Glad you liked it lol. Besides some rule stuff I think I should be done with the actual mapping soon. Just need feedback on general play for map now. Really want to start adjusting feel.Yume Akamine wrote:
Great
Glad you liked it lol. Besides some rule stuff I think I should be done with the actual mapping soon. Just need feedback on general play for map now. Really want to start adjusting feel.Yume Akamine wrote:
Great
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truonant wrote:
Hello M4M~ from my Mod Queue
- I’m not very ‘experienced’ with this type of old mapping style. It might be easier for you to remap it but it’s up to you if you want to keep using an old mapping style. I've actually remapped it from an older style. This is not 2014 style. For now, i'll keep it this way.
- The first kiai section doesn’t feel right, I think your kiai times should be this:
01:50:732 - 02:08:960 -
02:45:415 - 03:22:630 – I will probably change this, but not exactly to these positions.
- I think you should avoid repeat sliders of 2 or more repeats. Any particular reason why? I've played plenty of hard songs with slider repeats of more than 2. I'll take them out of easy and most out of normal, but for hard it seems fine.
Only looked at Hard but it seems like it could use a lot of work. Any overlaps, perfect stacks, super curvy sliders fixes should also apply to normal and easy. All the things you mentioned seem normal for a hard difficult, unless I'm missing something. If I am let me know, as this is my first beatmap afterall. Applying to easy, and to an extent normal, I understand, but for hard I thought this stuff was okay? No?
Not sure why you have two timing points. Delete the one at 00:01:365 – You're right, done.
00:28:706 (6) – perfect stack on slider tail of 00:27:567 (3) – Moved.
00:29:086 (1,2,3,4,5,6) – perhaps you can make this align so that 00:30:225 (6) - stacks on 00:28:706 (6) – Arranged differently.
00:30:225 (6) – This needs more distance so that it has the same distance of 00:29:086 (1,3) – to 00:29:276 (2,4) – Moved.
00:37:441 (6) – align so that slider head and tail are aligned with 00:36:681 (5) – Done
00:35:922 (1,2,3,4,5,6) – perhaps move this left a bit so slider tail of 00:36:681 (5) – stacks on 00:35:542 (5) –
00:43:517 (1) – perfect stack Fixed
00:45:795 (4,5) – avoid overlap. Doesn’t look good As you may have noticed, I have this "butterfly effect" slider set in several places. I actually like it.
00:49:213 - ^ ^
00:49:972 (1,4) – I don’t think you should make these so curvy. Applies to the rest. The point of almost all sliders in this song is to have right angled curves. So the curved sliders are steep, and the right angle sliders are 90 degrees. This is intended, and pretty consistent throughout the entire song.
00:56:808 (2) – stack on 00:55:289 (5) – done.
00:57:187 (3) – stack on slider head of 00:55:668 (6) – done.
01:07:251 (1,2,3,4,5) - feels under mapped compared to 01:02:694 (1,2,3,4,5,6,7,8,9,10,1,2,3) – even though they are the same You're right that it's different, and that was intended. I could make it like the previous section, but I didn't want the player to have 3 back to back sections of streams. I may change this.
01:17:124 (2) – perfect stack fixed
01:15:795 (3,1) - avoid overlap. Doesn’t look good ^
01:23:960 (2) – Don’t hide the slider head Thanks, I was worried about that.
01:30:605 (5,6,7,8,9) – move to right a bit so that 01:30:605 (5) – doesn’t touch the slider head Fixed, but in different way.
01:35:922 (1,2,3) – too curvy, doesn’t looks very good. And its hard to read fixed, changed to straights.
01:48:453 (8) – stack on 01:46:555 (3) – doesn't overlap while playing. Disappears a long time before other appears.
01:48:833 (9) – stack on 01:46:934 (4) – ^
01:59:846 (3) – perfect stack fixed
02:07:061 (2) – stack slider tail on slider head of 02:05:542 (3) - fixed
02:43:137 (1) – this spinner isn’t appropriate. I recommend getting rid of it and mapping this section since it’s a great build up I disagree, and that's actually why I have the stream section before that slider.
