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majiko - Liar

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Topic Starter
GuiltyGecko
This beatmap was submitted using in-game submission on Thursday, April 7, 2016 at 3:18:18 PM

Artist: majiko
Title: Liar
Tags: Vocaloid IA Nekobolo utaite cover
BPM: 158
Filesize: 5429kb
Play Time: 03:38
Difficulties Available:
  1. Easy (1.52 stars, 194 notes)
  2. Hard (2.9 stars, 423 notes)
  3. Normal (2.21 stars, 293 notes)
Download: majiko - Liar
Information: Scores/Beatmap Listing
---------------
I've been working on this map so off and on...any way, new update for the map.
Easy:100%
Normal::100%
Hard::100%
luxoDeh
Hi! (old) M4M from my queue.

HARD

00:04:740 (4,5,6,7) - what about placing them in a way to create a better curve, instead of placing it in a casual way?
00:10:438 (6) - move it to x:216 y:248
00:14:617 (5) - move it one grid left?
00:21:834 (1) - try to give this slider a better inclination, in a way to make it form a streight line with 00:21:454 (5,6) -
00:22:974 (3) - not that good idea to place that note under the slider, better move it elsewhere. (anyway better try using spacing 18 to the whole diff... maybe it will be better in some way)
00:23:733 (5,6) - this jump is not good, maybe avoit it, because it's too fast and unexpected.
00:27:912 (4) - delete this, then copy/paste 00:27:532 (3) - and Ctrl+H it
00:33:800 (2) - make it exactly on the same line of the previous slider.
00:39:308 (3) - there should be a space between this and 00:38:928 (2) - or at least reduce the spacing of 00:40:447 (5) - so there will be more consistence.
02:23:200 (5) - ugly slider...

NORMAL

00:05:880 (4,5) - maybe make of this 2 a slider, so you can feel a change in the music here.
00:10:439 (4,5) - ^
00:27:534 (1,2) - I don't think is really that good idea to place it exactly as 00:25:255 (1,2) -
01:00:585 (7) - it's a normal diff, maybe just keep the spacing, or make of these 01:00:205 (6,7) - a slider
01:10:842 (8) - NC?
01:43:133 (5) - keep the spacing consistent
01:46:172 (1,2,3,4,5,6,7,8,9,10,11,12,13) - so many notes @_@
hm... anyway the rest of the map is strange... what I suggest you is maybe try to increase the slider velocity some where, also in the hard diff. and also try to keep the spacing consistent always in the normal diff >.<

good luck with this map :)
Topic Starter
GuiltyGecko

luxoDeh wrote:

Hi! (old) M4M from my queue.

HARD

00:04:740 (4,5,6,7) - what about placing them in a way to create a better curve, instead of placing it in a casual way?
I like how this plays out. Done.
00:10:438 (6) - move it to x:216 y:248
Done.
00:14:617 (5) - move it one grid left?
Done.
00:21:834 (1) - try to give this slider a better inclination, in a way to make it form a streight line with 00:21:454 (5,6) -
Didn't notice it was crooked. Done.
00:22:974 (3) - not that good idea to place that note under the slider, better move it elsewhere. (anyway better try using spacing 18 to the whole diff... maybe it will be better in some way)
Moved, in fact. In line with your next suggestion, I decreased the jumps in this section all together. I was worried they were too far and you helped confirm that.
00:23:733 (5,6) - this jump is not good, maybe avoit it, because it's too fast and unexpected.
Done.
00:27:912 (4) - delete this, then copy/paste 00:27:532 (3) - and Ctrl+H it
Le gasp! I was wondering how to do that! Thanks!
00:33:800 (2) - make it exactly on the same line of the previous slider.
Done
00:39:308 (3) - there should be a space between this and 00:38:928 (2) - or at least reduce the spacing of 00:40:447 (5) - so there will be more consistence.
I changed this around to not have strange gaps and to decrease jumps. So done in a sense? lol.
02:23:200 (5) - ugly slider...
Agreed.
NORMAL

00:05:880 (4,5) - maybe make of this 2 a slider, so you can feel a change in the music here.
00:10:439 (4,5) - ^
Done and Done.
00:27:534 (1,2) - I don't think is really that good idea to place it exactly as 00:25:255 (1,2) -
Moved.
01:00:585 (7) - it's a normal diff, maybe just keep the spacing, or make of these 01:00:205 (6,7) - a slider
Been trying to keep that more consistent. Done.
01:10:842 (8) - NC?
Makes sense. Done.
01:43:133 (5) - keep the spacing consistent
Fixed.
01:46:172 (1,2,3,4,5,6,7,8,9,10,11,12,13) - so many notes @_@
Noted, but I wanted to normal diff to have a moment of excitement. If it's a large problem ill change later.
hm... anyway the rest of the map is strange... what I suggest you is maybe try to increase the slider velocity some where, also in the hard diff. and also try to keep the spacing consistent always in the normal diff >.<

good luck with this map :)
Thanks for help! It was really needed!
OmgHahaLOLxD
Easy

01:13:115 (4) - Fix this slider, and I would add a finisher sound.
01:49:962 (3) - I would just add a finisher sound.
02:10:095 (6) - Fix this slider
02:14:653 (2) - ^
02:19:211 (2) - ^
02:46:561 (1) - This don't doesn't require the third node, plus it doesn't fit well with the other sliders that only have two.

Normal

00:36:652 (1) - Doesn't' require the third node.
00:40:831 (4) - ^
01:14:261 (5) - I would add a finisher
01:36:295 (3) - move this to x 240 y 248 because 01:39:714 (2,3) - are symmetrical
02:09:726 (5) - new combo
02:10:106 (6) - Fix node
02:14:665 (2) - ^
02:19:223 (5) - ^
03:11:649 (1) - remove nc
03:12:788 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Idk how i feel about so many finishers, sounds strange imo.

Hard

Almost all sliders need fixing :cry:

Final Notes

Whenever I say, sliders need fixing, I would refer to t/37194 for some pointers on sliders.
You may be wondering I was so picky on the sliders. It's more of a "better safe then sorry"
kind of situation, seeing as alot of people are very picky over it.
Hope I could help :)
GL with your map!
Topic Starter
GuiltyGecko

OstrichSupreme wrote:

Easy

01:13:115 (4) - Fix this slider, and I would add a finisher sound.
Thanks for the link on the sliders. I remember reading it, but didn't do a good job of utilizing it lol.
01:49:962 (3) - I would just add a finisher sound.
Agreed.
02:10:095 (6) - Fix this slider
02:14:653 (2) - ^
02:19:211 (2) - ^
Agreed on all counts
02:46:561 (1) - This don't doesn't require the third node, plus it doesn't fit well with the other sliders that only have two.
It doesn't really change how the slider functions, but for clarity for modders I changed it anyway.
Normal

00:36:652 (1) - Doesn't' require the third node.
00:40:831 (4) - ^
Changed for sake of modders.
01:14:261 (5) - I would add a finisher
Agreed
01:36:295 (3) - move this to x 240 y 248 because 01:39:714 (2,3) - are symmetrical
Didn't notice, thanks.
02:09:726 (5) - new combo
Done.
02:10:106 (6) - Fix node
02:14:665 (2) - ^
02:19:223 (5) - ^
"Fixing" the nodes here would take away the shape of the sliders. I believe them to be readable in this section, and while playing you can't see how the nodes are placed. For now, I will keep this section as is.
03:11:649 (1) - remove nc
Done.
03:12:788 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Idk how i feel about so many finishers, sounds strange imo.
I changed it to just have finishers on the third sound. Anyone who reads this, let me know how it feels.

Hard

Almost all sliders need fixing :cry:
I fixed most of the curve sliders in line with the link you sent me. Should be less derp now.

Final Notes

Whenever I say, sliders need fixing, I would refer to https://osu.ppy.sh/forum/t/37194 for some pointers on sliders.
You may be wondering I was so picky on the sliders. It's more of a "better safe then sorry"
kind of situation, seeing as alot of people are very picky over it.
Hope I could help :)
GL with your map!
Thanks for help, I will mod your Map after breakfast!
agentdark1706
ok ill post my map in ur queue later...

[easy]
1.ok we got a great problem..... i know we want to give some live to a easy but also easy maps are the most strict about distance snaping...
the main focus i would tell you to do is to use the distance snap option ... or if ur using it at least keep a steady distance snap (if u use 1.0x u use it in all the map) mainly because new player would find it hard ( its not like all new players are are gonna find it hard but not all people have a in instinct for rhythm fully developed when they start)

2. (optional) i dont know if when i downloaded i got a error but in the map... every slider end was unsnaped this has happened before with some of my maps
mainly when u start with a certain slider velocity and then u changet because u find it fast... the best way to solve that would be to remake all sliders well if i happened to other people then apply this.


ok know some notes problems
01:22:232 (1,2,3,4) - this formation might be difficult for new players ..... (mainly because the approach circles overlap)
01:45:024 (9,10,11,12) - same ^
01:58:699 (1,2,3,4) - same ^
02:07:815 (1,2,3,4) - same ^
02:09:715 (5,6,7,8,9) - better use this form (because it follows the voice better) i know ur using the bass here but new player will mainly follow the voice.

02:14:273 (1,2,3,4,5) - the same ^
02:35:545 (1,2,3) - the aproach circles overlap use other form ( new player tend to focus in their sight more than the sound)
02:35:545 (1,2,3) - same ^
03:05:934 (1,2,1,2,1,2,1,2) - ok.... i know ur not trying to od any wrong but those jumps..... are imposible for new player .... i know why u put them but still... this is a easy ... people still dont know how to move the mouse correctly (still i havent found a person that has started as a tablet player) .
dont force them ...

03:10:493 (1,2,1,2,3,4) - and this is why i tell to keep a steady distance snap in easy... after the jumps people will think this is half the timing (will doble press the button).

03:23:028 (1,1,1,1,1,1,1,1,1,1,1,1,1,2) - ... what should i say over here..... well try to keep it with a decent dinstace snap like 1.5x bu still i dont think jumps in easy is a good idea.

[Normal]

00:56:786 (2) - ok hidden notes is a bad idea for here ( its a short slider so it's approach circle becomes very hard to see)
01:00:585 (7) - ok it follows that line of notes in half beat so i think it should end with it (people will think its time is slower) also move the next note so u can do what u wanted. (also keep the distance snap steady when u do it)

01:10:842 (1) - ok keep the distance snap ur using here (1.2x)
01:45:413 (9,1) - ok the distance snap between this could result in someone clicking it too fast consider keeping the distance snap after the duplets
03:20:007 (2,3,1,2) - i got ur idea but you should make the loop more wide because it overlaps to many circles

03:27:984 (2) - keep the distance snap steady ( i think u were using 1.8x here )
03:31:023 (4) - ok since the rest is stacked in the center i must belive that up to there is not finished yet hope u make a good pattern.

[hard]
ok the circle size is to small even insanes cant have them so small (if dont belive check some insanes)


1. up to here we have a few tips about distance snap
a - stream should be half of the distance snap ur using (aproximately) (example: im using 1.2x i should use in the streams between 0.6x to 0.8x)
b - half beats use the same steady distance snap (in this example would be 1.2x)


00:56:022 (10,11) - why no add a other short slider ( too hard for a hard in my opinion)
01:04:948 (13) - 1.b give more distance to this ( cound be misunderstood as part of the previous stream)
01:12:546 (6,7,8,9) - ok this pattern is stream u should make it half ur steady distance snap)
01:12:546 (6,7,8,9) - to close to the previous slider
01:16:914 (1,2,3,4,5) - this could be considered a stream in a hard (if this is a insane then its normal)
01:16:914 (1,2,3,4,5) - separate this notes alittle bit more (i could be misunderstood as part of the previous stream)
01:21:472 (1,2,3,4,5) - this pattern could be very confusing
01:24:511 (3) - dont hide this note
01:32:108 (7,8,9,10) - ok this pattern is stream and how you put it .... it can be misunderstood as a follow up of the half beats
03:08:023 (1,2,3,4,5) - ok to many approach circles overlap making this very hard to read....
03:24:547 (7,8,9,10,11) - same ^
03:26:827 (2,3,4,5,6) - same ^



and with this i hope i find most of it useful ( i know this is a slow song but still some notes could count as stream because many player dont develop too soon a fast single tap)

as u might know im not very pro with mod but i take my time in this so i try to be very detailed, if anything is not up to ur mapping style then dont apply since they are suggestions (but u must admit that if many other modders tell u the same thing u must apply it )

and for general opinions i saw ur hard with a lot of patterns that i would normaly find in insanes ..... well u might have just got inspired by some insanes ... but try to show this to people that play hards .... ( a good place would be livestreams or spectator) u will see where players find it hard to play and improve those.

and with this i end up my mod.... ( im pretty tired :o )
Topic Starter
GuiltyGecko

agentdark1706 wrote:

ok ill post my map in ur queue later...

