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RO-KYU-BU! - Get goal! (TV Size)

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iyasine
All fixed ! Thanks for modding~ :oops:
http://puu.sh/4RGfK
Topic Starter
walao

Cherry Blossom wrote:

Hello :)
Mod as requested.


Easy

  1. 00:17:280 (3,4) - I suggest you to remove 00:18:096 (4) and add a reverse 00:17:280 (3) Alright
  2. 00:29:525 (1) - Why NC here ? consider removing it. Done
  3. 00:34:423 (1) - missing clap (at the end) ? Thank you
  4. 00:36:872 (4,1) - overlap, you might fix it. Fixed
  5. 00:39:321 (3,1) - ^ ^
  6. 00:53:198 (3,1) - Increase the spacing between these sliders because it might confuse. Fixed
  7. 00:57:280 (1,2,3) - Polarity issue, you might remove 00:58:504 (2) and add a reverse here 00:57:280 (1) Alright
  8. 01:00:545 (4,5) - same as ^ but there is no solutions with 2 objects, you might remove 01:01:157 (5) and add 2 reverses here : 01:00:545 (4) - Its fine
  9. 01:10:341 (2,3) - a bit overlapping, you should fix it Fixed

Insane

  1. OD-1 please, Hard is OD6. Alright
  2. 00:11:565 (1,2,3) - The spacing is not same and really close, you might keep the same spacing like 1,00x Changed
  3. 00:17:280 (1,2,3) - same as ^ ^
  4. 00:33:708 (4) - NC here because you changed the spacing and follow the instru. Alright
  5. 00:42:178 (4,6,8) - add clap at the beginning ? Yep
  6. 01:00:545 (1,2,3,4) - add finish on these notes because of the song imo. Okay
  7. 01:26:769 (2,3) - ^ Okay

The major issue in this mapset is the Insane diff, The rest is really nice done and fun but i really dont like the insane diff, you should add more density in this diff for example between 00:46:667 - 00:54:014 . I dont tell you to overmap it, but note that there are parts in Insane which are really easier than Hard especially with the SV. There are some random jumps but it's not really important. It may be your style but using a low spacing between 1/4 object and using then a high spacing between 1/2 object has a strange flow and feeling. You have to work more on Insane diff. But nice map btw.
Changed quite a bit of the insane, thanks for the mod ^^
Alarido

Cherry Blossom wrote:

Hello :)
Mod as requested.


Normal

  1. 00:26:259 (3) - *nazi* move this 1 grid right for a perfect blanket or something like this with the end of the previous slider. ► Tested and tried, but undone the change: just made a test with the sliderfollowcircle at 00:25:851 that gives some idea on how nice is the blanket curve.
  2. 00:29:525 (4,1) - why don't to stack with the beginning (4) ? ► Done, with changes on further positionings for keep spacing safe.
  3. 01:00:545 (6) - I suggest you to add NC here. ► Ok. ☻☺
  4. 01:09:525 (4,5) - Be careful of using stack, because you stacked 1/2 circles before and it might be a bit hard for normal players to read if you stack 1/1 notes. ► Sure. Unstacked.
Well, this diff is really nice done. ► Thanksies~
@Cherry Thanks for the modding~

@toloveruu the updated diff is here → → → http://puu.sh/4RS6n.zip

Att (:
TheVileOne
Mod as requested

Easy
Not bad.

Normal has finishes that this difficulty doesn't have.

00:16:463 (1,2) - Stack leaning is interfering with the spacing and I feel a slider would be more fitting.
00:21:361 (1) - Personally I think a slider that curves away looks better. But that's just me. I think you can improve the pattern you have by properly blanketing 1,2. Actually I would have probably used a more curvy pattern for the whole part. http://osu.ppy.sh/ss/1045133 I would have shifted the next part as well. You don't have to do it, but I feel your design is a bit plain for my tastes.
00:46:667 (2,3) - 1.10 spacing like the other part(s)
00:49:933 (1,2) - spacing is also a bit wide here, but this one seems better than the other one.
00:58:912 (2) - Fix this blanket.
01:05:443 (1,2,3,4) - A Normal pattern IMO. Probably best to simplify this.
01:20:137 (3) - wrap more evenly around 2?

Normal
Not much to say. Good difficulty.

00:40:953 (1,2,3,4) - Not a very interesting pattern. http://osu.ppy.sh/ss/1045167 <- more interesting
00:43:810 (4) - x 56 y 260 for a better alignment.
00:44:218 (1,2) - Agh this design! It would make a much nicer pattern without the repeat.

Hard

Okay in this difficulty you have whistles where you had finishes in the normal. I can't even hear the hitsounds. It doesn't matter so much.

Difficulty is fine.

Insane
Modding Insanes are not my strong suit. I felt that there were a few parts that were very different than the general styling of the map and these parts stood out to me. Whether that means they should be changed i'm not sure.

00:03:402 (1,2,3) - This sounds bad. Not sure what you should do about it.
00:41:361 (2) - Looks inconsistent. Try this http://osu.ppy.sh/ss/1045216
00:42:586 (5) - New combo.
00:55:035 (4,5,6,7) - Meh. I don't like this flow. http://osu.ppy.sh/ss/1045228 <- Better flow IMO
00:57:586 (2,3,4) - Make the same spacing 3-> x 188 y 304
01:12:178 (2,3,4,5,6,7) - Meh. I don't like that this is so different flow and pattern wise than the normal style you used for this map. It could possibly be replaced with a more consistent design, but I wont pressure you too hardly to do so.
Topic Starter
walao
Fixed all ^^ Thanks for the mod~
Alarido

TheVileOne wrote:

Mod as requested

Normal
Not much to say. Good difficulty. ► Thanks ^^

00:40:953 (1,2,3,4) - Not a very interesting pattern. http://osu.ppy.sh/ss/1045167 <- more interesting ► Sure, changed :D
00:43:810 (4) - x 56 y 260 for a better alignment. ► Ok.
00:44:218 (1,2) - Agh this design! It would make a much nicer pattern without the repeat. ► Sure, changed (removed the repeat and extended the slider. More better flow or your money back 8-) )
Thanks TheVileOne~ very appreciated :D

@toloveruu The update >>>>>>>>>> http://puu.sh/4TtBY.zip <<<<<<<<<<<< ~.~

Att.
FrzR
Hi. :)


[General]
The songs nice. Though the wallpaper is too much of of 'HHNNNG' for me. xD
I don't mod insane diffs sorry. >_<
00:08:300 - Isn't the Kiai Time here too early?
[Easy]
Nothing to see here. Good diff.
[Normal]
00:07:076 - Add a note. It would be better to start the flow here.
00:18:096 (1) - End the slider at 00:20:443.
01:11:565 (1,2) - Not sure about this stack. Would you mind moving (2) away from (1) with spacing?
01:25:035 (1) - Why does the spinner's end different from Easy? haha.
[Hard]
00:19:729 (1,2) - I'm not sure about this. But i guess we'll leave it as is.
00:30:341 (3,4) - ^
00:44:218 (1) - Remove NC
[Conclusion]
Pretty good map. Really. Good luck and i hope this gets ranked.
Sorry if my mod isn't that much.
Alarido

Fr33z3R wrote:

Hi. :)


[General]
The songs nice. Though the wallpaper is too much of of 'HHNNNG' for me. xD
I don't mod insane diffs sorry. >_<
00:08:300 - Isn't the Kiai Time here too early?