This song has a lot of mapping potential but you’re missing a lot of notes where there could be potentially notes! Listen carefully to the music at 50% speed and you’ll be able to pick up on them. I just noted some of them: Was trying to avoid overmapping. I actually do hear some places, but didn't want clutter. However, I did take some of your note suggestions and more.add notes00:30:795 – add note
00:35:352 –
00:40:479 –
00:42:187 –
00:43:896 –
00:45:036 –
00:47:314 –
00:48:074 -
00:48:453 –
00:49:213 –
00:49:593 –
00:51:871 –
00:53:010 –
00:54:149 –
00:57:567 –
01:02:124 –
01:05:542 –
01:05:922 –
01:06:681 –
01:07:061 –
01:10:099 –
01:11:238 –
01:13:517 –
01:15:036 –
01:16:365 -
01:17:314 –
01:20:922 -
01:49:213 –
and so on..
I can take another look at it and give a real mod when it looks more polished after 5 or more mods. Good luck! Thanks for help! I'll look to more mods in le future :3
LixRei wrote:
Well, came to mod as I requested a M4M on your queue.
I'll give some suggestions for Easy and Normal in my Overview, and will mod in-depth Hard, since I don't have much time.
If you want a recheck, try to look for my queue when I open it.
[General][Hard]
- Well, from what I could see when playing your mapset, map's flow's a bit ankward... To understand what I'm talking about, read this guide. If you can understand that guide, you'll be able to enhance your map. And flow's very important in mapping, so try to understand those terms to make nice diffs! I'll take a look!
- I'll also give you some guide to make nice sliders: I recommend you read it. I read this guide already, guess I didn't understand it as well as I thought :/. I'll look again.
- You make a lot of elements on your map overlap. What I'm saying? You place some slider or a circle below a slider trajectory. It shouldn't be done unless made in some fancy way, so check every diff for this kind of problem. I mention some of those in Hard mod, but not all of them, so analize this carefully. Hmm. Never really thought it was that big of a problem, but ill tone it down since you mentioned it.
I focused on estetical things, since that's what your map seems to be falling a little back on my opinion. Playability and rythmm seem okay.
- 00:29:086 (1,2,3,4,5) - When you map this class of elements, it's possible to give them some trajectory to make playing the pattern a little more fun. Just make sure the elements follow the trajectory. Hm... since this seems confusing, I'll give you an example: Took a look. I understand what you're saying. I'll look over the map in general and see what I can do.
Open me, please!It isn't that obvious, but (1,3,5) are stocked while (2,4) are going in some clock-wise trajectory.
You have other combos like this one, and I really don't want to mention them all. Well, you decide if you want to change those combos, since you're the mapper.- 00:31:365 (1,2) - Make those sliders more broad open, since that shape isn't that visually appealing. Changed to straights.
- 00:41:618 (4,5,6) - Separe those elements, so that they won't overlap like that. Mission Accomplished.
- 00:42:377 (6) - For those kind of wave sliders, the points need to make some "S"-like thing in the center. You have the idea, but you don't really made it. Try to make it like this: Aye, I messed that up lol. Thanks. Ill do this for others.
- 00:43:517 (1,3) - You should stack those notes properly. Done.
- 00:46:555 (5) - Move this so that it doesn't overlap with previous slider. You can increase or disable DS while doing so. These are working as intended, although they were a bit uneven, so I fixed that. Should look slightly better now.
- 00:49:972 (1,4) - Make more wide open those sliders, 'cause they don't seem so good like that. They seem fine to me, althought I did change the arrangement so they don't stack.
- 00:58:137 (1,2,3,4,5,6,7,8,1,2,3,4) - To make this kind of pattern more fun, use a bigger DS value. Now I am getting mixed messages, since a previous modder wanted streams like this to be done at 1/2 the DS that the song is mapped in. Now i'm confused D:
- 01:00:985 (5,6) - Less curvy sliders, please. Seem fine for now.
- 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Bigger DS value, please. See note from above.
- 01:15:795 (3,1) - Don't make sliders overlap, please. Intentional
- 01:23:390 (1,2) - ^^ ^
- 01:40:289 (5,6) - ^^ ^
- 02:02:504 (1,2) - Open those sliders more, please. ^
- 02:38:580 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Use a bigger DS value for this area... objects too crampled... x.xLol, ya. Not sure about this again. I have no problem making the DS bigger, but I don't want another modder coming in and telling me to make it smaller again
- 03:11:428 (1,2,3,4) - ^^ ^
- 03:30:985 (5) - This should have a NC (New Combo). Good Catch
Try to apply those suggestions and enhance flow to make a nicer and easier to understand map.
Good luck on your way!
