forum

P!nk - Try

posted
Total Posts
118
show more
Mystyk

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu
Topic Starter
- Melody

Mystyk wrote:

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu

Updated !
HakuNoKaemi
no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]
AppLoad
:idea: Sorry, but it's very small mod, because map is well done, but there are little things that can be correct.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Mystyk's Easy
02:38:324 (2) - move to x: 120 y: 192
02:41:209 (3) - move to x: 60 y: 112
-------------------------------------------------------------------------------------------------------------------------------------------------------
Ends' Normal
01:47:555 (4) - remove whistle AAAAAAAAAA MY EARS
02:12:940 (2,3,4) - add whistle?
02:17:555 (3) - add finish?
02:19:286 (3) - ^?
02:39:478 (2) - move to x: 380 y: 132
02:40:055 (3) - move to x: 448 y: 200
02:49:286 (1,1,1) - Why so many new combo?
-------------------------------------------------------------------------------------------------------------------------------------------------------
Hard is cool diff!
-------------------------------------------------------------------------------------------------------------------------------------------------------
P.S. GREAT SB! I love it.
Topic Starter
- Melody

HakuNoKaemi wrote:

no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]

All done. Thanks.
grumd
Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?
Topic Starter
- Melody

grumd wrote:

Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?

Fixed all. Thanks ~
10crystalmask01
Omg the mod :(

Hold on, I'll need to re-type the entire post again lol.

[Mystyk's Easy]
00:30:824 (3,4,5,6,1) - these notes form a very odd flow, because it has a sharp dive downwards before turning to 00:33:709 (2) -
Try forming them into a more smoother flow, something like this:


188,48,30824,1,0,0:0:0:0:
116,116,31401,1,0,1:0:0:0:
100,216,31978,1,0,0:0:0:0:
140,308,32555,1,0,1:0:0:0:
236,340,33132,5,0,0:0:0:0:
00:50:440 (1,2) - Add drum-finish on 00:50:440 (1) - 's tail and 00:51:305 (2) - to match the music's hitsound. Just add the finish on the desired hit object, and adjust the Addition shown on the left, to this:

01:26:209 (1) - Add whistle here if you want.
01:52:747 (1,2) - Same suggestion as 00:50:440 (1,2) -. Add drum-finish hitsound on the tail and hit circle.
02:28:516 (1) - That finish hitsound is a bit too much on this part, consider changing it to a whistle instead.
02:38:324 (2) - Move the second point a bit lower, so that the slider can be blanketed by 02:36:593 (3) - better.
128,244,158324,2,0,B|208:280|244:204|324:244,2,200,0|0|0,1:0|1:0|1:0,0:0:0:0:
02:51:305 (2) - Normal hitsound.

[Ends' Normal]
Ar +2 please, it's the same as Easy mode lol

Please make sure all your objects DS is correct, because I casee more then several of them not snapped properly:


[Hard]
IRC mod
Good luck.
MasterCraft_old_1
Hi, from your pm~

[Hard]
03:17:555 - enable kiai time

It's a poor mod, you don't need to give kudos
OscaR CUBE
Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^
- 00:59:093 (6) - Try remove this hit circle.. :oops:
- 01:12:074 - try add a hit circle.. :oops:

NORMAL
SPOILER
-00:53:613 - try add a hit circle.. :oops:
- 01:11:209 (1) - Try remove this hit circle.. :oops:
- 01:16:690 - 01:18:709 - Try change this part like this.. :)
- 01:55:920 - Try add a hit circle.. :oops:
- 01:57:074 (5) - Try remove this.. :oops:
- 02:51:593 - 02:53:324 - Try change this part like this.. :oops:

EASY
SPOILER
-02:49:286 (4,5) - Add a hard-loud hitsound.. :D

I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:
Topic Starter
- Melody

OscaR CUBE wrote:

Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^ That's intention, it's not a stream
- 00:59:093 (6) - Try remove this hit circle.. :oops: There's actually a beat..
- 01:12:074 - try add a hit circle.. :oops: Done.


I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:

Thanks c: ♥
Umi
hi hi m4m :3/

Mystyk's easy

- 00:05:439 (1,1) - turn them into 1/2 sliders reverse ?
- 00:22:747 (1) - like this for a better flow
- 00:26:209 (4,5) - should be move to x:112,y:176 , increase the flow
- 00:41:209 (1) - same as 00:22:747 (1) -
- 00:48:132 (2,3) - this is the only place where u use stack, what about move (3) somewhere else ?
- 01:04:286 (1) - i prefer in this way :3
- 01:15:247 (2) - move it x:304,y:240 for blanket ?
- 02:55:055 (1) - better flow like this
- 03:10:055 (3) - NC ?
- pretty nice easy :3

Ends'Normal

- it shouldn't be Ends's Normal ?
- then look at plz
the spacing in normal have to be the same everywhere so plz fit it '-'
tips : when you select a note look here ,it gave u the spacing between the previous and next note (-5 to +5 or difference is okay)
but here the spacing is wrong
- 00:05:439 - and 00:10:055 - you should map this part same as easy diff
- 00:15:247 (2) - make it like this, it increase the flow toward (3)
- 00:22:747 (5,1) - this is kinda ugly, try to avoid overlap, stack them perfectly, and if u do, put 00:23:036 (1) - like this
- 00:46:978 (1) - make it toward (2)
- 02:03:132 (1) - don't let them touch
- 03:05:440 - you missed a heavy beat here, consider add a note
- other than this not bad :3

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)
Topic Starter
- Melody

-Umi- wrote:

hi hi m4m :3/

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)

Done. Thanks c: ♥
Kyshiro
Sorry for taking so long :c

General:
  1. There's inconsistency in the kiai times, and on top of that, I don't really get why you've split the kiai up, having kiai during only half of the chorus, it would make a lot more sense to just make it last through the whole thing, so my suggestions for the kiai times are:
    -Start at 00:51:593 - end it at 01:16:978 -
    -Start at 01:53:901 - end it at 02:19:286 -
    -Start at 02:51:593 - end it at 03:36:016 -

    Then on a second note about the kiai, you can have resets to make a new kiai fountain happen on places like 01:00:824 - and 01:10:055 -
    This suggestion goes for all the diffs
Hard:

  • I'd suggest adding claps since there are none at all, try to find a custom clap that sounds good with the sound you hear every second white line
  1. 00:15:824 (4,5,6,7) - This doesn't flow/play/look that nice, mainly because it's basically the same shape in the same directions, try changing (6,7) a bit so there's a different movement
  2. 00:25:632 (4) - In general it's best to avoid sliders ending on the big white tick, this is usually where there's a strong beat, though this is not the case here, it still doesn't fit that well to have the slider end on it
  3. 00:26:497 (5) - 1/2 sliders starting on red ticks don't fit most of the time, unless they're really based on the vocals or if the song allows it, but that's not the case here, so you should either replace it with notes or start it 1/2 later
  4. 00:31:690 (8,9) - Another example of sliders starting on the red tick, you should really try to prevent using these
  5. 00:33:420 (2) - This is an example how you can use them, this one is fine as it fits the vocals, no change needed
  6. 00:56:209 (1) - Like grumd said, there's blankets that could look a lot better, I think they could still use some work (Try using the approach circle from a circle to make the slider's curve perfect: http://puu.sh/6kDba.jpg )
  7. 00:57:651 (4) - Doesn't fit to start it on the red tick again, it starts while she starts singing the word ''to'' and ends on where she says ''get'', this only works if it covers a single word
  8. 00:59:959 (2,1) - This could be a blanket
  9. 01:02:843 (5,6) - This blanket could look better, use the approach circles
  10. 01:18:420 (5,6,7) - These sliders shouldnt start on a red tick, and on top of that, (6) ends on the big white tick which isn't good either
  11. 01:41:497 (4) - Same thing
  12. 01:45:536 (2,3) - ^
  13. 01:57:363 (1,3) - I like the pattern you've made here, but the blanket could be improved a lot
  14. 02:16:690 (2) - Red tick and big white again
  15. 02:31:113 (2,3) - Red ticks
  16. 02:36:305 (6) - ^
  17. 02:40:343 (1) - ^
  18. 03:23:036 (1) - ^
  19. There are no spinners in the whole diff, in the normal there's a spinner at the end which you could also add in the hard diff, try placing a note at 03:44:959 - and starting a spinner at 03:45:247 - till 03:46:978 -

    I think this difficulty needs a bit more work, it's not bad but it's far from perfect, the whistles you've used are rather inconsistent too, try to follow a single rhythm instead of changing it every couple seconds
Normal:

  • Really just my opinion, but I think the objects should be spaced so that they don't overlap, like you did in the beginning http://puu.sh/6kDMB.jpg
    There's a lot of objects that are touching eachother slightly, I'd suggest to turn of gridsnap and space the objects so that they don't overlap, or at least making it consistent throughout the whole diff

    I've also noticed long combo's here, going up to 7 which is a bit much for a normal diff, try to shorten this if possible

    And in this diff too, I'd suggest using some claps
  1. I'd suggest to keep consistent with the other diffs and place objects in the beginning at 00:05:439 - and 00:10:055 -
  2. 00:23:036 (1) - I don't really see the point of this having a NC
  3. 00:22:170 (4,5,1,1,2,3) - The spacing here is pretty inconsistent, while it's not that hard to play, it does look kind of bad so I suggest fixing it, try to make it so that the objects don't overlap, turn of gridsnap if necessary
  4. 00:41:497 (1) - Same thing with the NC, but I suppose it's consistent through the whole diff, I'm just not really a fan of it
  5. 00:55:055 (5) - This is really unintuitive to play, players would expect a single reverse here instead of 2, try making 2 sliders instead?
  6. 02:06:305 (1,2) - These sliders don't really fit to be placed on a red tick
  7. 02:07:459 (1) - Remove NC
  8. 03:26:209 (4,1) - This blanket could really be improved
Easy:

  • Good to see you used claps, I hope there will be a custom hitclap that sounds a bit better though
  1. 03:43:516 (1) - This NC seems unnecessary

    No issues here
Mystyk

[AppLoad] wrote:

Mystyk's Easy
02:38:324 (2) - move to x: 120 y: 192 - no
02:41:209 (3) - move to x: 60 y: 112 - no

10crystalmask01 wrote:

[Mystyk's Easy]
00:30:824 (3,4,5,6,1) - these notes form a very odd flow, because it has a sharp dive downwards before turning to 00:33:709 (2) - it's not odd, it's a slow easy, you don't have to move so much with the mouse so it's not bad
Try forming them into a more smoother flow, something like this:


188,48,30824,1,0,0:0:0:0:
116,116,31401,1,0,1:0:0:0:
100,216,31978,1,0,0:0:0:0:
140,308,32555,1,0,1:0:0:0:
236,340,33132,5,0,0:0:0:0:
00:50:440 (1,2) - Add drum-finish on 00:50:440 (1) - 's tail and 00:51:305 (2) - to match the music's hitsound. Just add the finish on the desired hit object, and adjust the Addition shown on the left, to this: - okay

01:26:209 (1) - Add whistle here if you want.- okay
01:52:747 (1,2) - Same suggestion as 00:50:440 (1,2) -. Add drum-finish hitsound on the tail and hit circle.- okay
02:28:516 (1) - That finish hitsound is a bit too much on this part, consider changing it to a whistle instead.- okay
02:38:324 (2) - Move the second point a bit lower, so that the slider can be blanketed by 02:36:593 (3) - better.- okay
128,244,158324,2,0,B|208:280|244:204|324:244,2,200,0|0|0,1:0|1:0|1:0,0:0:0:0:
02:51:305 (2) - Normal hitsound.- okay
OscaR CUBE: well I didn't add anything loud, but I added one Normal sampleset on one of the notes

-Umi- wrote:

hi hi m4m :3/

Mystyk's easy

- 00:05:439 (1,1) - turn them into 1/2 sliders reverse ? - no, the reverses would be too short and hard for an Easy and the tick in the slider fits to the melody anyway, so I'm not changing this
- 00:22:747 (1) - like this for a better flow - okay
- 00:26:209 (4,5) - should be move to x:112,y:176 , increase the flow - the flow is already fine here, I don't want to change this, especially not because of the pattern as well
- 00:41:209 (1) - same as 00:22:747 (1) - - changed
- 00:48:132 (2,3) - this is the only place where u use stack, what about move (3) somewhere else ? - alright, even though I didn't really want to change that pattern T_T
- 01:04:286 (1) - i prefer in this way :3 - I don't like it like that, it ruins the flow imo
- 01:15:247 (2) - move it x:304,y:240 for blanket ? - I don't want to make a blanket, so no
- 02:55:055 (1) - better flow like this - I don't see how a straight slider would give a better flow o.o I think the flow is good here and the pattern would look kind of ugly with a straight slider here
- 03:10:055 (3) - NC ? - yes
- pretty nice easy :3 - thank you! *.*

Kyshiro wrote:

Easy:

  • Good to see you used claps, I hope there will be a custom hitclap that sounds a bit better though
  1. 03:43:516 (1) - This NC seems unnecessary - okay, removed

    No issues here o/
Thanks for the mods everyone!
My diff: http://puu.sh/6kGnX.osu
Topic Starter
- Melody

Kyshiro wrote:

Sorry for taking so long :c

General:
  1. There's inconsistency in the kiai times, and on top of that, I don't really get why you've split the kiai up, having kiai during only half of the chorus, it would make a lot more sense to just make it last through the whole thing, so my suggestions for the kiai times are:
    -Start at 00:51:593 - end it at 01:16:978 -
    -Start at 01:53:901 - end it at 02:19:286 -
    -Start at 02:51:593 - end it at 03:36:016 -

    Then on a second note about the kiai, you can have resets to make a new kiai fountain happen on places like 01:00:824 - and 01:10:055 -
    This suggestion goes for all the diffs
Hard:

  • I'd suggest adding claps since there are none at all, try to find a custom clap that sounds good with the sound you hear every second white line
  1. 00:15:824 (4,5,6,7) - This doesn't flow/play/look that nice, mainly because it's basically the same shape in the same directions, try changing (6,7) a bit so there's a different movement
  2. 00:25:632 (4) - In general it's best to avoid sliders ending on the big white tick, this is usually where there's a strong beat, though this is not the case here, it still doesn't fit that well to have the slider end on it
  3. 00:26:497 (5) - 1/2 sliders starting on red ticks don't fit most of the time, unless they're really based on the vocals or if the song allows it, but that's not the case here, so you should either replace it with notes or start it 1/2 later
  4. 00:31:690 (8,9) - Another example of sliders starting on the red tick, you should really try to prevent using these
  5. 00:33:420 (2) - This is an example how you can use them, this one is fine as it fits the vocals, no change needed
  6. 00:56:209 (1) - Like grumd said, there's blankets that could look a lot better, I think they could still use some work (Try using the approach circle from a circle to make the slider's curve perfect: http://puu.sh/6kDba.jpg )
  7. 00:57:651 (4) - Doesn't fit to start it on the red tick again, it starts while she starts singing the word ''to'' and ends on where she says ''get'', this only works if it covers a single word
  8. 00:59:959 (2,1) - This could be a blanket
  9. 01:02:843 (5,6) - This blanket could look better, use the approach circles
  10. 01:18:420 (5,6,7) - These sliders shouldnt start on a red tick, and on top of that, (6) ends on the big white tick which isn't good either
  11. 01:41:497 (4) - Same thing
  12. 01:45:536 (2,3) - ^
  13. 01:57:363 (1,3) - I like the pattern you've made here, but the blanket could be improved a lot
  14. 02:16:690 (2) - Red tick and big white again
  15. 02:31:113 (2,3) - Red ticks
  16. 02:36:305 (6) - ^
  17. 02:40:343 (1) - ^
  18. 03:23:036 (1) - ^
  19. There are no spinners in the whole diff, in the normal there's a spinner at the end which you could also add in the hard diff, try placing a note at 03:44:959 - and starting a spinner at 03:45:247 - till 03:46:978 -

