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Kitazawa Ayaka - Kimi to no Nakushi Mono (TV Size) [Osu|Taik

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Asagi Mutsuki
M4M~
[Muzukashii]
00:01:285 - swap with 00:01:733 because music gets lower?
00:02:628 - change to d because music is lower than next note?
00:03:524 (8,9,10) - change to d k k? music gets higher
00:04:419 - same as 00:02:628
00:05:315 (13,14,15) - same as 00:03:524 (8,9,10)
00:13:375 - change to k? music higher than next note
00:15:837 - change to k?sounds better imo
00:19:867 - ^
00:21:210 (61,62) - change to k d? lyric is getting low
00:35:539 (110,111) - ^
00:41:584 (129,130,131,132) - change all to k? high vocal pitch
00:48:748 - add k?
01:00:613 (179,180,181,182) - change to k k k d? vocal getting gradually higher
01:09:569 (211,212,213,214) - ^

[Jerry's Oni]
00:01:061 - change to k? music is quite high
00:06:994 - change to k? sounds better imo
00:11:136 - change to K? music is quite high
00:30:613 - change to k? vocal is pretty high
00:31:957 (1,2,1) - change to d d k? it sounds like the vocal is lower at the beginning at gets higher
00:34:195 (1,2) - change to k? vocal is getting higher
00:34:195 (1,2) - add d because of the crash sound in music?
01:03:076 - remove finish?
01:24:457 - move to 01:24:009 ? sounds better imo

Good luck getting this ranked ! \o/
Topic Starter
kaji_

cdhsausageboy wrote:

M4M~
[Muzukashii]
00:01:285 - swap with 00:01:733 because music gets lower? >> fixed
00:02:628 - change to d because music is lower than next note? >> fixed
00:03:524 (8,9,10) - change to d k k? music gets higher >> keeping it as it is for now because the background synth drops here. I'm willing to change this if someone else brings it up, though.
00:04:419 - same as 00:02:628 >> fixed
00:05:315 (13,14,15) - same as 00:03:524 (8,9,10) >> changed this one
00:13:375 - change to k? music higher than next note >> I was following the piano here :P
00:15:837 - change to k?sounds better imo >> I'm honestly not sure about this one, so I'll wait and see what other people have to say about it.
00:19:867 - ^ >> changed
00:21:210 (61,62) - change to k d? lyric is getting low >> fixed, and changed 00:20:315 (58,59,60) to ddk.
00:35:539 (110,111) - ^ >> fixed, and changed 00:34:643 (107,108,109) to ddk.
00:41:584 (129,130,131,132) - change all to k? high vocal pitch >> fixed
00:48:748 - add k? >> nah... really wanted to focus on the synth/percussion here ><
01:00:613 (179,180,181,182) - change to k k k d? vocal getting gradually higher >> holding off on this one until I get more feedback.
01:09:569 (211,212,213,214) - ^ >> ^
Thanks for modding! :)
taiko_maniac1811
Taiko M4M :3

MOD
  • [Muzukashii]
  1. OD and HP = 5?

    00:03:748 (9) - move this to 00:02:852 - plays better
    00:05:539 (14) - move this to 00:04:643 - ^
    00:06:434 (17) - delete? have a little break and plays nice
    00:08:449 (24,25) - k d? same pattern as previous one
    00:09:792 (27,28) - d k, add k at 00:10:016
    00:10:688 (29) - d?
    00:13:263 - make this pattern http://puu.sh/4RqTM.jpg until 00:14:046 - follows the drum better and its a nice challenge for muzu diff
    00:14:942 (40) - delete? have a little break here plays nice
    00:18:524 (52) - ^
    00:22:106 (64) - ^
    00:25:688 (77) - ^
    00:28:487 - add d? follows the drum
    00:41:807 (130,132) - d? mirrors the previous d k d k d at 00:38:897 - and plays nice
    00:48:412 - add d? follows the drum
    00:57:591 - ^
    01:22:554 - add d? feels empty here not having anything here
    01:23:001 (256,257) - delete (256) and change (257) to k
    01:27:927 - why no kat here .w. add k here

    [Jerry's Oni]