That sure was a lot O.o-Mo- wrote:
Hey there, M4M from your queue.
General
- You seem to use a lot of linear-curve sliders in your map. I think introducing more bezier-curve sliders would make things a lot more pleasing to look at. The mod above me has a link to making some better looking sliders and techniques you can do with them. Bleh! I concede! Lol. Been getting beef for my sliders, so I will make SOME more open.
- I would also pay attention to the map flow, especially on the easier difficulties. Another link is available in the previous mod. Gotcha.
- I would recommend getting into the habit of using Grid Size 4. WTF! I didn't even know this was a thing! THANKS!
- You can generate a series of circles in a specific shape at perfect distances apart using the Create Polygon Circles feature (Ctrl+Shift+D). This is only used as a template for making shapes and you can move and rotate the entire shape later, as well as drag the timings of the circles across the timeline later. Also didn't know this was a thing. Thanks again.
- Edit: I know you like those 'butterfly' overlaps, so I tried removing the mods where I tell you to get rid of them. I might've left some though that I missed. I did leave ones where I still think you should sort of the overlap, for example when the slider head/tail is overlapped. Those are the sorts of overlaps i recommend avoiding. Thanks. Will take note.
Easy
I think the slider velocity is too high for this difficulty. I would reocmmend toning it down since your have to keep in mind that beginners will be playing this difficulty. This would mean you would have to redo most of your sliders. Haha, I was afraid of this. Imma go back and slow it down. Thanks for confirming my suspicion. Since ill be changing the sliders, know that all your slider mods will be taken into consideration, but I have to do a bit of heavy modding to fix the new distances.
- 00:26:428 (1) - This slider doesn't look very good in my opinion. It looks like somone tried to draw a straight line on paper without a ruler. Try to make the waviness more prominent. ^
- 01:34:782 (1,2,3) - The flow of this formation can be improved. Try to position it so that moving from one slider to the other is more more smoother and more natural. The mod above me has a link about flow, so I won't say too much else. Done.
- 01:38:200 (1,1,1,1) - Do these all have to be on a new combo? They don't HAVE to, but since they are separated by so much time I found it helped with readability. If not, will certainly change.
- 01:46:175 (1,2,3) - These aren't all level with each other. Note how slider 2 is slightly higher than 1 and 3. I would also position them so that they are not touching eachother if possible. Fixed with the magic of Grid level 4.
- 01:57:567 (3,4,5,6) - The flow here can be improved. I'll see what I can do.
- 02:09:719 (1,2,3) - Moving 1 to 357:124 and 3 to 320:161 would make a better triangle. Done.
- 02:58:706 (3,4,1,2) - These aren't in line with each other. 4 is slightly further to the left than 3 and 1, and 2 is further to the right. Grid Level 4
- 03:01:744 (4,1) - The flow can be improved here. Also avoid having the slider overlap other circles. Noted
- 03:14:846 (1,2,1,2,1,2,1,2,1,2,3,4,1) - These are all off polarity and is very awkward to play. (Relevant.) Since this is an Easy difficulty, you should consider red ticks and white ticks as seperate polarity levels. Funny that you mention this, as I had it normal before, but then I changed it to this. I have watched the video before, so I understand what you mean. Suppose I shouldn't do this in an easy. Will change.
- 03:25:289 (1) - A double-revserse slider of this length is kind of awkward to play and not very easy to read. I would recommend changing this. This slider is long and nothing overlaps. Doesn't seem hard to read at all. After the slider changes I may consider something else.
- 03:27:567 (1,2) - These are not in line. Done.
Normal
- 00:27:567 (2,3,1) - The flow here can be improved. Noted.
- 00:35:922 (1) - This slider is slightly skewed to the right. Moving the red slider point with grid snapping disabled (hold shift) should fix this. Also, as said before, double-repeating sliders of this length are awkward to play. I noticed that you've copied this to other places in the map; I would try fixing those ones aswell. I'll make them more even, but I disagree about being awkward to play as I've played plenty of maps with repeat sliders. They'll stay for now.
- 00:40:858 (3,4,5,6,7) - This star formation can be improved, and looks hand-made. It is irregular as it seems 'flattened' and circle 3 isn't centred. I think that comes from not knowing about the pattern thing. Will change since I know about that now.
- 01:30:605 (1) - Another one of these double-repeaters. This one is also skewed slightly to the left. ^
- 01:51:111 (1,2) - These sliders are skewed. Fixing.
