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bpm-rythm issue

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Topic Starter
Rigbyuis
hi. i have a question, hope someone can answer it.

why do live songs (not made with a computer) delay a little bit when the timing at first sounds right? for example, in a song you set the bpm and, in the first beats, it goes all right and according to drums or bass in the song. but progressively, the song delays with the bpm that you set, until it doesn't looks to be snapped to anything. but when going back to the part of the song where you set the bpm, it seems all right but happens the same again.

im not saying this its an error of the ones who are playing the song, its more probably an error coming from the one who sets the bpm in osu xd. is it because live songs have a delay (because you just have your sense of rythm to keep the beats) or is it an error with a specifical solution from the beatmapper?

goodbye and have a good time!
WitherMite
it is an error with the people playing the song, no person can perfectly play at a fixed bpm, its impossible.

to time it you need to use multiple red lines to keep objects lined up with the sounds.
Topic Starter
Rigbyuis
thx a lot for early answer^^, now i can map peacefully
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