    I think this difficulty needs a bit more work, it's not bad but it's far from perfect, the whistles you've used are rather inconsistent too, try to follow a single rhythm instead of changing it every couple seconds
Done. ~ Thanks c: ♥
Irreversible
IRC mod
17:24 Irreversible: 00:18:132 (8) - -.-
17:25 - Melody: Das hat keiner gesagt
17:25 - Melody: :c
17:25 - Melody: XD
17:25 Irreversible: DAS WAR GESTERN AUCH GUT
17:25 Irreversible: xD
17:25 - Melody: so
17:25 - Melody: DANKE!
17:25 - Melody: XDDD
17:26 Irreversible: 00:37:747 (1) - blanket
17:26 Irreversible: 00:41:209 (9) - abstand
17:26 Irreversible: 00:45:824 (5,6) - muss weiter rauf das es dem flow des sliders folgt
17:26 - Melody: ah ja
17:26 - Melody: ok
17:27 Irreversible: 00:50:440 (1,2,3,4) -
17:27 Irreversible: http://puu.sh/6kKVw.jpg versuch so etwas, sieht optisch viel schöner aus und spielt sich auch besser
17:27 Irreversible: musst dafür den slider dnach etwas verändern
17:27 Irreversible: 00:52:459 (2,3) - zum 300x, das stimmt immer noch nicht XD
17:28 Irreversible: 00:53:324 (4,1,2) - der abstand stimmt nicht, du kannst nicht nen jump machen und danach gleicher abstand wenn die zeit dazwischen anders ist xD
17:28 Irreversible: 00:55:055 (2,3,4,5) - quadrat schöner ples
17:28 Irreversible: 00:56:209 (1) - blanket http://puu.sh/6kL03.jpg
17:28 Irreversible: 00:57:651 (4,5,6,7) - blanket und triangel
17:28 Irreversible: 00:59:382 (1) - overblanket
17:28 Irreversible: 01:00:824 (1) - is iwie zu nah an 2
17:29 Irreversible: 01:03:132 (6) - der bogen ist iwie hässlich, wieso machste den nicht ein wenig weiter?
17:29 Irreversible: 01:05:440 (4,5,1) - fix mal den overlap mit nem schönen blanket
17:29 - Melody: 00:52:459 (2,3) - Das stimmt doch? wtf.
17:29 Irreversible: 01:08:613 (6,1,2,3,4,5) - abstände ples
17:29 Irreversible: 00:51:593 (1,2) - schau abstand hier an
17:29 Irreversible: 00:52:747 (3) - dann hier
17:30 Irreversible: 01:15:247 (6) - blanket
17:30 Irreversible: 01:18:709 (6,1,2) - kurviger, jez isses son gebilde aus gerade und eckig und kuvig xD
17:30 Irreversible: 01:26:209 (1,2) - dieser overlap sieht immer noch blöd aus, ich würd 2 nach rechts tun damits ei nblanket pattern gibt
17:31 Irreversible: 01:41:497 (4,5,6) - abstände melodyyyyyyyyyyyyyyyyyy
17:32 Irreversible: 01:50:440 (1) - swap nc mit 01:51:016 (2) -
17:32 Irreversible: kannst du savelog machen, hab ausversehen geschlossen orz
17:32 Irreversible: 01:53:324 (3) - wieso drum hitsound?

Fixed DS issues mostly, blankets and some pattern suggestions.

I can take a look at the whole mapset again once, as soon as it's even more polished, and the hitsounds are in a better state as well.

You can reach me ingame whenever you need help~

:3
Topic Starter
- Melody

Irreversible wrote:

IRC mod
17:24 Irreversible: 00:18:132 (8) - -.-
17:25 - Melody: Das hat keiner gesagt
17:25 - Melody: :c
17:25 - Melody: XD
17:25 Irreversible: DAS WAR GESTERN AUCH GUT
17:25 Irreversible: xD
17:25 - Melody: so
17:25 - Melody: DANKE!
17:25 - Melody: XDDD
17:26 Irreversible: 00:37:747 (1) - blanket
17:26 Irreversible: 00:41:209 (9) - abstand
17:26 Irreversible: 00:45:824 (5,6) - muss weiter rauf das es dem flow des sliders folgt
17:26 - Melody: ah ja
17:26 - Melody: ok
17:27 Irreversible: 00:50:440 (1,2,3,4) -
17:27 Irreversible: http://puu.sh/6kKVw.jpg versuch so etwas, sieht optisch viel schöner aus und spielt sich auch besser
17:27 Irreversible: musst dafür den slider dnach etwas verändern
17:27 Irreversible: 00:52:459 (2,3) - zum 300x, das stimmt immer noch nicht XD
17:28 Irreversible: 00:53:324 (4,1,2) - der abstand stimmt nicht, du kannst nicht nen jump machen und danach gleicher abstand wenn die zeit dazwischen anders ist xD
17:28 Irreversible: 00:55:055 (2,3,4,5) - quadrat schöner ples
17:28 Irreversible: 00:56:209 (1) - blanket http://puu.sh/6kL03.jpg
17:28 Irreversible: 00:57:651 (4,5,6,7) - blanket und triangel
17:28 Irreversible: 00:59:382 (1) - overblanket
17:28 Irreversible: 01:00:824 (1) - is iwie zu nah an 2
17:29 Irreversible: 01:03:132 (6) - der bogen ist iwie hässlich, wieso machste den nicht ein wenig weiter?
17:29 Irreversible: 01:05:440 (4,5,1) - fix mal den overlap mit nem schönen blanket
17:29 - Melody: 00:52:459 (2,3) - Das stimmt doch? wtf.
17:29 Irreversible: 01:08:613 (6,1,2,3,4,5) - abstände ples
17:29 Irreversible: 00:51:593 (1,2) - schau abstand hier an
17:29 Irreversible: 00:52:747 (3) - dann hier
17:30 Irreversible: 01:15:247 (6) - blanket
17:30 Irreversible: 01:18:709 (6,1,2) - kurviger, jez isses son gebilde aus gerade und eckig und kuvig xD
17:30 Irreversible: 01:26:209 (1,2) - dieser overlap sieht immer noch blöd aus, ich würd 2 nach rechts tun damits ei nblanket pattern gibt
17:31 Irreversible: 01:41:497 (4,5,6) - abstände melodyyyyyyyyyyyyyyyyyy
17:32 Irreversible: 01:50:440 (1) - swap nc mit 01:51:016 (2) -
17:32 Irreversible: kannst du savelog machen, hab ausversehen geschlossen orz
17:32 Irreversible: 01:53:324 (3) - wieso drum hitsound?

Fixed DS issues mostly, blankets and some pattern suggestions.

I can take a look at the whole mapset again once, as soon as it's even more polished, and the hitsounds are in a better state as well.

You can reach me ingame whenever you need help~

:3

~Thaaaaaanks ♥ C:
Myxo
M4M :3

[General]

  1. Kiai-time in End's Normal is different from the others. The others are better though, I suggest Foreverends fixing his Kiai.
[Mystyk's Easy]

  1. Perfect diff. Really, really nice!
[End's Normal]

  1. What I wrote in General.
  2. The spacing is inconsistent throughout this diff. I understand when you make the spacing higher in the kiai-time, but you also alternated the spacing in some parts. I suggest:
  3. Use distance snap 1,25, as it looks better than 1,2 because there's a little gap between the circles. I don't recommend to allow snapping change over +-0.03, because you really notice it when playing normal or easy diffs. You can use a distance snap of 1,35 maybe in the kiai time to emphasize it, but nothing more. I thought you are a really proffesional mapper and you know all this, that's why probably I just can't see your intention or something. I'm really sorry if so.
  4. 00:21:593 (3) - This should be 25% too like this 00:16:978 (3) . I hope you continue and finish your hitsounding!
  5. 00:23:036 (1,1) - Also, I understand you want to emphasize parts like that, but not with higher spacing, as it might be unprepared and hard for normal players. There are multiple places like this.
  6. 00:55:055 (5) - I suggest removing 1 reverse. It still fits the song and the 2-reverses-slider came pretty unprepared. Of course you would have to fix the spacing afterwards.
  7. 01:13:516 (1,2) - Blanket could be better.
  8. 03:26:209 (4,1) - Blanket should be better.
  9. Your NCing is very special, but I think I got it... Still, I'm a little confused and probably some of the combos are too long.
  10. As I said, I probably can't see your intention with that diff, but I see you were not fixing since some mods ago. You'll have to fix the distance snap problem to (make this rankable?) and make it enjoyable in my opinion, but the timeline and those things are good. The map just looks like there's not enough effort put into it.
[Hard]

  1. 00:18:132 (8) - Ich würde hier keinen Antijump hinmachen, vorallem weil du an den anderen Stellen auch keinen hast :<
  2. 00:23:901 (1,2,3,4,5) - Ich finde, das hört sich langweilig an, weil halt das Lied recht langsam ist und auch das Hitsounding bei jedem Slider gleich ist. Mir würde jetzt vom Hitsounding her auch nichts einfallen, aber ich denke es wäre timeline-technisch besser und interessanter wenn du das hier 00:24:478 (2,3) - in circle, 1/2-slider, circle änderst. Also so:
  3. 00:33:132 (3,4) - Blanket könnte besser sein ;)
  4. 00:33:997 (5,6) - Das hier auch.
  5. 00:39:478 (5,6,7) - Hier fällt das unterschiedliche Spacing schon sehr auf, würde ich einfach ein bissl verschieben.
  6. 00:50:440 (1,2,3,4) - Das ist schon etwas Nazi aber warum kein schöneres Viereck :<
  7. 00:59:959 (2,3,4,1) - Hier das gleiche. Es wirkt einfach, als hätte man sich keine Mühe gemacht, Create Polygon Circles oder Rotate zu benutzen. Sähe besser aus ^^
  8. 01:02:843 (5,6) - Der Slider ist zu nah an 01:02:843 (5) - Sieht meiner Meinung nach nicht so gut aus. Ich würde den Anfang von 01:03:132 (6) - mehr nach oben links machen damit die beiden Sachen zusammen schöner aussehen ^^
  9. 01:05:440 (4) - Würde ich lieber auf den Anfang von 01:04:863 (3) - stacken, weil ein dreifach-Stack hier an der Stelle nicht passt.
  10. 01:10:632 (3,4,5) - Das sieht nicht so toll aus. Ich würde 01:10:632 (3,4) kopieren, horizontal flippen und dann so auf 4 drauflegen, dass du ein besseres Placement für 5 kriegst und das das ganze Ding symmetrisch ist. Ich hoffe du verstehst was ich meine :< Wenn nicht, dann fixe wenigstens das Blanket bei 01:11:209 (4,5)
  11. 01:24:478 (7) - Ich fänd den Flow besser mit Strg+g ^^
  12. 01:40:055 (1) - Sollte da anfangen wo auch 01:38:901 (5) - angefangen hat.
  13. 01:40:055 (1,2) - Sieht nicht gut aus, ich würde die gleichen Slider nur rotated benutzen für mehr Struktur.
  14. 01:47:555 (2,3) - Besseres Blanket bitte :<
  15. 01:59:382 (4) - Stoppt den Flow meiner Meinung nach. Nach den Jumps 01:57:363 (1,2,3) hat man total die "Energie" (ich kann mich auf Deutsch überhaupt nicht ausdrücken bei Mods lol) weit nach oben weiterzujumpen oder zumindes sich überhaupt nach dem Slider zu bewegen, aber die mit dem Ende gestackte Note passt hier meiner Meinung nach überhaupt nicht.
  16. 02:01:979 (1,2,3,1) - Den letzten würde ich auch in die Antijump-Kette hinzufügen, aus 2 Gründen: 1. hast du es hier auch gemacht 01:52:747 (1,2,3,4) - und 2. gehört er einfach dazu vom Lied her xD
  17. 02:04:286 (4,5) - Blanket fixen bitte :)
  18. 02:35:440 (4,5) - Hier würde ich auf jeden Fall die Timeline wieder machen:
    Um es ganz einfach von dem hier 02:34:286 (2,3) - abzugrenzen. Würde meiner Meinung nach viel besser wirken ^^
  19. 02:37:747 (1,2,3) - Sollten die gleichen Slider sein für mehr Struktur.
  20. 02:39:478 (4,5,6,1) - Das Triangle könnte besser sein :<
  21. 02:40:632 (2,3) - Die Slider sehen so aus, als sollten sie gegenseitig ein Blanket bilden, sind aber bloß unsauber. Ich würde den gleichen Slider nehmen nur horizontal und vertikal geflippt.
  22. 02:42:363 (5,6,7,8) - Besseres Quadrat bitte :(
  23. 02:45:247 (6,7) - Das sollten runde Slider sein, weil die hier meiner Meinung nach nicht passen. Wenn du sie lässt, mach aber bitte wenigstens 2 identische, also den einen bloß horizontal und vertikal geflippt. Außerdem würde ich 02:45:824 (7) - strg+g machen für besseren Flow.
  24. 02:46:978 (3,4) - Dieser Stack wirkt nicht gut nach dem anderen Stack bei 02:46:401 (1,2) . Ich empfehle dir es so zu machen, auch für den Flow:
    Also, einfach nur die 4 verschieben ;)
  25. 02:50:440 (4,5,6,7) - Schöneres Dreieck wäre toll.
  26. 02:51:305 (7,1) - Hier würde ich unbedingt einen Jump hinmachen. Du hast sonst an solchen Stellen immer Antijumps vorher gemacht, wodurch der Auftakt zur Betonten 1 besser gewirkt hat. Aber hier fehlt einfach diese Betonung. Ich hoffe du verstehst was ich meine. Man kann problemlos mit dem Cursor hier weiter nach links gehen als normal, und das wäre vom Flow her besser.
  27. 02:55:920 (1) - NC weg und dafür bei 02:56:209 (2) - hin?
  28. 03:11:497 (4) - Strg+g für besseren Flow?
  29. 03:12:363 (6,7,8) - Unterschiedliches Distance Spacing fällt sehr auf.
  30. 03:24:478 (5,6) - Schöneres Blanket bitte.
  31. 03:45:247 (1) - Bei den anderen Diffs endet der Spinner hier: 03:47:555 - Hört sich für mich besser an. Und ich finde, dass der Finish da nicht passt.
  32. Richtig coole Diff ^^ Auch wenn ich jetzt soviel geschrieben hab, sind das größtenteils nur Empfehlungen.
Good luck with the mapset! ^_^
Foreverends

Kyshiro wrote:

Sorry for taking so long :c

Normal:

  • Really just my opinion, but I think the objects should be spaced so that they don't overlap, like you did in the beginning http://puu.sh/6kDMB.jpg
    There's a lot of objects that are touching eachother slightly, I'd suggest to turn of gridsnap and space the objects so that they don't overlap, or at least making it consistent throughout the whole diff

    I've also noticed long combo's here, going up to 7 which is a bit much for a normal diff, try to shorten this if possible

    And in this diff too, I'd suggest using some claps
  1. I'd suggest to keep consistent with the other diffs and place objects in the beginning at 00:05:439 - and 00:10:055 -
  2. 00:23:036 (1) - I don't really see the point of this having a NC
  3. 00:22:170 (4,5,1,1,2,3) - The spacing here is pretty inconsistent, while it's not that hard to play, it does look kind of bad so I suggest fixing it, try to make it so that the objects don't overlap, turn of gridsnap if necessary
  4. 00:41:497 (1) - Same thing with the NC, but I suppose it's consistent through the whole diff, I'm just not really a fan of it
  5. 00:55:055 (5) - This is really unintuitive to play, players would expect a single reverse here instead of 2, try making 2 sliders instead?
  6. 02:06:305 (1,2) - These sliders don't really fit to be placed on a red tick
  7. 02:07:459 (1) - Remove NC
  8. 03:26:209 (4,1) - This blanket could really be improved

Desperate-kun wrote:

[End's Normal]

  1. What I wrote in General.
  2. The spacing is inconsistent throughout this diff. I understand when you make the spacing higher in the kiai-time, but you also alternated the spacing in some parts. I suggest:
  3. Use distance snap 1,25, as it looks better than 1,2 because there's a little gap between the circles. I don't recommend to allow snapping change over +-0.03, because you really notice it when playing normal or easy diffs. You can use a distance snap of 1,35 maybe in the kiai time to emphasize it, but nothing more. I thought you are a really proffesional mapper and you know all this, that's why probably I just can't see your intention or something. I'm really sorry if so.
  4. 00:21:593 (3) - This should be 25% too like this 00:16:978 (3) . I hope you continue and finish your hitsounding!
  5. 00:23:036 (1,1) - Also, I understand you want to emphasize parts like that, but not with higher spacing, as it might be unprepared and hard for normal players. There are multiple places like this.
  6. 00:55:055 (5) - I suggest removing 1 reverse. It still fits the song and the 2-reverses-slider came pretty unprepared. Of course you would have to fix the spacing afterwards.
  7. 01:13:516 (1,2) - Blanket could be better.
  8. 03:26:209 (4,1) - Blanket should be better.
  9. Your NCing is very special, but I think I got it... Still, I'm a little confused and probably some of the combos are too long.
  10. As I said, I probably can't see your intention with that diff, but I see you were not fixing since some mods ago. You'll have to fix the distance snap problem to (make this rankable?) and make it enjoyable in my opinion, but the timeline and those things are good. The map just looks like there's not enough effort put into it.
almost fixed all ><
and i remade all the spacing ><
Thanks for modding ><
I really bad at mapping normal diff ;w;