- 01:54:149 (2) - Same as above. ^
- 02:00:605 (1,2,3,4) - I would seriously reconsider the formation of these sliders. Look at the shape they made >_< Meh, ill make it more curvy.
- 02:22:441 (5) - This triple-repeating slider came unexpectedly and threw me off my first playthough. It has the same affect as those double-repeaters. Noted, but will stay for now.
- 02:23:770 (1,2,3) - Line these up better, or even better would be to make an equilateral triangle. done.
- 02:40:479 (5) - This isn't quite lined up. done.
- 02:47:504 (1,2,3) - The polarity switches are very off-putting. This shouldn't be the case as sliders are used to adjust between the two. Will keep for now.
- 02:49:213 (1,2,3,4,5) - This star can be improved. done
- 03:04:593 (1) - Another one of these repeating sliders. I think you could map something better than just one of these. Keeping this one.
- 03:05:922 (1,2,3) - This doesn't seem to fit with the music on my opinion. Oops. That's because I missed a note to transition this section. Thanks.
- 03:09:719 (2,3,4) - This triangle can be improved so it is regular, although I don't think this fits with the music either. Reads fine to me.
- 03:11:998 (2,3,4) - Same as above. ^
- 03:13:896 (1,2) - This isn't lined up. GRID LEVEL 4!
- 03:16:175 (1,2,3) - This triangle can be improved. done.
- 03:29:846 (1,2,3,4) - This square is slightly skewed. Grid...level...
Hard
There seems to be a lot of dead space in this map which could be mapped, for example 00:43:896 and 00:48:074. You're not restricted to only mapping to the vocals; try to keep the rhythm flowing rather than it suddenly stopping at times. Hmm. Guess I have slightly undermapped. That's actually good to hear since I was more concerned with over mapping. Will add more.
- 00:20:352 (3,4) - These are very slightly not quite parallel. fixed
- 00:22:630 (2,3) - Same as above. ^
- 00:26:048 (6) - Stack this perfectly with the slider tail of 00:25:099 (4). Roger
- 00:32:884 (4,5,6) - This triangle can be improved. This one is supposed to be sideways.
- 01:11:998 (4,7) - Avoid the overlap here. moved
- 01:11:998 (4,5,6,7) - The slider tail of 4 is not making a perfect square with the rest of the combo. Dat lvl 4.
- 01:23:390 (1,2) - Try and avoid this overlap. Slider isn't block, and is playable.
- 01:26:808 (5,6,7,8) - Stack these up perfectly. done.
- 01:40:289 (5,6) - Try and avoid this overlap, or atleast avoid it overlapping the slider tail circle of 6. fixed
- 01:46:175 (2,3,4) - This triangle can be improved. Looks fine to me?
- 01:47:314 (5,6,7,8,9) - This star can be improved. ^
- 01:57:947 (3,5) - Try and avoid these overlapping. Fixed.
- 02:01:365 (1,2,3,1) - This square can be improved. Pay attention to the co-ordinates. done.
- 02:04:023 (4,5,6) - This triangle can be improved. ^
- 02:05:162 (2,3) - These aren't perfectly parallel. ^
- 02:11:998 (1,2) - Copy and paste one of these so they're the exact same shape. done.
- 02:13:517 (3) - Avoid the overlap with 02:11:998 (1,2). Playable the way it is.
- 02:22:441 (2,3) - Avoid this overlap with the heads and tails. ^
- 02:36:301 (1,2,3,4,5) - This star can be improved. Noted.
- 02:43:137 (1) - You can afford to narrow the gap between spinners and notes on harder difficulties. Map the dead space after it. Done.
- 02:49:972 (4) - More of these double-repeating sliders. We've discussed this lol.
- 02:54:339 (1,2,3) - Change how these are spaced, and then keep it consistent with the rest of the combo. The stack with 1 and 2 made me think it was the same timing as with 2 and 3, and made me slider break. Aye, good catch. Changed the 1,2.
- 03:00:605 (1) - This slider is skewed. done.
- 03:04:593 (1,2,3,4,5) - This pentagon can be improved.done.
- 03:15:225 (2,3) - Avoid this overlap.fine for now
- 03:37:820 (1) - Remove the new combo.done.
