I found out that in some mappers' maps, objects never overlapped while still maintaining the flow. (What I mean here is they made the map easy to read and comfortable to play)
How did they manage to map them perfectly? Were they checking the object one by one to make sure they don't overlap? (Wouldn't it take LOTS of time?)
How did they manage to map them perfectly? Were they checking the object one by one to make sure they don't overlap? (Wouldn't it take LOTS of time?)