EDIT: You obvioulsy saw that I editted the title.
OK so I played Saitama2000 on the standard skin right now and I noticed that every note has the Normal hitsound always having it, but when I play on Taiko skin and there's a whistle and/or finish, the normal hitsound doesn't play. I was trying to look for what the major difference was, when I saw this certain line on the skin.ini file of the Taiko skin --
LayeredHitSounds: 0
So I began to ask if it was possible to implement a custom LayeredHitSounds=0 property on maps (since I want to tweak the sounds but don't want to mess up the entire skin so I'm not using the force skin option) , but then I found it impossible. So I'm suggesting that the properties in the skin.ini file could be customizable per map?
OK so I played Saitama2000 on the standard skin right now and I noticed that every note has the Normal hitsound always having it, but when I play on Taiko skin and there's a whistle and/or finish, the normal hitsound doesn't play. I was trying to look for what the major difference was, when I saw this certain line on the skin.ini file of the Taiko skin --
LayeredHitSounds: 0
So I began to ask if it was possible to implement a custom LayeredHitSounds=0 property on maps (since I want to tweak the sounds but don't want to mess up the entire skin so I'm not using the force skin option) , but then I found it impossible. So I'm suggesting that the properties in the skin.ini file could be customizable per map?