This map overall needs quite a bit of work doing on it. I'm sure with hard work though, it'll turn out great. Good luck
Thanks for the mod! Was certainly helpful. I enjoy 15, 45, and 90 degree angles so I put a lot of it into my mapping which does make it look different. Glad to see you enjoyed it.LeQuack wrote:
Hey ThereEasy00:52:441 (4,5) - Move these to start at the white tick and reduce them by two ticks (Currently they are bit too confusing for new players) I was concerned about this, so thanks for pointing it out. Changed.
00:54:719 (6) - Move this to the next white tick (Same reasoning as above and it also hits with the drum) Done ^
01:56:428 (7) - NC Oh man. That was obvious lol. Should have seen that. Done.
03:11:618 (1,2,1,2,1,2,1,2,3,4,5) - This whole section doesn't really follow the song. I would suggest re mapping it. Making sure to emphasize the red ticks and to have breaks where there is nothing happening in the song so it is easier to follow. I might change this, but been getting mixed reactions every time I do. I'll definitely consider changing part of it though.Normal00:32:504 (1) - Remove NC have it at 00:33:263 (2) Instead Done.
01:07:251 (7) - NC Done.
01:08:580 (1) - Remove NC Done.
01:09:719 (3) - NC Done.
01:32:504 (6) - NC Done.
01:51:111 (3) - NC as new section is starting Done.
02:09:719 (5) - NC Done.
02:38:200 (1) - I would change this to be two notes on the two white ticks (With the second one as NC) Hm. I had it this way to match a slider in the hard difficulty, but I don't mind trying this out. Done.
02:41:618 (3) - This would do well as a repeat slider (Goes to the red tick and repeats once) Agreed. Done!
03:11:238 - I would change this to be more rhythmically correct (As shown in the image below Top is before bottom is after)
I like the change. Consider it made.HardI think AR 6.5 would be better suited for the tempo of the song As you can see, I made this in 2013 and if I remember correctly we didn't even have decimals for mapping back then? Either way, I like how it feels with this change. Done.
00:21:871 (6) - NC Done.
00:26:428 (7) - ^ Done.
00:28:706 (6) - ^ Done.
00:42:377 (7) - ^ Done.
00:49:972 (6) - ^ Done.
01:19:782 - Add a note here like you did in the previous combo Done.
01:43:706 (5) - NC Done.
02:45:795 (1) - Remove NC Done.
02:55:668- Change this as per the image below to follow the rhythm better Top is before, bottom is after
I would suggest putting the new notes where the sliders before them end
I kind of like it the way it is now, since this rhythm is layered under the music.
03:15:985 (1) - I would add a repeat here or change it in some way to emphasize the note on 03:16:365 Agreed. Done!
03:33:074 (1) - I would move this back to the previous white tick I was going for a quintuplet pattern for this section. Moving the note throws that off.
Overall this was a very unique map for me to mod. Your mapping style is very different from my own and most others which was a nice change. The song was also slow a chill which was very pleasant seeing as I'm doing this late at night. At any rate i hope you find success with this map and the fact that most of my modding consisted of telling you where to put NC shows that it is well on its way to being successful
Thanks for mod! Was very helpful.Kisses wrote:
hi m4m
First, I think default colours are ugly :/ change them? I would chalk this up to personal preference. Many people use skins anyway (And I like default )Easy
- 00:28:706 (4,1,1,1) - I thought it was a bit weird how you switched the sounds you had your sliders on. Like at the beginning you had sliders on the sound at 00:28:706 Added whistle at end.
- 00:58:327 (1,2,3,4,5,6,7) - 7 circles seems a bit bland imo. how about turning (5,6,7) into a reverse slider? I can see your point. Added.
- 01:02:884 (1,2,3,4,5,6,7) - ^ Added.
- 01:11:998 (1) - Delete NC Done.
- 01:18:833 (1) - I think you should use this rhythm for consistency http://puu.sh/o4BJh/df07dde9f8.jpg Good point. Added.
- 01:20:732 (2) - I recommend not using sliders like this, when the circles overlap it looks kind weird Removed with above fix.
- 01:30:225 (2) - Delete NC Mission Accomplished.
- 02:00:225 (1,2) - Try not have the borders of the 2 sliders touch like this, it makes it look unpolished. I would say it depends, but here you're right. Moved.
- 02:05:542 (3,5) - ^ same with these 2 circles Ew. Thanks for catching that.
- 02:26:048 (1,2,3,4) - Try not to stack, its the only place where you have notes stacked so it might throw players off. Changed.