Here you go \:D/
http://puu.sh/6mMO1.osu
Thank you >w<
Myxo
Well done Foreverends! ^^ Some would have given up, but you didn't and it's nice diff now :3
Topic Starter
- Melody

Desperate-kun wrote:

M4M :3

[Hard]

  1. 00:18:132 (8) - Ich würde hier keinen Antijump hinmachen, vorallem weil du an den anderen Stellen auch keinen hast :<
  2. 00:23:901 (1,2,3,4,5) - Ich finde, das hört sich langweilig an, weil halt das Lied recht langsam ist und auch das Hitsounding bei jedem Slider gleich ist. Mir würde jetzt vom Hitsounding her auch nichts einfallen, aber ich denke es wäre timeline-technisch besser und interessanter wenn du das hier 00:24:478 (2,3) - in circle, 1/2-slider, circle änderst. Also so:
  3. 00:33:132 (3,4) - Blanket könnte besser sein ;)
  4. 00:33:997 (5,6) - Das hier auch.
  5. 00:39:478 (5,6,7) - Hier fällt das unterschiedliche Spacing schon sehr auf, würde ich einfach ein bissl verschieben.
  6. 00:50:440 (1,2,3,4) - Das ist schon etwas Nazi aber warum kein schöneres Viereck :<
  7. 00:59:959 (2,3,4,1) - Hier das gleiche. Es wirkt einfach, als hätte man sich keine Mühe gemacht, Create Polygon Circles oder Rotate zu benutzen. Sähe besser aus ^^
  8. 01:02:843 (5,6) - Der Slider ist zu nah an 01:02:843 (5) - Sieht meiner Meinung nach nicht so gut aus. Ich würde den Anfang von 01:03:132 (6) - mehr nach oben links machen damit die beiden Sachen zusammen schöner aussehen ^^
  9. 01:05:440 (4) - Würde ich lieber auf den Anfang von 01:04:863 (3) - stacken, weil ein dreifach-Stack hier an der Stelle nicht passt.
  10. 01:10:632 (3,4,5) - Das sieht nicht so toll aus. Ich würde 01:10:632 (3,4) kopieren, horizontal flippen und dann so auf 4 drauflegen, dass du ein besseres Placement für 5 kriegst und das das ganze Ding symmetrisch ist. Ich hoffe du verstehst was ich meine :< Wenn nicht, dann fixe wenigstens das Blanket bei 01:11:209 (4,5)
  11. 01:24:478 (7) - Ich fänd den Flow besser mit Strg+g ^^
  12. 01:40:055 (1) - Sollte da anfangen wo auch 01:38:901 (5) - angefangen hat.
  13. 01:40:055 (1,2) - Sieht nicht gut aus, ich würde die gleichen Slider nur rotated benutzen für mehr Struktur.
  14. 01:47:555 (2,3) - Besseres Blanket bitte :<
  15. 01:59:382 (4) - Stoppt den Flow meiner Meinung nach. Nach den Jumps 01:57:363 (1,2,3) hat man total die "Energie" (ich kann mich auf Deutsch überhaupt nicht ausdrücken bei Mods lol) weit nach oben weiterzujumpen oder zumindes sich überhaupt nach dem Slider zu bewegen, aber die mit dem Ende gestackte Note passt hier meiner Meinung nach überhaupt nicht.
  16. 02:01:979 (1,2,3,1) - Den letzten würde ich auch in die Antijump-Kette hinzufügen, aus 2 Gründen: 1. hast du es hier auch gemacht 01:52:747 (1,2,3,4) - und 2. gehört er einfach dazu vom Lied her xD
  17. 02:04:286 (4,5) - Blanket fixen bitte :)
  18. 02:35:440 (4,5) - Hier würde ich auf jeden Fall die Timeline wieder machen:
    Um es ganz einfach von dem hier 02:34:286 (2,3) - abzugrenzen. Würde meiner Meinung nach viel besser wirken ^^
  19. 02:37:747 (1,2,3) - Sollten die gleichen Slider sein für mehr Struktur.
  20. 02:39:478 (4,5,6,1) - Das Triangle könnte besser sein :<
  21. 02:40:632 (2,3) - Die Slider sehen so aus, als sollten sie gegenseitig ein Blanket bilden, sind aber bloß unsauber. Ich würde den gleichen Slider nehmen nur horizontal und vertikal geflippt.
  22. 02:42:363 (5,6,7,8) - Besseres Quadrat bitte :(
  23. 02:45:247 (6,7) - Das sollten runde Slider sein, weil die hier meiner Meinung nach nicht passen. Wenn du sie lässt, mach aber bitte wenigstens 2 identische, also den einen bloß horizontal und vertikal geflippt. Außerdem würde ich 02:45:824 (7) - strg+g machen für besseren Flow.
  24. 02:46:978 (3,4) - Dieser Stack wirkt nicht gut nach dem anderen Stack bei 02:46:401 (1,2) . Ich empfehle dir es so zu machen, auch für den Flow:
    Also, einfach nur die 4 verschieben ;)
  25. 02:50:440 (4,5,6,7) - Schöneres Dreieck wäre toll.
  26. 02:51:305 (7,1) - Hier würde ich unbedingt einen Jump hinmachen. Du hast sonst an solchen Stellen immer Antijumps vorher gemacht, wodurch der Auftakt zur Betonten 1 besser gewirkt hat. Aber hier fehlt einfach diese Betonung. Ich hoffe du verstehst was ich meine. Man kann problemlos mit dem Cursor hier weiter nach links gehen als normal, und das wäre vom Flow her besser.
  27. 02:55:920 (1) - NC weg und dafür bei 02:56:209 (2) - hin?
  28. 03:11:497 (4) - Strg+g für besseren Flow?
  29. 03:12:363 (6,7,8) - Unterschiedliches Distance Spacing fällt sehr auf.
  30. 03:24:478 (5,6) - Schöneres Blanket bitte.
  31. 03:45:247 (1) - Bei den anderen Diffs endet der Spinner hier: 03:47:555 - Hört sich für mich besser an. Und ich finde, dass der Finish da nicht passt.
  32. Richtig coole Diff ^^ Auch wenn ich jetzt soviel geschrieben hab, sind das größtenteils nur Empfehlungen.
Good luck with the mapset! ^_^

~Fixed the most, thanks. ♥ And updated Foreverends Diff.
Avena
Woops M4M

General
  1. "Pop-Rock" is a bit of a strange tag, Maybe change it to just "Rock" and then have Pop as the genre in the website?
  2. Combo Colors are decent but could be better, maybe try these?
    [Colours]
    Combo1 : 61,100,143
    Combo2 : 234,140,130
    Combo3 : 130,211,242
    Combo4 : 139,52,52
Mystyk's Easy
  1. :----------------)
  2. OD +1 for better scaling (read the beginning of Ends' mod for better understanding)
  3. HP +1 could work too
  4. 00:29:670 (2) - Maybe change this to a 1/2 slider that repeats once to go better with the vocals?
  5. 00:45:247 (5) - Try to put the first point a bit higher and the last point a bit lower for better visuals, imo it makes the slider look much nicer.
  6. 00:59:670 (1) - You could hitsound the ticks with this sample, Sounds pretty nice to me, low volume around 30% will work the best imo.
  7. 01:06:016 (2,3) - Maybe make these two a bit taller like this? Looks nicer to me.
  8. 02:01:978 (1) - Same suggestion with the slider ticks.
  9. 02:25:055 - Maybe start the break here? it makes a nice visual effect.
  10. 02:59:670 (1) - Same suggestion with the slider ticks.
Ends' Normal
  1. The setting gaps are pretty imbalanced, this diff is way too close to Easy settingwise which makes the gap between it and Hard massive, try to do AR +2 HP +2 OD +1/2.
  2. Make the kiai times identical to the other diffs.
  3. 00:15:247 (2) - This slider could look nicer if it was flatter, sorta like this.
  4. 00:18:132 (5) - Same about this, try to move the last point a bit higher.
  5. 00:23:036 (1) - Control + J and put it back where it was, looks nicer imo.
  6. 00:23:901 (1,2,3) - Strange spacing inconsistency.
  7. 00:35:728 (5) - Try to completely delete the second point, makes the slider looks cleaner and nicer imo (Make sure to relocate 6 and 7 if you do this)
  8. 00:46:978 (1) - Seems a bit too curved, try to move the second point a bit to the right.
  9. 00:49:286 (4) - Move the second point a bit higher, completely straight sliders look boring and lazy, also adding the angle makes a nicer flow into the next combo.
  10. 00:55:055 (5) - Sliders that repeat more than once can really throw off new players, maybe try something like this?
  11. 01:00:247 (3,4) - Try to rotate 3 by -10 degrees from Selection Centre and 4 by 10 degrees from Selection Centre, makes the sliders look nicer and less boring (No need to worry about 4 overlapping 6 a bit if you changed the AR)
  12. 01:16:978 - The whistles on this section really don't fit anything, remove them please and make the section all softs (You can add new whistles if you change to soft since these will work well)
  13. 02:06:882 (2) - Control + H and then relocating it can work pretty nicely.
  14. 02:19:286 (3) - NC
  15. 02:28:516 (1,2,3) - Turn off grid snap and relocate 2, It causes it to not be snapped accurately.
  16. 02:57:363 (3) - You could try something like this, looks nicer to me.
  17. 03:45:247 (1) - Maybe lower the volume and make it a whistle?
  18. There are so many NCing issues, time to cover em all I guess..
    1. 00:27:363 (1) - RNC
    2. 00:30:824 (1) - RNC
    3. 00:37:459 (7) - NC
    4. 00:37:747 (1) - RNC
    5. 00:55:055 (5) - NC
    6. 00:56:209 (1) - RNC
    7. 01:03:997 (7) - NC
    8. 01:04:286 (1) - RNC
    9. 01:06:593 (1) - RNC
    10. 01:10:632 (3) - NC
    11. 01:11:209 (1) - RNC
    12. 01:34:574 (6) - NC
    13. 02:03:132 (1) - RNC
    14. 02:07:459 (1) - RNC
    15. 02:08:901 (1) - RNC
    16. 02:10:920 (1) - RNC
    17. 02:11:209 (2) - NC
    18. 02:12:074 (1) - RNC
    19. 02:18:132 (1) - RNC
    20. 02:19:286 (3) - NC
    21. 02:32:843 (7) - NC
    22. 02:33:132 (1) - RNC
    23. 02:35:440 (1) - RNC
    24. 02:36:882 (4) - NC
    25. 02:44:670 (1) - RNC
    26. 02:46:113 (4) - NC
    27. 02:46:978 (1) - RNC
    28. 02:49:286 (1,1) - RNC
    29. 02:56:209 (1) - RNC
    30. 02:59:382 (5) - NC
    31. 03:00:824 (1) - RNC
    32. 03:05:728 (1) - RNC
    33. 03:11:209 (1) - RNC
    34. 03:14:382 (1) - RNC
    35. 03:20:440 (1) - RNC
    36. 03:24:190 (1) - RNC
    37. 03:29:670 (1) - RNC
    38. 03:34:286 (1) - RNC
Hard
  1. 00:05:439 (1,2,3) - Try to rotate by like 10 degrees, it looks a bit unappealing when 1 and 3 are on the same row.
  2. 00:10:055 (1,2,3) - ^
  3. 00:14:670 (1,2,3) - Same but with 1 and 2
  4. 00:32:843 (2,3) - Manually unstack these to avoid Stack Leniency making it ugly.
  5. 00:55:055 (2,3,4,5) - Yet again, you should rotate these a bit to make it look a bit less like 2008.
  6. 01:03:997 (7) - Maybe place it on top of 5? works pretty well imo.
  7. 01:04:286 (1) - If you applied the previous suggestion, you should stack it on 6
  8. 01:05:728 (5) - Move this away to create a nice back and forth.
  9. 01:06:016 (1,2) - Strange jump, not really emphasised or anything..
  10. 01:38:901 (5,1) - Perfectly stack these, looks derpy atm.
  11. 02:11:786 (2,3,4) - Make it unstacked, maybe something like this?
  12. 02:16:978 (1,3) - Perfectly stack 1 on 3's tail.
  13. 03:45:247 (1) - Change to a whistle.
Mao
Mod as requested O:

[Mytsyk's Easy]
Perfect. Nothing found :C

[End's Normal]
01:00:824 (4) - Finish on the start?
01:24:190 (3,4) - Blanket could be better here.
03:08:901 (1,2) - ^
03:26:209 (4,1) - ^

