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Team:SASAKURATION - AVALON [Osu|Taiko|OsuMania]

posted
Total Posts
214
Topic Starter
Leader
This beatmap was submitted using in-game submission on mercoledì 21 ottobre 2015 at 14:21:45

Artist: Team:SASAKURATION
Title: AVALON
Source: BMS
Tags: of fighters BOF2008 sasakure.UK omega cheesiest Dainesl Firce777 gowww ExPew Mao Backfire
BPM: 200
Filesize: 7423kb
Play Time: 02:44
Difficulties Available:
  1. Another (5,16 stars, 507 notes)
  2. Backfire's Oni (4,32 stars, 809 notes)
  3. Beginner (1,74 stars, 160 notes)
  4. cheesiest's Hyper (3,41 stars, 363 notes)
  5. Dain's Muzukashii (2,94 stars, 549 notes)
  6. Firce777's Inner Oni (5,12 stars, 890 notes)
  7. Firce777's Ura Oni (6 stars, 1099 notes)
  8. gowww's Extra (5,35 stars, 629 notes)
  9. Mao's Another (4,16 stars, 428 notes)
  10. Normal (2,24 stars, 226 notes)
  11. Pew's Lv.17 - 7Key (3,16 stars, 1139 notes)
  12. Pew's Lv.32 - 7Key (4,77 stars, 1725 notes)
Download: Team:SASAKURATION - AVALON
Information: Scores/Beatmap Listing
---------------
THE LAST PLACE
Kodora
first w
Kodora
i love doubleposting

tried to help with hitsounds at kiai

don't forget to copy all green lines - i don't know why but adding hitnormals as additions don't work for now

timing needs careful recheck

gl~


SPOILER
osu file format v12

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18149,36149,50849,75674,92474,99981,101560,120760,156760
DistanceSpacing: 0.6
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:Another
Source:BMS
Tags:of fighters bof2008 Firce777
BeatmapID:305660
BeatmapSetID:118763

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 46898 adiyos animal bird building landscape original scenic.jpg",0,0
//Break Periods
2,59149,61349
2,156960,163885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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226,270,139810,1,8,0:0:0:0:
202,267,139885,1,0,0:0:0:0:
180,260,139960,22,0,P|128:256|36:336,1,160,8|0,0:0|0:0,0:0:0:0:
216,352,140410,2,0,P|280:348|352:288,1,160
208,160,141010,1,0,0:0:0:0:
208,160,141310,1,0,0:0:0:0:
280,100,141460,1,0,0:0:0:0:
296,196,141610,1,0,0:0:0:0:
128,204,141760,6,0,P|120:156|144:108,1,80
216,248,142060,2,0,P|224:296|200:344,1,80
124,288,142360,1,0,0:0:0:0:
292,340,142510,2,0,L|464:340,1,160
452,340,143110,2,0,L|436:252,1,80
256,96,143410,5,0,0:0:0:0:
176,152,143560,2,0,P|152:188|144:224,1,80
367,223,143860,2,0,P|358:184|336:152,1,80
320,292,144160,2,0,B|272:300|256:256|256:256|236:300|184:292,1,160
324,368,144610,6,0,P|380:344|384:252,1,160
126,254,145060,1,0,0:0:0:0:
126,254,145210,2,0,P|122:330|188:368,1,160
196,288,145660,1,0,0:0:0:0:
56,216,145810,1,0,0:0:0:0:
164,152,145960,2,0,P|176:112|164:72,1,80
232,192,146260,2,0,P|256:116|228:28,1,160
196,288,146710,2,0,L|364:288,1,160
424,356,147160,21,0,0:0:0:0:
384,212,147310,1,0,0:0:0:0:
480,300,147460,1,0,0:0:0:0:
336,356,147610,1,0,0:0:0:0:
468,212,147760,1,0,0:0:0:0:
328,272,147910,2,0,P|304:243|300:196,1,80
312,104,148210,1,0,0:0:0:0:
312,104,148360,6,0,B|260:104|260:104|224:132|224:132|160:132,1,160
80,180,148810,2,0,P|52:264|92:332,1,160
429,323,149410,2,0,P|460:252|432:180,1,160
368,252,149860,1,0,0:0:0:0:
316,172,150010,2,0,L|356:84,1,80
196,172,150310,2,0,L|156:84,2,80
144,252,150760,1,0,0:0:0:0:
192,336,150910,6,0,P|256:296|324:340,1,160
92,336,151510,2,0,P|56:304|48:260,1,80
80,184,151810,1,0,0:0:0:0:
156,128,151960,2,0,L|176:40,1,80
338,49,152260,2,0,L|356:128,1,80
376,224,152560,6,0,P|336:292|232:304,1,160
108,284,153010,2,0,P|148:216|252:204,1,160
376,224,153460,1,0,0:0:0:0:
312,152,153610,2,0,L|296:72,1,80
223,196,153910,2,0,L|239:276,1,80
316,332,154210,1,0,0:0:0:0:
108,284,154360,1,0,0:0:0:0:
256,112,154510,1,0,0:0:0:0:
416,72,154660,21,0,0:0:0:0:
416,72,154735,1,0,0:0:0:0:
416,72,154810,1,0,0:0:0:0:
416,72,154885,1,0,0:0:0:0:
416,72,154960,1,0,0:0:0:0:
412,232,155110,21,0,0:0:0:0:
412,232,155185,1,0,0:0:0:0:
412,232,155260,1,0,0:0:0:0:
412,232,155335,1,0,0:0:0:0:
412,232,155410,1,0,0:0:0:0:
312,332,155560,5,0,0:0:0:0:
308,308,155635,1,0,0:0:0:0:
304,284,155710,1,0,0:0:0:0:
300,260,155785,1,0,0:0:0:0:
296,236,155860,1,0,0:0:0:0:
204,220,156010,22,0,L|148:232,1,40
248,156,156160,2,0,L|287:147,1,40
172,144,156310,2,0,L|116:156,1,40
216,80,156460,2,0,L|255:71,1,40
144,68,156610,2,0,L|88:80,1,40
56,140,156760,5,0,0:0:0:0:
256,192,164485,37,0,0:0:0:0:
captin1

Kodora wrote:

timing needs careful recheck
it has arrived :3

SPOILER
[TimingPoints]
18167,300,7,2,0,50,1,0
22367,300,4,2,0,50,1,0
27167,300,7,2,0,50,1,0
31367,300,4,2,0,50,1,0
36167,300,7,2,0,50,1,0
50853,300,4,2,0,50,1,0
58053,-133.333333333333,4,2,0,50,0,0
61953,-100,4,2,0,20,0,0
64049,1200,4,2,0,25,1,0
64049,-200,4,2,0,20,0,0
64314,1200,4,2,0,50,1,0
64314,-50,4,2,0,25,0,0
66406,1200,4,2,0,30,1,0
66702,600,4,2,0,30,1,0
67006,1200,4,2,0,30,1,0
67006,-50,4,2,0,30,0,0
67898,-100,4,2,0,30,0,0
67898.7363470989,600,4,2,0,30,1,0
70300,900.0900090009,4,2,0,20,1,0
75694,600,4,2,0,50,1,0
75694,-50,4,2,0,50,0,0
92494,4000,4,2,0,50,1,0
99981,29.8804780876494,4,2,0,50,1,0
100810,1200,4,2,0,50,1,0
101564,300,4,2,0,50,1,0
108764,-100,4,2,0,30,0,0
110564,-100,4,2,0,32,0,0
110639,-100,4,2,0,34,0,0
110714,-100,4,2,0,36,0,0
110789,-100,4,2,0,38,0,0
110864,-100,4,2,0,40,0,0
110939,-100,4,2,0,42,0,0
111014,-100,4,2,0,44,0,0
111089,-100,4,2,0,46,0,0
111164,-100,4,2,0,48,0,0
120764,-100,4,2,0,65,0,1
139964,-100,4,2,0,65,0,0
164414,-100,4,2,0,20,0,0

I believe this should have all green lines resnapped, most offsets were a touch early, also cleaned up time signatures at the start since it bugged me

dat 2008 bpm spinner lmao

good luck!
Mao
My part of the m4m ^-^

General
  1. Disable Widescreen Support since you have no Stroyboard :c

Beginner
  1. 00:37:817 (3,1) - How about making a blanket here? :3
  2. 00:48:467 (3,1) - Consider fixing this blanket.
  3. 02:02:564 (4,1) - ^

    Consider fixng some of your blankets. Otherwise this looks fine to me! :D

Normal
  1. 00:26:417 (2) - -0,04 of your normal DS. Consider placing it closer. (There are more of these, didn't list more now. If you want to fix it just take a look at all of your distances)
  2. 00:56:553 (2,3) - Blanket is kinda off
  3. 01:32:494 Add a circle here? I don't really know but for me this tick needs to be mapped :c
  4. 01:58:364 (1,2,3,4) - Consider to remove these. They might confuse newbies.
  5. 02:27:164 (4,1) - Consider to fix that blanket

    Nice diff! But fix some blankets :c Also take a look at some distances and try to keep the spacing as constant as possible ^^

Hyper
  1. 00:44:567 (1,2) - Stack the ends properly
  2. 01:10:750 (2) - Let it follow the slidertrack, would flow better imo :c
  3. 01:18:394 (3) - Constant distances would be better here. I know it's jsut variation by 0,03 but it looked awkward to me.
  4. 02:24:464 (2) - NAZI: Ingame it was a little bit weird for me to see this touch 02:24:914 (4) - . Well, just my opinion.

    Awesome diff, love it <3

Another
  1. I would appreciate to stack 00:20:117 (4) - with 00:20:567 (6) -
  2. 00:20:567 (6,7) - Also a blanket could be done between these circles
  3. 00:59:103 (7) - Stack properly with 00:58:653 (4) -
  4. 01:32:494 (1) - Move the anchor point between the two red points a little bit downvards to get a better curve in here
  5. 01:46:214 (4,5) - Take a look at the screenshot. The big white tick should be emphasized, so I'd suggest to do the timeline just like I did on the screenshot and rearrange the objects in the grid.
  6. 02:08:864 (1,2,3) - The angle here was kinda "sharp". Consider placing them in a nice curve melting with the circles before.
  7. 02:11:264 (4,5,6,7) - Is there a reason for the first two circles having lower distances? Probably it's just me but imo that doesn't really fit here :/
  8. 02:18:764 (13,14) - Move these two to the left to get a better curve
  9. 02:24:164 (4,1) - That blanket could be done way better ._.

    Nice diff. Although consider to fix some of your blankets. I didn't list all of them but there are way to much that aren't good :|

Nice Mapset! Good luck and I hope my mod was helpful even though it was just some nazi stuff :c
pkk
From my modding queue~

[Beginner]

  • Might be too hard for beginner difficulty, I suggest lowering AR by at least 1.
  1. 00:38:267 (1) - this slider touches the HP bar, but I don't know if that's a problem or not. Same with 00:53:253 (4) - , 02:07:964 (1) -
  2. 00:50:853 (1) - this placement looks a bit weird, see if you can stack the head of this slider on 00:49:667 (2) -
  3. 01:25:294 (1) - try flipping this horizontally/ctrl+h to see if it flows better into 01:25:894 (2) -
  4. 01:26:794 (3,4) - try arranging it something like this to see if it flows/plays better:
  5. 01:52:064 (2,3) - consider moving (3) down and (2) up a bit for a better flow. Below is a diagram of what I mean:
  6. 02:44:489 (1) -I waited the whole song just to play this note, 10/10
[Normal]

  • The way you have notes changing from white ticks to red ticks makes this song pretty hard for normal, especially when you have a pretty fast slider velocity. Not sure what you can do about this though.
  1. 01:24:844 (5) - move this back to white tick at 01:24:694 - to match the bell sound in the music
  2. 01:42:164 (2) - move this back to the red tick at 01:42:014 - , I think this fits the music better
  3. 01:44:564 (2) - same here, move this back to 01:44:414 - and extend it so that it ends on white tick at 01:44:864 -
[Another]

  • Fun difficulty~
  1. 01:04:053 - if you listen to the section here on 25% speed you might notice the offset is a bit off where the piano plays, see if you can fix this somehow
  2. 01:13:920 (7) - maybe NC here, it's on a downbeat and if you put one here it'll make it look nicer since the combo doesn't go on for as long. Also the violin puts more emphasis here so it makes sense to put NC here.
  3. 02:36:014 (1,2,3,4,5,6,1,2,3) - this jump between each section might be too big, see if you can decrease the distance for each jump
[cheesiest's Hyper]
  1. 00:55:653 (1,2,3,4,5,6,7,8,9,10) - I think this feels repetitive since you have the same pattern at 00:53:253 (1,2,3,4,5,6,7,8,9,10) - , maybe you could flip it vertically?
  2. 00:59:103 (1) - Picasso would be proud of you...however the object end is not snapped
  3. 01:10:770 (2) - I think this would sound better if you moved it forward to the white tick at 01:10:920 -
  4. 01:11:220 (3) - if you made the previous change, see if you can also shorten this slider so it ends on the white tick at 01:11:820 -

Have fun mapping!
Jenny
You wanted one, now you get one.


[General]

You could probably remove "of" from your tags as ones with less than three characters length will not be considered by the osu!website's search function (and neither osu!direct's, iirc).
Hitsounding suggestions apply to all diffs they are present on, therefore boxing them here:

Hitsounds
00:21:317 - no need for this finish, it's no super outstanding beat
00:26:567 - add clap
00:28:217 - random hitfinish, remove
00:31:217 - ^
00:57:153 - no need for the whistle at the end here
00:59:403 - mute this spinner's end by putting a 5% softsample inherit
00:48:767 - no reason for the finish here, no outstanding beats or anything, just a plain repetition of before
00:58:053 - I don't understand why you are using normalwhistles here, feels out of place and too sudden
01:17:194 - no reason for this whistle
01:30:094 - I don't think this part is supposed to be silent, considerng you hitsounded everything before
02:14:564 - no reason for this clap, the accentuated beats are 2/1 rhythm and this one is an odd numbered beat
02:22:514 - there should be a normal hitsample here (normal-hitnormal) since this is a dominant beat and you do the same thing before but leave this one empty (does not apply to Beginner due to the slider starting earlier)
02:26:714 - this hsould be a normal hitsample (at the start)
02:44:489 - if you really want to keep this note, make it a 10% softsample with no normalwhistle; currently it just screeches at you

01:04:020 - your breaktime is not properly snapped to this, fix that


[Beginner]

You have a lot of 1/1 notes in here, which is fairly 'fast' for someone who's playing the game for one of their first times; consider thinning your note density out

  1. 00:24:167 (3) - I'd use a mirrored version of 2 and create a triangle along with 1-2 here; example below
  2. 00:38:267 (1) - this it too far to the upper left of the playfield and overlaps with the HP bar, change that
  3. 00:41:567 (3) - I suggest you make this a little curved since two straight sliders in a row like this looks a bit awkward (add another sliderpoint at 67|196)
  4. 00:44:567 (1) - given there's this hihat-ish backbeat at the end of this (and similar) slider(s), I'd suggest you change that to a drum-hitnormal instead of a normal sample
  5. 00:53:253 (4) - overlaps with the HP bar
  6. 01:28:894 (3) - I don't think this slider compliments your flow or shaping well here; would rather use another curve
  7. 01:43:664 (1) - bad. you click a weaker beat than you end this slider on which is very unnatural (-> passive/active hitsounding in sliders)
  8. 01:52:364 (3) - this slider doesn't feel too good here since it's significantly stronger curved than 1 was, making this feel very inconsistent in terms of slidershapes; I suggest you move the slider endpoint to 34|230 or something and adjust the following objects
  9. 01:58:964 (4,5,6) - seems like you wanted a straight line here but it didn't work out; 6 should be at 160|320
  10. 02:01:964 (3) - similar to an example before, this random straight slider feels out of place
  11. 02:03:164 (1,2,3) - this is a weird flowline; a) the angle at which you pass through 2 doesn't go with the slidercurving of either of those to well and b) the spacing to 3 is a bit too small - move 3 to 183|116 or somewhere around there, that'll help (and adjust following objects)
  12. 02:07:964 (1) - BIG overlap with HP bar, not nice at all.
  13. 02:17:564 (2,3,4,5) - seems you wanted a diamond shape here but the end is off; 5 should be at 140|343
  14. 02:21:614 (2,1,2,3) - this part is very hard to follow because it's mapped on a weaker layer of the song and considering the fairly big break time, it's tough to get the rhythm right, specifically as a newby; consider just leaving this empty - same applies to all of those sections afterwards
  15. 02:24:164 (4) - new combo here since the beat pattern starts over again (also, you did that at 02:28:364 (1) - so why not here)
  16. 02:34:514 (1) - no reason for a new combo here, there is no new soundpattern or anything and it doesn't contribute to the music in any way

[Normal]

200BPM 1/2? Seems fairly fast for a Normal, even if it's only occasional - consider doing something about those.

You often use 0.7x spacing for 1/1 breaks - this comes very unnatural to the player, specifically since this is aimed at new guys (and girls, hah) and since your distance spacing is relative to your slider speed, they will most likely missclick them as they are coming right ouf of a slider most of the time and probably have no idea for why they should slow down by 30% for those objects. Doesn't go well on a diff like this, please change those.

  1. 00:19:217 (1) - this is very close to the previous combo and will likely be missclicked by newer players (which this difficulty should be aimed at); use 0.9x or 1.0x snap instead - applies to all patterns similar over the course of the diff (basically all of the 1/1 breaks between objects should be widened to at least 0.9x)
  2. 00:19:667 (2) - similar to an example in Beginner, you are ending this slider on a stronger beat than you start it on, that's a problem
  3. 00:25:967 (1,2) - this is just boring; a long straight line through the majority of two 1/1 sliders - I wouldn't enjoy that a lot, personally
  4. 00:28:967 (4,5,1) - okay, you had doubles of 1/2 before and that was somewhat 'bearable', but three of them? consider this is 200BPM and a Normal difficulty, for people that play this game like what, a few days now - they're still getting used to this and since the BPM is already very high, I wouldn't advise you make this a (relatively speaking) spamfest for them
  5. 00:30:317 (3) - I'm sure you can make this blanket 2's end with the first part of the wave
  6. 00:31:217 (4) - this note is not very present in the song and just feels unnatural on a difficulty like this one, remove it (also, the finish doesn't fit at all)
  7. 00:36:167 (1,2,3) - now for parts like these, 0.7x spacing is okay since the objects are directly connected and they're close in-time
  8. 00:37:817 (4) - this however is too close and will confuse new players; as mentioned above, pay attention to things like these and increase them to at least 0.9x spacing
  9. 00:42:917 (2) - this slider just feels very weirdly angled as it doesn't go anywhere into the direction as the curve before and just decides to go to the right in some edgy way - there are more examples like this one so please do something about them by yourself
  10. 00:54:903 (5) - there's no reason to start a slider here; you're breaking away from your whitetick focussed patterning and there is no real audible sound here, so this just comes very sudden and unwanted
  11. 00:56:553 (2) - on the previous slider, you have a whistle at the start, marking it as a more important beat to click on and going by this soundpattern, the start of this slider (because it's on even numbered beat) should be considered a weak/passive beat but yet you have the player start it here - doesn't go well and I'd suggest you to change this into a circle + slider combo instead
  12. 00:58:503 (5) - this slider makes sense with the background rhythm but not with your hitsounding; by the way you hitsound it, it's like you would need to have two circles on the whistles here but currently, they just drip around in the background, yet crush the player's ear with how sudden they come and could very well lead to a sliderbreak
  13. 01:23:794 (3,4) - the rhythm in the song does not go with how you mapped this; you mapped this as two pair of 1/2 each (-> (3*1/2)*2) while the song goes five times 1/2 in a very similar manner with a heightened beat on 01:24:544 - therefore, I'd suggest you remove 4, add two more reverse arrows to 3 and a circle on 01:24:544 as that will go with the song much better (alternatively, you can remove the arrow from 3, add another slider with one reverse 1/2 afterwards and then add the circle on 01:24:544)
  14. 01:53:564 (5) - add new combo here; your combos before were each about two big white ticks in length while this one is two times that
  15. 01:54:764 (8,9) - these curves don't flow into another well
  16. 01:58:364 (1,2,3,4) - I'm not sure about these; they could very well be clicked early as they're somewhat antijumpy but I'm not certain
  17. 02:00:764 (1,2,3,4,5) - now, you're being very inconsistent here; the song goes a steady 1-2-1-2 rhythm on 1/1 beats and you make it a.. 1-1-2-1-1-2 or something; you should stick with putting sliders on odd numbered white ticks here and have the claps on their ends - specifically, 3 is the issue here as it also ends on a normal hitsampled beat which features way more pressure than the clap it starts on
  18. 02:22:064 (2,3) - again such a boring straight line through multiple objects
  19. 02:23:564 (1) - no need for this new combo
  20. 02:30:764 (1) - there's no reason to start a slider long here as the song does not have any lasting notes here but goes by a 3*1/2 rhythm with the dominant beat (meaning the only one a sliderstart would make sense on) being at 02:30:914 - currently, you are skipping this whole pattern and starting a slider on something too far in the background to make sense
  21. 02:32:264 (5,6,1) - similar to earlier, three 1/2 to click at this BPM in a normal diff.. please no