Normal
- 00:32:504 (1) - Delete NC Done.
- 00:19:592 (1) to 00:37:820 (1) - your NCs are a bit inconsistent, try to make them all 2 measures long. Also about the rhythm; a lot of the times you have sliders end on downbeats, from the rhythm of the music I think you should have sliders starting on the donwbeat instead as it plays better when they are clickable imo You're right about the NC. I'll do a pass through to fix them. I'll keep the sliders for now.
- 00:47:694 (3,4) - You can delete these NCs, they arent needed done.
- 01:04:972 (5,6) - The flow is kinda bad here imo, how about this? http://puu.sh/o4Cny/c1be916d0c.jpg Changed, but to another flow.
- 01:08:580 (4) - It would flow and look better if it was to the right of (3) instead of under it It would ruin the rectangle though. Will change if mentioned again.
- 01:11:428 (1,2,1,2) - You can delete these NCs aswell Done.
- 02:37:441 (1,2,3,4,5,6) - The overlapping here is really hard to read, try to avoid it Changed.
- 01:50:352 (2) - There isnt a sound here so it would be wise to not start a slider here, instead replace with a circle on 01:50:732 Done.
- 01:50:732 (3,1) - delete NC Done.
- 03:03:643 - For the last kiai time I think you should use a lot more red ticks to follow the vocals as they are really dominant Hmm. I'll do something about this, since you're the second person to bring this up.
- 03:38:960 (1) - Take out the last reverse You're right, done.
Well thats all from me, I hope this mod was helpful, GL!Hard
- 00:26:428 (1) - avoid single combos like these so delete NC at 00:26:808 (1) I honestly don't know why that was there -_-
- 00:28:706 (6) - NC to avoid a massive combo of 13 Done.
- 00:40:858 (3,4,5) - the curves for these are all wrapped around the circle nicely http://puu.sh/o4CPM/df596f6567.jpg but not for 00:41:618 (5,6,1) . Reshape slider one so its like 00:40:858 (3,4,5) - Gave slider a difference design.
- 00:43:517 (2,3) - Would look better if they had similar curves. Like it as is.
- 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Try to avoid a massive chain of single clicks, it does play rather bland Disagree. It's like a slow stream, and I don't think streams are bland XD
- 01:32:124 (1) - You should take out the blue ticks in the reverse slider imo, doesnt play right to me I'll leave in for now.
- 01:50:352 (1) - ^ ^
- 02:38:580 (1) - A lot a single taps make this extremely difficult to play in comparison to the rest of the map; try adding some sliders I have 3 places similar to this. I was aiming for difficult. I might change the difficult name to Hyper if necessary.
- 02:52:820 - you should make a 1/1 slider here like you did for 02:51:681 (3) - Seems fine the way it is.
- 03:33:074 (1) - Move to 03:32:884 Huh. Welp. Changing since you're the second person to mention it.
- 03:39:719 (3) - end slider at 03:39:909 Changed.
Ya, you have a good eye for alignment. Keep that up. Thanks for the mod, was helpful :3gamescreator wrote:
From your queue
Welp, i'll try
Easy
01:46:555 (1,2) - I don't know if you intended it or not, but those are not vertically alligned. You're right. Changed.
01:47:314 (3,4) - ^ ^
01:51:871 (1,2) - ^ ^
02:21:491 (1,2,1,2,3) - I think this would look more interesting with a bunch of NCs and a square-ish pattern with 3 on centre. Changed.
02:56:808 (1) - I don't like the way this slider looks, but that's just me... I'll keep it as is.
03:07:441 (2,3,4) - Maybe it's not alligned too? (I'm just saying those because of the style of your map, pls don't kill me) Actually you're right. I was modding with the wrong skin on and my lines aren't straight. Need to go back and fix that.
Normal
00:47:694 (3,4) - Those sound better if they end on the next blue tick to me, but IDK Hmm. I'll make note of it for others making the same call, but it's following the vocals.
01:08:390 (3,4) - Again with alligning stuff... Fixed.
02:40:289 (3,4,1,2,3,4,5) - Lots of more alligning (ok kill me if i'm wrong on pointing out these) You have an eye for this.
Hard
00:47:694 (4,5) - Those sound better if they end on the next blue tick to me, but IDK (x2) Following vocals, should be fine.
