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Nobuo Uematsu - Someday the Dream Will End

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Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Tuesday, August 18, 2009 at 7:11:39 PM

Artist: Nobuo Uematsu
Title: Someday the Dream Will End
Source: Final Fantasy X OST
Tags: Final Fantasy X
BPM: 92
Filesize: 3603kb
Play Time: 01:46
Difficulties Available:
  1. Inozuma's Dream (4.21 stars, 190 notes)
  2. Small Dream (2.47 stars, 121 notes)
  3. yeahyeahyeahhh's Dream (3.37 stars, 172 notes)
Download: Nobuo Uematsu - Someday the Dream Will End
Information: Scores/Beatmap Listing
---------------
Someday the Dream Will End by Nobuo Uematsu from Final Fantasy X. One of my favorites from the game.

Difficulties (or so intended):
Small Dream = Normal
Inozuma's Dream = Hard
yeahyeahyeahhh's Dream = Insane

Even though they're all pretty easy...

Want to give special thanks to the people who have helped contributing on this map:
x3ns0r for skin.
Inozuma for skin, timing, and diff.
Lybydose for timing.

Thanks guys, you're awesome!

Complete and waiting your modding.

Added Lokamp's changes.
Added Lead in.
Added Xgor's changes.
Added minyeob's changes.
Added Lokamp's changes to Inozuma's Dream
Added Harris73's changes.
Added Hanyuu's changes.
Added Symbolic's changes.
Added mafiamaster's wittle change.
Inozuma's Dream updates.
Added Z-Ramm's and K2J's changes.
Redid entire spacing on Small Dream.
Fixed kiai timing ;(.
New eartastic mp3.
naruti
and.......
starred XD
suggestion when you play this Double time

let the music delay 3 seconds
all difficulty's
Small Dream
fine*
-------------------------------------------------------

yeahyeahyeahhh's Dream
01:35:53 (3,1) - prety far jump
-------------------------------------------------------

Inozuma's Dream
00:21:83 (9,1) - prety far jump
-------------------------------------------------------

note:i only looked @ the very shortly that is all i could find
i may be wrong so think about it b4 you change something
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
yeahyeahyeahhh

Lokamp wrote:

Hmmm... I started thinking you're a Final Fantasy fan... I wonder why I said this...

[General] Ok, this is a calm song, but it covers the beats's hitsounds! Try to make them louder... (not on inozuma's dream!) I'll check out the volume and make sure there aren't any louder/quieter than they should be. But in general, they're the same volume at inozuma's.

Small Dream (... to fly?)

[00:00:000] try to set more whistles before the 1° break (maybe on sliders...) Added a few finished in compliance with the below suggestion
[00:05:200] (2) clap or finish here
[01:26:720] too many whistles from here? There also claps, perhaps... Intentional for the whole different intrument.

yeahyeahyeahhh's Dream (... to see this map ranked?) Yes!

[00:05:200] (4) clap or finish here Added finishes to this and the corresponding notes on this beat
[00:13:110] (2) WHY this rapid slider? The piano!
[00:54:770] (6) clap here added

Inozuma's dream (...to gain kudosu for this mode?)

[00:05:530] (8) use claps instead of finish for this beat
[00:26:070] (6) clap (or whistle) here...
[00:28:680] (6) ... and here!
I'll leave these for Inozuma

My work is done here... Star'd!ty!
Topic Starter
yeahyeahyeahhh

naruti wrote:

and.......
starred XD ty
suggestion when you play this Double time

let the music delay 3 seconds Will do as soon as I figure out how to lol
all difficulty's
Small Dream
fine*
-------------------------------------------------------

yeahyeahyeahhh's Dream
01:35:53 (3,1) - prety far jump I think, if I can do it, it's not that bad xD I suck at jumps lol
-------------------------------------------------------