[cheesiest's Hyper]


  1. 00:22:967 (3) - move to 26|98 to make it a perfect blanket (yes, that's exactly +1y)
  2. 00:29:717 (3) - personally I don't really like this wiggle but oh well
  3. 00:31:217 (6) - why would you put a finish here
  4. 00:37:067 (3) - the anchor point in this feels a bit clunky to me; move it to 395|313 or smth and test around?
  5. 00:37:817 (5) - 1/2 slider on a red tick? chesist pls :[
  6. 00:38:717 (2) - this overlaps with the HP bar, not nice (move the whole pattern down and arrange the notes before and after a bit?)
  7. 00:42:167 (6) - the beats here feel very same-strengthish so I'd suggest you map them as circles instead of a slider
  8. 00:42:767 (2,3,5,6) - no that's just ugly
  9. 00:45:017 (2) - end is not properly stacked with 1
  10. 00:55:653 - I expected you to pull another pattern like 00:50:853 here instead of repeating the same one over and over; please change this?
  11. 00:58:053 (1,2,3,4) - your sliderpattern doesn't go well with the way you put whitles here, please reconsider
  12. 00:59:103 (1) - a) the volume's too loud here, makes the sliderticks overshine the actual song, b) the anchor points really don't look nice, do something about that (-> you want them to be on the distorted sounds in the song which generally go along with the ticks or close to them)
    more like this, with only anchors where there's a distortion and suches; having more beziers makes it not feel as clunky aswell (code below the image)


    316,262,59103,22,0,B|388:132|296:4|208:-8|136:-8|60:12|24:96|4:128|-20:208|61:297|61:297|13:293|0:327|0:327|25:342|37:363|37:363|54:359|71:371|71:371|94:358|124:374|124:374|148:369|171:357|219:385|219:385|241:359|282:366|282:366|299:342|352:323|391:340|391:340|397:324|406:331|406:331|408:320|423:327|423:327|422:314|437:323|437:323|438:309|450:316|450:316|450:309,1,1315,4|0,0:0|0:0,0:0:0:0:
  13. 01:19:744 (8) - such a cheepy trapjump.. I like it
  14. 01:25:894 (2) - very close to the HP bar, please move the whole pattern down or smth
  15. 01:27:694 (1) - I don't think you need a new combo here
  16. 01:32:494 (9) - you might want to add a finish here
  17. 01:39:994 (1) - please mute this spinner, it feels weird to have a sound while spinning and on the end
  18. 02:17:264 (6) - the overlap with 4 is not nice here
  19. 02:24:914 (4) - weird overlap with 2's hitburst
  20. 02:26:714 (4) - add normal hitsample on the start
  21. 02:34:664 (1,2) - ^
  22. 02:36:764 (1) - no real need for new combo
  23. 02:44:489 (1) - as mentioned for the other diffs, 10% softwhistle works better here in my opinion

[Another]

There's a fair lack of normalsampled hitnormals here on the strong beats, why is that? You should add more of them at places like 00:27:167 (1,2).

  1. 00:18:167 (1) - the song follows three strong 1/2 at the very start and using a slider skips one of them; please replace this with circles (and use normal sample on both of them)
  2. 00:23:417 (2) - ^ + this slider doesn't look good at all as it passes through 1 like this
  3. 00:23:867 (3,4) - you have a hitnormal-ish beat on 3 and a softclap on 4 (similar in the music aswell) so it doesn't make sense to practically repeat the same motion here; I suggest you make this a medium sized jump and reverse 4 in order to follow that
  4. 00:33:167 (8) - would be nice if you could make this blanket 6 with the second half (..though make sure to still have the wave consistent)
  5. 00:37:367 (1) - why is there a new combo here? this is still the same soundpattern as before so that makes no sense; either you add them every 4*1/2 (whenever the initial 1-2-3 pattern loops) or at only every big white one when it really and finally goes into a full-repeat
  6. 00:39:167 (1,1) - ^
  7. 00:40:817 (2,3,4) - you're not following the actual rhythm here; the song goes in pairs of three 1/2 each and you're placing seemingly random sliders and circles - not nice to play and barely managable to follow this while keeping the song in mind - this applies for the entire rest of this part and really, it's not nice. please change something about that.
  8. 00:41:267 (4,5,6) - not much on favor of straight lines like these either
  9. 00:40:367 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3) - actually this whole part has a flawed rhythm and doesn't go with the song anymore; you did it right before, why is it super random now - there's no need to be "inventive" or anything when it goes against the song
  10. 00:52:353 (6) - the soundpattern in the song you are following does not feature this whistle, remove it
  11. 00:53:703 (2,3) - these sliders make no sense as they start on the wrong ticks; they should start 1/2 later
  12. 00:56:853 (5) - the whistle on this slider's end makes no sense either, as pointed out before
  13. 00:58:053 (1) - this slider is not snapped
  14. 00:58:053 (1,2,3,4,5,6,7) - I don't see why you would use normal hitwhistles here, still. also, you're not even featuring them with your patterning
  15. 00:58:953 (5) - this hitfinish is super random and doesn't follow the song
  16. 01:04:320 (1) - this slider ends on the first note in the new soundpattern and therefore makes it bad to play the jumps that are following after it; actually, the pattern following afterwards (starting at 01:04:620) is based on four equally strong beats which you are mapping as a triangle - that doesn't go well either
  17. 01:05:820 (9,10) - makes no sense to stack these two notes as 10 is a different piano sound that's meant to form a transition to the next soundpattern - currently you are treating the two of these just like you did with 7 and 8 while those were an entirely different pattern (because they were alike; 9 and 10 are not)
  18. 01:07:920 (1,2,3,4,5,6,7,8) - the piano is going on pairs of two here and while I can see a change in direction in this pyramid-ish pattern, it doesn't really emphasize the pairpatterning enough for me - actually, 1 and 2 should be as spaced out as the rest of the combo because they're the same kind of pattern and beats
  19. 01:09:420 (1,2,3,4,5,6) - this pattern is offbeat due to the changing speed that the piano goes by; all of the notes should actually be put 1/8 earlier in the map (which is why you should always be careful when touching anything sasakure.UK for mapping, basically)
  20. 01:12:120 (4) - new combo
  21. 01:12:720 (5,6) - this is wrong; you are following echoing notes here (or at least you should be, given that 4 introduces this kind of pattern in the map that is there in the song) but these only start on the big white ticks - the two sliders here are totally off-song (not even offbeat because as they are, they are not featured in the music at all); you should replace them with a circle on where 5 starts and a 1/1 reverseslider on where it ends, that'd fix it
  22. 01:18:994 - remove whistle
  23. 01:19:144 (5,1,2,3,4,5) - this entire part is offbeat due to the sliders you are using; also, swap NC from 1 to 5
  24. 01:23:794 (3,4,5,6) - not following the song's rhythm here
  25. 01:26:194 (3) - remove whistle
  26. 01:30:994 (1,2,3,4,5,6,7,8) - while this is musically correct, the way you pattern it is not - 1 and 2 build a pair here, 3 to 6 are an uprising constant flow; currently you are mapping all notes individually as snapjumps which just ruins the actual rhythm
  27. 01:44:864 (3) - this doesn't follow the flow you set up with the previous parts of the combo; also, there's a scratch pattern starting here so you should probably replace it with two circles
  28. 01:45:164 (1,2,1,2) - not entirely correct in terms of rhythm (as stated before with the other scratchy patterns) but okay to play
  29. 01:46:364 (5) - new combo + normal hitsample perhaps
  30. 01:46:664 (1) - this new combo is just random
  31. 01:49:214 (6) - what's with the random double-normalsample here?
  32. 01:48:764 (1,2,3,4,5,6,1,2,3,4,5,6) - this stream doesn't feature jumps at all, it's constant and has no outstanding beats or pairpatterns in it whatsoever
  33. 01:56:714 (5) - this slider starts on a weaker beat than it ends on, please change that (-> passive/active hitsounding in sliders)
  34. 02:00:089 (8,1) - this streamjump is just very hard to pull off: a) it's the first one you ever used in this diff, b) it's 200BPM, c) the streamshapes and directions entirely break flow with another and that makes it a pain to go with it
  35. 02:01:664 (4,5) - i don't understand how these sliders are supposed to work with each other (plus, they look silly, especially 4 together with 2)
  36. 02:02:714 (7) - considering that you are following multiple strong beats at once with this slider, you should probably replace it with circles as that makes more sense with foregroundish soundpatterns
  37. 02:04:064 (4,5,6,7,1) - this stream just soemwhat comes out of nowhere because you don't use any for the same soundpattern before
  38. 02:04:814 (2,3,4) - I would suggest you use higher spacing here as this just really feels too pushed-together here and you use high spacing for the same soundpattern before
  39. 02:06:014 (2,3,4) - ^
  40. 02:08:714 (1) - remove new combo as this is still the same soundpattern
  41. 02:09:614 (6) - the double-normalhitsample makes more sense here than before but it somewhat gives the impression that you should click it as a tripple along with next 1 considering the pressure it brings
  42. 02:09:764 (1) - remove new combo as this is still the same soundpattern
  43. 02:11:564 (1) - ^
  44. 02:13:964 (1) - ^
  45. 02:14:564 (1) - ^
  46. 02:18:314 (1) - ^
  47. 02:19:664 (10) - the way this slider points away from the stream doesn't go well with the motion you let the player do and it just looks and feels out of place; find somewhere else to point it at? (and adjust 11 accordingly)
  48. 02:30:014 (5,6) - the song features a pattern of four equally strong beats here which is not supported by the sliders you're using (though there are actually dominant beats on 02:30:464 and 02:30:614 aswell, so you should probably map those as circles)
  49. 02:35:939 (6,1) - again, 200BPM streamjumps are hard to pull off and this stream is put on very faint noises in the background, so you might not want to do that here
  50. 02:36:164 (3,6) - these sliders (and jumps afterwards) don't go with the song as it is consistent, unseperated 1/4 without any outstanding pairs, beats or anything; just map them as a continuous stream


Active/Passive Hitsounding
Active Hitsounding refers to hitsounds that you actually take an active part in (-> click), therefore, this refers to circles and sliderstarts; active hitsounds generate pressure behind the notes played and therefore should predominantly be set on already existing beats (or extremely natural-feeling additive mapping, but that's a rare exception).

Passive Hitsounding refers to hitsounds that occur without you actively participating (-> hitting) on them, such as sliderticks, reverse arrows, slider- or spinnerends; these do not generate pressure in playing and therefore should be feeling natural when silenced to emphasize longer/stronger notes in the music.



Take this example: You see, we have two sliders, 1/2 each - this will just sound like 4*1/2 hitnormal but effectively, it's played as 2*1/1, so you have to consider, when does it fit? Given that you only click the starts of the sliders, it could fit when the white ticks are (significantly) stronger than the red ones, resulting in a 1-(2)-1-(2) rhythm (1 = active, strong beat, (2) = passive, weak beat/no beat).

To visualize it better, you may draw a line under every active hitsound and leave the passive ones empty:



tl;dr: An active hitsound is when you click and there comes a sound, a passive one is when the object just makes a sound "by itself"/without an impact (-> click) required - keep this in mind, because passive are effectively weaker than active ones even when they "sound the same".
cheesiest

Jenny wrote:

You wanted one, now you get one.


[cheesiest's Hyper]


  1. 00:22:967 (3) - move to 26|98 to make it a perfect blanket (yes, that's exactly +1y) cool
  2. 00:29:717 (3) - personally I don't really like this wiggle but oh well it's a very weird wiggle hmm. yeah w/e idk!??
  3. 00:31:217 (6) - why would you put a finish here wasn't me lol, and i removed. felt a bit abrasive
  4. 00:37:067 (3) - the anchor point in this feels a bit clunky to me; move it to 395|313 or smth and test around? okay, i think i fixed
  5. 00:37:817 (5) - 1/2 slider on a red tick? chesist pls :[ ;~; sorry
  6. 00:38:717 (2) - this overlaps with the HP bar, not nice (move the whole pattern down and arrange the notes before and after a bit?) mhmm, good. fixed
  7. 00:42:167 (6) - the beats here feel very same-strengthish so I'd suggest you map them as circles instead of a slider true, fixed
  8. 00:42:767 (2,3,5,6) - no that's just ugly agreed, and fixed w/ something i like
  9. 00:45:017 (2) - end is not properly stacked with 1 !! yeah, fixed
  10. 00:55:653 - I expected you to pull another pattern like 00:50:853 here instead of repeating the same one over and over; please change this? done, also tired something different a bit for variance and general fittingness at the next phrase (before the big distortion slider)
  11. 00:58:053 (1,2,3,4) - your sliderpattern doesn't go well with the way you put whitles here, please reconsider moved around the whistles, since it was weird before (blame Leader)
  12. 00:59:103 (1) - a) the volume's too loud here, makes the sliderticks overshine the actual song, b) the anchor points really don't look nice, do something about that (-> you want them to be on the distorted sounds in the song which generally go along with the ticks or close to them)
    more like this, with only anchors where there's a distortion and suches; having more beziers makes it not feel as clunky aswell (code below the image)


    316,262,59103,22,0,B|388:132|296:4|208:-8|136:-8|60:12|24:96|4:128|-20:208|61:297|61:297|13:293|0:327|0:327|25:342|37:363|37:363|54:359|71:371|71:371|94:358|124:374|124:374|148:369|171:357|219:385|219:385|241:359|282:366|282:366|299:342|352:323|391:340|391:340|397:324|406:331|406:331|408:320|423:327|423:327|422:314|437:323|437:323|438:309|450:316|450:316|450:309,1,1315,4|0,0:0|0:0,0:0:0:0:
    thank you for the code, also silenced tick soudns
  13. 01:19:744 (8) - such a cheepy trapjump.. I like it yes i like this too it's like (accentaionatiatoan)
  14. 01:25:894 (2) - very close to the HP bar, please move the whole pattern down or smth done
  15. 01:27:694 (1) - I don't think you need a new combo here i feel w/o it the combo phrase just lasts too long so denied )::
  16. 01:32:494 (9) - you might want to add a finish here done
  17. 01:39:994 (1) - please mute this spinner, it feels weird to have a sound while spinning and on the end yes, also shorted by 1/2
  18. 02:17:264 (6) - the overlap with 4 is not nice here fixedddd
  19. 02:24:914 (4) - weird overlap with 2's hitburst fixed
  20. 02:26:714 (4) - add normal hitsample on the start yes
  21. 02:34:664 (1,2) - ^ yes
  22. 02:36:764 (1) - no real need for new combo mhmmm
  23. 02:44:489 (1) - as mentioned for the other diffs, 10% softwhistle works better here in my opinion ye
___________________________________________________
___________________________________________________

Mao wrote:

Hyper
  1. 01:10:750 (2) - Let it follow the slidertrack, would flow better imo :c [ this is not what i was going for] but okay i guess w/ something else
  2. 01:18:394 (3) - Constant distances would be better here. I know it's jsut variation by 0,03 but it looked awkward to me. no, because .03 is so little, considering the SV.

    Awesome diff, love it <3
all other points adressed previously
___________________________________________________
___________________________________________________

pkmnyab wrote:

[cheesiest's Hyper]
  1. 00:59:103 (1) - Picasso would be proud of you...however the object end is not snapped leader needs to fix this not me sorry leader this is your territory, fix it somehow
  2. 01:10:770 (2) - I think this would sound better if you moved it forward to the white tick at 01:10:920 - nope B)
  3. 01:11:220 (3) - if you made the previous change, see if you can also shorten this slider so it ends on the white tick at 01:11:820 - nty B)
[/notice]
all other points made in the mod were previously addressed
___________________________________________________
___________________________________________________

diff: http://puu.sh/7Fgvl.txt
Leader, check the parts before the big distortion slider, since I didn't know what hitsounds to put??!
starting here: 00:55:653 (1) -
Lust


You wanted one, now you get one
sorry for the delay

General


  1. Not sure if BMS can be a source, thats like having a source named file.zip. I see other ranked maps having that source but that doesn't mean its right. Oh well I'm probably wrong

Beginner


  1. HP+1 to match the rest of the spread
  2. 00:18:167 (1) - Wouldn't it be best if you curved this slider more downwards, so that it flows smack dab in to the middle of 00:19:217 (2) - 's slider start?
  3. 00:36:917 (2) - Try this rhythm
  4. 00:48:467 (3,1) - (Nazi) This blanket can be improved
  5. 00:49:667 (2,3) - Same with this one, blanket can be improved
  6. 00:50:853 (1,3) - I know this is kind of far down in the timeline, but wouldn't it be cool if (1) blanketed (3)
  7. 00:55:653 (1,2) - (2) can be used to blanket (1)'s slider body wave thingamabobber, that would make for a more interesting pattern. It wouldn't mess with flow too much since the newly curved slider will flow in to the next easily. Here is a visual representation of what I am talking about.
  8. 00:59:403 (1) - Extend the spinner to 01:01:953 - so that it ends on a sound
  9. 01:25:294 (1,2) - (2) can better blanket (1)'s slider end. Ctrl+G (1) and then use its approach circle to check this
  10. 01:27:694 (1,2,3) - The flow here is kind of awkward and unintuitive, sure it makes for a pretty pattern but this or something similar might play better
  11. 02:02:564 (4,1) - (Nazi) This blanket is slightly off at the end
  12. 02:23:114 (2,3) - This would look nicer if it was a perfect blanket
  13. 02:44:489 (1) - how anti-climactic lol

Normal


  1. Seems like a very fast and difficult for a normal, oh well. Other than that, its pretty clean, the only real thing that could be fixed are a few nazi things like blankets
  2. 00:20:717 (2,3) - You had a long stack here, and then a quick burst 00:21:617 (4,5) - here. Because of the low AR it can be very confusing (at least for newer players) to read and hit these correctly
  3. 00:26:867 (3,1) - Blanket can be improved
  4. 00:30:317 (3) - This slider body can be used to blanket 00:29:717 (2) - more accurately
  5. 00:43:967 (4,5,1) - Blanket can be improved
  6. 00:54:153 (3,4) - Blanket can be improved
  7. 00:56:553 (2,3) - Blanket can be improved
  8. 01:42:464 (3,4,5) - lots of stackage here, will be confusing for newer players
  9. 01:43:364 (6,1) - Blanket can be improved
  10. 01:46:364 (1,3) - The pattern here is a bit confusing. (1) slides down to (3) but there is (2) to hit which is out of the way!
  11. 01:58:364 (1,2,3,4) - Wow seeing anti-jumps in a normal difficulty is kinda weird. I would definitely avoid these, they are complex to read
  12. 02:14:864 (5,1) - Blanket can be improved

Another


  1. looks mostly fine to me, id check through and make sure all patterns are how you want them to be

cheesiest's Hyper


Love the structure in this diff!
  1. 00:22:967 (3) - The anchor goes out too far making it have such a strong corner to the slider, it should be smoother imo
  2. 00:25:217 (3,4) - (Nazi) Blanket can be improved
  3. 00:19:367 (4) - I would curve this slider a bit more
  4. 00:59:103 (1) - Nothing really wrong here, this is just crazy cool, although the part where it starts the glitchy sound could be more curvy to follow the music a bit better
  5. 01:51:614 (3,5) - Unless you had a transparent sliderbody with your skin, the circle would be kind of hard to see
  6. 02:01:664 (5) - Curve this slider more?
Good stuff!

Nice mapset, good luck!
Topic Starter
Leader
Fixed almost everything on Beginner and Another! I'm still working on some stuff in Another and I still have to fix Normal (too tired now).

Thank you for your useful mods!

