) - Same, jump around (5) and a an anti-jump at (7,1).
    01:47:559 (2,3) - Spacing around there sliders should be 1.0 instead of 0.9 and 0.95
    02:04:001 (2,1) - These jumps are fine, because they are placed in the kiai, the fast part. Should not be removed. I'd actually appreciate more jumps like these.
    02:13:809 (4) - Too close spacing because of blanket. Remake the blanket like that: http://puu.sh/56uWb.jpg
    02:17:270 (3) - This spacing is again too small.
    02:30:540 (7,1,2,3,4,5,6,7,8,1) - Messed up spacing. Did you even use distance snap? Well, in this part the jumps may have a reason: vocals. But it's still a calm part of the song, so I think it would be better not to make jumps here. And still, I don't understand why the spacing in parts like this 02:31:694 (3,4,5) - is smaller than 1.0x
    02:37:751 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This whole part lacks of spacing consistency too. It changes randomly from 0.88x to 1.11x. Please use distance snap!
    02:43:520 (1,2,3) - Fix the 0.84x spacing.
    02:46:405 (1,2,3,4,5) - Use something consistent here. 1.2x can work.
    02:48:136 (6,7) - It's a good idea to make prev. and next spacings the same.
    02:53:328 (4) - Fix the too close spacing.
    02:51:597 - Well, I'm fine with jumps after this part, but still you should fix the spacing that is below 1.0x, these is too much of that: 02:57:944 (6) - 03:02:847 (3,4,5,1) - 03:04:290 (2,3,4) - 03:06:886 (7,8,1,2) - 03:30:828 (6,7,8) - 03:31:982 (1,2,3,4,5) - 03:35:444 (7) - 03:39:770 (5,6) - 03:41:790 (3) - 03:43:520 (3,4,5) -
    Generally, if you don't want to make a jump, use distance snap. Otherwise, you get tons of spacing inconsistency.
    As for the last part, you tried to make much jumps there. It's also a good idea to keep consistent spacing for jumps. For example, use 1.3x everywhere, or something like this. For a song and map of this type, this will be a good idea.
    Okay, and since we're done (I hope?) with the spacing, here are some of the other errors:
    00:12:367 - Place a break here, since you placed it earlier.
    00:45:251 (4) - Curve this one down to fit other sliders: http://puu.sh/56vsj.jpg
    01:07:751 - Remove one repeat here and place a circle at 01:07:751 - instead, since it's the downbeat, the hard note, so it needs some emphasizement.
    Well, I didn't even check any technical errors or something, because the main mistake here is the spacing.
— Normal

  • Same problem as with Hard. Your spacing is too inconsistent. You use 1.1, 1.2, 1.3 in different parts of couplets, and 1.2, 1.3, 1.4 in different parts of the chorus. As a result: inconsistency spacing like this: 00:24:770 (2) -
    I won't point out all the spacing problems like I did for Hard, just do the following: set the spacing at 1.1x and use it from the beginning till 00:17:559 (4) - , then use 1.3x or 1.4x till 00:52:463 (2) - , then again slow spacing like 1.1x till 00:52:463 (2) - and again fast spacing like 1.3x till 00:52:463 (2) - , slow till 00:52:463 (2) - , fast till 00:52:463 (2) - , slow till the end. Just be sure that all the spacings in the slow parts are the same, and all the spacings in the fast part are the same too.
    Other than that:
    02:02:559 (3,1) - Don't overlap sliders like that maybe? That doesn't look good. Try this: http://puu.sh/56x1w.jpg
    The rest fo the map looks fine! Nice job.
— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
There are also some strange things about the storyboard, but that's not that important comparing to huge number of spacing issues.
Topic Starter
- Melody

grumd wrote:

Hi.

— Hard
  1. I'll not go into details, because the biggest problem in this beatmap lays in one huge general mistake: inconsistent spacing.
    There are three types of spacing errors in your map:
    1. Too close spacing; examples:
      00:34:290 (6) - Here you try to make a blanket, but while doing it, you forgot about the spacing. As a result - 0.85x. Try this instead: http://puu.sh/56u5l.jpg
      00:35:155 (7) - Try also keep some space between this slider and (6), don't map it too cluttered.
    2. Too far spacing; examples:
      01:17:270 (1,2,3,4) - This part makes me think that you just forgot to use distance snap. This doesn't look like an intended mapping. The song in this part is calming down, right after the kiai, it's slow and quiet. But you make the spacing bigger for some reason. Something like that would be better: http://puu.sh/56uhm.jpg
    3. And just a messed up spacing:
      00:46:982 (3,4,5,6,1,2,3,4,1) - This part is a big confusion. At first, you have a slider with two repeats, which is not really common and may confuse people (00:46:982 (3)-). Then, you make a sudden small jump after it, but nothing in the music tells you to do so. Then you keep usual spacing from (4) to (5), again jump from (6) to (1) and again usual spacing from (1) to (4). But all that time the music keeps being monotonous. You should use 1.0x spacing from 00:46:982 (3) - to 00:50:155 (4) - , without all that strange jumps. And try to remove one repeat from 00:46:982 (3) - and add a circle at 00:47:847 - instead.
    So, other spacing errors:
    01:20:155 (2,3) - A slightly too big spacing. Should be 1.0. And yeah, remember, to fix some spacing errors you would possibly have to move several sliders before the error and/or after it. Just remaking the pattern will most likely make it better.
    01:25:059 (1) - This is actually a jump, just as above, but this must not be fixed. It fits because of the guitar sound at it.
    01:26:790 (6,7,1,2,3,4) - These jump fit nothing. Should be removed.
    01:30:828 (2,3,4,5,1) - A slightly higher spacing again. Should be 1.0.
    01:32:559 (2) - Jump? Well, some jumps in this map may fit actually, but the problem is: you mostly make your map consistently 1.0x, without any big jumps. And the parts where you decide to make spacing bigger almost never outstand in any way from other parts. It's like, all the jumps have no reason to be placed here. So it's anyway better to remove them. The song is quite slow and doesn't need too much jumps.
    01:37:751 (2) - This is a jump that could fit, it's mapped in a fine way, but still doesn't fit the music. Should be removed.
    01:40:059 (1) - Same. But here the problem is not only the jump, but the spacing after it. 01:40:059 (1,2,3,4,5) - For some reason you made spacing here smaller than usually, keep it 1.0x please.
    01:42:078 (5,6,7,1) - Same, jump around (5) and a an anti-jump at (7,1).
    01:47:559 (2,3) - Spacing around there sliders should be 1.0 instead of 0.9 and 0.95
    02:04:001 (2,1) - These jumps are fine, because they are placed in the kiai, the fast part. Should not be removed. I'd actually appreciate more jumps like these.
    02:13:809 (4) - Too close spacing because of blanket. Remake the blanket like that: http://puu.sh/56uWb.jpg
    02:17:270 (3) - This spacing is again too small.
    02:30:540 (7,1,2,3,4,5,6,7,8,1) - Messed up spacing. Did you even use distance snap? Well, in this part the jumps may have a reason: vocals. But it's still a calm part of the song, so I think it would be better not to make jumps here. And still, I don't understand why the spacing in parts like this 02:31:694 (3,4,5) - is smaller than 1.0x
    02:37:751 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This whole part lacks of spacing consistency too. It changes randomly from 0.88x to 1.11x. Please use distance snap!
    02:43:520 (1,2,3) - Fix the 0.84x spacing.
    02:46:405 (1,2,3,4,5) - Use something consistent here. 1.2x can work.
    02:48:136 (6,7) - It's a good idea to make prev. and next spacings the same.
    02:53:328 (4) - Fix the too close spacing.
    02:51:597 - Well, I'm fine with jumps after this part, but still you should fix the spacing that is below 1.0x, these is too much of that: 02:57:944 (6) - 03:02:847 (3,4,5,1) - 03:04:290 (2,3,4) - 03:06:886 (7,8,1,2) - 03:30:828 (6,7,8) - 03:31:982 (1,2,3,4,5) - 03:35:444 (7) - 03:39:770 (5,6) - 03:41:790 (3) - 03:43:520 (3,4,5) -
    Generally, if you don't want to make a jump, use distance snap. Otherwise, you get tons of spacing inconsistency.
    As for the last part, you tried to make much jumps there. It's also a good idea to keep consistent spacing for jumps. For example, use 1.3x everywhere, or something like this. For a song and map of this type, this will be a good idea.
    Okay, and since we're done (I hope?) with the spacing, here are some of the other errors:
    00:12:367 - Place a break here, since you placed it earlier.
    00:45:251 (4) - Curve this one down to fit other sliders: http://puu.sh/56vsj.jpg
    01:07:751 - Remove one repeat here and place a circle at 01:07:751 - instead, since it's the downbeat, the hard note, so it needs some emphasizement.
    Well, I didn't even check any technical errors or something, because the main mistake here is the spacing.

There are also some strange things about the storyboard, but that's not that important comparing to huge number of spacing issues.

All done. Thank you ♥ ~
Mystyk

grumd wrote:

Hi.

— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
Fixed everything, but I would like to tell you, that the objects on the "offbeat" are easy to read, because I left space before them :P about the chorus starts, I liked the long sliders, because the ticks sounded nice with the music, although I thought someone will mention this, but I personally think it is not bad to start choruses with sliderends. Well still, I changed everything, so thanks for the mod!
http://puu.sh/58BCL.osu
Topic Starter
- Melody

Mystyk wrote:

grumd wrote:

Hi.

— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
Fixed everything, but I would like to tell you, that the objects on the "offbeat" are easy to read, because I left space before them :P about the chorus starts, I liked the long sliders, because the ticks sounded nice with the music, although I thought someone will mention this, but I personally think it is not bad to start choruses with sliderends. Well still, I changed everything, so thanks for the mod!
http://puu.sh/58BCL.osu
~Updated. :3
10crystalmask01
Ello o3o Random mod
[General]
Offset: 5440
*The one you're using right now makes your objects sound a bit late.
[Mystyk's Easy]
00:19:290 (1,2) - try switching their timing spots, I feel that if 00:19:867 (2) - is placed at 00:19:290,it will correspond well with the 'Oh...' you can hear in the
background if you listen closely.
Also make 00:51:597 (3) - NC
01:08:905 (1) - Remove NC, it should be at 01:10:636 (2) - instead. (since first object appearing in Kai should always be NC)
01:43:520 (1) - Remove NC?
01:53:905 (3) - NC
02:12:944 (2) - First object appearing in Kai should be NC
02:51:597 (3) - NC

[Ends' Normal]
AR + 2, Sorry but Easy diff's already using 3 as the AR.
OD +1
HP Drain rate +1 or 2
00:22:751 (5,1) - Stacking them will look neater.
Stack 00:24:770 (2) - on 00:26:501 (4) - 's head please, so it looks less crowded.
00:35:732 (5) - NC
00:55:059 (5) - ^
01:58:232 (2,4) - Stack please.
01:58:520 (3) - NC
02:19:290 (3) - Add whistle?
02:49:867 (1,1) - Remove NC, not necessary here.
02:59:386 (5) - NC

[Hard]
01:06:020 (6) - NC
01:10:059 (1) - Add finish
01:16:117 (7) - NC
01:52:751 (4) - ^
01:59:674 (5) - ^
02:04:578 (1) - Remove NC, it should be on 02:06:597 (5) -
02:18:424 (5) - Add whistle on the tail?
03:01:982 (1) - Remove NC
03:09:482 (1) - ^
03:16:117 (5) - NC
Wow, this map definitely looked better then I had originally thought. Plus, nice SB you made! ^^
Hope this helps~!
Mystyk

10crystalmask01 wrote:

[Mystyk's Easy]
00:19:290 (1,2) - try switching their timing spots, I feel that if 00:19:867 (2) - is placed at 00:19:290,it will correspond well with the 'Oh...' you can hear in the
background if you listen closely. - I see what you mean, but I don't want to swap their places, because the long slider is on the beats, and if I swap them, the big beats will be at the wrong spot, also they fit to the melody which is louder then the "uhhh" in the background, so no change in this
Also make 00:51:597 (3) - NC - okay
01:08:905 (1) - Remove NC, it should be at 01:10:636 (2) - instead. (since first object appearing in Kai should always be NC) - no, because the new combos are placed according to "gotta get up..etc." and I would break that consistency if I followed your suggestion, also the length of the combos is more consistent as well in the way I did it
01:43:520 (1) - Remove NC? - no, because I want to emphasize that part, because of the beats, and also I put NC's to each of the similar places
01:53:905 (3) - NC - okay
02:12:944 (2) - First object appearing in Kai should be NC - no, similar explanation to 01:08:905 (1) -
02:51:597 (3) - NC - okay
Thanks for the mod!
http://puu.sh/5d8j4.osu
HakuNoKaemi
[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Mystyk's Easy]
  1. Rhythm and Flow
    1. 00:26:214 (4,5) - Might consider to follow the voice with this reversed ( the Do it will concide with the voice)
    2. 00:29:674 (2,3) - ^
    3. 00:46:982 (1) -Remove the repeat to follow the piano and add a circle
    4. 01:06:020 (2,3) - You could do like this in the parts where she says "try try try" ( you may use a third kick in this case, but it is your choice )
    5. 01:10:636 (2) - ^, leave the slider after like it is now
    6. 02:08:328 (2,3,4) - like 01:06:020 (2) -
    7. 02:12:944 (2,3) - like 01:10:636 (2) -
    8. 03:06:020 (3,4) - like 01:06:020 (2) -
    9. 03:10:636 (4) - like 01:10:636 (2) -
    10. 03:15:251 (2,3) - like 01:06:020 (2) -
    11. 03:19:867 (2,3) - like 01:10:636 (2) - ( This way )
    12. 03:24:482 (2,3) - like 01:06:020 (2) -
    13. 03:29:097 (2,3) - like 01:10:636 (2) - ( This way
  2. Hitsounds
    1. 00:05:443 - You should put this section volume at 15-20%. 5% it's actually really soft, and hitsound ended to be almost unhearable
  3. Graphic
    1. 02:31:982 (4) - You could continue the pattern, but it would require some intensive change after... though
  4. Nazi
    1. 00:16:982 (3) - To obtain the same circular flow as 00:14:674 (1,2) - (so, to make (2,3) contiguous) you can put this at x324 y308
    2. 00:18:713 (4) - One grid 4 up( to stack it at the end of 00:15:828 (2))
    3. 00:19:867 (2) - Not precisely blanketed(you need to deactivate grid snapping/press Shift for this): the mid waypoint should be at x426 y91, the last at x342 y40
    4. 01:01:405 (2) - Mid waypoint, 1 grid right
    5. 01:38:905 (2) - Mid waypoint, 1 grid up
    6. 02:41:213 (3) - ^
[Ends' Normal]
  1. Lot of issues connected to the use of... too much variable Distance Spacing, stick to a few, and don't change it from note to note. You should only use two: one slow and one fast.The faster one should be use from 00:50:444 or 00:51:597 to 01:16:982, 01:52:751 or 01:53:905 to 02:19:290, 02:50:444 or 02:51:597 to 03:35:444. You can to gradually increase spacing 00:50:444 to 00:51:597, 01:52:751 to 01:53:905, 02:50:444 to 02:51:597 to help the passage from smaller distance, to higher distance (as so, it'll actually feel good too)
  2. 00:22:174 (4,5,1,1,2,3,4) - That's an example of where that spacing felt bad
  3. You don't need to use x1.25 of Slider Velocity Multiplier, if that's the only and most used Distance Spacing in the map. Use 1.25 Slider Velocity and x1.00 Slider Velocity Multiplier instead
  4. I will recheck when you apply those changes, since asking to fix spacing is the same as asking a general graphic remap
[Hard]
  1. Rhythm and Flow
    1. 00:22:751 (1,2) - That antijump felt bad, you shouldn't use it in that point
  2. Graphic
    1. The map probably need some refinement in some parts.
    2. 00:23:905 (1,2,3,4) - I copypasted (1) to (2) and rotated by 60°, copypasted (2) to (3) and used Ctrl+H and Ctrl+J, and copypasted (3) to (4) to Ctrl+H, Ctrl+J, Ctrl+G and double repeat it. Anyway, I just wanted to suggest to use the (3) and (4) like I did there
  3. Combo
    1. Can't quite understand what kind of New Comboing method you used in some parts, it's not the classic "every big one", neither vocal based, and neither pattern-based...
  4. Nazi
    1. You should check blankets, like 00:15:828 (4) -(Which can be fixed by moving the last waypoint to 88,248) in all the map, as they can be nazi'ed
[Incomplete, but please start checking]
Mystyk

HakuNoKaemi wrote:

[Easy]
  1. Rhythm
    1. 00:26:214 (4,5) - Might consider to follow the voice with this reversed ( the Do it will concide with the voice) - if I did that, the big beat would be in the middle of the long slider, and I wouldn't like that :P but I changed it with 2 sliders instead
    2. 00:29:674 (2,3) - ^ - I think my version fits better here, because the slider fits more to the lyrics "turn the lights"
    3. 00:46:982 (1) -Remove the repeat to follow the piano and add a circle - okay, changed
    4. 01:06:020 (2,3) - You could do like this in the parts where she says "try try try" ( you may use a third kick in this case, but it is your choice ) - well I tried what you suggested, but I don't like it so much, because you miss to hit the big beat between the short sliders >.< and it's only an Easy, I don't really want to make so many short sliders + sliders starting on red ticks (even if there is enough space before and people have time to react)
    5. 01:10:636 (2) - ^, leave the slider after like it is now - reason above, and I think my version is fine as it is, it has nice flow imo, and it's not confusing, so I don't want to change it, but your suggestion is still nice :3
    6. 02:08:328 (2,3,4) - like 01:06:020 (2) - ^
    7. 02:12:944 (2,3) - like 01:10:636 (2) - ^
    8. 03:06:020 (3,4) - like 01:06:020 (2) - ^
    9. 03:10:636 (4) - like 01:10:636 (2) - ^
    10. 03:15:251 (2,3) - like 01:06:020 (2) - ^
    11. 03:19:867 (2,3) - like 01:10:636 (2) - ( This way ) - this is almost the same as the previous suggestions, also, I tried to vary my mapping here, with adding a reverse slider, which I think fits, and it fits to the beats in the background (well they are not as emphasized as before), but the ticks fit to both the soft and bigger beat
    12. 03:24:482 (2,3) - like 01:06:020 (2) - ^
    13. 03:29:097 (2,3) - like 01:10:636 (2) - ( This way ^
  2. Hitsounds
    1. 00:05:443 - You should put this section volume at 15-20%. 5% it's actually really soft, and hitsound ended to be almost unhearable - I think 5% fit nicely and can still be heard, but I raised it to 10, 15-20 might be a bit loud for this soft music (even if 5% is not that much of a difference)
  3. Graphic
    1. 02:31:982 (4) - You could continue the pattern, but it would require some intensive change after... though - okay, at first I didn't really want to change it, but on a second thought, it does look nicer if I continue the pattern, I didn't have to rework it that much don't worry xD and thanks for the suggestion :3
  4. Nazi
    1. 00:16:982 (3) - To obtain the same circular flow as 00:14:674 (1,2) - (so, to make (2,3) contiguous) you can put this at x324 y308 - okay, changed
    2. 00:18:713 (4) - One grid 4 up( to stack it at the end of 00:15:828 (2)) - okay, changed
    3. 00:19:867 (2) - Not precisely blanketed(you need to deactivate grid snapping/press Shift for this): the mid waypoint should be at x426 y91, the last at x342 y40 - okay, changed
    4. 01:01:405 (2) - Mid waypoint, 1 grid right - okay, changed
    5. 01:38:905 (2) - Mid waypoint, 1 grid up - okay, changed
    6. 02:41:213 (3) - ^ - okay, changed
Thanks for the mod! Even if my answer looks like I rejected so many things, I explained them, and your suggestion wasn't bad, it was useful, thank you!
http://puu.sh/5ncAD.osu
Topic Starter
- Melody
Mod from 10crystalmask01

10crystalmask01 wrote:

Ello o3o Random mod
[General]
Offset: 5440
*The one you're using right now makes your objects sound a bit late.

