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Sasha Asuka - Chiriyukutoki-FINAL-

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Topic Starter
Furawa
 
Alace
oops Chinese here

音效
作了一些簡單的修改
我在第一段的部份改了一些音效
把第二段以後的拍手聲去掉
因為妳後面的部份也沒加音效
我就不動後半段的的音效了

間距
把一些太困難認出來的部份給改了
另外我對一些new cpmbo動了手腳
這樣子玩家比較容易認出來

妳可以參考我的檔案作修改
或是 妳覺得我的修改都合妳意的話
把我的檔案重新命名為Hard
然後接著作修改也行

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [A].osu
Mystearica
この星をあげるわ~★
Gabi
This map has been deleted on the request of its creator. It is no longer available.
Alace
hi again

>A<
03:09:41 (1,2,1,2,3) - 間距有點難認 重排下這段
最後的部份改很棒 <3
madog
做了个easy的版本,估计还有很多问题,还请大家帮忙mod~

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [.].osu
madog
在abalee的指导下,修正了offset和部分note的spacing问题
感谢abalee~

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [.].osu
gdeath
[>.<]
00:30:00 (1,2,3,4,5,6,7,8) 这是easy难度?看上去不像,那么应该是normal么?反正要我说若非hard难度,这样的连续的2连可能不太好。

[>3< ]
DS 2.0?怎么全片都不是按照这间距排列的?

[>A< ]
仍然是间距问题,既然你用了DS 1.4,全片都米见你按这个来?(好吧,先不说这个)

00:51:24 (3,4) 请按照前面 (1,2)的间隔排列.
00:54:96 (3) spacing
00:56:06 (8) spacing
01:26:72 (3) ^

不管怎么说,比我第一张图好太多了...继续蹲角落自卑XD
STAR~
Alace
每一個New combo
其實都可以下一個間距
不過個人以為 間距方面要讓玩家們易讀
比如說半拍的距離如果是2公分好了
下一個combo的全拍反而變1公分
就會讓玩家感到錯亂(必須要記起來這一段)

間距的掌握 其實是要花點時間的
這也是為何會有DS這種東西
讓新手map起來有效率些 (當作一種工具就好 開或不開都沒有關係)
我自己是會開DS+GS作map
不過我會一直作比例的變換
讓我的map看起來花俏些

希望這些對妳有點幫助
gdeath
alace sensei 在下受教了
其实本人是知道你所说的新开new combo就可以另设一个固定间距在这个组中进行编辑
只是本人对SOGA童鞋全MAP都未有一次按照他所设的DS来下NOTE感到好奇。既然设了这个值,至少有一个组中该用到这个间距值吧。难道素不知道编辑有这个功能?
嘛嘛...不管怎样,继续加油吧SOGA酱~!FIGHT!!
Topic Starter
Furawa

gdeath wrote:

alace sensei 在下受教了
其实本人是知道你所说的新开new combo就可以另设一个固定间距在这个组中进行编辑
只是本人对SOGA童鞋全MAP都未有一次按照他所设的DS来下NOTE感到好奇。既然设了这个值,至少有一个组中该用到这个间距值吧。难道素不知道编辑有这个功能?
嘛嘛...不管怎样,继续加油吧SOGA酱~!FIGHT!!
><谢谢,其实,你看到的所谓等距离都是我目测的,我不喜欢用那个DS,那个数值只是随手按到的我并没有试用过lol
v2b
star :)
madog

gdeath wrote:

[>.<]
00:30:00 (1,2,3,4,5,6,7,8) 这是easy难度?看上去不像,那么应该是normal么?反正要我说若非hard难度,这样的连续的2连可能不太好。
这个只是比soga的那个稍微简单了一点而已,勉强算做一个偏easy的
整个曲子没什么难点,这个只是调节节奏的前戏(误
DeadAlready
soga~ star :D
>3<騙好大lol XD
madog
This map has been deleted on the request of its creator. It is no longer available.

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [.].osu
shindrgon
I just use Chinese ~
[>3<]:
00:46:00 (2) - 跟1的間距太近
00:49:50 (2) - 跟1的間距太遠
00:53:88 (3) - 跟2的間距太近
01:24:32 (2) - 跟1的間距太近
01:34:83 (1) - 會先看到下個note而這個spinner可能反應不及
01:35:70 (1) - ^
01:38:33 (2) - 跟1的間距太近
01:43:81 (2) - new combo
02:10:52 (4) - 跟3的間距太遠
02:12:71 (4) - 跟3的間距太遠
02:12:93 (5) - 跟4的間距太近
02:16:64 (6) - new combo
03:02:85 (2) - 跟1的間距太近
03:10:29 (2) - 跟1的間距太遠
03:15:55 (4) - 跟3的間距太近
03:17:30 (4) - 跟3的間距太遠
03:17:74 (5) - 跟4的間距太近
03:52:34 (1) - 這種slider喜來登自己曾經說過禁止 不過我也不知道現在規定又是行不行...
有些地方距離不會差太多和我認定是跳的我就沒挑出來
然後~star :P
Topic Starter
Furawa
>A<谢谢文心姐,我会好好参考的
ignorethis
This map has been deleted on the request of its creator. It is no longer available.
madog

ignorethis wrote:

[>.<]
有些地方没有resnap,这个要注意,这种问题会被BAT挑刺的。
00:30:00 (1,2,3,4,5,6,7,8,9) - 这个难度如果是Easy或者Normal的话,这么放不可以,另外也与音乐不符合。建议修改。
01:38:32 (3) - 这设计的不好,中间返回的地方也应该落在音乐的相应拍节上。
02:10:62 (5) - 往前挪到蓝线上
02:14:88 (1) - 同上,改返回位置
03:34:59 (2) - clap去掉
03:47:08 (4) - 挪到蓝线
03:52:32 (1) - 距离不好 容易miss
感谢ign的建议~