Inozuma's Dream
00:21:83 (9,1) - prety far jump
-------------------------------------------------------

note:i only looked @ the very shortly that is all i could find
i may be wrong so think about it b4 you change something
Lybydose
IRC mods + star
naruti

yeahyeahyeahhh wrote:

naruti wrote:

let the music delay 3 seconds Will do as soon as I figure out how to lol
this is how you do it
Xgor
Small Dream:
No problems

yeahyeahyeahhh's Dream:
00:12:379 (1,2):I think it's sounds far far better if you delete the secound silder and add a reverse arrow on the first slider.
01:26:114 (1): I think this slider would sound better if you made it into a 1/2 slider with a reverse arrow....
01:38:466 (1): this silder is overlapped with tha slider beforehand making it alsoms impossible to predict!

Inozuma's Dream
00:19:226 (1,2,3,4,5,6,7,8,9): i find the spacing very confusing here...

Nice map! I liked the skin too (I need to make s custom skin to the next map i do)
*star*
XepherX3
starred
minyeob
[Overall]
Pretty good.
Well, you have to think about "jump" thing. You don't have to use "jump" on [Easy]. In normal, small jump can be used only.

[Small Dream]
01:35:85 (1,2,1,2) - Don't use jump

[Your Dream]
00:30:31 (2) - Minor thing. I think this is too close from (1)
01:32:27 (2) ~ 01:34:22 (6) - Hard for normal players?
01:36:50 (1) - Don't use jump lol

[Inozuma]
00:19:22 (1~9) - Need a new combo between this part(In my opinion)

Starred~! ;)
Topic Starter
yeahyeahyeahhh

Xgor wrote:

Small Dream:
No problems woo

yeahyeahyeahhh's Dream:
00:12:379 (1,2):I think it's sounds far far better if you delete the secound silder and add a reverse arrow on the first slider. since I'm getting a lot of complaints, I'll change this.
01:26:114 (1): I think this slider would sound better if you made it into a 1/2 slider with a reverse arrow.... But this one I will keep
01:38:466 (1): this silder is overlapped with tha slider beforehand making it alsoms impossible to predict! Hmm.. I'm going to let this rest for now... I think the note before the 2nd sldier and the speed of the song makes it noticeable.

Inozuma's Dream
00:19:226 (1,2,3,4,5,6,7,8,9): i find the spacing very confusing here...

Nice map! I liked the skin too (I need to make s custom skin to the next map i do)
*star* Thanks!

minyeob wrote:

[Overall]
Pretty good.
Well, you have to think about "jump" thing. You don't have to use "jump" on [Easy]. In normal, small jump can be used only. I'll check out the one on Small dream, but it wasn't intended to be [Easy], more so Normal.

[Small Dream]
01:35:85 (1,2,1,2) - Don't use jump Hmm.. this is normal.. so I'm going to keep.

[Your Dream]
00:30:31 (2) - Minor thing. I think this is too close from (1) No way minor, thanks for picking that up!
01:32:27 (2) ~ 01:34:22 (6) - Hard for normal players? Intended to be the hardest diff.
01:36:50 (1) - Don't use jump lol ^

[Inozuma]
00:19:22 (1~9) - Need a new combo between this part(In my opinion)

Starred~! ;) TY!

x3ns0r wrote:

starred
IRC/Skinning kudos.
Inozuma
This map has been deleted on the request of its creator. It is no longer available.

Download: Nobuo Uematsu - A Fleeting Dream (yeahyeahyeahhh) [Inozuma's Dream].osu
Kitsunemimi
Really great map. Skin adds for extra points.