[Hard]
01:06:020 (6) - NC
01:10:059 (1) - Add finish
01:16:117 (7) - NC
01:52:751 (4) - ^
01:59:674 (5) - ^
02:04:578 (1) - Remove NC, it should be on 02:06:597 (5) -
02:18:424 (5) - Add whistle on the tail?
03:01:982 (1) - Remove NC
03:09:482 (1) - ^
03:16:117 (5) - NC
Wow, this map definitely looked better then I had originally thought. Plus, nice SB you made! ^^
Hope this helps~!
All done. Thanks ♥

Mod from HakuNoKaemi

HakuNoKaemi wrote:

[Hard]
  1. Rhythm and Flow
    1. 00:22:751 (1,2) - That antijump felt bad, you shouldn't use it in that point
  2. Graphic
    1. The map probably need some refinement in some parts.
    2. 00:23:905 (1,2,3,4) - I copypasted (1) to (2) and rotated by 60°, copypasted (2) to (3) and used Ctrl+H and Ctrl+J, and copypasted (3) to (4) to Ctrl+H, Ctrl+J, Ctrl+G and double repeat it. Anyway, I just wanted to suggest to use the (3) and (4) like I did there
  3. Combo
    1. Can't quite understand what kind of New Comboing method you used in some parts, it's not the classic "every big one", neither vocal based, and neither pattern-based...
  4. Nazi
    1. You should check blankets, like 00:15:828 (4) -(Which can be fixed by moving the last waypoint to 88,248) in all the map, as they can be nazi'ed
All done. Thanks ♥
[Seraphin]
ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV.

My (horrible) hitsound suggestions:
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

[Endz' Normal]

To be finished.
On vacation.
- Miomio Chii -
ahhhh am i too late !? sorry i forgot, because exam or not @.@
here is my mod hope it could help you !!!
-------------------------------------------------
-General-
Okay.
[SB]
02:51:593 - to 03:00:824 - the lower right corner's light, faster then the other three, let them same speed ?
[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o

seems ok
[Ends' Normal]
kiai only use finish ?
could i know the reason ? o3o

seems ok
[Hard]
kiai only use finish ?
could i know the reason, too ? o3o

00:33:420 (4) - add whistle for the end ?
00:34:286 (6) - end add whistle ?
00:37:170 (2) - add whistle for the front ?
00:51:305 (4) - add whistle ?
01:14:670 (4) - add finish ?
02:07:459 (4) - finish change to end ?
02:16:690 (2) - add finish for the end ?
02:51:305 (7) - add whistle ?
03:05:151 (4) - end finish ?
03:33:709 (5) - add finish for the front ?

End of this mod,
this song is really nice ! xD

Good luck melody ! :3
Alarido
Mod request (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Hard]
Your comboing here seems a bit off >< maybe you would try NC at each two Stanzas (Stanza is the song division marked with the Big White Tick). I would point all of them (whether add or remove NC), just point some as suggestion you may apply from the start to the end.
For NC (New Combo) pattern following the Stanzas (two Stanzas for each combo mark):
  1. 00:16:978 (1) - remove NC
  2. 00:19:286 (4) - add NC
  3. 00:20:440 (1) - remove NC
  4. 00:22:747 (1) - remove NC
  5. 00:26:497 (1) - remove NC
  6. 00:31:978 (1) - remove NC, and add NC at 00:33:132 (3) -
  7. 00:36:593 (1) - remove NC, and add NC at 00:37:747 (3) -
  8. etc...
Alternatively, you could try following the song phrases (phrase here as intended as the lines of the song, a bit hard to define it).
There are some blankets to be improved too (if intentional).
02:43:228 - Mighty you could add a note here (:
♥ 02:48:709 (1,2,3) - I LOVED THE EFFECT HERE! \^^/ a well-made combination of Hitsound and SB making the map very exciting <3

[Normal]
Might you could space some objects a bit more. Found some parts (like this part > http://puu.sh/5ycvl.jpg&#41; where some notes touch the ones besides them.
There are some blankets to be improved too (if intentional).
Object placement would be improved a bit more.
00:35:728 (5) - This feels a bit off the rules (not truly), but due to some "rule revival", a huge crowd of people used to notice and give some warnings about such extra-nodes in sliders. Personally, I just consider what the song gives us in terms of feelings, and the song tells me this slider don't fits well.
00:56:209 (1,2,3,4) - the rhythm that would fit better here → http://puu.sh/5ycIC.jpg

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.
00:37:747 (1) - Move the middle node by 1 grid up, same reason.
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer.
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical.
♥ 01:36:016 (1) - PERFECT symmetry ^^
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.
02:14:670 (4) - Move the middle node by 1 grid left, same reason.
Well... placements here feels better here than at other diffs.

And thaaaaaaaaaaaaaaaaaaaat's it ^^

Nice song and map (: just need some work and get some modding. Anyway... STAR for the song :3 I liked the song ♥ !

Att.
Topic Starter
- Melody
- Miomio Chii -'s Mod

- Miomio Chii - wrote:

ahhhh am i too late !? sorry i forgot, because exam or not @.@
here is my mod hope it could help you !!! ~No problem! ♥
-------------------------------------------------
-General-
Okay.
[SB]
02:51:593 - to 03:00:824 - the lower right corner's light, faster then the other three, let them same speed ?

[Hard]
kiai only use finish ?
could i know the reason, too ? o3o

00:33:420 (4) - add whistle for the end ?
00:34:286 (6) - end add whistle ?
00:37:170 (2) - add whistle for the front ?
00:51:305 (4) - add whistle ?
01:14:670 (4) - add finish ?
02:07:459 (4) - finish change to end ?
02:16:690 (2) - add finish for the end ?
02:51:305 (7) - add whistle ?
03:05:151 (4) - end finish ?
03:33:709 (5) - add finish for the front ?

End of this mod,
this song is really nice ! xD

Good luck melody ! :3
~All done, thank you c:


Alarido's Mod

Alarido wrote:

Mod request (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Hard]
Your comboing here seems a bit off >< maybe you would try NC at each two Stanzas (Stanza is the song division marked with the Big White Tick). I would point all of them (whether add or remove NC), just point some as suggestion you may apply from the start to the end.
For NC (New Combo) pattern following the Stanzas (two Stanzas for each combo mark):
  1. 00:16:978 (1) - remove NC
  2. 00:19:286 (4) - add NC
  3. 00:20:440 (1) - remove NC
  4. 00:22:747 (1) - remove NC
  5. 00:26:497 (1) - remove NC
  6. 00:31:978 (1) - remove NC, and add NC at 00:33:132 (3) -
  7. 00:36:593 (1) - remove NC, and add NC at 00:37:747 (3) -
  8. etc...
Alternatively, you could try following the song phrases (phrase here as intended as the lines of the song, a bit hard to define it).
There are some blankets to be improved too (if intentional).
02:43:228 - Mighty you could add a note here (:
♥ 02:48:709 (1,2,3) - I LOVED THE EFFECT HERE! \^^/ a well-made combination of Hitsound and SB making the map very exciting <3

And thaaaaaaaaaaaaaaaaaaaat's it ^^

Nice song and map (: just need some work and get some modding. Anyway... STAR for the song :3 I liked the song ♥ !

Att.
~All done, thank you c:
Mystyk

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu
Topic Starter
- Melody

Mystyk wrote:

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu

Updated !
HakuNoKaemi
no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]
AppLoad
:idea: Sorry, but it's very small mod, because map is well done, but there are little things that can be correct.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Mystyk's Easy
02:38:324 (2) - move to x: 120 y: 192
02:41:209 (3) - move to x: 60 y: 112
-------------------------------------------------------------------------------------------------------------------------------------------------------
Ends' Normal
01:47:555 (4) - remove whistle AAAAAAAAAA MY EARS
02:12:940 (2,3,4) - add whistle?
02:17:555 (3) - add finish?
02:19:286 (3) - ^?
02:39:478 (2) - move to x: 380 y: 132
02:40:055 (3) - move to x: 448 y: 200
02:49:286 (1,1,1) - Why so many new combo?
-------------------------------------------------------------------------------------------------------------------------------------------------------
Hard is cool diff!
-------------------------------------------------------------------------------------------------------------------------------------------------------
P.S. GREAT SB! I love it.
Topic Starter
- Melody

HakuNoKaemi wrote:

no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]

All done. Thanks.
grumd
Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?
Topic Starter
- Melody

grumd wrote:

Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?

Fixed all. Thanks ~
10crystalmask01
Omg the mod :(

Hold on, I'll need to re-type the entire post again lol.

[Mystyk's Easy]
00:30:824 (3,4,5,6,1) - these notes form a very odd flow, because it has a sharp dive downwards before turning to 00:33:709 (2) -
Try forming them into a more smoother flow, something like this:


188,48,30824,1,0,0:0:0:0:
116,116,31401,1,0,1:0:0:0:
100,216,31978,1,0,0:0:0:0:
140,308,32555,1,0,1:0:0:0:
236,340,33132,5,0,0:0:0:0:
00:50:440 (1,2) - Add drum-finish on 00:50:440 (1) - 's tail and 00:51:305 (2) - to match the music's hitsound. Just add the finish on the desired hit object, and adjust the Addition shown on the left, to this:

01:26:209 (1) - Add whistle here if you want.
01:52:747 (1,2) - Same suggestion as 00:50:440 (1,2) -. Add drum-finish hitsound on the tail and hit circle.
02:28:516 (1) - That finish hitsound is a bit too much on this part, consider changing it to a whistle instead.
02:38:324 (2) - Move the second point a bit lower, so that the slider can be blanketed by 02:36:593 (3) - better.
128,244,158324,2,0,B|208:280|244:204|324:244,2,200,0|0|0,1:0|1:0|1:0,0:0:0:0:
02:51:305 (2) - Normal hitsound.

[Ends' Normal]
Ar +2 please, it's the same as Easy mode lol

Please make sure all your objects DS is correct, because I casee more then several of them not snapped properly:


[Hard]
IRC mod
Good luck.
MasterCraft_old_1
Hi, from your pm~

[Hard]
03:17:555 - enable kiai time

It's a poor mod, you don't need to give kudos
OscaR CUBE
Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^
- 00:59:093 (6) - Try remove this hit circle.. :oops:
- 01:12:074 - try add a hit circle.. :oops:

NORMAL
SPOILER
-00:53:613 - try add a hit circle.. :oops:
- 01:11:209 (1) - Try remove this hit circle.. :oops:
- 01:16:690 - 01:18:709 - Try change this part like this.. :)
- 01:55:920 - Try add a hit circle.. :oops:
- 01:57:074 (5) - Try remove this.. :oops:
- 02:51:593 - 02:53:324 - Try change this part like this.. :oops:

EASY
SPOILER
-02:49:286 (4,5) - Add a hard-loud hitsound.. :D

I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:
Topic Starter
- Melody

OscaR CUBE wrote:

Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^ That's intention, it's not a stream
- 00:59:093 (6) - Try remove this hit circle.. :oops: There's actually a beat..
- 01:12:074 - try add a hit circle.. :oops: Done.