EDIT: Changed spacing in Normal diff, everything should be fine.
cheesiest

Lust wrote:

cheesiest's Hyper


Love the structure in this diff! stop
  1. 00:22:967 (3) - The anchor goes out too far making it have such a strong corner to the slider, it should be smoother imo n!! i think this is cool
  2. 00:25:217 (3,4) - (Nazi) Blanket can be improved a mathematically perfect blanket cannot be improved, but okay i some how did it (using another mathematically perfect pair of 3 points!!!!!!!!) amazing
  3. 00:19:367 (4) - I would curve this slider a bit more n lol
  4. 00:59:103 (1) - Nothing really wrong here, this is just crazy cool, although the part where it starts the glitchy sound could be more curvy to follow the music a bit better
  5. 01:51:614 (3,5) - Unless you had a transparent sliderbody with your skin, the circle would be kind of hard to see apparoaoch cirle
  6. 02:01:664 (5) - Curve this slider more? ok thank you
Good stuff!

Nice mapset, good luck!
http://puu.sh/7IaGl.txt diff
Minao
One of the most creative map I ever played :D I can't believe it's not ranked yet!
Take my star! ~
Dainesl
Muzukashii on Leader's request ;w;
osu file format v12

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120764
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18149,36149,50849,75674,92494,99981,101560,120760,128114,156760
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.699999

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:Dain's Muzukashii
Source:BMS
Tags:of fighters bof2008 cheesiest
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Konachan.com - 46898 adiyos animal bird building landscape original scenic.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
18167,300,7,1,0,85,1,0
22367,300,4,1,0,85,1,0
27167,300,7,1,0,85,1,0
31367,300,4,1,0,85,1,0
36167,300,7,1,0,85,1,0
50853,300,4,1,0,85,1,0
64020,300,7,1,0,85,1,0
66720,300,4,1,0,85,1,0
70320,300,3,1,0,85,1,0
75694,300,4,1,0,85,1,0
101564,300,4,1,0,85,1,0
120764,-100,4,1,0,85,0,1
139964,300,7,1,0,85,1,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

[HitObjects]
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256,192,138089,1,8,0:0:0:0:
256,192,138164,1,8,0:0:0:0:
256,192,138314,1,0,0:0:0:0:
256,192,138464,1,0,0:0:0:0:
256,192,138764,1,8,0:0:0:0:
256,192,139064,1,0,0:0:0:0:
256,192,139364,1,8,0:0:0:0:
256,192,139514,1,0,0:0:0:0:
256,192,139664,1,0,0:0:0:0:
256,192,139964,1,12,0:0:0:0:
256,192,140264,1,0,0:0:0:0:
256,192,140414,1,8,0:0:0:0:
256,192,140714,1,0,0:0:0:0:
256,192,141014,1,0,0:0:0:0:
256,192,141464,1,0,0:0:0:0:
256,192,141614,1,8,0:0:0:0:
256,192,141764,1,0,0:0:0:0:
256,192,141914,1,8,0:0:0:0:
256,192,142064,1,0,0:0:0:0:
256,192,142364,1,8,0:0:0:0:
256,192,142514,1,0,0:0:0:0:
256,192,142814,1,0,0:0:0:0:
256,192,143114,1,0,0:0:0:0:
256,192,143564,1,0,0:0:0:0:
256,192,143714,1,8,0:0:0:0:
256,192,143864,1,8,0:0:0:0:
256,192,144014,1,0,0:0:0:0:
256,192,144164,1,8,0:0:0:0:
256,192,144464,1,0,0:0:0:0:
256,192,144614,1,8,0:0:0:0:
256,192,144914,1,0,0:0:0:0:
256,192,145064,1,8,0:0:0:0:
256,192,145214,1,8,0:0:0:0:
256,192,145514,1,0,0:0:0:0:
256,192,145664,1,8,0:0:0:0:
256,192,145814,1,8,0:0:0:0:
256,192,145964,1,8,0:0:0:0:
256,192,146264,1,8,0:0:0:0:
256,192,146564,1,0,0:0:0:0:
256,192,146714,1,8,0:0:0:0:
256,192,147014,1,0,0:0:0:0:
256,192,147314,1,8,0:0:0:0:
256,192,147464,1,0,0:0:0:0:
256,192,147614,1,8,0:0:0:0:
256,192,147764,1,8,0:0:0:0:
256,192,147914,1,8,0:0:0:0:
256,192,148214,1,8,0:0:0:0:
256,192,148364,1,0,0:0:0:0:
256,192,148664,1,0,0:0:0:0:
256,192,148814,1,8,0:0:0:0:
256,192,149114,1,0,0:0:0:0:
256,192,149414,1,0,0:0:0:0:
256,192,149864,1,0,0:0:0:0:
256,192,150014,1,8,0:0:0:0:
256,192,150164,1,8,0:0:0:0:
256,192,150314,1,8,0:0:0:0:
256,192,150464,1,0,0:0:0:0:
256,192,150764,1,0,0:0:0:0:
256,192,150914,1,8,0:0:0:0:
256,192,151214,1,0,0:0:0:0:
256,192,151514,1,0,0:0:0:0:
256,192,151814,1,0,0:0:0:0:
256,192,151964,1,8,0:0:0:0:
256,192,152264,1,0,0:0:0:0:
256,192,152414,1,8,0:0:0:0:
256,192,152564,1,8,0:0:0:0:
256,192,152864,1,8,0:0:0:0:
256,192,153014,1,0,0:0:0:0:
256,192,153314,1,0,0:0:0:0:
256,192,153614,1,8,0:0:0:0:
256,192,153914,1,0,0:0:0:0:
256,192,154064,1,8,0:0:0:0:
256,192,154364,1,0,0:0:0:0:
256,192,154514,1,8,0:0:0:0:
256,192,154664,1,8,0:0:0:0:
256,192,154814,1,8,0:0:0:0:
256,192,154889,1,8,0:0:0:0:
256,192,154964,1,8,0:0:0:0:
256,192,155264,1,0,0:0:0:0:
256,192,155414,1,0,0:0:0:0:
256,192,155564,1,8,0:0:0:0:
256,192,155714,1,8,0:0:0:0:
256,192,155864,1,8,0:0:0:0:
256,192,156164,1,0,0:0:0:0:
256,192,156314,1,8,0:0:0:0:
256,192,156389,1,8,0:0:0:0:
256,192,156464,1,8,0:0:0:0:
256,192,156614,1,8,0:0:0:0:
256,192,156764,1,8,0:0:0:0:
256,192,156914,12,0,164489,0:0:0:0:
11t


2014-03-13 ;_;

[Beginner]
■ 00:24:167 (3) - Missing clap hitsound on start

■ 00:49:967 (3) - Why are there whistles here?

■ 01:32:494 - I think that this section would close better if you mapped a hitcircle here.
[Normal]
■ 02:13:964 (3) - Missing clap hitsound on end
[cheesiest's Hyper]
■ 00:59:103 (1) - haha this made my day

■ NC addition suggestions to help with timing readability:
01:27:094 (6)
01:49:964 (4)
01:57:314 (5)
01:57:764 (7)
02:06:464 (4)
[Another]
■ HP8 ( ;°Д°)
You actually use NCs pretty infrequently, so I think HP8 is way too high for a map like this. Currently it's extremely hard (even impossible in some sections) to recover HP. I would recommend HP7 at most; maybe even HP6.

■ 01:05:220 (5) - Add NC
01:05:820 (8) - Add NC
01:06:120 (1) - Remove NC
These changes make 01:04:770 (2,3,4,5,6,7,8,9,1) much easier to read for me.

■ 01:07:920 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3) - This section is unreadable for me. I can clear the rest of this map without problems (0-5x misses), but I always fail at this part, even after more than 5 tries.

■ 01:09:382 (1,2,3,1,2,3) - People will probably complain a lot about the unsnapping here. I think it would be more comfortable to play through this if you focused on using sliders, rather than hitcircles.

■ 02:00:089 (8,1) - This spacing is deceiving because it looks similar to 01:58:664 (5,1) . Maybe just replace (7,8) with a 1/4 slider instead?

■ 02:13:964 (6) - This combo gets a bit long; try adding an NC here.

■ 02:19:664 (4,5) - Ctrl+G and add NC on (4). I think this would make the pattern much easier to read, and also it stacks 02:19:964 (1) under the previous 1/4 slider which I think plays more smoothly than what you have now.

■ 02:35:939 (6,1) - Same issue as earlier; maybe change 02:35:864 (5,6) into a 1/4 slider.
Great mapset!
(´・ω・)ノ☆ take itttt
Topic Starter
Leader

11t wrote:

[Another]
■ 01:07:920 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3) - This section is unreadable for me. I can clear the rest of this map without problems (0-5x misses), but I always fail at this part, even after more than 5 tries. It plays fine..! People who testplayed didn't fail here
Rest has been fixed, thank you ♥
cheesiest
no to 11t's mod because they're perfectly and easily readable
Avena
As promised~

General
  1. 01:39:994 (1) - On Hyper and Another, I think this spinner should end at 01:40:706 - Since at the moment it sounds off, especially on Another.
  2. What's up with this odd broken color haxing? ._.

Another
  1. Due to this being a pretty tough and dense Insane, maybe use HP6 to compensate for it and make it not as tough to pass?
  2. 00:27:167 (1,2,3) - Pretty nazi, but all of these blankets are a bit off, the one between (1,3) is off due to the sliderball not being on the right position of the curve which can be fixed by relocating the slider. (2,3) Is off because of the circle not being located far enough from the curve, causing the approach circle to not correctly overlap the border.
  3. 00:33:167 (8,1) - Blanket is a bit iffy, Ctrl + G 00:33:167 (8) - Temporarily to be able to redo it better.
  4. 00:50:567 (3,1) - Blanket these? Will look a bit cleaner imo.
  5. 00:52:053 (5,6,7) - These are a bit annoying to play due to the movement of the sliders being Down Up Up, Maybe Ctrl + G 00:52:053 (5) - 00:52:353 (6) - So it goes Up Down Up and feels better when playing?
  6. 00:54:453 (5,6,7) - Again, movements are a bit annoying here, Consider doing Ctrl + G to 00:54:453 (5) - 00:54:753 (6) - So it flows better.
  7. 00:58:953 (5,6) - Shouldn't these two be soft-hitnormals with soft-hitfinish on them? Sounds better with the music compared to normal finish into soft finish.
  8. 01:20:044 (4,1) - Blanket is off, Maybe reshape 01:20:494 (1) - So it makes for a better blanket?
  9. 01:44:414 (2,4,2) - Blanket is a bit off due to the curve not really fitting the approach circles well, Maybe tweak the slider a bit so it can blanket the circles better?
  10. 01:47:264 (5,6) - Blanket is pretty off here again, The sliderball isn't really covering the sliderborder well, causing it to be off. Maybe reshape 01:47:564 (6) - So it makes for a better blanket?
  11. 01:53:564 (3) - Missing clap on tail?
  12. 02:10:214 (2,1) - Yet again, the blanket is pretty off. Maybe move 02:10:214 (2) - To x:143 y:276 So it gets blanketed better?
  13. 02:12:464 (4) - The normal clap on the tail sounds really unfitting, was that intentional?
  14. 02:13:214 (2,3,4) - Blanket is a tiny bit off, Move the tail of the slider a bit up so it blankets the circles better.
  15. 02:17:264 (4,5) - Blanket is kinda bad here, If you Ctrl + G 02:17:264 (4) - You are able to see that it doesn't land on 02:17:564 (5) - Properly, causing the blanket to be off.
  16. 02:24:164 (4,1,3) - Blankets are a bit off (again), Readjust the curved sliders a bit so they blanket (4) a bit better?
  17. 02:32:264 (5,1) - Blanket is off, Maybe reshape (1) a bit so it covers (5) better?
  18. 02:33:014 (2,4) - Blanket is off, you are able to see it if you temporarily Ctrl + G 02:33:014 (2)
Nazi mods are a happy30 thing.

Normal
  1. Due to this being a pretty dense Normal, what about putting AR6?
  2. 00:18:617 (2,1) - Blanket is a tiny bit off, Move (1) to x:366 y:367 To perfect it.
  3. 00:29:717 (2,3) - Due to the wave being a bit too lumpy, this blanket is a bit off. Try to readjust the points of the wave slider so it can blanket (2) better.
  4. 00:43:967 (4,5,1) - Blanket these? Looks a bit messy at the current moment.
  5. 00:51:453 (2,1) - I'd suggest you to just not make a blanket pattern with a wave like this, consider moving it to the right so it doesn't look like a blanket attempt.
  6. 00:59:103 (1) - This really lacks impact for a very important beat. Maybe put a note here and start the spinner 1/2 later?
  7. 01:19:294 (5) - This slider overlaps the HP Bar a bit too much, causing it to be really confusing to play and hard to read. Please change this pattern in whatever way to avoid this overlap.
  8. 01:21:694 (3,4) - Blanket is a tiny bit off, Move (4) to x:485 y:24 in order to perfect it.
  9. 01:25:294 (1) - Sliderborder touches the edge of the screen lightly. This isn't an actual problem as it is, but if you put HardRock on, then this slider overlaps the HP Bar almost fully, causing it to be really really hard to play.
  10. 01:46:364 (1,2,3) - Maybe make a perfect triangle out of these three so it looks a bit cleaner and nicer?
  11. 01:58:364 (1,2,3,4) - Anti-jumps like this in a Normal, these are highly questionable. I'd recommend you to change this completely, but you can get more opinions for it if you'd like.
  12. 02:14:864 (5,1) - Blanket is a tiiiiny bit off, nudge the last point of the slider to the right without grid snap on, it should do the trick and perfect the blanket.

Skipping Hyper because cheesiest maps are unmoddable.
Catch me ingame for an IRC mod on Beginner, I just don't have time to mod it right now.
Sephibro
Great job captin1 for the offsets, they're perfect

[Another]
  1. 00:24:767 (1) - 152|264 per overlapparsi a 00:23:867 (3) (tra l'altro si sa che slider+cerchio+slider si gioca meglio se il cerchio e' piu' vicino al secondo slider)
  2. 00:25:967 (1) - se applichi quella sopra, metti in 159|303 per overlap
  3. 00:59:253 - questo pezzo e' molto meglio ora che c'e' il break
  4. 00:48:767 (1,2,3,4,5,6,7,8) - l'ottagono e' bello da vedere ma non si gioca bene, secondo me potresti fare pattern a gruppi di 3 come prima per enfatizzare gli accenti
  5. 01:07:894 (1,2,3,4,5,6,7,8) - secondo me dovrebbe avere la stessa inclinazione di 01:07:294 (3,4,5) - una cosa di questo genere http://puu.sh/8LXCn.png
  6. 01:09:094 (1) - questo e' molto piu' carino se o lo fai overlappare perfettamente su un cerchio del pattern prima oppure non lo fai overlappare affatto
  7. 01:39:994 (1) - fallo finire in 01:40:744
  8. 02:17:564 (5) - muovi 1 grid a destra (496|248) per migliorare il blanket
  9. 02:24:164 (4,1,2,3,4) - per blanket e overlap perfetti:
    02:24:164 (4) - 336|304
    02:24:614 (1) - 340|380
    02:25:064 (2,3) - 110|266
    02:25:664 (4) - 176|304

  10. 02:33:014 (2) - 156|179
  11. 02:44:489 (1) - questa direi che puoi toglierla, non vale i 10 secondi di break
Secretpipe
Finally Leader , gowww's diff is here !

Call me for a mod later
Secretpipe
Double post.

As promised !

[Beginner]
  1. AiMod : Two timing points at the same time
  2. 00:33:767 (1) - Move it down by some grids ! Example : x:244 y:140
  3. 00:39:017 (2,1) - I'm sure you can do symmetrical here !
  4. 00:48:467 (3,1) - It's really nazi but you can perfect this blanket!
  5. 00:50:853 (1,2) - Blanket these !
  6. 01:57:164 (2) - I'd put this note here : x:40 y:140
  7. 01:57:764 (1,2,3) - Maybe do a triangle with these notes ?
  8. 02:07:964 (1) - It's actually too near from the lifebar !
  9. 02:13:364 (2) - Maybe delete this and replace by this 02:12:764 (1) - You just have to ctrl+h and ctrl+j I guess !
  10. 02:44:489 (1) - This note is kinda useless ! I think you have to/should remove it !

[Normal]
  1. Well , your Normal is a bit hard ! Rename into Medium ?
  2. 00:58:803 (7) - Maybe move this note here : 00:58:953 - If yes , make a triangle with these three objects !
  3. 01:29:944 (4) - Maybe NC here ?
  4. 01:32:494 - I'd lke add a note here :)
  5. 01:53:264 (4) - I'd put this note a bit on the right : x:72 y:168
  6. 01:55:964 (1,2,3) - This pattern is kind of unconsistent !
  7. 02:03:164 (1,2,3) - It's consistent here ! Take this pattern for example !
  8. 02:18:164 (2) - Maybe Ctrl+H ?
  9. 02:29:414 (3,4) - These notes are stacked and it's not a great idea here for the rhythm ! A beginner can random click !
  10. 02:33:014 (2) - Curv it a biiiiit :3
  11. 02:44:489 (1) - Same as Beginner !

[cheesiest hyper]
  1. 00:22:217 (8) - NC !
  2. 00:55:653 (1,2) - Curv these sliders for make blanket !
  3. 00:59:103 (1) - Dude, this slider is nice but I don't know if it's rankable ! But nice idea for second part of slider ! :)
  4. 01:10:294 (1,2) - Kind of bad overlap
  5. 01:20:494 (1,2,3,4) - I don't get shape here ! Make a square ?
  6. 01:27:094 (6,7,8,9) - It's bad for the overlap !
  7. 01:32:494 (9) - NC
  8. 02:44:489 (1) - Same as above in the mod !
For that diff , I noticed a loooot of overlap but I'm not good for judging these ! Maybe ask a BAt later ?
Good flow overall anyway !



[Another]
  1. Well , I actually didn't found any mistakes except this : 02:44:489 (1) - ( see above) !


Also , I wanted to mod gowww's diff but I don't know how to mod this kind of diff !
Anyway , you guys did an amazing job !
Good luck /O/
Topic Starter
Leader
Secretpipe

Secretpipe wrote:

Double post.

As promised !

[Beginner]
  1. AiMod : Two timing points at the same time It's okay
  2. 00:33:767 (1) - Move it down by some grids ! Example : x:244 y:140 It's okay too.
  3. 01:57:164 (2) - I'd put this note here : x:40 y:140 Nothing really relevant, I will keep my placement
  4. 01:57:764 (1,2,3) - Maybe do a triangle with these notes ? That's not what I wanted to do TwT
  5. 02:07:964 (1) - It's actually too near from the lifebar ! I guess it's still okay
  6. 02:13:364 (2) - Maybe delete this and replace by this 02:12:764 (1) - You just have to ctrl+h and ctrl+j I guess ! It would mess up a lot, what I did is fine
  7. 02:44:489 (1) - This note is kinda useless ! I think you have to/should remove it ! NEVER

[Normal]
  1. Well , your Normal is a bit hard ! Rename into Medium ? Following custom names[/color
  2. 01:29:944 (4) - Maybe NC here ?
  3. 01:53:264 (4) - I'd put this note a bit on the right : x:72 y:168 Why? It's inconsisent with spacing, look at the nice triangle I currently have
  4. 01:55:964 (1,2,3) - This pattern is kind of unconsistent ! Leaving some relax time to the players, it also follows the music (listen to the second slider's start)
  5. 02:03:164 (1,2,3) - It's consistent here ! Take this pattern for example !
  6. 02:29:414 (3,4) - These notes are stacked and it's not a great idea here for the rhythm ! A beginner can random click ! And this is how people learn to read antijumps!
  7. 02:33:014 (2) - Curv it a biiiiit :3 Would be bad to see ><
  8. 02:44:489 (1) - Same as Beginner ! NEVER x2
[Another]
  1. Well , I actually didn't found any mistakes except this : 02:44:489 (1) - ( see above) ! See above as well


Also , I wanted to mod gowww's diff but I don't know how to mod this kind of diff !
Anyway , you guys did an amazing job !
Good luck /O/

I totally forgot what I've fixed from Sephi and Priti's mod but they were really useful, thank you everyone
Alarido
Modding upon in-game request (:
Mi piace questa canzone :3
anche perfetta per il modo osu!mania ♥

Legenda

Tags:
{ Nazi } → Smaller/microscopic changes for extreme perfection (look & feel)
{ Cosmetics } → Changes that usually affects just the appearance.
{ Flow } → Suggestions about flow.
{ Rhythm } → Suggestions about rhythm.
{ Placement } → Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ Hitsounding } → Suggestions about hitsounds.
{ Diff Level } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[chessiest's Hyper]
♥ Very pleasant diff
00:25:067 (2) - { Nazi } Move to y:281 (i.e., just a bit down) so it'll stack perfectly with 00:25:967 (5)'s tail.
♥ 00:59:103 (1) - PERFECT ^.^ specially the part of the slider where you'd mastered mapping, it fits so tightly with the noise :3 and feels to me totally rankable IMHO. Including the final part.
:?: 01:52:364 (5) - { Placement } I believe that's unrankable (a note completely hidden under the sliderpath, at least, in the Editor) and it is also the Ranking Criteria tells us. Even though "saved by the AR", it's specially a problem while playing with HD/FL. Possible suggest is move it to x:248 y:132 (stacking into 01:52:514 (6)'s head) ─ although such change creates a jump that doesn't fit the song. The best choice would be stack it with 01:51:614 (3)'s head, by moving the note to x:130 y:219 ─ the jump created here is the smaller possible.
:?: 02:04:214 (4) - Another occurrence, like 01:52:364 (5), where maybe considered Unrankable (at least while looking it in the Editor). As with the prior occurrence, it also could be also considered as "saved by the AR" in play mode.