[easy]
So as a general update for easy. I accidentally added a new timing point, which cased all the points to move. I fixed that, AND I fixed the spacing on all the notes. So I took a lot of what you said to heart, and changed almost all the spacing on the easy difficulty.
1.ok we got a great problem..... i know we want to give some live to a easy but also easy maps are the most strict about distance snaping...
the main focus i would tell you to do is to use the distance snap option ... or if ur using it at least keep a steady distance snap (if u use 1.0x u use it in all the map) mainly because new player would find it hard ( its not like all new players are are gonna find it hard but not all people have a in instinct for rhythm fully developed when they start)

2. (optional) i dont know if when i downloaded i got a error but in the map... every slider end was unsnaped this has happened before with some of my maps
mainly when u start with a certain slider velocity and then u changet because u find it fast... the best way to solve that would be to remake all sliders well if i happened to other people then apply this.


ok know some notes problems
01:22:232 (1,2,3,4) - this formation might be difficult for new players ..... (mainly because the approach circles overlap)
01:45:024 (9,10,11,12) - same ^
01:58:699 (1,2,3,4) - same ^
02:07:815 (1,2,3,4) - same ^
02:09:715 (5,6,7,8,9) - better use this form (because it follows the voice better) i know ur using the bass here but new player will mainly follow the voice.
I changed the formations to be more easy mode friendly.

02:14:273 (1,2,3,4,5) - the same ^
02:35:545 (1,2,3) - the aproach circles overlap use other form ( new player tend to focus in their sight more than the sound)
02:35:545 (1,2,3) - same ^
03:05:934 (1,2,1,2,1,2,1,2) - ok.... i know ur not trying to od any wrong but those jumps..... are imposible for new player .... i know why u put them but still... this is a easy ... people still dont know how to move the mouse correctly (still i havent found a person that has started as a tablet player) .
dont force them ...

03:10:493 (1,2,1,2,3,4) - and this is why i tell to keep a steady distance snap in easy... after the jumps people will think this is half the timing (will doble press the button).

03:23:028 (1,1,1,1,1,1,1,1,1,1,1,1,1,2) - ... what should i say over here..... well try to keep it with a decent dinstace snap like 1.5x bu still i dont think jumps in easy is a good idea.

[Normal]
Just Like the normal difficult, I went through the WHOLE song and re did the distance. So most of your suggestions were done with the re-do.
00:56:786 (2) - ok hidden notes is a bad idea for here ( its a short slider so it's approach circle becomes very hard to see)
01:00:585 (7) - ok it follows that line of notes in half beat so i think it should end with it (people will think its time is slower) also move the next note so u can do what u wanted. (also keep the distance snap steady when u do it)

01:10:842 (1) - ok keep the distance snap ur using here (1.2x)
01:45:413 (9,1) - ok the distance snap between this could result in someone clicking it too fast consider keeping the distance snap after the duplets
03:20:007 (2,3,1,2) - i got ur idea but you should make the loop more wide because it overlaps to many circles

03:27:984 (2) - keep the distance snap steady ( i think u were using 1.8x here )
03:31:023 (4) - ok since the rest is stacked in the center i must belive that up to there is not finished yet hope u make a good pattern.

[hard]
ok the circle size is to small even insanes cant have them so small (if dont belive check some insanes)
Have to respectfully disagree on this one. I consider myself a hard mode player for the most part, and in my experience have played many with this size. Not saying you're wrong, but I will take note that you mentioned it. If it is a problem, I will certainly change it.

1. up to here we have a few tips about distance snap
a - stream should be half of the distance snap ur using (aproximately) (example: im using 1.2x i should use in the streams between 0.6x to 0.8x)
b - half beats use the same steady distance snap (in this example would be 1.2x)
Thanks for the tip

00:56:022 (10,11) - why no add a other short slider ( too hard for a hard in my opinion)
Good idea, done.
01:04:948 (13) - 1.b give more distance to this ( cound be misunderstood as part of the previous stream)
Will do!
01:12:546 (6,7,8,9) - ok this pattern is stream u should make it half ur steady distance snap)
In the process of changing this. Will see what I can do.
01:12:546 (6,7,8,9) - to close to the previous slider
Done!
01:16:914 (1,2,3,4,5) - this could be considered a stream in a hard (if this is a insane then its normal)
I didn't change the pattern, but I put them closer to make them easier to hit and make it more readable.
01:16:914 (1,2,3,4,5) - separate this notes alittle bit more (i could be misunderstood as part of the previous stream)
Done.
01:21:472 (1,2,3,4,5) - this pattern could be very confusing
I will see what I can change.
01:24:511 (3) - dont hide this note
Thanks, I was worried about this.
01:32:108 (7,8,9,10) - ok this pattern is stream and how you put it .... it can be misunderstood as a follow up of the half beats
Changed distance.
03:08:023 (1,2,3,4,5) - ok to many approach circles overlap making this very hard to read....
03:24:547 (7,8,9,10,11) - same ^
03:26:827 (2,3,4,5,6) - same ^
I did a small edit to them to make them easier to read, but didn't completely change. This whole song has 2 stacks of beats that alternate, and so far I have seen people do fine on it. If it becomes an issue, I will probably just change it to a slider.


and with this i hope i find most of it useful ( i know this is a slow song but still some notes could count as stream because many player dont develop too soon a fast single tap)

as u might know im not very pro with mod but i take my time in this so i try to be very detailed, if anything is not up to ur mapping style then dont apply since they are suggestions (but u must admit that if many other modders tell u the same thing u must apply it )

and for general opinions i saw ur hard with a lot of patterns that i would normaly find in insanes ..... well u might have just got inspired by some insanes ... but try to show this to people that play hards .... ( a good place would be livestreams or spectator) u will see where players find it hard to play and improve those.

and with this i end up my mod.... ( im pretty tired :o )
Thanks for the mod. I am looking into insane vs hard all the time, so don't worry about that :). I will see what I can do if hard is somehow, too hard.
[ Joey ]
Hello!~ M4M request :D
Really chill song. I like it.
Hope my mod helps! :)

EASY
First of all, 1/6 beat snap divisor is a little odd. 1/4 would be better.
00:05:500 (5) - Remove this. It's weird how it starts on a 1/6 note. Instead, make 00:04:740 (4) - a 1/1 slider.
So for clarification, the slider would start here 00:04:740 - and end here 00:05:880 -
00:05:500 (5) - I would put the finish hitsound here.
00:07:019 (1,2,3,4) - , 00:11:578 (1,2,3,4) - Have the same problem. Try to apply the same changes here.
00:18:415 (3,4,5,6) - I would replace this with a hit circle here 00:18:415 - and a 1/2 slider here 00:18:985 - . I don't like the hit circles on the 1/6 notes. I am a fairly new mapper/modder, but I'm pretty sure it isn't normal to use 1/6 notes. You may want to ask a few people about that. (I may be completely wrong about this......sooo sorry if I am :P)
00:18:415 - Finish hitsound here
Ok so it looks like you are using 1/6 notes through the rest of the song.
I'll give you an example of what I would do, and then you can decide if you want to continue the same style throughout the remainder of the song.
So starting from here: 00:20:694 -
00:20:694 - 1/1 slider here
00:22:404 - hit circle here
00:22:974 - 1/1 slider here
00:25:253 - 1/1 slider here
00:26:962 - hit circle here
00:27:532 - 1/1 slider here
So yeah i think you kinda get the idea
Here is a picture if i don't make any sense: http://s13.postimg.org/3vob2cld3/Osu3.png
Keep in mind that most easy difficulties don't usually go above 1/2 notes.

NORMAL
So the same thing here. I'll give you an example of what I would do in the beginning. (Sorry if I'm not being helpful)
00:01:321 (1) - 1/2 slider
00:02:461 (2) - hit circle
00:03:031 (3) - 1/2 slider
00:04:171 (4) - hit circle
00:04:741 (5) - 1/1 slider
Another thing...I notice that you skipped over half notes frequently. Try not to do that in normal difficulty.
01:22:239 (1,2,3,4) - Combos like this aren't that fun :P
Make some of your sliders curvy. Too many straight sliders.

HARD
At this point, I think you already know my thoughts on the 1/6 notes.
Everything feels very smushed together. Space the notes out far enough so at least they aren't overlapping.
00:21:834 (1,2,3,4,5,6,1,2,3) - Like all of this is way too close together.
Also...more curvy sliders :)

Ok, after doing the whole mod...I think I found the big problem. >_<
Try a bpm of 158 and an offset 1357.
Mapping on that felt A LOT better to me, and you won't have to use 1/6 notes to get the rhythm you want.

Well....hopefully this helps... and good luck!
Topic Starter
GuiltyGecko

Spudgy wrote:

Hello!~ M4M request :D
Really chill song. I like it.
Hope my mod helps! :)

EASY
First of all, 1/6 beat snap divisor is a little odd. 1/4 would be better.
1/6 isn't common, but it works for this song.
00:05:500 (5) - Remove this. It's weird how it starts on a 1/6 note. Instead, make 00:04:740 (4) - a 1/1 slider.
So for clarification, the slider would start here 00:04:740 - and end here 00:05:880 -
I was starting this section on off beats, which on hindsight was a bad idea on easy mode. I changed it to start on beat.
00:05:500 (5) - I would put the finish hitsound here.
Because of the previous change, the hitsound isn't needed.
00:07:019 (1,2,3,4) - , 00:11:578 (1,2,3,4) - Have the same problem. Try to apply the same changes here.
00:18:415 (3,4,5,6) - I would replace this with a hit circle here 00:18:415 - and a 1/2 slider here 00:18:985 - . I don't like the hit circles on the 1/6 notes. I am a fairly new mapper/modder, but I'm pretty sure it isn't normal to use 1/6 notes. You may want to ask a few people about that. (I may be completely wrong about this......sooo sorry if I am :P)
Already changed about, and yes again 1/6 isnt "normal", but if it works then it works.
00:18:415 - Finish hitsound here
Ok so it looks like you are using 1/6 notes through the rest of the song.
I'll give you an example of what I would do, and then you can decide if you want to continue the same style throughout the remainder of the song.
So starting from here: 00:20:694 -
00:20:694 - 1/1 slider here
00:22:404 - hit circle here
00:22:974 - 1/1 slider here
00:25:253 - 1/1 slider here
00:26:962 - hit circle here
00:27:532 - 1/1 slider here
So yeah i think you kinda get the idea
Here is a picture if i don't make any sense: http://s13.postimg.org/3vob2cld3/Osu3.png
Keep in mind that most easy difficulties don't usually go above 1/2 notes.
Noted.

NORMAL
So the same thing here. I'll give you an example of what I would do in the beginning. (Sorry if I'm not being helpful)
00:01:321 (1) - 1/2 slider
00:02:461 (2) - hit circle
00:03:031 (3) - 1/2 slider
00:04:171 (4) - hit circle
00:04:741 (5) - 1/1 slider
I find nothing wrong with the pattern already there.
Another thing...I notice that you skipped over half notes frequently. Try not to do that in normal difficulty.
Noted.
01:22:239 (1,2,3,4) - Combos like this aren't that fun :P
I changed it.
Make some of your sliders curvy. Too many straight sliders.
I took out the controversial section with the 13 back to back notes, and added more curvy sliders instead.