I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:

Thanks c: ♥
Umi
hi hi m4m :3/

Mystyk's easy

- 00:05:439 (1,1) - turn them into 1/2 sliders reverse ?
- 00:22:747 (1) - like this for a better flow
- 00:26:209 (4,5) - should be move to x:112,y:176 , increase the flow
- 00:41:209 (1) - same as 00:22:747 (1) -
- 00:48:132 (2,3) - this is the only place where u use stack, what about move (3) somewhere else ?
- 01:04:286 (1) - i prefer in this way :3
- 01:15:247 (2) - move it x:304,y:240 for blanket ?
- 02:55:055 (1) - better flow like this
- 03:10:055 (3) - NC ?
- pretty nice easy :3

Ends'Normal

- it shouldn't be Ends's Normal ?
- then look at plz
the spacing in normal have to be the same everywhere so plz fit it '-'
tips : when you select a note look here ,it gave u the spacing between the previous and next note (-5 to +5 or difference is okay)
but here the spacing is wrong
- 00:05:439 - and 00:10:055 - you should map this part same as easy diff
- 00:15:247 (2) - make it like this, it increase the flow toward (3)
- 00:22:747 (5,1) - this is kinda ugly, try to avoid overlap, stack them perfectly, and if u do, put 00:23:036 (1) - like this
- 00:46:978 (1) - make it toward (2)
- 02:03:132 (1) - don't let them touch
- 03:05:440 - you missed a heavy beat here, consider add a note
- other than this not bad :3

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)
Topic Starter
- Melody

-Umi- wrote:

hi hi m4m :3/

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)

Done. Thanks c: ♥
Kyshiro
Sorry for taking so long :c

General:
  1. There's inconsistency in the kiai times, and on top of that, I don't really get why you've split the kiai up, having kiai during only half of the chorus, it would make a lot more sense to just make it last through the whole thing, so my suggestions for the kiai times are:
    -Start at 00:51:593 - end it at 01:16:978 -
    -Start at 01:53:901 - end it at 02:19:286 -
    -Start at 02:51:593 - end it at 03:36:016 -

    Then on a second note about the kiai, you can have resets to make a new kiai fountain happen on places like 01:00:824 - and 01:10:055 -
    This suggestion goes for all the diffs
Hard:

  • I'd suggest adding claps since there are none at all, try to find a custom clap that sounds good with the sound you hear every second white line
  1. 00:15:824 (4,5,6,7) - This doesn't flow/play/look that nice, mainly because it's basically the same shape in the same directions, try changing (6,7) a bit so there's a different movement
  2. 00:25:632 (4) - In general it's best to avoid sliders ending on the big white tick, this is usually where there's a strong beat, though this is not the case here, it still doesn't fit that well to have the slider end on it
  3. 00:26:497 (5) - 1/2 sliders starting on red ticks don't fit most of the time, unless they're really based on the vocals or if the song allows it, but that's not the case here, so you should either replace it with notes or start it 1/2 later
  4. 00:31:690 (8,9) - Another example of sliders starting on the red tick, you should really try to prevent using these
  5. 00:33:420 (2) - This is an example how you can use them, this one is fine as it fits the vocals, no change needed
  6. 00:56:209 (1) - Like grumd said, there's blankets that could look a lot better, I think they could still use some work (Try using the approach circle from a circle to make the slider's curve perfect: http://puu.sh/6kDba.jpg )
  7. 00:57:651 (4) - Doesn't fit to start it on the red tick again, it starts while she starts singing the word ''to'' and ends on where she says ''get'', this only works if it covers a single word
  8. 00:59:959 (2,1) - This could be a blanket
  9. 01:02:843 (5,6) - This blanket could look better, use the approach circles
  10. 01:18:420 (5,6,7) - These sliders shouldnt start on a red tick, and on top of that, (6) ends on the big white tick which isn't good either
  11. 01:41:497 (4) - Same thing
  12. 01:45:536 (2,3) - ^
  13. 01:57:363 (1,3) - I like the pattern you've made here, but the blanket could be improved a lot
  14. 02:16:690 (2) - Red tick and big white again
  15. 02:31:113 (2,3) - Red ticks
  16. 02:36:305 (6) - ^
  17. 02:40:343 (1) - ^
  18. 03:23:036 (1) - ^
  19. There are no spinners in the whole diff, in the normal there's a spinner at the end which you could also add in the hard diff, try placing a note at 03:44:959 - and starting a spinner at 03:45:247 - till 03:46:978 -

    I think this difficulty needs a bit more work, it's not bad but it's far from perfect, the whistles you've used are rather inconsistent too, try to follow a single rhythm instead of changing it every couple seconds
Normal:

  • Really just my opinion, but I think the objects should be spaced so that they don't overlap, like you did in the beginning http://puu.sh/6kDMB.jpg
    There's a lot of objects that are touching eachother slightly, I'd suggest to turn of gridsnap and space the objects so that they don't overlap, or at least making it consistent throughout the whole diff

    I've also noticed long combo's here, going up to 7 which is a bit much for a normal diff, try to shorten this if possible

    And in this diff too, I'd suggest using some claps
  1. I'd suggest to keep consistent with the other diffs and place objects in the beginning at 00:05:439 - and 00:10:055 -
  2. 00:23:036 (1) - I don't really see the point of this having a NC
  3. 00:22:170 (4,5,1,1,2,3) - The spacing here is pretty inconsistent, while it's not that hard to play, it does look kind of bad so I suggest fixing it, try to make it so that the objects don't overlap, turn of gridsnap if necessary
  4. 00:41:497 (1) - Same thing with the NC, but I suppose it's consistent through the whole diff, I'm just not really a fan of it
  5. 00:55:055 (5) - This is really unintuitive to play, players would expect a single reverse here instead of 2, try making 2 sliders instead?
  6. 02:06:305 (1,2) - These sliders don't really fit to be placed on a red tick
  7. 02:07:459 (1) - Remove NC
  8. 03:26:209 (4,1) - This blanket could really be improved
Easy:

  • Good to see you used claps, I hope there will be a custom hitclap that sounds a bit better though
  1. 03:43:516 (1) - This NC seems unnecessary

    No issues here
Mystyk

[AppLoad] wrote:

Mystyk's Easy
02:38:324 (2) - move to x: 120 y: 192 - no
02:41:209 (3) - move to x: 60 y: 112 - no

10crystalmask01 wrote:

[Mystyk's Easy]
00:30:824 (3,4,5,6,1) - these notes form a very odd flow, because it has a sharp dive downwards before turning to 00:33:709 (2) - it's not odd, it's a slow easy, you don't have to move so much with the mouse so it's not bad
Try forming them into a more smoother flow, something like this:


188,48,30824,1,0,0:0:0:0:
116,116,31401,1,0,1:0:0:0:
100,216,31978,1,0,0:0:0:0:
140,308,32555,1,0,1:0:0:0:
236,340,33132,5,0,0:0:0:0:
00:50:440 (1,2) - Add drum-finish on 00:50:440 (1) - 's tail and 00:51:305 (2) - to match the music's hitsound. Just add the finish on the desired hit object, and adjust the Addition shown on the left, to this: - okay

01:26:209 (1) - Add whistle here if you want.- okay
01:52:747 (1,2) - Same suggestion as 00:50:440 (1,2) -. Add drum-finish hitsound on the tail and hit circle.- okay
02:28:516 (1) - That finish hitsound is a bit too much on this part, consider changing it to a whistle instead.- okay
02:38:324 (2) - Move the second point a bit lower, so that the slider can be blanketed by 02:36:593 (3) - better.- okay
128,244,158324,2,0,B|208:280|244:204|324:244,2,200,0|0|0,1:0|1:0|1:0,0:0:0:0:
02:51:305 (2) - Normal hitsound.- okay
OscaR CUBE: well I didn't add anything loud, but I added one Normal sampleset on one of the notes

-Umi- wrote:

hi hi m4m :3/

Mystyk's easy

- 00:05:439 (1,1) - turn them into 1/2 sliders reverse ? - no, the reverses would be too short and hard for an Easy and the tick in the slider fits to the melody anyway, so I'm not changing this
- 00:22:747 (1) - like this for a better flow - okay
- 00:26:209 (4,5) - should be move to x:112,y:176 , increase the flow - the flow is already fine here, I don't want to change this, especially not because of the pattern as well
- 00:41:209 (1) - same as 00:22:747 (1) - - changed
- 00:48:132 (2,3) - this is the only place where u use stack, what about move (3) somewhere else ? - alright, even though I didn't really want to change that pattern T_T
- 01:04:286 (1) - i prefer in this way :3 - I don't like it like that, it ruins the flow imo
- 01:15:247 (2) - move it x:304,y:240 for blanket ? - I don't want to make a blanket, so no
- 02:55:055 (1) - better flow like this - I don't see how a straight slider would give a better flow o.o I think the flow is good here and the pattern would look kind of ugly with a straight slider here
- 03:10:055 (3) - NC ? - yes
- pretty nice easy :3 - thank you! *.*

Kyshiro wrote:

Easy:

  • Good to see you used claps, I hope there will be a custom hitclap that sounds a bit better though
  1. 03:43:516 (1) - This NC seems unnecessary - okay, removed

    No issues here o/
Thanks for the mods everyone!
My diff: http://puu.sh/6kGnX.osu
Topic Starter
- Melody

Kyshiro wrote:

Sorry for taking so long :c

General:
  1. There's inconsistency in the kiai times, and on top of that, I don't really get why you've split the kiai up, having kiai during only half of the chorus, it would make a lot more sense to just make it last through the whole thing, so my suggestions for the kiai times are:
    -Start at 00:51:593 - end it at 01:16:978 -
    -Start at 01:53:901 - end it at 02:19:286 -
    -Start at 02:51:593 - end it at 03:36:016 -

    Then on a second note about the kiai, you can have resets to make a new kiai fountain happen on places like 01:00:824 - and 01:10:055 -
    This suggestion goes for all the diffs
Hard:

  • I'd suggest adding claps since there are none at all, try to find a custom clap that sounds good with the sound you hear every second white line
  1. 00:15:824 (4,5,6,7) - This doesn't flow/play/look that nice, mainly because it's basically the same shape in the same directions, try changing (6,7) a bit so there's a different movement
  2. 00:25:632 (4) - In general it's best to avoid sliders ending on the big white tick, this is usually where there's a strong beat, though this is not the case here, it still doesn't fit that well to have the slider end on it
  3. 00:26:497 (5) - 1/2 sliders starting on red ticks don't fit most of the time, unless they're really based on the vocals or if the song allows it, but that's not the case here, so you should either replace it with notes or start it 1/2 later
  4. 00:31:690 (8,9) - Another example of sliders starting on the red tick, you should really try to prevent using these
  5. 00:33:420 (2) - This is an example how you can use them, this one is fine as it fits the vocals, no change needed
  6. 00:56:209 (1) - Like grumd said, there's blankets that could look a lot better, I think they could still use some work (Try using the approach circle from a circle to make the slider's curve perfect: http://puu.sh/6kDba.jpg )
  7. 00:57:651 (4) - Doesn't fit to start it on the red tick again, it starts while she starts singing the word ''to'' and ends on where she says ''get'', this only works if it covers a single word
  8. 00:59:959 (2,1) - This could be a blanket
  9. 01:02:843 (5,6) - This blanket could look better, use the approach circles
  10. 01:18:420 (5,6,7) - These sliders shouldnt start on a red tick, and on top of that, (6) ends on the big white tick which isn't good either
  11. 01:41:497 (4) - Same thing
  12. 01:45:536 (2,3) - ^
  13. 01:57:363 (1,3) - I like the pattern you've made here, but the blanket could be improved a lot
  14. 02:16:690 (2) - Red tick and big white again
  15. 02:31:113 (2,3) - Red ticks
  16. 02:36:305 (6) - ^
  17. 02:40:343 (1) - ^
  18. 03:23:036 (1) - ^
  19. There are no spinners in the whole diff, in the normal there's a spinner at the end which you could also add in the hard diff, try placing a note at 03:44:959 - and starting a spinner at 03:45:247 - till 03:46:978 -

    I think this difficulty needs a bit more work, it's not bad but it's far from perfect, the whistles you've used are rather inconsistent too, try to follow a single rhythm instead of changing it every couple seconds
Done. ~ Thanks c: ♥
Irreversible
IRC mod
17:24 Irreversible: 00:18:132 (8) - -.-
17:25 - Melody: Das hat keiner gesagt
17:25 - Melody: :c
17:25 - Melody: XD
17:25 Irreversible: DAS WAR GESTERN AUCH GUT
17:25 Irreversible: xD
17:25 - Melody: so
17:25 - Melody: DANKE!
17:25 - Melody: XDDD
17:26 Irreversible: 00:37:747 (1) - blanket
17:26 Irreversible: 00:41:209 (9) - abstand
17:26 Irreversible: 00:45:824 (5,6) - muss weiter rauf das es dem flow des sliders folgt
17:26 - Melody: ah ja
17:26 - Melody: ok
17:27 Irreversible: 00:50:440 (1,2,3,4) -
17:27 Irreversible: http://puu.sh/6kKVw.jpg versuch so etwas, sieht optisch viel schöner aus und spielt sich auch besser
17:27 Irreversible: musst dafür den slider dnach etwas verändern
17:27 Irreversible: 00:52:459 (2,3) - zum 300x, das stimmt immer noch nicht XD
17:28 Irreversible: 00:53:324 (4,1,2) - der abstand stimmt nicht, du kannst nicht nen jump machen und danach gleicher abstand wenn die zeit dazwischen anders ist xD
17:28 Irreversible: 00:55:055 (2,3,4,5) - quadrat schöner ples
17:28 Irreversible: 00:56:209 (1) - blanket http://puu.sh/6kL03.jpg
17:28 Irreversible: 00:57:651 (4,5,6,7) - blanket und triangel
17:28 Irreversible: 00:59:382 (1) - overblanket
17:28 Irreversible: 01:00:824 (1) - is iwie zu nah an 2
17:29 Irreversible: 01:03:132 (6) - der bogen ist iwie hässlich, wieso machste den nicht ein wenig weiter?
17:29 Irreversible: 01:05:440 (4,5,1) - fix mal den overlap mit nem schönen blanket
17:29 - Melody: 00:52:459 (2,3) - Das stimmt doch? wtf.
17:29 Irreversible: 01:08:613 (6,1,2,3,4,5) - abstände ples
17:29 Irreversible: 00:51:593 (1,2) - schau abstand hier an
17:29 Irreversible: 00:52:747 (3) - dann hier
17:30 Irreversible: 01:15:247 (6) - blanket
17:30 Irreversible: 01:18:709 (6,1,2) - kurviger, jez isses son gebilde aus gerade und eckig und kuvig xD
17:30 Irreversible: 01:26:209 (1,2) - dieser overlap sieht immer noch blöd aus, ich würd 2 nach rechts tun damits ei nblanket pattern gibt
17:31 Irreversible: 01:41:497 (4,5,6) - abstände melodyyyyyyyyyyyyyyyyyy
17:32 Irreversible: 01:50:440 (1) - swap nc mit 01:51:016 (2) -
17:32 Irreversible: kannst du savelog machen, hab ausversehen geschlossen orz
17:32 Irreversible: 01:53:324 (3) - wieso drum hitsound?

Fixed DS issues mostly, blankets and some pattern suggestions.

I can take a look at the whole mapset again once, as soon as it's even more polished, and the hitsounds are in a better state as well.

You can reach me ingame whenever you need help~

:3
Topic Starter
- Melody

Irreversible wrote:

IRC mod
17:24 Irreversible: 00:18:132 (8) - -.-
17:25 - Melody: Das hat keiner gesagt
17:25 - Melody: :c
17:25 - Melody: XD
17:25 Irreversible: DAS WAR GESTERN AUCH GUT
17:25 Irreversible: xD
17:25 - Melody: so
17:25 - Melody: DANKE!
17:25 - Melody: XDDD
17:26 Irreversible: 00:37:747 (1) - blanket
17:26 Irreversible: 00:41:209 (9) - abstand
17:26 Irreversible: 00:45:824 (5,6) - muss weiter rauf das es dem flow des sliders folgt
17:26 - Melody: ah ja
17:26 - Melody: ok
17:27 Irreversible: 00:50:440 (1,2,3,4) -
17:27 Irreversible: http://puu.sh/6kKVw.jpg versuch so etwas, sieht optisch viel schöner aus und spielt sich auch besser
17:27 Irreversible: musst dafür den slider dnach etwas verändern
17:27 Irreversible: 00:52:459 (2,3) - zum 300x, das stimmt immer noch nicht XD
17:28 Irreversible: 00:53:324 (4,1,2) - der abstand stimmt nicht, du kannst nicht nen jump machen und danach gleicher abstand wenn die zeit dazwischen anders ist xD
17:28 Irreversible: 00:55:055 (2,3,4,5) - quadrat schöner ples
17:28 Irreversible: 00:56:209 (1) - blanket http://puu.sh/6kL03.jpg
17:28 Irreversible: 00:57:651 (4,5,6,7) - blanket und triangel
17:28 Irreversible: 00:59:382 (1) - overblanket
17:28 Irreversible: 01:00:824 (1) - is iwie zu nah an 2
17:29 Irreversible: 01:03:132 (6) - der bogen ist iwie hässlich, wieso machste den nicht ein wenig weiter?
17:29 Irreversible: 01:05:440 (4,5,1) - fix mal den overlap mit nem schönen blanket
17:29 - Melody: 00:52:459 (2,3) - Das stimmt doch? wtf.
17:29 Irreversible: 01:08:613 (6,1,2,3,4,5) - abstände ples
17:29 Irreversible: 00:51:593 (1,2) - schau abstand hier an
17:29 Irreversible: 00:52:747 (3) - dann hier
17:30 Irreversible: 01:15:247 (6) - blanket
17:30 Irreversible: 01:18:709 (6,1,2) - kurviger, jez isses son gebilde aus gerade und eckig und kuvig xD
17:30 Irreversible: 01:26:209 (1,2) - dieser overlap sieht immer noch blöd aus, ich würd 2 nach rechts tun damits ei nblanket pattern gibt
17:31 Irreversible: 01:41:497 (4,5,6) - abstände melodyyyyyyyyyyyyyyyyyy
17:32 Irreversible: 01:50:440 (1) - swap nc mit 01:51:016 (2) -
17:32 Irreversible: kannst du savelog machen, hab ausversehen geschlossen orz
17:32 Irreversible: 01:53:324 (3) - wieso drum hitsound?

Fixed DS issues mostly, blankets and some pattern suggestions.

I can take a look at the whole mapset again once, as soon as it's even more polished, and the hitsounds are in a better state as well.

