BlackY - Max Burning!! [OsuMania]

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Topic Starter
Skalim

Chocoliti wrote:

Skalim wrote:

This link is not original sound voltex Max Burning!!'s pattern(Actually it's Reflec Beat), but check rhythm by using this video.(especially 01:32:209 ~ 01:40:104) http://www.nicovideo.jp/watch/sm21977659 I am not trying remap the diff, this map is made by me and asd123iii and i wanna get this ranked with my patterns suggerences

Sorry, I mean not pointing out your own pattern, notes' timing is wrong. Between 01:32:209 ~ 01:40:104 all notes should be moved 1/4 earlier. (ex: In 6K BASIC Diff, First this LN should be end at 01:32:525 , 01:32:604 (92604|0) - this should be at 01:32:525 , 01:32:762 (92762|2) - this should be at 01:32:683 like this. Refer to my screen shots that I uploded and 3i's 4K NOVICE diff. asd123iii fixed that part.)
WHAAAAAAAAAAT!!!!!!!!! (and osu crash) (the timming is good, but some LN are bad, i´ll fix it more later).

5K timming fixed, RAGE!! LNs fixed, 6K minor problems fixed (why occur these problem ._.?), 7K LNs fixed, 6K basic minor problems fixed and well...

asd123iii, you turn, the old timming of you diff is good, listen you map with drum and you´ll find the problem.

Thanks so much chocoliti ^^.

AceNic wrote:

Hi, nice mapper Skalim :)
I'm modding beginner(studying and practicing), so please see to a reference grade.

Rage!!:
00:06:000 (6000|5,6000|6,6000|1,6000|4) - timing feel little early i listen good the song
00:41:289 (41289|6) - timing feel early ^
01:00:631 (60631|6) - to which sound does it correspond? if you don't have intention, I recommend delete

It's my liking, so no problem even if it does not change.
01:11:052 (71052|5,71052|3) - change hold is not necessary, is the reason what i put a speed change here XD
01:12:000 BPMx1.50 - 01:11:052~01:12:157 change over BPMx2.0
01:54:156 (114156|4,114156|0,114157|6,114157|2) - change hold is very much used in every maps, i don´t wannaise these metod in this map, sorry ^^

Since the translation site was used in part, it may not be transmitted ;;
Do your best!! XD
Thanks AceNic, good mod for you first time ^^

[Shi-Ra] wrote:

Hi, there are mods for your diffs except 4K diff, it's nice and easy to play already ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 4 for 5K diff)
5K ADVANCED
00:02:999 (2999|2) - move to 3rd column, it's more suitable with your pattern here rather that repeating previous position

00:03:788 - add here note to 2nd column according to the sound, don't ignore it here, it'll be also good transition between your previous and next going patterns here

00:04:735 (4735|4) - move to 2nd column too, this triplet will be more playable, there's no need to place beginning if so far from next going note

00:13:905 - same suggestion like previous - add here note to 2nd column according to the beat sound which goes there

00:17:841 - add here one more note to 0 column according to the beat again, dong ignore this sound, it's clearly heard there

00:24:630 (24630|0) - move to 3rd column to place this chorus correctly here according to previous note, check that

00:31:578 - add here at least one note to accent the strong beat, it's suitable with SV here, don't be afraid of it

00:32:683 (32683|3) - this note should be here 00:32:762 - according to the music, check it with lower playback and you'll see

00:36:551 (36551|0,36551|4) - this chord should be here 00:36:472 according to the beat, listen closely to it here

00:49:420 (49420|1) - move to centre column or to 4th column here, it'll be better chord transition

01:15:235 - add here one more note to 1st column according to the music and perform triplet note

(notice that columns are following like 0 1 2 3 4 5 for 6K diffs)
6K BASIC
00:06:332 - I suggest you to make this map more accent-able, place at least one more note here to 3rd column for it or better add notes to 0 and 6th columns to accent this beat

00:11:367 - add here notes to 2nd and 3rd columns too or add at least one of them to accent this part too