Almost nothing here but blankets. Nice diff :3

[Hard]
00:25:632 (5) - Schieb den ein Stück weiter hoch für besseren Flow.
00:30:247 (5,6,7) - Dieser Pattern flowt sich nicht so gut imo. -> Wie wärs mit etwas wie: http://puu.sh/6mU84.jpg
00:33:420 (4,5,6) - Unpassende Distanceunterschiede.
00:35:151 (7,8) - Suggestion: http://puu.sh/6mUf5.jpg
00:37:747 (1) - Blanket und Distance Snap? :<
00:38:901 (4,5) - Mach das Blanket besser.
00:40:055 (7,8) - Ersetze die 8 durch 7 um ca. 60° rotiert
00:46:401 (1,2,3) - Lass 3 der Kurve von 1 und 2 folgen
00:56:209 (1,2) - Warum ist der Abstand von der 1 zur 2 so groß?
01:01:690 (2,3) - Sowas in der Art würde sich meiner Meinung nach besser flowen -> http://puu.sh/6mUu8.jpg
01:06:016 (1) - Blanket mit 01:05:440 (4) - könnte besser sein.
01:10:632 (3,4,5,6,7) - Suggestion: 5 STRG+G? Und dann die 7 mit dem Anfang der 5 Snappen? und die 6 nochmal an die Stelle der 4 packen? -> http://puu.sh/6mUF1.jpg
01:15:247 (6) - STRG+G für besseren flow
01:24:478 (7) - ^
01:40:055 (1) - Das hat sich schlecht readen lassen imo. Es kam etwas unerwartet :/ Ich hab hier keinen guten Vorschlag. Wollte es aber trotzdem mal anmerken :/
01:40:632 (2,3,4) - Warum ist der Abstand von 2 zu 3/4 so gering?
01:43:805 (1,2,3) - Rotier die um ca 35° (oder ein wenig mehr) und paltzier sie so, dass sie ein Linie mit 01:43:516 (9) - 01:44:670 (1) - bilden
01:46:978 (1,2,3) - Suggestion: Vertausche 2 und 3 auf der timeline :3
01:49:286 (1,2,3,4) - Die Distances variieren um 0,2. Ich fände es besser, wenn sie alle konstant sind.
01:51:016 (1,2) - http://puu.sh/6mV4m.jpg <- Mal ehrlich. Das sieht doof aus. Probiere das Blanket zu fixen.
01:55:632 (4,5,6) - Mache eine Kurve aus den dreien und forme 6 neu, damit er die Krümmung der Kurve beibehält.
02:02:843 (1,2) - Auf Abstände und Blankets achten bitte :C
02:15:824 (3,4,5) - Rotiere 3 um ca. 33° und setze 4 so, dass sie dem Slidertrack folgt! -> http://puu.sh/6mVhs.jpg
02:38:901 (3) - STRG+G für besseren flow?
02:45:247 (6,7) - Ich weiß nicht, ob die ekcigen Slider hier zur Musik passen :/ Kann auch nur mein Empfinden sein.
02:48:420 (7,1) - Lass die 1 mit der 7 eine Gerade bilden?
02:58:516 (1) - Die "S"-Form könnte etwas schöner sein. Der Obere "Bauch" ist etwas zu dick. Ist aber nur ein Vorschlag.
03:00:824 (1) - Hier das selbe mit dem unteren "Bauch"
03:21:593 (6) - Beweg den Slider ein Stück nach oben, damit er sich besser mit der 03:21:305 (5) - flowt.
03:33:709 (5,6) - http://puu.sh/6mVAM.jpg <- Wie wärs so?

~~~~~~~~~~

Good luck with your mapset! :3
Topic Starter
- Melody
Priti's Mod

Priti wrote:

Woops M4M

General
  1. "Pop-Rock" is a bit of a strange tag, Maybe change it to just "Rock" and then have Pop as the genre in the website?
  2. Combo Colors are decent but could be better, maybe try these?
    [Colours]
    Combo1 : 61,100,143
    Combo2 : 234,140,130
    Combo3 : 130,211,242
    Combo4 : 139,52,52
Hard
  1. 00:05:439 (1,2,3) - Try to rotate by like 10 degrees, it looks a bit unappealing when 1 and 3 are on the same row.
  2. 00:10:055 (1,2,3) - ^
  3. 00:14:670 (1,2,3) - Same but with 1 and 2
  4. 00:32:843 (2,3) - Manually unstack these to avoid Stack Leniency making it ugly.
  5. 00:55:055 (2,3,4,5) - Yet again, you should rotate these a bit to make it look a bit less like 2008.
  6. 01:03:997 (7) - Maybe place it on top of 5? works pretty well imo. No
  7. 01:04:286 (1) - If you applied the previous suggestion, you should stack it on 6 ^
  8. 01:05:728 (5) - Move this away to create a nice back and forth. No
  9. 01:06:016 (1,2) - Strange jump, not really emphasised or anything..
  10. 01:38:901 (5,1) - Perfectly stack these, looks derpy atm.
  11. 02:11:786 (2,3,4) - Make it unstacked, maybe something like this?
  12. 02:16:978 (1,3) - Perfectly stack 1 on 3's tail. It's already perfectly stacked
  13. 03:45:247 (1) - Change to a whistle.There is almost a Whistle Sound
Done all, except these who i "marked" ~ Thanks ♥


Mao's Mod

Mao wrote:

Mod as requested O:

[Hard]
00:25:632 (5) - Schieb den ein Stück weiter hoch für besseren Flow.
00:30:247 (5,6,7) - Dieser Pattern flowt sich nicht so gut imo. -> Wie wärs mit etwas wie: http://puu.sh/6mU84.jpg
00:33:420 (4,5,6) - Unpassende Distanceunterschiede.
00:35:151 (7,8) - Suggestion: http://puu.sh/6mUf5.jpg
00:37:747 (1) - Blanket und Distance Snap? :<
00:38:901 (4,5) - Mach das Blanket besser.
00:40:055 (7,8) - Ersetze die 8 durch 7 um ca. 60° rotiert
00:46:401 (1,2,3) - Lass 3 der Kurve von 1 und 2 folgen
00:56:209 (1,2) - Warum ist der Abstand von der 1 zur 2 so groß?
01:01:690 (2,3) - Sowas in der Art würde sich meiner Meinung nach besser flowen -> http://puu.sh/6mUu8.jpg
01:06:016 (1) - Blanket mit 01:05:440 (4) - könnte besser sein.
01:10:632 (3,4,5,6,7) - Suggestion: 5 STRG+G? Und dann die 7 mit dem Anfang der 5 Snappen? und die 6 nochmal an die Stelle der 4 packen? -> http://puu.sh/6mUF1.jpg
01:15:247 (6) - STRG+G für besseren flow
01:24:478 (7) - ^
01:40:055 (1) - Das hat sich schlecht readen lassen imo. Es kam etwas unerwartet :/ Ich hab hier keinen guten Vorschlag. Wollte es aber trotzdem mal anmerken :/
01:40:632 (2,3,4) - Warum ist der Abstand von 2 zu 3/4 so gering?
01:43:805 (1,2,3) - Rotier die um ca 35° (oder ein wenig mehr) und paltzier sie so, dass sie ein Linie mit 01:43:516 (9) - 01:44:670 (1) - bilden
01:46:978 (1,2,3) - Suggestion: Vertausche 2 und 3 auf der timeline :3
01:49:286 (1,2,3,4) - Die Distances variieren um 0,2. Ich fände es besser, wenn sie alle konstant sind.
01:51:016 (1,2) - http://puu.sh/6mV4m.jpg <- Mal ehrlich. Das sieht doof aus. Probiere das Blanket zu fixen.
01:55:632 (4,5,6) - Mache eine Kurve aus den dreien und forme 6 neu, damit er die Krümmung der Kurve beibehält.
02:02:843 (1,2) - Auf Abstände und Blankets achten bitte :C
02:15:824 (3,4,5) - Rotiere 3 um ca. 33° und setze 4 so, dass sie dem Slidertrack folgt! -> http://puu.sh/6mVhs.jpg
02:38:901 (3) - STRG+G für besseren flow?
02:45:247 (6,7) - Ich weiß nicht, ob die ekcigen Slider hier zur Musik passen :/ Kann auch nur mein Empfinden sein.
02:48:420 (7,1) - Lass die 1 mit der 7 eine Gerade bilden?
02:58:516 (1) - Die "S"-Form könnte etwas schöner sein. Der Obere "Bauch" ist etwas zu dick. Ist aber nur ein Vorschlag.
03:00:824 (1) - Hier das selbe mit dem unteren "Bauch"
03:21:593 (6) - Beweg den Slider ein Stück nach oben, damit er sich besser mit der 03:21:305 (5) - flowt.
03:33:709 (5,6) - http://puu.sh/6mVAM.jpg <- Wie wärs so?

~~~~~~~~~~

Good luck with your mapset! :3

Done the most of them. Thanks ♥
Asphyxia
Hii, sorry for the delays D:

General thoughts
  1. Some inconsistencies in combo colours:
  2. You maybe could check the widescreen support since you're using SB? Dunno

Mystyk's Easy
  1. 03:00:824 - I think here should be a note, considering how strong that beat is. Ending a slider there feels quite meh to me.
  2. Cool

End's Normal
  1. Ehm, you really should stick to distance snap, really.... it's quite confusing for Normal players when there's random spacing all around.
  2. 00:18:132 (5,1) - Spacing
  3. 00:27:363 (1,2) - Spacing
  4. 00:27:940 (2,1) - ^
  5. 00:29:670 (3,1) - ^
  6. 00:42:363 (1,2) - ^ And so on, you really should fix these kind of things.
  7. 01:09:190 (1) - I think 2 notes would fit here better, considering there's that repeative sound so with notes it might be more enjoyable to play. Try it :3
  8. 01:21:016 (6) - I'd say this repeat doesn't fit at all because 01:21:593 - the music kinda changes here so you could use a rhythm like this, would fit better:
  9. 01:43:805 (5) - I think this slider should have a NC, you had one 01:25:343 (1) - here so, for the consistency and all that?
  10. 02:36:882 (4) - ^
  11. Cool diff, I'd say this needs a bit more work with the distance, otherwise it was cool!

IRC Modded hard

IRC
18:42 Asphyxia: Ok so I'm modding your Hard diff atm so get ready for a mod
18:42 - Melody: Okay :3
18:43 - Melody: Come at me Bro
18:43 - Melody: xd
18:43 Asphyxia: Wanna irc mod hard diff or do you want me to post it?
18:43 - Melody: IRC
18:44 Asphyxia: uhh wait a sec actually
18:44 Asphyxia: sorry ;:-;
18:44 - Melody: No prob.
18:46 Asphyxia: ok
18:46 Asphyxia: there might be some interrupts, so gonna be sorry about that now >:
18:46 Asphyxia: but let's get started
18:46 Asphyxia: 00:33:997 (5,6) - This blanket isn't correct enough >:
18:47 Asphyxia: 00:35:151 (7,8) - ^
18:48 - Melody: fixed
18:48 Asphyxia: 00:42:363 (4) - This should have a NC?
18:48 Asphyxia: 00:23:901 (1) - You used NC here
18:48 Asphyxia: so you should NC that too for consistency
18:48 - Melody: Oh yes.
18:48 - Melody: Thanks
18:49 Asphyxia: 00:52:459 (2,3) - It's quite random how your spacing went from 1.0 to 0.9
18:49 Asphyxia: and this is the chorus
18:49 Asphyxia: you really should get that fixed since it feels awfully close compared to others
18:49 Asphyxia: 00:52:747 (3,4) -
18:49 Asphyxia: same here
18:50 - Melody: fixed.
18:52 Asphyxia: btw nice sb
18:52 Asphyxia: I like it
18:52 Asphyxia: 00:59:093 (7,1) - This isn't perfectly stacked
18:52 - Melody: Thanks :3
18:53 Asphyxia: 01:03:132 (6,7) -
18:53 Asphyxia: 0.9 spacing
18:53 Asphyxia: you have this quite a lot in your difficulty
18:53 Asphyxia: it isn't bad but it's rather weird to me
18:53 Asphyxia: because 0.1x less spacing is noticable imo
18:53 Asphyxia: so if you wanna fix them, do it
18:53 Asphyxia: 01:04:574 (2,3) -
18:55 Asphyxia: 01:24:478 (7) - This played cool when CTRL + G'd
18:55 Asphyxia: try it!
18:57 Asphyxia: 02:11:786 (2,3,4) - I'd recommend to stack these notes. You use quite a lot of antijumps and this might be a bit confusing
18:58 - Melody: okay
18:58 - Melody: done both
19:01 Asphyxia: 02:18:420 (4) -
19:02 Asphyxia: I think if you'd press CTRL + H
19:02 Asphyxia: rotated it a bit
19:02 Asphyxia: would flow better
19:02 Asphyxia: like this
19:02 Asphyxia: http://puu.sh/6oacH.jpg
19:05 - Melody: okay
19:08 - Melody: Was that all?
19:08 Asphyxia: I guess it was, pretty decent diff actually
19:08 Asphyxia: I liked it a lot

Best of luck 8-)
Topic Starter
- Melody

Asphyxia wrote:

Hii, sorry for the delays D:

General thoughts
  1. Some inconsistencies in combo colours:
  2. You maybe could check the widescreen support since you're using SB? Dunno

IRC Modded hard

IRC
18:42 Asphyxia: Ok so I'm modding your Hard diff atm so get ready for a mod
18:42 - Melody: Okay :3
18:43 - Melody: Come at me Bro
18:43 - Melody: xd
18:43 Asphyxia: Wanna irc mod hard diff or do you want me to post it?
18:43 - Melody: IRC
18:44 Asphyxia: uhh wait a sec actually
18:44 Asphyxia: sorry ;:-;
18:44 - Melody: No prob.
18:46 Asphyxia: ok
18:46 Asphyxia: there might be some interrupts, so gonna be sorry about that now >:
18:46 Asphyxia: but let's get started
18:46 Asphyxia: 00:33:997 (5,6) - This blanket isn't correct enough >:
18:47 Asphyxia: 00:35:151 (7,8) - ^
18:48 - Melody: fixed
18:48 Asphyxia: 00:42:363 (4) - This should have a NC?
18:48 Asphyxia: 00:23:901 (1) - You used NC here
18:48 Asphyxia: so you should NC that too for consistency
18:48 - Melody: Oh yes.
18:48 - Melody: Thanks
18:49 Asphyxia: 00:52:459 (2,3) - It's quite random how your spacing went from 1.0 to 0.9
18:49 Asphyxia: and this is the chorus
18:49 Asphyxia: you really should get that fixed since it feels awfully close compared to others
18:49 Asphyxia: 00:52:747 (3,4) -
18:49 Asphyxia: same here
18:50 - Melody: fixed.
18:52 Asphyxia: btw nice sb
18:52 Asphyxia: I like it
18:52 Asphyxia: 00:59:093 (7,1) - This isn't perfectly stacked
18:52 - Melody: Thanks :3
18:53 Asphyxia: 01:03:132 (6,7) -
18:53 Asphyxia: 0.9 spacing
18:53 Asphyxia: you have this quite a lot in your difficulty
18:53 Asphyxia: it isn't bad but it's rather weird to me
18:53 Asphyxia: because 0.1x less spacing is noticable imo
18:53 Asphyxia: so if you wanna fix them, do it
18:53 Asphyxia: 01:04:574 (2,3) -
18:55 Asphyxia: 01:24:478 (7) - This played cool when CTRL + G'd
18:55 Asphyxia: try it!
18:57 Asphyxia: 02:11:786 (2,3,4) - I'd recommend to stack these notes. You use quite a lot of antijumps and this might be a bit confusing
18:58 - Melody: okay
18:58 - Melody: done both
19:01 Asphyxia: 02:18:420 (4) -
19:02 Asphyxia: I think if you'd press CTRL + H
19:02 Asphyxia: rotated it a bit
19:02 Asphyxia: would flow better
19:02 Asphyxia: like this
19:02 Asphyxia: http://puu.sh/6oacH.jpg
19:05 - Melody: okay
19:08 - Melody: Was that all?
19:08 Asphyxia: I guess it was, pretty decent diff actually
19:08 Asphyxia: I liked it a lot

Best of luck 8-)

Fixed the Combo Colours, thanks. ~ ♥
RikiH_
Finally m4m xD

Easy

00:18:709 (4) - (nazi) - The spacing is not really perfect, fix it
00:59:670 (1) - This should be perfectly symmetrical to the center
01:04:286 (1) - ^
01:26:786 (2) - ^ This too, look at the screen, look at where the central slidertick is!
02:27:651 (1) - Put some hitsounds on this slider, I suggest a finish both on his head and his tail

Normal

00:41:497 (6,1) - Maybe you should consider making a blanket by curving the second slider
01:00:824 (4) - Finish on the beginning and NC in order to be consistent with your previous patterns
01:11:497 (2,3) - What about something like this?
01:24:190 (3,4) - Please imporve thiis blanket, it looks terrible :<
02:06:305 (1,2) - I don't like this rhythm because the sliders start on a red tick, try using note + 1/2 slider with a repeat instead of 1/2 slider + 1/2 slider. Another solution would be turning the first slider into two notes
03:03:997 - I don't like this gap... Maybe add a note but I'm not really sure about it
03:08:901 (1,2) - Improve this blanket, it can look better
03:26:209 (4,1) - ^^^
03:44:382 (2) - Try silencing the end of this slider, I think it can sound good

Hard

00:29:670 (3,5) - Maybe they're a bit too near
00:33:997 (5,6,7,8) - I don't really like these blanket... Improve them
00:37:170 (11,1) - ^
02:33:997 (1,2,3) - I think you should change this rhythm, since the slider starts on the red tick and sounds bad. Use note + 1/2 slider + note instead of note + note + 1/2 slider
03:44:959 (6) - This whistle is inapproprioate :< Too loud to me

__________

Done, sorry for quite shitty mod but I'm not "trained", I'll shoot a star!
Lanturn
Take 2~ Pretty much half of the stuff I was gonna suggest has already been fixed so cool :)

[General]
Difficulty Settings:
Easy: Fine
Normal: Raise HP by 2, AR by 2, and OD by 1 to have a "454" spread to match Easy and Hard. Right now Normal and Easy are really close to each other in settings, so I highly suggest that this get's balanced out.
Hard: Fine

Letterbox:
You have a beautiful storyboard and some fade out happening during the one break. If you want to disable storyboarding for all diffs, open the .osu file of each difficulty and change LetterboxInBreaks to 0 | http://puu.sh/6o0Qi.png

AIBat v3.1 wrote:

Combo Colours
SPOILER
Inconsistency in combo colours:

- [Ends' Normal] :
Combo1 : 61,100,143
Combo2 : 234,140,130
Combo3 : 130,211,242
Combo4 : 139,52,52
- [Hard] :
Combo1 : 61,100,143
Combo2 : 239,95,95 <--- Inconsistent with Normal/Easy. You should Change Easy/Normal or Hard. Edit this through the .osu file
Combo3 : 130,211,242
Combo4 : 139,52,52
- [Mystyk's Easy] :
Combo1 : 61,100,143
Combo2 : 234,140,130
Combo3 : 130,211,242
Combo4 : 139,52,52