You can reach me ingame whenever you need help~

:3

~Thaaaaaanks ♥ C:
Myxo
M4M :3

[General]

  1. Kiai-time in End's Normal is different from the others. The others are better though, I suggest Foreverends fixing his Kiai.
[Mystyk's Easy]

  1. Perfect diff. Really, really nice!
[End's Normal]

  1. What I wrote in General.
  2. The spacing is inconsistent throughout this diff. I understand when you make the spacing higher in the kiai-time, but you also alternated the spacing in some parts. I suggest:
  3. Use distance snap 1,25, as it looks better than 1,2 because there's a little gap between the circles. I don't recommend to allow snapping change over +-0.03, because you really notice it when playing normal or easy diffs. You can use a distance snap of 1,35 maybe in the kiai time to emphasize it, but nothing more. I thought you are a really proffesional mapper and you know all this, that's why probably I just can't see your intention or something. I'm really sorry if so.
  4. 00:21:593 (3) - This should be 25% too like this 00:16:978 (3) . I hope you continue and finish your hitsounding!
  5. 00:23:036 (1,1) - Also, I understand you want to emphasize parts like that, but not with higher spacing, as it might be unprepared and hard for normal players. There are multiple places like this.
  6. 00:55:055 (5) - I suggest removing 1 reverse. It still fits the song and the 2-reverses-slider came pretty unprepared. Of course you would have to fix the spacing afterwards.
  7. 01:13:516 (1,2) - Blanket could be better.
  8. 03:26:209 (4,1) - Blanket should be better.
  9. Your NCing is very special, but I think I got it... Still, I'm a little confused and probably some of the combos are too long.
  10. As I said, I probably can't see your intention with that diff, but I see you were not fixing since some mods ago. You'll have to fix the distance snap problem to (make this rankable?) and make it enjoyable in my opinion, but the timeline and those things are good. The map just looks like there's not enough effort put into it.
[Hard]

  1. 00:18:132 (8) - Ich würde hier keinen Antijump hinmachen, vorallem weil du an den anderen Stellen auch keinen hast :<
  2. 00:23:901 (1,2,3,4,5) - Ich finde, das hört sich langweilig an, weil halt das Lied recht langsam ist und auch das Hitsounding bei jedem Slider gleich ist. Mir würde jetzt vom Hitsounding her auch nichts einfallen, aber ich denke es wäre timeline-technisch besser und interessanter wenn du das hier 00:24:478 (2,3) - in circle, 1/2-slider, circle änderst. Also so:
  3. 00:33:132 (3,4) - Blanket könnte besser sein ;)
  4. 00:33:997 (5,6) - Das hier auch.
  5. 00:39:478 (5,6,7) - Hier fällt das unterschiedliche Spacing schon sehr auf, würde ich einfach ein bissl verschieben.
  6. 00:50:440 (1,2,3,4) - Das ist schon etwas Nazi aber warum kein schöneres Viereck :<
  7. 00:59:959 (2,3,4,1) - Hier das gleiche. Es wirkt einfach, als hätte man sich keine Mühe gemacht, Create Polygon Circles oder Rotate zu benutzen. Sähe besser aus ^^
  8. 01:02:843 (5,6) - Der Slider ist zu nah an 01:02:843 (5) - Sieht meiner Meinung nach nicht so gut aus. Ich würde den Anfang von 01:03:132 (6) - mehr nach oben links machen damit die beiden Sachen zusammen schöner aussehen ^^
  9. 01:05:440 (4) - Würde ich lieber auf den Anfang von 01:04:863 (3) - stacken, weil ein dreifach-Stack hier an der Stelle nicht passt.
  10. 01:10:632 (3,4,5) - Das sieht nicht so toll aus. Ich würde 01:10:632 (3,4) kopieren, horizontal flippen und dann so auf 4 drauflegen, dass du ein besseres Placement für 5 kriegst und das das ganze Ding symmetrisch ist. Ich hoffe du verstehst was ich meine :< Wenn nicht, dann fixe wenigstens das Blanket bei 01:11:209 (4,5)
  11. 01:24:478 (7) - Ich fänd den Flow besser mit Strg+g ^^
  12. 01:40:055 (1) - Sollte da anfangen wo auch 01:38:901 (5) - angefangen hat.
  13. 01:40:055 (1,2) - Sieht nicht gut aus, ich würde die gleichen Slider nur rotated benutzen für mehr Struktur.
  14. 01:47:555 (2,3) - Besseres Blanket bitte :<
  15. 01:59:382 (4) - Stoppt den Flow meiner Meinung nach. Nach den Jumps 01:57:363 (1,2,3) hat man total die "Energie" (ich kann mich auf Deutsch überhaupt nicht ausdrücken bei Mods lol) weit nach oben weiterzujumpen oder zumindes sich überhaupt nach dem Slider zu bewegen, aber die mit dem Ende gestackte Note passt hier meiner Meinung nach überhaupt nicht.
  16. 02:01:979 (1,2,3,1) - Den letzten würde ich auch in die Antijump-Kette hinzufügen, aus 2 Gründen: 1. hast du es hier auch gemacht 01:52:747 (1,2,3,4) - und 2. gehört er einfach dazu vom Lied her xD
  17. 02:04:286 (4,5) - Blanket fixen bitte :)
  18. 02:35:440 (4,5) - Hier würde ich auf jeden Fall die Timeline wieder machen:
    Um es ganz einfach von dem hier 02:34:286 (2,3) - abzugrenzen. Würde meiner Meinung nach viel besser wirken ^^
  19. 02:37:747 (1,2,3) - Sollten die gleichen Slider sein für mehr Struktur.
  20. 02:39:478 (4,5,6,1) - Das Triangle könnte besser sein :<
  21. 02:40:632 (2,3) - Die Slider sehen so aus, als sollten sie gegenseitig ein Blanket bilden, sind aber bloß unsauber. Ich würde den gleichen Slider nehmen nur horizontal und vertikal geflippt.
  22. 02:42:363 (5,6,7,8) - Besseres Quadrat bitte :(
  23. 02:45:247 (6,7) - Das sollten runde Slider sein, weil die hier meiner Meinung nach nicht passen. Wenn du sie lässt, mach aber bitte wenigstens 2 identische, also den einen bloß horizontal und vertikal geflippt. Außerdem würde ich 02:45:824 (7) - strg+g machen für besseren Flow.
  24. 02:46:978 (3,4) - Dieser Stack wirkt nicht gut nach dem anderen Stack bei 02:46:401 (1,2) . Ich empfehle dir es so zu machen, auch für den Flow:
    Also, einfach nur die 4 verschieben ;)
  25. 02:50:440 (4,5,6,7) - Schöneres Dreieck wäre toll.
  26. 02:51:305 (7,1) - Hier würde ich unbedingt einen Jump hinmachen. Du hast sonst an solchen Stellen immer Antijumps vorher gemacht, wodurch der Auftakt zur Betonten 1 besser gewirkt hat. Aber hier fehlt einfach diese Betonung. Ich hoffe du verstehst was ich meine. Man kann problemlos mit dem Cursor hier weiter nach links gehen als normal, und das wäre vom Flow her besser.
  27. 02:55:920 (1) - NC weg und dafür bei 02:56:209 (2) - hin?
  28. 03:11:497 (4) - Strg+g für besseren Flow?
  29. 03:12:363 (6,7,8) - Unterschiedliches Distance Spacing fällt sehr auf.
  30. 03:24:478 (5,6) - Schöneres Blanket bitte.
  31. 03:45:247 (1) - Bei den anderen Diffs endet der Spinner hier: 03:47:555 - Hört sich für mich besser an. Und ich finde, dass der Finish da nicht passt.
  32. Richtig coole Diff ^^ Auch wenn ich jetzt soviel geschrieben hab, sind das größtenteils nur Empfehlungen.
Good luck with the mapset! ^_^
Foreverends

Kyshiro wrote:

Sorry for taking so long :c

Normal:

  • Really just my opinion, but I think the objects should be spaced so that they don't overlap, like you did in the beginning http://puu.sh/6kDMB.jpg
    There's a lot of objects that are touching eachother slightly, I'd suggest to turn of gridsnap and space the objects so that they don't overlap, or at least making it consistent throughout the whole diff

    I've also noticed long combo's here, going up to 7 which is a bit much for a normal diff, try to shorten this if possible

    And in this diff too, I'd suggest using some claps
  1. I'd suggest to keep consistent with the other diffs and place objects in the beginning at 00:05:439 - and 00:10:055 -
  2. 00:23:036 (1) - I don't really see the point of this having a NC
  3. 00:22:170 (4,5,1,1,2,3) - The spacing here is pretty inconsistent, while it's not that hard to play, it does look kind of bad so I suggest fixing it, try to make it so that the objects don't overlap, turn of gridsnap if necessary
  4. 00:41:497 (1) - Same thing with the NC, but I suppose it's consistent through the whole diff, I'm just not really a fan of it
  5. 00:55:055 (5) - This is really unintuitive to play, players would expect a single reverse here instead of 2, try making 2 sliders instead?
  6. 02:06:305 (1,2) - These sliders don't really fit to be placed on a red tick
  7. 02:07:459 (1) - Remove NC
  8. 03:26:209 (4,1) - This blanket could really be improved

Desperate-kun wrote:

[End's Normal]

  1. What I wrote in General.
  2. The spacing is inconsistent throughout this diff. I understand when you make the spacing higher in the kiai-time, but you also alternated the spacing in some parts. I suggest:
  3. Use distance snap 1,25, as it looks better than 1,2 because there's a little gap between the circles. I don't recommend to allow snapping change over +-0.03, because you really notice it when playing normal or easy diffs. You can use a distance snap of 1,35 maybe in the kiai time to emphasize it, but nothing more. I thought you are a really proffesional mapper and you know all this, that's why probably I just can't see your intention or something. I'm really sorry if so.
  4. 00:21:593 (3) - This should be 25% too like this 00:16:978 (3) . I hope you continue and finish your hitsounding!
  5. 00:23:036 (1,1) - Also, I understand you want to emphasize parts like that, but not with higher spacing, as it might be unprepared and hard for normal players. There are multiple places like this.
  6. 00:55:055 (5) - I suggest removing 1 reverse. It still fits the song and the 2-reverses-slider came pretty unprepared. Of course you would have to fix the spacing afterwards.
  7. 01:13:516 (1,2) - Blanket could be better.
  8. 03:26:209 (4,1) - Blanket should be better.
  9. Your NCing is very special, but I think I got it... Still, I'm a little confused and probably some of the combos are too long.
  10. As I said, I probably can't see your intention with that diff, but I see you were not fixing since some mods ago. You'll have to fix the distance snap problem to (make this rankable?) and make it enjoyable in my opinion, but the timeline and those things are good. The map just looks like there's not enough effort put into it.
almost fixed all ><
and i remade all the spacing ><
Thanks for modding ><
I really bad at mapping normal diff ;w;

Here you go \:D/
http://puu.sh/6mMO1.osu
Thank you >w<
Myxo
Well done Foreverends! ^^ Some would have given up, but you didn't and it's nice diff now :3
Topic Starter
- Melody

Desperate-kun wrote:

M4M :3

[Hard]