[Normal]
00:07:076 - Add a note. It would be better to start the flow here. ► Sure.
00:18:096 (1) - End the slider at 00:20:443. ► Ok
01:11:565 (1,2) - Not sure about this stack. Would you mind moving (2) away from (1) with spacing? ► Keepin' this, it's from my style and it's not too hard nowadays ;) (since many players seems reading by approach circles, like the Pros). This pattern feels simple and a bit easy to learn (:
01:25:035 (1) - Why does the spinner's end different from Easy? haha. ► Sure. Fixed too.

(...)
Sorry if my mod isn't that much. ► Nice mod (: thanksie~
@Fr33z3R → Thanks in advance (:

@toloveruu → The diff updated → http://puu.sh/4TCoU.zip

Song is really nice... I could say amazing :3 and BG cute too (:
-Neipezi
hello, from chat queues o_o/

[General]
except Hard the samples Did not use the soft. (easy, normal insane)

[Easy]
00:09:525 - circle add?
00:11:565 (1,2,1,2) - difficult for beginners to recognize. 1/1 slide change
00:16:463 (1,2,3) - a little strange this
00:22:994 (2) - 00:22:790 - move (vocal)
00:56:872 - circle add?
01:11:974 (1,2,1,2) - 00:11:565 - same as
01:23:402 (1,2) - 00:16:463 - same as
01:25:035 (3) - spinner start

[Normal]
00:04:218 - circle add?
00:32:790 (3) - NC add?
00:45:851 (3) - 1/1 slide add

[Hard]
00:12:382 (3) - crtl + g
00:41:769 (3) - ^
01:10:341 (1) - it beats vocal this
01:16:055 (3) - crtl + g

[Insane]
00:04:627 - circle add?
00:05:851 (4) - NC add
00:24:218 - circle add?
01:24:218 (4) - NC add

GL :oops:
iyasine
All no change...sorry Fr33z3R , Kirito :?
Alarido

-Kirito wrote:

hello, from chat queues o_o/

[General]
except Hard the samples Did not use the soft. (easy, normal insane)

[Normal]
00:04:218 - circle add? ► sorry, not added (stacking would be confusing and non-stacking would get offscreen)
00:32:790 (3) - NC add? ► sorry, not added (almost all NC changes are by stanza at each 2 measures)
00:45:851 (3) - 1/1 slide add ► sorry, not added (there's a transition on the song, that's the reason behind the notes being this way here)

GL :oops:
@-Kirito → Thanks in advance, even though nothing changed on my diff (:

@toloveruu → no changed, no need update (but give to -Kirito the kudos) ~.~ and see this post for the link of the file updated on Fr33z3R's mods.

@BATs → please keep their eyes on this map (:
Topic Starter
walao

-Kirito wrote:

hello, from chat queues o_o/

[General]
except Hard the samples Did not use the soft. (easy, normal insane)

[Easy]
00:09:525 - circle add? Added
00:11:565 (1,2,1,2) - difficult for beginners to recognize. 1/1 slide change I think it's fine
00:16:463 (1,2,3) - a little strange this Fixed
00:22:994 (2) - 00:22:790 - move (vocal) It's fine
00:56:872 - circle add? No need
01:11:974 (1,2,1,2) - 00:11:565 - same as It's fine
01:23:402 (1,2) - 00:16:463 - same as^
01:25:035 (3) - spinner start I'm keeping the circle on that beat

[Insane]
00:04:627 - circle add? It's fine
00:05:851 (4) - NC add It's fine
00:24:218 - circle add? No need, quiet section here
01:24:218 (4) - NC add Alright

GL :oops:
Thanks for mod ^^
[Luxord]
Hello!

Random request.avi :p

Kiai Inconsistency in Kiai Times:
- [Easy]
Kiiai #1: Starts on 00:08:300, ends on 00:21:361
Kiai #2: Starts on 01:02:178, ends on 01:27:382
- [Hard]
Kiai #1: Starts on 00:08:300, ends on 00:21:361
Kiai #2: Starts on 01:02:178, ends on 01:27:382
- [Insane]
Kiai #1: Starts on 00:08:300, ends on 00:21:361
Kiai #2: Starts on 01:02:178, ends on 01:27:382
- [Normal]
Kiai #1: Starts on 00:08:300, ends on 00:21:36
Kiai #2: Starts on 01:02:178, ends on 01:27:484

Set Audio Lead-in to 2000ms for all difficulties, the current is 1770ms.


[Easy]
It's pretty cool made, nothing to see. Well done!

[Normal]
Nothing to see. Nice one.

[Hard]
Pretty well made too.

[Insane]
Just what I told you in-game, the weird patterns need some fixing because the sense of flow is different from the other three difficulties.

So since a huge percent of the set is flawless to me, have a star! o3o

Good luck mate!
Alarido
@toloveruu : Feel free to apply the Audio lead-in changes and to regularize the Kiai times on my Normal diff. I'm out of home this moment. Let's work and rank this map soon ^^
Kamure
Sorry for the huge delay, things came up...

Wandering Mod's request:

Easy

  1. 00:18:198 (1) - Move this spinner back up a blue tick and the timing section at the end back one. It fits better with the music and it won't impede on the beginning's mindset.
  2. 00:50:749 (2) - Remove this clap. It doesn't fit when the combo is still in this rhythm.
  3. 01:01:157 (4) - Make this slider move curved like the one before. Right now, the combo disturbs the flow.

Normal

  1. 00:28:708 (2) - Add the normal-hitsound (sampleset)
  2. 01:24:218 (4) - Maybe something more like this?
  3. 01:27:382 - Raise the volume of the timing section up to 95% and move it back here. (This is the cause of the inconsistency of the kiai times mentioned by KiyoshiX10)

Hard


  • Nothing serious to me.

Insane

  1. 00:19:729 (1) - I highly suggest removing this note. It just doesn't fit IMO.
  2. 00:33:708 (1,2,3,4,5,6,7) - The rhythm here is actually supposed to be a 1/6 for one beat then the 1/4 for the last three beats.
    Like This
    In 1/4
    In 1/6
  3. 01:00:545 (1) - Move to (x:168,y:320)

Nice Job! Here's a Star!
Alarido

Chamle wrote:

Sorry for the huge delay, things came up...

Wandering Mod's request:

Normal

  1. 00:28:708 (2) - Add the normal-hitsound (sampleset) ► ????
  2. 01:24:218 (4) - Maybe something more like this? ► Nice ^^ ok
  3. 01:27:382 - Raise the volume of the timing section up to 95% and move it back here. (This is the cause of the inconsistency of the kiai times mentioned by KiyoshiX10) ► Ok (:

Nice Job! Here's a Star!
@Chamle : Thanks

@toloveruu : Fixed also the Kiai and Audio lead-in, take the diff → http://puu.sh/4U6A1.zip

Att.