Small Dream:
This is easy, yes?
00:08:46 (5) - A little uneven? Try to make it curve out level/straight to the next note.
00:39:77 (1) - Sounds better if you end it a beat early.
00:44:98 (timing sections) - You can eliminate timing sections if you just use a custom hitsound override with normal-hitfinish.wav.
01:35:85 (1,2) - Then this kind of jump is a no-no in easies. The rest of the map is pretty easy too, so these jumps will come unexpected. At least make it 2x spacing instead of this.

yeahyeahyeahhh's dream
00:00:64 (1) - Beginning's just like Small Dream :<
00:11:07 (1,2,1) - These sliders don't quite go together well. Make them level/straight again.
00:14:00 (1) - Again with the normal-hitfinish.wav.
00:31:94 (1,2) - Uneven
01:41:40 (4) - This note is bad here stacked. I feel like moving to the next note at this point, so unstack it and put it to the side.

Inozuma's Dream
00:33:90 (1) - This thing will come unexpectedly. I suggest eliminating 2 slider reverses (so that it stays consistent with the others) and making one more slider beside it.
01:13:68 (3) - Not curvy enough for the next combo.

:)

Good map. Here's your star.
Topic Starter
yeahyeahyeahhh

Harris73 wrote:

Really great map. Skin adds for extra points. Woo :D ty

Small Dream:
This is easy, yes? Normal
00:08:46 (5) - A little uneven? Try to make it curve out level/straight to the next note. Sure
00:39:77 (1) - Sounds better if you end it a beat early. Hmm you're right
00:44:98 (timing sections) - You can eliminate timing sections if you just use a custom hitsound override with normal-hitfinish.wav. Good to know for future references... but its not really that big a deal or? :o
01:35:85 (1,2) - Then this kind of jump is a no-no in easies. The rest of the map is pretty easy too, so these jumps will come unexpected. At least make it 2x spacing instead of this. Grr everyone seems to be complaining about this... I'll change it to save me time later lol

yeahyeahyeahhh's dream
00:00:64 (1) - Beginning's just like Small Dream :< More or less with less sliders and more spacy
00:11:07 (1,2,1) - These sliders don't quite go together well. Make them level/straight again.
00:14:00 (1) - Again with the normal-hitfinish.wav.
00:31:94 (1,2) - Uneven Yes it is :( I did Horizontal flip ;_;
01:41:40 (4) - This note is bad here stacked. I feel like moving to the next note at this point, so unstack it and put it to the side. Come again?

Inozuma's Dream
00:33:90 (1) - This thing will come unexpectedly. I suggest eliminating 2 slider reverses (so that it stays consistent with the others) and making one more slider beside it.
01:13:68 (3) - Not curvy enough for the next combo.

:)

Good map. Here's your star. Thanks!
al2e10
nice map ~~
Hanyuu
timing:
the offset seem a bit early by a few MS if you listen to it in 25% playback rate

easy:

decrease overall difficult
00:08:46 (5) - combo
00:50:20 (2) - combo
01:34:55 (9) - combo - after this part use more sliders to make it not too hard for EASY players up to point of 01:37:16 (1) -

yeah:

00:12:37 (1) - combo color?
00:24:11 (5) - combo
01:36:50 (1) - i dont know what you want to do but this circles and the following are not horizontal flipped

edit: overall impression i dont see a big increase of difficulty in this beatmaps set. every map plays a similar difficulty i suggest a bigger spacing and or jump for the "hard"
Topic Starter
yeahyeahyeahhh

Hanyuu wrote:

timing:
the offset seem a bit early by a few MS if you listen to it in 25% playback rate Will check thanks

easy: NORMAL :evil:

decrease overall difficult
00:08:46 (5) - combo Fixed
00:50:20 (2) - combo Fixed
01:34:55 (9) - combo - after this part use more sliders to make it not too hard for EASY players up to point of 01:37:16 (1) -

yeah:

00:12:37 (1) - combo color? Fixed
00:24:11 (5) - combo Fixed
01:36:50 (1) - i dont know what you want to do but this circles and the following are not horizontal flipped Fixed

edit: overall impression i dont see a big increase of difficulty in this beatmaps set. every map plays a similar difficulty i suggest a bigger spacing and or jump for the "hard" There isn't supposed to be a huge jump in the maps. All 3 offer a something a little different.
Thank you for modding!
Symbolic
Can u change the signs in the hitcircles to numbers plz :o