[gowww's Extra]
00:59:103 (1) - { Cosmetics } It would look better, like the mountains at the BG.... you could draw one or two mountains with the first part of the slider (between 00:59:103 and 01:01:803 y), keeping the rest of the slider "as is". A possible draw suggestion > https://osu.ppy.sh/ss/1657570 (a couple of mountains) > can be applied through the code below. Feel free to modify the form at your own too, if you plan apply it.
456,196,59103,6,0,B|453:148|421:151|421:151|364:128|359:30|359:30|346:57|312:67|312:67|298:110|275:129|275:129|276:167|238:197|238:197|209:179|201:136|201:136|172:119|172:86|172:86|132:75|116:43|116:43|94:105|70:130|70:130|69:182|42:208|42:208|40:262|111:260|111:260|136:248|136:248|156:260|156:260|160:304|160:304|176:304|176:304|168:308|168:308|200:320|200:320|200:308|200:308|208:328|208:328|216:320|216:320|252:336|288:328|288:328|292:336|292:336|288:340|288:340|340:328|340:328|347:339|347:339|352:324|352:324|376:332|420:328|436:300|444:280|444:280|416:256,1,1417.5,12|0,0:0|0:0,0:0:0:0:

[Another]
02:26:264 (7) - { Flow } Ctrl-G to make the flow a bit better.
02:33:014 (2) - { Nazi } Move the 2nd node to x:238 y:165 and the 3rd node to x:307 y:203, so their tails will stack perfectly.

[Normal]
You could rename the diff to "Medium", since it fits better to the mapset diff naming.
* :?: 01:58:364 (1,2,3,4) - Possibly a not-suitable note pattern for Normal diff, because some players might click earlier and lose the combo, especially in first try.

[Beginner]
01:45:164 (4) - { Nazi } - Move the 2nd node to x:164 y:196 and the 3rd node to x:78 y:169, so its tail will stack perfectly with 01:46:364 (2)'s head.

That's all (:

Good luck, let's rank this mapset SOON ^^
Star for quality (:

Att.
cheesiest
literally no to all
Kodora
finally i'm here

[General]

  1. Star rating of lowest diff is higher than 3.25, which in unrankable under current rules
[gowww's Extra]

*HP Drain 8 works kinda cruel at 00:59:103 (1) - this slider is very long, so HP8 at this place would work very drastically, especially after large jumps. Consider reduse it to 7 or 6
*Hitsounds are kinda bland, only some whistles and finishes sounds very empty :< Perhaps add some claps maybe at least on kiai part?

  1. 00:24:167 (5) - New combo would help people read this antijump while playing
  2. 00:29:267 (10) - Add finish to beginning of slider for consistensy with previous part
  3. 00:59:103 (1) - Yeah, it is pretty long, so even with HP7 or 6 people would lost HP drastically - that would very hurt with HR on especially. I'd suggest to end this slider at 01:01:953 - that would fit the song well, and would made it more friendly to play.
  4. 01:03:994 (2) - Add NC here to give people a little warning about change in timing, also to restore some HP after a very long slider
  5. 01:05:194 (5) - Triplet instead of 1/2 slider would work better here with music
  6. 01:07:294 (2,3,4,5,6,7,8) - Due to low spacing at this section this triplet 01:07:594 (4,5,6) - looks tricky an it is kinda hard to read it. I'd suggest to raise spacing here a little bit to made this section a bit easier to read :)
  7. 01:38:794 (1) - Kinda strange place for a slider, especially considering that there is nothing at music
  8. 01:39:994 - Any reason for this kiai-fountain? Kiai should be used for strongest parts in songs, using fountain just for this sound looks kinda out of place - i'd simple remove it.
  9. 01:51:164 (1) - Missed finish
  10. 02:36:689 (10,11) - Strange that this is only two stacked notes in a whole stream
  11. 02:36:839 (1,1,1,1) - That spinnerspam looks quite boring - perhaps you can replace some of them with sliders to make this part more interesting to play?
[Another]

*Tickrate 2 sounds awkward at calm part - i'd suggest to use TR1 instead, it sounds better as for me

  1. 00:22:517 - 00:29:717 - Default claps aren't sounds good at this section, perhaps replace them with normal-hitnormals or soft whistles?
  2. 00:54:303 (4) - add whistle for consistency perhaps?
  3. 01:09:094 (1) - Missnapped slider
  4. 01:46:364 (1) - Here should be finish
  5. 01:55:964 (1) - ^
  6. 01:45:614 (4) - I'd remove clap from tail here - there is quite too much of them at this section
  7. 01:56:714 (5,1) - let's made this stack a bit more interesting to play:

    SPOILER


    216,272,116714,1,0,0:0:0:0:
    210,244,117164,5,0,1:0:0:0:
  8. 02:15:164 (1) - Missed finish at the beginning
  9. 02:15:764 (3) - Remove claps from this slider and add clap to head of 02:16:064 (4) -
  10. 02:19:214 (1) - IU don't think that this new combo is really needed here
Really very good diff, but symmetry near the very end looks a bit out of place :<

[cheesiest's Hyper]

*HP Drain is very low, raise it by 1 tick for better difficulty spread (since next diff have HP7)
*OD seems quite low too, OD6 will case lots of SS very fast - maybe use OD7 here to vary the scoreboards and make it more interesting to play for accuracy?

  1. 00:21:317 (5) - I'd remove finish from here - it doesn't sounds well at the calm beginning
  2. 00:28:217 (3) - Same, i guess just hitnormal would be much better here
  3. 00:55:653 - 00:58:053 - no whistles here? :<
  4. 00:59:103 (1) - Incorrectly snapped - end it directly at the red line. Also, i would suggest you make it shorten, same as i suggested above in gowww's diff for same reason.
  5. 01:42:764 (4) - Made it 1/1 instead and add note at 01:43:214 - - it is kind of weird to leave 3/2 slider at this spot since music here goes exactly 1/1 - it also will made this part plays better
  6. 02:00:464 (7) - Missed clap on start
  7. 02:15:164 (1) - Missed finish
Ending part have some antijumps what may be sorta tricky for a Hard diff, but since they plays fine for me i guess no need to change them. Nice diff!

[Normal]

*AR may be too fast for beginners - reduse it by 1 tick, also AR5 would fit more your choosen pattern
*HP Drain can be a bit bigger too, 3 seems kinda low - try 4 instead

  1. 00:21:317 (3) - Sorta tricky stack - i would suggest not use 1/1 stacking at lowest diffs since they may confuse beginners is case if they mixed with 1/2 stacks - try to use just a regular spacing here
  2. 00:31:067 - Add note follow drums please
  3. 01:22:294 (4) - Clap on head instead of whistle
  4. 01:25:294 (1) - i'd add finish to head
  5. 01:30:694 (3) - Clap on head instad of whistle
  6. 01:45:764 (4) - Remove clap
  7. 01:46:364 (1) - Needs finish on head
  8. 01:55:964 (1) - ^
  9. 01:58:364 (1,2,3,4) - i would say it is really bad idea to make antijumps for a normal diff, especially near the end of map :< please consider use regular spacing for this part orz
  10. 02:15:164 (1) - Needs finish on head
  11. 02:29:414 (3,4) - same about 1/1 stacking
[Beginner]

  1. 00:24:767 (1,2) - Since diff is quite hard already, let's simplify rhythm at the some parts to reduse star rating - for example here you can use just 2 notes follow drums instead:

  2. 00:25:967 (3,4,5) - And here you can use simple 3/2 repeat to follow music directly and keep rhythm more simple:

  3. 00:30:317 (2) - Here you can use 2 notes too to made bigger pause:

  4. 00:32:567 (3,4) - Again: two 1/1 notes to simplify rhythm would be very good idea here:

  5. 00:54:453 (5,6) - Exactly same as above, just use 1/1 notes
  6. 00:56:853 (2,3) - And here again
  7. 00:59:403 (1) - End it at 01:01:803 - to follow music properly
  8. 01:32:494 (1) - Missed finish
  9. 01:43:964 (2,3) - I'd re-arrange this slider a bit to follow music better

  10. 02:01:964 (3,4,5) - Soo much 1/1 at this section. Try to give some variation here: for example, try to use 3/2 repeat here - it follows music directly and works very nice at this spot

  11. 02:13:964 (3) - Remove clap from tail
Good luck!
cheesiest

Kodora wrote:

[cheesiest's Hyper]

*HP Drain is very low, raise it by 1 tick for better difficulty spread (since next diff have HP7)
*OD seems quite low too, OD6 will case lots of SS very fast - maybe use OD7 here to vary the scoreboards and make it more interesting to play for accuracy? ok

  1. 00:21:317 (5) - I'd remove finish from here - it doesn't sounds well at the calm beginning
  2. 00:28:217 (3) - Same, i guess just hitnormal would be much better here
  3. 00:55:653 - 00:58:053 - no whistles here? :< okay to these 3
  4. 00:59:103 (1) - Incorrectly snapped - end it directly at the red line. Also, i would suggest you make it shorten, same as i suggested above in gowww's diff for same reason. ?!!??! im not really sure what to do here
  5. 01:42:764 (4) - Made it 1/1 instead and add note at 01:43:214 - - it is kind of weird to leave 3/2 slider at this spot since music here goes exactly 1/1 - it also will made this part plays better tbh i like the 3/2 a lot better idk
  6. 02:00:464 (7) - Missed clap on start
  7. 02:15:164 (1) - Missed finishfixed both
Ending part have some antijumps what may be sorta tricky for a Hard diff, but since they plays fine for me i guess no need to change them. Nice diff!
code
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 120764
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[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:cheesiest's Hyper
Source:BMS
Tags:of fighters bof2008 cheesiest dainesl firce777 gowww
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174,224,154664,6,0,L|164:64,1,160,0|8,1:0|0:0,0:0:0:0:
280,100,155114,2,0,P|356:108|456:36,1,160,0|8,1:0|0:0,0:0:0:0:
492,172,155564,1,0,0:0:0:0:
450,255,155714,1,0,0:0:0:0:
502,331,155864,2,0,P|431:326|357:374,1,160,0|0,0:0|0:0,0:0:0:0:
260,304,156314,2,0,P|194:348|116:344,1,160,0|0,0:0|0:0,0:0:0:0:
36,256,156764,1,4,0:0:0:0:
256,192,164489,5,2,0:0:0:0:
Kodora

cheesiest wrote:

?!!??! im not really sure what to do here


end of 00:59:103 (1) - isn't snapped to the red line
Topic Starter
Leader
Alarido

Alarido wrote:

[Another]
02:26:264 (7) - { Flow } Ctrl-G to make the flow a bit better. No because it mess up standard spacing, notes are way too near if I apply that
02:33:014 (2) - { Nazi } Move the 2nd node to x:238 y:165 and the 3rd node to x:307 y:203, so their tails will stack perfectly.

[Normal]
You could rename the diff to "Medium", since it fits better to the mapset diff naming. Following custom diff names
* :?: 01:58:364 (1,2,3,4) - Possibly a not-suitable note pattern for Normal diff, because some players might click earlier and lose the combo, especially in first try. I think they're readable.

[Beginner]
01:45:164 (4) - { Nazi } - Move the 2nd node to x:164 y:196 and the 3rd node to x:78 y:169, so its tail will stack perfectly with 01:46:364 (2)'s head. Fixed in another way[/notice]

Kodora

Kodora wrote:

finally i'm here

[General]

  1. Star rating of lowest diff is higher than 3.25, which in unrankable under current rules Trying to fix that.
[Another]

*Tickrate 2 sounds awkward at calm part - i'd suggest to use TR1 instead, it sounds better as for me

  1. 00:22:517 - 00:29:717 - Default claps aren't sounds good at this section, perhaps replace them with normal-hitnormals or soft whistles?
  2. 00:54:303 (4) - add whistle for consistency perhaps?
  3. 01:09:094 (1) - Missnapped slider It's not, listen carefully!
  4. 01:46:364 (1) - Here should be finish
  5. 01:55:964 (1) - ^
  6. 01:45:614 (4) - I'd remove clap from tail here - there is quite too much of them at this section
  7. 01:56:714 (5,1) - let's made this stack a bit more interesting to play:

    SPOILER


    216,272,116714,1,0,0:0:0:0:
    210,244,117164,5,0,1:0:0:0:
  8. 02:15:164 (1) - Missed finish at the beginning
  9. 02:15:764 (3) - Remove claps from this slider and add clap to head of 02:16:064 (4) -
  10. 02:19:214 (1) - IU don't think that this new combo is really needed here
Really very good diff, but symmetry near the very end looks a bit out of place :<

[Normal]

*AR may be too fast for beginners - reduse it by 1 tick, also AR5 would fit more your choosen pattern
*HP Drain can be a bit bigger too, 3 seems kinda low - try 4 instead

  1. 00:21:317 (3) - Sorta tricky stack - i would suggest not use 1/1 stacking at lowest diffs since they may confuse beginners is case if they mixed with 1/2 stacks - try to use just a regular spacing here Actually, it's 2/1 and I suppose it's still readable uh
  2. 00:31:067 - Add note follow drums please There's literally anything to map here
  3. 01:22:294 (4) - Clap on head instead of whistle
  4. 01:25:294 (1) - i'd add finish to head
  5. 01:30:694 (3) - Clap on head instad of whistle
  6. 01:45:764 (4) - Remove clap
  7. 01:46:364 (1) - Needs finish on head
  8. 01:55:964 (1) - ^
  9. 01:58:364 (1,2,3,4) - i would say it is really bad idea to make antijumps for a normal diff, especially near the end of map :< please consider use regular spacing for this part orz I think they are fine, you can clearly see the circles coming
  10. 02:15:164 (1) - Needs finish on head
  11. 02:29:414 (3,4) - same about 1/1 stacking And same answer
[Beginner]

  1. 00:24:767 (1,2) - Since diff is quite hard already, let's simplify rhythm at the some parts to reduse star rating - for example here you can use just 2 notes follow drums instead: This fucks uo my spacing ;_;

  2. 00:25:967 (3,4,5) - And here you can use simple 3/2 repeat to follow music directly and keep rhythm more simple: And I don't really agree with that slider

  3. 00:30:317 (2) - Here you can use 2 notes too to made bigger pause: No, I want to keep rhythm (when notes) only on white ticks.

  4. 00:32:567 (3,4) - Again: two 1/1 notes to simplify rhythm would be very good idea here:

  5. 00:54:453 (5,6) - Exactly same as above, just use 1/1 notes I like them though and they are still easy to play
  6. 00:56:853 (2,3) - And here again ^
  7. 00:59:403 (1) - End it at 01:01:803 - to follow music properly
  8. 01:32:494 (1) - Missed finish
  9. 01:43:964 (2,3) - I'd re-arrange this slider a bit to follow music better

  10. 02:01:964 (3,4,5) - Soo much 1/1 at this section. Try to give some variation here: for example, try to use 3/2 repeat here - it follows music directly and works very nice at this spot I don't think a 3/2 one is fine, but I will think about it later

  11. 02:13:964 (3) - Remove clap from tail
Good luck!

thanksss
ExPew
mania gd

MX : http://puu.sh/9fMA7/d1893303fc.osu

Keysound for Mania : http://puu.sh/9fLun/3a416a4270.rar

*this is fastest chart ever i made ( 5~6 hours direct mapping )

NM soon
ExPew
dble post ftw

NM done: http://puu.sh/9h032/a2123dc80f.osu

MX fixed : http://puu.sh/9gZFZ/396a347f55.osu

ready for mod
richardfeder
mod request via in-game pm
hi pew :3
column:0|1|2|3|4|5|6
Pew's MX
HP9 too easy HP10 plz hhhhhhh
00:20:417 (20417|1) - ? delete

00:23:567 (23567|6) - should be double notes? refer to 00:24:317 (24317|3) -
btw wocao is this keysounded? eyes hurt LOL


00:26:342 (26342|2) - delete. Although you have a syns01.wav on the note but honestly I hear nothing here

00:26:267 (26267|5) - move to 3

00:27:067 - ignore drums here? I prefer this >>puu.sh/9hF6P/6e634ec5f5.jpg the notes selected are for drums
Edit: ah forget to add a note at 00:27:167 (27167|3) - /.\ if you apply adding drums note

00:28:817 (28817|4) - change to three normal notes which follow the horn

00:35:342 (35342|4) - delete ^ can't hear it

00:37:967 (37967|2) - ? why put this relatively week sound into chart while ignoring snares that are obvious 00:37:517 - and 00:37:667 - ? suggest to delete

00:38:042 (38042|4) - move to 6
btw why no keysound for them?

00:38:417 (38417|5,38567|4) - exchange their columns
00:38:867 (38867|5,39017|4) - ^
00:39:317 (39317|5,39467|4) - ^
00:39:767 (39767|5,39917|4) - ^
00:40:142 (40142|6) - move to 4

00:48:917 (48917|6,49067|5) - exchange their columns
00:49:367 (49367|6,49517|5) - ^

for the sake of consistency I suggest to start mapping LNs for horn from 00:50:853 - instead of 00:52:053 - . Not a big problem though >,<

01:11:044 - add a note at 5 for piano or add at 6 and move 01:11:194 (71194|0) - to 6 too

01:20:194 (80194|3) - add a note and delete 01:20:344 (80344|5,80344|1) - . The flow of the music tend to have a sectional end at 01:20:194 - and restart at 01:20:494 -

01:27:244 (87244|1) - break into 3 short LNs or 3 normal notes which follow the horn

01:29:644 (89644|5) - move to 01:29:794 (89794|1) - if I am not wrong??? It's hihat02.wav

01:48:764 - LOL https://osu.ppy.sh/ss/1684815 https://osu.ppy.sh/ss/1684817 https://osu.ppy.sh/ss/1684820

01:57:764 (117764|6,117764|3) - should be triple notes?

02:11:564 (131564|4) - move left by one column

02:36:314 - https://osu.ppy.sh/ss/1684828
Edit: forgot to move 02:36:689 (156689|1) - to 6 x.x

Pew's NM
00:25:742 (25742|3) - move to 00:25:817 (25817|3) -

00:26:717 (26717|2) - unnecessary imo. delete?

01:32:494 - break time orz. Try to use LN to fill in the black? lol
Good chart lol GL!
ExPew

richardfeder wrote:

mod request via in-game pm
hi pew :3
column:0|1|2|3|4|5|6
Pew's MX
HP9 too easy HP10 plz hhhhhhh - OK!!! LOL
00:20:417 (20417|1) - ? delete - removed

00:23:567 (23567|6) - should be double notes? refer to 00:24:317 (24317|3) - oh LOL removed that snare...no snare that part that in bms
btw wocao is this keysounded? eyes hurt LOL hhh yes


00:26:342 (26342|2) - delete. Although you have a syns01.wav on the note but honestly I hear nothing here true . fixed

00:26:267 (26267|5) - move to 3 - moved

00:27:067 - ignore drums here? I prefer this >>puu.sh/9hF6P/6e634ec5f5.jpg the notes selected are for drums -
Edit: ah forget to add a note at 00:27:167 (27167|3) - /.\ if you apply adding drums note better ignore the drums here....