(Let's swim on the modding sea ^^ to the Ranking Land yay~ 8-) )
Topic Starter
walao
Fixed all from Kiyoshi'si and Chamle's mod. Thanks~
AllStar12
Mod request, lets see here:
Note: You can ignore the suggestions if you wish to so and I've test played only once, two times for the insane.
(Have the Grid Snap disabled in order to do these re-positioning and fixes) ( For Easy and Normal, some of the bullet points can be outdated. Be sure to check if they are or not)


[Easy]
  1. 00:58:912 (2) - blanket a bit better, here's the code:
    308,212,58912,2,0,P|264:154|192:153,1,150
  2. 01:20:137 (3,4,5) - properly blanketed it and fixed the distance of the two circles after the slider, Here's the code:
    218,75,80137,2,0,P|187:124|191:185,1,112.5,4|0,0:0|0:0,0:0:0:0:
    207,213,80953,1,0,0:0:0:0:
    251,282,81361,1,8,0:0:0:0:
  3. 00:24:627 (1,2) - bit of re-positioning and made it symmetrical for one of the sliders due not having the same y axis.(Note: It'll most likely give you +1 higher axis for both ends of the sliders so it's fine) Here's the code:
    184,354,24627,6,0,P|255:376|326:354,1,150,0|0,0:0|0:0,0:0:0:0:
    327,188,26259,2,0,P|256:167|185:189,1,150,0|0,0:0|0:0,0:0:0:0



    Suggestions


  4. 00:05:035 (1) - have this reversed (Shift + G)
  5. 00:10:749 (3) - have this reversed
  6. 01:03:810 (2) - have this reversed

    Test play for Easy Difficulty

    Comments: The style you implemented in this difficulty is acceptable. The AR, OD, HD and CS felt appropriate for this difficulty and there's flow to it. However, I felt that there's a bit too much 1/2s that are connected to each other in a long trail such as 01:11:974 (1,2,1,2,1) - but this seemed fine. Overall it looks good, this easy mod section may be outdated a bit so check just in case, still, I think this is done well.
    Actual level of difficulty that this can be under : Easy



[Normal]
  1. 00:09:933 (3) - blanket it a bit better, Here's the code:
    208,168,9933,2,0,P|210:226|242:282,1,120,4|8,0:0|0:0,0:0:0:0:
  2. 00:28:708 (2) - re-positioned a bit to stack completely against the end of the slider| x:85 y:99
  3. 00:29:116 (3) - re-positioned a bit to stack completely against the end of the slider| x:204 y:155
  4. 00:42:586 (3) - Have both ends of the slider the same y axis. Here's the code:
    176,207,42586,2,0,P|234:194|292:208,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. 00:44:218 (1,2,3) - Moved this so slider 2 would be on 00:42:586 (3) - x and y axis and slider 1 is polished a bit to curve around 00:43:810 (4) - . Here's the code:
    21,130,44218,6,0,P|81:128|135:152,1,120
    176,208,44831,2,0,B|176:95|276:72,1,180
    404,60,45851,1,0,0:0:0:0:
  6. 00:54:014 (1) - blanket the circle with the slider a bit better. Here's the code:
    168,232,54014,6,0,P|128:278|72:301,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
  7. 00:57:892 (2) - blanket the slider with the other slider a bit better. Here's the code:
    211,183,57892,2,0,P|167:162|128:162,2,90
  8. 01:16:872 (5,1) - blanketed the circle with the slider a bit better and re-positioned the second slider to stack on top of the first slider. Here's the code:
    354,189,76872,2,0,P|325:155|309:97,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
    01:16:872 (5) - slider
    354,190,78504,6,0,P|294:190|230:230,1,120,4|8,0:0|0:0,0:0:0:0:
    01:18:504 (1) - slider

  9. 01:20:137 (4) - blanketed the circle with the slider a bit better. Here's the code:
    140,136,80137,2,0,P|171:168|190:208,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:



    Suggestions

  10. 00:44:218 (1) - Have this as a straight, 1/2, repeated slider
  11. Maybe give it a bit more patterns?
  12. 01:11:565 (1,2) - try having it like this? 00:46:667 (1,2) -

    Test play for Normal Difficulty

    Comments: Smooth game-play, appropriate slider velocity, AR, HD, OD and CS and style is pretty good. There's one part where I thought it can be a questionable placement which was 01:11:565 (1,2) - , maybe it could be like 00:46:667 (1,2) - ?. Felt fine for me since I experienced these quite a lot but never really seen one like this in normal difficulty (Can be wrong). I would say keep it for now and if you do run into a experienced modder or multiple modder pointing this out then do reconsider this. Overall I say this looks good and thought this was acceptable to be a normal difficulty, though leaning a bit towards hard. Check to see if some are still not fixed, this is a bit outdated. Sorry
    Actual level of difficulty that this can be under : Normal ~ Hard (5%)


[Hard]
  1. 00:08:300 (1) - Fixed to make it completely aligned with the slider 00:06:667 (1) - . Here's the code:
    282,123,8300,6,0,L|293:202,1,80,6|0,0:0|0:0,0:0:0:0:
  2. 00:09:933 (1) - If you intended to make this the same as 00:08:300 (1) - . Copy 00:08:300 (1) - and paste it on 00:09:933 (1) - . Shift+ G after



    Suggestions

    None


    Test play for Hard Difficulty

    Comments: Nothing seem to be wrong or bad to me except for one I thought it's just weird to have; having 1/4s on certain parts such as 00:30:341 (3,4) - . But don't worry I think it's fine to have them there and know why you intended to have them. You got a nice idea and style on how to make this beatmap. Slider Velocity, AR, HD, CS, OD are fine. Overall I think this is good to go but haven't check out the hitsounds because I personally think I am not good with those (sorry).
    Actual level of difficulty that this can be under : Hard ~ Insane (5%)

[Insane]
  1. 00:10:953 (4,5) - Circle 4 is on the same x and y axis as 00:09:116 (3) - and slider 5 - is straightened out towards circle 4. Here's the code:
    280,264,10953,1,0,0:0:0:0:
    216,114,11157,2,0,L|251:196,1,90
  2. 00:22:790 (1) - Not sure if this was perfect or not so ignore this if you want, I know how you blanked this but here's the code:
    443,183,22790,6,0,P|413:140|362:124,1,107.999996704102
  3. 00:27:076 (3,4,1) - aligned 3 and 1 better and made 4 parallel to both 3 and 1. Here's the code:
    360,252,27076,2,0,L|296:268,1,53.9999983520508
  4. 00:29:321 (1) - Blanketed it a bit better? Here's the code:
    290,195,29321,6,0,P|283:143|249:101,1,107.999996704102
  5. 00:58:504 (5) - re-position this to| x:260 y:36



    Suggestions

    None


    Test play for Insane Difficulty

    Comments: Actually felt the intensity of this style you made, you tried to maintain the flow and it's fine. One part I would like to point out which I personally didn't like was 00:32:790 (1,2,3,1,2,3,4,5,6,7,1) . But that's my opinion and I got through that part, also, it's insane so I understand. I'm not much of a slow bpm fan so I tend to rush those streams sometimes. Slider Velocity, AR, CS, HD, and OD fit good for this kind of difficulty. Overall I liked what you implemented in this difficulty and liked it.
    Actual level of difficulty that this can be under : Insane

Sorry if my easy or normal modding section are a bit outdated, if you really want me to, I'll recheck it again more carefully and so for the other two difficulties. If you have any complaints, questions, comments, etc. in-game or on the osu website!

Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
Topic Starter
walao

AllStar12 wrote:

Mod request, lets see here:
Note: You can ignore the suggestions if you wish to so and I've test played only once, two times for the insane.
(Have the Grid Snap disabled in order to do these re-positioning and fixes) ( For Easy and Normal, some of the bullet points can be outdated. Be sure to check if they are or not)


[Easy]
  1. 00:58:912 (2) - blanket a bit better, here's the code:
    308,212,58912,2,0,P|264:154|192:153,1,150
  2. 01:20:137 (3,4,5) - properly blanketed it and fixed the distance of the two circles after the slider, Here's the code:
    218,75,80137,2,0,P|187:124|191:185,1,112.5,4|0,0:0|0:0,0:0:0:0:
    207,213,80953,1,0,0:0:0:0:
    251,282,81361,1,8,0:0:0:0:
  3. 00:24:627 (1,2) - bit of re-positioning and made it symmetrical for one of the sliders due not having the same y axis.(Note: It'll most likely give you +1 higher axis for both ends of the sliders so it's fine) Here's the code: I think it's fine how it is
    184,354,24627,6,0,P|255:376|326:354,1,150,0|0,0:0|0:0,0:0:0:0:
    327,188,26259,2,0,P|256:167|185:189,1,150,0|0,0:0|0:0,0:0:0:0