  1. 00:18:132 (8) - Ich würde hier keinen Antijump hinmachen, vorallem weil du an den anderen Stellen auch keinen hast :<
  2. 00:23:901 (1,2,3,4,5) - Ich finde, das hört sich langweilig an, weil halt das Lied recht langsam ist und auch das Hitsounding bei jedem Slider gleich ist. Mir würde jetzt vom Hitsounding her auch nichts einfallen, aber ich denke es wäre timeline-technisch besser und interessanter wenn du das hier 00:24:478 (2,3) - in circle, 1/2-slider, circle änderst. Also so:
  3. 00:33:132 (3,4) - Blanket könnte besser sein ;)
  4. 00:33:997 (5,6) - Das hier auch.
  5. 00:39:478 (5,6,7) - Hier fällt das unterschiedliche Spacing schon sehr auf, würde ich einfach ein bissl verschieben.
  6. 00:50:440 (1,2,3,4) - Das ist schon etwas Nazi aber warum kein schöneres Viereck :<
  7. 00:59:959 (2,3,4,1) - Hier das gleiche. Es wirkt einfach, als hätte man sich keine Mühe gemacht, Create Polygon Circles oder Rotate zu benutzen. Sähe besser aus ^^
  8. 01:02:843 (5,6) - Der Slider ist zu nah an 01:02:843 (5) - Sieht meiner Meinung nach nicht so gut aus. Ich würde den Anfang von 01:03:132 (6) - mehr nach oben links machen damit die beiden Sachen zusammen schöner aussehen ^^
  9. 01:05:440 (4) - Würde ich lieber auf den Anfang von 01:04:863 (3) - stacken, weil ein dreifach-Stack hier an der Stelle nicht passt.
  10. 01:10:632 (3,4,5) - Das sieht nicht so toll aus. Ich würde 01:10:632 (3,4) kopieren, horizontal flippen und dann so auf 4 drauflegen, dass du ein besseres Placement für 5 kriegst und das das ganze Ding symmetrisch ist. Ich hoffe du verstehst was ich meine :< Wenn nicht, dann fixe wenigstens das Blanket bei 01:11:209 (4,5)
  11. 01:24:478 (7) - Ich fänd den Flow besser mit Strg+g ^^
  12. 01:40:055 (1) - Sollte da anfangen wo auch 01:38:901 (5) - angefangen hat.
  13. 01:40:055 (1,2) - Sieht nicht gut aus, ich würde die gleichen Slider nur rotated benutzen für mehr Struktur.
  14. 01:47:555 (2,3) - Besseres Blanket bitte :<
  15. 01:59:382 (4) - Stoppt den Flow meiner Meinung nach. Nach den Jumps 01:57:363 (1,2,3) hat man total die "Energie" (ich kann mich auf Deutsch überhaupt nicht ausdrücken bei Mods lol) weit nach oben weiterzujumpen oder zumindes sich überhaupt nach dem Slider zu bewegen, aber die mit dem Ende gestackte Note passt hier meiner Meinung nach überhaupt nicht.
  16. 02:01:979 (1,2,3,1) - Den letzten würde ich auch in die Antijump-Kette hinzufügen, aus 2 Gründen: 1. hast du es hier auch gemacht 01:52:747 (1,2,3,4) - und 2. gehört er einfach dazu vom Lied her xD
  17. 02:04:286 (4,5) - Blanket fixen bitte :)
  18. 02:35:440 (4,5) - Hier würde ich auf jeden Fall die Timeline wieder machen:
    Um es ganz einfach von dem hier 02:34:286 (2,3) - abzugrenzen. Würde meiner Meinung nach viel besser wirken ^^
  19. 02:37:747 (1,2,3) - Sollten die gleichen Slider sein für mehr Struktur.
  20. 02:39:478 (4,5,6,1) - Das Triangle könnte besser sein :<
  21. 02:40:632 (2,3) - Die Slider sehen so aus, als sollten sie gegenseitig ein Blanket bilden, sind aber bloß unsauber. Ich würde den gleichen Slider nehmen nur horizontal und vertikal geflippt.
  22. 02:42:363 (5,6,7,8) - Besseres Quadrat bitte :(
  23. 02:45:247 (6,7) - Das sollten runde Slider sein, weil die hier meiner Meinung nach nicht passen. Wenn du sie lässt, mach aber bitte wenigstens 2 identische, also den einen bloß horizontal und vertikal geflippt. Außerdem würde ich 02:45:824 (7) - strg+g machen für besseren Flow.
  24. 02:46:978 (3,4) - Dieser Stack wirkt nicht gut nach dem anderen Stack bei 02:46:401 (1,2) . Ich empfehle dir es so zu machen, auch für den Flow:
    Also, einfach nur die 4 verschieben ;)
  25. 02:50:440 (4,5,6,7) - Schöneres Dreieck wäre toll.
  26. 02:51:305 (7,1) - Hier würde ich unbedingt einen Jump hinmachen. Du hast sonst an solchen Stellen immer Antijumps vorher gemacht, wodurch der Auftakt zur Betonten 1 besser gewirkt hat. Aber hier fehlt einfach diese Betonung. Ich hoffe du verstehst was ich meine. Man kann problemlos mit dem Cursor hier weiter nach links gehen als normal, und das wäre vom Flow her besser.
  27. 02:55:920 (1) - NC weg und dafür bei 02:56:209 (2) - hin?
  28. 03:11:497 (4) - Strg+g für besseren Flow?
  29. 03:12:363 (6,7,8) - Unterschiedliches Distance Spacing fällt sehr auf.
  30. 03:24:478 (5,6) - Schöneres Blanket bitte.
  31. 03:45:247 (1) - Bei den anderen Diffs endet der Spinner hier: 03:47:555 - Hört sich für mich besser an. Und ich finde, dass der Finish da nicht passt.
  32. Richtig coole Diff ^^ Auch wenn ich jetzt soviel geschrieben hab, sind das größtenteils nur Empfehlungen.
Good luck with the mapset! ^_^

~Fixed the most, thanks. ♥ And updated Foreverends Diff.
Avena
Woops M4M

General
  1. "Pop-Rock" is a bit of a strange tag, Maybe change it to just "Rock" and then have Pop as the genre in the website?
  2. Combo Colors are decent but could be better, maybe try these?
    [Colours]
    Combo1 : 61,100,143
    Combo2 : 234,140,130
    Combo3 : 130,211,242
    Combo4 : 139,52,52
Mystyk's Easy
  1. :----------------)
  2. OD +1 for better scaling (read the beginning of Ends' mod for better understanding)
  3. HP +1 could work too
  4. 00:29:670 (2) - Maybe change this to a 1/2 slider that repeats once to go better with the vocals?
  5. 00:45:247 (5) - Try to put the first point a bit higher and the last point a bit lower for better visuals, imo it makes the slider look much nicer.
  6. 00:59:670 (1) - You could hitsound the ticks with this sample, Sounds pretty nice to me, low volume around 30% will work the best imo.
  7. 01:06:016 (2,3) - Maybe make these two a bit taller like this? Looks nicer to me.
  8. 02:01:978 (1) - Same suggestion with the slider ticks.
  9. 02:25:055 - Maybe start the break here? it makes a nice visual effect.
  10. 02:59:670 (1) - Same suggestion with the slider ticks.
Ends' Normal
  1. The setting gaps are pretty imbalanced, this diff is way too close to Easy settingwise which makes the gap between it and Hard massive, try to do AR +2 HP +2 OD +1/2.
  2. Make the kiai times identical to the other diffs.
  3. 00:15:247 (2) - This slider could look nicer if it was flatter, sorta like this.
  4. 00:18:132 (5) - Same about this, try to move the last point a bit higher.
  5. 00:23:036 (1) - Control + J and put it back where it was, looks nicer imo.
  6. 00:23:901 (1,2,3) - Strange spacing inconsistency.
  7. 00:35:728 (5) - Try to completely delete the second point, makes the slider looks cleaner and nicer imo (Make sure to relocate 6 and 7 if you do this)
  8. 00:46:978 (1) - Seems a bit too curved, try to move the second point a bit to the right.
  9. 00:49:286 (4) - Move the second point a bit higher, completely straight sliders look boring and lazy, also adding the angle makes a nicer flow into the next combo.
  10. 00:55:055 (5) - Sliders that repeat more than once can really throw off new players, maybe try something like this?
  11. 01:00:247 (3,4) - Try to rotate 3 by -10 degrees from Selection Centre and 4 by 10 degrees from Selection Centre, makes the sliders look nicer and less boring (No need to worry about 4 overlapping 6 a bit if you changed the AR)
  12. 01:16:978 - The whistles on this section really don't fit anything, remove them please and make the section all softs (You can add new whistles if you change to soft since these will work well)
  13. 02:06:882 (2) - Control + H and then relocating it can work pretty nicely.
  14. 02:19:286 (3) - NC
  15. 02:28:516 (1,2,3) - Turn off grid snap and relocate 2, It causes it to not be snapped accurately.
  16. 02:57:363 (3) - You could try something like this, looks nicer to me.
  17. 03:45:247 (1) - Maybe lower the volume and make it a whistle?
  18. There are so many NCing issues, time to cover em all I guess..
    1. 00:27:363 (1) - RNC
    2. 00:30:824 (1) - RNC
    3. 00:37:459 (7) - NC
    4. 00:37:747 (1) - RNC
    5. 00:55:055 (5) - NC
    6. 00:56:209 (1) - RNC
    7. 01:03:997 (7) - NC
    8. 01:04:286 (1) - RNC
    9. 01:06:593 (1) - RNC
    10. 01:10:632 (3) - NC
    11. 01:11:209 (1) - RNC
    12. 01:34:574 (6) - NC
    13. 02:03:132 (1) - RNC
    14. 02:07:459 (1) - RNC
    15. 02:08:901 (1) - RNC
    16. 02:10:920 (1) - RNC
    17. 02:11:209 (2) - NC
    18. 02:12:074 (1) - RNC
    19. 02:18:132 (1) - RNC
    20. 02:19:286 (3) - NC
    21. 02:32:843 (7) - NC
    22. 02:33:132 (1) - RNC
    23. 02:35:440 (1) - RNC
    24. 02:36:882 (4) - NC
    25. 02:44:670 (1) - RNC
    26. 02:46:113 (4) - NC
    27. 02:46:978 (1) - RNC
    28. 02:49:286 (1,1) - RNC
    29. 02:56:209 (1) - RNC
    30. 02:59:382 (5) - NC
    31. 03:00:824 (1) - RNC
    32. 03:05:728 (1) - RNC
    33. 03:11:209 (1) - RNC
    34. 03:14:382 (1) - RNC
    35. 03:20:440 (1) - RNC
    36. 03:24:190 (1) - RNC
    37. 03:29:670 (1) - RNC
    38. 03:34:286 (1) - RNC
Hard
  1. 00:05:439 (1,2,3) - Try to rotate by like 10 degrees, it looks a bit unappealing when 1 and 3 are on the same row.
  2. 00:10:055 (1,2,3) - ^
  3. 00:14:670 (1,2,3) - Same but with 1 and 2
  4. 00:32:843 (2,3) - Manually unstack these to avoid Stack Leniency making it ugly.
  5. 00:55:055 (2,3,4,5) - Yet again, you should rotate these a bit to make it look a bit less like 2008.
  6. 01:03:997 (7) - Maybe place it on top of 5? works pretty well imo.
  7. 01:04:286 (1) - If you applied the previous suggestion, you should stack it on 6
  8. 01:05:728 (5) - Move this away to create a nice back and forth.
  9. 01:06:016 (1,2) - Strange jump, not really emphasised or anything..
  10. 01:38:901 (5,1) - Perfectly stack these, looks derpy atm.
  11. 02:11:786 (2,3,4) - Make it unstacked, maybe something like this?
  12. 02:16:978 (1,3) - Perfectly stack 1 on 3's tail.
  13. 03:45:247 (1) - Change to a whistle.
Mao
Mod as requested O:

[Mytsyk's Easy]
Perfect. Nothing found :C

[End's Normal]
01:00:824 (4) - Finish on the start?
01:24:190 (3,4) - Blanket could be better here.
03:08:901 (1,2) - ^
03:26:209 (4,1) - ^

Almost nothing here but blankets. Nice diff :3

[Hard]
00:25:632 (5) - Schieb den ein Stück weiter hoch für besseren Flow.
00:30:247 (5,6,7) - Dieser Pattern flowt sich nicht so gut imo. -> Wie wärs mit etwas wie: http://puu.sh/6mU84.jpg
00:33:420 (4,5,6) - Unpassende Distanceunterschiede.
00:35:151 (7,8) - Suggestion: http://puu.sh/6mUf5.jpg
00:37:747 (1) - Blanket und Distance Snap? :<
00:38:901 (4,5) - Mach das Blanket besser.
00:40:055 (7,8) - Ersetze die 8 durch 7 um ca. 60° rotiert
00:46:401 (1,2,3) - Lass 3 der Kurve von 1 und 2 folgen
00:56:209 (1,2) - Warum ist der Abstand von der 1 zur 2 so groß?
01:01:690 (2,3) - Sowas in der Art würde sich meiner Meinung nach besser flowen -> http://puu.sh/6mUu8.jpg
01:06:016 (1) - Blanket mit 01:05:440 (4) - könnte besser sein.
01:10:632 (3,4,5,6,7) - Suggestion: 5 STRG+G? Und dann die 7 mit dem Anfang der 5 Snappen? und die 6 nochmal an die Stelle der 4 packen? -> http://puu.sh/6mUF1.jpg
01:15:247 (6) - STRG+G für besseren flow
01:24:478 (7) - ^
01:40:055 (1) - Das hat sich schlecht readen lassen imo. Es kam etwas unerwartet :/ Ich hab hier keinen guten Vorschlag. Wollte es aber trotzdem mal anmerken :/
01:40:632 (2,3,4) - Warum ist der Abstand von 2 zu 3/4 so gering?
01:43:805 (1,2,3) - Rotier die um ca 35° (oder ein wenig mehr) und paltzier sie so, dass sie ein Linie mit 01:43:516 (9) - 01:44:670 (1) - bilden
01:46:978 (1,2,3) - Suggestion: Vertausche 2 und 3 auf der timeline :3
01:49:286 (1,2,3,4) - Die Distances variieren um 0,2. Ich fände es besser, wenn sie alle konstant sind.
01:51:016 (1,2) - http://puu.sh/6mV4m.jpg <- Mal ehrlich. Das sieht doof aus. Probiere das Blanket zu fixen.
01:55:632 (4,5,6) - Mache eine Kurve aus den dreien und forme 6 neu, damit er die Krümmung der Kurve beibehält.
02:02:843 (1,2) - Auf Abstände und Blankets achten bitte :C
02:15:824 (3,4,5) - Rotiere 3 um ca. 33° und setze 4 so, dass sie dem Slidertrack folgt! -> http://puu.sh/6mVhs.jpg
02:38:901 (3) - STRG+G für besseren flow?
02:45:247 (6,7) - Ich weiß nicht, ob die ekcigen Slider hier zur Musik passen :/ Kann auch nur mein Empfinden sein.
02:48:420 (7,1) - Lass die 1 mit der 7 eine Gerade bilden?
02:58:516 (1) - Die "S"-Form könnte etwas schöner sein. Der Obere "Bauch" ist etwas zu dick. Ist aber nur ein Vorschlag.
03:00:824 (1) - Hier das selbe mit dem unteren "Bauch"
03:21:593 (6) - Beweg den Slider ein Stück nach oben, damit er sich besser mit der 03:21:305 (5) - flowt.
03:33:709 (5,6) - http://puu.sh/6mVAM.jpg <- Wie wärs so?

~~~~~~~~~~

Good luck with your mapset! :3
Topic Starter
- Melody
Priti's Mod

Priti wrote:

Woops M4M

General
  1. "Pop-Rock" is a bit of a strange tag, Maybe change it to just "Rock" and then have Pop as the genre in the website?
  2. Combo Colors are decent but could be better, maybe try these?
    [Colours]
    Combo1 : 61,100,143
    Combo2 : 234,140,130
    Combo3 : 130,211,242
    Combo4 : 139,52,52
Hard
  1. 00:05:439 (1,2,3) - Try to rotate by like 10 degrees, it looks a bit unappealing when 1 and 3 are on the same row.
  2. 00:10:055 (1,2,3) - ^
  3. 00:14:670 (1,2,3) - Same but with 1 and 2
  4. 00:32:843 (2,3) - Manually unstack these to avoid Stack Leniency making it ugly.
  5. 00:55:055 (2,3,4,5) - Yet again, you should rotate these a bit to make it look a bit less like 2008.
  6. 01:03:997 (7) - Maybe place it on top of 5? works pretty well imo. No
  7. 01:04:286 (1) - If you applied the previous suggestion, you should stack it on 6 ^
  8. 01:05:728 (5) - Move this away to create a nice back and forth. No
  9. 01:06:016 (1,2) - Strange jump, not really emphasised or anything..
  10. 01:38:901 (5,1) - Perfectly stack these, looks derpy atm.
  11. 02:11:786 (2,3,4) - Make it unstacked, maybe something like this?
  12. 02:16:978 (1,3) - Perfectly stack 1 on 3's tail. It's already perfectly stacked
  13. 03:45:247 (1) - Change to a whistle.There is almost a Whistle Sound
Done all, except these who i "marked" ~ Thanks ♥


Mao's Mod

Mao wrote:

Mod as requested O:

[Hard]
00:25:632 (5) - Schieb den ein Stück weiter hoch für besseren Flow.
00:30:247 (5,6,7) - Dieser Pattern flowt sich nicht so gut imo. -> Wie wärs mit etwas wie: http://puu.sh/6mU84.jpg
00:33:420 (4,5,6) - Unpassende Distanceunterschiede.
00:35:151 (7,8) - Suggestion: http://puu.sh/6mUf5.jpg
00:37:747 (1) - Blanket und Distance Snap? :<
00:38:901 (4,5) - Mach das Blanket besser.
00:40:055 (7,8) - Ersetze die 8 durch 7 um ca. 60° rotiert
00:46:401 (1,2,3) - Lass 3 der Kurve von 1 und 2 folgen
00:56:209 (1,2) - Warum ist der Abstand von der 1 zur 2 so groß?
01:01:690 (2,3) - Sowas in der Art würde sich meiner Meinung nach besser flowen -> http://puu.sh/6mUu8.jpg
01:06:016 (1) - Blanket mit 01:05:440 (4) - könnte besser sein.
01:10:632 (3,4,5,6,7) - Suggestion: 5 STRG+G? Und dann die 7 mit dem Anfang der 5 Snappen? und die 6 nochmal an die Stelle der 4 packen? -> http://puu.sh/6mUF1.jpg
01:15:247 (6) - STRG+G für besseren flow
01:24:478 (7) - ^
01:40:055 (1) - Das hat sich schlecht readen lassen imo. Es kam etwas unerwartet :/ Ich hab hier keinen guten Vorschlag. Wollte es aber trotzdem mal anmerken :/
01:40:632 (2,3,4) - Warum ist der Abstand von 2 zu 3/4 so gering?
01:43:805 (1,2,3) - Rotier die um ca 35° (oder ein wenig mehr) und paltzier sie so, dass sie ein Linie mit 01:43:516 (9) - 01:44:670 (1) - bilden
01:46:978 (1,2,3) - Suggestion: Vertausche 2 und 3 auf der timeline :3
01:49:286 (1,2,3,4) - Die Distances variieren um 0,2. Ich fände es besser, wenn sie alle konstant sind.
01:51:016 (1,2) - http://puu.sh/6mV4m.jpg <- Mal ehrlich. Das sieht doof aus. Probiere das Blanket zu fixen.
01:55:632 (4,5,6) - Mache eine Kurve aus den dreien und forme 6 neu, damit er die Krümmung der Kurve beibehält.
02:02:843 (1,2) - Auf Abstände und Blankets achten bitte :C
02:15:824 (3,4,5) - Rotiere 3 um ca. 33° und setze 4 so, dass sie dem Slidertrack folgt! -> http://puu.sh/6mVhs.jpg
02:38:901 (3) - STRG+G für besseren flow?
02:45:247 (6,7) - Ich weiß nicht, ob die ekcigen Slider hier zur Musik passen :/ Kann auch nur mein Empfinden sein.
02:48:420 (7,1) - Lass die 1 mit der 7 eine Gerade bilden?
02:58:516 (1) - Die "S"-Form könnte etwas schöner sein. Der Obere "Bauch" ist etwas zu dick. Ist aber nur ein Vorschlag.
03:00:824 (1) - Hier das selbe mit dem unteren "Bauch"
03:21:593 (6) - Beweg den Slider ein Stück nach oben, damit er sich besser mit der 03:21:305 (5) - flowt.
03:33:709 (5,6) - http://puu.sh/6mVAM.jpg <- Wie wärs so?

~~~~~~~~~~

Good luck with your mapset! :3

Done the most of them. Thanks ♥
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