00:28:817 (28817|4) - change to three normal notes which follow the horn - fixed

00:35:342 (35342|4) - delete ^ can't hear it - removed

00:37:967 (37967|2) - ? why put this relatively week sound into chart while ignoring snares that are obvious 00:37:517 - and 00:37:667 - ? suggest to delete - maybe i accidently copy paste the kick + snare hitsounds previous part.....thanks fixed

00:38:042 (38042|4) - move to 6 - i prefer stair makes easier play.. remember OD10 hhhh
btw why no keysound for them? merged keysounds number 'pc19' ... PC LOL

00:38:417 (38417|5,38567|4) - exchange their columns - all fixed
00:38:867 (38867|5,39017|4) - ^
00:39:317 (39317|5,39467|4) - ^
00:39:767 (39767|5,39917|4) - ^
00:40:142 (40142|6) - move to 4

00:48:917 (48917|6,49067|5) - exchange their columns - all fixed
00:49:367 (49367|6,49517|5) - ^

for the sake of consistency I suggest to start mapping LNs for horn from 00:50:853 - instead of 00:52:053 - . Not a big problem though >,< - great, but horn hitsounds started on 00:51:453 - but very light horn that sound ( from bms )

01:11:044 - add a note at 5 for piano or add at 6 and move 01:11:194 (71194|0) - to 6 too - fixed

01:20:194 (80194|3) - add a note and delete 01:20:344 (80344|5,80344|1) - . The flow of the music tend to have a sectional end at 01:20:194 - and restart at 01:20:494 - fixed wtf you're really geniusPC

01:27:244 (87244|1) - break into 3 short LNs or 3 normal notes which follow the horn - changed to normal notes and rearrange the horn hitsounds

01:29:644 (89644|5) - move to 01:29:794 (89794|1) - if I am not wrong??? It's hihat02.wav - i don't get this

01:48:764 - LOL https://osu.ppy.sh/ss/1684815 https://osu.ppy.sh/ss/1684817 https://osu.ppy.sh/ss/1684820 - hhhh damnit ladder fixed 90% your suggestion somepart i arrange bit

01:57:764 (117764|6,117764|3) - should be triple notes? nope....the problem is snare appear the next part...the bell is completely single note....actually have keysound...but too big hhhh

02:11:564 (131564|4) - move left by one column - moved

02:36:314 - https://osu.ppy.sh/ss/1684828
Edit: forgot to move 02:36:689 (156689|1) - to 6 x.x - i just move this 02:36:314 (156314|5,156389|4,156464|3) - to the right side very fit

Pew's NM
00:25:742 (25742|3) - move to 00:25:817 (25817|3) - LOL hhhh fixed

00:26:717 (26717|2) - unnecessary imo. delete? - deleted...

01:32:494 - break time orz. Try to use LN to fill in the black? - lol add LN kill breaktime
Good chart lol GL!

wocao so many errors keysounds i accidently copypaste thanks PC19 hhhhhhh

fixed

NM : http://puu.sh/9hPAX/e0413a1382.osu

MX : http://puu.sh/9hPwH/2c4f252ab3.osu
Delis
hello :)

General
  1. Add a timing point on 00:04:217 - for making consistency with all diffs. only mania diffs have this timing point, it is unrankable (I asked a bat about it >.>)
  2. also probably you can remove widescreen support since the mapset does not have any SB, though I don't really know taiko and mania are need that.
gowww's Extra
  1. 00:19:967 (1,2) - すごいどうでもいい事だと思うんですが、実際にプレイした時に前のスライダーと少し被るので、distance+0.1 くらいしてずらしてあげませんか!そのほうが全体的な見た目もまとまって見えて良いと思います。
  2. 00:27:617 (3,4,5) - プレイしてみた時少し流れが良くないかな、と思いました、普通だったらこういう配置は好きなんですが、スライダーのせいか少し叩きにくい感じがありました。少し下のほうに移動させて叩きやすいようにスライダーの角度もそれに合わせて少し変えてみませんか、こんな感じに!
  3. 00:31:967 (3) - 恐らくwhistleとかここに合います。
  4. 00:33:767 (1) - 多分finishです。
  5. 00:48:767 (1,4,2,3) - 提案です、このcircle4個と、00:49:967 (1) - の頭、00:50:267 (2) - の終わり、00:50:717 (5) - の頭に clap入れてみてはどうでしょう、曲ととてもマッチすると思います、ただclapをあんまり使ってない(使いたくない?)ようなのであくまで提案です!
  6. 01:07:594 (4,5,6) - 大丈夫だと思いますが、少しタイミングがよくわからなかったです。大丈夫だと思いますが一応書いておきます。
  7. 01:15:694 (1) - ここの大きめの音に合わせてfinish入れるのもアリじゃないでしょうか、試してみてください。
  8. 02:12:764 (1) - add finish~
  9. 02:15:164 (1,2,3,4,5,6,7,8,9,10,11,12,1) - かなり叩きずらいと言うか、プレイしててリズムがよくわかんない感じでした。覚えれば叩けると思いますが、streamパートでここだけ難易度がかなり違うので、02:07:964 (1,2,3,4,5,1,2,3,4,5) - ここと似たリズムにして難易度を少し下げてあげれば、このパートの全体的な難易度バランスも良い感じになると思います。
  10. 02:20:414 (3) - 1 downbeat に1 finishだけだと少し寂しく感じたので、ここの頭にfinish、02:20:414 (3) - ここの頭にもfinish、みたいな感じでfinishを追加してみてもいいかもしれません、そうすると02:35:564 (1,2,3,4,5,6,7,8,9,10,11) - 最後のここのヒットサウンドがもっと盛り上がるように聞こえて良い感じになると思います、試してみてください~。

    ところどころのスピナーでvolume 5%が使われていますが、確かunrank要素だった気がしますので10%まで上げちゃっていいと思います。ただそれがunrank要素だという確証は無いです。orz
Another
  1. 00:18:617 (4) - maybe sampleset:Normal or something on the head, 00:20:717 (7) - this too, umm also you added whistles for similar sound in 00:27:617 (3) - this part, so add whistle to 00:18:617 (4) - 00:20:717 (7) -, or add like clap sound them and change from whistle to somehow clap sound in 00:27:617 (3) - part as well.
  2. 00:22:967 (1) - I think... sampleset:Normal or clap on the head will better fit than only a whistle to somehow clap sound here, 00:24:167 (4) - 00:25:367 (4) - these also would fit~
  3. 00:40:367 (1,1,1,3) - add Sampleset:Normal like that you added before, suddenly only whistles are really empty to hear for me. and maybe add a finish 00:40:367 (1) - , also 00:41:717 (3) - 00:42:167 (5) - if you add NC them, it more colorfully for eyes~ oh it is NC spam.
  4. 00:44:267 (4) - I would rather to move the slider end point to make a toward 00:44:567 (1) - , I think it will be really nice flow for 00:44:567 (1) - than that you did current one. also probably you could add Sampleset:Normal on the head.
  5. 00:45:467 (4,1) - add Sampleset:Normal on the head, like you added on 00:44:567 (1,2) -
  6. 00:56:103 (2) - Make same distance with 00:55:653 (1,3) - , I think it should be fit for this pattern, try it out.
  7. 01:09:094 (1) - add whistle on the head?
  8. 01:24:094 (3,5) - You can add NC them if want make more easier to read this jump. 01:23:794 (3) - I wanted to add here too, but if added it, it will break the follow point of 1 and 2 :( (I MEAN:)
  9. 01:31:144 (2) - I hear the pitch is lower than a before circle if my ears are not shit, so 01:31:144 (2,3) - ctrl + g for making a natural flow. (and... honestly I don't really like 01:31:144 (2) - stack on 01:30:694 (4) - head, it's really hard for me to read on HIDDEN mod LOL)
  10. 01:32:344 (8) - nazi, make straight flow from 01:32:044 (7) - , I feel sound better here.
  11. 01:46:664 (3) - I'm not sure what this slider follows, you just try to follow the sound of song exactly for making consistency the hitsounds~:
    SPOILER

    oh, also for example of place:
  12. 01:50:264 (5) - change to 4 circles, just I love it to play!
  13. 02:07:964 (1) - I don't know you forget to add some hitsound (sampleset:Normal) on the head, and 02:09:164 (1) - , 02:09:614 (4) - . it's okay if these are intentional, though I would recommend to add to them as well!
  14. 02:21:464 (5) - Try to stack on 02:21:314 (4) - , since these 2 circles have same sound, a triangle is also okay but it would sound better for here.
  15. 02:25:964 (6,7,8) - This flow reminds me Frostmourne's map Q____Q lol
  16. 02:35:564 (1) - add a clap here, maybe can hear something like clap sound, and02:36:464 (5,6,7,8) - You could add clap here, if you don't wanna add clap to all of them, just add on white tick and blue tick or...
cheesiest's Hyper
  1. 00:55:653 (1) - nazi, move 1 glid right to avoid overlapping.
  2. 00:56:853 (4,5,6) - these made me confusing when test play this, I don't know why you suddenly made 1/1 rhythm, just change to sliders or something to make smooth flow and avoid to make confusing x.x
  3. 00:59:103 (1) - 3rd red point is unnecessary because there's no noise sound LOL
  4. 01:22:894 (1) - remove NC and add 01:23:794 (3) - here instead, I think keeping NC in same rhythm to keep follow point is necessary, especially for slow part like here. you just wanna keep the consistency of NC, just ignore this.
  5. 01:42:764 (4) - maybe change to 1/1 slider and add a circle on 01:43:214, the flow was really uncomfortable to play for me.
  6. 02:06:314 - I thought you forgot to add a circle, if it is intentional, I would recommend to add circle or move 02:06:014 (3) - slider end on 02:06:314
Normal
  1. 00:28:967 (4) - add a clap?
  2. 00:31:067 (4) - maybe you can add a circle with clap for flow.
  3. 00:35:567 (6) - add a whistle on the head to follow somehow bell sound.
  4. 00:40:367 (1) - add a finish on the head~
  5. 00:46:667 (1) - probably this and 00:48:767 (1) - this too ^
  6. 00:54:453 (4) - remove whistle on tail, it does not fit here for my ears :?
  7. 00:56:853 (3) - add a whistle?
  8. 01:15:694 (1) - the whistle is also fitting here, but finish would more fit on kind of big sound.
  9. 01:32:494 (1) - Sampleset:Normal, it would better fit here and you did it in Another diff.
  10. 01:50:564 (4) - maybe distance, if it is not intentional.
  11. 01:57:164 (3) - You can add whistle on the end, 01:58:964 (2) - and this too. I'm not sure you like this though.
  12. 02:07:964 (1) - Sampleset:Normal on the head, as you added on 02:05:564 (1) - , 02:03:164 (1) -
  13. 02:16:364 (1) - if you added some whistle on 01:57:164 (3) -, you can also add on the head and 02:18:164 (2,4) - on these head.
  14. 02:22:064 (2) - I suppose you forgot to add Sampleset:Normal here.
  15. 02:25:964 (1) - Sampleset:Normal on the head also fit here I guess, try it out
  16. 02:30:914 (1) - Add Sampleset:Normal here~
  17. 02:31:214 (2) - ^ on the tail
maybe you can apply some hitsounds for your other diffs that I pointed out about missing hitsound in this diff.


Beginner
omg there are still 3.5 stars

  1. 00:30:317 (2) - I guess add Sampleset:Normal instead of the whistle.
  2. 00:34:967 (3) - add a whistle on the end~
  3. 01:25:294 (1) - change this curve towards 01:25:894 (2) - head, it plays much better imo.
  4. 01:31:294 (3) - this too, maybe it can only do CTRL + J
  5. 01:43:964 (2) - Sampleset:Normal on the head.
  6. 01:46:364 (2) - This stack is a little hard to play for easiest diff, I think. try change out to another way, like this:
good luck! I wrote sampleset:normal 13 times
izzydemon
00:49:217 (2,3) - this just looks kinda ugly to me wouldn't a blanket with the head of 3 be nicer (cheesiest's hyper)
not a mod
good luck
Topic Starter
Leader
Delis

Delis wrote:

hello :)

General
  1. Add a timing point on 00:04:217 - for making consistency with all diffs. only mania diffs have this timing point, it is unrankable (I asked a bat about it >.>) well yeah, ExPew added a needed red line
  2. also probably you can remove widescreen support since the mapset does not have any SB, though I don't really know taiko and mania are need that. Not a big deal.. will fix later

Another
  1. 00:18:617 (4) - maybe sampleset:Normal or something on the head, 00:20:717 (7) - this too, umm also you added whistles for similar sound in 00:27:617 (3) - this part, so add whistle to 00:18:617 (4) - 00:20:717 (7) -, or add like clap sound them and change from whistle to somehow clap sound in 00:27:617 (3) - part as well.
  2. 00:22:967 (1) - I think... sampleset:Normal or clap on the head will better fit than only a whistle to somehow clap sound here, 00:24:167 (4) - 00:25:367 (4) - these also would fit~
  3. 00:40:367 (1,1,1,3) - add Sampleset:Normal like that you added before, suddenly only whistles are really empty to hear for me. and maybe add a finish 00:40:367 (1) - , also 00:41:717 (3) - 00:42:167 (5) - if you add NC them, it more colorfully for eyes~ oh it is NC spam. I'm adding whistles with a 3/2 gap, so no. And there are way too many NCs now.. orz
  4. 00:44:267 (4) - I would rather to move the slider end point to make a toward 00:44:567 (1) - , I think it will be really nice flow for 00:44:567 (1) - than that you did current one. also probably you could add Sampleset:Normal on the head.
  5. 00:45:467 (4,1) - add Sampleset:Normal on the head, like you added on 00:44:567 (1,2) -
  6. 00:56:103 (2) - Make same distance with 00:55:653 (1,3) - , I think it should be fit for this pattern, try it out.
  7. 01:09:094 (1) - add whistle on the head?
  8. 01:24:094 (3,5) - You can add NC them if want make more easier to read this jump. 01:23:794 (3) - I wanted to add here too, but if added it, it will break the follow point of 1 and 2 :( (I MEAN:)
  9. 01:31:144 (2) - I hear the pitch is lower than a before circle if my ears are not shit, so 01:31:144 (2,3) - ctrl + g for making a natural flow. (and... honestly I don't really like 01:31:144 (2) - stack on 01:30:694 (4) - head, it's really hard for me to read on HIDDEN mod LOL) leaving the stack :3
  10. 01:32:344 (8) - nazi, make straight flow from 01:32:044 (7) - , I feel sound better here.
  11. 01:46:664 (3) - I'm not sure what this slider follows, you just try to follow the sound of song exactly for making consistency the hitsounds~:
    SPOILER

    oh, also for example of place:
  12. 01:50:264 (5) - change to 4 circles, just I love it to play!
  13. 02:07:964 (1) - I don't know you forget to add some hitsound (sampleset:Normal) on the head, and 02:09:164 (1) - , 02:09:614 (4) - . it's okay if these are intentional, though I would recommend to add to them as well!
  14. 02:21:464 (5) - Try to stack on 02:21:314 (4) - , since these 2 circles have same sound, a triangle is also okay but it would sound better for here.
  15. 02:25:964 (6,7,8) - This flow reminds me Frostmourne's map Q____Q lol
  16. 02:35:564 (1) - add a clap here, maybe can hear something like clap sound, and02:36:464 (5,6,7,8) - You could add clap here, if you don't wanna add clap to all of them, just add on white tick and blue tick or...
Normal
  1. 00:28:967 (4) - add a clap?
  2. 00:31:067 (4) - maybe you can add a circle with clap for flow. No, there's no sound on that part of the song
  3. 00:35:567 (6) - add a whistle on the head to follow somehow bell sound.
  4. 00:40:367 (1) - add a finish on the head~
  5. 00:46:667 (1) - probably this and 00:48:767 (1) - this too ^
  6. 00:54:453 (4) - remove whistle on tail, it does not fit here for my ears :?
  7. 00:56:853 (3) - add a whistle?
  8. 01:15:694 (1) - the whistle is also fitting here, but finish would more fit on kind of big sound.
  9. 01:32:494 (1) - Sampleset:Normal, it would better fit here and you did it in Another diff.
  10. 01:50:564 (4) - maybe distance, if it is not intentional.
  11. 01:57:164 (3) - You can add whistle on the end, 01:58:964 (2) - and this too. I'm not sure you like this though.
  12. 02:07:964 (1) - Sampleset:Normal on the head, as you added on 02:05:564 (1) - , 02:03:164 (1) -
  13. 02:16:364 (1) - if you added some whistle on 01:57:164 (3) -, you can also add on the head and 02:18:164 (2,4) - on these head.
  14. 02:22:064 (2) - I suppose you forgot to add Sampleset:Normal here.
  15. 02:25:964 (1) - Sampleset:Normal on the head also fit here I guess, try it out
  16. 02:30:914 (1) - Add Sampleset:Normal here~
  17. 02:31:214 (2) - ^ on the tail
maybe you can apply some hitsounds for your other diffs that I pointed out about missing hitsound in this diff.


Beginner
omg there are still 3.5 stars Old star rating sucks =w=

  1. 00:30:317 (2) - I guess add Sampleset:Normal instead of the whistle.
  2. 00:34:967 (3) - add a whistle on the end~
  3. 01:25:294 (1) - change this curve towards 01:25:894 (2) - head, it plays much better imo. It's not really good to see and doesn't change much in terms of gameplay
  4. 01:31:294 (3) - this too, maybe it can only do CTRL + J
  5. 01:43:964 (2) - Sampleset:Normal on the head.
  6. 01:46:364 (2) - This stack is a little hard to play for easiest diff, I think. try change out to another way, like this: Seems playable to me
good luck! I wrote sampleset:normal 13 times
Thanks a lot, it was really useful!
ExPew
@Leader

you updated NM diff but MX still old :o

i dont know you forgot or missed somthing to update...

just reminding :D cuz i've looking for next modder
DeletedUser_1574070
hola
Jenny
[gowww]

  1. 01:03:994 (2,1) - this overlap is visible while previous 1 is still being displayed, so that looks rather bleh
  2. 01:12:094 (1) - I don't feel like the slow-melodic swaying the song is having here features a 450+ SPM spinning contest.. also, the spinning sounds rather weird and out of place here, so if you want to keep it, silence it at least?
  3. 01:26:044 (2,3) - would rather have these sliders on white ticks since they're more dominant at this part of the song while the red ones are very much in the background
  4. 01:31:594 (2,3) - here, the focus on the song actually lies on the red ticks and it feels unnatural to start playing 2 on a white one
  5. 01:39:994 (1) - silencing the slider feels more appropriate here (plus, why is this kiai..? doesn't feel very shiny to me)
  6. 02:36:839 (1,1,1,1) - I'd practically silence all of these spinners entirely except for the end of the last one because the ringing spinnerbonus sound just kinda hurts to hear when the song is just swaying about as it is now (arguably, spinning 450+ SPM is unfitting here, too)
Secretpipe
have an useless KD <3
Nwolf
woof woof woofmeow woof woof

[Dain's Muzukashii]

01:03:994 - Change volume of this and 01:06:694 - and 01:10:294 - to 60%
01:50:864 (43) - (If you are going with the snare) change to kat
02:02:864 (95) - ^ also fits the strings better imo
02:04:514 (103,104) - Think it's nicer if you move both notes back by 1/4 and change them to dons

[Firce777's Oni]

00:37:967 (128,129,130,131) - Change to 1/4 notes to have better spread. Also kinda unnecessary in Oni :>
00:40:067 (147,148,149,150) - ^
00:44:267 (185,186,187,188) - ^
00:50:567 (237,238,239,240) - ^
02:00:764 - 02:19:964 - Reduce the amount of notes because spread issues once again

[Firce777's Inner Oni]

00:37:967 (153) - Same note as 152 so change to kat
01:05:344 (333) - d fits piano more
01:51:164 - 02:00:464 - And once again bad spread, this time compared to the oni which is mapped... normally here. The stream is incredibly unnecessary imo so 2 reasons to get rid of notes here.
02:09:914 (329,330,331,332) - ewwwwwwwww
02:44:489 - no


k that's it except the super-mega-stronk-adjective-overmap stream and the 1/6 in the other one I like the map :>
Dainesl

Nwolf wrote:

woof woof woofmeow woof woof

[Dain's Muzukashii]

01:03:994 - Change volume of this and 01:06:694 - and 01:10:294 - to 60% changed to 60%, 65% and 50% respectively.
01:50:864 (43) - (If you are going with the snare) change to kat I was going for the strings here which are kinda low-tone so keeping as don for now
02:02:864 (95) - ^ also fits the strings better imo but the climax of the string pattern happens at the next note so again keeping as don for now
02:04:514 (103,104) - Think it's nicer if you move both notes back by 1/4 and change them to don but I wanted to simplify the piano rhythm here; I decided to make it 3 1/2 notes instead for simplification ;w; the pattern is k k d btw
thanks for the mod :3 also rip 555 combo lol

code!
osu file format v13

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120764
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18149,36149,50849,75674,92494,99981,101560,120760,128114,156760
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.799999

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:Dain's Muzukashii
Source:BMS
Tags:of fighters bof2008 cheesiest Dainesl firce777 gowww ExPew
BeatmapID:406749
BeatmapSetID:118763