[Small Dream]

00:54:11 (1) - Remove new combo.
01:33:24 (1) - ^
01:35:53 (4,1,2,1,2) - These jumps don't fit in Normal. Remove them.
01:35:85 (1) - ^
01:36:50 (1) - ^


[Inozuma's Dream]

00:03:24 (5) - New combo.
00:16:29 (7) - ^
00:19:22 (1,2,3,4,5,6,7,8,9) - This isn't rankable, change it.
01:31:94 (5) - New combo goes here.


[yeahyeahyeahhh's Dream]

00:46:29 (5) - Give this note soft sound.
00:47:59 (1) - Give endpoint soft sound.
00:51:50 (5) - Give this note soft sound.


Starred *
Topic Starter
yeahyeahyeahhh

Symbolic wrote:

Can u change the signs in the hitcircles to numbers plz :o nooooo

[Small Dream]

00:54:11 (1) - Remove new combo. done
01:33:24 (1) - ^ done
01:35:53 (4,1,2,1,2) - These jumps don't fit in Normal. Remove them. I disagree, and they aren't even that bad :/
01:35:85 (1) - ^
01:36:50 (1) - ^


[Inozuma's Dream]

00:03:24 (5) - New combo.
00:16:29 (7) - ^
00:19:22 (1,2,3,4,5,6,7,8,9) - This isn't rankable, change it.
01:31:94 (5) - New combo goes here.


[yeahyeahyeahhh's Dream]

00:46:29 (5) - Give this note soft sound.
00:47:59 (1) - Give endpoint soft sound.
00:51:50 (5) - Give this note soft sound.
ty for the hitsounds

Starred *woo
Mafiamaster
Small Dream~
00:39:60 (1) - Start this on the white tick. (00:39:77)

That's all I've found, lol.
Great job!
Topic Starter
yeahyeahyeahhh

Mafiamaster wrote:

Small Dream~
00:39:60 (1) - Start this on the white tick. (00:39:77) TY, I was having an internal debate with myself on this :x

That's all I've found, lol.
Great job!ty!
Inozuma
Inozuma's Dream
00:33:90 (1) - This thing will come unexpectedly. I suggest eliminating 2 slider reverses (so that it stays consistent with the others) and making one more slider beside it. :arrow: Changed.
01:13:68 (3) - Not curvy enough for the next combo. :arrow: It's symmetry.
[Inozuma's Dream]

00:03:24 (5) - New combo.
00:16:29 (7) - ^ :arrow: Done
00:19:22 (1,2,3,4,5,6,7,8,9) - This isn't rankable, change it. :arrow: Prove it, and I'll change it
01:31:94 (5) - New combo goes here. :arrow: Done
Download: Nobuo Uematsu - A Fleeting Dream (yeahyeahyeahhh) [Inozuma's Dream].osu
Breeze
hi yeahyeahyeahhh !
I'm sorry for the late mod

here's some suggestions:

[Small dream]

spacing is confused, please DO NOT change spacing too much in a diff. use 1.2x distance spacing or 1.0x
01:35:857 (1,2) - this jump is too sudden
others looks good, firstly fix your spacing please

[yeahyeahyeahhh's dream]

00:44:824 timing section - as a rule, kiai time should start on the hit you intend the fountain to be on
jumps are also seem to a little confused, no one would think a 3.5 star could have jumps
maybe you could increase the HP drain rate or overall diffcultiy to raise the diffculty

[Inozuma's dream]

01:46:944 (1) - this note seem to be unwanted

hit sound are wonderful, great map
star!
K2J
[Small Dream]
01:35:85 (1) - Bit of an unexpected jump here, especially after a stream of the same spacing.