    00:03:225 (4) - k? (change every 1/6 dddk into ddkk?)
    00:13:934 (1) - k? plays better imo
    00:28:487 - add d? follow the drums
    00:35:427 (4) - delete d? not needed here imo
    00:42:703 (12) - k?
    00:48:076 - add d? follow the drums
    00:48:412 - add k?
    00:49:867 - ^

that's all from me,
good luck :3
Atrue
Hello~
From my modding queue
Here are some suggestions. And here are some problems I think.
General
nice map. Take the star.The hitsound is also ok. But is a little plain.You can get it more special I think.(Just a suggestion)
Easy
00:33:076 - a note here? I'm not so sure. But as the song goes in the beats can be more transfered to notes.
00:59:942 - add a note will be better to make it continuous.
01:13:822 (1) - transform it in to a slider to cover the beat on the next white line will be better.
Normal
good map!Nothing to change I think.
Hard
Also good map!Nothing to change I think.

That's my suggestions. Thanks for joining my queue. :) .
Topic Starter
kaji_

taiko_maniac1811 wrote:

Taiko M4M :3

[Muzukashii]

OD and HP = 5? >> not sure if I should change this because the Oni is also OD5 HP5. I'll bump these up if others also mention it.

00:03:748 (9) - move this to 00:02:852 - plays better >> OK
00:05:539 (14) - move this to 00:04:643 - ^ >> OK
00:06:434 (17) - delete? have a little break and plays nice >> alright
00:08:449 (24,25) - k d? same pattern as previous one >> was emphasizing the claps that come in for this section, may change if others bring it up.
00:09:792 (27,28) - d k, add k at 00:10:016 >> ^
00:10:688 (29) - d? >> ^
00:13:263 - make this pattern http://puu.sh/4RqTM.jpg until 00:14:046 - follows the drum better and its a nice challenge for muzu diff >> changed to a similar pattern. I might simplify it again if I hear that it's too difficult.
00:14:942 (40) - delete? have a little break here plays nice >> OK
00:18:524 (52) - ^ >> OK
00:22:106 (64) - ^ >> OK
00:25:688 (77) - ^ >> OK
00:28:487 - add d? follows the drum >> OK
00:41:807 (130,132) - d? mirrors the previous d k d k d at 00:38:897 - and plays nice >> Will wait and see if other people bring this up.
00:48:412 - add d? follows the drum >> added a k instead, accounting for drum pitch
00:57:591 - ^ >> ^
01:22:554 - add d? feels empty here not having anything here >> added
01:23:001 (256,257) - delete (256) and change (257) to k >> alright
01:27:927 - why no kat here .w. add k here >> okay, and changed the previous note to k as well in keeping it consistent with the Oni.

that's all from me,
good luck :3 >> Thank you >w<

azuretwinight wrote:

Hello~
From my modding queue
Here are some suggestions. And here are some problems I think.
General
nice map. Take the star.The hitsound is also ok. But is a little plain.You can get it more special I think.(Just a suggestion) >> Thank you! I'll look into spicing up the hitsounds later.
Easy
00:33:076 - a note here? I'm not so sure. But as the song goes in the beats can be more transfered to notes. >> Going to hold off on this one for now.
00:59:942 - add a note will be better to make it continuous. >> want to give plenty of time between the end of the spinner and the next note, since it's an easy diff. Sorry!
01:13:822 (1) - transform it in to a slider to cover the beat on the next white line will be better. >> Mmkay
Normal
good map!Nothing to change I think. >> :)
Hard
Also good map!Nothing to change I think. >> :D

That's my suggestions. Thanks for joining my queue. :) . >> Thanks for modding!
Jerry

cdhsausageboy wrote:

M4M~
[Jerry's Oni]
00:01:061 - change to k? music is quite high :arrow: don matches better with the changes in notes of the piano(?) imo
00:06:994 - change to k? sounds better imo :arrow: 00:06:994 (1) - the pitch goes lower here, so I'm actually following that.
00:11:136 - change to K? music is quite high :arrow: I prefer D for this part ><
00:30:613 - change to k? vocal is pretty high :arrow: I'm not following the vocals for that part
00:31:957 (1,2,1) - change to d d k? it sounds like the vocal is lower at the beginning at gets higher :arrow: Not following vocals ><
00:34:195 (1,2) - change to k? vocal is getting higher :arrow: ^
00:34:195 (1,2) - add d because of the crash sound in music? :arrow: Erm, the notes that have been suggested are the same notes as the previous suggestion @@"
01:03:076 - remove finish? :arrow: Okay
01:24:457 - move to 01:24:009 ? sounds better imo :arrow: Nice one, changed!
Thanks for the mod cdh :3

taiko_maniac1811 wrote:

Taiko M4M :3

  • [Jerry's Oni]

    00:03:225 (4) - k? (change every 1/6 dddk into ddkk?) :arrow: dddk is more smooth imo
    00:13:934 (1) - k? plays better imo :arrow: mkay
    00:28:487 - add d? follow the drums :arrow: How did I miss that lol, added.
    00:35:427 (4) - delete d? not needed here imo :arrow: Alright agreed, deleted.
    00:42:703 (12) - k? :arrow: Nice, fixed
    00:48:076 - add d? follow the drums :arrow: Added
    00:48:412 - add k? :arrow: No change, I only want single notes to be in this part of the song.
    00:49:867 - ^ :arrow: Ok
Thanks for the mod~
Asgard
[General]
01:24:569 (1) - 피니쉬

[Hard]
00:04:867 (3) - 한칸 오른쪽으로 옮겨주세요
00:07:554 (1,2,3) - 모양이 약간 이상하네요.. 좀 더 둥글게 만들어주세요 뭐랄까 빈공간이 일정하게 나오도록 http://puu.sh/4T6J4.jpg
00:16:957 (5) - 뉴콤보
00:25:017 (4) - 이런식으로 만드는건 어떤가요? http://puu.sh/4T6MF.jpg
만약 위에거 적용하신다면 00:25:464 (1) - 는 400, 240으로 옮겨주세요
00:33:076 (2) - 슬라이더 3번째 포인트 한칸 아래로 옮겨주세요
00:33:748 (3) - 오른쪽으로 한칸 옮겨도 좋을꺼같아요
00:37:778 (4) - 328, 40 으로 옮겨주세요 오버랩입니다
00:38:897 (7,8,9) - 이런 패턴은 어떠세요? http://puu.sh/4T6R1.jpg
00:43:375 - 00:50:539 - 여기 두 공간 사이의 디스탠스는 1.1로해서 다시 만들어주세요 1.0으로 하니까 노트들이 겹치는데 이러면 보기에 안좋습니다
01:00:837 (5) - 뉴콤보
01:01:285 (7,8) - 이런 슬라이더는 진짜... 가급적이면 쓰지마세요 너무 이상합니다 보기에도 그렇구요
01:21:658 (3) - 이런식으로 만들어주세요 http://puu.sh/4T6VZ.jpg 너무 둥글게 만들지마시고..
01:22:554 (5) - 뉴콤보


[Normal]
개인적으로 디스탠스 1.2로 만들었으면 더 좋았을꺼같아요.. 1.0은 노트들이 서로 겹칩니다
00:30:837 (4) - 뉴콤보
00:33:972 (4) - 뉴콤보
00:38:225 (3) - 방향을 왼쪽으로 옮겨주세요
00:38:449 (4) - 3번째 슬라이더 포인트 344, 312가 더 좋습니다
00:39:793 (1,2) - 더 둥글게 만들어도 될꺼같아요
01:17:405 (1) - 이건 갑자기 조금 더 디스탠스가 늘어났네요

[Easy]
딱히 문제될건 안보입니다
Topic Starter
kaji_

Asgard wrote:

[General]
01:24:569 (1) - 피니쉬 >> 음... 뭔가 피니쉬를 넣기는 좀 그런 마침이라... 일단은 그대로 두겠습니다

[Hard]
00:04:867 (3) - 한칸 오른쪽으로 옮겨주세요 >> 넵
00:07:554 (1,2,3) - 모양이 약간 이상하네요.. 좀 더 둥글게 만들어주세요 뭐랄까 빈공간이 일정하게 나오도록 http://puu.sh/4T6J4.jpg >> 일단은 바꿨습니다만 어떨지 모르겠네요ㅎㅎ
00:16:957 (5) - 뉴콤보 >> 2마디마다 NC 넣는 패턴이라 보류하겠습니다;;
00:25:017 (4) - 이런식으로 만드는건 어떤가요? http://puu.sh/4T6MF.jpg
만약 위에거 적용하신다면 00:25:464 (1) - 는 400, 240으로 옮겨주세요 >> 괜찮네요.. 바꿨습니다
00:33:076 (2) - 슬라이더 3번째 포인트 한칸 아래로 옮겨주세요 >> OK
00:33:748 (3) - 오른쪽으로 한칸 옮겨도 좋을꺼같아요 >> 옮겼습니다
00:37:778 (4) - 328, 40 으로 옮겨주세요 오버랩입니다 >> OK
00:38:897 (7,8,9) - 이런 패턴은 어떠세요? http://puu.sh/4T6R1.jpg >> 조금 오른쪽으로 치우치네요.. 일단은 그대로 갈게요
00:43:375 - 00:50:539 - 여기 두 공간 사이의 디스탠스는 1.1로해서 다시 만들어주세요 1.0으로 하니까 노트들이 겹치는데 이러면 보기에 안좋습니다 >> 1.2로 다시 만들었습니다
01:00:837 (5) - 뉴콤보 >> 2마디마다 NC 넣는 패턴이라 보류하겠습니다
01:01:285 (7,8) - 이런 슬라이더는 진짜... 가급적이면 쓰지마세요 너무 이상합니다 보기에도 그렇구요 >> 슬라이더 새로 만들었습니다
01:21:658 (3) - 이런식으로 만들어주세요 http://puu.sh/4T6VZ.jpg 너무 둥글게 만들지마시고.. >> 고쳤습니다
01:22:554 (5) - 뉴콤보 >> 넣었어요~


[Normal]
개인적으로 디스탠스 1.2로 만들었으면 더 좋았을꺼같아요.. 1.0은 노트들이 서로 겹칩니다 >> 다른 분들도 의견 제시하시면 전체적으로 수정하도록 하겠습니다
00:30:837 (4) - 뉴콤보 >> 2마디마다 NC 넣는 패턴이라 보류하겠습니다;;
00:33:972 (4) - 뉴콤보 ^
00:38:225 (3) - 방향을 왼쪽으로 옮겨주세요 >> 328, 128로 옮겼습니다
00:38:449 (4) - 3번째 슬라이더 포인트 344, 312가 더 좋습니다 >> 고쳤습니다~
00:39:793 (1,2) - 더 둥글게 만들어도 될꺼같아요 >> 수정했습니다
01:17:405 (1) - 이건 갑자기 조금 더 디스탠스가 늘어났네요 >> 어라... 옮겼습니다

[Easy]
딱히 문제될건 안보입니다
Thanks!
모딩 감사합니다!
kintyan
hi~ from #modreqs
normal mod

[Hard]
00:03:860 - add circle
00:05:651 - ^
00:06:994 - ^
00:20:539 (6) - add clap
00:20:763 (7) - suggestion
SPOILER
00:20:763 - 1/1 slider
00:21:434 - 1/2 slider
or
00:21:434 - add clap
00:27:031 (5,6,7,8) - add whistle ?
00:27:031 (5,6,7,8) - remove whistle for slider body

[Normal]
00:06:658 (5) - suggestion
SPOILER
00:06:658 - 1/1 slider
00:07:554 - add circle and NC
00:08:002 (1) - remove NC
00:08:002 (1) - remove whistle for slider body
00:50:539 (1) - remove NC
00:50:987 (2) - NC
00:57:703 (1) - spinner end to Finish ?