    Suggestions


  4. 00:05:035 (1) - have this reversed (Shift + G) No thanks
  5. 00:10:749 (3) - have this reversed ^
  6. 01:03:810 (2) - have this reversed ^

    Test play for Easy Difficulty

    Comments: The style you implemented in this difficulty is acceptable. The AR, OD, HD and CS felt appropriate for this difficulty and there's flow to it. However, I felt that there's a bit too much 1/2s that are connected to each other in a long trail such as 01:11:974 (1,2,1,2,1) - but this seemed fine. Overall it looks good, this easy mod section may be outdated a bit so check just in case, still, I think this is done well.
    Actual level of difficulty that this can be under : Easy

    [Insane]
    [notice]
    1. 00:10:953 (4,5) - Circle 4 is on the same x and y axis as 00:09:116 (3) - and slider 5 - is straightened out towards circle 4. Here's the code:
      280,264,10953,1,0,0:0:0:0:
      216,114,11157,2,0,L|251:196,1,90
    2. 00:22:790 (1) - Not sure if this was perfect or not so ignore this if you want, I know how you blanked this but here's the code:
      443,183,22790,6,0,P|413:140|362:124,1,107.999996704102
    3. 00:27:076 (3,4,1) - aligned 3 and 1 better and made 4 parallel to both 3 and 1. Here's the code:
      360,252,27076,2,0,L|296:268,1,53.9999983520508
    4. 00:29:321 (1) - Blanketed it a bit better? Here's the code:
      290,195,29321,6,0,P|283:143|249:101,1,107.999996704102
    5. 00:58:504 (5) - re-position this to| x:260 y:36



      Suggestions

      None


      Test play for Insane Difficulty

      Comments: Actually felt the intensity of this style you made, you tried to maintain the flow and it's fine. One part I would like to point out which I personally didn't like was 00:32:790 (1,2,3,1,2,3,4,5,6,7,1) . But that's my opinion and I got through that part, also, it's insane so I understand. I'm not much of a slow bpm fan so I tend to rush those streams sometimes. Slider Velocity, AR, CS, HD, and OD fit good for this kind of difficulty. Overall I liked what you implemented in this difficulty and liked it.
      Actual level of difficulty that this can be under : Insane

Sorry if my easy or normal modding section are a bit outdated, if you really want me to, I'll recheck it again more carefully and so for the other two difficulties. If you have any complaints, questions, comments, etc. in-game or on the osu website!

Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
Fixed all except the ones I commented on. Thanks for the mod ^^
Alarido

AllStar12 wrote:

Mod request, lets see here:
Note: You can ignore the suggestions if you wish to so and I've test played only once, two times for the insane.
(Have the Grid Snap disabled in order to do these re-positioning and fixes) ( For Easy and Normal, some of the bullet points can be outdated. Be sure to check if they are or not)

[Normal]
  1. 00:09:933 (3) - blanket it a bit better, Here's the code: ► Applied.
    208,168,9933,2,0,P|210:226|242:282,1,120,4|8,0:0|0:0,0:0:0:0:
  2. 00:28:708 (2) - re-positioned a bit to stack completely against the end of the slider| x:85 y:99
  3. 00:29:116 (3) - re-positioned a bit to stack completely against the end of the slider| x:204 y:155
  4. 00:42:586 (3) - Have both ends of the slider the same y axis. Here's the code: ► Applied.
    176,207,42586,2,0,P|234:194|292:208,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. 00:44:218 (1,2,3) - Moved this so slider 2 would be on 00:42:586 (3) - x and y axis and slider 1 is polished a bit to curve around 00:43:810 (4) - . Here's the code: ► Applied.
    21,130,44218,6,0,P|81:128|135:152,1,120
    176,208,44831,2,0,B|176:95|276:72,1,180
    404,60,45851,1,0,0:0:0:0:
  6. 00:54:014 (1) - blanket the circle with the slider a bit better. Here's the code: ► Applied.
    168,232,54014,6,0,P|128:278|72:301,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
  7. 00:57:892 (2) - blanket the slider with the other slider a bit better. Here's the code: ► Applied.
    211,183,57892,2,0,P|167:162|128:162,2,90
  8. 01:16:872 (5,1) - blanketed the circle with the slider a bit better and re-positioned the second slider to stack on top of the first slider. Here's the code: ► Applied.
    354,189,76872,2,0,P|325:155|309:97,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
    01:16:872 (5) - slider ► Applied.
    354,190,78504,6,0,P|294:190|230:230,1,120,4|8,0:0|0:0,0:0:0:0:
    01:18:504 (1) - slider ► Applied.

  9. 01:20:137 (4) - blanketed the circle with the slider a bit better. Here's the code: ► Applied.
    140,136,80137,2,0,P|171:168|190:208,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:



    Suggestions

  10. 00:44:218 (1) - Have this as a straight, 1/2, repeated slider ► Applied.
  11. Maybe give it a bit more patterns? ► my idea closet got empty in 4 hours ><.
  12. 01:11:565 (1,2) - try having it like this? 00:46:667 (1,2) - ► Applied.

    Test play for Normal Difficulty

    Comments: Smooth game-play, appropriate slider velocity, AR, HD, OD and CS and style is pretty good. There's one part where I thought it can be a questionable placement which was 01:11:565 (1,2) - , maybe it could be like 00:46:667 (1,2) - ?. Felt fine for me since I experienced these quite a lot but never really seen one like this in normal difficulty (Can be wrong). I would say keep it for now and if you do run into a experienced modder or multiple modder pointing this out then do reconsider this. Overall I say this looks good and thought this was acceptable to be a normal difficulty, though leaning a bit towards hard. Check to see if some are still not fixed, this is a bit outdated. Sorry
    Actual level of difficulty that this can be under : Normal ~ Hard (5%)
@AllStar12 → Thanksie~ for the detailed mod and analysis ^^

@toloveruu → The updated diff → http://puu.sh/4Viiq.zip

And let's go (:
- Jelly -
Hi~

Insane
00:08:300 (1) - change the silder head and tail
00:27:076 (3) - silder end at 00:27:178
00:35:239 (3) - move to (166, 288)
00:44:218 (1,2,3,4,5) - star has a little inclination will be better
00:51:565 (1,2,3,4,1) - ^
00:57:586 (2,3,4) - jump should be easier because your ins diff is not very hard

Hard
00:00:137 (1) - add finsh hitsound?
00:44:831 (1) - spinner start at 00:45:035, add a circle at 00:44:831
01:01:565 - add a circle (489 , 88)
01:06:259 (3,4,5,6) - http://puu.sh/4VBq1.jpg i like this style ._.