00:29:683 (29683|3) - move it to 2nd column, it's more suitable transition between previous and next going patterns here

00:46:972 - add here one more note according to the beat here, it's missed now but clearly sounds there

00:55:972 (55972|3) - move this note to 2nd column, it'll be more comfortable to catch this note for your pattern here

01:02:209 - I suggest you to accent this break part too with adding chorus (0 and 6th column notes), there's not enough placing only LNs for it and it wouldn't be difficult here

01:23:367 - add here at least one single note according to the beat which goes there, don't leave this place empty (add to 3rd column I suggest) / repeat it here 01:25:893 and 01:28:420 here to, no need to leave these parts empty coz the beat is clearly sounds there this pause is a "prepare for LN practice" XD.

01:41:367 (101367|1) - move to 2nd column and perform smooth transition between your patterns there

6K EXHAUST
00:02:367 (2367|2) - move this note to 3rd column, it's more comfortable to play it here and more suitable with next going pattern

00:04:104 (4104|4) - there's no need to move this not so far from LN here, move it to 2nd column and you'll see that this pattern is more comfortable here

00:07:578 (7578|1) - I recommend you to "open" chord here and move this note to 0 column, there's some difference in play style after doing it, listen to the music here and you'll understand it

00:23:683 (23683|1,23841|2) - move these notes to 2nd and 3rd columns accordingly, it's better to place them here after chord which goes before them

00:29:378 - add here one more note to 4th column here to accent the beat, placing one note is not enough for EX

00:33:078 (33078|2) - delete this note, there's no suitable sound for placing it here

00:52:104 - add here one more note to 3rd column to make chord here according to the beat, one note isn't enough to accent it

01:24:156 (84156|4) - move this note to 3rd column again and "open" this chord and make comfortable chord transition here

01:29:999 (89999|3) - move to 1st column to make this note suitable with your next going stair pattern

Here 01:30:156 and here 01:30:314 - you can add more notes to 3rd and 4th columns accordingly and make double stair pattern, I think it'll be good there

01:34:656 (94656|2) - move this note to 1st column and perform comfortable transition between chords in this part

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K BASIC
00:05:999 (5999|5,5999|4) - I suggest you to remove one of these notes coz chord of 3 notes in a row looks hard for Basic diff

00:09:788 (9788|2,10104|0) - switch these notes and reverse them to 0 and 2nd columns accordingly, it'll be more comfortable to play here with your next going pattern

00:11:051 - you can add here one more note to 3rd column to accent beat sound here like you did it for next part here 00:11:367

00:28:420 (28420|6) - move this note to 4th or 5th column, don't place notes in triplets far from each other, it's really uncomfortable to play, move them closer

00:31:893 (31893|6) - move it to 5th column, to perform next going pattern correctly, you already have LN and next going single note in 6th column

00:34:578 (34578|0) - move to 5th column again to make stair pattern here, there's no suitable sound to place two notes in a row in this column

00:51:551 (51551|2) - there are already two holds and one single note so I suggest you to delete this note, it's hard for Basic diff

01:01:735 - add here one more note to 2nd column according to the sound and connect it with your previous pattern by doing that

01:23:130 (83130|5) and 01:23:446 (83446|3) - I suggest you to delete these notes, playing such triplets with holding LN is difficult for Basic

01:25:656 (85656|1,85972|3) - save suggestion ^ this diff don't look Basic with such patterns, they are hard for many beginners

Rage!!
It's hard to understand these patterns, but I see there some really overmapped places. Please, re-model chords in this diff, which include more than 5 notes in them. After it I recommend you to re-check jacks in this diff, no need to place so many jacks in it so try to re-arrange them without overmapping. After all, there's no need to overmap all sounds by placing two notes for each sound, you can make really hard diff without it, just cut some chords by 30% and re-arrange other notes, when you make this, you'll see that after it your diff will looks better and cleaner.