HARD
At this point, I think you already know my thoughts on the 1/6 notes.
Everything feels very smushed together. Space the notes out far enough so at least they aren't overlapping.
00:21:834 (1,2,3,4,5,6,1,2,3) - Like all of this is way too close together.
Also...more curvy sliders :)
I added more curvy sliders, and changed the spacing from 1.2 to 1.4 so that things aren't smushed together in certain sections.

Ok, after doing the whole mod...I think I found the big problem. >_<
Try a bpm of 158 and an offset 1357.
Mapping on that felt A LOT better to me, and you won't have to use 1/6 notes to get the rhythm you want.
Not totally necessary, but I will remember this.
Well....hopefully this helps... and good luck!
You helped me confirm some things I was thinking (Like the beginning of hard being too close together.) So it was helpful. Thanks for mod, I will mod yours very soon.
Yume Akamine
Great :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
GuiltyGecko

Yume Akamine wrote:

Great :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Glad you liked it lol. Besides some rule stuff I think I should be done with the actual mapping soon. Just need feedback on general play for map now. Really want to start adjusting feel.
ProfessionalBox
Hello, Here's my M4M from your que!

So first of all you need to change these for every difficulty:

BPM:158
Offset:1358

And since the song is a waltz it's 3/4 instead of a 4/4 http://puu.sh/8hTMi.png

These changes will mess up your map entirely (especially the sliders) but these are required in order to have this song ranked or modded further.
Haya
Hey, just passing by ~

Just giving some quick tips to improve your map:

- Mapping is all about being creative! Try doing some cool triangles or square or star shapes with your circles. This also increases the player's experience while playing your map. If you take a look at some of your favorite maps you'll realize that they use a lot of pattern variations instead of a straight line consisting of circles. Same applies to sliders by the way. Use different slider angles and curves and make everything more dynamic.

- You should mostly use the new combo feature on those big white ticks in your timeline. For example this:
SPOILER
Before:After:

- Using the Distance Snap correctly is vital in the ranking process. Generally you want to have the Easy/Normal diffs to strictly follow the Distance Snap while the Hard/Insane diffs get some more freedom.

- Use the "Tiny Grid" by pressing G to place circles/sliders more precisely. -> also increases the accuracy of the Distance Snap.

- If you plan to keep on mapping, you have to make an Insane Diff sooner or later. The only thing I can tell you is to not overuse jumps (jumps = ignoring Distance Snap and creating huge space between circles/sliders).


That should be it ~

EDIT: Oh and set your preview point to 01:50:722 - . You can set your preview point there:
10crystalmask01
Hey, M4M :P
[General]
The timing is too slow, ind it's up/down beats are un-proper. If you listen closely, you'll notice that the timing signature should be 3/4 beats instead of 4/4.

Here's what I believe should be the correct timing.

[TimingPoints]
1365,1139.60113960114,3,2,0,60,1,0
19593,379.746835443038,3,2,0,60,1,0
74276,-100,3,2,0,60,0,1
92504,-100,3,2,0,60,0,0
110732,-100,3,2,0,60,0,1
128960,-100,3,2,0,60,0,0
183643,-100,3,2,0,60,0,1
201871,-100,3,2,0,60,0,0
Copy the code above, and past it in your .osu Notepad file.

SPOILER


The notepad file is this:



Remember to do this in each difficulty.

Unfortunately, I can't mod any further until you have fixed the timing :( This players a crucial role to your entire map set, so I can only give general suggestions after that.

[Hard]
Overall, the DS in this diff looks to small. All your objects appears really crowded together, so it's actually more hard for players to read them, then to actually having them placed apart.
OD and HP Drain rate -1, it doesn't need to be that high.

As for the slider velocity (SV), after you've fixed the timing please change it to 1.40 - Or keep it as it is.

[Normal]
Woah,
AR -2 or -3
OD - 2 or -3
HP Drain rate -2 or -3
it shouldn't be exceeding over 5 in this diff.

SV (after you've fixed the timing), can be between 1.20 - 1.40

[Easy]
HP Drain rate -2 or -3
OD -3 or -4
AR -2 or -3

Based on the tempo of the song, I'd suggest the SV should be no more then 0.80 - 1.00

...Will do a full mod once you've fixed the timing and all the objects in each diff :? Sorry for the inconvenience.
Pappy
[General]
01:13:875 - You should move Preview Point here.
Maybe you can add mute-sliderslide? And make more hitsounds in all diffs! :D
Something wrong with timing.
[Hard]
00:18:795 (2) - Delete this note.
00:19:175 (3) - ^
00:21:454 (5,6,1) - Don't make overlaps like this. (Overlap - touching other notes, sliders) It is on most of notes in this map so i cannot mod all. I will only mod general.
00:49:944 (6) , 00:52:223 (2,4,6) - It should be not hidden.
00:55:262 (8,9,10) - Don't stack it guy ;_;
01:19:193 (1,2,3,4) - I don't know it is rankable. ;/
02:35:355 (2) - Move to x:204 y:204
02:35:925 (5) - Move to x:304 y:204
03:40:122 (1) - Delete
[Normal]
Look at first part. More notes than hard!
02:07:826 (1,2,3,4) - Don't stack on easier diffs plz
02:10:106 (2,2) - Improve the slider shapes. They can't be like this.

[Easy]
This diff have the same SV with Normal diff. To remap.
YoshinoSakura
hi from my queue

I take a short look at your map,and discovered it's like an 2009 style map.And you follow the guitar and vocal for the most time.
imo you should remake this map,since your style is old-fashioned.Mod more new maps and take their mapping style,then do your own map.

Feel free to ask me for a mod again when you finish remapping.

No KD and Good Luck :)
truonant
Hello M4M~ from my Mod Queue

- I’m not very ‘experienced’ with this type of old mapping style. It might be easier for you to remap it but it’s up to you if you want to keep using an old mapping style.
- The first kiai section doesn’t feel right, I think your kiai times should be this:
01:50:732 - 02:08:960 -
02:45:415 - 03:22:630 –
- I think you should avoid repeat sliders of 2 or more repeats


Only looked at Hard but it seems like it could use a lot of work. Any overlaps, perfect stacks, super curvy sliders fixes should also apply to normal and easy.
Not sure why you have two timing points. Delete the one at 00:01:365 –
00:28:706 (6) – perfect stack on slider tail of 00:27:567 (3) –
00:29:086 (1,2,3,4,5,6) – perhaps you can make this align so that 00:30:225 (6) - stacks on 00:28:706 (6) –
00:30:225 (6) – This needs more distance so that it has the same distance of 00:29:086 (1,3) – to 00:29:276 (2,4) –
00:37:441 (6) – align so that slider head and tail are aligned with 00:36:681 (5) –
00:35:922 (1,2,3,4,5,6) – perhaps move this left a bit so slider tail of 00:36:681 (5) – stacks on 00:35:542 (5) –
00:43:517 (1) – perfect stack
00:45:795 (4,5) – avoid overlap. Doesn’t look good
00:49:213 - ^
00:49:972 (1,4) – I don’t think you should make these so curvy. Applies to the rest
00:56:808 (2) – stack on 00:55:289 (5) –
00:57:187 (3) – stack on slider head of 00:55:668 (6) –
01:07:251 (1,2,3,4,5) - feels under mapped compared to 01:02:694 (1,2,3,4,5,6,7,8,9,10,1,2,3) – even though they are the same
01:17:124 (2) – perfect stack
01:15:795 (3,1) - avoid overlap. Doesn’t look good
01:23:960 (2) – Don’t hide the slider head
01:30:605 (5,6,7,8,9) – move to right a bit so that 01:30:605 (5) – doesn’t touch the slider head
01:35:922 (1,2,3) – too curvy, doesn’t looks very good. And its hard to read
01:48:453 (8) – stack on 01:46:555 (3) –
01:48:833 (9) – stack on 01:46:934 (4) –
01:59:846 (3) – perfect stack
02:07:061 (2) – stack slider tail on slider head of 02:05:542 (3) -
02:43:137 (1) – this spinner isn’t appropriate. I recommend getting rid of it and mapping this section since it’s a great build up

This song has a lot of mapping potential but you’re missing a lot of notes where there could be potentially notes! Listen carefully to the music at 50% speed and you’ll be able to pick up on them. I just noted some of them:
add notes
00:30:795 – add note
00:35:352 –
00:40:479 –
00:42:187 –
00:43:896 –
00:45:036 –
00:47:314 –
00:48:074 -
00:48:453 –
00:49:213 –
00:49:593 –
00:51:871 –
00:53:010 –
00:54:149 –
00:57:567 –
01:02:124 –
01:05:542 –
01:05:922 –
01:06:681 –
01:07:061 –
01:10:099 –
01:11:238 –
01:13:517 –
01:15:036 –
01:16:365 -
01:17:314 –
01:20:922 -
01:49:213 –
and so on..

I can take another look at it and give a real mod when it looks more polished after 5 or more mods. Good luck!
Topic Starter
GuiltyGecko
Blue = Noted
Green = Changed
Red = Not Changed

truonant wrote:

Hello M4M~ from my Mod Queue

- I’m not very ‘experienced’ with this type of old mapping style. It might be easier for you to remap it but it’s up to you if you want to keep using an old mapping style. I've actually remapped it from an older style. This is not 2014 style. For now, i'll keep it this way.
- The first kiai section doesn’t feel right, I think your kiai times should be this:
01:50:732 - 02:08:960 -
02:45:415 - 03:22:630 – I will probably change this, but not exactly to these positions.
- I think you should avoid repeat sliders of 2 or more repeats. Any particular reason why? I've played plenty of hard songs with slider repeats of more than 2. I'll take them out of easy and most out of normal, but for hard it seems fine.


Only looked at Hard but it seems like it could use a lot of work. Any overlaps, perfect stacks, super curvy sliders fixes should also apply to normal and easy. All the things you mentioned seem normal for a hard difficult, unless I'm missing something. If I am let me know, as this is my first beatmap afterall. Applying to easy, and to an extent normal, I understand, but for hard I thought this stuff was okay? No?
Not sure why you have two timing points. Delete the one at 00:01:365 – You're right, done.
00:28:706 (6) – perfect stack on slider tail of 00:27:567 (3) – Moved.
00:29:086 (1,2,3,4,5,6) – perhaps you can make this align so that 00:30:225 (6) - stacks on 00:28:706 (6) – Arranged differently.
00:30:225 (6) – This needs more distance so that it has the same distance of 00:29:086 (1,3) – to 00:29:276 (2,4) – Moved.
00:37:441 (6) – align so that slider head and tail are aligned with 00:36:681 (5) – Done
00:35:922 (1,2,3,4,5,6) – perhaps move this left a bit so slider tail of 00:36:681 (5) – stacks on 00:35:542 (5) –
00:43:517 (1) – perfect stack Fixed
00:45:795 (4,5) – avoid overlap. Doesn’t look good As you may have noticed, I have this "butterfly effect" slider set in several places. I actually like it.
00:49:213 - ^ ^
00:49:972 (1,4) – I don’t think you should make these so curvy. Applies to the rest. The point of almost all sliders in this song is to have right angled curves. So the curved sliders are steep, and the right angle sliders are 90 degrees. This is intended, and pretty consistent throughout the entire song.
00:56:808 (2) – stack on 00:55:289 (5) – done.
00:57:187 (3) – stack on slider head of 00:55:668 (6) – done.
01:07:251 (1,2,3,4,5) - feels under mapped compared to 01:02:694 (1,2,3,4,5,6,7,8,9,10,1,2,3) – even though they are the same You're right that it's different, and that was intended. I could make it like the previous section, but I didn't want the player to have 3 back to back sections of streams. I may change this.
01:17:124 (2) – perfect stack fixed
01:15:795 (3,1) - avoid overlap. Doesn’t look good ^
01:23:960 (2) – Don’t hide the slider head Thanks, I was worried about that.
01:30:605 (5,6,7,8,9) – move to right a bit so that 01:30:605 (5) – doesn’t touch the slider head Fixed, but in different way.
01:35:922 (1,2,3) – too curvy, doesn’t looks very good. And its hard to read fixed, changed to straights.
01:48:453 (8) – stack on 01:46:555 (3) – doesn't overlap while playing. Disappears a long time before other appears.
01:48:833 (9) – stack on 01:46:934 (4) – ^
01:59:846 (3) – perfect stack fixed
02:07:061 (2) – stack slider tail on slider head of 02:05:542 (3) - fixed
02:43:137 (1) – this spinner isn’t appropriate. I recommend getting rid of it and mapping this section since it’s a great build up I disagree, and that's actually why I have the stream section before that slider.

