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Takahashi Hiroki - Marukaite Chikyuu

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Pagno
Hello! Thanks for your past mod!

~ Mod here ~
[Tari]
  1. You may want to take a look at this thread, the map may not be ranked because the difficulty name isn't telling which difficulty it actually is - maybe make it Tari's insane? t/169960
  2. 00:33:951 (3) - Blanket this with the next slider
  3. 00:35:357 (7) - This slider doesn't appear to be properly stacked under the two hitcircles
  4. 01:04:888 (4) - Here too, it may look better if you blanketted this with the slider (5)
  5. 01:27:857 (1,2,3) - I think it's better if you moved these a bit in order to don't hide this hitcircle 01:28:795 (1) - or else you could move the whole pattern 01:28:795 (1,2,3,4,5,6,1,2,3,4,5) more at the bottom
  6. 01:39:107 (8) - Just a quick thing, this slider looks better if you made it perfectly parrallel to the X axys, so maybe CTRL+R it and rotate it by 2 degrees
[Hard]
  1. 00:22:943 (1) - Just an idea, maybe make a reverse slider long 1/4 instead
  2. 00:35:834 (2) - You could move this a bit or change a little 00:34:428 (1) 's shape in order to make a blanket!
  3. 01:30:678 (1) - ahh in my opinion this is quite hard to sightread especially for HD players! Maybe move it a little or stack it better under the slider's end!
  4. 01:32:787 (1,2) - Because of the spacing and the unexpected SV change, it's quite difficult to understand that the hitcircle is one beat away from the slider's end, so maybe make something like
[Normal]
  1. 00:29:506 (3,1) - Stack the hitcircle better under (3)'s end
  2. 00:37:240 (2,3) - ^
[Easy]
  1. 01:04:428 (4) - (Nazi mod) You could make a better blanket on here!
  2. 01:08:178 (3) - ^

Well, that's it! The whole mapset is well made and well balanced! And amazing job with hitsounds! This will get ranked soon for sure - good luck o/
Topic Starter
10crystalmask01

Sieg wrote:

Hello

Hard:
http://puu.sh/6UdhW.osr
sweet <3

Tari:
http://puu.sh/6Udj6.osr
slow streams - bad accuracy :\
diff is also sweet, don't forget to rename according to new rules

Good Luck! Thankyou owo

Pagno wrote:

Hello! Thanks for your past mod!

~ Mod here ~
[Hard]
  1. 00:22:943 (1) - Just an idea, maybe make a reverse slider long 1/4 instead No, theres nothing wrong with it, and I like it the way it is now.
  2. 00:35:834 (2) - You could move this a bit or change a little 00:34:428 (1) 's shape in order to make a blanket! Changed it to something else. But thanks a lot for pointing that out :)
  3. 01:30:678 (1) - ahh in my opinion this is quite hard to sightread especially for HD players! Maybe move it a little or stack it better under the slider's end! Stacked.
  4. 01:32:787 (1,2) - Because of the spacing and the unexpected SV change, it's quite difficult to understand that the hitcircle is one beat away from the slider's end, so maybe make something like

    I don't feel like making too much objects here, so i added a slider instead.
[Normal]
  1. 00:29:506 (3,1) - Stack the hitcircle better under (3)'s end Fixed.
  2. 00:37:240 (2,3) - ^ ^
[Easy]
  1. 01:04:428 (4) - (Nazi mod) You could make a better blanket on here! Aww alright, fixed >.>
  2. 01:08:178 (3) - ^ ^

Well, that's it! The whole mapset is well made and well balanced! And amazing job with hitsounds! This will get ranked soon for sure - good luck o/
I love you~ <3
Tari
SPOILER

NewRulerNA wrote:

as your request
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. lyrics-5.png is unused. you need to remove that in root folder. not from SB folder
  2. I guess you forget to fix.
  3. some skin-sets are incomplete.
    https://osu.ppy.sh/wiki/Skinning
    at least, you must add approachcircle.png / reversearrow.png / sliderfollowcircle.png .
  4. Maybe sliderb10.png unused as specification of the game
  5. Artist : Takahashi Hiroki

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
[Easy]
  1. 00:18:013 (1,2,3) - just placement suggestion. I think can be a more cool thing.