[Easy]
00:41:584 (3) - Ctrl+J ?
00:41:584 (3) - remove whistle for slider body
00:50:539 (1) - remove NC
00:50:987 (2) - NC
01:03:076 (1) - x236 y120 ( grid size : tiny )
Topic Starter
kaji_

kintyan wrote:

hi~ from #modreqs
normal mod

[Hard]
00:03:860 - add circle
00:05:651 - ^
00:06:994 - ^ >> 一段全部追加はしましたけど、位置の調整をしなければならないかもしれませんね :P
00:20:539 (6) - add clap >> やっぱ何か足りない気がしていたんです(笑) clap入れました
00:20:763 (7) - suggestion >> 全体的にchangeしました
SPOILER
00:20:763 - 1/1 slider
00:21:434 - 1/2 slider
or
00:21:434 - add clap
00:27:031 (5,6,7,8) - add whistle ? >> whistle多すぎるのもちょっとですし… ここはまた同じ意見が出たら修正します
00:27:031 (5,6,7,8) - remove whistle for slider body >> どこでしょうか… :?

[Normal]
00:06:658 (5) - suggestion >> ここ調整するなら流れ的に00:07:554をスライダーにしたほうがいいんじゃないかと思います。とりあえず今はそのままおいて他の意見をきいてみます。
SPOILER
00:06:658 - 1/1 slider
00:07:554 - add circle and NC
00:08:002 (1) - remove NC
00:08:002 (1) - remove whistle for slider body >> えっ、00:08:002はただのノートじゃないですか :?
00:50:539 (1) - remove NC >> 調整しました
00:50:987 (2) - NC >> ^
00:57:703 (1) - spinner end to Finish ? >> whistleの代わりにfinish入れました

[Easy]
00:41:584 (3) - Ctrl+J ? >> ここはそのままでもいいんじゃないかと思ってますので一段保留します
00:41:584 (3) - remove whistle for slider body >> 00:44:942 (3)のことでしたらwhistle抜きました
00:50:539 (1) - remove NC >> OK
00:50:987 (2) - NC >> ^
01:03:076 (1) - x236 y120 ( grid size : tiny ) >> 移しました
Thanks for modding! :)
modありがとうございます!
LunaticP
Random Taiko Mod

[Oni]

00:07:778 (3) - delete

00:36:210 (2) - K

00:39:792 (2) - K

00:54:345 (1) - k

00:54:569 - add d

00:54:792 (2) - k

00:57:367 (1) - d


good map
Topic Starter
kaji_
Much appreciated; will be waiting on Jerry to take a look!
Jerry
Sorry for the slow reply orz

LunaticP wrote:

Random Taiko Mod

[Oni]

00:07:778 (3) - delete :arrow: Okay~

00:36:210 (2) - K :arrow: The beat here is rather heavy in the music, so a big don suits this part better imo

00:39:792 (2) - K :arrow: ^ same as above, it's a heavy beat so a big don is fine

00:54:345 (1) - k :arrow: It sounds more like a "bass note" in the music here to me, keeping it as don for now ><

00:54:569 - add d :arrow: A break here sounds good for the single beats in the music at this part

00:54:792 (2) - k :arrow: There is no difference in sound or pitch between this note and 00:54:345 (1) so a kat doesn't seem right for this imo @@

00:57:367 (1) - d :arrow: dkkkd flows better for this part in my opinion ><


good map
Thanks alot for taking your time in modding this! :3

Update : http://puu.sh/6g0Sh.osu
Topic Starter
kaji_
Updated!
Rizia
[Hard]
00:27:031 (5,6,7,8) - Try-> http://puu.sh/78C4m.jpg
00:41:584 (3,5) - Finish
00:42:479 - ,00:42:927 - ,00:43:375 (1) - ^
00:44:942 (3) - Finish at the end and start
00:46:285 - finish
00:46:957 (1) - ^
00:50:539 (1) - ^
00:53:449 (9) - ^
00:55:688 (5) - ^
00:59:494 (1) - ^
01:06:658 (1) - ^
01:10:240 - ^
01:11:808 - ^
01:20:763 (1) - ^
Missing too much finish /__\
00:56:808 (1) - http://puu.sh/78Cna.jpg
01:18:972 (6) - blanket
01:21:658 (3) - x44 y132
01:24:569 (1) - end in 01:27:927 -