Normal
00:18:096 (1) - end at 00:20:545

Easy i have a rough look because i have no time , but i can't find problems and offer better advice . sorry.
Nice map and shoot a star :)

Best wishes ~
iyasine
some fixed!! Thanks for modding~ AllStar , Jelly :oops:

http://puu.sh/4VMVS
Topic Starter
walao
Didn't change anything from Jelly, sorry >< but thanks for the mod and the star~
Alarido

- Jelly - wrote:

Hi~

Normal
00:18:096 (1) - end at 00:20:545 ► Ok ^^

Easy i have a rough look because i have no time , but i can't find problems and offer better advice . sorry.
Nice map and shoot a star :)

Best wishes ~
@- Jelly - :: Thanks ^^

@toloveruu :: The updated diff → http://puu.sh/4W054.zip

Att ^~
[Seraphin]
not a mod

[Easy]
Easy+? So many 1/2 notes x.x


NO KD
LexiaLovesU
in game request
15:26 toloveruu: Hey, do you mod?
15:55 LexiaLovesU: yes
15:56 toloveruu: Do you take requests?
15:56 LexiaLovesU: yes
15:56 *toloveruu is listening to [http://osu.ppy.sh/b/312888 RO-KYU-BU! - Get goal! (TV Size)]
15:56 toloveruu: Thanks alot
15:56 LexiaLovesU: ill mod now
15:56 toloveruu: Sounds good, thanks
16:01 LexiaLovesU: do you want in game mod
16:01 LexiaLovesU: or post
16:01 toloveruu: Up to you
16:01 toloveruu: In game is fine
16:02 LexiaLovesU: got to your map ill do both
16:02 toloveruu: Alright
16:04 LexiaLovesU: are you on get goal
16:04 toloveruu: Yep
16:04 LexiaLovesU: this is easy
16:04 LexiaLovesU: 00:06:667(3) put that slider upward its a bit ugly right now
16:05 toloveruu: Move it higher?
16:05 LexiaLovesU: no it tail move it upward
16:06 toloveruu: oh ok
16:07 toloveruu: I'll reposition them to make it look better
16:07 LexiaLovesU: ready for next thing
16:07 toloveruu: yep
16:07 LexiaLovesU: 00:09:525(1,2) maybe let 1 blanket 2
16:09 toloveruu: I like it better how it is right now
16:10 LexiaLovesU: ok i cant make people change
16:10 LexiaLovesU: if they dont want to
16:12 LexiaLovesU: 00:11:565(1) put that in a different postion it looks really repetitive
16:13 toloveruu: Added some curve to it
16:14 LexiaLovesU: 00:11:565(1) Dont end on red ticks in easy
16:14 toloveruu: I'm pretty sure its okay
16:14 LexiaLovesU: red ticks are for normal and hard and insane
16:14 LexiaLovesU: ITS NOT OK
16:15 toloveruu: I'll change it then
16:15 LexiaLovesU: you have to think about noobs
16:15 LexiaLovesU: this is going to be played by people who are starting the game
16:15 toloveruu: true
16:15 toloveruu: okay then
16:16 LexiaLovesU: 00:12:382(2) no red ticks
16:17 LexiaLovesU: 00:13:198(3)^
16:17 toloveruu: Fixed all
16:19 LexiaLovesU: 00:16:463(1,2) remove 2 then make 1 a 1/1 slider repeat then add a note on the next whit tick
16:21 toloveruu: Changed
16:23 LexiaLovesU: do you want me to mod placement as well
16:24 toloveruu: Yeah
16:28 LexiaLovesU: im not a big fan in this placement
16:30 toloveruu: Where
16:34 LexiaLovesU: 00:21:146(1,2) maybe put on to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:34 LexiaLovesU: 00:21:146(1,2) maybe put 1 to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:36 toloveruu: There's nothing at 00:21:146
16:36 LexiaLovesU: 361
16:37 LexiaLovesU: 00:21:361
16:37 LexiaLovesU: sorry
16:38 toloveruu: I don't know where you want me to put it >< sorry
16:39 LexiaLovesU: 00:21:146(1,2) maybe put 1 to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:39 toloveruu: I think it's okay how it is right now
16:40 LexiaLovesU: okay
16:43 LexiaLovesU: 00:35:239(2) pls let 2 blanket 1's tail
16:45 LexiaLovesU: after this mod i review placement
16:46 toloveruu: Okay
16:48 LexiaLovesU: 00:37:688 nice blanket
16:49 toloveruu: Thanks
16:58 LexiaLovesU: np
16:58 LexiaLovesU: sorry im back now
16:58 toloveruu: No problem
17:02 LexiaLovesU: 00:52:382(2,3) remove 3 then extend 2 to make it a long 1/1
17:03 toloveruu: How long should 2 be
17:05 LexiaLovesU: make it extend to next white tick
17:06 toloveruu: 00:53:198
17:06 toloveruu: ?
17:07 LexiaLovesU: yeah
17:07 toloveruu: kk
17:12 LexiaLovesU: 00:57:280 no red ticks
17:13 toloveruu: It's a repeat though
17:15 LexiaLovesU: doesnt matter usually in easy there is no red ticks
17:15 toloveruu: Alright
17:16 LexiaLovesU: do a different pattern]
17:16 toloveruu: YEAH
17:16 toloveruu: Sorry caps
17:22 LexiaLovesU: 01:00:545 i think you know
17:23 toloveruu: Yep
17:28 LexiaLovesU: 01:05:443(1,2,3,4) i know you can place this better
17:31 toloveruu: ok
17:41 LexiaLovesU: 01:11:974 no to all of that
17:41 toloveruu: I changed all of the red tick sliders
17:41 toloveruu: no worries
17:42 LexiaLovesU: ok then thats all for easy
17:42 toloveruu: The normal and hard are guest diffs
17:45 LexiaLovesU: pls make the diffs their names
17:46 toloveruu: I added it
17:46 toloveruu: In the thread
17:47 LexiaLovesU: NOOOOO
17:48 LexiaLovesU: THE DIFFS HAVE THE MY person's normal
17:48 LexiaLovesU: and be
17:48 LexiaLovesU: person's hard
17:50 toloveruu: I checked with a bat
17:50 toloveruu: and its fine
17:50 LexiaLovesU: thats weird
17:55 LexiaLovesU: i like insane
17:55 toloveruu: Thanks
17:58 LexiaLovesU: its great
17:58 toloveruu: Thank you
17:58 LexiaLovesU: i dont mod guest diffs so thats all
17:59 toloveruu: Oh okay then
17:59 toloveruu: Thanks for the mod ^^
17:59 LexiaLovesU: nice map just need to work on the easy
18:00 toloveruu: Alrighty
18:00 LexiaLovesU: ill post this on the thread
Topic Starter
walao

LexiaLovesU wrote:

in game request
15:26 toloveruu: Hey, do you mod?
15:55 LexiaLovesU: yes
15:56 toloveruu: Do you take requests?
15:56 LexiaLovesU: yes
15:56 *toloveruu is listening to [http://osu.ppy.sh/b/312888 RO-KYU-BU! - Get goal! (TV Size)]
15:56 toloveruu: Thanks alot
15:56 LexiaLovesU: ill mod now
15:56 toloveruu: Sounds good, thanks
16:01 LexiaLovesU: do you want in game mod
16:01 LexiaLovesU: or post
16:01 toloveruu: Up to you
16:01 toloveruu: In game is fine
16:02 LexiaLovesU: got to your map ill do both
16:02 toloveruu: Alright
16:04 LexiaLovesU: are you on get goal
16:04 toloveruu: Yep
16:04 LexiaLovesU: this is easy
16:04 LexiaLovesU: 00:06:667(3) put that slider upward its a bit ugly right now
16:05 toloveruu: Move it higher?
16:05 LexiaLovesU: no it tail move it upward
16:06 toloveruu: oh ok
16:07 toloveruu: I'll reposition them to make it look better
16:07 LexiaLovesU: ready for next thing
16:07 toloveruu: yep
16:07 LexiaLovesU: 00:09:525(1,2) maybe let 1 blanket 2
16:09 toloveruu: I like it better how it is right now
16:10 LexiaLovesU: ok i cant make people change
16:10 LexiaLovesU: if they dont want to
16:12 LexiaLovesU: 00:11:565(1) put that in a different postion it looks really repetitive
16:13 toloveruu: Added some curve to it
16:14 LexiaLovesU: 00:11:565(1) Dont end on red ticks in easy
16:14 toloveruu: I'm pretty sure its okay
16:14 LexiaLovesU: red ticks are for normal and hard and insane
16:14 LexiaLovesU: ITS NOT OK
16:15 toloveruu: I'll change it then
16:15 LexiaLovesU: you have to think about noobs
16:15 LexiaLovesU: this is going to be played by people who are starting the game
16:15 toloveruu: true
16:15 toloveruu: okay then
16:16 LexiaLovesU: 00:12:382(2) no red ticks
16:17 LexiaLovesU: 00:13:198(3)^
16:17 toloveruu: Fixed all
16:19 LexiaLovesU: 00:16:463(1,2) remove 2 then make 1 a 1/1 slider repeat then add a note on the next whit tick
16:21 toloveruu: Changed
16:23 LexiaLovesU: do you want me to mod placement as well
16:24 toloveruu: Yeah
16:28 LexiaLovesU: im not a big fan in this placement
16:30 toloveruu: Where
16:34 LexiaLovesU: 00:21:146(1,2) maybe put on to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:34 LexiaLovesU: 00:21:146(1,2) maybe put 1 to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:36 toloveruu: There's nothing at 00:21:146
16:36 LexiaLovesU: 361
16:37 LexiaLovesU: 00:21:361
16:37 LexiaLovesU: sorry
16:38 toloveruu: I don't know where you want me to put it >< sorry
16:39 LexiaLovesU: 00:21:146(1,2) maybe put 1 to tippy top invert it then get 2 and invert then make it parrel 1 make sure they are idetical
16:39 toloveruu: I think it's okay how it is right now
16:40 LexiaLovesU: okay
16:43 LexiaLovesU: 00:35:239(2) pls let 2 blanket 1's tail
16:45 LexiaLovesU: after this mod i review placement
16:46 toloveruu: Okay
16:48 LexiaLovesU: 00:37:688 nice blanket
16:49 toloveruu: Thanks
16:58 LexiaLovesU: np
16:58 LexiaLovesU: sorry im back now
16:58 toloveruu: No problem
17:02 LexiaLovesU: 00:52:382(2,3) remove 3 then extend 2 to make it a long 1/1
17:03 toloveruu: How long should 2 be
17:05 LexiaLovesU: make it extend to next white tick
17:06 toloveruu: 00:53:198
17:06 toloveruu: ?
17:07 LexiaLovesU: yeah
17:07 toloveruu: kk
17:12 LexiaLovesU: 00:57:280 no red ticks
17:13 toloveruu: It's a repeat though
17:15 LexiaLovesU: doesnt matter usually in easy there is no red ticks
17:15 toloveruu: Alright
17:16 LexiaLovesU: do a different pattern]
17:16 toloveruu: YEAH
17:16 toloveruu: Sorry caps
17:22 LexiaLovesU: 01:00:545 i think you know
17:23 toloveruu: Yep
17:28 LexiaLovesU: 01:05:443(1,2,3,4) i know you can place this better
17:31 toloveruu: ok
17:41 LexiaLovesU: 01:11:974 no to all of that
17:41 toloveruu: I changed all of the red tick sliders
17:41 toloveruu: no worries
17:42 LexiaLovesU: ok then thats all for easy
17:42 toloveruu: The normal and hard are guest diffs
17:45 LexiaLovesU: pls make the diffs their names
17:46 toloveruu: I added it
17:46 toloveruu: In the thread
17:47 LexiaLovesU: NOOOOO
17:48 LexiaLovesU: THE DIFFS HAVE THE MY person's normal
17:48 LexiaLovesU: and be
17:48 LexiaLovesU: person's hard
17:50 toloveruu: I checked with a bat
17:50 toloveruu: and its fine
17:50 LexiaLovesU: thats weird
17:55 LexiaLovesU: i like insane
17:55 toloveruu: Thanks
17:58 LexiaLovesU: its great
17:58 toloveruu: Thank you
17:58 LexiaLovesU: i dont mod guest diffs so thats all
17:59 toloveruu: Oh okay then
17:59 toloveruu: Thanks for the mod ^^
17:59 LexiaLovesU: nice map just need to work on the easy
18:00 toloveruu: Alrighty
18:00 LexiaLovesU: ill post this on the thread
Thanks for the mod~
Squichu
hellow. :3
I don't think I can do much, cause all difficulties look great already, but I'll try. >o<

[Easy]
this looks fine to me, it has a really nice flow and looks well thought-out. >v<
just some points where you might want to alternate the placing/slider shapes a bit:
  1. 00:58:912 (3) - move more to the left to have a nicer curve from 1 to 2 to 3, the movement feels less abrupt that way
  2. 01:00:545 (4,1) - there is no connection at all ><
  3. 01:03:810 (3,4) - movement from 3 to 4 doen't feel as smooth as for example 00:09:933 (3,4,1) or 01:15:239 (1,2)
  4. 01:05:443 (1,2,3) - if you don't place them linear but slightly curvy this does have a smoother feeling as well, it matches better with the sliders before and after imo
  5. 01:08:708 (1) - looks better if you keep that 'perfect distance' here and place the slidertail at a distance of 1,1 to 01:07:076 (4) as well
    something similar here - 01:11:157 (3) - place it either around 384|172 or at the end of 01:10:341 (2) around 452|236
[Normal]
this diff's totally fine as well. D: nuffin to mod here, just soething cause of personal taste:
  1. 00:25:443 (2,3) - together those two look.. so unmatching. x:
    maybe move it to 456|288? looks better imo ><
  2. 00:31:157 (1) - I know this is the exact same shape as 00:29:525 (4) but cause it's shorter it looks like there's something missing. >:
  3. 01:03:810 (3,4,5,1) - form a curve with all of them? 1 looks 'excluded' atm

EDIT sorry, I'm sloooow! orz ::

-> check the audio leadin for all diffs, AIMod says it's diefferent somewhere. o-o
the same goes for letterboxing.. I'm not sure if it has to be the same in every diff, though.. can't remember. Dx

[Hard]
just some personal taste suggestions here as well. ;v;
  1. 00:13:606 (2,3) - bend them in the other directions? looks better if they create a path imo.
  2. 00:16:055 (4,5) - have a nicer feeling if you move them to (example) 72|288 and 160|288, cause it forms a zigzag pattern with the sliders before and after (and I like that.. :D)
    I know 00:17:280 (2) isn't at the same place as 00:16:259 (5) then, but it still looks nice. ;o;
  3. 00:22:586 (4,5) - similar thing here if you move them to 344|236 and 286|153
  4. 00:41:361 (2) - you could reverse this. (not to add extra jumps but it looks nice if two sliders from oppsoite direction move to the same spot.. or at least I think so. |D)
  5. 00:47:484 (1,2,3) - looks nice imo, it messes up the following though.. you could move 00:48:912 (5) to where 00:47:892 (2) starts, then it'd kinda has a similar style, buuuut Idk. x:
nice diff overall! >u<

[Insane]
  1. 00:06:055 (5,7) - move 5 to 76|180 and 7 to 96|88 ? the curve that's created with 00:06:259 (6) and 00:06:667 (1) looks smoother that way
  2. 00:20:137 (7) - doesn't have the same distance to 00:20:443 (8) and 00:19:831 (6) .. move to 156|80?
    sorry, I notice some pixel inregularities by eye and just have to point that out. my kind of perfectionism. x:
    same here - 01:27:076 (3) - move to 296|40?
  3. 00:37:688 (1,2,3) - you've been using three sliders of the same kind (angular/curvy) up till now, why not here? .o.