    1. 00:18:013 (1) - x224 y136
    2. 00:18:482 (2) - start: x320 y152 ~ x424 y140
    3. 00:19:420 (3) - x460 y228 ~ x370 y238
  2. 00:24:107 - I think the volume is too low so I suggest to use 45% here.
awesome Easy <3

[Normal]
  1. 00:32:545 (1) - why did you use spinner? I think you can find a better rhythm...

    1. 00:32:545 (1) - 1/1 slider
    2. 00:33:482 (2,3,4) - circle
    ^like this
  2. 01:10:045 (1) - ^

    1. 01:10:045 (1) - circle
    2. 01:10:279 (2) - 1/1 slider
    3. 01:10:982 (3) - circle
    4. 01:11:451 (4) - ^
[Hard]
  1. 00:12:388 (2) - why did not use 3/4 slider? that have same melody as 00:10:513 (2) - , so should change it.
  2. 00:19:888 (2) - ^
  3. 00:43:091 (3) - fmm... there is a instrument at 00:43:326 and that is bit larger than 00:42:388 - so would be better to follow that sound imo.
  4. 01:32:779 (1) - [b]maybe this slider speed confuse players.
Easy~Hard are awesome, almost nothing to say.

[Tari]
  1. 00:07:232 (5,1) - missing pattern? replace NC between these notes? Seems fine owo, Stream only need to be readable with combo
  2. 00:15:904 (2) - I feel 00:15:904 (2,3,4) 's flow is not cool so few sugestions here. please choose one if you need change different way.
    1. 00:15:904 (2) - ctrl+G

00:18:365 - add circle? just my feeling. because melody has a changing at 00:17:545 -. so the map would be better to have also a changing imo. Why? the focus is the jump to slider
00:20:240 - ^00:28:560 (7,1) - should be more cool :P I want circle for strong finish beat there, fits more with music and hitsounds.

how do you feel about this? btw can also use at 00:26:685 (5,1) - .00:55:865 - same as 00:18:365 Probably not orz00:57:740 - ^00:59:380 - ^ (maybe not need)01:04:302 - same as 00:28:560 (7,1) same01:05:826 (6,7) - why did not use 1/2 slider? vocal is extend from 01:05:826 - I like how it is now orz it's more focused on the jumps and more fun.01:06:177 - same as 00:28:560 (7,1) same01:39:107 (8) - (nazi) why...why not symmetry?
really bad mod orz...
have my star

mod time: 2 hours

good luck


Thanks for modding, rest of the mods all fixed.
Tari
Did some little IRC mod anyway log here

21:41 Tari: 00:29:498 (3) - You need to remove this slider
21:41 Tari: 00:29:029 (2) - and reverse this
21:41 Tari: and add note at 00:29:732 -
21:41 Tari: With finish.
21:43 10crystalmask01: Ahh ok
21:43 10crystalmask01: sounds much better now
21:43 Tari: 00:30:670 (2,3) - Ctrl+G it
21:43 Tari: that rhythm is better.
21:44 Tari: rearrange notes like this
21:44 10crystalmask01: Oh, I did something different after adding the 00:30:209 (2) -
21:45 Tari: http://puu.sh/6WIO8.jpg
21:45 Tari: http://puu.sh/6WIOe.jpg
21:45 Tari: 00:33:482 (2) - The end of slider need to be same place as 00:32:076 (4) -
21:46 Tari: So it can be stacked.
21:46 Tari: 00:37:232 (2) - Remove the reverse and add a note.
21:46 10crystalmask01: fixed
21:46 Tari: you need to use circle (for finish notes)
21:46 Tari: feels better.
21:47 Tari: ok that's all owo I'll post log now
HastaLaPasta
Mod request:

Well, the map sound awesome, the skin is so pretty, and also the timing is correct. I hope your map to be ranked soon, good luck! :D
BeatofIke
Mod recheck via IRC mod. We fixed a few things! :3

IRC mod
16:52 10crystalmask01: Oh
16:52 10crystalmask01: okay okay! >~< So sorry for the long wait!
16:52 10crystalmask01: removed files
16:53 BeatofIke: ok ok ^^
16:54 BeatofIke: brb :3
16:54 BeatofIke: food XD
16:54 10crystalmask01: OAO
16:54 10crystalmask01: FOODDDDgrew mg;wrg kjamkj mkj
16:54 10crystalmask01: ahem ahem* sorry, kinda lost it there u.u
16:55 BeatofIke: ahahah
16:56 10crystalmask01: I'll wait :3
17:03 BeatofIke: hmmm...oranges
17:04 10crystalmask01: owo
17:04 10crystalmask01: dat vitamin C
17:19 BeatofIke: yummm :3
17:20 10crystalmask01: lol
17:21 BeatofIke: Are you using these files by any chance? sb\blur.png, sb\chorus-1.2.png, sb\petal.png
17:21 BeatofIke: o.o
17:22 10crystalmask01: o.o
17:24 10crystalmask01: I'll check
17:26 10crystalmask01: Oh, I messed up a bit on naming the order of the lyrics
17:26 BeatofIke: o.o
17:27 10crystalmask01: Not a problem >-<
17:27 10crystalmask01: Removed all unused sb files.
17:28 BeatofIke: Also, dont forget to add these files: reversearrow.png, cursortrail.png
17:28 BeatofIke: and hopefully, that should be it o.o
17:29 10crystalmask01: oAo really?
17:29 10crystalmask01: for the entire mapset?
17:29 BeatofIke: no XD
17:29 BeatofIke: for the storyboard XD
17:29 10crystalmask01: TT_TT of course
17:31 10crystalmask01: Oh, I should be on the Easy diff
17:32 BeatofIke: okay, let me check the difficulties now, starting with easy :)
17:33 10crystalmask01: Yes sir!
17:35 BeatofIke: AR0? o_o
17:35 10crystalmask01: what now? o.o
17:36 10crystalmask01: ..
17:36 10crystalmask01: oh
17:36 10crystalmask01: Ahaha, sorry it was suppose to be 3
17:36 BeatofIke: oh okay o.o
17:36 10crystalmask01: I was using 0 to make some blankets with the notes.
17:37 BeatofIke: Your combo and hitsounding is good
17:37 BeatofIke: yup, Easy is good to go. Moving to Normal now
17:38 10crystalmask01: Okay.
17:41 BeatofIke: 00:35:834 (4,1) - Pretty large spacing o.o
17:42 BeatofIke: Try reverse selecting 00:36:303 (1,2) -
17:42 10crystalmask01: Got it.
17:42 BeatofIke: okay :3
17:45 BeatofIke: 01:38:178 (1,2,3,4,5) - This star shape isn't perfect o.o
17:46 10crystalmask01: D: Oh I see now
17:46 10crystalmask01: 01:38:646 (2) - is too far left
17:47 10crystalmask01: fixed!
17:47 BeatofIke: 01:38:646 (2) - 328|288
17:48 BeatofIke: 01:40:053 (5) - 440|288
17:48 BeatofIke: :3
17:48 BeatofIke: 01:39:584 (4) - 292|180
17:48 BeatofIke: 01:39:115 (3) - 476|180
17:49 BeatofIke: ^_^
17:49 10crystalmask01: :D Oh wow! Thankyou so much!
17:49 BeatofIke: you are welcome :)
17:50 BeatofIke: 01:24:584 (4,1) - One more thing to point. This spacing o.o
17:51 BeatofIke: Although, I'm pretty sure a novice player can still hit that lol
17:51 10crystalmask01: lol true.
17:51 BeatofIke: okay, moving on to Hard ^_^
17:52 10crystalmask01: kk :3
17:55 BeatofIke: 00:45:209 (4,1) - You can add a spinner here o.o
17:56 10crystalmask01: Umm
17:57 10crystalmask01: Is it alright if I don't? o3o I like to keep a small break there.
17:57 BeatofIke: of course :)
17:59 BeatofIke: Hard is good now :3
17:59 10crystalmask01: Okay! >w<
17:59 BeatofIke: Insane is Tari's so I can't mod that one. o.o
18:00 10crystalmask01: Oh, you mean you can't do IRC mod on it? :(
18:01 BeatofIke: Yeah, I'm looking at it though :3
18:01 10crystalmask01: Alrighty ^~^
18:03 BeatofIke: 01:39:115 (8) - Make this slider symmetical I guess :/
18:04 BeatofIke: 01:00:678 (1,2,3,4,5,6) - This star isn't perfect.
18:04 10crystalmask01: Oh, in Tari's diff?
18:04 BeatofIke: That's it for Insane XD
18:04 BeatofIke: yup! :3
18:04 10crystalmask01: lol kk xD
18:05 BeatofIke: For the star, leave 1 and 4 untouched :3
18:09 10crystalmask01: Alrighty. I'll send Tari your mod as soon as she gets online :P
18:09 BeatofIke: okay :3
18:12 BeatofIke: Oh, I missed something on Easy and Normal.
18:12 10crystalmask01: Si?
18:13 BeatofIke: ON Normal, you have unsnapped timing sections at 00:05:574 and 01:03:599
18:13 BeatofIke: ON Easy, you have unsnapped timing sections at 00:12:164 and 00:34:199
18:15 10crystalmask01: I see
18:16 10crystalmask01: done
18:16 BeatofIke: okay :3
18:16 BeatofIke: upload :3
18:17 10crystalmask01: yes sir!
18:19 10crystalmask01: done ^o^
18:21 BeatofIke: okay :3
18:24 BeatofIke: Easy and Hard is good to go
18:25 10crystalmask01: Yay!
18:25 BeatofIke: on Normal, you forgot to re-snap the green timing section at 01:03:599
18:26 10crystalmask01: Ohh
18:26 BeatofIke: SB is questionable and Insane needs Tari. :3
18:26 10crystalmask01: D;
18:30 10crystalmask01: Okie
18:31 10crystalmask01: Thanks again for the mod >w< It means a lot!
18:32 BeatofIke: You are welcome :3
18:32 BeatofIke: time to post ^_^
18:32 BeatofIke: call me for a re-check, one Tari fixes it :3
18:32 BeatofIke: once*
18:32 10crystalmask01: Alrighty