[Normal]
AR-1
00:41:584 (3) - I think it's better than now http://puu.sh/78Cx6.jpg
00:53:897 - Finish
00:55:688 - ^
00:56:808 (4) - http://puu.sh/78Czz.jpg
00:59:494 (1) - Finish
01:06:658 - ^
01:10:240 - ^
01:11:808 - ^
01:23:449 (6,7) - http://puu.sh/78CDd.jpg

[Easy]
OD-1 slider tick -1
00:43:375 (1,2) - http://puu.sh/78CIs.jpg

Finish same as other diff

Need more work on hitsound ><
Good Luck,and hope helpful
Topic Starter
kaji_

Kawaiwkyik wrote:

[Hard]
00:27:031 (5,6,7,8) - Try-> http://puu.sh/78C4m.jpg >> Changed
00:41:584 (3,5) - Finish
00:42:479 - ,00:42:927 - ,00:43:375 (1) - ^ >> Hmmm... following every cymbal crash here would call for too many hitsounds which I think would detract from the overall playing experience. I did add a finisher at 00:43:375 though, and I'm open to further opinions on this.
00:44:942 (3) - Finish at the end and start
00:46:285 - finish
00:46:957 (1) - ^ >> Want to emphasize the synth sounds here with the whistles; adding finishes on top of those would be a bit too much. Sorry! :(
00:50:539 (1) - ^ >> added
00:53:449 (9) - ^ >> added finisher at 00:53:897
00:55:688 (5) - ^ >> added
00:59:494 (1) - ^ >> ^
01:06:658 (1) - ^ >> ^
01:10:240 - ^ >> ^
01:11:808 - ^ >> ^
01:20:763 (1) - ^ >> ^ Open to others' opinions on these last three though.
Missing too much finish /__\
00:56:808 (1) - http://puu.sh/78Cna.jpg >> Fixed to something similar.
01:18:972 (6) - blanket >> Made it a bit tidier.
01:21:658 (3) - x44 y132 >> fixed
01:24:569 (1) - end in 01:27:927 - >> The synth sounds do end here, but I think the map sounds better as is. Sorry!

[Normal]
AR-1 >> I think it's fine at AR5; retained for now.
00:41:584 (3) - I think it's better than now http://puu.sh/78Cx6.jpg >> Makes a bit of a cluster with this rhythm unless I space out the notes more... I'll keep it as is for now.
00:53:897 - Finish >> added
00:55:688 - ^ >> ^
00:56:808 (4) - http://puu.sh/78Czz.jpg >> Same issue as 00:41:584; will consider if others bring it up.
00:59:494 (1) - Finish >> added
01:06:658 - ^ >> ^
01:10:240 - ^
01:11:808 - ^ >> Same as Hard, added these last two finishes along with one at 01:20:763, but I'd like more input on these.
01:23:449 (6,7) - http://puu.sh/78CDd.jpg >> changed

[Easy]
OD-1 slider tick -1 >> fixed
00:43:375 (1,2) - http://puu.sh/78CIs.jpg >> Keeping this as is for now to emphasize the synth in this section.

Finish same as other diff >> Hopefully I got them all :?

Need more work on hitsound ><
Good Luck,and hope helpful
Thanks for modding! :)
10crystalmask01
Ello, mod from queue :L

[General]
*BG should be 1366x768 or 1024x768 in dimensions for best quality image.

[Easy]
00:03:972 (1) - Forms a very strange flow,because of how it's reverse end is closer to the previous object, then the actual head itself. Please, consider reversing this slider (Ctrl + G)

00:27:255 (3) - Try to center this slider, by moving it to 256:24

00:50:539 (4) - Add finish.

[Normal]
00:46:285 (5) - Add finish in the tail.

00:55:688 (1,2,3,4) - This jagged flow here kind of makes the entire flow itself look a bit messy. Can you try to position these objects so they form a curve-like flow?

[Hard]
00:09:345 (3,4) - Continue the blanket style you had for 00:07:554 (1,2,3) - . Try to blanket 00:09:345 (3) - over 00:10:240 (4) -

00:17:405 (7,8) - Blanket 00:17:852 (8) - around 00:17:405 (7) - 's tail better?

00:22:330 (3,4) - Can still create a better blanket with these two.

00:41:584 (3) - Add finish

01:19:867 (1,1) - ^

01:23:449 (4) - Can blanket 01:22:778 (3) - 's tail better.