[yeahyeahyeahhh's Dream]
01:36:50 (1) - Another big jump; I suggest angling the preceding notes closer together (i.e., having 01:34:87 (1,2,3) climb more quickly).

[Inozuma's Dream]
Awesome!

It's pretty good. A nice, slow song in a sea of frantic maps.

Z-Ramm
Small Dream
There are a lot of spacing inconsistencies. I can understand a few being intentional, but sometimes it happens during a combo, which is confusing.
For example: Compare 00:05:85 (1,2) to 00:07:16 (3,4).
01:35:85 (1) - I don't like the way this jumps from the previous note in terms of spacing, for a Normal.

Inozuma's Dream
00:34:55 (2) - Opinion: The placement of this note under the slider endpoint before it is a bit confusing. Valid, but a little confusing. I think it'd look better where 00:34:87 (1) is.

yeahyeahyeahhh's Dream
00:41:07 (5) - This is a real nitpick, but the shape is a tiny bit weird. I think you could maintain the same overall shape while making it more symmetrical, and that might look better.
01:16:29 (2,3,4) - Why is the spacing here inconsistent? 3 should be halfway between them, and I don't see a reason to be changing spacing here.

Overall, this is very nice, there are just a couple of spacing inconsistencies. Starred.
Topic Starter
yeahyeahyeahhh

K2J wrote:

[Small Dream]
01:35:85 (1) - Bit of an unexpected jump here, especially after a stream of the same spacing.

[yeahyeahyeahhh's Dream]
01:36:50 (1) - Another big jump; I suggest angling the preceding notes closer together (i.e., having 01:34:87 (1,2,3) climb more quickly). Fixed, made the jump much smaller and if I get complaints still I'm going to cry ;_;

[Inozuma's Dream]
Awesome!

It's pretty good. A nice, slow song in a sea of frantic maps. indeed! damn those frantic maps ._.

Z-Ramm wrote:

Small Dream
There are a lot of spacing inconsistencies. I can understand a few being intentional, but sometimes it happens during a combo, which is confusing.
For example: Compare 00:05:85 (1,2) to 00:07:16 (3,4). Alright, thanks for the example. Going to go through and respace this diff.
01:35:85 (1) - I don't like the way this jumps from the previous note in terms of spacing, for a Normal.

Inozuma's Dream
00:34:55 (2) - Opinion: The placement of this note under the slider endpoint before it is a bit confusing. Valid, but a little confusing. I think it'd look better where 00:34:87 (1) is.

yeahyeahyeahhh's Dream
00:41:07 (5) - This is a real nitpick, but the shape is a tiny bit weird. I think you could maintain the same overall shape while making it more symmetrical, and that might look better. I'll see if I can do this this, I might just makie a new one :x
01:16:29 (2,3,4) - Why is the spacing here inconsistent? 3 should be halfway between them, and I don't see a reason to be changing spacing here. fixed

Overall, this is very nice, there are just a couple of spacing inconsistencies. Starred.I'll fix them up. Thanks!
Armin
What what, I love this beatmap D:
I just want a storyboard, It would be nice *_*
.. good job. Star. D:
Topic Starter
yeahyeahyeahhh

Armin wrote:

What what, I love this beatmap D:
I just want a storyboard, It would be nice *_*
.. good job. Star. D:
lol thanks ^^ I'll see what I can do. Want to keep this map clean and simple ^^;;
Teara
[Disclaimer]
All of these are suggestions, use your own judgment :)

[Overall Impression]

Omg, I loved this beatmap, and the skin is mind blowing good! Its very unique and fits the song just right. Good job! When I can kudosu star again, I know where I will use it.