Once you are ready, call me for another recheck! :3
Lust


oh shoot let me get this in before its bubbled

Easy

  1. 00:04:428 (1,1) - This blanket is slightly off. The end of the slider tapers off a bit. Use the approach circle to check.
  2. 00:20:365 (4,1) - This blanket is also a bit off. Use the approach circle to check this! You can move the note back in the timeline and then move it back if you have trouble seeing it
  3. 00:26:459 (3,4) - Oh my gosh this blanket too!
  4. 00:28:803 (2) - I would angle this slider so that its slider body follows after 00:28:334 (1) - . Then adjust the following slider so that it matches the new pattern! Here is a screen shot to give you an idea of what I am talking about. It will provide for some better flow (and look neater as well)
  5. 00:49:428 (1,2) - (Nazi) This blanket is also slightly off.
  6. 00:55:521 (1,2) - Same slider body suggestion as before, except alter it a bit to fit this different pattern
  7. 01:03:959 (3,4,1) - Try something like this! You can adjust the following patterns to adapt to the new change. This will look a bit neater
  8. 01:21:303 (1,2,3) - The flow here is a bit awkward. You have one slider go one direction, then in to the middle, then back out another direction!
  9. 01:34:428 (1) - Have this blanket 01:32:553 (1) - 's slider body
  10. 01:36:303 (3) - Move the anchor a little further up so that it blankets 01:35:834 (2) - perfectly
  11. 01:40:990 (4) - You should have a spinner here instead to end off the difficulty like the rest of the set