This song has a lot of mapping potential but you’re missing a lot of notes where there could be potentially notes! Listen carefully to the music at 50% speed and you’ll be able to pick up on them. I just noted some of them: Was trying to avoid overmapping. I actually do hear some places, but didn't want clutter. However, I did take some of your note suggestions and more.
add notes
00:30:795 – add note
00:35:352 –
00:40:479 –
00:42:187 –
00:43:896 –
00:45:036 –
00:47:314 –
00:48:074 -
00:48:453 –
00:49:213 –
00:49:593 –
00:51:871 –
00:53:010 –
00:54:149 –
00:57:567 –
01:02:124 –
01:05:542 –
01:05:922 –
01:06:681 –
01:07:061 –
01:10:099 –
01:11:238 –
01:13:517 –
01:15:036 –
01:16:365 -
01:17:314 –
01:20:922 -
01:49:213 –
and so on..

I can take another look at it and give a real mod when it looks more polished after 5 or more mods. Good luck! Thanks for help! I'll look to more mods in le future :3
Lurei
Well, came to mod as I requested a M4M on your queue.
I'll give some suggestions for Easy and Normal in my Overview, and will mod in-depth Hard, since I don't have much time.
If you want a recheck, try to look for my queue when I open it.

[General]

  1. Well, from what I could see when playing your mapset, map's flow's a bit ankward... To understand what I'm talking about, read this guide. If you can understand that guide, you'll be able to enhance your map. And flow's very important in mapping, so try to understand those terms to make nice diffs!
  2. I'll also give you some guide to make nice sliders: I recommend you read it.
  3. You make a lot of elements on your map overlap. What I'm saying? You place some slider or a circle below a slider trajectory. It shouldn't be done unless made in some fancy way, so check every diff for this kind of problem. I mention some of those in Hard mod, but not all of them, so analize this carefully.
[Hard]

  1. 00:29:086 (1,2,3,4,5) - When you map this class of elements, it's possible to give them some trajectory to make playing the pattern a little more fun. Just make sure the elements follow the trajectory. Hm... since this seems confusing, I'll give you an example:
    Open me, please!
    It isn't that obvious, but (1,3,5) are stocked while (2,4) are going in some clock-wise trajectory.
    You have other combos like this one, and I really don't want to mention them all. Well, you decide if you want to change those combos, since you're the mapper.
  2. 00:31:365 (1,2) - Make those sliders more broad open, since that shape isn't that visually appealing.
  3. 00:41:618 (4,5,6) - Separe those elements, so that they won't overlap like that.
  4. 00:42:377 (6) - For those kind of wave sliders, the points need to make some "S"-like thing in the center. You have the idea, but you don't really made it. Try to make it like this:
  5. 00:43:517 (1,3) - You should stack those notes properly.
  6. 00:46:555 (5) - Move this so that it doesn't overlap with previous slider. You can increase or disable DS while doing so.
  7. 00:49:972 (1,4) - Make more wide open those sliders, 'cause they don't seem so good like that.
  8. 00:58:137 (1,2,3,4,5,6,7,8,1,2,3,4) - To make this kind of pattern more fun, use a bigger DS value.
  9. 01:00:985 (5,6) - Less curvy sliders, please.
  10. 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Bigger DS value, please.
  11. 01:15:795 (3,1) - Don't make sliders overlap, please.
  12. 01:23:390 (1,2) - ^^
  13. 01:40:289 (5,6) - ^^
  14. 02:02:504 (1,2) - Open those sliders more, please.
  15. 02:38:580 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Use a bigger DS value for this area... objects too crampled... x.x
  16. 03:11:428 (1,2,3,4) - ^^
  17. 03:30:985 (5) - This should have a NC (New Combo).
I focused on estetical things, since that's what your map seems to be falling a little back on my opinion. Playability and rythmm seem okay.

Try to apply those suggestions and enhance flow to make a nicer and easier to understand map.

Good luck on your way!
-Mo-
Hey there, M4M from your queue.

General
- You seem to use a lot of linear-curve sliders in your map. I think introducing more bezier-curve sliders would make things a lot more pleasing to look at. The mod above me has a link to making some better looking sliders and techniques you can do with them.
- I would also pay attention to the map flow, especially on the easier difficulties. Another link is available in the previous mod.
- I would recommend getting into the habit of using Grid Size 4.
- You can generate a series of circles in a specific shape at perfect distances apart using the Create Polygon Circles feature (Ctrl+Shift+D). This is only used as a template for making shapes and you can move and rotate the entire shape later, as well as drag the timings of the circles across the timeline later.
- Edit: I know you like those 'butterfly' overlaps, so I tried removing the mods where I tell you to get rid of them. I might've left some though that I missed. I did leave ones where I still think you should sort of the overlap, for example when the slider head/tail is overlapped. Those are the sorts of overlaps i recommend avoiding.

Easy
I think the slider velocity is too high for this difficulty. I would reocmmend toning it down since your have to keep in mind that beginners will be playing this difficulty. This would mean you would have to redo most of your sliders.

- 00:26:428 (1) - This slider doesn't look very good in my opinion. It looks like somone tried to draw a straight line on paper without a ruler. Try to make the waviness more prominent.
- 01:34:782 (1,2,3) - The flow of this formation can be improved. Try to position it so that moving from one slider to the other is more more smoother and more natural. The mod above me has a link about flow, so I won't say too much else.
- 01:38:200 (1,1,1,1) - Do these all have to be on a new combo?
- 01:46:175 (1,2,3) - These aren't all level with each other. Note how slider 2 is slightly higher than 1 and 3. I would also position them so that they are not touching eachother if possible.
- 01:57:567 (3,4,5,6) - The flow here can be improved.
- 02:09:719 (1,2,3) - Moving 1 to 357:124 and 3 to 320:161 would make a better triangle.
- 02:58:706 (3,4,1,2) - These aren't in line with each other. 4 is slightly further to the left than 3 and 1, and 2 is further to the right.
- 03:01:744 (4,1) - The flow can be improved here. Also avoid having the slider overlap other circles.
- 03:14:846 (1,2,1,2,1,2,1,2,1,2,3,4,1) - These are all off polarity and is very awkward to play. (Relevant.) Since this is an Easy difficulty, you should consider red ticks and white ticks as seperate polarity levels.
- 03:25:289 (1) - A double-revserse slider of this length is kind of awkward to play and not very easy to read. I would recommend changing this.
- 03:27:567 (1,2) - These are not in line.

Normal
- 00:27:567 (2,3,1) - The flow here can be improved.
- 00:35:922 (1) - This slider is slightly skewed to the right. Moving the red slider point with grid snapping disabled (hold shift) should fix this. Also, as said before, double-repeating sliders of this length are awkward to play. I noticed that you've copied this to other places in the map; I would try fixing those ones aswell.
- 00:40:858 (3,4,5,6,7) - This star formation can be improved, and looks hand-made. It is irregular as it seems 'flattened' and circle 3 isn't centred.
- 01:30:605 (1) - Another one of these double-repeaters. This one is also skewed slightly to the left.
- 01:51:111 (1,2) - These sliders are skewed.
- 01:54:149 (2) - Same as above.
- 02:00:605 (1,2,3,4) - I would seriously reconsider the formation of these sliders. Look at the shape they made >_<
- 02:22:441 (5) - This triple-repeating slider came unexpectedly and threw me off my first playthough. It has the same affect as those double-repeaters.
- 02:23:770 (1,2,3) - Line these up better, or even better would be to make an equilateral triangle.
- 02:40:479 (5) - This isn't quite lined up.
- 02:47:504 (1,2,3) - The polarity switches are very off-putting.
- 02:49:213 (1,2,3,4,5) - This star can be improved.
- 03:04:593 (1) - Another one of these repeating sliders. I think you could map something better than just one of these.
- 03:05:922 (1,2,3) - This doesn't seem to fit with the music on my opinion.
- 03:09:719 (2,3,4) - This triangle can be improved so it is regular, although I don't think this fits with the music either.
- 03:11:998 (2,3,4) - Same as above.
- 03:13:896 (1,2) - This isn't lined up.
- 03:16:175 (1,2,3) - This triangle can be improved.
- 03:29:846 (1,2,3,4) - This square is slightly skewed.

Hard
There seems to be a lot of dead space in this map which could be mapped, for example 00:43:896 and 00:48:074. You're not restricted to only mapping to the vocals; try to keep the rhythm flowing rather than it suddenly stopping at times.

- 00:20:352 (3,4) - These are very slightly not quite parallel.
- 00:22:630 (2,3) - Same as above.
- 00:26:048 (6) - Stack this perfectly with the slider tail of 00:25:099 (4).
- 00:32:884 (4,5,6) - This triangle can be improved.
- 01:11:998 (4,7) - Avoid the overlap here.
- 01:11:998 (4,5,6,7) - The slider tail of 4 is not making a perfect square with the rest of the combo.
- 01:23:390 (1,2) - Try and avoid this overlap.
- 01:26:808 (5,6,7,8) - Stack these up perfectly.
- 01:40:289 (5,6) - Try and avoid this overlap, or atleast avoid it overlapping the slider tail circle of 6.
- 01:46:175 (2,3,4) - This triangle can be improved.
- 01:47:314 (5,6,7,8,9) - This star can be improved.
- 01:57:947 (3,5) - Try and avoid these overlapping.
- 02:01:365 (1,2,3,1) - This square can be improved. Pay attention to the co-ordinates.
- 02:04:023 (4,5,6) - This triangle can be improved.
- 02:05:162 (2,3) - These aren't perfectly parallel.
- 02:11:998 (1,2) - Copy and paste one of these so they're the exact same shape.
- 02:13:517 (3) - Avoid the overlap with 02:11:998 (1,2).
- 02:22:441 (2,3) - Avoid this overlap with the heads and tails.
- 02:36:301 (1,2,3,4,5) - This star can be improved.
- 02:43:137 (1) - You can afford to narrow the gap between spinners and notes on harder difficulties. Map the dead space after it.
- 02:49:972 (4) - More of these double-repeating sliders.
- 02:54:339 (1,2,3) - Change how these are spaced, and then keep it consistent with the rest of the combo. The stack with 1 and 2 made me think it was the same timing as with 2 and 3, and made me slider break.
- 03:00:605 (1) - This slider is skewed.
- 03:04:593 (1,2,3,4,5) - This pentagon can be improved.
- 03:15:225 (2,3) - Avoid this overlap.
- 03:37:820 (1) - Remove the new combo.

This map overall needs quite a bit of work doing on it. I'm sure with hard work though, it'll turn out great. Good luck :)
Topic Starter
GuiltyGecko
Blue = Noted
Green = Changed
Red = Not Changed

LixRei wrote:

Well, came to mod as I requested a M4M on your queue.
I'll give some suggestions for Easy and Normal in my Overview, and will mod in-depth Hard, since I don't have much time.
If you want a recheck, try to look for my queue when I open it.