<bookmarks this page>

[Small Dream]

IRC <4

[yeahyeahyeahhh's Dream]

Kiai disscused in IRC <4

01:19:87 (2,3,4) - move 1 up :D (Grid 3) [to match 01:08:46 (1,2,3,4) ]
01:37:16 (1,2,1,2,1,2,3,4,5,6,1) - Move 1 up (Grid 3)

[Inozuma's Dream]

00:05:85 (1) - Reverse Selection
00:08:46 (3) - ^
00:21:18 (7,8,9,1) - when I got to this part, my first thoughts was not good, it makes the maps fun"ability" really lower, from the start to here, it was really fun to play. this just ruined it for me.

after this, it gets fun again :) well done
Topic Starter
yeahyeahyeahhh

Teara wrote:

[Disclaimer]
All of these are suggestions, use your own judgment :)

[Overall Impression]

Omg, I loved this beatmap, and the skin is mind blowing good! Its very unique and fits the song just right. Good job! When I can kudosu star again, I know where I will use it. omg thanks<33

<bookmarks this page> ^^

[Small Dream]

IRC <4 And made changes

[yeahyeahyeahhh's Dream]

Kiai disscused in IRC <4 and fixed ^^

01:19:87 (2,3,4) - move 1 up :D (Grid 3) [to match 01:08:46 (1,2,3,4) ]
01:37:16 (1,2,1,2,1,2,3,4,5,6,1) - Move 1 up (Grid 3) Fixed, good eye 8)

[Inozuma's Dream]

00:05:85 (1) - Reverse Selection
00:08:46 (3) - ^
00:21:18 (7,8,9,1) - when I got to this part, my first thoughts was not good, it makes the maps fun"ability" really lower, from the start to here, it was really fun to play. this just ruined it for me.

after this, it gets fun again :) well done
Ryuukun
can't find any problems expect that the Sound quality really sucks.
Try to get a better mp3.
if its youtube then write &fmt=18 behind the youtube link (ex. http://www.youtube.com/watch?v=MFnKAPNcqog&fmt=18)
so you can download it in high quality.

Star though :)
Topic Starter
yeahyeahyeahhh

Ryuukun wrote:

can't find any problems expect that the Sound quality really sucks.
Try to get a better mp3.
if its youtube then write &fmt=18 behind the youtube link (ex. http://www.youtube.com/watch?v=MFnKAPNcqog&fmt=18)
so you can download it in high quality.

Star though :)
It shouldn't :( I have the CD and I took it straight from there :(

lol, I guess the quality has improved since when i first got it :P I'll reup this later with the new mp3 when I get the timing figured.
blissfulyoshi
Small Dream:
fine

yeahyeahyeahhh's Dream:
SPOILER
normal mod:
y is the last inherited timing section after the end of the spinner

combo mod:
00:37:04 (4,1) - swap new combo (remove 1's new combo and add a new combo to 4
00:54:16 (4) - new combo for consistency?

Inozuma's Dream:
fine

Great map. Star.
Topic Starter
yeahyeahyeahhh

blissfulyoshi wrote:

Small Dream:
fine

yeahyeahyeahhh's Dream:
SPOILER
normal mod:
y is the last inherited timing section after the end of the spinner fixed

combo mod:
00:37:04 (4,1) - swap new combo (remove 1's new combo and add a new combo to 4 fixed
00:54:16 (4) - new combo for consistency?

Inozuma's Dream:
fine

Great map. Star.
Azure_Kite
Here's my mod:

Green = Suggestion Red = Check This
[Small Dream]
No Problems Found :)

[yeahyeahyeahhh's Dream]
No Problems Found :)
00:32:80 - place a note here?
01:31:82 (1) - [nazi] Align this with the slider end
01:44:86 (1) - Move this a 1/4 beat forward, reduce the end by 1/4 beat, then place hit circles at 01:44:54, 01:44:70 and 01:44:86.