Normal

  • 00:03:256 (2) - Check the spacing between this and 00:03:490 (3) - . It may look like a small difference but its very noticeable since its slower bpm and lower difficulty.
  1. 00:08:178 (1,1) - Because of the low AR, the slider here appears way before the spinner ends! Thats a bit disorientating for sure.
  2. 00:23:646 (1) - Why spinner? You can easily map this out!
  3. 00:33:490 (2) - Move this to 159:217 so that the slider end is perfectly stacking with 00:32:084 (4) - 's hitburst.
  4. 01:10:287 (2,3) - Not a fan of this overlap. Find a new pattern here please, it looks very unclean D; You can just move the second slider to the end of the first then adjust the following pattern.
  5. 01:36:303 (3) - Moving this to 184:350 will make it perfectly symmetrical with 01:34:428 (1) - . Don't believe me? Ctrl+H 01:34:428 (1) - then ctrl+g it and you will see what I mean

Hard

  1. 00:15:678 (1,2) - Wouldn't it be cool if these slider bodies blanketed 00:15:443 (5) - ?
  2. 00:22:240 (3) - Lessen the curve on this slider so that it perfectly blankets 00:22:709 (4) -
  3. 00:29:740 (3) - 63:24, so that it is perfectly stacked underneath of 00:29:271 (2) - 's slider end
  4. 00:37:709 (4) - 60:231 so that is is perfectly stacked underneath of 00:37:006 (3) - 's slider end
  5. 01:09:115 (3,4,5) - Have the jumps evenly spaced, the last one comes out of nowhere!
  6. 01:22:709 (4) - 359:140

Tari's Insane

Nice diff owo
  1. 00:12:396 (3) - I know you are trying to blanket it here, but forcing it looks ugly. Just move it down a bit so that it flows nicer
  2. 01:26:459 (10) - What's with the random bezier? Seems out of place in your diff, a regular slider will do just fine

Good luck!
Topic Starter
10crystalmask01

Lust wrote:



oh shoot let me get this in before its bubbled

Easy

  1. 00:04:428 (1,1) - This blanket is slightly off. The end of the slider tapers off a bit. Use the approach circle to check.
    I bolded out the word slightly, so it's no big deal.
  2. 00:20:365 (4,1) - This blanket is also a bit off. Use the approach circle to check this! You can move the note back in the timeline and then move it back if you have trouble seeing it. I see it now, and it's very obvious LOL. fixed.
  3. 00:26:459 (3,4) - Oh my gosh this blanket too! ^
  4. 00:28:803 (2) - I would angle this slider so that its slider body follows after 00:28:334 (1) - . Then adjust the following slider so that it matches the new pattern! Here is a screen shot to give you an idea of what I am talking about. It will provide for some better flow (and look neater as well)
    But 00:28:334 (1) - is under 00:26:459 (3) - . And even when I re-position it, then the flow between 00:26:928 (4,1) - will look jagged.
  5. 00:49:428 (1,2) - (Nazi) This blanket is also slightly off. Don't see it.
  6. 00:55:521 (1,2) - Same slider body suggestion as before, except alter it a bit to fit this different pattern. ?
  7. 01:03:959 (3,4,1) - Try something like this! You can adjust the following patterns to adapt to the new change. This will look a bit neater
    No thankyou. I don't see much of a difference.
  8. 01:21:303 (1,2,3) - The flow here is a bit awkward. You have one slider go one direction, then in to the middle, then back out another direction! I see that alot in many other ranked maps, lol...
  9. 01:34:428 (1) - Have this blanket 01:32:553 (1) - 's slider body. It is...
  10. 01:36:303 (3) - Move the anchor a little further up so that it blankets 01:35:834 (2) - perfectly. Which one?
  11. 01:40:990 (4) - You should have a spinner here instead to end off the difficulty like the rest of the set. No way, I want a different series of ending objects, so that it makes each diff spread unique.