[General]

  1. Well, from what I could see when playing your mapset, map's flow's a bit ankward... To understand what I'm talking about, read this guide. If you can understand that guide, you'll be able to enhance your map. And flow's very important in mapping, so try to understand those terms to make nice diffs! I'll take a look! :D
  2. I'll also give you some guide to make nice sliders: I recommend you read it. I read this guide already, guess I didn't understand it as well as I thought :/. I'll look again.
  3. You make a lot of elements on your map overlap. What I'm saying? You place some slider or a circle below a slider trajectory. It shouldn't be done unless made in some fancy way, so check every diff for this kind of problem. I mention some of those in Hard mod, but not all of them, so analize this carefully. Hmm. Never really thought it was that big of a problem, but ill tone it down since you mentioned it.
[Hard]

  1. 00:29:086 (1,2,3,4,5) - When you map this class of elements, it's possible to give them some trajectory to make playing the pattern a little more fun. Just make sure the elements follow the trajectory. Hm... since this seems confusing, I'll give you an example: Took a look. I understand what you're saying. I'll look over the map in general and see what I can do.
    Open me, please!
    It isn't that obvious, but (1,3,5) are stocked while (2,4) are going in some clock-wise trajectory.
    You have other combos like this one, and I really don't want to mention them all. Well, you decide if you want to change those combos, since you're the mapper.
  2. 00:31:365 (1,2) - Make those sliders more broad open, since that shape isn't that visually appealing. Changed to straights.
  3. 00:41:618 (4,5,6) - Separe those elements, so that they won't overlap like that. Mission Accomplished.
  4. 00:42:377 (6) - For those kind of wave sliders, the points need to make some "S"-like thing in the center. You have the idea, but you don't really made it. Try to make it like this: Aye, I messed that up lol. Thanks. Ill do this for others.
  5. 00:43:517 (1,3) - You should stack those notes properly. Done.
  6. 00:46:555 (5) - Move this so that it doesn't overlap with previous slider. You can increase or disable DS while doing so. These are working as intended, although they were a bit uneven, so I fixed that. Should look slightly better now.
  7. 00:49:972 (1,4) - Make more wide open those sliders, 'cause they don't seem so good like that. They seem fine to me, althought I did change the arrangement so they don't stack.
  8. 00:58:137 (1,2,3,4,5,6,7,8,1,2,3,4) - To make this kind of pattern more fun, use a bigger DS value. Now I am getting mixed messages, since a previous modder wanted streams like this to be done at 1/2 the DS that the song is mapped in. Now i'm confused D:
  9. 01:00:985 (5,6) - Less curvy sliders, please. Seem fine for now.
  10. 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Bigger DS value, please. See note from above.
  11. 01:15:795 (3,1) - Don't make sliders overlap, please. Intentional
  12. 01:23:390 (1,2) - ^^ ^
  13. 01:40:289 (5,6) - ^^ ^
  14. 02:02:504 (1,2) - Open those sliders more, please. ^
  15. 02:38:580 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Use a bigger DS value for this area... objects too crampled... x.xLol, ya. Not sure about this again. I have no problem making the DS bigger, but I don't want another modder coming in and telling me to make it smaller again :(
  16. 03:11:428 (1,2,3,4) - ^^ ^
  17. 03:30:985 (5) - This should have a NC (New Combo). Good Catch :D
I focused on estetical things, since that's what your map seems to be falling a little back on my opinion. Playability and rythmm seem okay.

Try to apply those suggestions and enhance flow to make a nicer and easier to understand map.

Good luck on your way!
Topic Starter
GuiltyGecko
Blue = Noted
Green = Changed
Red = Not Changed

-Mo- wrote:

Hey there, M4M from your queue.

General
- You seem to use a lot of linear-curve sliders in your map. I think introducing more bezier-curve sliders would make things a lot more pleasing to look at. The mod above me has a link to making some better looking sliders and techniques you can do with them. Bleh! I concede! Lol. Been getting beef for my sliders, so I will make SOME more open.
- I would also pay attention to the map flow, especially on the easier difficulties. Another link is available in the previous mod. Gotcha.
- I would recommend getting into the habit of using Grid Size 4. WTF! I didn't even know this was a thing! THANKS!
- You can generate a series of circles in a specific shape at perfect distances apart using the Create Polygon Circles feature (Ctrl+Shift+D). This is only used as a template for making shapes and you can move and rotate the entire shape later, as well as drag the timings of the circles across the timeline later. Also didn't know this was a thing. Thanks again.
- Edit: I know you like those 'butterfly' overlaps, so I tried removing the mods where I tell you to get rid of them. I might've left some though that I missed. I did leave ones where I still think you should sort of the overlap, for example when the slider head/tail is overlapped. Those are the sorts of overlaps i recommend avoiding. Thanks. Will take note.

Easy
I think the slider velocity is too high for this difficulty. I would reocmmend toning it down since your have to keep in mind that beginners will be playing this difficulty. This would mean you would have to redo most of your sliders. Haha, I was afraid of this. Imma go back and slow it down. Thanks for confirming my suspicion. Since ill be changing the sliders, know that all your slider mods will be taken into consideration, but I have to do a bit of heavy modding to fix the new distances.

- 00:26:428 (1) - This slider doesn't look very good in my opinion. It looks like somone tried to draw a straight line on paper without a ruler. Try to make the waviness more prominent. ^
- 01:34:782 (1,2,3) - The flow of this formation can be improved. Try to position it so that moving from one slider to the other is more more smoother and more natural. The mod above me has a link about flow, so I won't say too much else. Done.
- 01:38:200 (1,1,1,1) - Do these all have to be on a new combo? They don't HAVE to, but since they are separated by so much time I found it helped with readability. If not, will certainly change.
- 01:46:175 (1,2,3) - These aren't all level with each other. Note how slider 2 is slightly higher than 1 and 3. I would also position them so that they are not touching eachother if possible. Fixed with the magic of Grid level 4.
- 01:57:567 (3,4,5,6) - The flow here can be improved. I'll see what I can do.
- 02:09:719 (1,2,3) - Moving 1 to 357:124 and 3 to 320:161 would make a better triangle. Done.
- 02:58:706 (3,4,1,2) - These aren't in line with each other. 4 is slightly further to the left than 3 and 1, and 2 is further to the right. Grid Level 4 ;)
- 03:01:744 (4,1) - The flow can be improved here. Also avoid having the slider overlap other circles. Noted
- 03:14:846 (1,2,1,2,1,2,1,2,1,2,3,4,1) - These are all off polarity and is very awkward to play. (Relevant.) Since this is an Easy difficulty, you should consider red ticks and white ticks as seperate polarity levels. Funny that you mention this, as I had it normal before, but then I changed it to this. I have watched the video before, so I understand what you mean. Suppose I shouldn't do this in an easy. Will change.
- 03:25:289 (1) - A double-revserse slider of this length is kind of awkward to play and not very easy to read. I would recommend changing this. This slider is long and nothing overlaps. Doesn't seem hard to read at all. After the slider changes I may consider something else.
- 03:27:567 (1,2) - These are not in line. Done.

Normal
- 00:27:567 (2,3,1) - The flow here can be improved. Noted.
- 00:35:922 (1) - This slider is slightly skewed to the right. Moving the red slider point with grid snapping disabled (hold shift) should fix this. Also, as said before, double-repeating sliders of this length are awkward to play. I noticed that you've copied this to other places in the map; I would try fixing those ones aswell. I'll make them more even, but I disagree about being awkward to play as I've played plenty of maps with repeat sliders. They'll stay for now.
- 00:40:858 (3,4,5,6,7) - This star formation can be improved, and looks hand-made. It is irregular as it seems 'flattened' and circle 3 isn't centred. I think that comes from not knowing about the pattern thing. Will change since I know about that now.
- 01:30:605 (1) - Another one of these double-repeaters. This one is also skewed slightly to the left. ^
- 01:51:111 (1,2) - These sliders are skewed. Fixing.
- 01:54:149 (2) - Same as above. ^
- 02:00:605 (1,2,3,4) - I would seriously reconsider the formation of these sliders. Look at the shape they made >_< Meh, ill make it more curvy.
- 02:22:441 (5) - This triple-repeating slider came unexpectedly and threw me off my first playthough. It has the same affect as those double-repeaters. Noted, but will stay for now.
- 02:23:770 (1,2,3) - Line these up better, or even better would be to make an equilateral triangle. done.
- 02:40:479 (5) - This isn't quite lined up. done.
- 02:47:504 (1,2,3) - The polarity switches are very off-putting. This shouldn't be the case as sliders are used to adjust between the two. Will keep for now.
- 02:49:213 (1,2,3,4,5) - This star can be improved. done
- 03:04:593 (1) - Another one of these repeating sliders. I think you could map something better than just one of these. Keeping this one.
- 03:05:922 (1,2,3) - This doesn't seem to fit with the music on my opinion. Oops. That's because I missed a note to transition this section. Thanks.
- 03:09:719 (2,3,4) - This triangle can be improved so it is regular, although I don't think this fits with the music either. Reads fine to me.
- 03:11:998 (2,3,4) - Same as above. ^
- 03:13:896 (1,2) - This isn't lined up. GRID LEVEL 4!
- 03:16:175 (1,2,3) - This triangle can be improved. done.
- 03:29:846 (1,2,3,4) - This square is slightly skewed. Grid...level...

Hard
There seems to be a lot of dead space in this map which could be mapped, for example 00:43:896 and 00:48:074. You're not restricted to only mapping to the vocals; try to keep the rhythm flowing rather than it suddenly stopping at times. Hmm. Guess I have slightly undermapped. That's actually good to hear since I was more concerned with over mapping. Will add more.

- 00:20:352 (3,4) - These are very slightly not quite parallel. fixed
- 00:22:630 (2,3) - Same as above. ^
- 00:26:048 (6) - Stack this perfectly with the slider tail of 00:25:099 (4). Roger
- 00:32:884 (4,5,6) - This triangle can be improved. This one is supposed to be sideways.
- 01:11:998 (4,7) - Avoid the overlap here. moved
- 01:11:998 (4,5,6,7) - The slider tail of 4 is not making a perfect square with the rest of the combo. Dat lvl 4.
- 01:23:390 (1,2) - Try and avoid this overlap. Slider isn't block, and is playable.
- 01:26:808 (5,6,7,8) - Stack these up perfectly. done.
- 01:40:289 (5,6) - Try and avoid this overlap, or atleast avoid it overlapping the slider tail circle of 6. fixed
- 01:46:175 (2,3,4) - This triangle can be improved. Looks fine to me?
- 01:47:314 (5,6,7,8,9) - This star can be improved. ^
- 01:57:947 (3,5) - Try and avoid these overlapping. Fixed.
- 02:01:365 (1,2,3,1) - This square can be improved. Pay attention to the co-ordinates. done.
- 02:04:023 (4,5,6) - This triangle can be improved. ^
- 02:05:162 (2,3) - These aren't perfectly parallel. ^
- 02:11:998 (1,2) - Copy and paste one of these so they're the exact same shape. done.
- 02:13:517 (3) - Avoid the overlap with 02:11:998 (1,2). Playable the way it is.
- 02:22:441 (2,3) - Avoid this overlap with the heads and tails. ^
- 02:36:301 (1,2,3,4,5) - This star can be improved. Noted.
- 02:43:137 (1) - You can afford to narrow the gap between spinners and notes on harder difficulties. Map the dead space after it. Done.
- 02:49:972 (4) - More of these double-repeating sliders. We've discussed this lol.
- 02:54:339 (1,2,3) - Change how these are spaced, and then keep it consistent with the rest of the combo. The stack with 1 and 2 made me think it was the same timing as with 2 and 3, and made me slider break. Aye, good catch. Changed the 1,2.
- 03:00:605 (1) - This slider is skewed. done.
- 03:04:593 (1,2,3,4,5) - This pentagon can be improved.done.
- 03:15:225 (2,3) - Avoid this overlap.fine for now
- 03:37:820 (1) - Remove the new combo.done.

