Let's also start some discussion on a rather controversial topic.
What are your views and understanding of "originality" and "creativity"? Do you think anyone has the right to call their own works original and creative? Do you think anyone is qualified to say someone else's work is original and creative?
How important is beatspacing to you? Do you think spacing has any hold over the rank-worthiness of a map? Similar to above, do you think anyone has the right to call their own spacing "intuitive"? Do you think anyone is qualified to say someone else's map has intuitive spacing?
Do you think song choice is an important aspect to mapping? Do you think the song's rhythm dictates the mapping style of the map? Do you think certain song genres will always produce better quality maps than other genres?
How do you view the storyboarding aspect of mapping? How much of the functionality of storyboarding do you exploit in order to make your map more interesting? Consider two maps that you believe are fun, but one has storyboarded elements while the other does not, such as Cross Time and Baby Cruising Love. Does the inclusion of storyboarding make it a better map?
Do hitsounds make a map more interesting? Do you think hitsounds are a must in any map? Do you think hitsounds can be used "badly"? Does anyone have the right to say, 'This hitsound won't "work" if you put it on this note."?
Do you think the numbering of combos is important to the map? Does anyone have the right to say, "This combo numbering won't "work"."? Do you take combo colouring into account when creating maps?
How much of a modder's advice and/or suggestions should the mapper take in? When is it OK to say "no"? Where do we draw the line between something that must be fixed and something that is only a suggestion? Should less experienced mappers listen to more experienced players' or mappers' advice?
Do you use timing section multipliers? Do you think slowing down/speeding up sliders makes the map more interesting? Do you think this is overused? Do you like the idea of Kiai Time? Do you think this is overused?
Should we do away with the approval system and allow anyone and everyone to upload maps into a global database for instant download and play? Why or why not?
Feel free to add more questions, but I've already thrown quite a lot out there =D
What are your views and understanding of "originality" and "creativity"? Do you think anyone has the right to call their own works original and creative? Do you think anyone is qualified to say someone else's work is original and creative?
How important is beatspacing to you? Do you think spacing has any hold over the rank-worthiness of a map? Similar to above, do you think anyone has the right to call their own spacing "intuitive"? Do you think anyone is qualified to say someone else's map has intuitive spacing?
Do you think song choice is an important aspect to mapping? Do you think the song's rhythm dictates the mapping style of the map? Do you think certain song genres will always produce better quality maps than other genres?
How do you view the storyboarding aspect of mapping? How much of the functionality of storyboarding do you exploit in order to make your map more interesting? Consider two maps that you believe are fun, but one has storyboarded elements while the other does not, such as Cross Time and Baby Cruising Love. Does the inclusion of storyboarding make it a better map?
Do hitsounds make a map more interesting? Do you think hitsounds are a must in any map? Do you think hitsounds can be used "badly"? Does anyone have the right to say, 'This hitsound won't "work" if you put it on this note."?
Do you think the numbering of combos is important to the map? Does anyone have the right to say, "This combo numbering won't "work"."? Do you take combo colouring into account when creating maps?
How much of a modder's advice and/or suggestions should the mapper take in? When is it OK to say "no"? Where do we draw the line between something that must be fixed and something that is only a suggestion? Should less experienced mappers listen to more experienced players' or mappers' advice?
Do you use timing section multipliers? Do you think slowing down/speeding up sliders makes the map more interesting? Do you think this is overused? Do you like the idea of Kiai Time? Do you think this is overused?
Should we do away with the approval system and allow anyone and everyone to upload maps into a global database for instant download and play? Why or why not?
Feel free to add more questions, but I've already thrown quite a lot out there =D