So many diffs. Nice mapset again \o/
Good luck :3/
Ok, very much peoples say me what the "rage!!" is overmapped, now i deleted some notes of the last part, i no consider overmapped this diff in the start of the song, but well, a try is a try XD thanks so much for the mod ^^
asd123iii
Change back to old timing~

http://puu.sh/5BS3u.rar
PROGUY
Hi there. Here's my mod as requested. :)

[General]
- You must add hitsounds if you want this set ranked. This applies to all maps.

[6K BASIC]
00:01:578 Add normal note in 3rd column.
00:21:788 (21788|1) Move to 3rd column. At same time, add normal note in 4th column.
01:07:893 (67893|1) Move to 3rd column.
01:08:525 (68525|4) Move to 4th column.

Other than that, there's not much else I can suggest so here's a star. :)
Call me for recheck after applying my mod.
Topic Starter
Skalim

PROGUY wrote:

Hi there. Here's my mod as requested. :)

[General]
- You must add hitsounds if you want this set ranked. This applies to all maps.

[6K BASIC]
00:01:578 Add normal note in 3rd column.
00:21:788 (21788|1) Move to 3rd column. At same time, add normal note in 4th column.
01:07:893 (67893|1) Move to 3rd column.
01:08:525 (68525|4) Move to 4th column.

Other than that, there's not much else I can suggest so here's a star. :)
Call me for recheck after applying my mod.
i´ll put hitsounds when the map is really ended and modded (and this is the momment, +25 SP finally :D) thanks for the mod ^^.
Topic Starter
Skalim
ALL Hitsounded!!, ready for the hitsounds mod
PROGUY
Hi there. BAT check as requested.

I noticed that the volume for each difficulty is slightly inconsistent:
3i's 4K NOVICE - 85%
5K ADVANCED - 83% mostly
6K BASIC - 85%
6K EXHAUST - 73% mostly
7K BASIC - 82%
Rage!! - 72% mostly

I recommend that you should just set them all to 75% or 80%.
Topic Starter
Skalim

PROGUY wrote:

Hi there. BAT check as requested.

I noticed that the volume for each difficulty is slightly inconsistent:
3i's 4K NOVICE - 85%
5K ADVANCED - 83% mostly
6K BASIC - 85%
6K EXHAUST - 73% mostly
7K BASIC - 82%
Rage!! - 72% mostly

I recommend that you should just set them all to 75% or 80%.
ok, I´ll fix it now, thanks ^^

EDIT: Rage!! volume = 60% because the map got very much notes and with 75% is a little weird listen the soft notes all the map XD.
PROGUY
Hmm, alright then. Bubbled. :)
Bruce
You maybe need Rename your Diff name : Rage!!----->7K Rage!!
Topic Starter
Skalim
The Rage!! is a special diff of the most played key of o!m (i guess), i thought what is not necessary, and i don´t wanna problems with the diff name now u_u
Cloudchaser

Skalim wrote:

The Rage!! is a special diff of the most played key of o!m (i guess), i thought what is not necessary, and i don´t wanna problems with the diff name now u_u
It is unrankeable custom diff names if you don't point the difficulty.

Rename to 7k Insane/Hard/Normal/Easy Rage!! maybe
Topic Starter
Skalim
Name of Rage!! changed (:/), waiting for rebubble
PROGUY
Rebubbled.
Topic Starter
Skalim

PROGUY wrote:

Rebubbled.
Thanks so much ^^ now is time for the rank XD (someday).
Roxas
I started to mod this, but I noticed that drum-hitnormal and drum-hitwhistle are the same. Why? Is this an error? :/
Topic Starter
Skalim

Roxas wrote:

I started to mod this, but I noticed that drum-hitnormal and drum-hitwhistle are the same. Why? Is this an error? :/
really no, one is more intense than the other hitsound, but this is a problem?.
Roxas
Are you sure that one is more intense than the other? Even in audacity they're the same o.o

Nanatsu
hi
Topic Starter
Skalim

Roxas wrote:

Are you sure that one is more intense than the other? Even in audacity they're the same o.o

Damn XD, but IS a problem? XD
Roxas
Well it's useless to have 2 same hitsounds... They shouldn't be the same D:

Edit: Well, wait, I will say everything in my mod
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