This map overall needs quite a bit of work doing on it. I'm sure with hard work though, it'll turn out great. Good luck :)
That sure was a lot O.o
Starfall9908
M4M from your modding queue

[General]
  1. You can add costum combo color if you want.
  2. Turn off the widescreen supporter. You're not making a storyboard
[Easy]
  1. Slider Velocity is too high. Put it on 1,00 please.
  2. Put the Distance snap rate between 1,1 - 1,3 (you choose) but ton't put it on 0,5 that's too low.
  3. AR -1
  4. 00:45:795 (1,2,3,4) - I don't recomend you to put 4 circles with 1/1 beats space in easy. You should avoid making the player tap much in easy. Put two sliders instead.
  5. 01:06:301 (4,1,2,3,4,) - I don't think the player will enjoy playing the map if you make it like this to be honest. try to put a few sliders there.
  6. 01:13:896 (3) - End the thlider on the white tick and not the blue one.
  7. 01:38:200 (1,1,1,1) - Why NC there?
  8. 02:03:263 (1,2,3,4,1,2,3,4) - Same thing as 00:45:795 (1,2,3,4)
  9. 02:40:858 (1) - as pinner doesn't sound good there.
  10. 03:13:137 (2,3) - Don't put a 1/2 beat space between two notes in easy. That's a bit too hard for a newbie.
  11. 03:21:681 (1) - Delete this slider and put other notes here instead. It's not fun going back and forward for a while. especially not in easy,
[Normal]
  1. Put slider velocity on 1,20
  2. 00:26:808 (1,2) - Overlaps like this doesn't look beautiful. Please put them in a diferent way.
  3. 00:40:858 (3,4,5,6,7) - This is not made to be used in normal but on insane and hard please put them in a different formation.
  4. 01:01:744 (1) - Delete NC
  5. 02:38:200 (1) - ^
  6. 02:40:858 (1) - Spinner doesn't sound good there.
  7. 02:54:529 (1,1,1) - Delete the NC
[Hard]
  1. 01:06:301 (1) - Delete the NC

Good Luck ;)
Fauxfyre
Hello, I'm coming from your M4M queue.

There are extra osu files in the archive with txt at the end. It says in the file they are older formats, but I don't think you need those. If you know how to get rid of them, that would just clean things up a tiny bit

Timing is spot on, but in general I think beat placement isn't correct. A lot of spots don't make sense to me.

EASY:

I think the slider speed should be reduced. Seems to fast for this difficulty and song.

02:40:858 (1) - After the spinner, a lot of the beat placements seem random to me, and don't really fit in the song. This goes on up until the end.

NORMAL:

The spaces between beats is too far apart for most of the song and makes it really difficult to hit them oftentimes. Also the constant direction shifts make it hard to keep track of which way you're going.

Most of the reverses on sliders are really random and unexpected, and don't fit in with how most of the song is paced. Sometimes I expected them shorted like the rest of the sliders are, or longer because they end on the opposite side of where the next beat is.

03:04:592 (1) - The slider problem is especially noticeable near the end after this spot

HARD:

I'm not too good with hard difficulties, but from what I tried, the beats are really far apart for how quick the map is. The map is also going way too fast for the song, and a lot of the beats don't sound like they are part of the song. The parts where you have to jump back and forth about 4 times are really jarring and almost impossible to keep up with, most of the time I can't even tell what's happening until it passed


01:41:428 (1) - Example of being too fast

00:29:086 (1) - Example of jumping back and forth too much

00:38:580 (1) - It feels really strange when it slows down here after being so fast in the beginning

03:04:593 (1) - The beats make sense here, but the inconsistency in how they are placed confused me just when watching it, let alone playing it
Topic Starter
GuiltyGecko
I kind of fell off the map (ha...map...) since school came up. Gonna try to get this thing finished.
LeQuack
Hey There :)

Easy
00:52:441 (4,5) - Move these to start at the white tick and reduce them by two ticks (Currently they are bit too confusing for new players)
00:54:719 (6) - Move this to the next white tick (Same reasoning as above and it also hits with the drum)
01:56:428 (7) - NC
03:11:618 (1,2,1,2,1,2,1,2,3,4,5) - This whole section doesn't really follow the song. I would suggest re mapping it. Making sure to emphasize the red ticks and to have breaks where there is nothing happening in the song so it is easier to follow

Normal
00:32:504 (1) - Remove NC have it at 00:33:263 (2) Instead
01:07:251 (7) - NC
01:08:580 (1) - Remove NC
01:09:719 (3) - NC
01:32:504 (6) - NC
01:51:111 (3) - NC as new section is starting
02:09:719 (5) - NC
02:38:200 (1) - I would change this to be two notes on the two white ticks (With the second one as NC)
02:41:618 (3) - This would do well as a repeat slider (Goes to the red tick and repeats once)
03:11:238 - I would change this to be more rhythmically correct (As shown in the image below Top is before bottom is after)

Hard
I think AR 6.5 would be better suited for the tempo of the song
00:21:871 (6) - NC
00:26:428 (7) - ^
00:28:706 (6) - ^
00:42:377 (7) - ^
00:49:972 (6) - ^
01:19:782 - Add a note here like you did in the previous combo
01:43:706 (5) - NC
02:45:795 (1) - Remove NC
02:55:668- Change this as per the image below to follow the rhythm better Top is before, bottom is after

I would suggest putting the new notes where the sliders before them end
03:15:985 (1) - I would add a repeat here or change it in some way to emphasize the note on 03:16:365
03:33:074 (1) - I would move this back to the previous white tick

Overall this was a very unique map for me to mod. Your mapping style is very different from my own and most others which was a nice change. The song was also slow a chill which was very pleasant seeing as I'm doing this late at night. At any rate i hope you find success with this map and the fact that most of my modding consisted of telling you where to put NC shows that it is well on its way to being successful :D
Topic Starter
GuiltyGecko
Blue = Noted for future reference
Green = Changed
Red = Not Changed

LeQuack wrote:

Hey There :)

Easy
00:52:441 (4,5) - Move these to start at the white tick and reduce them by two ticks (Currently they are bit too confusing for new players) I was concerned about this, so thanks for pointing it out. Changed.
00:54:719 (6) - Move this to the next white tick (Same reasoning as above and it also hits with the drum) Done ^
01:56:428 (7) - NC Oh man. That was obvious lol. Should have seen that. Done.
03:11:618 (1,2,1,2,1,2,1,2,3,4,5) - This whole section doesn't really follow the song. I would suggest re mapping it. Making sure to emphasize the red ticks and to have breaks where there is nothing happening in the song so it is easier to follow. I might change this, but been getting mixed reactions every time I do. I'll definitely consider changing part of it though.

Normal
00:32:504 (1) - Remove NC have it at 00:33:263 (2) Instead Done.
01:07:251 (7) - NC Done.
01:08:580 (1) - Remove NC Done.
01:09:719 (3) - NC Done.
01:32:504 (6) - NC Done.
01:51:111 (3) - NC as new section is starting Done.
02:09:719 (5) - NC Done.
02:38:200 (1) - I would change this to be two notes on the two white ticks (With the second one as NC) Hm. I had it this way to match a slider in the hard difficulty, but I don't mind trying this out. Done.
02:41:618 (3) - This would do well as a repeat slider (Goes to the red tick and repeats once) Agreed. Done!
03:11:238 - I would change this to be more rhythmically correct (As shown in the image below Top is before bottom is after)
I like the change. Consider it made.

Hard
I think AR 6.5 would be better suited for the tempo of the song As you can see, I made this in 2013 and if I remember correctly we didn't even have decimals for mapping back then? Either way, I like how it feels with this change. Done.
00:21:871 (6) - NC Done.
00:26:428 (7) - ^ Done.
00:28:706 (6) - ^ Done.
00:42:377 (7) - ^ Done.
00:49:972 (6) - ^ Done.
01:19:782 - Add a note here like you did in the previous combo Done.
01:43:706 (5) - NC Done.
02:45:795 (1) - Remove NC Done.
02:55:668- Change this as per the image below to follow the rhythm better Top is before, bottom is after

I would suggest putting the new notes where the sliders before them end
I kind of like it the way it is now, since this rhythm is layered under the music.
03:15:985 (1) - I would add a repeat here or change it in some way to emphasize the note on 03:16:365 Agreed. Done!
03:33:074 (1) - I would move this back to the previous white tick I was going for a quintuplet pattern for this section. Moving the note throws that off.

Overall this was a very unique map for me to mod. Your mapping style is very different from my own and most others which was a nice change. The song was also slow a chill which was very pleasant seeing as I'm doing this late at night. At any rate i hope you find success with this map and the fact that most of my modding consisted of telling you where to put NC shows that it is well on its way to being successful :D
Thanks for the mod! Was certainly helpful. I enjoy 15, 45, and 90 degree angles so I put a lot of it into my mapping which does make it look different. Glad to see you enjoyed it.
_handholding
hi m4m

First, I think default colours are ugly :/ change them?

Easy
  1. 00:28:706 (4,1,1,1) - I thought it was a bit weird how you switched the sounds you had your sliders on. Like at the beginning you had sliders on the sound at 00:28:706
  2. 00:58:327 (1,2,3,4,5,6,7) - 7 circles seems a bit bland imo. how about turning (5,6,7) into a reverse slider?
  3. 01:02:884 (1,2,3,4,5,6,7) - ^
  4. 01:11:998 (1) - Delete NC
  5. 01:18:833 (1) - I think you should use this rhythm for consistency http://puu.sh/o4BJh/df07dde9f8.jpg
  6. 01:20:732 (2) - I recommend not using sliders like this, when the circles overlap it looks kind weird
  7. 01:30:225 (2) - Delete NC
  8. 02:00:225 (1,2) - Try not have the borders of the 2 sliders touch like this, it makes it look unpolished
  9. 02:05:542 (3,5) - ^ same with these 2 circles
  10. 02:26:048 (1,2,3,4) - Try not to stack, its the only place where you have notes stacked so it might throw players off
Normal
  1. 00:32:504 (1) - Delete NC
  2. 00:19:592 (1) to 00:37:820 (1) - your NCs are a bit inconsistent, try to make them all 2 measures long. Also about the rhythm; a lot of the times you have sliders end on downbeats, from the rhythm of the music I think you should have sliders starting on the donwbeat instead as it plays better when they are clickable imo
  3. 00:47:694 (3,4) - You can delete these NCs, they arent needed
  4. 01:04:972 (5,6) - The flow is kinda bad here imo, how about this? http://puu.sh/o4Cny/c1be916d0c.jpg
  5. 01:08:580 (4) - It would flow and look better if it was to the right of (3) instead of under it
  6. 01:11:428 (1,2,1,2) - You can delete these NCs aswell
  7. 02:37:441 (1,2,3,4,5,6) - The overlapping here is really hard to read, try to avoid it
  8. 01:50:352 (2) - There isnt a sound here so it would be wise to not start a slider here, instead replace with a circle on 01:50:732
  9. 01:50:732 (3,1) - delete NC
  10. 03:03:643 - For the last kiai time I think you should use a lot more red ticks to follow the vocals as they are really dominant
  11. 03:38:960 (1) - Take out the last reverse
Hard
  1. 00:26:428 (1) - avoid single combos like these so delete NC at 00:26:808 (1)
  2. 00:28:706 (6) - NC to avoid a massive combo of 13
  3. 00:40:858 (3,4,5) - the curves for these are all wrapped around the circle nicely http://puu.sh/o4CPM/df596f6567.jpg but not for 00:41:618 (5,6,1) . Reshape slider one so its like 00:40:858 (3,4,5) -
  4. 00:43:517 (2,3) - Would look better if they had similar curves
  5. 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Try to avoid a massive chain of single clicks, it does play rather bland
  6. 01:32:124 (1) - You should take out the blue ticks in the reverse slider imo, doesnt play right to me
  7. 01:50:352 (1) - ^
  8. 02:38:580 (1) - A lot a single taps make this extremely difficult to play in comparison to the rest of the map; try adding some sliders
  9. 02:52:820 - you should make a 1/1 slider here like you did for 02:51:681 (3) -
  10. 03:33:074 (1) - Move to 03:32:884
  11. 03:39:719 (3) - end slider at 03:39:909
Well thats all from me, I hope this mod was helpful, GL!
Topic Starter
GuiltyGecko
Blue = Noted for future reference
Green = Changed
Red = Not Changed