[Storyboard]
(Note you can type these in on the bottom left timer)
  1. How about a small introduction at the beginning of the song during the small breaks at 00:06:016 - and 00:10:632 - Like maybe Song title. SB maker, Artist etc. Just more things you can throw into your SB.
  2. 70055 - 132363 - 190055 - sb2.png | Add a little fade-in to these three spots. It's best to not have this instantly appear like how it is. The rest of your SB1 or 2 could also use fade-ins but they have the white strobe at that point so it isn't as noticable.
  3. 220636 - thx.png | I find this a little strange that it's only the screen for a few seconds while the music is still playing. I think this would be much better if it lasted for a couple measures after the final spinner.
  4. How about something similar to this for the second section in the kiai (Look at the first kiai middle) | Just drop it anywhere in your .osb file, and remove it if you don't like it.
    SPOILER
    Sprite,Foreground,Centre,"sb2.png",320,240
    R,0,60824,,-1.547637
    M,0,60824,61113,320,341,320,195
    F,0,60824,61113,0,1
    S,0,60824,61113,0.1,0.8447273
    F,0,61113,61978,1,0.7632008
    M,0,61113,70055,320,195,320,263
    F,0,61978,63132,0.7632008,1
    F,0,63132,64286,1,0.7236364
    F,0,64286,65440,0.7236364,1
    F,0,65440,66593,1,0.6072727
    F,0,66593,67747,0.6072727,1
    F,0,67747,69478,1,0
    Sprite,Foreground,Centre,"sb1.png",320,240
    R,0,60824,,3.118545
    M,0,60824,61113,320,241,320,187
    F,0,60824,61113,0,1
    S,0,60824,61113,0.1,2.962545
    F,0,61113,61978,1,0.8690909
    M,0,61113,70055,320,187,320,329
    F,0,61978,63132,0.8690909,1
    F,0,63132,64286,1,0.9418182
    F,0,64286,65440,0.9418182,1
    F,0,65440,66593,1,0.7381819
    F,0,66593,67747,0.7381819,1
    F,0,67747,69478,1,0
    F,0,67747,70055,1,0
[Mystyk]
Errors:
  1. None. You had a few when I first modded this such as a missing normal hit at 00:22:747 (1) - I think it was? It's all fixed now though, awesome stuff :)
Suggestions:
  1. 01:24:478 (4,1,1) - Currently the angle you have on the reverse (1) isn't sharp enough. It almost gives off a straight feeling much like maps from 2008 or 2009 had. I suggest rearranging 01:23:324 (2,3,4) - so you can place the (1) at a better angle. Something like this for example | http://puu.sh/6o1I0.jpg
  2. 01:26:786 (2) - Blanket fixing. | Last Node: x168 y64 | Red node: x256 y24 | Better symmetry and balanced on both ends.
  3. 03:08:901 (1,2,1) - During the rest of your map at these locations | 01:08:901 (1) - and 02:11:209 (1) - you use a 2/1 slider with a reverse. The song hasn't changed at all during this point, so I found it rather strange this was the only spot to use 1/2 circles that isn't consistent with the other spots in the map. I would just recommend doing what you did on the earlier two kiais
Nazi/Ideas/Ramblings:
  1. During the Kiai times, there is lots and lots of opportunities to use 3/2 reverse sliders to match the vocals when P!nk is singing "Try Try Try" | Just a bit of rambling but I'm sure you could implement these sliders a few times in your Kiai to add a bit more variety. Some examples are 01:06:016 (2) - or 01:10:632 (2) -
  2. 00:05:439 (1,1) - How about just a bit more curve on these? | Just so it gives more of an indication the next note will be on the opposite side of the map. | http://puu.sh/6o1aN.jpg | really really nazi.
  3. 00:22:747 (1) - I'll really only mention it once, but I never really understood why this gets it's own NC. It's still part of the same measure and part of the music from 00:19:286 (1) - | This applies to all of the 1/2 reverses you NC for.
  4. 00:50:440 (1) - 01:52:747 (1) - instead of using two drum finishes, how about using a drum clap for the tail so it gives more of a nice sounding flow to it. Also I'm pretty sure you left out 02:50:440 (1,2) - intentionally, but just in case you forgot. Have a link to it.
  5. 02:17:555 (3,4) - How about joining these together? The held vocals in "Try" are pretty much the same, so joining these together would actually work good. This also eliminates the only 3/2 distance spacing with a circle afterwards making it Easier for newer players. | If you plan on leaving this as is, then you should add a NC here because you do so at 01:16:978 (1) - and 03:35:440 (1) - for consistency.
  6. 02:27:651 (1) - How about removing this? Even though it is a slider, a 1/2 coming off a break on a red tick might be a bit too sudden, especially since the guitar kind of comes out of nowhere.
  7. 03:10:055 (1,2,3) - How about blanketing around the (1)? Maybe rotate the (2) a bit to get better flow. | Rough idea: http://puu.sh/6o3DD.jpg | A bit of adjustment will be needed afterwards, but it isn't much.
This map is really good. In all honesty, nothing really needs to be changed. Great job

[Foreverends]
Good to see the distance spacing fixed up from when I looked at this before. It'll be much easier to mod now. Priti has some good NC suggestions, so I'll skip over that.

Errors:
  1. 01:00:824 (4) - Finish on head since you Finish at 02:03:132 (1) -
  2. 02:41:209 (4,1) - This distance spacing. Move (4) to x256 y196 and (1) to x180 y352
Suggestions:
  1. 00:05:439 - and 00:10:055 - | You should map these two spots like Easy/Hard do. Maybe use 1/2 reverse sliders?
  2. 00:17:555 (4) - Drum whistle on head like you do at 00:22:170 (4) -
  3. 00:27:363 (1,2,1) - Read the mod below in the Ideas section first. 00:24:766 (2,3) - | This would open up some room to keep a 1.4 DS instead of the 1.2 you start using now. You can also try stacking (2,1) as well and you'll be able to use 1.4 easily. Maybe try something like this | http://puu.sh/6o6Iy.jpg
  4. 00:41:497 (6) - Soft hitsound for the end of this slider at 00:42:074 - | http://puu.sh/6o7dm.jpg | double click the slider to select the specific spot.
  5. 00:53:613 - Add note? It feels kind of plain without anything here. | You can also delete 00:52:459 (2) - if you do this.
  6. 01:00:824 (4,5) - How about blanketing the (4) around the (3) like this | http://puu.sh/6oaJN.jpg | Adjust (5) afterwards and if you want. you can edit 01:03:132 (6) - around as well. (Read next mod about deleting (7))
  7. 01:03:997 (7) - Just because you've been a bit heavy on the 1/2s during this part. You can actually delete this circle and it will still play very well.
  8. 01:54:766 (2) - Like I suggested in the previous kiai, you should remove this note, and place it at 01:55:920 -
  9. 01:57:074 (5) - If you do the above, then delete this. | Final product should be: http://puu.sh/6obPv.jpg
  10. 02:06:305 (1) - Try this rhythm | http://puu.sh/6oca8.jpg | Place a note at 02:05:151 - | Delete 02:06:305 (1,2) - | 1/2 slider at 02:06:593 - and add a circle at 02:07:170 - Notice how you start following the beginning of each word in the vocals now.
  11. 02:27:651 (1) - Make the end of the slider a soft hit
  12. 02:46:978 (1,2) - To prepare for the upcoming "bye bye bye" section. Make (1) a reverse slider so you can have a circle start at 02:48:709 - with a NC. Readjust all of the upcoming circles after this. | http://puu.sh/6ocOe.jpg
  13. 02:59:382 (5) - Try deleting this circle.
Nazi/Ideas/Ramblings:
  1. 00:15:247 (2,3) - (2) Try reducing the angle of this curve a bit, and moving it over slightly to the right. | http://puu.sh/6o4tT.jpg
  2. 00:24:766 (2,3) - Try stacking these, and moving them like so | http://puu.sh/6o5Hl.jpg | This opens up the bottom more and you can do stuff like this for the next few notes | http://puu.sh/6o6rk.jpg |
  3. 00:30:824 (1,2,3) - Try to move this away from the wall as well so it flows better into the (4) | http://puu.sh/6o6Ox.jpg
  4. 00:33:709 (2) - Remove curve from this slider and make it completely horizontally straight?
  5. 00:51:016 (2) - Change Tail to finish. | 01:53:036 (2) - change reverse to clap.
  6. 00:51:016 (2) - adjust the curve on this so it flows properly | http://puu.sh/6oa4v.jpg
  7. 01:12:363 (3) - Blanket this with (2)? | Move the middle node of (2) right one grid (tiny). Then move the (3) to x124 y296| http://puu.sh/6ob22.jpg |
  8. 01:15:247 (3) - move to x404 y88 and then move the tail node to x292 y64 for a better blanket.
  9. 01:17:555 (2,3) - move this over to the left more and then adjust (3) for DS | http://puu.sh/6obgv.jpg
  10. 01:25:343 (1) - Priti didn't suggest this one, but remove this NC to be consistent.
  11. 01:44:670 (1,2,3,4) - how about making (2) a 180º flip copy of (1) then moving (3) to the head of (1). | After all that, just adjust (4) to proper distance spacing.
  12. 01:49:863 (2) - Try this for just a little bit better flow. | http://puu.sh/6obJw.jpg
  13. 02:18:420 (2,3) - Make the end of the slider a soft hit. Maybe make (3) a Normal hit.
  14. 03:09:766 (2) - Blanket nazi | Move the middle node down 2, and the last node down 3 | http://puu.sh/6od6v.jpg
  15. 03:13:805 (3,1) - You can give (1) a bit more room if you want | http://puu.sh/6oddf.jpg
  16. 03:21:593 (3) - This would probably just be good as a regular circle rhythm wise. Doesn't need anything playing at 03:21:882 -
  17. 03:34:574 (2) - soft hitsound on the tail.
  18. 03:41:497 - Add circle to follow the beat?
  19. 03:43:516 (1) - Use 1.25x like the rest of the song. No need to change the Slider Velocity for the final two notes.
Anyways, There is still quite a bit of tidying up you could do. Such as make nicer blankets, and sliders. Maybe work on flow a bit more. Little bit more time spent on this map could really make it a bit more beautiful. If you have trouble finding places to put notes, you can always stack them as long as the rhythm doesn't question if it could be either a 1/1 or 1/2.

[Hard]

One thing I noticed is at the beginning your hitsounds are a bit inconsistent. It seems like you try to use different patterns too frequently and it in turns ends up sounding strange. If at all possible, It's best to keep it fairly consistent on what you decide to follow with your whistles and not jump around between drums / vocals / and other rhythms like the guitar. I like how you whistle on the notes at 00:31:978 (1,2) - That could fit good with a drum rhythm (2nd and 4th white lines) | Try experimenting a bit. I'm not gonna get into detail about your hitsounding during the mod because you seem to have had a plan on how you did it.

Errors:
  1. hmm no big errors or anything.
Suggestions:
  1. 00:29:670 (3,4) - stack these but move them over to around x304 y168 | This gets rid of the sharp turn from (4) to (5) and looks much cleaner.
  2. 00:53:901 (1) - You should really blanket this | http://puu.sh/6ofMZ.jpg
  3. 01:02:555 (4) - x424 y292 to stack perfectly
  4. 01:04:863 (3,4,5,1) - Try to blanket a bit better? | Look at 01:05:295 - to see how it looks | http://puu.sh/6ohhz.jpg is what I came up with after fiddling around for 5 minutes.. But I forgot how I did it.. >_>
  5. 01:41:786 (5,6) - you should combine these into a 1/1 slider to add a bit of variety. Right now, from 01:32:555 (2) - to 01:51:016 (1) - All you have is 1/2 notes. a 1/1 here would be a nice fresh breath of air. | This also works well with the slider I mentioned earlier and follows the same pattern.
  6. 03:09:478 (1,2,3) - This is one thing I'm wondering about. For Triplets, you've been stacking them throughout the song. and you've been spacing anti-jumps like how this is. Maybe it might be best to stack this? and 03:27:940 (5,6,7) - as well. Not a big issue. I just wanted to mention about how you've been mapping these kinds of notes. They're easy to understand even if you don't change this because of the previous kiais.
Nazi/Ideas/Ramblings:
  1. 00:18:997 - Try to sneak a circle or something in here. This adds a little variety plus it follows the rhythm of the music.
  2. 00:25:343 (4,7) - Stack (7) on (4) and adjust the next few circles.
  3. 00:33:997 (5,6) - Blanket could be much better on this | http://puu.sh/6ofhQ.jpg
  4. 00:34:286 (6,7) - Distance spacing is pretty messed up, If you applied the previous mod, then you could also fix this a bit as well. Maybe close the distance between (8,9) as 1.22 is pretty big for a note that really doesn't feel like a jump
  5. 00:46:401 (1,3) - Swap NC to be consistent | Also think about removing the NC at 00:43:516 (1) -
  6. 00:48:132 (5) - Make this a 180º copy of 00:46:978 (3) - Control+G to flip it over to the correct side of course. | http://puu.sh/6og1t.jpg
  7. 00:51:016 (3) - Clap instead of finish for the drum sampleset. | Same at 01:53:324 (3) - as well (hmm there's a whistle on that note?)
  8. 00:58:516 (6,7,1) - How about making this similar to your previous pattern at 00:53:901 (1,2,3,4,5) - | Delete (6,7,1) and make a 1/1 slider from where (6) started. | http://puu.sh/6ogaG.jpg | Place a circle at 00:59:670 - on the head of 01:00:824 (1) - | You'll pretty much have somewhat of a similar pattern as the earlier one. (You probably have to use 0.9 spacing for 01:00:247 (9,10) - afterwards to make them even)
  9. 01:06:882 (2,4) - I would remove the finish from (4) | If for some crazy reason you wanted spammy finishes, you could put one on (2)
  10. 01:16:113 (1) - Not sure what the point of this NC is. It would be fine as part of the previous combo.
  11. 01:57:363 (1,2) - Two 1/2 sliders to catch the vocals better? | http://puu.sh/6oiBr.jpg or any other pattern works.
  12. 02:00:824 (3,4) - ... Change this to a 1/1 slider... >_>
  13. 02:16:978 (1,2,3) - The (3) needs to have a better distance snap (currently 0.92) | First off, Control+G (3) | Move (1) to x175 y233 (if you control+g a slider, you can see what coords the tail is at, in this case it's what I said) | After that, move your cursor to 02:17:122 - and blanket that sucker up. | Control+G the (3) back to it's original position after, and you should be within .01 to .02 off a perfect 1.0
  14. 02:18:420 (4) - How about a unique slider shape or something here? This slider is long enough to maybe try some kind of art.
  15. 02:38:324 (2,3) - Make (3) a 180º rotate of (2) | http://puu.sh/6ojx1.jpg | maybe make some build-up using 1.10 distance spacing. from (2) to (3)
  16. 02:41:786 (4) - Move to x252 y228
  17. 02:48:709 (1,2,3) - How about increasing velocity by about 0.15 to 0.25 for each of these? Be sure to NC on each note you do a SV change!
  18. 02:56:209 (1,2) - Join these into a 1/1 to match the music better?
  19. 03:03:132 (6) - Move down 1 (tiny) grid for a better blanket.
  20. 03:30:824 (6) - http://puu.sh/6okiK.jpg | The curve on the (6) doesn't really fit or flow that well.
Awesome mapset <3

Big block of unreadable text \o/

Take a
Topic Starter
- Melody
RikiH_'s Mod

RikiH_ wrote:

Finally m4m xD

Hard

00:29:670 (3,5) - Maybe they're a bit too near
00:33:997 (5,6,7,8) - I don't really like these blanket... Improve them
00:37:170 (11,1) - ^
02:33:997 (1,2,3) - I think you should change this rhythm, since the slider starts on the red tick and sounds bad. Use note + 1/2 slider + note instead of note + note + 1/2 slider
03:44:959 (6) - This whistle is inapproprioate :< Too loud to me

__________

Done, sorry for quite shitty mod but I'm not "trained", I'll shoot a star!
Done all, thank you for Mod & Star ♥



Lanturn's Mod

Lanturn wrote:

Take 2~ Pretty much half of the stuff I was gonna suggest has already been fixed so cool :)

Letterbox:
You have a beautiful storyboard and some fade out happening during the one break. If you want to disable storyboarding for all diffs, open the .osu file of each difficulty and change LetterboxInBreaks to 0 | http://puu.sh/6o0Qi.png

AIBat v3.1 wrote:

Combo Colours
SPOILER
Inconsistency in combo colours:

- [Ends' Normal] :
Combo1 : 61,100,143
Combo2 : 234,140,130
Combo3 : 130,211,242
Combo4 : 139,52,52
- [Hard] :
Combo1 : 61,100,143
Combo2 : 239,95,95 <--- Inconsistent with Normal/Easy. You should Change Easy/Normal or Hard. Edit this through the .osu file
Combo3 : 130,211,242
Combo4 : 139,52,52
- [Mystyk's Easy] :
Combo1 : 61,100,143
Combo2 : 234,140,130
Combo3 : 130,211,242
Combo4 : 139,52,52

[Storyboard]
(Note you can type these in on the bottom left timer)
  1. How about a small introduction at the beginning of the song during the small breaks at 00:06:016 - and 00:10:632 - Like maybe Song title. SB maker, Artist etc. Just more things you can throw into your SB.
  2. 70055 - 132363 - 190055 - sb2.png | Add a little fade-in to these three spots. It's best to not have this instantly appear like how it is. The rest of your SB1 or 2 could also use fade-ins but they have the white strobe at that point so it isn't as noticable.
  3. 220636 - thx.png | I find this a little strange that it's only the screen for a few seconds while the music is still playing. I think this would be much better if it lasted for a couple measures after the final spinner.
  4. How about something similar to this for the second section in the kiai (Look at the first kiai middle) | Just drop it anywhere in your .osb file, and remove it if you don't like it.
    SPOILER
    Sprite,Foreground,Centre,"sb2.png",320,240
    R,0,60824,,-1.547637
    M,0,60824,61113,320,341,320,195
    F,0,60824,61113,0,1
    S,0,60824,61113,0.1,0.8447273
    F,0,61113,61978,1,0.7632008
    M,0,61113,70055,320,195,320,263
    F,0,61978,63132,0.7632008,1
    F,0,63132,64286,1,0.7236364
    F,0,64286,65440,0.7236364,1
    F,0,65440,66593,1,0.6072727
    F,0,66593,67747,0.6072727,1
    F,0,67747,69478,1,0
    Sprite,Foreground,Centre,"sb1.png",320,240
    R,0,60824,,3.118545
    M,0,60824,61113,320,241,320,187
    F,0,60824,61113,0,1
    S,0,60824,61113,0.1,2.962545
    F,0,61113,61978,1,0.8690909
    M,0,61113,70055,320,187,320,329
    F,0,61978,63132,0.8690909,1
    F,0,63132,64286,1,0.9418182
    F,0,64286,65440,0.9418182,1
    F,0,65440,66593,1,0.7381819
    F,0,66593,67747,0.7381819,1
    F,0,67747,69478,1,0
    F,0,67747,70055,1,0
[Hard]

One thing I noticed is at the beginning your hitsounds are a bit inconsistent. It seems like you try to use different patterns too frequently and it in turns ends up sounding strange. If at all possible, It's best to keep it fairly consistent on what you decide to follow with your whistles and not jump around between drums / vocals / and other rhythms like the guitar. I like how you whistle on the notes at 00:31:978 (1,2) - That could fit good with a drum rhythm (2nd and 4th white lines) | Try experimenting a bit. I'm not gonna get into detail about your hitsounding during the mod because you seem to have had a plan on how you did it.

