Hey there, M4M from your
queue.
General- You seem to use a lot of linear-curve sliders in your map. I think introducing more bezier-curve sliders would make things a lot more pleasing to look at. The mod above me has a link to making some better looking sliders and techniques you can do with them.
- I would also pay attention to the map flow, especially on the easier difficulties. Another link is available in the previous mod.
- I would recommend getting into the habit of using Grid Size 4.
- You can generate a series of circles in a specific shape at perfect distances apart using the Create Polygon Circles feature (Ctrl+Shift+D). This is only used as a template for making shapes and you can move and rotate the entire shape later, as well as drag the timings of the circles across the timeline later.
- Edit: I know you like those 'butterfly' overlaps, so I tried removing the mods where I tell you to get rid of them. I might've left some though that I missed. I did leave ones where I still think you should sort of the overlap, for example when the slider head/tail is overlapped. Those are the sorts of overlaps i recommend avoiding.
EasyI think the slider velocity is too high for this difficulty. I would reocmmend toning it down since your have to keep in mind that beginners will be playing this difficulty. This would mean you would have to redo most of your sliders.
- 00:26:428 (1) - This slider doesn't look very good in my opinion. It looks like somone tried to draw a straight line on paper without a ruler. Try to make the waviness more prominent.
- 01:34:782 (1,2,3) - The flow of this formation can be improved. Try to position it so that moving from one slider to the other is more more smoother and more natural. The mod above me has a link about flow, so I won't say too much else.
- 01:38:200 (1,1,1,1) - Do these all have to be on a new combo?
- 01:46:175 (1,2,3) - These aren't all level with each other. Note how slider 2 is slightly higher than 1 and 3. I would also position them so that they are not touching eachother if possible.
- 01:57:567 (3,4,5,6) - The flow here can be improved.
- 02:09:719 (1,2,3) - Moving 1 to 357:124 and 3 to 320:161 would make a better triangle.
- 02:58:706 (3,4,1,2) - These aren't in line with each other. 4 is slightly further to the left than 3 and 1, and 2 is further to the right.
- 03:01:744 (4,1) - The flow can be improved here. Also avoid having the slider overlap other circles.
- 03:14:846 (1,2,1,2,1,2,1,2,1,2,3,4,1) - These are all off polarity and is very awkward to play. (
Relevant.) Since this is an Easy difficulty, you should consider red ticks and white ticks as seperate polarity levels.
- 03:25:289 (1) - A double-revserse slider of this length is kind of awkward to play and not very easy to read. I would recommend changing this.
- 03:27:567 (1,2) - These are not in line.
Normal- 00:27:567 (2,3,1) - The flow here can be improved.
- 00:35:922 (1) - This slider is slightly skewed to the right. Moving the red slider point with grid snapping disabled (hold shift) should fix this. Also, as said before, double-repeating sliders of this length are awkward to play. I noticed that you've copied this to other places in the map; I would try fixing those ones aswell.
- 00:40:858 (3,4,5,6,7) - This star formation can be improved, and looks hand-made. It is irregular as it seems 'flattened' and circle 3 isn't centred.
- 01:30:605 (1) - Another one of these double-repeaters. This one is also skewed slightly to the left.
- 01:51:111 (1,2) - These sliders are skewed.
- 01:54:149 (2) - Same as above.
- 02:00:605 (1,2,3,4) - I would seriously reconsider the formation of these sliders. Look at the shape they made >_<
- 02:22:441 (5) - This triple-repeating slider came unexpectedly and threw me off my first playthough. It has the same affect as those double-repeaters.
- 02:23:770 (1,2,3) - Line these up better, or even better would be to make an equilateral triangle.
- 02:40:479 (5) - This isn't quite lined up.
- 02:47:504 (1,2,3) - The polarity switches are very off-putting.
- 02:49:213 (1,2,3,4,5) - This star can be improved.
- 03:04:593 (1) - Another one of these repeating sliders. I think you could map something better than just one of these.
- 03:05:922 (1,2,3) - This doesn't seem to fit with the music on my opinion.
- 03:09:719 (2,3,4) - This triangle can be improved so it is regular, although I don't think this fits with the music either.
- 03:11:998 (2,3,4) - Same as above.
- 03:13:896 (1,2) - This isn't lined up.
- 03:16:175 (1,2,3) - This triangle can be improved.
- 03:29:846 (1,2,3,4) - This square is slightly skewed.
HardThere seems to be a lot of dead space in this map which could be mapped, for example 00:43:896 and 00:48:074. You're not restricted to only mapping to the vocals; try to keep the rhythm flowing rather than it suddenly stopping at times.
- 00:20:352 (3,4) - These are very slightly not quite parallel.
- 00:22:630 (2,3) - Same as above.
- 00:26:048 (6) - Stack this perfectly with the slider tail of 00:25:099 (4).
- 00:32:884 (4,5,6) - This triangle can be improved.
- 01:11:998 (4,7) - Avoid the overlap here.
- 01:11:998 (4,5,6,7) - The slider tail of 4 is not making a perfect square with the rest of the combo.
- 01:23:390 (1,2) - Try and avoid this overlap.
- 01:26:808 (5,6,7,8) - Stack these up perfectly.
- 01:40:289 (5,6) - Try and avoid this overlap, or atleast avoid it overlapping the slider tail circle of 6.
- 01:46:175 (2,3,4) - This triangle can be improved.
- 01:47:314 (5,6,7,8,9) - This star can be improved.
- 01:57:947 (3,5) - Try and avoid these overlapping.
- 02:01:365 (1,2,3,1) - This square can be improved. Pay attention to the co-ordinates.
- 02:04:023 (4,5,6) - This triangle can be improved.
- 02:05:162 (2,3) - These aren't perfectly parallel.
- 02:11:998 (1,2) - Copy and paste one of these so they're the exact same shape.
- 02:13:517 (3) - Avoid the overlap with 02:11:998 (1,2).
- 02:22:441 (2,3) - Avoid this overlap with the heads and tails.
- 02:36:301 (1,2,3,4,5) - This star can be improved.
- 02:43:137 (1) - You can afford to narrow the gap between spinners and notes on harder difficulties. Map the dead space after it.
- 02:49:972 (4) - More of these double-repeating sliders.
- 02:54:339 (1,2,3) - Change how these are spaced, and then keep it consistent with the rest of the combo. The stack with 1 and 2 made me think it was the same timing as with 2 and 3, and made me slider break.
- 03:00:605 (1) - This slider is skewed.
- 03:04:593 (1,2,3,4,5) - This pentagon can be improved.
- 03:15:225 (2,3) - Avoid this overlap.
- 03:37:820 (1) - Remove the new combo.
This map overall needs quite a bit of work doing on it. I'm sure with hard work though, it'll turn out great. Good luck