Kisses wrote:

hi m4m

First, I think default colours are ugly :/ change them? I would chalk this up to personal preference. Many people use skins anyway (And I like default :( )

Easy
  1. 00:28:706 (4,1,1,1) - I thought it was a bit weird how you switched the sounds you had your sliders on. Like at the beginning you had sliders on the sound at 00:28:706 Added whistle at end.
  2. 00:58:327 (1,2,3,4,5,6,7) - 7 circles seems a bit bland imo. how about turning (5,6,7) into a reverse slider? I can see your point. Added.
  3. 01:02:884 (1,2,3,4,5,6,7) - ^ Added.
  4. 01:11:998 (1) - Delete NC Done.
  5. 01:18:833 (1) - I think you should use this rhythm for consistency http://puu.sh/o4BJh/df07dde9f8.jpg Good point. Added.
  6. 01:20:732 (2) - I recommend not using sliders like this, when the circles overlap it looks kind weird Removed with above fix.
  7. 01:30:225 (2) - Delete NC Mission Accomplished.
  8. 02:00:225 (1,2) - Try not have the borders of the 2 sliders touch like this, it makes it look unpolished. I would say it depends, but here you're right. Moved.
  9. 02:05:542 (3,5) - ^ same with these 2 circles Ew. Thanks for catching that.
  10. 02:26:048 (1,2,3,4) - Try not to stack, its the only place where you have notes stacked so it might throw players off. Changed.
Normal
  1. 00:32:504 (1) - Delete NC Done.
  2. 00:19:592 (1) to 00:37:820 (1) - your NCs are a bit inconsistent, try to make them all 2 measures long. Also about the rhythm; a lot of the times you have sliders end on downbeats, from the rhythm of the music I think you should have sliders starting on the donwbeat instead as it plays better when they are clickable imo You're right about the NC. I'll do a pass through to fix them. I'll keep the sliders for now.
  3. 00:47:694 (3,4) - You can delete these NCs, they arent needed done.
  4. 01:04:972 (5,6) - The flow is kinda bad here imo, how about this? http://puu.sh/o4Cny/c1be916d0c.jpg Changed, but to another flow.
  5. 01:08:580 (4) - It would flow and look better if it was to the right of (3) instead of under it It would ruin the rectangle though. Will change if mentioned again.
  6. 01:11:428 (1,2,1,2) - You can delete these NCs aswell Done.
  7. 02:37:441 (1,2,3,4,5,6) - The overlapping here is really hard to read, try to avoid it Changed.
  8. 01:50:352 (2) - There isnt a sound here so it would be wise to not start a slider here, instead replace with a circle on 01:50:732 Done.
  9. 01:50:732 (3,1) - delete NC Done.
  10. 03:03:643 - For the last kiai time I think you should use a lot more red ticks to follow the vocals as they are really dominant Hmm. I'll do something about this, since you're the second person to bring this up.
  11. 03:38:960 (1) - Take out the last reverse You're right, done.
Hard
  1. 00:26:428 (1) - avoid single combos like these so delete NC at 00:26:808 (1) I honestly don't know why that was there -_-
  2. 00:28:706 (6) - NC to avoid a massive combo of 13 Done.
  3. 00:40:858 (3,4,5) - the curves for these are all wrapped around the circle nicely http://puu.sh/o4CPM/df596f6567.jpg but not for 00:41:618 (5,6,1) . Reshape slider one so its like 00:40:858 (3,4,5) - Gave slider a difference design.
  4. 00:43:517 (2,3) - Would look better if they had similar curves. Like it as is.
  5. 01:02:694 (1,2,3,4,5,6,7,8,9,10) - Try to avoid a massive chain of single clicks, it does play rather bland Disagree. It's like a slow stream, and I don't think streams are bland XD
  6. 01:32:124 (1) - You should take out the blue ticks in the reverse slider imo, doesnt play right to me I'll leave in for now.
  7. 01:50:352 (1) - ^ ^
  8. 02:38:580 (1) - A lot a single taps make this extremely difficult to play in comparison to the rest of the map; try adding some sliders I have 3 places similar to this. I was aiming for difficult. I might change the difficult name to Hyper if necessary.
  9. 02:52:820 - you should make a 1/1 slider here like you did for 02:51:681 (3) - Seems fine the way it is.
  10. 03:33:074 (1) - Move to 03:32:884 Huh. Welp. Changing since you're the second person to mention it.
  11. 03:39:719 (3) - end slider at 03:39:909 Changed.
Well thats all from me, I hope this mod was helpful, GL!
Thanks for mod! Was very helpful.
gamescreator
From your queue

Welp, i'll try :P

Easy

01:46:555 (1,2) - I don't know if you intended it or not, but those are not vertically alligned.

01:47:314 (3,4) - ^

01:51:871 (1,2) - ^

02:21:491 (1,2,1,2,3) - I think this would look more interesting with a bunch of NCs and a square-ish pattern with 3 on centre.

02:56:808 (1) - I don't like the way this slider looks, but that's just me...

03:07:441 (2,3,4) - Maybe it's not alligned too? (I'm just saying those because of the style of your map, pls don't kill me)



Normal

00:47:694 (3,4) - Those sound better if they end on the next blue tick to me, but IDK

01:08:390 (3,4) - Again with alligning stuff...

02:40:289 (3,4,1,2,3,4,5) - Lots of more alligning (ok kill me if i'm wrong on pointing out these)



Hard

00:47:694 (4,5) - Those sound better if they end on the next blue tick to me, but IDK (x2)

01:34:972 (2,3) - These sliders felt really weird when i played it and they don't look very good, so maybe make them straight or smth.

01:54:909 (4) - Maybe change this into a 1/2 beat repeat slider?

02:01:365 (1,2) - Allignin'

02:22:441 (2,3) - same as 01:34:972 (2,3)

02:36:301 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Nothing, i just really liked this ;)

03:14:846 (1,2) - same as 01:34:972 (2,3)

03:36:681 (1,2,3) - Maybe a bunch of NCs here too?



Aand that's it, hope i helped 8-)
Topic Starter
GuiltyGecko
Blue = Noted for future reference
Green = Changed
Red = Not Changed

gamescreator wrote:

From your queue

Welp, i'll try :P

Easy

01:46:555 (1,2) - I don't know if you intended it or not, but those are not vertically alligned. You're right. Changed.

01:47:314 (3,4) - ^ ^

01:51:871 (1,2) - ^ ^

02:21:491 (1,2,1,2,3) - I think this would look more interesting with a bunch of NCs and a square-ish pattern with 3 on centre. Changed.

02:56:808 (1) - I don't like the way this slider looks, but that's just me... I'll keep it as is.

03:07:441 (2,3,4) - Maybe it's not alligned too? (I'm just saying those because of the style of your map, pls don't kill me) Actually you're right. I was modding with the wrong skin on and my lines aren't straight. Need to go back and fix that.



Normal

00:47:694 (3,4) - Those sound better if they end on the next blue tick to me, but IDK Hmm. I'll make note of it for others making the same call, but it's following the vocals.

01:08:390 (3,4) - Again with alligning stuff... Fixed.

02:40:289 (3,4,1,2,3,4,5) - Lots of more alligning (ok kill me if i'm wrong on pointing out these) You have an eye for this.



Hard

00:47:694 (4,5) - Those sound better if they end on the next blue tick to me, but IDK (x2) Following vocals, should be fine.

01:34:972 (2,3) - These sliders felt really weird when i played it and they don't look very good, so maybe make them straight or smth. I'll keep them as is for now. People wanted more curvy sliders, then when I put them in, they want straight? Lol.

01:54:909 (4) - Maybe change this into a 1/2 beat repeat slider? Okay fine you people win! Lol. You're not the first to tell me to change this.

02:01:365 (1,2) - Allignin' Fixed

02:22:441 (2,3) - same as 01:34:972 (2,3) Keep for now.

02:36:301 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Nothing, i just really liked this ;) My favorite part of the map :D

03:14:846 (1,2) - same as 01:34:972 (2,3) ^

03:36:681 (1,2,3) - Maybe a bunch of NCs here too? Imma do something about that...



Aand that's it, hope i helped 8-)
Ya, you have a good eye for alignment. Keep that up. Thanks for the mod, was helpful :3
micchi_chi
Hey, mod from my modding Q~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Use this for artist "まじ娘" and "majiko" (without capital M) for romanized artist. Source : http://utaite.wikia.com/wiki/Majiko (please note, since it's fanmade, it might be unreliable, ask more opinion from some other modders)
  2. Use this for title "ライア" and the romanized title part should be automatically filled with "Liar" and it should be fine that way.
  3. Remove commas from the tags since you only need space to separate each tags.
  4. You might want to add "utaite" and "cover" to the tags since it was sung by utaite and was a cover of a vocaloid song (make sure you don't include the quotation mark)
  5. Go to song setup -> design and disable (uncheck) the "Widescreen support" since it's only used if you have storyboard.
  6. It would be better if you use perfect widescreen size for background which is 1366x768 so you might want to enlarge it a bit then cut it.
  7. It would be better as well if you set the combo color to fit with the background more since the default colors seems too flashy compared to the background. You can do it by going to song setup -> colors and set the colors you want. For this, I suggest to use pastel colors because of the "dim" background like light blue, pink, light green, light yellow, white, or light grey. And try to make the colors consistent across the diffs.
  8. I think the kiai zone here 01:14:276 is pretty unnecessary since it's just like instrumental part that's not really big, it's also different from the other chorus part so it's feels kinda odd. If you want to make a bursting star, I suggest to just turn the kiai on a bit then turn it of again just right after like here 01:14:656 so you have a bursting star without having to make a kiai zone.

