Before I am going to put a new thread in the Ranking Criteria Forum I'd like to hear from the Taiko Community how they do stand to this. We all know that some people dislike the fact that we need since last year instead of one Taiko Difficulty two now. And I absolutely support this since the first day. But there are some songs which simply does not require a 2nd Taiko Difficulty (in the most cases it's a Muzukashii) because:
- The Song is so slow that a harder/easier Diff would be just pure waste.
- For Oni: The Oni Difficulty plays extremly easy and it's even suitable for Muzukashii player.
- For Muzukashii: The Hard/Normal Diff plays fine as alternative to Muzukashii.
About the Spread Futsuu/Oni: I really wonder why are these Spreads rankable. I mean Normal/Insane Mapsets aren't and the concept is like the same here in Futsuu/Oni Spreads so why are they rankable? I know that we have just like a handfull of these Spreads (osu! Tutorial, Lexus cyanixs, Sen Trope even has a Kantan/Oni Spread) but I think it should not be rankable. Either make a good gap between the Taiko Set (Futsuu>Muzukashii>Oni) or let the Futsuu out and do a Muzukashii.
So.. my thoughts about the current rule is: It works great but some maps are missing by this way the chance to have a suitable Taiko Diff into the sets. I don't want to "support" playing standard-converted Taiko Maps in this way but if they are really fine then a lower Taiko Difficulty won't be needed. (In case you want examples I will provide them later)
But what actually should make a Hard/Normal Diff out to be a good alternative for a Muzukashii Difficulty?:
-) No 1/8: I don't care if an Insane has 1/8 in but when the Hard/Normal Diff has them then this cannot goes as alternative.
-) Hard Pattern: This should be discussed deeply but I would say that when the Hard Diff got a dkkdkkdkkdkdkd pattern as example then it should be obvious.
-) Unsuitable SV: When the Map consist strong SV switches and/or a too high one then a Muzukashii Difficulty would be required.
okay, that's all for now. discuss.
- The Song is so slow that a harder/easier Diff would be just pure waste.
- For Oni: The Oni Difficulty plays extremly easy and it's even suitable for Muzukashii player.
- For Muzukashii: The Hard/Normal Diff plays fine as alternative to Muzukashii.
About the Spread Futsuu/Oni: I really wonder why are these Spreads rankable. I mean Normal/Insane Mapsets aren't and the concept is like the same here in Futsuu/Oni Spreads so why are they rankable? I know that we have just like a handfull of these Spreads (osu! Tutorial, Lexus cyanixs, Sen Trope even has a Kantan/Oni Spread) but I think it should not be rankable. Either make a good gap between the Taiko Set (Futsuu>Muzukashii>Oni) or let the Futsuu out and do a Muzukashii.
So.. my thoughts about the current rule is: It works great but some maps are missing by this way the chance to have a suitable Taiko Diff into the sets. I don't want to "support" playing standard-converted Taiko Maps in this way but if they are really fine then a lower Taiko Difficulty won't be needed. (In case you want examples I will provide them later)
But what actually should make a Hard/Normal Diff out to be a good alternative for a Muzukashii Difficulty?:
-) No 1/8: I don't care if an Insane has 1/8 in but when the Hard/Normal Diff has them then this cannot goes as alternative.
-) Hard Pattern: This should be discussed deeply but I would say that when the Hard Diff got a dkkdkkdkkdkdkd pattern as example then it should be obvious.
-) Unsuitable SV: When the Map consist strong SV switches and/or a too high one then a Muzukashii Difficulty would be required.
okay, that's all for now. discuss.