[Inozuma's Dream]
No Problems Found :)

All in all, a great instrumental and fantastic beatmaps

S.t.a.rr'd
Topic Starter
yeahyeahyeahhh

Azure_Kyte wrote:

Here's my mod:

Green = Suggestion Red = Check This
[Small Dream]
No Problems Found :)

[yeahyeahyeahhh's Dream]
No Problems Found :)
00:32:80 - place a note here? Wanted to just keep it an X for Final Fantasy X
01:31:82 (1) - [nazi] Align this with the slider end
01:44:86 (1) - Move this a 1/4 beat forward, reduce the end by 1/4 beat, then place hit circles at 01:44:54, 01:44:70 and 01:44:86. Going to keep it going with the music.

[Inozuma's Dream]
No Problems Found :)

All in all, a great instrumental and fantastic beatmaps Thank you!!

S.t.a.rr'd
OniLink
Awesome map.

Star!
cyanberryio
Bold = Do it!
Normal = Suggestion.
Italics = My thoughts~

[Small Dream]
00:13:88 (Break) - Reinsert break!
00:52:69 (1,2) - Sort mean for an Easy?(Or the easiest difficulty.)

[yeahyeahyeahhh's Dream]
01:47:31 (Timing Section) - Move it to 01:47:47.

[Inozuma's Dream]
00:19:10 (1,2,3,4,5,6,7,8,9) - o.o spacing. lol It's fine IMO though. ;p
Rest is great. :D

Throwing a shiny, sharp, star, hoping it will hit someone get this map a ranking! :)
Cillu
Star cause this map is so awesome =D
Waffen_old
star~
Real1
For some reason, I feel better with 515 as offset.

[yeahyeahyeahhh's Dream]
00:18:12 (4) - I think it sounds good with a finish here and...
00:19:42 (3) - ...here on the sliders' end-point.


Meh, can't find anything else that bugs me.

Pretty map, have a star!
Nachy
mmmmmmmm relaxing.
OmgoshMatt
hi i has star for you.
FFFanatic
This map has been deleted on the request of its creator. It is no longer available.
Cifica
I love FFX, and i especially like this map ^^
Kerensa
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
Whoops posted my mod in your wrong beatmap topic...lol...wait...
Topic Starter
yeahyeahyeahhh
loool
Sleep Powder
[Small Dream]
It adds a nice trance effect if you add whistles on the beginning of these sliders/notes :
00:23:99 (1)
00:26:60 (1)
00:29:21 (1)
00:31:82 (1)
00:34:43 (1)
00:42:25 (1)

[yeahyeahyeah's Dream]
seems like a long dream to me
It add a nice trance effect if you add whistles on the beginning of these sliders/notes :
00:23:99 (1) -
00:26:60 (1) -
00:29:21 (1) -
00:31:82 (1) -
00:33:12 (2) - btw you forgot to hitsound this
00:34:43 (1) -
00:37:04 (1) -
00:39:65 (1) -

00:54:65 (6) - Add a finish to this maybe?

[Inozuma's Dream]
00:05:41 (8) - Remove Finish
00:05:73 (1) - Finish at the beginning of the slider?
00:09:97 (4) - Remove Finish
00:10:30 (1) - Add Finish here
Topic Starter
yeahyeahyeahhh

animask wrote:

[Small Dream]
It adds a nice trance effect if you add whistles on the beginning of these sliders/notes :
00:23:99 (1)
00:26:60 (1)
00:29:21 (1)
00:31:82 (1)
00:34:43 (1)
00:42:25 (1)
all added

[yeahyeahyeah's Dream]
seems like a long dream to me
It add a nice trance effect if you add whistles on the beginning of these sliders/notes :
00:23:99 (1) -
00:26:60 (1) -
00:29:21 (1) -
00:31:82 (1) -
00:33:12 (2) - btw you forgot to hitsound this
00:34:43 (1) -
00:37:04 (1) -
00:39:65 (1) -

00:54:65 (6) - Add a finish to this maybe?

all added

[Inozuma's Dream]
00:05:41 (8) - Remove Finish
00:05:73 (1) - Finish at the beginning of the slider?
00:09:97 (4) - Remove Finish
00:10:30 (1) - Add Finish here
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