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"landscape.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,79744,1,8,0:0:0:0:
256,192,79894,1,8,0:0:0:0:
256,192,80044,1,0,0:0:0:0:
256,192,80344,1,0,0:0:0:0:
256,192,80494,1,8,0:0:0:0:
256,192,80794,1,0,0:0:0:0:
256,192,80944,1,0,0:0:0:0:
256,192,81094,1,8,0:0:0:0:
256,192,81394,1,0,0:0:0:0:
256,192,81694,1,8,0:0:0:0:
256,192,81994,1,0,0:0:0:0:
256,192,82144,1,8,0:0:0:0:
256,192,82294,1,8,0:0:0:0:
256,192,82444,1,0,0:0:0:0:
256,192,82744,1,0,0:0:0:0:
256,192,82894,1,8,0:0:0:0:
256,192,83194,1,0,0:0:0:0:
256,192,83494,1,8,0:0:0:0:
256,192,83794,1,0,0:0:0:0:
256,192,84094,1,0,0:0:0:0:
256,192,84244,1,8,0:0:0:0:
256,192,84394,1,8,0:0:0:0:
256,192,84544,1,8,0:0:0:0:
256,192,84844,1,8,0:0:0:0:
256,192,85144,1,8,0:0:0:0:
256,192,85294,1,0,0:0:0:0:
256,192,85594,1,0,0:0:0:0:
256,192,85744,1,0,0:0:0:0:
256,192,85894,1,8,0:0:0:0:
256,192,86194,1,0,0:0:0:0:
256,192,86344,1,0,0:0:0:0:
256,192,86494,1,8,0:0:0:0:
256,192,86794,1,0,0:0:0:0:
256,192,86944,1,8,0:0:0:0:
256,192,87094,1,8,0:0:0:0:
256,192,87244,1,0,0:0:0:0:
256,192,87544,1,0,0:0:0:0:
256,192,87694,1,8,0:0:0:0:
256,192,87994,1,0,0:0:0:0:
256,192,88294,1,8,0:0:0:0:
256,192,88594,1,0,0:0:0:0:
256,192,88744,1,0,0:0:0:0:
256,192,88894,1,8,0:0:0:0:
256,192,89194,1,0,0:0:0:0:
256,192,89344,1,8,0:0:0:0:
256,192,89494,1,8,0:0:0:0:
256,192,89644,1,0,0:0:0:0:
256,192,89944,1,0,0:0:0:0:
256,192,90094,1,8,0:0:0:0:
256,192,90394,1,0,0:0:0:0:
256,192,90694,1,8,0:0:0:0:
256,192,90994,1,0,0:0:0:0:
256,192,91144,1,8,0:0:0:0:
256,192,91294,1,8,0:0:0:0:
256,192,91444,1,0,0:0:0:0:
256,192,91594,1,8,0:0:0:0:
256,192,91744,1,8,0:0:0:0:
256,192,92044,1,8,0:0:0:0:
256,192,92344,1,8,0:0:0:0:
256,192,92494,1,8,0:0:0:0:
256,192,92644,12,0,98794,0:0:0:0:
256,192,101564,5,4,0:0:0:0:
256,192,101864,1,8,0:0:0:0:
256,192,102014,1,0,0:0:0:0:
256,192,102314,1,0,0:0:0:0:
256,192,102464,1,8,0:0:0:0:
256,192,102764,1,0,0:0:0:0:
256,192,103064,1,8,0:0:0:0:
256,192,103364,1,8,0:0:0:0:
256,192,103514,1,0,0:0:0:0:
256,192,103664,1,8,0:0:0:0:
256,192,103814,1,0,0:0:0:0:
256,192,103964,1,8,0:0:0:0:
256,192,104264,1,8,0:0:0:0:
256,192,104414,1,0,0:0:0:0:
256,192,104714,1,0,0:0:0:0:
256,192,104864,1,8,0:0:0:0:
256,192,105164,1,0,0:0:0:0:
256,192,105314,1,8,0:0:0:0:
256,192,105464,1,8,0:0:0:0:
256,192,105614,1,8,0:0:0:0:
256,192,105914,1,8,0:0:0:0:
256,192,106214,1,8,0:0:0:0:
256,192,106364,1,0,0:0:0:0:
256,192,106664,1,8,0:0:0:0:
256,192,106814,1,0,0:0:0:0:
256,192,107114,1,0,0:0:0:0:
256,192,107264,1,8,0:0:0:0:
256,192,107564,1,0,0:0:0:0:
256,192,107864,1,8,0:0:0:0:
256,192,108014,1,8,0:0:0:0:
256,192,108164,1,0,0:0:0:0:
256,192,108464,1,8,0:0:0:0:
256,192,108764,1,0,0:0:0:0:
256,192,109064,1,0,0:0:0:0:
256,192,109214,1,8,0:0:0:0:
256,192,109514,1,0,0:0:0:0:
256,192,109664,1,8,0:0:0:0:
256,192,109964,1,0,0:0:0:0:
256,192,110114,1,8,0:0:0:0:
256,192,110264,1,8,0:0:0:0:
256,192,110414,1,8,0:0:0:0:
256,192,110564,1,0,0:0:0:0:
256,192,110864,1,0,0:0:0:0:
256,192,111164,1,4,0:0:0:0:
256,192,111464,1,8,0:0:0:0:
256,192,111614,1,0,0:0:0:0:
256,192,111914,1,0,0:0:0:0:
256,192,112064,1,8,0:0:0:0:
256,192,112364,1,0,0:0:0:0:
256,192,112664,1,8,0:0:0:0:
256,192,112964,1,0,0:0:0:0:
256,192,113114,1,8,0:0:0:0:
256,192,113264,1,8,0:0:0:0:
256,192,113564,1,8,0:0:0:0:
256,192,113864,1,8,0:0:0:0:
256,192,114014,1,0,0:0:0:0:
256,192,114314,1,0,0:0:0:0:
256,192,114464,1,8,0:0:0:0:
256,192,114764,1,0,0:0:0:0:
256,192,115064,1,8,0:0:0:0:
256,192,115214,1,8,0:0:0:0:
256,192,115364,1,0,0:0:0:0:
256,192,115664,1,8,0:0:0:0:
256,192,115814,1,0,0:0:0:0:
256,192,115964,1,8,0:0:0:0:
256,192,116264,1,0,0:0:0:0:
256,192,116414,1,8,0:0:0:0:
256,192,116714,1,8,0:0:0:0:
256,192,116864,1,0,0:0:0:0:
256,192,117164,1,0,0:0:0:0:
256,192,117464,1,0,0:0:0:0:
256,192,117764,1,8,0:0:0:0:
256,192,117914,1,0,0:0:0:0:
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256,192,118364,1,8,0:0:0:0:
256,192,118664,1,0,0:0:0:0:
256,192,118814,1,8,0:0:0:0:
256,192,118964,1,8,0:0:0:0:
256,192,119264,1,0,0:0:0:0:
256,192,119564,1,8,0:0:0:0:
256,192,119714,1,0,0:0:0:0:
256,192,119864,1,8,0:0:0:0:
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256,192,120464,1,0,0:0:0:0:
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256,192,121064,1,0,0:0:0:0:
256,192,121214,1,8,0:0:0:0:
256,192,121364,1,0,0:0:0:0:
256,192,121514,1,0,0:0:0:0:
256,192,121664,1,8,0:0:0:0:
256,192,121964,1,8,0:0:0:0:
256,192,122264,1,8,0:0:0:0:
256,192,122414,1,8,0:0:0:0:
256,192,122564,1,0,0:0:0:0:
256,192,122864,1,0,0:0:0:0:
256,192,123164,1,8,0:0:0:0:
256,192,123464,1,0,0:0:0:0:
256,192,123614,1,8,0:0:0:0:
256,192,123764,1,0,0:0:0:0:
256,192,123914,1,0,0:0:0:0:
256,192,124064,1,8,0:0:0:0:
256,192,124364,1,8,0:0:0:0:
256,192,124514,1,8,0:0:0:0:
256,192,124664,1,0,0:0:0:0:
256,192,124964,1,8,0:0:0:0:
256,192,125264,1,0,0:0:0:0:
256,192,125564,1,0,0:0:0:0:
256,192,125864,1,8,0:0:0:0:
256,192,126164,1,0,0:0:0:0:
256,192,126314,1,0,0:0:0:0:
256,192,126464,1,8,0:0:0:0:
256,192,126764,1,0,0:0:0:0:
256,192,127064,1,8,0:0:0:0:
256,192,127214,1,0,0:0:0:0:
256,192,127364,1,0,0:0:0:0:
256,192,127664,1,8,0:0:0:0:
256,192,127964,1,0,0:0:0:0:
256,192,128264,1,8,0:0:0:0:
256,192,128414,1,8,0:0:0:0:
256,192,128564,1,0,0:0:0:0:
256,192,128714,1,0,0:0:0:0:
256,192,128864,1,8,0:0:0:0:
256,192,129164,1,0,0:0:0:0:
256,192,129464,1,8,0:0:0:0:
256,192,129614,1,0,0:0:0:0:
256,192,129764,1,8,0:0:0:0:
256,192,130064,1,8,0:0:0:0:
256,192,130364,1,8,0:0:0:0:
256,192,130664,1,8,0:0:0:0:
256,192,130814,1,0,0:0:0:0:
256,192,130964,1,0,0:0:0:0:
256,192,131264,1,8,0:0:0:0:
256,192,131564,1,0,0:0:0:0:
256,192,131864,1,8,0:0:0:0:
256,192,132164,1,0,0:0:0:0:
256,192,132239,1,0,0:0:0:0:
256,192,132314,1,0,0:0:0:0:
256,192,132464,1,8,0:0:0:0:
256,192,132764,1,8,0:0:0:0:
256,192,133064,1,8,0:0:0:0:
256,192,133364,1,0,0:0:0:0:
256,192,133514,1,0,0:0:0:0:
256,192,133664,1,8,0:0:0:0:
256,192,133964,1,0,0:0:0:0:
256,192,134264,1,8,0:0:0:0:
256,192,134564,1,0,0:0:0:0:
256,192,134714,1,0,0:0:0:0:
256,192,134864,1,8,0:0:0:0:
256,192,135164,1,12,0:0:0:0:
256,192,135464,1,0,0:0:0:0:
256,192,135764,1,8,0:0:0:0:
256,192,135914,1,8,0:0:0:0:
256,192,136064,1,0,0:0:0:0:
256,192,136364,1,8,0:0:0:0:
256,192,136664,1,0,0:0:0:0:
256,192,136964,1,0,0:0:0:0:
256,192,137114,1,8,0:0:0:0:
256,192,137264,1,8,0:0:0:0:
256,192,137564,1,8,0:0:0:0:
256,192,137864,1,8,0:0:0:0:
256,192,138014,1,8,0:0:0:0:
256,192,138089,1,8,0:0:0:0:
256,192,138164,1,8,0:0:0:0:
256,192,138314,1,0,0:0:0:0:
256,192,138464,1,0,0:0:0:0:
256,192,138764,1,8,0:0:0:0:
256,192,139064,1,0,0:0:0:0:
256,192,139364,1,8,0:0:0:0:
256,192,139514,1,0,0:0:0:0:
256,192,139664,1,0,0:0:0:0:
256,192,139964,1,12,0:0:0:0:
256,192,140264,1,0,0:0:0:0:
256,192,140414,1,8,0:0:0:0:
256,192,140714,1,0,0:0:0:0:
256,192,141014,1,0,0:0:0:0:
256,192,141464,1,0,0:0:0:0:
256,192,141614,1,8,0:0:0:0:
256,192,141764,1,0,0:0:0:0:
256,192,141914,1,8,0:0:0:0:
256,192,142064,1,0,0:0:0:0:
256,192,142364,1,8,0:0:0:0:
256,192,142514,1,0,0:0:0:0:
256,192,142814,1,0,0:0:0:0:
256,192,143114,1,0,0:0:0:0:
256,192,143564,1,0,0:0:0:0:
256,192,143714,1,8,0:0:0:0:
256,192,143864,1,8,0:0:0:0:
256,192,144014,1,0,0:0:0:0:
256,192,144164,1,8,0:0:0:0:
256,192,144464,1,0,0:0:0:0:
256,192,144614,1,8,0:0:0:0:
256,192,144914,1,0,0:0:0:0:
256,192,145064,1,8,0:0:0:0:
256,192,145214,1,8,0:0:0:0:
256,192,145514,1,0,0:0:0:0:
256,192,145664,1,8,0:0:0:0:
256,192,145814,1,8,0:0:0:0:
256,192,145964,1,8,0:0:0:0:
256,192,146264,1,8,0:0:0:0:
256,192,146564,1,0,0:0:0:0:
256,192,146714,1,8,0:0:0:0:
256,192,147014,1,0,0:0:0:0:
256,192,147314,1,8,0:0:0:0:
256,192,147464,1,0,0:0:0:0:
256,192,147614,1,8,0:0:0:0:
256,192,147764,1,8,0:0:0:0:
256,192,147914,1,8,0:0:0:0:
256,192,148214,1,8,0:0:0:0:
256,192,148364,1,0,0:0:0:0:
256,192,148664,1,0,0:0:0:0:
256,192,148814,1,8,0:0:0:0:
256,192,149114,1,0,0:0:0:0:
256,192,149414,1,0,0:0:0:0:
256,192,149864,1,0,0:0:0:0:
256,192,150014,1,8,0:0:0:0:
256,192,150164,1,8,0:0:0:0:
256,192,150314,1,8,0:0:0:0:
256,192,150464,1,0,0:0:0:0:
256,192,150764,1,0,0:0:0:0:
256,192,150914,1,8,0:0:0:0:
256,192,151214,1,0,0:0:0:0:
256,192,151514,1,0,0:0:0:0:
256,192,151814,1,0,0:0:0:0:
256,192,151964,1,8,0:0:0:0:
256,192,152264,1,0,0:0:0:0:
256,192,152414,1,8,0:0:0:0:
256,192,152564,1,8,0:0:0:0:
256,192,152864,1,8,0:0:0:0:
256,192,153014,1,0,0:0:0:0:
256,192,153314,1,0,0:0:0:0:
256,192,153614,1,8,0:0:0:0:
256,192,153914,1,0,0:0:0:0:
256,192,154064,1,8,0:0:0:0:
256,192,154364,1,0,0:0:0:0:
256,192,154514,1,8,0:0:0:0:
256,192,154664,1,8,0:0:0:0:
256,192,154814,1,8,0:0:0:0:
256,192,154889,1,8,0:0:0:0:
256,192,154964,1,8,0:0:0:0:
256,192,155264,1,0,0:0:0:0:
256,192,155414,1,0,0:0:0:0:
256,192,155564,1,8,0:0:0:0:
256,192,155714,1,8,0:0:0:0:
256,192,155864,1,8,0:0:0:0:
256,192,156164,1,0,0:0:0:0:
256,192,156314,1,8,0:0:0:0:
256,192,156389,1,8,0:0:0:0:
256,192,156464,1,8,0:0:0:0:
256,192,156614,1,8,0:0:0:0:
256,192,156764,1,8,0:0:0:0:
256,192,156914,12,0,164489,0:0:0:0:
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's standart!mania Modding Queue ♪

Coloumn edit
1 | 2 | 3 | 4 | 5 | 6 | 7


[General]
first time modding BAT GD in BAT map `-`, hope my mod not bad :?

  • Clear `3`
[Pew's NM]
  1. HP and OD too high? :( i hope you want to decrease it to HP7 OD8
  2. 00:04:217 (4217|0) - start this from 00:03:917 -
  3. 02:28:214 - add note on 4th
  4. 02:32:414 - add note on 5th
-Edit-
  1. 00:32:267 - add note on 1st
[Pew's MX]
D:, untung bukan SHD `-`
  1. 00:28:967 - add another note?

  2. Just optional
    1. from 02:14:414 - 02:14:564 - do like 02:09:914 (129914|2,129914|5,129951|4,129989|0,129989|3,130064|6,130064|1) - :?
    2. from 02:19:514 - 02:19:664 - ^
  3. 02:24:764 and 02:25:064 - add another one note?
-Edit-
  1. 00:58:503 (58503|0) - move to 2nd
  2. 01:19:294 - add note on 1st or 2nd
  3. 01:26:494 - add note on 1st
  4. 01:28:294 - add note on 3rd
  5. 01:28:894 - add note on 2nd
  6. 02:12:989 (132989|2) - move to 2nd
Ahh, sorry ExPew, i just give 'simple' mod that i can `-`), don't bite me :o
ExPew

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's standart!mania Modding Queue ♪

Coloumn edit
1 | 2 | 3 | 4 | 5 | 6 | 7


[General]
first time modding BAT GD in BAT map `-`, hope my mod not bad :?

  • Clear `3`
[Pew's NM]
  1. HP and OD too high? :( i hope you want to decrease it to HP7 OD8 - Changed HP and OD 8
  2. 00:04:217 (4217|0) - start this from 00:03:917 - follow on strings instrument
  3. 02:28:214 - add note on 4th - added the synth part
  4. 02:32:414 - add note on 5th - added snare04
-Edit-
  1. 00:32:267 - add note on 1st - im not focus on ride hitsounds on HD, no thanks
[Pew's MX]
D:, untung bukan SHD `-`
  1. 00:28:967 - add another note? - added horn(but no hitsounds)

  2. Just optional
    1. from 02:14:414 - 02:14:564 - do like 02:09:914 (129914|2,129914|5,129951|4,129989|0,129989|3,130064|6,130064|1) - :?
    2. from 02:19:514 - 02:19:664 - ^
  3. 02:24:764 and 02:25:064 - add another one note? - try to hear those music with hitsound, i don't think there got 1/8(xylophone) in BGM, not accepting all optional suggestion.
-Edit-
  1. 00:58:503 (58503|0) - move to 2nd - ok
  2. 01:19:294 - add note on 1st or 2nd - limited note on BGM
  3. 01:26:494 - add note on 1st - ^
  4. 01:28:294 - add note on 3rd - ok missing on piano note
  5. 01:28:894 - add note on 2nd - ^
  6. 02:12:989 (132989|2) - move to 2nd - nope
Ahh, sorry ExPew, i just give 'simple' mod that i can `-`), don't bite me :o it's okay, i think this got helped me a lot, you found it the missing piano/horn note
fixed :

and NM changed to HD diff http://puu.sh/aeXtQ/3299592a38.osu - HD

http://puu.sh/ag683/4e499ed2d2.rar - HD ( i keep puush still cant open, so i compress it to .rar )

http://puu.sh/aeXiH/abf85e73d7.osu - MX
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Dain's Muzukashii

00:44:567 (111) - change k
00:58:503 (173) - change K
01:31:744 (126,127) - change K
02:02:864 (95,96) - ctrl + G
02:27:614 (205) - change d
02:27:914 (207,208) - change K

Firce777's Oni

01:06:023 - add d
01:09:694 (333,334) - ctrl + G

Firce777's Inner Oni

I'm sorry, it is difficult for me

Nice song & Nice map Good luck :)
Rush_FTK
Hello~! :)

Mod
[General]
I'm sorry for my poor English at first...
It's already a perfect map so I could only have limit help to you..sad. :(

My Opinion:
- The songs bpm is 99.93.(From MixMeister,a softwave which can measure BPM automaticly.)Though 200 is also ok , but a double bpm will make the slider Velocity more quickly,thus cause unsuit for music rhythm.

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407192113274vxv512293.jpg

[Beginner]
Warning(You must fix it):
- From Ranking Criteria,Easy diff's star rating must lower than 1.5.You can click the link for detail information.

Suggestion:
- Slider Velocity is a little high.I don't know if it's suitful for beginner diff.Try to slow down.

My Opinion:
- 01:50:864 add a note.

[Normal]
Warning(You must fix it):
- Uninherited timing sections must be the same in every difficulty,this diff is different from other diff you made.

Suggestion:
- Same as Beginner diff,Slider Velocity is a little high.lower it,please.
- 00:31:067 add a note since there has a stress.