A few ugly blankets here and there, but overall I'd say you did a pretty decent job :)

Good luck.
Topic Starter
kaji_

10crystalmask01 wrote:

Ello, mod from queue :L

[General]
*BG should be 1366x768 or 1024x768 in dimensions for best quality image. >> I haven't been able to find a higher resolution version of the particular background I'd like to use; I'll look into using a different one if other people bring this up.

[Easy]
00:03:972 (1) - Forms a very strange flow,because of how it's reverse end is closer to the previous object, then the actual head itself. Please, consider reversing this slider (Ctrl + G) >> fixed

00:27:255 (3) - Try to center this slider, by moving it to 256:24 >> OK

00:50:539 (4) - Add finish. >> Retained for now. Keeping it the same as Normal since I don't quite like having two finish hitsounds in a row (for the Hard there was a note at 00:50:315). Sorry!

[Normal]
00:46:285 (5) - Add finish in the tail. >> Emphasizing the synth here. Keeping it as is for now ><;

00:55:688 (1,2,3,4) - This jagged flow here kind of makes the entire flow itself look a bit messy. Can you try to position these objects so they form a curve-like flow? >> fixed

[Hard]
00:09:345 (3,4) - Continue the blanket style you had for 00:07:554 (1,2,3) - . Try to blanket 00:09:345 (3) - over 00:10:240 (4) - >> Changed it a little bit, though I don't know if it looks okay :?

00:17:405 (7,8) - Blanket 00:17:852 (8) - around 00:17:405 (7) - 's tail better? >> OK

00:22:330 (3,4) - Can still create a better blanket with these two. >> Changed the sliderpoints for 00:22:330 (3) a little bit.

00:41:584 (3) - Add finish >> OK

01:19:867 (1,1) - ^ >> Keeping these as claps just like the other difficulties for now. Open to other opinions on this although I don't really want to use too many finishes ><

01:23:449 (4) - Can blanket 01:22:778 (3) - 's tail better. >> fixed

A few ugly blankets here and there, but overall I'd say you did a pretty decent job :) >> Thank you >w<

Good luck.
Thanks for your mod :)
Winek
Hello! Let me try my best to help you. Coming from No Dap's Team.

[General]
Find a Better Mp3 (Louder) or decrease hitsound volume. It's simply irritating hear these large hitsounnd, espacially the normal set part.
BG set Is RANKABLE.you should have it to 1366x768 OR 1024x768. Ok, since i never watched this anime, Im not sure, i just searched rapidly on the net. But maybe have a new background : http://puu.sh/7dvrs/17ba06b24e.jpg
The size of this one is 1024x768, use it as your wish. L0l, I'm not even sure that's a correct one.

[Easy]
00:01:285 (2) - I feel nazi scumbag coming here ; Place it at 256|64 for perfect symmetry.
00:48:748 (3,4) - Try improving more the blanket here by curving a bit (3) more. http://puu.sh/7du6F/33e435851b.jpg
00:53:673 (4,1) - This can be a bit hard to read, especially for begginers. Try just using a 1/1 slider at the location of (4) and remove (1), leaving a blank space. It should be more comprehensible.
01:04:867 (3) - Sorry, I'm a constant nazi. Why did you use a 1/1 slider + 2 reverse arrow here while you used at 01:01:285 (3) a 1/1 + 1/2 slider with one reverse arrow. I'd rather make it constant and do the same as 01:01:285 (3) .
01:10:240 (1,2) - You tried following the vocals , which is pretty hard to follow for begginers. They get confused and ask theirself, "IS it vocals or music" ? The change is too suddden.
01:19:196 (4,5,1) - It's about the same here. The change is too sudden, if you hear the music.
01:22:778 (3) - I think it would be really better to have one big slider instead of reverse arrow.
01:24:569 (1) - What about making the spinner end at 01:27:927 instead ?

I think you leave too much blank space, they mainly break the clap chain, and most doesn't fit at all. For the beggining, it's good. But around the middle, you shouldn't leave too much blank space like 00:22:330 and 00:26:808 which doesn't fits well.

