This beatmap was submitted using in-game submission on 8 декабря 2024 г. at 13:37:38
Artist: DJ Sharpnel
Title: Poison Air Wave
Tags: Dokudenpa S.E.X. -Sound of EXtreme- (2001) instrumental electronic
BPM: 188,15
Filesize: 11596kb
Play Time: 04:19
Difficulties Available:
Information: Scores/Beatmap Listing
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#53
- Added new diff "On the verge of physical and mental suffering"
- Increased OD in old diff
- Fixed the 83-97% part in the old diff, which always ruined the old diff in my eyes due to the long copy-paste, but at the time of creating the diff I was too tired to make this part normal
- Enabled letterbox during break
Artist: DJ Sharpnel
Title: Poison Air Wave
Tags: Dokudenpa S.E.X. -Sound of EXtreme- (2001) instrumental electronic
BPM: 188,15
Filesize: 11596kb
Play Time: 04:19
Difficulties Available:
- On the verge of physical and psychical suffering (6,65 stars, 1246 notes)
- The cry of a desperate man who has gone through all the bad things that exist (8,05 stars, 1778 notes)
Information: Scores/Beatmap Listing
---------------
#53
Old description
New update: however, he will still continue the pointless struggle until his death
Storyboard soon
Skin maybe idk
Mapping inspiration
Hacoc
Lkxemmeji
ferom
rustbell
Hollow Wings
cheri
Imagine Blaze
Lately, Hacoc's mapping has allowed me to move forward extremely strongly and understand that all the same, flow is also an important component of the map, and not uselessness. Finally, I rethought my attitude to flow in many ways and improved my mapping. I brushed aside unnecessary thoughts about which style should not be used. Now I am not afraid of any style. Now I am ready to map with the experience of aesthetics and flow in a way that will fit a certain song, which will allow me to grow freely in any direction, and that cannot be wrong. From the very beginning I understood that Lkxemmeji was right in thinking, just had to go through a long way to accept all the important components of the good map.
Thanks Hacoc, after all you were able to teach me, having made clear progress in two years in your mapping. although I didn’t understand these jokes with flow before and as a result I stopped learning from you and it happened a couple of times that we didn’t contact for almost half a year, now I’m here again. Maybe you’re not so hyped now and now you’ve practically left the game, but legacy will remain.
ferom inspired me to make long maps, and probably finally learn to do something in streams lol
HW, rustbell, Imagine Blaze and cheri little inspired some patterns and originality and in one part even a little chaotic style
Lkxemmeji
ferom
rustbell
Hollow Wings
cheri
Imagine Blaze
Lately, Hacoc's mapping has allowed me to move forward extremely strongly and understand that all the same, flow is also an important component of the map, and not uselessness. Finally, I rethought my attitude to flow in many ways and improved my mapping. I brushed aside unnecessary thoughts about which style should not be used. Now I am not afraid of any style. Now I am ready to map with the experience of aesthetics and flow in a way that will fit a certain song, which will allow me to grow freely in any direction, and that cannot be wrong. From the very beginning I understood that Lkxemmeji was right in thinking, just had to go through a long way to accept all the important components of the good map.
Thanks Hacoc, after all you were able to teach me, having made clear progress in two years in your mapping. although I didn’t understand these jokes with flow before and as a result I stopped learning from you and it happened a couple of times that we didn’t contact for almost half a year, now I’m here again. Maybe you’re not so hyped now and now you’ve practically left the game, but legacy will remain.
ferom inspired me to make long maps, and probably finally learn to do something in streams lol
HW, rustbell, Imagine Blaze and cheri little inspired some patterns and originality and in one part even a little chaotic style
Hitsounding inspiration
foss
Zoleks
Hitomi May
Mulciber
Zoleks
Hitomi May
Mulciber
Skin maybe idk
- Added new diff "On the verge of physical and mental suffering"
- Increased OD in old diff
- Fixed the 83-97% part in the old diff, which always ruined the old diff in my eyes due to the long copy-paste, but at the time of creating the diff I was too tired to make this part normal
- Enabled letterbox during break
Mapping inspiration on new diff
Thanks to SerniGrief for checking the first half of the kiaiGuess for yourself