01:34:972 (2,3) - These sliders felt really weird when i played it and they don't look very good, so maybe make them straight or smth. I'll keep them as is for now. People wanted more curvy sliders, then when I put them in, they want straight? Lol.
01:54:909 (4) - Maybe change this into a 1/2 beat repeat slider? Okay fine you people win! Lol. You're not the first to tell me to change this.
02:01:365 (1,2) - Allignin' Fixed
02:22:441 (2,3) - same as 01:34:972 (2,3) Keep for now.
02:36:301 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Nothing, i just really liked this My favorite part of the map
03:14:846 (1,2) - same as 01:34:972 (2,3) ^
03:36:681 (1,2,3) - Maybe a bunch of NCs here too? Imma do something about that...
Aand that's it, hope i helped
Thanks for the mod. I don't think my usually response would be appropriate here since your mods are more general, but i'll look into the stuff (especially the red.) To note though, like Diasios, I'm not really into the 2015-16 mapping styles. Imo, they're really boring and all play too similarly (especially hard difficulties and below.) That's not to say I won't make mine better, but for me, as long as a map is readable, follows the rules, and most of the guidelines, I think everything should be fine. I know having this opinion will probably make it harder to get this ranked since many of the nominators are into that, but I'm okay with this . Like, you have maps like this getting ranked so I think with some more work I can still get this map ranked eventually.hanyuu_nanodesu wrote:
Hey, mod from my modding Q~Snip!Good luck~^^Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[General]
- Use this for artist "まじ娘" and "majiko" (without capital M) for romanized artist. Source : http://utaite.wikia.com/wiki/Majiko (please note, since it's fanmade, it might be unreliable, ask more opinion from some other modders)
- Use this for title "ライア" and the romanized title part should be automatically filled with "Liar" and it should be fine that way.
- Remove commas from the tags since you only need space to separate each tags.
- You might want to add "utaite" and "cover" to the tags since it was sung by utaite and was a cover of a vocaloid song (make sure you don't include the quotation mark)
- Go to song setup -> design and disable (uncheck) the "Widescreen support" since it's only used if you have storyboard.
- It would be better if you use perfect widescreen size for background which is 1366x768 so you might want to enlarge it a bit then cut it.
- It would be better as well if you set the combo color to fit with the background more since the default colors seems too flashy compared to the background. You can do it by going to song setup -> colors and set the colors you want. For this, I suggest to use pastel colors because of the "dim" background like light blue, pink, light green, light yellow, white, or light grey. And try to make the colors consistent across the diffs.
- I think the kiai zone here 01:14:276 is pretty unnecessary since it's just like instrumental part that's not really big, it's also different from the other chorus part so it's feels kinda odd. If you want to make a bursting star, I suggest to just turn the kiai on a bit then turn it of again just right after like here 01:14:656 so you have a bursting star without having to make a kiai zone.
[Easy]
- A little lesson about flow. I'll take example with this rhythm 00:26:428 (1,2,3,4) - As you can see here, the current flow is pretty much pointy and not too good http://puu.sh/o6Jxt/5108415aab.jpg Flow is a very important factor to make a nice, enjoyable beatmap, especially for harder diffs where there are jumps and stuff. To make a nice flow, pay attention to where the slider is heading and place a note along that path. For example, this slider's tail 00:26:428 (1) - is going downward so it would be better to place the next note under it, and then since there's no longer place downward, you can make the next notes goes upward without making it too pointy, bad example : http://puu.sh/o6JMp/a378440d68.jpg better example : http://puu.sh/o6JRA/57e1416ef6.jpg This is a simple example for a good flow, but when you get more experience, you will know how to make nice flow without having to place the note in the heading path of the previous note, example http://puu.sh/o6K0b/213fcb0ce0.jpg http://puu.sh/o6K2b/543a0960dd.jpg but yeah it's pretty advanced. For your early maps, you might want to use simple flow first. Try to read this t/86329
- 00:29:846 (1) - The slider body is going outside the playfield, this is highly unrankable, I repeat this is HIGHLY unrankable! Please move! http://puu.sh/o6Kb6/cdaf5d474d.jpg
- 01:13:896 (2) - I highly don't recommend this because there's a very big sound here 01:14:276 and you currently map it with a slider's reverse. In mapping, there's thing called "emphasize"
(how should I define this)It's the way to make a big sound of the song actually feels big when played as beatmaps. To make an emphasize, there's some way : with choosing notes, jumps, antiflow, dll. I will explain about the "choosing note" way. As you know, there are 3 kinds of notes in osu : Circle, Slider, Spinner. Slider consist of Head, Reverse, and Tail. And with those note, this is the sequence of the emphasize it's causing (from most to less) : Slider's head>Circle>Slider's tail>Slider's reverse>Spinner. So in other words, mapping a big sound with slider's reverse is not good since it would cause the big sound got less emphasized than it should. tl;dr : Change the rhythm, thy to start a slider at big white tick example : http://puu.sh/o6KD5/20b346c8c7.jpg- 01:18:833 (5) - NC here, the combo for Easy shouldn't be too long, it should not be more than 5
- 01:27:947 Umm, why did it suddenly goes silent here? I mean the song don't change at all from the previous part and it's even still at kiai zone, so why you change the rhyhtm? I highly suggest to map it the same way (as dense as) you previously did.