[Normal]
00:19:643 (4) - Feels completely random. Try being constant! Like this 1/2 chain fits well 00:18:300 (1,2,3) . But this 1/2 slider, it feels out of the rythm.
00:20:539 (5,6) - I'll suggest no, since again i got confused in vocal and music. Instead i'll give a good 2/1 slider that cover all the vocals without confusion.
00:30:837 (4,5,6) - If you tried to follow the vocals, add a note at 00:32:405.
00:37:554 (2) - Think it would be better without any reverse arrow, As it will fits more the vocals. I know it might create spacing trouble, so feel free to ignore.
01:11:808 (5) - This sound actaully weird. I'd rather see one large slider.
01:21:211 (1,2) - I don't know what to say for these note. They fits weird here, but l0l i guess.
01:24:569 (1) - Refer to easy.

[Hard]
00:07:554 (1,2,3,4) - This part can be confusing as you should really use some spacing. It can easily be confused for 1/2. I think these fits more insane-like difficulties. But oof course, keep it to your choice.
00:21:434 (8) - If oyu tried following the vocals, I'd suggest the use of a simple circle, leaving a blank space that can be a challenge for hurried players.
00:48:300 (5,6,7) - Look really like overmap. I'd rather remove the 1/4.
01:07:330 (3,4,5) - If you want to keep this 1/4 triplet, at least make it constant at 01:10:464 and 01:14:494 and 01:18:076 and othere similar place. But i doubt you want to do it, so i'd suggest remove the 1/4 triplet
01:24:569 (1) - Refer to other difficulty.

[Muzukashii]
Yeah, I'm kinda new to taiko mod, and i'm trying to learn. This is my 4th taiko mod. or 5th? idk

00:05:763 (15) - I think this note would be better as a (d) as it will keep constant thingy with other part like 00:01:733 (4,5,9,10) .
00:10:016 - I think oyu should add a note here, like you did for other part like 00:02:628 (6,7,8) .
00:13:263 (36,37,38,39,40,41,42,43,44) - I don't know for you, but i think this rythm is a bit too random. Why don't you try this: http://puu.sh/7dw3r/9dc897aedc.jpg
00:18:300 (12) - If oyu are currently following the vocals, you should really just remove this note.
00:28:263 (43) - Idk if you misplaced it or something ; However, it doesn't fit here. Move it 1/4 tick backward.
00:48:300 (102,103,104) - Sorry, but this 1/4 feels completely random.
01:22:106 (213,214,215) - Same as upper. Try finding good spot to place triplet.
01:23:673 (220,221,222,223,224) - I'd suggest to swap the (d) and the (k)

So yeah, sorry I can't mod the Oni. Not enough experience.
Hopes I helped.
desudesud
Mod from P4M Queue!

[Easy]
SPOILER
General - On easy diffs, you should ALWAYS follow DS (Distance Snap).

00:06:434 - Distance Snap Error, fix it ASAP
00:44:718 (2) - Remove
00:50:315 - Distance Snap Error
00:52:106 - Distance Snap Error, fix it ASAP
00:57:703 (1) - End at 00:59:046
01:07:778 - Distance Snap Error, fix it ASAP

[Normal]
SPOILER
00:29:270 (2) - Remove, it makes the combo a lot harder than it should be for a Normal diff

00:32:628 (1,2) - Get rid of 1, it makes the combo a lot harder than it should be for a Normal diff, and make 2 an NC after getting rid of 1

00:56:360 (2) - Remove for same reason as the other ones above

01:07:106 (2) - Remove for same reason as the other ones above

01:08:897 (6) - Remove for same reason as the other ones above

01:11:136 (2) - Remove for same reason as the other ones above

01:19:643 (6) - Remove for same reason as the other ones above

[Hard]
SPOILER
00:48:412 (6) - Remove, it doesn't really fit in with the beat and song

00:51:658 (5) - May want to move to stack onto 6, but it's not entirely necessary to do so

01:05:539 (8) - May want to move to stack onto 9, but it's not entirely necessary to do so
Topic Starter
kaji_
Thank you both for the mods; I'll edit this post in the near future with my responses after I take a closer look and do an update! ><
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