And that's all. ;n; This is a great mapset, good luck with this!!
Have the feeling it doesn't need any modding.. x: xD
Alarido
changed | not changed | comments


Squirrel wrote:

hellow. :3
I don't think I can do much, cause all difficulties look great already, but I'll try. >o<

[Normal]
this diff's totally fine as well. ► Thanksie~ D: nuffin to mod here, just soething cause of personal taste:
  1. 00:25:443 (2,3) - together those two look.. so unmatching. x: ► Since make axial symmetry without jumps is impossible...
    maybe move it to 456|288? looks better imo ><
  2. 00:31:157 (1) - I know this is the exact same shape as 00:29:525 (4) but cause it's shorter it looks like there's something missing. >: ► but looks fine ~.~ it was by purpose.
  3. 01:03:810 (3,4,5,1) - form a curve with all of them? 1 looks 'excluded' atm ► The (1) is part of a 1/2 triplet here, while I saw the intended integration you wanted here (Ctrl-G the (3) and move (1,2) to the other tail?), however flow would get hurt ><

EDIT WITH HARD/INSANE COMING TOMORROW sorry! orz
Thanks Squirrel for the mod ^^

@toloveruu :: the diff >>> http://puu.sh/4WYKp.zip

Att
Atrue
Hello~
From in-game req
sry for my late mod.
Here are some suggestions. And here is some issue to fix I think.
General
Really good map and song.just some suggtions. good bg but is it not suitable for kids?= =
Easy
00:32:790 (1) - this slider may be straight but not have curve like 00:31:157 (1) ?
01:03:810 (3,4) - parallel?
01:09:933 - add a note?
Normal
good normal. but is it ok to set blanket in the beginning of the song? i don't like the beat here and it breaks the whole beats.
Hard
i like the beats!
00:30:341 (3,4) - the circle is not so necessary to stress the drum here cuz it is not so obvious to hear.
Insane
no suggestions here. you did good job. and i think if the sliders 00:31:157 (2,3,4) - more pretty will be better
That's my suggestions. here's my star~.:) .
Alarido

azuretwinight wrote:

Hello~
From in-game req
sry for my late mod.
Here are some suggestions. And here is some issue to fix I think.
General
Really good map and song.just some suggtions. good bg but is it not suitable for kids?= = > the TV, radio and most of Web is actually not suitable to Kids...at least not to that ones at 1950's but it seems nicely suitable to 21st century ones due to some revolution thanks to Dr. Spock, Dr. Kinsey, Ms. Sanger and other proeminent people of last century. Then...kept ;)

Normal
good normal. but is it ok to set blanket in the beginning of the song? i don't like the beat here and it breaks the whole beats. > I'm not sure about but...at least it let me mind that song... Demetori - Eastern Dream, mapped by jonathanlfj and approved (it's ~10 minutes~ long). Seriously, I would map it for ranking with a Normal/Hard spread ~.~

That's my suggestions. here's my star~.:) .

Thanks for modding and star !

No changes, no new file (:

Att.
Giralda
Mod Request from PM.
I apologize for the delay. Studying for midterms can be pretty crazy sometimes. >3<

fanboying box
RO-KYU-BU! ~~
this BG is gonna make me nosebleed. >///<
omg KOTOKO wrote the lyrics for this <3

Everything listed are just suggestions, unless stated otherwise. You are welcome choose whether or not to take any suggestions ~

[General]
Tags: Add "anime" to tags

Set Widescreenstoryboard to 0 for Easy and Insane - not a big deal, but if there is no storyboard there shouldn't be a reason for this to be at 1. Alternatively, you can change this in Editor Mode under Song Setup -> Design Tab -> Uncheck Widescreen Support

[Easy]
01:02:178 (1) - add finish on slider head for more emphasis on kiai ; Could probably make a delicious slider here to fit vocals and a clap in the music at the curve very nicely like this. (There are also several other places you can use this slider for and would fit really nicely.)

01:08:708 (1) - adding a finish on slider head sounds pretty nice here

01:16:055 (2) - remove finish maybe? Personally I don't think it fits well, but up to you.

[Normal]
00:09:933 (3) - Could look at lot nicer if you rotate selection center by 15 degrees clockwise, and distance snap 00:10:749 (4) to blanket with it, then rotate 00:11:157 (5) by 25 degrees clockwise using selection center as origin, and then dist. snap. Would look something like this.
00:44:831 - I think if you add a note here, and move the slider to start at 00:45:035 it would fit the music pretty nicely.
01:07:076 (5) - remove clap on the repeat arrow and move it to the slider end. it sounds a little bit awkward and doesn't fit music that well there.
01:25:137 (1) - add finish on spinner

Pretty good difficulty.

[Hard]
This difficulty seems to have a lot of Whistles o: pretty unique hitsounding, but you may want to take some of them out since it's hard to notice some of them and make it seem kind of pointless to have it on almost every note in the map. Other than that, I like what you're trying to do with the hitsounding, just lay low on the whistles a little bit and it'll be good.
00:30:341 (3,4) - the double here doesn't really fit that well with the music. maybe remove circle and bring slider back one tick?
00:57:280 (1,2,3) - you could use a Normal sampleset for this section to provide more emphasis.
01:00:545 (1,2,3) - ^
01:02:178 (1) - add a note here maybe?
01:03:606 (5) - You should also consider Normal sampleset at the start of kiai here to match the drums in the music.

[Insane]
A few spacing issues that I want to address:
SPOILER
Most of the following uses the scaling tool in editor mode (Ctrl + Shift + S) if it includes a percent in reduction.
00:02:790 (1,2) - could be a bit difficult to read. may want to consider reducing it by about 5-10% (or 0.95-0.90)
00:16:055 (5,6) - the (6) feels a bit too far and may want to move it a bit closer.
00:44:218 (1,2,3,4,5) - reduce spacing to by about 10% (or 0.9), and then adjust the (5) to stack with 00:43:810 (4) after changes

00:21:157 - I personally think reducing SV to 0.6x here makes the section feel easier than Hard. You could maybe bring it up to 0.8x and adjust spacing accordingly.

Everything else seems good. Good luck and I apologize for the long wait.

Now to sit in my room and stuff my face in another 1000 page textbook...orz

And also, 100th post. <3
Topic Starter
walao
Squirrel

Squirrel wrote:

hellow. :3
I don't think I can do much, cause all difficulties look great already, but I'll try. >o<

[Easy]
this looks fine to me, it has a really nice flow and looks well thought-out. >v<
just some points where you might want to alternate the placing/slider shapes a bit:
  1. 00:58:912 (3) - move more to the left to have a nicer curve from 1 to 2 to 3, the movement feels less abrupt that way Fixed
  2. 01:00:545 (4,1) - there is no connection at all >< It seems fine how it is at the moment
  3. 01:03:810 (3,4) - movement from 3 to 4 doen't feel as smooth as for example 00:09:933 (3,4,1) or 01:15:239 (1,2) Repositioned
  4. 01:05:443 (1,2,3) - if you don't place them linear but slightly curvy this does have a smoother feeling as well, it matches better with the sliders before and after imo ^
  5. 01:08:708 (1) - looks better if you keep that 'perfect distance' here and place the slidertail at a distance of 1,1 to 01:07:076 (4) as well
    something similar here - 01:11:157 (3) - place it either around 384|172 or at the end of 01:10:341 (2) around 452|236 Did some repositioning here too


[Insane]
  1. 00:06:055 (5,7) - move 5 to 76|180 and 7 to 96|88 ? the curve that's created with 00:06:259 (6) and 00:06:667 (1) looks smoother that way Moved
  2. 00:20:137 (7) - doesn't have the same distance to 00:20:443 (8) and 00:19:831 (6) .. move to 156|80? Done
    sorry, I notice some pixel inregularities by eye and just have to point that out. my kind of perfectionism. x:
    same here - 01:27:076 (3) - move to 296|40? Done
  3. 00:37:688 (1,2,3) - you've been using three sliders of the same kind (angular/curvy) up till now, why not here? .o. I like using a variety of sliders ^^

And that's all. ;n; This is a great mapset, good luck with this!!
Have the feeling it doesn't need any modding.. x: xD

azuret

azuretwinight wrote:

Hello~
From in-game req
sry for my late mod.
Here are some suggestions. And here is some issue to fix I think.
General
Really good map and song.just some suggtions. good bg but is it not suitable for kids?= =
Easy
00:32:790 (1) - this slider may be straight but not have curve like 00:31:157 (1) ?
01:03:810 (3,4) - parallel? Honestly, i think it's better atm
01:09:933 - add a note?[/color] Added
Insane
no suggestions here. you did good job. and i think if the sliders 00:31:157 (2,3,4) - more pretty will be better It's fine atm ^^
That's my suggestions. here's my star~.:) .