- Well I think I'll end it with that
I did a quick glance at Hard and it feels like looking at 2008 map xD jk, lol
This map actually is pretty good considering this is your first map (I still remember how shitty my first map was, oh, don't even talk about it) but it still need much improvement before it's actually qualified enough to be ranked. Here's I'll explain your main problems. First, the rhythm. It seems that your rhythm is still too rigid, I mean, it's too focused on vocal and ignored the background sound (not really tho, you mapped some of the background sound, but still....) Try to be more flexible. And I think you ignored too many vocal notes on Hard xD. And don't forget about the emphasize stuff too ^. Second, the placing (including flow). Since you mainly use straight slider, the flow don't really goes free. Try to use more curved slider, a little jump for Hard, some antiflow maybe, some art slider and stuff. And there's still pretty much overlaps. Sometime, overlaps are good (since I used a lot of overlaps too, lol) but sometimes, overlaps are bad because it might cause confusion when playing, try to pay more attention on this.
Okay, that's all, sorry I can't do a full mod ;-;
Thanks for mods! More curves probably isn't gonna happen since I'm going for a feel kind of like suzully's hard map here.Mercusheigan wrote:
Hi, replying the M4M
MapsetSPOILERTiming point should start at 00:01:365 as it is the first beat Looking into
HardSPOILER00:21:871 (6) - NC and remove NC from the next note Done.
00:27:567 (3,4,5) - select all and move a bit to the left, so sliders dont overlap Done.
00:31:365 (1,2,3) - maybe the spacing should resemble 00:26:808 (1,2) - spacing? Spacing increased
00:41:428 (4) - blanket could be improved I'll leave for now since a previous mod liked the blanket here.
00:44:276 (3) - should be moved to 00:44:656 so it follows the guitar. You can place a circle where it used to be and another one on the red tick to follow the vocals Done.
00:46:555 (3) - ^ I'll keep this for now.
00:47:694 (4) - should last an entire beat, instead of only half a beat Done.
00:48:833 (5) - ^ Done.
00:50:732 (4) - remove this circle and extend the slider duration Done.
01:00:605 (4) - slider starts here and should last an entire beat, instead of half a beat Done.
01:01:365 add circle Done
01:01:555 (5) - move to 01:01:744 and make it last an entire beat Done.
01:04:403 (10) - slider starts here. Place a circle on the red mark after the slider Did something different.
01:08:960 (6) - NC Done.
01:15:225 (2) - move to the previous white tick, add a half beat slider on the next white tick (so this will have 3 half beat sliders before the big one) Did something else.
01:17:314 - add half beat slider Done.
01:17:694 - ^ Done.
01:33:263 (8) - should start at 01:33:643 done.
01:41:618 (7) - this section should have the note played like this (timing wise) Like the way I have now.
02:43:137 (1) - end it half a beat earlier, add note to the big white tick Done.
NormalSPOILER01:14:656 (4) - same as in hard Done something.
01:16:934 (1) - ^ ^
01:24:339 (2) - ^same situation, sliders start on white tick and end on red ^
01:53:390 (5) - NC Done.
EasySPOILEROD up by 1 I'm actually trying to get this map below 1.5 so Imma keep the 1 OD for now .
Overall, there are a lot of parts that could have atleast a big slider going on, since there's music playing, an example would be in 01:53:390 (5)
I see your point. I'll try to put some more in. That will be helpful to bring the diff down anyway.
-
Kinda different style, but personally I'd like to see more curves
Hope it helped!