(WINNER: Mexico) [o!catch] 4 Digit Catch World Cup 2022

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  1. 3v3, teams of 3 to 6
  2. ScoreV2
  3. Rank range 1000 - 9999
  4. International, country-based, one team per country
  5. NF forced on every map
  6. 1 player with HR, 1 player with HD and 1 player with NM for MixedMode
  7. HD allowed: HR, DT and TB
  8. Roll winner deciding to ban or pick 1st
  9. RO32/16: Best of 9 / 1 ban
  10. QF/SF: Best of 11 / 1 ban
  11. F/GF: Best of 13 / 2 bans

  1. This is a country-based, world-cup-like tournament.
  2. This is 3v3 osu!catch tournament.
  3. The rank range is from 1000 to 9999.
  4. This tournament will be played with Score V2.
  5. ”Regional” teams will be created for players that can’t complete a full team from their own country.
  6. Teams will be seeded by qualifier results.
  7. Qualifiers will be done by playing through a mappool once (3NM/2HD/2HR/2DT). Three players from a team will be in for each map.
  8. Top 16/32 teams from qualifiers will move on to a double elimination bracket.
  9. Grand Finals will have a bracket reset if the team coming from the loser’s bracket wins the first match.
  10. Players who are not in the rank range are allowed to register. But, if they are not strictly within the rank range by the time registration ends, their registration will be removed.
  11. After registration ends, players are allowed to leave the rank range to any extent.
  12. Match schedules will be written in UTC.
  13. Staff members are not allowed to play in the tournament, except streamers, commentators and GFX-artists.

  1. Registration: June 25 - July 10 20:00 UTC
  2. Player Screening: July 11 - July 17
  3. Team submission: July 18 - July 23
  4. Qualifiers: July 30 - July 31
  5. Round of 32: August 6 - August 7 | Best of 9
  6. Round of 16: August 13 - August 14 | Best of 9
  7. Quarterfinals: August 20 - August 21 | Best of 11
  8. Semifinals: August 27 - August 28 | Best of 11
  9. Finals: September 3 - September 4 | Best of 13
  10. Grand Finals: September 10 - September 11 | Best of 13

  1. Teams will range from 3 to 6 members.
  2. The captain for each country will be selected by the hosts towards the end of registration. However, captain can be changed through voting process with each registered player included.
  3. At the end of the screening, all qualified players will be notified of the captain chosen by the hosts in their country/region. If the candidacy does not suit the players of the respective country/region, then a vote will be held to select a different captain.
  4. If a country has more than 6 eligible signups, they will be recommended to host tryouts/team qualifiers. A tryouts template sheet will be given to the captains that need it, however it is not required to follow the templates if captains would like to host tryouts with their own format.
  5. All members of the team must be registered for the tournament, the deadline is strict.
  6. The captain may designate another person on the team as the captain when they submit their roster.

  1. The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have a strict 10-minute grace period to have at least 3 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
  3. At the start of the match, both captains roll. The roll winner decides to ban or pick first.
  4. The referee is not allowed to play in the match, which means the referee should not be in the lobby during the match process.
  5. Each team is allowed 1 or 2 bans per match. Banned maps are removed from the mappool for the duration of the match and not allowed to be picked. A team is not allowed to ban 2 maps from the same mod pool.
  6. Teams have 2 minutes to select a map; if they fail to choose in the allotted time, the map choice will be random.
  7. For MixedMod (MM) picks teams need 1 player with HR, 1 player with HD and 1 player with NM. Hidden allowed for the HR player.
  8. Each team will receive a “tactical timeout” of two minutes, which can be used at any time during their team’s pick, once per match. The tactical timeout is optional and is not required to be used.
  9. Once the map choice is locked in, players will have 2 minutes to ready up. The referee will start the match when all players are ready. When 2-minute timer ends, all players should be ready. If one team doesn’t have enough players to play the map, the other team will receive a win on the map. After two lose by defaults on the maps, team will receive a LBD on the match.
  10. NF is forced on every map.
  11. In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player’s score, it will be added to their team’s total score; if it is at all ambiguous, the other team will get the point; if the disconnection occurred in the first few seconds, the map will be replayed.

  1. All the rules found above will be in effect during the qualifier lobbies. Qualifier lobbies will be Head to Head instead of Team VS, and there are no bans or warmups.
  2. Each team will be playing by themselves in a qualifier lobby. Captains will have to discuss with the team to see which time works best and submit that time by 28th July Thursday 23:59 UTC. There will be a reminder on Wednesday morning preceding the deadline to the teams that have not selected a time yet. Any teams that do not select a time to play by the deadline will be disqualified.
  3. In the lobby, the team will play through the entire mappool in the order given on the mappool sheet. This means you will play through the NM maps, then HD, then HR, and then DT.
  4. You will play through the pool once.
  5. In the event of any disconnects, the player(s) who disconnect will be allowed to replay the map after the run by themselves.
  6. You will have 3 players in the lobby from your team at a time. You may switch players in and out during the match however you like.
  7. Qualifier scores will be hidden until all teams have played, in order to prevent seed manipulation.
  8. The bracket stage will be seeded into 32 teams based on your Qualifiers performance. This means that a country placed at rank 32 in points will be facing the country that placed at rank 1 in points.

Profile Badge + Exclusive team banner + 18 months of osu!support


Exclusive team banner + 10 months of osu!support

Exclusive team banner + 6 months of osu!support


If you interested in sponsorship of this tournament, please contact Moru#7393 on Discord.

Please report any concern you may have about this tournament to the tournament committee:
Lets gooooooo
Lets goooo
Can i still participate even if i will not be able to play every day (because of my work)?
Himari Kino
Hey a 4 digit tournament I can actually participate! But I don't think I can pass tryouts as a washed #6.5k player. If only I played catch this year (I'm high on copium)
[ Potemkin ]
Good luck guys

Another year of Dodge the beat
Lets goooo
Just registered!
Tanomoshii Nekojou
gamers :pog:
Gaming Pog
uk wins this year they have teezel
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