Errors:
  1. hmm no big errors or anything.
Suggestions:
  1. 00:29:670 (3,4) - stack these but move them over to around x304 y168 | This gets rid of the sharp turn from (4) to (5) and looks much cleaner.
  2. 00:53:901 (1) - You should really blanket this | http://puu.sh/6ofMZ.jpg
  3. 01:02:555 (4) - x424 y292 to stack perfectly
  4. 01:04:863 (3,4,5,1) - Try to blanket a bit better? | Look at 01:05:295 - to see how it looks | http://puu.sh/6ohhz.jpg is what I came up with after fiddling around for 5 minutes.. But I forgot how I did it.. >_>
  5. 01:41:786 (5,6) - you should combine these into a 1/1 slider to add a bit of variety. Right now, from 01:32:555 (2) - to 01:51:016 (1) - All you have is 1/2 notes. a 1/1 here would be a nice fresh breath of air. | This also works well with the slider I mentioned earlier and follows the same pattern.
  6. 03:09:478 (1,2,3) - This is one thing I'm wondering about. For Triplets, you've been stacking them throughout the song. and you've been spacing anti-jumps like how this is. Maybe it might be best to stack this? and 03:27:940 (5,6,7) - as well. Not a big issue. I just wanted to mention about how you've been mapping these kinds of notes. They're easy to understand even if you don't change this because of the previous kiais.
Nazi/Ideas/Ramblings:
  1. 00:18:997 - Try to sneak a circle or something in here. This adds a little variety plus it follows the rhythm of the music.
  2. 00:25:343 (4,7) - Stack (7) on (4) and adjust the next few circles.
  3. 00:33:997 (5,6) - Blanket could be much better on this | http://puu.sh/6ofhQ.jpg
  4. 00:34:286 (6,7) - Distance spacing is pretty messed up, If you applied the previous mod, then you could also fix this a bit as well. Maybe close the distance between (8,9) as 1.22 is pretty big for a note that really doesn't feel like a jump
  5. 00:46:401 (1,3) - Swap NC to be consistent | Also think about removing the NC at 00:43:516 (1) -
  6. 00:48:132 (5) - Make this a 180º copy of 00:46:978 (3) - Control+G to flip it over to the correct side of course. | http://puu.sh/6og1t.jpg
  7. 00:51:016 (3) - Clap instead of finish for the drum sampleset. | Same at 01:53:324 (3) - as well (hmm there's a whistle on that note?)
  8. 00:58:516 (6,7,1) - How about making this similar to your previous pattern at 00:53:901 (1,2,3,4,5) - | Delete (6,7,1) and make a 1/1 slider from where (6) started. | http://puu.sh/6ogaG.jpg | Place a circle at 00:59:670 - on the head of 01:00:824 (1) - | You'll pretty much have somewhat of a similar pattern as the earlier one. (You probably have to use 0.9 spacing for 01:00:247 (9,10) - afterwards to make them even)
  9. 01:06:882 (2,4) - I would remove the finish from (4) | If for some crazy reason you wanted spammy finishes, you could put one on (2)
  10. 01:16:113 (1) - Not sure what the point of this NC is. It would be fine as part of the previous combo.
  11. 01:57:363 (1,2) - Two 1/2 sliders to catch the vocals better? | http://puu.sh/6oiBr.jpg or any other pattern works.
  12. 02:00:824 (3,4) - ... Change this to a 1/1 slider... >_>
  13. 02:16:978 (1,2,3) - The (3) needs to have a better distance snap (currently 0.92) | First off, Control+G (3) | Move (1) to x175 y233 (if you control+g a slider, you can see what coords the tail is at, in this case it's what I said) | After that, move your cursor to 02:17:122 - and blanket that sucker up. | Control+G the (3) back to it's original position after, and you should be within .01 to .02 off a perfect 1.0
  14. 02:18:420 (4) - How about a unique slider shape or something here? This slider is long enough to maybe try some kind of art.
  15. 02:38:324 (2,3) - Make (3) a 180º rotate of (2) | http://puu.sh/6ojx1.jpg | maybe make some build-up using 1.10 distance spacing. from (2) to (3)
  16. 02:41:786 (4) - Move to x252 y228
  17. 02:48:709 (1,2,3) - How about increasing velocity by about 0.15 to 0.25 for each of these? Be sure to NC on each note you do a SV change!
  18. 02:56:209 (1,2) - Join these into a 1/1 to match the music better?
  19. 03:03:132 (6) - Move down 1 (tiny) grid for a better blanket.
  20. 03:30:824 (6) - http://puu.sh/6okiK.jpg | The curve on the (6) doesn't really fit or flow that well.
Awesome mapset <3

Big block of unreadable text \o/

Take a
Done the most from your mod. Didn't change the Storyboard (thanks for suggestion nevertheless) , Combo Colours fixed, thank you for Mod & Star ♥
Foreverends
Priti
Ends' Normal
  1. The setting gaps are pretty imbalanced, this diff is way too close to Easy settingwise which makes the gap between it and Hard massive, try to do AR +2 HP +2 OD +1/2. Fixed
  2. Make the kiai times identical to the other diffs.
  3. 00:15:247 (2) - This slider could look nicer if it was flatter, sorta like this. Awesome <3
  4. 00:18:132 (5) - Same about this, try to move the last point a bit higher. Fixed
  5. 00:23:036 (1) - Control + J and put it back where it was, looks nicer imo. Awesome <3
  6. 00:23:901 (1,2,3) - Strange spacing inconsistency.
  7. 00:35:728 (5) - Try to completely delete the second point, makes the slider looks cleaner and nicer imo (Make sure to relocate 6 and 7 if you do this) Fixed
  8. 00:46:978 (1) - Seems a bit too curved, try to move the second point a bit to the right. Fixed
  9. 00:49:286 (4) - Move the second point a bit higher, completely straight sliders look boring and lazy, also adding the angle makes a nicer flow into the next combo. Fixed
  10. 00:55:055 (5) - Sliders that repeat more than once can really throw off new players, maybe try something like this? I think its fine :p
  11. 01:00:247 (3,4) - Try to rotate 3 by -10 degrees from Selection Centre and 4 by 10 degrees from Selection Centre, makes the sliders look nicer and less boring (No need to worry about 4 overlapping 6 a bit if you changed the AR) Nice!
  12. 01:16:978 - The whistles on this section really don't fit anything, remove them please and make the section all softs (You can add new whistles if you change to soft since these will work well) Fixed
  13. 02:06:882 (2) - Control + H and then relocating it can work pretty nicely. Nice!
  14. 02:19:286 (3) - NC Fixed
  15. 02:28:516 (1,2,3) - Turn off grid snap and relocate 2, It causes it to not be snapped accurately. Fixed
  16. 02:57:363 (3) - You could try something like this, looks nicer to me. Fixed
  17. 03:45:247 (1) - Maybe lower the volume and make it a whistle? Fixed
  18. There are so many NCing issues, time to cover em all I guess.. All Fixed!!!
    1. 00:27:363 (1) - RNC
    2. 00:30:824 (1) - RNC
    3. 00:37:459 (7) - NC
    4. 00:37:747 (1) - RNC
    5. 00:55:055 (5) - NC
    6. 00:56:209 (1) - RNC
    7. 01:03:997 (7) - NC
    8. 01:04:286 (1) - RNC
    9. 01:06:593 (1) - RNC
    10. 01:10:632 (3) - NC
    11. 01:11:209 (1) - RNC
    12. 01:34:574 (6) - NC
    13. 02:03:132 (1) - RNC
    14. 02:07:459 (1) - RNC
    15. 02:08:901 (1) - RNC
    16. 02:10:920 (1) - RNC
    17. 02:11:209 (2) - NC
    18. 02:12:074 (1) - RNC
    19. 02:18:132 (1) - RNC
    20. 02:19:286 (3) - NC
    21. 02:32:843 (7) - NC
    22. 02:33:132 (1) - RNC
    23. 02:35:440 (1) - RNC
    24. 02:36:882 (4) - NC
    25. 02:44:670 (1) - RNC
    26. 02:46:113 (4) - NC
    27. 02:46:978 (1) - RNC
    28. 02:49:286 (1,1) - RNC
    29. 02:56:209 (1) - RNC
    30. 02:59:382 (5) - NC
    31. 03:00:824 (1) - RNC
    32. 03:05:728 (1) - RNC
    33. 03:11:209 (1) - RNC
    34. 03:14:382 (1) - RNC
    35. 03:20:440 (1) - RNC
    36. 03:24:190 (1) - RNC
    37. 03:29:670 (1) - RNC
    38. 03:34:286 (1) - RNC
Thanks for modding c;

Mao
[End's Normal]
01:00:824 (4) - Finish on the start? Fixed
01:24:190 (3,4) - Blanket could be better here. I think its fine for having notes here ;w;
03:08:901 (1,2) - ^ ^
03:26:209 (4,1) - ^ ^

Almost nothing here but blankets. Nice diff :3

Thanks for modding c;

Asphyxia

End's Normal
  1. Ehm, you really should stick to distance snap, really.... it's quite confusing for Normal players when there's random spacing all around.
  2. 00:18:132 (5,1) - Spacing Fixed
  3. 00:27:363 (1,2) - Spacing Fixed
  4. 00:27:940 (2,1) - ^ Fixed
  5. 00:29:670 (3,1) - ^ Fixed
  6. 00:42:363 (1,2) - ^ And so on, you really should fix these kind of things. Fixed
  7. 01:09:190 (1) - I think 2 notes would fit here better, considering there's that repeative sound so with notes it might be more enjoyable to play. Try it :3 Awesome
  8. 01:21:016 (6) - I'd say this repeat doesn't fit at all because 01:21:593 - the music kinda changes here so you could use a rhythm like this Fixed
  9. 01:43:805 (5) - I think this slider should have a NC, you had one 01:25:343 (1) - here so, for the consistency and all that? Fixed
  10. 02:36:882 (4) - ^ Fixed
  11. Cool diff, I'd say this needs a bit more work with the distance, otherwise it was cool!

Thanks for modding c;

RikiH_
Normal

00:41:497 (6,1) - Maybe you should consider making a blanket by curving the second slider Fixed
01:00:824 (4) - Finish on the beginning and NC in order to be consistent with your previous patterns Fixed
01:11:497 (2,3) - What about something like this? Nice
01:24:190 (3,4) - Please imporve thiis blanket, it looks terrible :< Fixed
02:06:305 (1,2) - I don't like this rhythm because the sliders start on a red tick, try using note + 1/2 slider with a repeat instead of 1/2 slider + 1/2 slider. Another solution would be turning the first slider into two notes Fixed
03:03:997 - I don't like this gap... Maybe add a note but I'm not really sure about it Fixed
03:08:901 (1,2) - Improve this blanket, it can look better Fixed
03:26:209 (4,1) - ^^^ Fixed
03:44:382 (2) - Try silencing the end of this slider, I think it can sound good Fixed

Thanks for modding c;

Lanturn
[Foreverends]
Good to see the distance spacing fixed up from when I looked at this before. It'll be much easier to mod now. Priti has some good NC suggestions, so I'll skip over that.

Errors:
  1. 01:00:824 (4) - Finish on head since you Finish at 02:03:132 (1) - Fixed
  2. 02:41:209 (4,1) - This distance spacing. Move (4) to x256 y196 and (1) to x180 y352
Fixed

Suggestions:
  1. 00:05:439 - and 00:10:055 - | You should map these two spots like Easy/Hard do. Maybe use 1/2 reverse sliders? Fixed
  2. 00:17:555 (4) - Drum whistle on head like you do at 00:22:170 (4) - Fixed
  3. 00:27:363 (1,2,1) - Read the mod below in the Ideas section first. 00:24:766 (2,3) - | This would open up some room to keep a 1.4 DS instead of the 1.2 you start using now. You can also try stacking (2,1) as well and you'll be able to use 1.4 easily. Maybe try something like this | http://puu.sh/6o6Iy.jpg
  4. 00:41:497 (6) - Soft hitsound for the end of this slider at 00:42:074 - | http://puu.sh/6o7dm.jpg | double click the slider to select the specific spot. sorry but I think normal is better ;w;
  5. 00:53:613 - Add note? It feels kind of plain without anything here. | You can also delete 00:52:459 (2) - if you do this. Fixed
  6. 01:00:824 (4,5) - How about blanketing the (4) around the (3) like this | http://puu.sh/6oaJN.jpg | Adjust (5) afterwards and if you want. you can edit 01:03:132 (6) - around as well. (Read next mod about deleting (7)) i would love to keep the original one xP
  7. 01:03:997 (7) - Just because you've been a bit heavy on the 1/2s during this part. You can actually delete this circle and it will still play very well. Fixed
  8. 01:54:766 (2) - Like I suggested in the previous kiai, you should remove this note, and place it at 01:55:920 - Fixed
  9. 01:57:074 (5) - If you do the above, then delete this. | Final product should be: http://puu.sh/6obPv.jpg Fixed
  10. 02:06:305 (1) - Try this rhythm | http://puu.sh/6oca8.jpg | Place a note at 02:05:151 - | Delete 02:06:305 (1,2) - | 1/2 slider at 02:06:593 - and add a circle at 02:07:170 - Notice how you start following the beginning of each word in the vocals now.
  11. 02:27:651 (1) - Make the end of the slider a soft hit sorry but I think normal is better ;w;[/b]
  12. 02:46:978 (1,2) - To prepare for the upcoming "bye bye bye" section. Make (1) a reverse slider so you can have a circle start at 02:48:709 - with a NC. Readjust all of the upcoming circles after this. | http://puu.sh/6ocOe.jpg Fixed
  13. 02:59:382 (5) - Try deleting this circle. Fixed
Nazi/Ideas/Ramblings:
  1. 00:15:247 (2,3) - (2) Try reducing the angle of this curve a bit, and moving it over slightly to the right. | http://puu.sh/6o4tT.jpg Fixed
  2. 00:24:766 (2,3) - Try stacking these, and moving them like so | http://puu.sh/6o5Hl.jpg | This opens up the bottom more and you can do stuff like this for the next few notes | http://puu.sh/6o6rk.jpg |
  3. 00:30:824 (1,2,3) - Try to move this away from the wall as well so it flows better into the (4) | http://puu.sh/6o6Ox.jpg
  4. 00:33:709 (2) - Remove curve from this slider and make it completely horizontally straight?
  5. 00:51:016 (2) - Change Tail to finish. | 01:53:036 (2) - change reverse to clap.
  6. 00:51:016 (2) - adjust the curve on this so it flows properly | http://puu.sh/6oa4v.jpg
  7. 01:12:363 (3) - Blanket this with (2)? | Move the middle node of (2) right one grid (tiny). Then move the (3) to x124 y296| http://puu.sh/6ob22.jpg |
  8. 01:15:247 (3) - move to x404 y88 and then move the tail node to x292 y64 for a better blanket.
  9. 01:17:555 (2,3) - move this over to the left more and then adjust (3) for DS | http://puu.sh/6obgv.jpg
  10. 01:25:343 (1) - Priti didn't suggest this one, but remove this NC to be consistent.
  11. 01:44:670 (1,2,3,4) - how about making (2) a 180º flip copy of (1) then moving (3) to the head of (1). | After all that, just adjust (4) to proper distance spacing.
  12. 01:49:863 (2) - Try this for just a little bit better flow. | http://puu.sh/6obJw.jpg
  13. 02:18:420 (2,3) - Make the end of the slider a soft hit. Maybe make (3) a Normal hit.
  14. 03:09:766 (2) - Blanket nazi | Move the middle node down 2, and the last node down 3 | http://puu.sh/6od6v.jpg
  15. 03:13:805 (3,1) - You can give (1) a bit more room if you want | http://puu.sh/6oddf.jpg
  16. 03:21:593 (3) - This would probably just be good as a regular circle rhythm wise. Doesn't need anything playing at 03:21:882 -
  17. 03:34:574 (2) - soft hitsound on the tail.
  18. 03:41:497 - Add circle to follow the beat?
  19. 03:43:516 (1) - Use 1.25x like the rest of the song. No need to change the Slider Velocity for the final two notes.
Anyways, There is still quite a bit of tidying up you could do. Such as make nicer blankets, and sliders. Maybe work on flow a bit more. Little bit more time spent on this map could really make it a bit more beautiful. If you have trouble finding places to put notes, you can always stack them as long as the rhythm doesn't question if it could be either a 1/1 or 1/2.