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [.].osu
madog
Alace
>3<
00:45:56 (1) - 快出界了
個人覺得這難度比>A<還要難
需要記的東西不少

madog's >.<
嗯 我真的覺得拍手的音效完全不合這首歌
拿掉也許好點

還有其實這mp3真的太大了點
我想其他的BAT會提出來
沒有影片的map
<10MB比較理想
Topic Starter
Furawa

Alace wrote:

>3<
00:45:56 (1) - 快出界了
個人覺得這難度比>A<還要難
需要記的東西不少

madog's >.<
嗯 我真的覺得拍手的音效完全不合這首歌
拿掉也許好點

還有其實這mp3真的太大了點
我想其他的BAT會提出來
沒有影片的map
<10MB比較理想
已经改好了,拍掌声我就直接换了mp3也做了降码重新上传> <谢谢老师的mod
deepsea
This map has been deleted on the request of its creator. It is no longer available.
madog

deepsea wrote:

[madog's >.<]

00:42:35(1) 1/4 longer
00:43:89(2) 1/4 shorter
00:52:75(11) 1/4 forward
02:10:60(4)(5)(6) Too tough for newers, since this is easist difficulty.
03:02:65(break) I hate this loooooooooooooong break even with doubletime on. >_>
03:46:95(3)(4)(5) Too tough for newers, since this is easist difficulty.
I've fixed these probelm. And adjust some notes' positions for spacing issue.

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [madog's .].osu
deepsea
Did I mistype something, if I did, apologizes.

[>.<]

00:43:75(2) 00:43:89開始,結束點不變。

03:45:53(1)(2)(3) 向前1/4拍。
madog

deepsea wrote:

Did I mistype something, if I did, apologizes.

[>.<]

00:43:75(2) 00:43:89開始,結束點不變。

03:45:53(1)(2)(3) 向前1/4拍。
I fixed the first problem. but for the second, is it incorrect?

Download: Sasha Asuka - Chiriyukutoki-FINAL- (SOGASOGAMO) [madog's .].osu
deepsea
Bubbled after some irc fixing.

I still want to say WTF >3<, but anyway after fix its a WTF rankable map for me.
Pasonia
Disagreed. Bubble popped for the following reasons:

madog's
02:29:87 (1,2,3,4,5) - Not properly adjusted spacing, incombo is something I will pick on if the difficulty is obviously meant for the less competitive/competent crowd.

The mapper has revealed that both his difficulties are EQUALLY difficult and it's hard to decide which of the two is more so. I have advised that he either makes one more difficult/easy. The decision is hanging.

But bubble is popped anyway.

>3<

03:34:25 (1) - Lengthen to 03:36:24. This is too short.

>A<

Hardest difficulty, great jumps. I can't think of anything to pick.
Alace
>A< 這難度我認為相當不錯了
裡面的Jump都滿好去跟的
因為下在重音上面

相反的 在>3<中
有比較多的自編節奏或是跟的部份不是音樂的重音節
這種時候萬一間距不是太固定時 玩家可能會哭了
我的建議是
00:23:08 (1,2,3,4,1,2,3,4) - 這裡聽來就沒前面兩個帶slider的順耳
00:26:59 (1,2,3,4,1,2,3,4) - 我也覺得>A<的處理方式較好些
00:28:34 (1,2,3,1,2,3,4,1,2,3) - 這邊就是大家說的FFF 但這邊很合節奏 玩一兩次後就懂了 所以請別改 XD
00:35:34 (1,2,3,4,5,6,7,8) - 這邊因為間距固定 又比全拍小 打錯的人就少了 給你參考一下
00:35:34 (1,2,3,4,5,6,7,8) - 超FFF 不過合音樂的要命 所以fine
01:28:12 (1,2,3,4,5,1,2,3,4,5) - 這邊就不適合一下加大間距了 可以把10個圈變五條短slider 排個型也不錯

下jump時還是要很小心
有時可能不小心下了不合音樂的jump (我以前也作過不少)
如果是被挑難度太近 分數太近的話
可以把一些圈圈換成slider
這樣好打點 分數也變低
自己去找自己覺得美的方式來修改吧
加油
Topic Starter
Furawa
对难度>3<做了一定得简单化和美化,平衡了一下,以上
Pasonia
Bubbled.
deepsea
>A<
eMkay
Spacing in >3< is crappy. You should add a WARNING text or something
Pasonia
Focus on >3< is jumps and spacing.

If you can't tackle the map adequately, consider training more instead of asking for things to be nerfed. =3
eMkay
I just beat the map, but for people that are not that good there should be something like a warning thing in storyboard. ;)
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
Horrible spacing.
How can you rank a song like this?
Madog's difficulty is fine.
Dangaard
Good song, good map, nice jumps. Spacing setup sure is not consistent through the whole map, anyway it's readable.
:3
Mystearica
Spacing is unintuitive but the whole map is jumpy anyway so you'll get used to it if you play a couple times.

I stopped half way through on my first 2 tries then fc'd on my 3rd, it's not that bad but yes I agree it is tricky.

There hasn't been a map like this for a while though, take it for a change in style? It's not as bad as some of you make it out to be. (This is for >A<)

As for >3< I've only watched auto play it and it seems like it's in a similar situation...
anonymous_old
I mean the second difficulty.
not hard to FC after a few retries because you've memorized it ,
but when you play in multi you don't have chance to retry.
It's unfair to those who are not familiar with the unreadable map
madog
finally ranked...
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