My Opinion:
- 01:43:964 (1,2,3) uncomfortable to play.I perfer this:

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407192113299uih512293.jpg
- 01:58:364 (1,2,3,4) I perfer this.(move others a little in order to obey distance snap.)

img link(if you can't see the image):
http://v2.freep.cn/3tb_1407192113311ywp512293.jpg
332,60,118364,21,4,0:0:0:0:
376,160,118964,1,0,0:0:0:0:
488,136,119564,1,0,1:0:0:0:
444,32,120164,1,2,0:0:0:0:
432,224,120764,6,0,P|372:224|324:264,1,120,4|8,1:0|0:0,0:0:0:0:
256,324,121364,2,0,L|128:324,1,120,0|8,0:0|0:0,0:0:0:0:
56,376,121964,1,0,1:0:0:0:
12,292,122264,1,8,0:0:0:0:

[Another]
Warning(You must fix it):
-Green line is not snapped. 01:06:794→01:06:769

My Opinion:
- 00:34:967 (1,2,3) ,00:25:967 (1,2,3) make sure them same,I perfer keep former.
- DR+1? since it's another diff.
- 00:45:017 (2,3) Swap their location.

[gowww's Extra]
My Opinion:
- 00:23:867 (3) move to x=256 y=208?e

[Pew's HD]
|1|2|3|4|5|6|7|
Suggestion:
- OD+1 since less holds.
- can make more harder since it;s hard diff.

My Opinion:
- 00:18:167 add note in 5 ←Stress.
- 00:18:317 (18317|3) move to 3,then add a circle in 7. ←Stress.
- 00:18:617 (18617|6,18617|4) replace it to a circle in 6. ←Not strongs as former.
- 00:19:217 (19217|2,19517|2) replace to a hold?
- 01:50:264 add a note in 7.
- 02:10:364 ~ 02:13:139 not suit for music,each note's interval in 1/2 snap.

[Pew's MX]
Suggestion:
- 01:02:653 (62653|3) move to 01:02:628.←Really start at there,I have use 25% Playback Rate check it.
- 01:03:253 (63253|3) move to 01:03:228.←^
My Opinion:
- 00:18:617 (18617|2,18617|5) replace to hold,end up at 00:18:767
- 00:20:717 (20717|1,20717|4) ^
- 01:01:803 (61803|3) replace to a hold,end up at 01:01:878
- 01:02:103 (62103|3)/01:02:403 (62403|3)/01:02:653 (62653|3)/01:03:003 (63003|3)1/4 Snap hold ^
- 01:03:253 (63253|3) replace to a hold,end up at 01:03:455.
- 01:03:678 (63678|3) replace to a hold,end up at 01:03:994.

[Dain's Muzukashii]
(Never played Taiko,so only in my feeling,I hope it can help you)
d=Don k=Kat D=Big Don K=Big Kat

Suggestion:
- 01:03:994 ~ 01:10:294 Hit Vol.=30%

My Opinion:
- 00:24:467 add d.
- 00:40:217 remove.
- 01:43:364 (8,9,10,11,12) ddkkd.
- 02:44:489 Hit Vol.=20% or 02:36:914 (1) end up at 02:44:264,then add a k in 02:44:489.

A brilliant songs and a awesome beatmap. Thanks you to bring this beautiful "artwork" to us :D
Good Luck to you~!
Topic Starter
Leader
Rush_FTK

Rush_FTK wrote:

Hello~! :)

[General]
I'm sorry for my poor English at first...
It's already a perfect map so I could only have limit help to you..sad. :(

My Opinion:
- The songs bpm is 99.93.(From MixMeister,a softwave which can measure BPM automaticly.)Though 200 is also ok , but a double bpm will make the slider Velocity more quickly,thus cause unsuit for music rhythm.

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407192113274vxv512293.jpg It's clearly 200, programs may also be wrong, me and captin1 did this timing by only using our ears and this is the best instrument you can use for detect BPM.

[Beginner]
Warning(You must fix it):
- From Ranking Criteria,Easy diff's star rating must lower than 1.5.You can click the link for detail information. I don't know why this is still rated as a N, but it's fine since the lowest diff must be below 2.00, and this one is

Suggestion:
- Slider Velocity is a little high.I don't know if it's suitful for beginner diff.Try to slow down. I believe it's fine

My Opinion:
- 01:50:864 add a note. Not going to add further notes, this will make the map too hard

[Normal]
Warning(You must fix it):
- Uninherited timing sections must be the same in every difficulty,this diff is different from other diff you made.

Suggestion:
- Same as Beginner diff,Slider Velocity is a little high.lower it,please. Same as Beginner, this is fine too
- 00:31:067 add a note since there has a stress.

My Opinion:
- 01:43:964 (1,2,3) uncomfortable to play.I perfer this: This messed up my spacing, I'll keep my simple rhythm

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407192113299uih512293.jpg
- 01:58:364 (1,2,3,4) I perfer this.(move others a little in order to obey distance snap.)

img link(if you can't see the image):
http://v2.freep.cn/3tb_1407192113311ywp512293.jpg
332,60,118364,21,4,0:0:0:0:
376,160,118964,1,0,0:0:0:0:
488,136,119564,1,0,1:0:0:0:
444,32,120164,1,2,0:0:0:0:
432,224,120764,6,0,P|372:224|324:264,1,120,4|8,1:0|0:0,0:0:0:0:
256,324,121364,2,0,L|128:324,1,120,0|8,0:0|0:0,0:0:0:0:
56,376,121964,1,0,1:0:0:0:
12,292,122264,1,8,0:0:0:0:
I think this pattern is find and I made it a bit tricky in order to make new players learn new things.

[Another]
Warning(You must fix it):
-Green line is not snapped. 01:06:794→01:06:769 It doesn't matter since it's just a greenline

My Opinion:
- 00:34:967 (1,2,3) ,00:25:967 (1,2,3) make sure them same,I perfer keep former.
- DR+1? since it's another diff. 7 is already high
- 00:45:017 (2,3) Swap their location. What I did follow better the rhythm, in my opinion

A brilliant songs and a awesome beatmap. Thanks you to bring this beautiful "artwork" to us :D
Good Luck to you~!

Fixed something, thanks!
Myxo


Mod for Mod~


  • General
  1. Cheesiest's Hyper & Normal are missing the very first uninherited timing point!
  2. For some reason, the Extra has Widescreen Support enabled, although it isn't listed in AiMod. It might be a bug, just saying.
  3. It might be a good idea to add a description to the thread / listing so that people now who made which diff, if they can't tell from "Pew's HD" or something. But I suppose you won't leave it blank for rank anyways lol


  • Beginner
  1. 00:30:317 (2,1) - It sounds a bit weird having a 2/1-gap here for some reason, and you also filled this one up 00:28:967, so you could add a circle at 00:31:067 for a more intuitive rhythm. It's difficult to explain, since the overall rhythm is quite complicated in this song, but it just feels like there needs to be a circle there.
  2. 00:53:253 (4) - You should probably add NC here, since the combo currently covers a whole lot of time.
  3. 01:58:964 (4) - You might add one here as well. This combo consists of many circles and is relatively long, so it will likely cause newbies to fail when they miss some notes ;_; Also it would look cool with those linear patterns :b
  4. 02:07:964 (1) - This touches the default HP-bar, consider to rearrange this a bit so it is placed more downwards!
  5. 02:33:914 (4,5) - It sounds kind of strange to keep mapping on red ticks here, although the white ticks at 02:34:364 and 02:34:664 seem to be a bit more emphasized to me. This might be a better rhythm here: http://puu.sh/aihO6/ac92c43d88.jpg
  6. Nice diff! Good job on handling the complex rhythms. One thing though: I'd recommend you to go through the diff and even out the spacing a bit. Patterns like these 02:26:264 (1,2,3) clearly look much more tidy when the spacing in between the sliders is consistent. Uneven spacing like this is noticeable ingame and gives the map an untidy look. Same applies for the Normal :)


  • Normal
  1. It seems weird that you used very much 1/2 throughout the diff, but you didn't in the kiai-sections. Those are loudest ones (and have most density from the music), so I'd really expect a higher circle-density there, but they are the easiest sections of the map. Here are some suggestions, helping to get away with this problem:
    1. 02:01:214 - You could add a circle here, to follow the main instrument. Same applies to 02:06:014 + 02:10:814 + 02:10:814 + 02:13:214
    2. 02:09:614 - You could also add one here - it just sounds good to map this emphasized bass beat as a transition to the second half of the kiai.
    3. At the end of the kiai, there are two more beats that would sound nice when mapped: 02:18:014 + 02:19:214
  2. 00:52:053 (1,2) - I think these should swap NCs, it's pretty self-explanatory why they should. Probably you chose the current placement because of the pattern (flipped slider = one combo), but it would make more sense to flip the NCs from the music. Currently, the second combo covers up a bit too big time from the music imo.
  3. 00:58:053 (5) - This is also a spot where I'd have expected a NC, since the combo covered a relatively big time already.
  4. 01:58:364 (1,2,3,4) - Don't use Antijumps like this in a Normal. I know this one is rather difficult, but still. Either stack them completely or do something like this: http://puu.sh/aibzJ/cfdf4d86db.jpg
  5. 02:34:064 (5) - The Normal Players likely aren't able to read multi reverse sliders like this one, since the second reverse appears too late and the slider is just too short in general. Just split it into two sliders? http://puu.sh/aibIH/97fc6caede.jpg
  6. Good job! I can imagine how difficult it was to map this, since the rhythm of the song is quite complicated! You made it sound fine and understandable :)


  • cheesiest's Hyper
  1. Hmm, I think it's a bit questionable how well this difficulty fits into the spread of this set. First of all, the slidervelocity is the same as Another and the low AR makes it feel even higher. Secondly, you aren't using any 1/4-notes, while the Another even uses some longstreams. It's not a big problem, since these two factors kinda compensate each other, just saying.
  2. 00:37:067 (3) - Seems strange that you used a 3/2-slider here. The player really expects these repetetive 1/1-slider rhythm 00:36:167 (1,2) to go on for a while, it sounds much better with the music. You also did it better in the rest of this section, for example 00:38:267 (1,2,3,4), so changing it here would make it much more consistent as well. This would be a better rhythm: http://puu.sh/aiaip/70f32b99c5.jpg
  3. 00:56:853 (4,5,6) - I suppose you did this for variation purposes? Because you've been mapping constant 1/2-beats in this section, so these sudden breaks seem really weird and unfitting. If you want some varation, I'd rather try some 1/2-stacks with circles or something like that, but leaving out these beats is not the right solution imo.
  4. 00:59:103 (1) - Great! :3 Respect for that one
  5. 01:39:994 (1) - A relatively fast spinner doesn't seem very fitting for such noises if you ask me. They shouldn't be mapped in my opinion, you could just delete the spinner. If you don't want to have 0 spinners in your map then, there's the possibility of mapping the end of the song like gowww did.
  6. 01:46:814 (2) - It seems that you forgot to add Normal Sampleset at this slider's head. It sounded empty when playing.
  7. 02:27:164 (5,6,7,8,9,10) - This sounds a bit empty hitsound-wise. Leader added some whistles in his Another diff, maybe you can do that too?
  8. Awesome! I love your placement of objects :3


  • Another
  1. 00:25:967 (1,2,3) - Hmm. This seems a little bit random to me. You have three reverse-sliders after each other, but they have all different length and they have different gaps between each other rhythm-wise, although they look like they have the same spacing. It would play much better and make more sense if you change the rhythm like this: http://puu.sh/ai6yO/ad93091c9b.jpg The triplet would be a nice transition from the first reverse slider to the other two ones, which would be 1/4 apart and have the same length.
  2. 00:33:917 - It seems a bit strange that you ignored this strong bass sound, although you didn't follow this instrument. Maybe you can think of a different rhythm here, for example: http://puu.sh/ai6Ji/121be25e54.jpg
  3. 00:34:967 (1,2,3) - The music is the same like at 00:25:967. First of all, you shouldn't map on this beat 00:35:342, since there isn't really something in the music there. It would also be consistent with your rhythm at 00:25:967. Secondly, my rhythm suggestion is the same as before :)
  4. 01:39:994 (1) - Same as what I wrote for cheesiest's diff.
  5. 02:01:964 (5,6,7) - This didn't flow so well in my opinion. The spacing is relatively huge but the transition isn't the best. This works better for me, as an example: http://puu.sh/ai93R/0e28503ad2.jpg
  6. 02:08:414 (3) - I think you forgot to change the Sampleset to Normal at this slider's head. It sounded empty when playing.
  7. Good diff. I don't like how your spacing looks rather inconsistent, which makes the map look not very tidy, but that's a matter of style and personal opinion after all.


  • gowww's Extra
  1. 00:22:367 (1,2,3) - Hmm, I see what you are following here, but it still seems strange to ignore the very emphasized bass at 00:22:517 and 00:22:817. A rhythm like this would be nice: http://puu.sh/ai5jK/f3b2596ac6.jpg Same applies for 00:31:367 (1,2,3)
  2. 00:36:167 (1,2,3,4,5) - I don't think the straight slider really fits into this pattern. It breaks the flow a bit in my opinion. You could make a curved slider in between 00:36:167 (1) and 00:37:067 (5) for a cool looking pattern here, something like this: http://puu.sh/ai5wf/4ae45dda61.jpg
  3. 00:37:967 - I'm pretty sure an 1/6-rhythm starts here. This rhythm would fit better then: http://puu.sh/ai6Y8/9289c578bd.jpg Same applies for 00:40:067 + 00:44:267 + 00:50:567
  4. 00:58:503 (4,5,6,7,1) - Minor, but stacking the circle onto edges of this awesome slider is just sooo cool, that you could make it a big more accurate to look even more awesome ;_;
  5. 01:05:194 (6) - I highly recommend you to follow this triplet, it just makes no sense to ignore it. You also mapped the one at 01:07:594. http://puu.sh/ai4Le/e428b20d52.jpg
  6. 01:11:044 - It seems kind of weird that you ignored this note. It's played by the piano and is clear to hear. A good placement would be this, because it belongs to 01:11:194 (3): http://puu.sh/ai4T6/828b09c050.jpg
  7. 01:26:344 (3,1) - Hmm, that jumps seems a bit too big, although it's a sliderjump. It feels rather uncomfortable to play, and (1) is not emphasized enough to justify this. A solution would to use ctrl+g on 01:26:794 (1), maybe even to make it a bit curved for a smoother flow; That can add much to how comfortable it feels: http://puu.sh/ai5OD/098c99db4a.jpg
  8. 01:28:894 (3,4) - Same about this jump. A possible solution would be this placement: http://puu.sh/ai5TG/95fe8c65a8.jpg
  9. 01:31:444 (1) - Remove this NC? It seems pretty unnecessary since the note before is already NCd.
  10. 01:38:794 (1,1) - This is just wrong rhythm in my opinion. You can't map to noises like this. Also, the hitsounds (sliderslide, hitnormals of the reverse slider) are so loud compared to the noise that you can't even hear it anymore when playing the map and it just sounds completely weird. I highly recommend you to just remove these objects.
  11. 02:36:764 (11) - Minor - I think it would look better with NC, because of the stack at the end of the straight stream. Also, it would be consistent with Another diff.
  12. Awesome! Glad that you are back, gowww ^-^

Nice mapset! Good luck! I hope you like my mod :3

EDIT: Here you have a star o:
cheesiest

Desperate-kun wrote:


  • cheesiest's Hyper
  1. Hmm, I think it's a bit questionable how well this difficulty fits into the spread of this set. First of all, the slidervelocity is the same as Another and the low AR makes it feel even higher. Secondly, you aren't using any 1/4-notes, while the Another even uses some longstreams. It's not a big problem, since these two factors kinda compensate each other, just saying.
  2. 00:37:067 (3) - Seems strange that you used a 3/2-slider here. The player really expects these repetetive 1/1-slider rhythm 00:36:167 (1,2) to go on for a while, it sounds much better with the music. You also did it better in the rest of this section, for example 00:38:267 (1,2,3,4), so changing it here would make it much more consistent as well. This would be a better rhythm: http://puu.sh/aiaip/70f32b99c5.jpg fixed
  3. 00:56:853 (4,5,6) - I suppose you did this for variation purposes? Because you've been mapping constant 1/2-beats in this section, so these sudden breaks seem really weird and unfitting. If you want some varation, I'd rather try some 1/2-stacks with circles or something like that, but leaving out these beats is not the right solution imo. fixed
  4. 00:59:103 (1) - Great! :3 Respect for that one thank
  5. 01:39:994 (1) - A relatively fast spinner doesn't seem very fitting for such noises if you ask me. They shouldn't be mapped in my opinion, you could just delete the spinner. If you don't want to have 0 spinners in your map then, there's the possibility of mapping the end of the song like gowww did. hmm, i wanna keep it since it's like a frantic sound and trying to spin 477 seems nice so
  6. 01:46:814 (2) - It seems that you forgot to add Normal Sampleset at this slider's head. It sounded empty when playing. whoops
  7. 02:27:164 (5,6,7,8,9,10) - This sounds a bit empty hitsound-wise. Leader added some whistles in his Another diff, maybe you can do that too? and some finishes B)
  8. Awesome! I love your placement of objects :3 thank

Delis wrote:

cheesiest's Hyper
  1. 00:55:653 (1) - nazi, move 1 glid right to avoid overlapping. x+2
  2. 00:56:853 (4,5,6) - these made me confusing when test play this, I don't know why you suddenly made 1/1 rhythm, just change to sliders or something to make smooth flow and avoid to make confusing x.x ok idk w/e
  3. 00:59:103 (1) - 3rd red point is unnecessary because there's no noise sound LOL ye
  4. 01:22:894 (1) - remove NC and add 01:23:794 (3) - here instead, I think keeping NC in same rhythm to keep follow point is necessary, especially for slow part like here. you just wanna keep the consistency of NC, just ignore this. n
  5. 01:42:764 (4) - maybe change to 1/1 slider and add a circle on 01:43:214, the flow was really uncomfortable to play for me. hmm nah ):
  6. 02:06:314 - I thought you forgot to add a circle, if it is intentional, I would recommend to add circle or move 02:06:014 (3) - slider end on 02:06:314 whoops added circle or w/e
code
osu file format v13

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120764
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18149,36149,50849,75674,92474,99981,101560,120760,156760
DistanceSpacing: 1.25
BeatDivisor: 8
GridSize: 4
TimelineZoom: 3.499999

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:cheesiest's Hyper
Source:BMS
Tags:of fighters bof2008 cheesiest Dainesl firce777 gowww ExPew
BeatmapID:380230
BeatmapSetID:118763

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"landscape.png",0,0
//Break Periods
2,64177,69544
2,92694,99244
2,156964,163739
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
18167,300,4,2,0,50,1,0
22367,300,4,2,0,50,1,0
27167,300,7,2,0,50,1,0
31367,300,4,2,0,50,1,0
36167,300,7,2,0,50,1,0
44567,-95.7854406130268,7,2,0,50,0,0
44867,-100,7,2,0,50,0,0
50853,300,4,2,0,50,1,0
59103,-200,4,2,0,50,0,0
59253,-200,4,2,0,5,0,0
63994,300,7,2,0,50,1,0
66694,300,4,2,0,50,1,0
70294,300,4,2,0,50,1,0
70294,-200,4,2,0,20,0,0
75694,300,4,2,0,50,1,0
75694,-200,4,2,0,50,0,0
99994,-200,4,2,0,5,0,0
101564,300,4,2,0,50,1,0
120764,-100,4,2,0,50,0,1
139964,300,4,2,0,50,1,0
139964,-100,4,2,0,50,0,0
164489,-100,4,2,0,10,0,0


[Colours]
Combo1 : 245,193,135
Combo2 : 130,251,179
Combo3 : 137,204,254
Combo4 : 244,253,145