Normal

  • 00:03:256 (2) - Check the spacing between this and 00:03:490 (3) - . It may look like a small difference but its very noticeable since its slower bpm and lower difficulty. Fixed.
  1. 00:08:178 (1,1) - Because of the low AR, the slider here appears way before the spinner ends! Tha'ts a bit disorientating for sure. No it doesn't. I've already test played it before to be sure.
  2. 00:23:646 (1) - Why spinner? You can easily map this out! Meh, don't have to, don't want to.
  3. 00:33:490 (2) - Move this to 159:217 so that the slider end is perfectly stacking with 00:32:084 (4) - 's hitburst. Lol, ok.
  4. 01:10:287 (2,3) - Not a fan of this overlap. Find a new pattern here please, it looks very unclean D; You can just move the second slider to the end of the first then adjust the following pattern. Nsh, players can still clearly see the sliders head, and (partially) the tail.
  5. 01:36:303 (3) - Moving this to 184:350 will make it perfectly symmetrical with 01:34:428 (1) - . Don't believe me? Ctrl+H 01:34:428 (1) - then ctrl+g it and you will see what I mean. Okay, I trust you.

Hard

  1. 00:15:678 (1,2) - Wouldn't it be cool if these slider bodies blanketed 00:15:443 (5) - ? They oh wait..no they're not :l fixed.
  2. 00:22:240 (3) - Lessen the curve on this slider so that it perfectly blankets 00:22:709 (4) - ^
  3. 00:29:740 (3) - 63:24, so that it is perfectly stacked underneath of 00:29:271 (2) - 's slider end Sure, why not.
  4. 00:37:709 (4) - 60:231 so that is is perfectly stacked underneath of 00:37:006 (3) - 's slider end^
  5. 01:09:115 (3,4,5) - Have the jumps evenly spaced, the last one comes out of nowhere! 01:09:115 (3,4,5) - corresponds with the previous jumps on rhythm at 00:31:615 (3,4,5) -
  6. 01:22:709 (4) - 359:140 No.

Good luck!
Thankyas 8-)
Tari
Fixed all from both beat's and lust's mod.
BeatofIke
After a long irc mod of fixing skin/storyboard issues (including making other minor adjustments on the mapset), this map finally gets my approval for ranking.

Your map is now bubbled! Good luck!
Topic Starter
10crystalmask01
Bubble! :)

jonathanlfj
This really sounds like a christmas song for some reason lol

[General]
all your sb elements are unsnapped with respect to the timeline (25ms early). To fix this, go to Design - Move all elements in time... and shift everything by +25ms.

[Easy]
00:10:990 (2) - Need a NC here since it follows a spinner
00:29:740 (3,4) - small spacing inconsistency here
00:48:490 (2) - add NC here for same reason as 00:10:990 (2). you might want to remove the NC on 00:49:428 (1) since it seems accidental
01:40:990 (4) - feels a bit empty skipping over the sound at 01:41:459, see if you can cover for it

[Normal]
00:22:240 (3,4) - i would rotate this CCW a bit so the flow from 00:22:006 (2) is more natural
00:48:021 - add a note here, since you covered for a similar sound at 00:10:521 (1)
01:20:599 (4) - like this?
[Hard]
00:31:615 (3,4,5) - make these equal-distant?
00:59:271 (3) - i think positioning it like this makes the flow better: 01:32:318 (5) - this flows a bit weird and may cause reading confusion under this AR; try putting it at x:224 y:180