Thanks for modding \:D/
Topic Starter
- Melody

Foreverends wrote:

Priti
Ends' Normal
  1. The setting gaps are pretty imbalanced, this diff is way too close to Easy settingwise which makes the gap between it and Hard massive, try to do AR +2 HP +2 OD +1/2. Fixed
  2. Make the kiai times identical to the other diffs.
  3. 00:15:247 (2) - This slider could look nicer if it was flatter, sorta like this. Awesome <3
  4. 00:18:132 (5) - Same about this, try to move the last point a bit higher. Fixed
  5. 00:23:036 (1) - Control + J and put it back where it was, looks nicer imo. Awesome <3
  6. 00:23:901 (1,2,3) - Strange spacing inconsistency.
  7. 00:35:728 (5) - Try to completely delete the second point, makes the slider looks cleaner and nicer imo (Make sure to relocate 6 and 7 if you do this) Fixed
  8. 00:46:978 (1) - Seems a bit too curved, try to move the second point a bit to the right. Fixed
  9. 00:49:286 (4) - Move the second point a bit higher, completely straight sliders look boring and lazy, also adding the angle makes a nicer flow into the next combo. Fixed
  10. 00:55:055 (5) - Sliders that repeat more than once can really throw off new players, maybe try something like this? I think its fine :p
  11. 01:00:247 (3,4) - Try to rotate 3 by -10 degrees from Selection Centre and 4 by 10 degrees from Selection Centre, makes the sliders look nicer and less boring (No need to worry about 4 overlapping 6 a bit if you changed the AR) Nice!
  12. 01:16:978 - The whistles on this section really don't fit anything, remove them please and make the section all softs (You can add new whistles if you change to soft since these will work well) Fixed
  13. 02:06:882 (2) - Control + H and then relocating it can work pretty nicely. Nice!
  14. 02:19:286 (3) - NC Fixed
  15. 02:28:516 (1,2,3) - Turn off grid snap and relocate 2, It causes it to not be snapped accurately. Fixed
  16. 02:57:363 (3) - You could try something like this, looks nicer to me. Fixed
  17. 03:45:247 (1) - Maybe lower the volume and make it a whistle? Fixed
  18. There are so many NCing issues, time to cover em all I guess.. All Fixed!!!
    1. 00:27:363 (1) - RNC
    2. 00:30:824 (1) - RNC
    3. 00:37:459 (7) - NC
    4. 00:37:747 (1) - RNC
    5. 00:55:055 (5) - NC
    6. 00:56:209 (1) - RNC
    7. 01:03:997 (7) - NC
    8. 01:04:286 (1) - RNC
    9. 01:06:593 (1) - RNC
    10. 01:10:632 (3) - NC
    11. 01:11:209 (1) - RNC
    12. 01:34:574 (6) - NC
    13. 02:03:132 (1) - RNC
    14. 02:07:459 (1) - RNC
    15. 02:08:901 (1) - RNC
    16. 02:10:920 (1) - RNC
    17. 02:11:209 (2) - NC
    18. 02:12:074 (1) - RNC
    19. 02:18:132 (1) - RNC
    20. 02:19:286 (3) - NC
    21. 02:32:843 (7) - NC
    22. 02:33:132 (1) - RNC
    23. 02:35:440 (1) - RNC
    24. 02:36:882 (4) - NC
    25. 02:44:670 (1) - RNC
    26. 02:46:113 (4) - NC
    27. 02:46:978 (1) - RNC
    28. 02:49:286 (1,1) - RNC
    29. 02:56:209 (1) - RNC
    30. 02:59:382 (5) - NC
    31. 03:00:824 (1) - RNC
    32. 03:05:728 (1) - RNC
    33. 03:11:209 (1) - RNC
    34. 03:14:382 (1) - RNC
    35. 03:20:440 (1) - RNC
    36. 03:24:190 (1) - RNC
    37. 03:29:670 (1) - RNC
    38. 03:34:286 (1) - RNC
Thanks for modding c;

Mao
[End's Normal]
01:00:824 (4) - Finish on the start? Fixed
01:24:190 (3,4) - Blanket could be better here. I think its fine for having notes here ;w;
03:08:901 (1,2) - ^ ^
03:26:209 (4,1) - ^ ^

Almost nothing here but blankets. Nice diff :3

Thanks for modding c;

Asphyxia

End's Normal
  1. Ehm, you really should stick to distance snap, really.... it's quite confusing for Normal players when there's random spacing all around.
  2. 00:18:132 (5,1) - Spacing Fixed
  3. 00:27:363 (1,2) - Spacing Fixed
  4. 00:27:940 (2,1) - ^ Fixed
  5. 00:29:670 (3,1) - ^ Fixed
  6. 00:42:363 (1,2) - ^ And so on, you really should fix these kind of things. Fixed
  7. 01:09:190 (1) - I think 2 notes would fit here better, considering there's that repeative sound so with notes it might be more enjoyable to play. Try it :3 Awesome
  8. 01:21:016 (6) - I'd say this repeat doesn't fit at all because 01:21:593 - the music kinda changes here so you could use a rhythm like this Fixed
  9. 01:43:805 (5) - I think this slider should have a NC, you had one 01:25:343 (1) - here so, for the consistency and all that? Fixed
  10. 02:36:882 (4) - ^ Fixed
  11. Cool diff, I'd say this needs a bit more work with the distance, otherwise it was cool!

Thanks for modding c;

RikiH_
Normal

00:41:497 (6,1) - Maybe you should consider making a blanket by curving the second slider Fixed
01:00:824 (4) - Finish on the beginning and NC in order to be consistent with your previous patterns Fixed
01:11:497 (2,3) - What about something like this? Nice
01:24:190 (3,4) - Please imporve thiis blanket, it looks terrible :< Fixed
02:06:305 (1,2) - I don't like this rhythm because the sliders start on a red tick, try using note + 1/2 slider with a repeat instead of 1/2 slider + 1/2 slider. Another solution would be turning the first slider into two notes Fixed
03:03:997 - I don't like this gap... Maybe add a note but I'm not really sure about it Fixed
03:08:901 (1,2) - Improve this blanket, it can look better Fixed
03:26:209 (4,1) - ^^^ Fixed
03:44:382 (2) - Try silencing the end of this slider, I think it can sound good Fixed

Thanks for modding c;

Lanturn
[Foreverends]
Good to see the distance spacing fixed up from when I looked at this before. It'll be much easier to mod now. Priti has some good NC suggestions, so I'll skip over that.

Errors:
  1. 01:00:824 (4) - Finish on head since you Finish at 02:03:132 (1) - Fixed
  2. 02:41:209 (4,1) - This distance spacing. Move (4) to x256 y196 and (1) to x180 y352
Fixed

Suggestions:
  1. 00:05:439 - and 00:10:055 - | You should map these two spots like Easy/Hard do. Maybe use 1/2 reverse sliders? Fixed
  2. 00:17:555 (4) - Drum whistle on head like you do at 00:22:170 (4) - Fixed
  3. 00:27:363 (1,2,1) - Read the mod below in the Ideas section first. 00:24:766 (2,3) - | This would open up some room to keep a 1.4 DS instead of the 1.2 you start using now. You can also try stacking (2,1) as well and you'll be able to use 1.4 easily. Maybe try something like this | http://puu.sh/6o6Iy.jpg
  4. 00:41:497 (6) - Soft hitsound for the end of this slider at 00:42:074 - | http://puu.sh/6o7dm.jpg | double click the slider to select the specific spot. sorry but I think normal is better ;w;
  5. 00:53:613 - Add note? It feels kind of plain without anything here. | You can also delete 00:52:459 (2) - if you do this. Fixed
  6. 01:00:824 (4,5) - How about blanketing the (4) around the (3) like this | http://puu.sh/6oaJN.jpg | Adjust (5) afterwards and if you want. you can edit 01:03:132 (6) - around as well. (Read next mod about deleting (7)) i would love to keep the original one xP
  7. 01:03:997 (7) - Just because you've been a bit heavy on the 1/2s during this part. You can actually delete this circle and it will still play very well. Fixed
  8. 01:54:766 (2) - Like I suggested in the previous kiai, you should remove this note, and place it at 01:55:920 - Fixed
  9. 01:57:074 (5) - If you do the above, then delete this. | Final product should be: http://puu.sh/6obPv.jpg Fixed
  10. 02:06:305 (1) - Try this rhythm | http://puu.sh/6oca8.jpg | Place a note at 02:05:151 - | Delete 02:06:305 (1,2) - | 1/2 slider at 02:06:593 - and add a circle at 02:07:170 - Notice how you start following the beginning of each word in the vocals now.
  11. 02:27:651 (1) - Make the end of the slider a soft hit sorry but I think normal is better ;w;[/b]
  12. 02:46:978 (1,2) - To prepare for the upcoming "bye bye bye" section. Make (1) a reverse slider so you can have a circle start at 02:48:709 - with a NC. Readjust all of the upcoming circles after this. | http://puu.sh/6ocOe.jpg Fixed
  13. 02:59:382 (5) - Try deleting this circle. Fixed
Nazi/Ideas/Ramblings:
  1. 00:15:247 (2,3) - (2) Try reducing the angle of this curve a bit, and moving it over slightly to the right. | http://puu.sh/6o4tT.jpg Fixed
  2. 00:24:766 (2,3) - Try stacking these, and moving them like so | http://puu.sh/6o5Hl.jpg | This opens up the bottom more and you can do stuff like this for the next few notes | http://puu.sh/6o6rk.jpg |
  3. 00:30:824 (1,2,3) - Try to move this away from the wall as well so it flows better into the (4) | http://puu.sh/6o6Ox.jpg
  4. 00:33:709 (2) - Remove curve from this slider and make it completely horizontally straight?
  5. 00:51:016 (2) - Change Tail to finish. | 01:53:036 (2) - change reverse to clap.
  6. 00:51:016 (2) - adjust the curve on this so it flows properly | http://puu.sh/6oa4v.jpg
  7. 01:12:363 (3) - Blanket this with (2)? | Move the middle node of (2) right one grid (tiny). Then move the (3) to x124 y296| http://puu.sh/6ob22.jpg |
  8. 01:15:247 (3) - move to x404 y88 and then move the tail node to x292 y64 for a better blanket.
  9. 01:17:555 (2,3) - move this over to the left more and then adjust (3) for DS | http://puu.sh/6obgv.jpg
  10. 01:25:343 (1) - Priti didn't suggest this one, but remove this NC to be consistent.
  11. 01:44:670 (1,2,3,4) - how about making (2) a 180º flip copy of (1) then moving (3) to the head of (1). | After all that, just adjust (4) to proper distance spacing.
  12. 01:49:863 (2) - Try this for just a little bit better flow. | http://puu.sh/6obJw.jpg
  13. 02:18:420 (2,3) - Make the end of the slider a soft hit. Maybe make (3) a Normal hit.
  14. 03:09:766 (2) - Blanket nazi | Move the middle node down 2, and the last node down 3 | http://puu.sh/6od6v.jpg
  15. 03:13:805 (3,1) - You can give (1) a bit more room if you want | http://puu.sh/6oddf.jpg
  16. 03:21:593 (3) - This would probably just be good as a regular circle rhythm wise. Doesn't need anything playing at 03:21:882 -
  17. 03:34:574 (2) - soft hitsound on the tail.
  18. 03:41:497 - Add circle to follow the beat?
  19. 03:43:516 (1) - Use 1.25x like the rest of the song. No need to change the Slider Velocity for the final two notes.
Anyways, There is still quite a bit of tidying up you could do. Such as make nicer blankets, and sliders. Maybe work on flow a bit more. Little bit more time spent on this map could really make it a bit more beautiful. If you have trouble finding places to put notes, you can always stack them as long as the rhythm doesn't question if it could be either a 1/1 or 1/2.

Thanks for modding \:D/

Updated ! ♥ ~
Mystyk
Sorry I'm having exams but I'll fix my diff as soon as I can.

Priti wrote:

Mystyk's Easy
  1. :----------------)
  2. OD +1 for better scaling (read the beginning of Ends' mod for better understanding) - okay
  3. HP +1 could work too- okay
  4. 00:29:670 (2) - Maybe change this to a 1/2 slider that repeats once to go better with the vocals? - no, I would have to change a lot of sliders to 1/2 if I wanted to make this one 1/2 because they sound fast so many times, and that would make my difficulty rather a Normal than an Easy
  5. 00:45:247 (5) - Try to put the first point a bit higher and the last point a bit lower for better visuals, imo it makes the slider look much nicer. - changed it a bit
  6. 00:59:670 (1) - You could hitsound the ticks with this sample, Sounds pretty nice to me, low volume around 30% will work the best imo. - alright
  7. 01:06:016 (2,3) - Maybe make these two a bit taller like this? Looks nicer to me. - I tried but I decided not to, because it ruins the distance and I don't want to change the next pattern because of this
  8. 02:01:978 (1) - Same suggestion with the slider ticks.- okay
  9. 02:25:055 - Maybe start the break here? it makes a nice visual effect. - I don't really understand why I should start the break here, it doesn't make sense, did you mean "end" the break? there is a storyboard you know, THAT makes a nice effect already
  10. 02:59:670 (1) - Same suggestion with the slider ticks.- okay
Mao: Thank You! :3

Asphyxia wrote:

Hii, sorry for the delays D:

General thoughts
  1. Some inconsistencies in combo colours:
  2. You maybe could check the widescreen support since you're using SB? Dunno

Mystyk's Easy
  1. 03:00:824 - I think here should be a note, considering how strong that beat is. Ending a slider there feels quite meh to me. - I don't want to change this, because I like how the sliderticks fit to the music and I also did it similarly at the other parts of the difficulty
  2. Cool - Thank You!