Giralda

Giralda wrote:

Mod Request from PM.
I apologize for the delay. Studying for midterms can be pretty crazy sometimes. >3<

RO-KYU-BU! ~~ LOLIS ~~
this BG is gonna make me nosebleed. >///< Already getting the tissues ready :3
omg KOTOKO wrote the lyrics for this <3 Indeed they did ^.^

Everything listed are just suggestions, unless stated otherwise. You are welcome choose whether or not to take any suggestions ~

[General]
Tags: Add "anime" to tags added

Set Widescreenstoryboard to 0 for Easy and Insane - not a big deal, but if there is no storyboard there shouldn't be a reason for this to be at 1. Alternatively, you can change this in Editor Mode under Song Setup -> Design Tab -> Uncheck Widescreen Support Should be fixed now

[Easy]
01:02:178 (1) - add finish on slider head for more emphasis on kiai added; Could probably make a delicious slider here to fit vocals and a clap in the music at the curve very nicely like this. good idea, added a few (There are also several other places you can use this slider for and would fit really nicely.)

01:08:708 (1) - adding a finish on slider head sounds pretty nice here true that

01:16:055 (2) - remove finish maybe? Personally I don't think it fits well, but up to you. removed some finishes along with this one ^^

[Insane]
A few spacing issues that I want to address:
Most of the following uses the scaling tool in editor mode (Ctrl + Shift + S) if it includes a percent in reduction.
00:02:790 (1,2) - could be a bit difficult to read. may want to consider reducing it by about 5-10% (or 0.95-0.90) Applied
00:16:055 (5,6) - the (6) feels a bit too far and may want to move it a bit closer.^
00:44:218 (1,2,3,4,5) - reduce spacing to by about 10% (or 0.9), and then adjust the (5) to stack with 00:43:810 (4) after changes ^

00:21:157 - I personally think reducing SV to 0.6x here makes the section feel easier than Hard. You could maybe bring it up to 0.8x and adjust spacing accordingly. That's true, made it 0.8

Everything else seems good. Good luck and I apologize for the long wait.

Now to sit in my room and stuff my face in another 1000 page textbook...orz

And also, 100th post. <3

Thanks to all modders~
Alarido

Giralda wrote:

Mod Request from PM.
I apologize for the delay. Studying for midterms can be pretty crazy sometimes. >3<

fanboying box
RO-KYU-BU! ~~
this BG is gonna make me nosebleed. >///<
omg KOTOKO wrote the lyrics for this <3

Everything listed are just suggestions, unless stated otherwise. You are welcome choose whether or not to take any suggestions ~

[General]
Tags: Add "anime" to tags ► Added.

Set Widescreenstoryboard to 0 for Easy and Insane - not a big deal, but if there is no storyboard there shouldn't be a reason for this to be at 1. Alternatively, you can change this in Editor Mode under Song Setup -> Design Tab -> Uncheck Widescreen Support ► Changed to 0 in my diff too (:

[Normal]
00:09:933 (3) - Could look at lot nicer if you rotate selection center by 15 degrees clockwise, and distance snap 00:10:749 (4) to blanket with it, then rotate 00:11:157 (5) by 25 degrees clockwise using selection center as origin, and then dist. snap. Would look something like this.
► Nice idea :D thanks ^^
00:44:831 - I think if you add a note here, and move the slider to start at 00:45:035 it would fit the music pretty nicely. ► Ok
01:07:076 (5) - remove clap on the repeat arrow and move it to the slider end. it sounds a little bit awkward and doesn't fit music that well there. ► Sure.
01:25:137 (1) - add finish on spinner ► Added.

Pretty good difficulty. ► Thanksie~

Everything else seems good. Good luck and I apologize for the long wait.

Now to sit in my room and stuff my face in another 1000 page textbook...orz

And also, 100th post. <3 ► Congratz~

@Giralda :: Thanks! and send reminds to jlfj too ^^ (well I could call him to mod this ofc)

@toloveruu :: The diff → http://puu.sh/4XNDA.zip

Att ^^
Giralda

Alarido wrote:

@Giralda :: Thanks! and send reminds to jlfj too ^^ (well I could call him to mod this ofc)
No problem~
I'll try to remind him if I catch him in game tonight xD (assuming you haven't done so already)
HabiHolic
From Your IRC Reqs

[Insane]

00:02:790 (1) - Remove NC I do not think we need to go here
00:08:708 (2) - bad flow ctrl + g

[Hard]

01:10:341 (1) - Beat is awkward, like the photo below is a good place to

01:11:157 - add note here
01:11:361 - ^

[Normal]

01:05:035 (1,2) - We recommend that you do not overlap
01:08:300 (1,2) - ^
01:10:341 (6) - NC
01:11:565 (1) - Remove NC
01:11:974 (2) - NC

Not bad~ Good map~

GL~
iyasine
some fixed! Thanks modders :D
http://puu.sh/4Y6Mj
ts8zs
bpm 147
offset 148 or 147 Orz
Leader
mod as requested, sorry for being late!

[Easy]
  1. 00:26:259 (2) - I'd move it more to the left so new players won't do any weird moves.
  2. 00:29:116 - A beat here sounds pretty well and it changes a pattern which started to be boring :P
  3. 01:23:402 (1) - I'd delete this new combo and keep 4/5 notes per combo like you did before.
[Hard]
  1. 00:47:484 (1) - This slider should be flipped, it would flow better. This is how it should be, if you change you probably have to rearrange current pattern
[Insane]
  1. 00:23:606 (3) - Flows better if moved a bit to the left.
  2. 00:57:586 (2,3,4) - Seems exaggerated, try to reduce spacing between them (at least 0.20)
  3. 01:01:463 (4) - I'd say a new combo is really needed here due slider velocity change
Pretty good overall, good luck
Topic Starter
walao
Habi

HabiHolic wrote:

From Your IRC Reqs

[Insane]

00:02:790 (1) - Remove NC I do not think we need to go here Removed
00:08:708 (2) - bad flow ctrl + g Done

Not bad~ Good map~

GL~

Leader

Leader wrote:

mod as requested, sorry for being late!

[Easy]
  1. 00:26:259 (2) - I'd move it more to the left so new players won't do any weird moves. Fixed (I think)
  2. 00:29:116 - A beat here sounds pretty well and it changes a pattern which started to be boring :P Alright
  3. 01:23:402 (1) - I'd delete this new combo and keep 4/5 notes per combo like you did before.
Removed

[Insane]
  1. 00:23:606 (3) - Flows better if moved a bit to the left. Moved
  2. 00:57:586 (2,3,4) - Seems exaggerated, try to reduce spacing between them (at least 0.20) Reduced
  3. 01:01:463 (4) - I'd say a new combo is really needed here due slider velocity change Added
Pretty good overall, good luck

Thanks for the mods~

@Ts8zs - timing is fine how it is, also not accepting GD's >< sorry
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