[Tari's Insane]
00:27:865 (5) - ad just this so it blankets 00:28:334 (6)?
00:34:428 (4,5,6,7) - this is not perfectly centered and its really bugging me ><
01:09:584 (7) - there is a vocal hold here that is different from the first kiai, so would be cool if you can swap this for a 3/4 slider to get some variety: 01:21:771 (4,5,6,7,8) - the way this flows is really twisted due to the sudden bend at 01:22:474 (7,8), you can ctrl+g 01:22:240 (6,7) which makes the pattern much more comfortable for me
01:36:537 (2,3,4) - maybe at x:60 y:144 for cool blanket effect

Just make sure you fix the sb and let me know afterwards
Topic Starter
10crystalmask01

jonathanlfj wrote:

This really sounds like a christmas song for some reason lol

[General]
all your sb elements are unsnapped with respect to the timeline (25ms early). To fix this, go to Design - Move all elements in time... and shift everything by +25ms. Oh, I see now. Fixed!

[Easy]
00:10:990 (2) - Need a NC here since it follows a spinner Ok.
00:29:740 (3,4) - small spacing inconsistency here Fixed.
00:48:490 (2) - add NC here for same reason as 00:10:990 (2). Ok.you might want to remove the NC on 00:49:428 (1) since it seems accidental. Not this one, since this note hits on the large tick mark.
01:40:990 (4) - feels a bit empty skipping over the sound at 01:41:459, see if you can cover for it. I don't think it's necessary to make a slider tick .wav file just to fill in this 1 spot :?

[Normal]
00:22:240 (3,4) - i would rotate this CCW a bit so the flow from 00:22:006 (2) is more natural. True.
00:48:021 - add a note here, since you covered for a similar sound at 00:10:521 (1) ^
01:20:599 (4) - like this? No thank you, I prefer it being straight.

[Hard]
00:31:615 (3,4,5) - make these equal-distant? Re-cheked, they should be now since the jump here is made using 2.0 DS.
00:59:271 (3) - i think positioning it like this makes the flow better: Hmm good idea :3
01:32:318 (5) - this flows a bit weird and may cause reading confusion under this AR; try putting it at x:224 y:180 Many test players didn't have any trouble with the jump here, but changed anyways.

Just make sure you fix the sb and let me know afterwards. Yep, looks good now. Check each and every SB lyrics because I'm paranoid just in case, and all of them are timed correctly (including the white.png) :)
Merry Christmas, lol ;)
Tari
All fixed in one way or another.


http://puu.sh/7i8e3.osu
Topic Starter
10crystalmask01

Tari wrote:

All fixed in one way or another.


http://puu.sh/7i8e3.osu
Updated! (Hopefully this will be the final update for the map ^^)
jonathanlfj
well after a long irc check everything should be fine now (too bad crystalmask went to sleep xD). Enjoy ur first rank!

Ranked~
AllStar12
Congrats!! \:D/
Ozato Fumika
Wow!! First ranked!! Gratz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Trust
good morning grats!
Sapphiire_old_1
Gratz ~
Selisi
congrats~
Meisle
congrats (=・ω・=)
Kazuya
Congrats. owo
jyu
Congratz!! Finally! ;w; i'm so happy for you
TEKON_old
Congrats to being ranked!!! :D
Sieg
congrats
Topic Starter
10crystalmask01

jonathanlfj wrote:

well after a long irc check everything should be fine now (too bad crystalmask went to sleep xD). Enjoy ur first rank!

Ranked~
Oh my gosh...Thank you so much for the rank (and the long bothersome irc mod lol).

Tari we did it! :)
To all modders/testplayers, I'm really grateful for your help and support. Thank you everyone, and hope you enjoy playing my first ranked map 8-)
Akabato
congrats!~ :)
happy623
REAALLY glad to see this get ranked xD congratz!!!
Kirin
Congratulations \:D/
Rakuen
Grats! *late*
Kanari
Congrats ~ >w<
Xiaolin
Gratz on 1st rank ~ ! <3
pimp
grats for 1st ranked beatmap :)
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