Reason for Disqualification
Hi. Seeing how old the map is I feel really bad for it, but there are some concerns about the Taiko maps which I want to mention.
(especially from rankability site)
- Disqualified for overlapping notes in the Oni at 00:23:098 and 01:18:271
- Second point is the continuous mapping in the lower difficulties. They become harder due to notes which represent no sound.
Additional Modding
[General]
First of all: Don't be scared. This looks longer as it actually is. lol
Would be good if Kantan, Futsuu and Muzukashii get some deletions. At some parts I strongly recommend it. Amount of notes in their representive difficulties are sometimes really dense. Kantan for example has some complex patterns like kdk, ddk and more - without providing some bigger breaks in it. Futsuu the same case, while Muzu becomes really crazy with all the 1/2 and 1/4 patterns. Gonna explain it more in detail down below.
[ Kantan]
SPOILER
- 00:34:823 - Such notes for example can be deleted. Not only that it prevents having continuous patterns(which rise the difficulty up as well), in this way the finisher at 00:34:133 would be much more emphasized since it works well with that long sound in the song.
- 00:36:892 - Same could be done here like above. It's not a must, but a possible way to have more impact and prevent continuous mapping.
- 00:34:823 - You can do the same what I mentioned above but...
- 00:40:340 - ... with the difference, that you can delete these note here instead of 00:37:581. You could continue in this way in every first section(00:45:857, 00:51:374, ...)
- 01:07:236~01:18:271 - Having some deletions here wouldn't hurt either, considering what I said above.
- 00:56:202~01:07:236 - Would be nice if you could simplify it at least a bit. Having so many odd patterns in a Kantan is rather questionable if you ask me.
[ Futsuu]
SPOILER
Tbh, Futsuu is fine. But having some deletions would be appropriated as well. I mean if you look and play the whole map, you notice that it still has a continuous mapping. Notes like 00:21:030 (44) - or 01:10:685 (36) - can be deleted while 01:16:203 (50) - moved one white line forward.
Patterns in kiais are pretty nice. They become harder, hence they provide some bigger breaks to each other. Good.
Patterns in kiais are pretty nice. They become harder, hence they provide some bigger breaks to each other. Good.
- 00:56:202 - Same case like in Kantan
[ Muzukashii]
SPOILER
Muzukahii becomes in general really dense with all these 1/2 and sometimes 1/4 patterns. Recommending strongly to have at least some deletions, especially because some note do not represent a sound at all. Will explain more in detail down below.
- 00:34:133~01:18:271 - If you ask me, this is really hard. About 45 seconds you map through the diff without having a single break. The part behind the kiai seems to become even denser with all these 1/4 triplets. I recommend you to delete notes like 00:57:409 (220) - or 00:58:788 (225) - so the kiai becomes a bigger impact and to prevent having continuous mapping(need explanation for this...?). Beside that, the deletions should be healty, since there are no sounds given for these notes anyway. It doesn't change your pattern you are using that much as well.
- 01:04:478 - Deleting such notes is also possible. I recommend it. The high pitch of the piano emphasis itself really much and you map to it, too. Deleting such notes emphasis this high pitch even more and makes the map a bit easier.
- 00:09:305 - similar case here.
- 00:13:788 - some more examples
- 00:19:305 - ^
- 00:24:995 - ^
- 00:36:547 - ^
- 00:39:305 - ^
- (...)
[ Oni]
SPOILER
Taiko Ranking Criteria wrote:
- BPM Changes
To avoid overlapping notes (during slow downs) confusing players, use inherited timing points to make the notes gradually slow down into the section. Also, use Slider Velocity changes in a way that they are readable (not overlapping) and not too extreme when it's called for.
- 00:23:098 - Notes overlap. In case you want to keep that slowdown, place the green line at 00:23:443.
- 00:28:616 - The transition can be made smoother by moving the green timeline to the next note.
- 00:31:374 - ^
- 00:32:064 - ^
- do they same from 01:18:271 -
That's it. Main reason for disqualification was the overlap of course, but it's still problematic with the amount of notes the lower diffs provide (actually you also see it by the lable of the diffs).
Should be really fixed if you ask me. Pattern wise I like the Oni. And Futsuu provides some good breaks in the Kiais. Considering the diffs, I think you had a real system behind your mapping. That's good if you ask me.
Anyway, good luck on the re-rank.