[Easy]
  1. A little lesson about flow. I'll take example with this rhythm 00:26:428 (1,2,3,4) - As you can see here, the current flow is pretty much pointy and not too good http://puu.sh/o6Jxt/5108415aab.jpg Flow is a very important factor to make a nice, enjoyable beatmap, especially for harder diffs where there are jumps and stuff. To make a nice flow, pay attention to where the slider is heading and place a note along that path. For example, this slider's tail 00:26:428 (1) - is going downward so it would be better to place the next note under it, and then since there's no longer place downward, you can make the next notes goes upward without making it too pointy, bad example : http://puu.sh/o6JMp/a378440d68.jpg better example : http://puu.sh/o6JRA/57e1416ef6.jpg This is a simple example for a good flow, but when you get more experience, you will know how to make nice flow without having to place the note in the heading path of the previous note, example http://puu.sh/o6K0b/213fcb0ce0.jpg http://puu.sh/o6K2b/543a0960dd.jpg but yeah it's pretty advanced. For your early maps, you might want to use simple flow first. Try to read this t/86329
  2. 00:29:846 (1) - The slider body is going outside the playfield, this is highly unrankable, I repeat this is HIGHLY unrankable! Please move! http://puu.sh/o6Kb6/cdaf5d474d.jpg
  3. 01:13:896 (2) - I highly don't recommend this because there's a very big sound here 01:14:276 and you currently map it with a slider's reverse. In mapping, there's thing called "emphasize" (how should I define this) It's the way to make a big sound of the song actually feels big when played as beatmaps. To make an emphasize, there's some way : with choosing notes, jumps, antiflow, dll. I will explain about the "choosing note" way. As you know, there are 3 kinds of notes in osu : Circle, Slider, Spinner. Slider consist of Head, Reverse, and Tail. And with those note, this is the sequence of the emphasize it's causing (from most to less) : Slider's head>Circle>Slider's tail>Slider's reverse>Spinner. So in other words, mapping a big sound with slider's reverse is not good since it would cause the big sound got less emphasized than it should. tl;dr : Change the rhythm, thy to start a slider at big white tick example : http://puu.sh/o6KD5/20b346c8c7.jpg
  4. 01:18:833 (5) - NC here, the combo for Easy shouldn't be too long, it should not be more than 5
  5. 01:27:947 Umm, why did it suddenly goes silent here? I mean the song don't change at all from the previous part and it's even still at kiai zone, so why you change the rhyhtm? I highly suggest to map it the same way (as dense as) you previously did.
  6. Well I think I'll end it with that

I did a quick glance at Hard and it feels like looking at 2008 map xD jk, lol
This map actually is pretty good considering this is your first map (I still remember how shitty my first map was, oh, don't even talk about it) but it still need much improvement before it's actually qualified enough to be ranked. Here's I'll explain your main problems. First, the rhythm. It seems that your rhythm is still too rigid, I mean, it's too focused on vocal and ignored the background sound (not really tho, you mapped some of the background sound, but still....) Try to be more flexible. And I think you ignored too many vocal notes on Hard xD. And don't forget about the emphasize stuff too ^. Second, the placing (including flow). Since you mainly use straight slider, the flow don't really goes free. Try to use more curved slider, a little jump for Hard, some antiflow maybe, some art slider and stuff. And there's still pretty much overlaps. Sometime, overlaps are good (since I used a lot of overlaps too, lol) but sometimes, overlaps are bad because it might cause confusion when playing, try to pay more attention on this.

Okay, that's all, sorry I can't do a full mod ;-;
Good luck~^^
Topic Starter
GuiltyGecko

hanyuu_nanodesu wrote:

Hey, mod from my modding Q~
Snip!
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Use this for artist "まじ娘" and "majiko" (without capital M) for romanized artist. Source : http://utaite.wikia.com/wiki/Majiko (please note, since it's fanmade, it might be unreliable, ask more opinion from some other modders)
  2. Use this for title "ライア" and the romanized title part should be automatically filled with "Liar" and it should be fine that way.
  3. Remove commas from the tags since you only need space to separate each tags.
  4. You might want to add "utaite" and "cover" to the tags since it was sung by utaite and was a cover of a vocaloid song (make sure you don't include the quotation mark)
  5. Go to song setup -> design and disable (uncheck) the "Widescreen support" since it's only used if you have storyboard.
  6. It would be better if you use perfect widescreen size for background which is 1366x768 so you might want to enlarge it a bit then cut it.
  7. It would be better as well if you set the combo color to fit with the background more since the default colors seems too flashy compared to the background. You can do it by going to song setup -> colors and set the colors you want. For this, I suggest to use pastel colors because of the "dim" background like light blue, pink, light green, light yellow, white, or light grey. And try to make the colors consistent across the diffs.
  8. I think the kiai zone here 01:14:276 is pretty unnecessary since it's just like instrumental part that's not really big, it's also different from the other chorus part so it's feels kinda odd. If you want to make a bursting star, I suggest to just turn the kiai on a bit then turn it of again just right after like here 01:14:656 so you have a bursting star without having to make a kiai zone.

[Easy]
  1. A little lesson about flow. I'll take example with this rhythm 00:26:428 (1,2,3,4) - As you can see here, the current flow is pretty much pointy and not too good http://puu.sh/o6Jxt/5108415aab.jpg Flow is a very important factor to make a nice, enjoyable beatmap, especially for harder diffs where there are jumps and stuff. To make a nice flow, pay attention to where the slider is heading and place a note along that path. For example, this slider's tail 00:26:428 (1) - is going downward so it would be better to place the next note under it, and then since there's no longer place downward, you can make the next notes goes upward without making it too pointy, bad example : http://puu.sh/o6JMp/a378440d68.jpg better example : http://puu.sh/o6JRA/57e1416ef6.jpg This is a simple example for a good flow, but when you get more experience, you will know how to make nice flow without having to place the note in the heading path of the previous note, example http://puu.sh/o6K0b/213fcb0ce0.jpg http://puu.sh/o6K2b/543a0960dd.jpg but yeah it's pretty advanced. For your early maps, you might want to use simple flow first. Try to read this t/86329
  2. 00:29:846 (1) - The slider body is going outside the playfield, this is highly unrankable, I repeat this is HIGHLY unrankable! Please move! http://puu.sh/o6Kb6/cdaf5d474d.jpg
  3. 01:13:896 (2) - I highly don't recommend this because there's a very big sound here 01:14:276 and you currently map it with a slider's reverse. In mapping, there's thing called "emphasize" (how should I define this) It's the way to make a big sound of the song actually feels big when played as beatmaps. To make an emphasize, there's some way : with choosing notes, jumps, antiflow, dll. I will explain about the "choosing note" way. As you know, there are 3 kinds of notes in osu : Circle, Slider, Spinner. Slider consist of Head, Reverse, and Tail. And with those note, this is the sequence of the emphasize it's causing (from most to less) : Slider's head>Circle>Slider's tail>Slider's reverse>Spinner. So in other words, mapping a big sound with slider's reverse is not good since it would cause the big sound got less emphasized than it should. tl;dr : Change the rhythm, thy to start a slider at big white tick example : http://puu.sh/o6KD5/20b346c8c7.jpg
  4. 01:18:833 (5) - NC here, the combo for Easy shouldn't be too long, it should not be more than 5
  5. 01:27:947 Umm, why did it suddenly goes silent here? I mean the song don't change at all from the previous part and it's even still at kiai zone, so why you change the rhyhtm? I highly suggest to map it the same way (as dense as) you previously did.
  6. Well I think I'll end it with that

I did a quick glance at Hard and it feels like looking at 2008 map xD jk, lol
This map actually is pretty good considering this is your first map (I still remember how shitty my first map was, oh, don't even talk about it) but it still need much improvement before it's actually qualified enough to be ranked. Here's I'll explain your main problems. First, the rhythm. It seems that your rhythm is still too rigid, I mean, it's too focused on vocal and ignored the background sound (not really tho, you mapped some of the background sound, but still....) Try to be more flexible. And I think you ignored too many vocal notes on Hard xD. And don't forget about the emphasize stuff too ^. Second, the placing (including flow). Since you mainly use straight slider, the flow don't really goes free. Try to use more curved slider, a little jump for Hard, some antiflow maybe, some art slider and stuff. And there's still pretty much overlaps. Sometime, overlaps are good (since I used a lot of overlaps too, lol) but sometimes, overlaps are bad because it might cause confusion when playing, try to pay more attention on this.

Okay, that's all, sorry I can't do a full mod ;-;
Good luck~^^
Thanks for the mod. I don't think my usually response would be appropriate here since your mods are more general, but i'll look into the stuff (especially the red.) To note though, like Diasios, I'm not really into the 2015-16 mapping styles. Imo, they're really boring and all play too similarly (especially hard difficulties and below.) That's not to say I won't make mine better, but for me, as long as a map is readable, follows the rules, and most of the guidelines, I think everything should be fine. I know having this opinion will probably make it harder to get this ranked since many of the nominators are into that, but I'm okay with this :P. Like, you have maps like this getting ranked so I think with some more work I can still get this map ranked eventually.

Or maybe you read everything I just said and thought "This noob mapper scrub has no idea what he's talking about" lol. :cry:
Mercusheigan
Hi, replying the M4M

Mapset

SPOILER
Timing point should start at 00:01:365 as it is the first beat

Hard

SPOILER
00:21:871 (6) - NC and remove NC from the next note

00:27:567 (3,4,5) - select all and move a bit to the left, so sliders dont overlap

00:31:365 (1,2,3) - maybe the spacing should resemble 00:26:808 (1,2) - spacing?

00:41:428 (4) - blanket could be improved

00:44:276 (3) - should be moved to 00:44:656 so it follows the guitar. You can place a circle where it used to be and another one on the red tick to follow the vocals

00:46:555 (3) - ^

00:47:694 (4) - should last an entire beat, instead of only half a beat

00:48:833 (5) - ^

00:50:732 (4) - remove this circle and extend the slider duration

01:00:605 (4) - slider starts here and should last an entire beat, instead of half a beat

01:01:365 add circle

01:01:555 (5) - move to 01:01:744 and make it last an entire beat

01:04:403 (10) - slider starts here. Place a circle on the red mark after the slider

01:08:960 (6) - NC

01:15:225 (2) - move to the previous white tick, add a half beat slider on the next white tick (so this will have 3 half beat sliders before the big one)

01:17:314 - add half beat slider

01:17:694 - ^

01:33:263 (8) - should start at 01:33:643

01:41:618 (7) - this section should have the note played like this (timing wise)



02:43:137 (1) - end it half a beat earlier, add note to the big white tick

Normal

SPOILER
01:14:656 (4) - same as in hard

01:16:934 (1) - ^

01:24:339 (2) - ^same situation, sliders start on white tick and end on red

01:53:390 (5) - NC

Easy

SPOILER
OD up by 1


Overall, there are a lot of parts that could have atleast a big slider going on, since there's music playing, an example would be in 01:53:390 (5) -

Kinda different style, but personally I'd like to see more curves :)

Hope it helped!
Topic Starter
GuiltyGecko
Blue = Noted for future reference
Green = Changed
Red = Not Changed

Mercusheigan wrote:

Hi, replying the M4M

Mapset

SPOILER
Timing point should start at 00:01:365 as it is the first beat Looking into

Hard

SPOILER
00:21:871 (6) - NC and remove NC from the next note Done.

00:27:567 (3,4,5) - select all and move a bit to the left, so sliders dont overlap Done.

00:31:365 (1,2,3) - maybe the spacing should resemble 00:26:808 (1,2) - spacing? Spacing increased

00:41:428 (4) - blanket could be improved I'll leave for now since a previous mod liked the blanket here.

00:44:276 (3) - should be moved to 00:44:656 so it follows the guitar. You can place a circle where it used to be and another one on the red tick to follow the vocals Done.

00:46:555 (3) - ^ I'll keep this for now.

00:47:694 (4) - should last an entire beat, instead of only half a beat Done.

00:48:833 (5) - ^ Done.

00:50:732 (4) - remove this circle and extend the slider duration Done.

01:00:605 (4) - slider starts here and should last an entire beat, instead of half a beat Done.

01:01:365 add circle Done

01:01:555 (5) - move to 01:01:744 and make it last an entire beat Done.

01:04:403 (10) - slider starts here. Place a circle on the red mark after the slider Did something different.

01:08:960 (6) - NC Done.

01:15:225 (2) - move to the previous white tick, add a half beat slider on the next white tick (so this will have 3 half beat sliders before the big one) Did something else.

01:17:314 - add half beat slider Done.

01:17:694 - ^ Done.

01:33:263 (8) - should start at 01:33:643 done.

01:41:618 (7) - this section should have the note played like this (timing wise) Like the way I have now.



02:43:137 (1) - end it half a beat earlier, add note to the big white tick Done.

Normal

SPOILER
01:14:656 (4) - same as in hard Done something.

01:16:934 (1) - ^ ^

01:24:339 (2) - ^same situation, sliders start on white tick and end on red ^

01:53:390 (5) - NC Done.

Easy

SPOILER
OD up by 1 I'm actually trying to get this map below 1.5 so Imma keep the 1 OD for now :P.


Overall, there are a lot of parts that could have atleast a big slider going on, since there's music playing, an example would be in 01:53:390 (5)
I see your point. I'll try to put some more in. That will be helpful to bring the diff down anyway.
-

Kinda different style, but personally I'd like to see more curves :)

Hope it helped!
Thanks for mods! More curves probably isn't gonna happen since I'm going for a feel kind of like suzully's hard map here.
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