RikiH_ wrote:

Easy

00:18:709 (4) - (nazi) - The spacing is not really perfect, fix it - okay
00:59:670 (1) - This should be perfectly symmetrical to the center - no, also no one can see it when playing, you're only seeing it in the editor
01:04:286 (1) - ^ - ^
01:26:786 (2) - ^ This too, look at the screen, look at where the central slidertick is! - same as above, however this was changed due to the next mod
02:27:651 (1) - Put some hitsounds on this slider, I suggest a finish both on his head and his tail - I used Normal sampleset just like I did at the similar parts, so I'm not going to add anything else, but if anyone else suggests I might change it

Lanturn wrote:

[Mystyk]
Errors:
  1. None. You had a few when I first modded this such as a missing normal hit at 00:22:747 (1) - I think it was? It's all fixed now though, awesome stuff :) - yes it was fixed :P
Suggestions:
  1. 01:24:478 (4,1,1) - Currently the angle you have on the reverse (1) isn't sharp enough. It almost gives off a straight feeling much like maps from 2008 or 2009 had. I suggest rearranging 01:23:324 (2,3,4) - so you can place the (1) at a better angle. Something like this for example | http://puu.sh/6o1I0.jpg - I don't really understand your reasoning, but I changed it because I liked the flow better with your suggestion :3
  2. 01:26:786 (2) - Blanket fixing. | Last Node: x168 y64 | Red node: x256 y24 | Better symmetry and balanced on both ends. - okay, but this is not a blanket, it's just a slider xD
  3. 03:08:901 (1,2,1) - During the rest of your map at these locations | 01:08:901 (1) - and 02:11:209 (1) - you use a 2/1 slider with a reverse. The song hasn't changed at all during this point, so I found it rather strange this was the only spot to use 1/2 circles that isn't consistent with the other spots in the map. I would just recommend doing what you did on the earlier two kiais - this one is different because the song goes to its "peak" so I think the hit circles fit and it's okay to have something different, at least it's not that boring
Nazi/Ideas/Ramblings:
  1. During the Kiai times, there is lots and lots of opportunities to use 3/2 reverse sliders to match the vocals when P!nk is singing "Try Try Try" | Just a bit of rambling but I'm sure you could implement these sliders a few times in your Kiai to add a bit more variety. Some examples are 01:06:016 (2) - or 01:10:632 (2) - - I see what you mean and it's not a bad idea, but like that I would miss to hit beats, and I like how the slider also fits to the background music and the sliderticks fit as well and well changing them will make it quite different because for example 01:10:632 (2,3) - (3) starts where she starts singing a "new section" that's why a slider start fits, but if I had the previous one a 3/2 reverse slider I would miss to follow the vocals..well it's kind of hard to explain
  2. 00:05:439 (1,1) - How about just a bit more curve on these? | Just so it gives more of an indication the next note will be on the opposite side of the map. | http://puu.sh/6o1aN.jpg | really really nazi. - I don't really want to change them, they look nice already and there's plenty of time to find the next slider
  3. 00:22:747 (1) - I'll really only mention it once, but I never really understood why this gets it's own NC. It's still part of the same measure and part of the music from 00:19:286 (1) - | This applies to all of the 1/2 reverses you NC for. - I wanted to emphasize the short reverse sliders, so that it's easier for newer players to notice that it's different
  4. 00:50:440 (1) - 01:52:747 (1) - instead of using two drum finishes, how about using a drum clap for the tail so it gives more of a nice sounding flow to it. Also I'm pretty sure you left out 02:50:440 (1,2) - intentionally, but just in case you forgot. Have a link to it. - I like the drum finishes better than the drum claps (even though there is not too much difference)
  5. 02:17:555 (3,4) - How about joining these together? The held vocals in "Try" are pretty much the same, so joining these together would actually work good. This also eliminates the only 3/2 distance spacing with a circle afterwards making it Easier for newer players. | If you plan on leaving this as is, then you should add a NC here because you do so at 01:16:978 (1) - and 03:35:440 (1) - for consistency. - I don't want to change this, because the song gets quiet where the slider ends and continuing the slider wouldn't fit, also by this time the players will already know how to follow this part, because the previous parts have similar spacing too, so they get used to it, about the NC, I think it's not necessary, because there is a break upcoming and not a "new part" which is mapped, if this part was mapped, I would probably add a NC but since it's a break it is not necessary to add one
  6. 02:27:651 (1) - How about removing this? Even though it is a slider, a 1/2 coming off a break on a red tick might be a bit too sudden, especially since the guitar kind of comes out of nowhere. - it fits to the beats, they have a whole break to prepare, I don't think it's that hard :< it might as well be harder if I removed it, because people listen to music and they also hear the big beats so they might want to "hit" it
  7. 03:10:055 (1,2,3) - How about blanketing around the (1)? Maybe rotate the (2) a bit to get better flow. | Rough idea: http://puu.sh/6o3DD.jpg | A bit of adjustment will be needed afterwards, but it isn't much. - I like my blanketing like this, and also I tried to make a "blanket" here - http://puu.sh/6tjPO.jpg and I don't want to ruin that either
This map is really good. In all honesty, nothing really needs to be changed. Great job - Thank you so much!
My diff:
http://puu.sh/6tk14.osu
and please add this file in the folder of your map: http://puu.sh/6tk4O.wav
Topic Starter
- Melody

Mystyk wrote:

Sorry I'm having exams but I'll fix my diff as soon as I can.

Priti wrote:

Mystyk's Easy
  1. :----------------)
  2. OD +1 for better scaling (read the beginning of Ends' mod for better understanding) - okay
  3. HP +1 could work too- okay
  4. 00:29:670 (2) - Maybe change this to a 1/2 slider that repeats once to go better with the vocals? - no, I would have to change a lot of sliders to 1/2 if I wanted to make this one 1/2 because they sound fast so many times, and that would make my difficulty rather a Normal than an Easy
  5. 00:45:247 (5) - Try to put the first point a bit higher and the last point a bit lower for better visuals, imo it makes the slider look much nicer. - changed it a bit
  6. 00:59:670 (1) - You could hitsound the ticks with this sample, Sounds pretty nice to me, low volume around 30% will work the best imo. - alright
  7. 01:06:016 (2,3) - Maybe make these two a bit taller like this? Looks nicer to me. - I tried but I decided not to, because it ruins the distance and I don't want to change the next pattern because of this
  8. 02:01:978 (1) - Same suggestion with the slider ticks.- okay
  9. 02:25:055 - Maybe start the break here? it makes a nice visual effect. - I don't really understand why I should start the break here, it doesn't make sense, did you mean "end" the break? there is a storyboard you know, THAT makes a nice effect already
  10. 02:59:670 (1) - Same suggestion with the slider ticks.- okay
Mao: Thank You! :3

Asphyxia wrote:

Hii, sorry for the delays D:

General thoughts
  1. Some inconsistencies in combo colours:
  2. You maybe could check the widescreen support since you're using SB? Dunno

Mystyk's Easy
  1. 03:00:824 - I think here should be a note, considering how strong that beat is. Ending a slider there feels quite meh to me. - I don't want to change this, because I like how the sliderticks fit to the music and I also did it similarly at the other parts of the difficulty
  2. Cool - Thank You!

RikiH_ wrote:

Easy

00:18:709 (4) - (nazi) - The spacing is not really perfect, fix it - okay
00:59:670 (1) - This should be perfectly symmetrical to the center - no, also no one can see it when playing, you're only seeing it in the editor
01:04:286 (1) - ^ - ^
01:26:786 (2) - ^ This too, look at the screen, look at where the central slidertick is! - same as above, however this was changed due to the next mod
02:27:651 (1) - Put some hitsounds on this slider, I suggest a finish both on his head and his tail - I used Normal sampleset just like I did at the similar parts, so I'm not going to add anything else, but if anyone else suggests I might change it

Lanturn wrote:

[Mystyk]
Errors:
  1. None. You had a few when I first modded this such as a missing normal hit at 00:22:747 (1) - I think it was? It's all fixed now though, awesome stuff :) - yes it was fixed :P
Suggestions:
  1. 01:24:478 (4,1,1) - Currently the angle you have on the reverse (1) isn't sharp enough. It almost gives off a straight feeling much like maps from 2008 or 2009 had. I suggest rearranging 01:23:324 (2,3,4) - so you can place the (1) at a better angle. Something like this for example | http://puu.sh/6o1I0.jpg - I don't really understand your reasoning, but I changed it because I liked the flow better with your suggestion :3
  2. 01:26:786 (2) - Blanket fixing. | Last Node: x168 y64 | Red node: x256 y24 | Better symmetry and balanced on both ends. - okay, but this is not a blanket, it's just a slider xD
  3. 03:08:901 (1,2,1) - During the rest of your map at these locations | 01:08:901 (1) - and 02:11:209 (1) - you use a 2/1 slider with a reverse. The song hasn't changed at all during this point, so I found it rather strange this was the only spot to use 1/2 circles that isn't consistent with the other spots in the map. I would just recommend doing what you did on the earlier two kiais - this one is different because the song goes to its "peak" so I think the hit circles fit and it's okay to have something different, at least it's not that boring
Nazi/Ideas/Ramblings:
  1. During the Kiai times, there is lots and lots of opportunities to use 3/2 reverse sliders to match the vocals when P!nk is singing "Try Try Try" | Just a bit of rambling but I'm sure you could implement these sliders a few times in your Kiai to add a bit more variety. Some examples are 01:06:016 (2) - or 01:10:632 (2) - - I see what you mean and it's not a bad idea, but like that I would miss to hit beats, and I like how the slider also fits to the background music and the sliderticks fit as well and well changing them will make it quite different because for example 01:10:632 (2,3) - (3) starts where she starts singing a "new section" that's why a slider start fits, but if I had the previous one a 3/2 reverse slider I would miss to follow the vocals..well it's kind of hard to explain
  2. 00:05:439 (1,1) - How about just a bit more curve on these? | Just so it gives more of an indication the next note will be on the opposite side of the map. | http://puu.sh/6o1aN.jpg | really really nazi. - I don't really want to change them, they look nice already and there's plenty of time to find the next slider
  3. 00:22:747 (1) - I'll really only mention it once, but I never really understood why this gets it's own NC. It's still part of the same measure and part of the music from 00:19:286 (1) - | This applies to all of the 1/2 reverses you NC for. - I wanted to emphasize the short reverse sliders, so that it's easier for newer players to notice that it's different
  4. 00:50:440 (1) - 01:52:747 (1) - instead of using two drum finishes, how about using a drum clap for the tail so it gives more of a nice sounding flow to it. Also I'm pretty sure you left out 02:50:440 (1,2) - intentionally, but just in case you forgot. Have a link to it. - I like the drum finishes better than the drum claps (even though there is not too much difference)
  5. 02:17:555 (3,4) - How about joining these together? The held vocals in "Try" are pretty much the same, so joining these together would actually work good. This also eliminates the only 3/2 distance spacing with a circle afterwards making it Easier for newer players. | If you plan on leaving this as is, then you should add a NC here because you do so at 01:16:978 (1) - and 03:35:440 (1) - for consistency. - I don't want to change this, because the song gets quiet where the slider ends and continuing the slider wouldn't fit, also by this time the players will already know how to follow this part, because the previous parts have similar spacing too, so they get used to it, about the NC, I think it's not necessary, because there is a break upcoming and not a "new part" which is mapped, if this part was mapped, I would probably add a NC but since it's a break it is not necessary to add one
  6. 02:27:651 (1) - How about removing this? Even though it is a slider, a 1/2 coming off a break on a red tick might be a bit too sudden, especially since the guitar kind of comes out of nowhere. - it fits to the beats, they have a whole break to prepare, I don't think it's that hard :< it might as well be harder if I removed it, because people listen to music and they also hear the big beats so they might want to "hit" it
  7. 03:10:055 (1,2,3) - How about blanketing around the (1)? Maybe rotate the (2) a bit to get better flow. | Rough idea: http://puu.sh/6o3DD.jpg | A bit of adjustment will be needed afterwards, but it isn't much. - I like my blanketing like this, and also I tried to make a "blanket" here - http://puu.sh/6tjPO.jpg and I don't want to ruin that either
This map is really good. In all honesty, nothing really needs to be changed. Great job - Thank you so much!
My diff:
http://puu.sh/6tk14.osu
and please add this file in the folder of your map: http://puu.sh/6tk4O.wav

Updated. ~
deejaydray
Hey, NM from my queue ^^

Since your beatmap exceeded the length limit from my rules, I'm going to mod only Normal and Hard difficulties :)

Ends' NORMAL:

:!: The tags are not the same as the ones for Easy and Hard difficulties. You have to use the same tags for all difficulties. :!:
00:23:036 (1) - no need for NC here
01:16:113 (1) - ^ same
01:22:170 (1) - I think this slider would look better if you used the same shape as 01:21:016 (6) but rotated 90 degrees
01:25:343 (1) - no NC here
01:34:574 (1) - ^ same
01:43:805 (1) - ^ same
01:47:555 (4) - this slider looks a bit ugly to me :c try to change its shape, especially the beginning
02:05:151 - add a circle here
02:06:593 (2) - end this slider at 02:06:882 and then add a circle at 02:07:170 sounds better imo. :)
02:36:882 (1) - no NC here
02:59:382 - add a circle here
02:59:670 (1) - end this slider at 02:59:959 and then add a circle at 03:00:247 just like before

HARD:

00:16:978 (6) - NC here
00:21:593 (5) - ^ same
00:23:036 (1) - no NC here
00:26:209 (6) - NC here
00:30:824 (6) - ^ same
01:58:228 (2) - better move this to x:428 y:292
02:47:843 - add a circle here
02:54:766 - add a circle here with NC

That's all, nice map! ^^ GL!
Topic Starter
- Melody

deejaydray wrote:

Hey, NM from my queue ^^

Since your beatmap exceeded the length limit from my rules, I'm going to mod only Normal and Hard difficulties :)

HARD:

00:16:978 (6) - NC here
00:21:593 (5) - ^ same
00:23:036 (1) - no NC here
00:26:209 (6) - NC here
00:30:824 (6) - ^ same
01:58:228 (2) - better move this to x:428 y:292
02:47:843 - add a circle here
02:54:766 - add a circle here with NC

That's all, nice map! ^^ GL!

Done all. Thanks :3 ~
Foreverends

deejaydray wrote:

Hey, NM from my queue ^^

Since your beatmap exceeded the length limit from my rules, I'm going to mod only Normal and Hard difficulties :)

Ends' NORMAL:

:!: The tags are not the same as the ones for Easy and Hard difficulties. You have to use the same tags for all difficulties. :!:
00:23:036 (1) - no need for NC here I decided to keep NC of this kind of rhythm ;w;
01:16:113 (1) - ^ same ^
01:22:170 (1) - I think this slider would look better if you used the same shape as 01:21:016 (6) but rotated 90 degrees Nice!
01:25:343 (1) - no NC here I decided to keep NC of this kind of rhythm ;w;
01:34:574 (1) - ^ same ^
01:43:805 (1) - ^ same ^
01:47:555 (4) - this slider looks a bit ugly to me :c try to change its shape, especially the beginning ummm...I just follow the vocal to twist this slider C:
02:05:151 - add a circle here Added
02:06:593 (2) - end this slider at 02:06:882 and then add a circle at 02:07:170 sounds better imo. :) Fixed
02:36:882 (1) - no NC here
02:59:382 - add a circle here
02:59:670 (1) - end this slider at 02:59:959 and then add a circle at 03:00:247 just like before
Thanks for modding >w<!!!
Topic Starter
- Melody

Foreverends wrote:

deejaydray wrote:

Hey, NM from my queue ^^

Since your beatmap exceeded the length limit from my rules, I'm going to mod only Normal and Hard difficulties :)

Ends' NORMAL:

:!: The tags are not the same as the ones for Easy and Hard difficulties. You have to use the same tags for all difficulties. :!:
00:23:036 (1) - no need for NC here I decided to keep NC of this kind of rhythm ;w;
01:16:113 (1) - ^ same ^
01:22:170 (1) - I think this slider would look better if you used the same shape as 01:21:016 (6) but rotated 90 degrees Nice!
01:25:343 (1) - no NC here I decided to keep NC of this kind of rhythm ;w;
01:34:574 (1) - ^ same ^
01:43:805 (1) - ^ same ^
01:47:555 (4) - this slider looks a bit ugly to me :c try to change its shape, especially the beginning ummm...I just follow the vocal to twist this slider C:
02:05:151 - add a circle here Added
02:06:593 (2) - end this slider at 02:06:882 and then add a circle at 02:07:170 sounds better imo. :) Fixed
02:36:882 (1) - no NC here
02:59:382 - add a circle here
02:59:670 (1) - end this slider at 02:59:959 and then add a circle at 03:00:247 just like before
Thanks for modding >w<!!!

Updated. ~
vipto
I came to say this map is absolutely wonderful

(You finally fixed the blankets ;D)

Hope this gets ranked soon!!!!
AnimeStyle
Ich denke zu Hard und Easy muss ich nichts sagen. Die Diffs sind gut wie sie sind :3
Bei Normal sind ein paar Sachen, welche nicht sonderlich gut aussehn
[Normal]
00:31:978 (6,7) - try to fix this overlap
00:41:497 (7,1) - they don't fit together
01:26:209 (1,2,3) - ^
01:43:516 (4,1,1) - move the secoond 1 up
01:00:824 - 01:09:622
Use the same SB pattern as in the last Kiai

DAMN LAYZNESS
show more
Please sign in to reply.

New reply