[HitObjects]
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156,56,18617,1,0,0:0:0:0:
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157,278,118064,1,8,0:0:0:0:
332,192,118364,6,0,B|300:212|264:212|248:172|212:172|180:192,1,160,4|8,0:0|0:0,0:0:0:0:
245,267,118814,2,0,B|269:238|274:202|237:181|242:145|266:116,1,160,0|2,1:0|1:0,0:0:0:0:
355,106,119264,1,8,0:0:0:0:
379,201,119414,1,8,0:0:0:0:
342,291,119564,2,0,P|250:300|221:369,1,160,0|8,1:0|0:0,0:0:0:0:
157,277,120014,2,0,P|97:239|94:157,1,160,2|0,1:0|0:0,0:0:0:0:
170,93,120464,2,0,P|208:103|246:94,1,80,12|0,1:2|0:0,0:0:0:0:
340,56,120764,6,0,L|444:44,1,80,4|0,1:0|0:0,0:0:0:0:
508,88,121064,1,8,0:0:0:0:
436,156,121214,2,0,L|332:168,1,80,0|0,1:0|0:0,0:0:0:0:
268,206,121514,1,0,1:0:0:0:
184,152,121664,2,0,P|220:120|250:107,1,80,8|8,0:0|0:0,0:0:0:0:
352,260,121964,2,0,P|428:296|501:240,1,160,0|8,1:0|0:0,0:0:0:0:
492,162,122414,2,0,P|415:125|342:181,1,160,0|0,1:0|1:0,0:0:0:0:
268,206,122864,1,8,0:0:0:0:
100,96,123164,22,0,P|152:56|252:80,1,160,4|8,1:0|0:0,0:0:0:0:
184,152,123614,2,0,L|100:288,1,160,0|0,1:0|1:0,0:0:0:0:
44,206,124064,1,8,0:0:0:0:
141,220,124214,1,8,0:0:0:0:
239,234,124364,2,0,P|284:232|324:196,1,80,0|0,1:0|0:0,0:0:0:0:
344,120,124664,1,8,0:0:0:0:
409,194,124814,2,0,L|384:352,1,160,0|0,1:0|1:0,0:0:0:0:
479,326,125264,2,0,L|491:247,1,80,8|8,0:0|0:0,0:0:0:0:
497,147,125564,6,0,L|509:68,1,80,4|0,1:0|0:0,0:0:0:0:
428,8,125864,1,8,0:0:0:0:
336,44,126014,2,0,P|292:56|248:40,1,80,0|0,1:0|0:0,0:0:0:0:
172,96,126314,1,0,0:0:0:0:
80,136,126464,2,0,P|41:127|3:139,1,80,8|8,0:0|0:0,0:0:0:0:
15,237,126764,2,0,L|2:316,1,80,0|0,1:0|0:0,0:0:0:0:
84,376,127064,1,8,0:0:0:0:
176,340,127214,2,0,P|220:328|328:376,1,160,0|0,1:0|1:0,0:0:0:0:
384,292,127664,2,0,L|396:213,1,80,8|8,0:0|0:0,0:0:0:0:
316,154,127964,6,0,L|196:48,1,160,4|8,0:0|0:0,0:0:0:0:
316,48,128414,2,0,L|196:154,1,160,0|2,1:0|1:0,0:0:0:0:
115,213,128864,2,0,L|128:292,1,80,8|8,0:0|0:0,0:0:0:0:
196,364,129164,2,0,L|316:258,1,160,0|8,1:0|0:0,0:0:0:0:
196,258,129614,2,0,L|316:364,1,160,0|0,1:0|0:0,0:0:0:0:
384,292,130064,2,0,L|396:213,1,80,8|10,0:0|0:0,0:0:0:0:
443,125,130364,6,0,P|397:174|300:156,1,160,4|8,1:0|0:0,0:0:0:0:
231,104,130814,2,0,P|154:90|97:142,1,160,0|0,1:0|1:0,0:0:0:0:
71,238,131264,2,0,P|52:268|7:290,1,80,8|8,0:0|0:0,0:0:0:0:
160,210,131564,2,0,P|238:216|305:259,1,160,0|8,1:0|0:0,0:0:0:0:
279,355,132014,1,0,1:0:0:0:
209,285,132164,2,0,P|244:214|310:170,1,160,0|8,0:0|0:0,0:0:0:0:
376,243,132614,1,8,0:0:0:0:
407,149,132764,22,0,P|401:71|357:5,1,160,4|8,1:0|0:0,0:0:0:0:
280,68,133214,2,0,P|201:73|130:38,1,160,0|0,1:0|1:0,0:0:0:0:
72,120,133664,2,0,P|32:131|-11:184,1,80,8|8,0:0|0:0,0:0:0:0:
1,255,133964,2,0,P|30:284|97:294,1,80,0|2,1:0|0:0,0:0:0:0:
164,287,134264,1,0,0:0:0:0:
248,339,134414,2,0,L|258:259,1,80,0|8,0:0|0:0,0:0:0:0:
353,232,134714,1,2,0:0:0:0:
438,285,134864,2,0,L|448:205,1,80,8|8,0:0|0:0,0:0:0:0:
378,136,135164,5,4,1:0:0:0:
184,87,135464,2,0,P|244:57|328:87,1,160,8|0,0:0|0:0,0:0:0:0:
328,186,135914,2,0,P|268:216|184:186,1,160,0|8,0:0|0:0,0:0:0:0:
84,189,136364,2,0,P|44:124|40:35,1,160,0|8,1:0|0:0,0:0:0:0:
185,187,136814,2,0,P|225:252|228:340,1,160,0|2,1:0|0:0,0:0:0:0:
134,136,137264,1,8,0:0:0:0:
54,317,137564,5,4,1:0:0:0:
236,238,137864,2,0,B|308:204|308:204|328:228|368:244|419:228,1,160,8|0,0:0|0:0,0:0:0:0:
450,165,138314,2,0,P|419:140|380:136,1,80,2|8,1:0|0:0,0:0:0:0:
285,109,138614,1,8,0:0:0:0:
198,153,138764,2,0,B|54:221,1,160,0|8,1:0|0:0,0:0:0:0:
160,259,139214,2,0,B|86:103,1,160,0|0,1:0|1:0,0:0:0:0:
105,17,139664,2,0,P|142:31|172:59,1,80,8|8,0:0|0:0,0:0:0:0:
256,108,139964,6,0,L|256:188,2,80,4|0|0,1:0|0:0|0:0,0:0:0:0:
340,60,140414,1,0,1:0:0:0:
344,64,140714,1,8,0:0:0:0:
348,68,141014,1,0,1:0:0:0:
352,72,141314,1,0,0:0:0:0:
408,128,141464,2,0,L|380:204,1,80,0|8,0:0|0:0,0:0:0:0:
319,300,141764,2,0,L|291:224,1,80,0|8,1:0|0:0,0:0:0:0:
186,179,142064,22,0,L|214:255,1,80,0|0,0:0|0:0,0:0:0:0:
252,324,142364,1,8,0:0:0:0:
172,324,142514,1,0,0:0:0:0:
168,320,142814,1,8,0:0:0:0:
164,316,143114,1,0,1:0:0:0:
160,312,143414,1,8,0:0:0:0:
104,256,143564,2,0,L|132:180,1,80,8|0,0:0|0:0,0:0:0:0:
196,84,143864,2,0,L|224:160,1,80,0|8,0:0|0:0,0:0:0:0:
256,232,144164,6,0,P|296:248|352:236,1,80,0|0,1:0|0:0,0:0:0:0:
394,196,144464,1,8,0:0:0:0:
405,275,144614,2,0,L|420:378,1,80,0|0,1:0|0:0,0:0:0:0:
469,227,144914,2,0,L|454:124,1,80,8|0,0:0|1:0,0:0:0:0:
450,68,145214,2,0,P|388:117|296:98,1,160,0|8,1:0|0:0,0:0:0:0:
248,59,145664,2,0,L|156:82,1,80,0|0,1:0|1:0,0:0:0:0:
67,134,145964,2,0,L|145:154,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,146264,5,0,1:0:0:0:
173,229,146414,1,0,0:0:0:0:
251,243,146564,1,8,0:0:0:0:
201,305,146714,2,0,P|142:304|93:223,1,160,0|8,1:0|0:0,0:0:0:0:
100,144,147164,2,0,L|110:27,1,80,0|2,0:0|0:0,0:0:0:0:
160,4,147464,1,0,0:0:0:0:
185,79,147614,1,2,0:0:0:0:
238,19,147764,1,2,0:0:0:0:
263,94,147914,2,0,L|294:188,1,80,4|0,0:0|0:0,0:0:0:0:
313,245,148214,1,4,0:0:0:0:
256,304,148364,6,0,L|256:384,2,80,0|0|8,1:0|0:0|0:0,0:0:0:0:
198,245,148814,1,0,1:0:0:0:
194,241,149114,1,8,0:0:0:0:
190,237,149414,1,0,1:0:0:0:
186,233,149714,1,0,0:0:0:0:
120,192,149864,2,0,L|50:152,1,80,0|0,0:0|1:0,0:0:0:0:
173,118,150164,2,0,L|133:48,1,80,0|8,0:0|0:0,0:0:0:0:
256,80,150464,22,0,L|256:0,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
313,138,150914,1,0,0:0:0:0:
317,142,151214,1,8,0:0:0:0:
321,146,151514,1,0,1:0:0:0:
325,150,151814,1,0,0:0:0:0:
392,192,151964,2,0,L|461:232,1,80,8|0,0:0|0:0,0:0:0:0:
339,266,152264,2,0,L|379:335,1,80,8|8,0:0|0:0,0:0:0:0:
256,304,152564,6,0,P|208:312|160:292,1,80,4|0,1:0|0:0,0:0:0:0:
108,268,152864,1,8,0:0:0:0:
175,224,153014,2,0,P|199:160|155:52,1,160,0|0,1:0|0:0,0:0:0:0:
108,31,153464,1,0,1:0:0:0:
41,75,153614,2,0,P|17:139|61:247,1,160,0|8,1:0|0:0,0:0:0:0:
32,304,154064,2,0,L|20:404,1,80,8|8,0:0|0:0,0:0:0:0:
184,383,154364,2,0,L|180:304,1,80,0|8,0:0|0:0,0:0:0:0:
174,224,154664,6,0,L|164:64,1,160,0|8,1:0|0:0,0:0:0:0:
280,100,155114,2,0,P|356:108|456:36,1,160,0|8,1:0|0:0,0:0:0:0:
492,172,155564,1,0,0:0:0:0:
450,255,155714,1,0,0:0:0:0:
502,331,155864,2,0,P|431:326|357:374,1,160,0|0,0:0|0:0,0:0:0:0:
260,304,156314,2,0,P|194:348|116:344,1,160,0|0,0:0|0:0,0:0:0:0:
36,256,156764,1,4,0:0:0:0:
256,192,164489,5,2,0:0:0:0:
Topic Starter
Leader
Desperate-kun

Desperate-kun wrote:



Mod for Mod~


  • Beginner
  1. 02:33:914 (4,5) - It sounds kind of strange to keep mapping on red ticks here, although the white ticks at 02:34:364 and 02:34:664 seem to be a bit more emphasized to me. This might be a better rhythm here: http://puu.sh/aihO6/ac92c43d88.jpg I actually feel a rhythm change here, so why not. It's just for two sliders btw, nothing too complex
  2. Nice diff! Good job on handling the complex rhythms. One thing though: I'd recommend you to go through the diff and even out the spacing a bit. Patterns like these 02:26:264 (1,2,3) clearly look much more tidy when the spacing in between the sliders is consistent. Uneven spacing like this is noticeable ingame and gives the map an untidy look. Same applies for the Normal :) Nothing really relevant imo, but I'll make sure to check it


  • Normal
  1. It seems weird that you used very much 1/2 throughout the diff, but you didn't in the kiai-sections. Those are loudest ones (and have most density from the music), so I'd really expect a higher circle-density there, but they are the easiest sections of the map. Here are some suggestions, helping to get away with this problem: It's a common thing to have the kiai on a part that isn't the hardest one, but it's recognizable for its melody, so it shouldn't be a problem
  2. 02:01:214 - You could add a circle here, to follow the main instrument. Same applies to 02:06:014 + 02:10:814 + 02:10:814 + 02:13:214
  3. 02:09:614 - You could also add one here - it just sounds good to map this emphasized bass beat as a transition to the second half of the kiai.
  4. At the end of the kiai, there are two more beats that would sound nice when mapped: 02:18:014 + 02:19:214
  5. 01:58:364 (1,2,3,4) - Don't use Antijumps like this in a Normal. I know this one is rather difficult, but still. Either stack them completely or do something like this: http://puu.sh/aibzJ/cfdf4d86db.jpg I'll keep them until a BAT appears
    :)



  • Another
  1. 00:25:967 (1,2,3) - Hmm. This seems a little bit random to me. You have three reverse-sliders after each other, but they have all different length and they have different gaps between each other rhythm-wise, although they look like they have the same spacing. It would play much better and make more sense if you change the rhythm like this: http://puu.sh/ai6yO/ad93091c9b.jpg The triplet would be a nice transition from the first reverse slider to the other two ones, which would be 1/4 apart and have the same length. I'm following the sound that plays on the white tick, and also having different numbers of reverse is cool to play lol
  2. 00:33:917 - It seems a bit strange that you ignored this strong bass sound, although you didn't follow this instrument. Maybe you can think of a different rhythm here, for example: http://puu.sh/ai6Ji/121be25e54.jpg It's not that relevant in this part to me ;_;
  3. 00:34:967 (1,2,3) - The music is the same like at 00:25:967. First of all, you shouldn't map on this beat 00:35:342, since there isn't really something in the music there. It would also be consistent with your rhythm at 00:25:967. Secondly, my rhythm suggestion is the same as before :)
  4. 01:39:994 (1) - Same as what I wrote for cheesiest's diff. What cheesiest said
  5. 02:01:964 (5,6,7) - This didn't flow so well in my opinion. The spacing is relatively huge but the transition isn't the best. This works better for me, as an example: http://puu.sh/ai93R/0e28503ad2.jpg I actually find this one really awesome to play

Nice mapset! Good luck! I hope you like my mod :3

EDIT: Here you have a star o:

Thanks!
Irreversible
Promised mod!~

[General]

Check aimod / aibat please. It complains about the osu!mania diffs (since there seems to be a BPM change). I assume it has to be consistent?
In the begin of the song could be more hitsounds, such as whistles. Consider adding some.
Consider adding some spinners like in gowws diff at the end (in hyper and another), otherwise it's pretty odd to leave such a blank space there

[Beginner]

00:32:267 (2,3,4) - Kind of an awkward flow for an easy. Well.. you can't really do much about it, since there's not much place left. How about moving 4 to a straight line with 2 and 3 tho? 00:33:167 (4) - move to 68 40
00:36:167 (1) - REALLY weird rhythm you've got here. I'd like you to change this rhythm to http://puu.sh/ajEL1.png this, because it's 1) way easier to guess for beginner 2) it compliments the downbeats better.
00:38:267 (1) - Same.
00:40:367 (1) - whistle at the end?
00:42:467 (1) - ^
01:19:294 (2) - If you'd move this slightly up it would follow the curve 01:18:094 (1) - of this one better. Maybe 52 224?
02:16:964 (1,2) - Swap NC to emphasize the downbeat better?

Nice easy, I have to say. But please get rid off the rhythm I've mentioned above.

[Normal]

00:24:167 (5) - remove clap
00:35:567 (6) - add whistle to the start? it seems to be the same sound 00:34:967 (5) - as here.
00:34:967 (5) - maybe add a NC here? The sound appears outstanding to me.
00:36:167 (1,2) - That's quite an odd and empty rhythm here. Are you sure you don't want to map any further stuff here?
00:40:367 (1,2,3) - The way you've placed those sliders looks quite weird.. it doesn't compliment each other at all, i tried to get something but http://puu.sh/ajFd8.png ... that seems a bit too crumpy. You might want to have a closer look at this pattern, please. (might need a bit of replacing yes.. )
01:16:294 (2) - remove clap, seems too noisy, also it's on a red tick where it usually doesn't belong to?
01:48:764 (1) - I'd like to suggest http://puu.sh/ajFk4.png this rhythm here, it follows the sound 01:49:814 - here good, and also the rhythm doesn't get so empty (with red ticks, it's quite hard to guess the rhythm anyway imo..)
02:00:764 (1) - definitely expected that you map 1/2 rhythm here.

I honestly don't understand the rhythm many times, well, it's not that it's a bad rhythm, but why didn't you use 1/2 in the kiai instead of every other spot? Imo, it would have been way better the other way round, but well, probably it's my opinion only. Sometimes you could improve some transitions. Also recheck hitsounds please!

[cheesiest's Hard]

00:22:067 - How about adding a circle here to match the strong beat in the background? Without it, it seems like something is missing.
00:49:217 (2,3,4,5,6,7) - This pattern looks a bit unclean if I compare it to how you've mapped the rest.
00:59:103 (1) - wow o.o cool
01:32:494 (1) - add nc?

Nice slidershapes and the rhythm is cool tho. Except the pattern above I have nothing to complain about, I assume.

[Another]

00:20:717 (7) - remove whistle
00:27:167 (1) - add normal sample
00:29:267 (3) - ^
01:16:444 (3) - random clap too, imo
01:43:214 (2,3) - Could you move 3 a bit further away? Imo it's way too close and the song doesn't support an antijump at all, does it?
01:45:614 (4) - remove clap from tail
01:55:214 (2) - It's a bit weird that you suddenly start letting sliders end on the downbeat, could you please avoid this to give the right emphasis? You didn't do that so far, and if it comes up randomly, it doesn't really fit.
02:01:214 (2,3) - same here, maybe simply ctrl + g with 3?
02:03:164 (1) - I think having a jump from 8 > 1 emphasizes the downbeat better than vice-versa. Move 8 to 184 128 or something?
02:09:464 (3,4) - Try to get an equal square please? I don't quite see why you're using a bigger spacing from 2 > 3.
02:24:164 (4) - Wouldn't ctrl + g provide better flow in that case? It follows 3 better.
02:26:264 (7) - Ctrl + G for same reason, well I can see that you wanted a jump there but providing a better flow could be more enjoyable after all.

good actually except some hitsounds xD

[gowwww's Extra]

00:40:967 (5,7) - Consider ctrl + G those? The flow seems improved for me!
00:59:103 (1) - omg i love that LEADER CAN YOU ALSO BE THAT CREATIVE PLEASE?
01:25:294 (1) - What about having a rhythm like this here, in order to avoid ignoring the downbeats? http://puu.sh/ajGvh.png

Overall a bit untidy, but it seems to play well.

If you put effort in the hitsounding and in tidying up some stuff, feel free to call me back.
Topic Starter
Leader
Irre

Irreversible wrote:

Promised mod!~

[General]

Check aimod / aibat please. It complains about the osu!mania diffs (since there seems to be a BPM change). I assume it has to be consistent? I'm not sure which is the correct one
Consider adding some spinners like in gowws diff at the end (in hyper and another), otherwise it's pretty odd to leave such a blank space there But that's the cool part!

[Beginner]

00:32:267 (2,3,4) - Kind of an awkward flow for an easy. Well.. you can't really do much about it, since there's not much place left. How about moving 4 to a straight line with 2 and 3 tho? 00:33:167 (4) - move to 68 40 I stacked them

Nice easy, I have to say. But please get rid off the rhythm I've mentioned above.

[Normal]

00:34:967 (5) - maybe add a NC here? The sound appears outstanding to me. Nothing really outstanding
00:36:167 (1,2) - That's quite an odd and empty rhythm here. Are you sure you don't want to map any further stuff here? Eh?
00:40:367 (1,2,3) - The way you've placed those sliders looks quite weird.. it doesn't compliment each other at all, i tried to get something but http://puu.sh/ajFd8.png ... that seems a bit too crumpy. You might want to have a closer look at this pattern, please. (might need a bit of replacing yes.. ) Somehow fixed, but I guess I will remap this part because it seems kinda confusionary
02:00:764 (1) - definitely expected that you map 1/2 rhythm here. What I told to Desperate-kun, also this part makes me think to a plain flow than a complex one for new players.

I honestly don't understand the rhythm many times, well, it's not that it's a bad rhythm, but why didn't you use 1/2 in the kiai instead of every other spot? Imo, it would have been way better the other way round, but well, probably it's my opinion only. Sometimes you could improve some transitions. Also recheck hitsounds please!

[Another]

01:43:214 (2,3) - Could you move 3 a bit further away? Imo it's way too close and the song doesn't support an antijump at all, does it? It plays really well to met.
02:01:214 (2,3) - same here, maybe simply ctrl + g with 3? I actually find this one fine and fit with the music
02:03:164 (1) - I think having a jump from 8 > 1 emphasizes the downbeat better than vice-versa. Move 8 to 184 128 or something?
02:09:464 (3,4) - Try to get an equal square please? I don't quite see why you're using a bigger spacing from 2 > 3. Hey, it's good imo :(
02:24:164 (4) - Wouldn't ctrl + g provide better flow in that case? It follows 3 better. I want to keep the jump there
02:26:264 (7) - Ctrl + G for same reason, well I can see that you wanted a jump there but providing a better flow could be more enjoyable after all. Guess I'll remake this part for now

good actually except some hitsounds xD

[gowwww's Extra]

00:40:967 (5,7) - Consider ctrl + G those? The flow seems improved for me!
00:59:103 (1) - omg i love that LEADER CAN YOU ALSO BE THAT CREATIVE PLEASE? EXCUSE ME IRRE-CHAN
01:25:294 (1) - What about having a rhythm like this here, in order to avoid ignoring the downbeats? http://puu.sh/ajGvh.png

Overall a bit untidy, but it seems to play well.

If you put effort in the hitsounding and in tidying up some stuff, feel free to call me back.

Thanks! Anyway, added a custom clap provided by Cherry Blossom~
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