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Darren Korb - Terminal March [OsuMania|Osu]

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Total Posts
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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 25 февраля 2014 г. at 22:26:41

Artist: Darren Korb
Title: Terminal March
Source: Bastion
Tags: EvilElvisV2 -bakari- [Shi-Ra] Supergiant Games
BPM: 180
Filesize: 4044kb
Play Time: 01:41
Difficulties Available:
  1. Shi-Ra's Hell March [HD] - 7Key (5 stars, 990 notes)
  2. Shi-Ra's Light March [NM] - 7Key (3,02 stars, 583 notes)
  3. Bakari's Easy (2,18 stars, 97 notes)
  4. Elvis' Insane (5 stars, 338 notes)
  5. Hard (4,96 stars, 263 notes)
  6. Normal (4,38 stars, 148 notes)
Download: Darren Korb - Terminal March
Information: Scores/Beatmap Listing
---------------
and he falls to his death. (pause) Nah, I'm just kidding with you.
Lally
first o3o
Topic Starter
Sieg
:)
Squichu
Hellow, 'mod' from queue. ~ c:
I'm not that experiecend in modding/mapping though, hope I'll be able to help. >o<

Bakari's Easy
  1. 00:27:762 (2,3,4,5) - feels like there is a circle missing between 4 and 5 at 00:28:762 . I know it's intentional but might be too confusing? o:
  2. 01:17:429 (4) - I have the feeling if you place the slider at x132 y252, bend it in the other direction and rotate it so it fit's the spacing it looks more fun. .o.
    like this
  3. 01:22:762 (5) - move slider end to x40 y338? I like it when reversed sliders indicate the direction where to move next. >u<
  4. 01:30:762 (1) - doesn't look as nice as it could with the following objects.. maybe a different shape is better?
  5. 01:35:095 (2) - this instead?
Counldn't find more. :c
Normal
  1. 00:18:095 (4,5,1,2) - might look nice if these and the objects before form a polygon pattern with their starting points
    like this
    and you could place 2 at the same place as the slider's end
  2. 00:33:429 (3) - hmmh, this shape doesn't fit well with the others imo. cause the sliders before are curved around each other a shape like this one fits better?
  3. 00:36:429 (4) - I'd prefer a slider with .. "more character" or.. more expressive. you could increase the angularity.
  4. 00:56:095 (1) - this one looks a bit out of place as well. ._.
  5. 01:10:762 (3) - looks more harmonic if you do it like in the beginning a let it move in the opposite direcction of 01:10:096 (2) .
    overall it'd look nice like this I think.
  6. 01:27:096 (3) - starting here (and sorry if it's too much interferring with your style. >-<) I think it'd be nice to place 3 at x51 y211, 4 at x113 y162, 5 at x188 y184, replace the following slider with a shorter slider and a circle..
    I kinda suck at explaining. s: hope the screenshot is more understandable. >-< -click-
Hard
  1. 00:13:429 (1) - starting here the slider part afterwards feels a bit uncoordinated.. maybe you can change the pattern to something more .. regular(?) or interesting.
    I can't think of anything.. .o.
  2. 00:24:094 (1,2,3,4,5) - the curve here could be more round.. if I'm not mistaken..
    maybe move 2 to x180 y216, 3 to x108 y188 and 4 to x68 y128.. o:
  3. 00:38:429 (3,1) - the movement here feels really unnatural.. but I don't have any idea what to do about that. :c
  4. 00:49:095 (1) - half the length and add a reverse?
this diff was really fun to play.. great one! ovo

I didn't find anything wrong with the Insane.. the angular sliders in the middle of the song seem a bit out of place.. cause everything else is curvy.. but I guess that's intentional? o.o

anyway, great mapset!
Hope I was of some help, good luck with getting this ranked! ^__^/
*squee*
Topic Starter
Sieg
SPOILER

Squirrel wrote:

Hellow, 'mod' from queue. ~ c:
I'm not that experiecend in modding/mapping though, hope I'll be able to help. >o<

  1. 00:18:095 (4,5,1,2) - might look nice if these and the objects before form a polygon pattern with their starting points
    like this
    and you could place 2 at the same place as the slider's end
    maybe but prefer my way
  2. 00:33:429 (3) - hmmh, this shape doesn't fit well with the others imo. cause the sliders before are curved around each other a shape like this one fits better?
    indeed, great
  3. 00:36:429 (4) - I'd prefer a slider with .. "more character" or.. more expressive. you could increase the angularity.
    well, yes
  4. 00:56:095 (1) - this one looks a bit out of place as well. ._.
    ._. i'm not sure
  5. 01:10:762 (3) - looks more harmonic if you do it like in the beginning a let it move in the opposite direcction of 01:10:096 (2) .
    overall it'd look nice like this I think.
    makes sense but i like my flow here
  6. 01:27:096 (3) - starting here (and sorry if it's too much interferring with your style. >-<) I think it'd be nice to place 3 at x51 y211, 4 at x113 y162, 5 at x188 y184, replace the following slider with a shorter slider and a circle..
    I kinda suck at explaining. s: hope the screenshot is more understandable. >-< -click-
    not bad
  1. 00:13:429 (1) - starting here the slider part afterwards feels a bit uncoordinated.. maybe you can change the pattern to something more .. regular(?) or interesting.
    I can't think of anything.. .o.
    I'll think about this
  2. 00:24:094 (1,2,3,4,5) - the curve here could be more round.. if I'm not mistaken..
    maybe move 2 to x180 y216, 3 to x108 y188 and 4 to x68 y128.. o:
    right
  3. 00:38:429 (3,1) - the movement here feels really unnatural.. but I don't have any idea what to do about that. :c
    nah, fine :3
  4. 00:49:095 (1) - half the length and add a reverse?
I'll think about this, may be good.

this diff was really fun to play.. great one! ovo

I didn't find anything wrong with the Insane.. the angular sliders in the middle of the song seem a bit out of place.. cause everything else is curvy.. but I guess that's intentional? o.o

anyway, great mapset!
Hope I was of some help, good luck with getting this ranked! ^__^/
*squee*

Thanks for good mod and star Squirrel. :)
riffy

Squirrel wrote:

Hellow, 'mod' from queue. ~ c:
I'm not that experiecend in modding/mapping though, hope I'll be able to help. >o<

  1. 00:27:762 (2,3,4,5) - feels like there is a circle missing between 4 and 5 at 00:28:762 . I know it's intentional but might be too confusing? o: Well, it doesn't sound like something really important to me
  2. 01:17:429 (4) - I have the feeling if you place the slider at x132 y252, bend it in the other direction and rotate it so it fit's the spacing it looks more fun. .o. Tried it, doesn't look playable to me
    like this
  3. 01:22:762 (5) - move slider end to x40 y338? I like it when reversed sliders indicate the direction where to move next. >u< but it'd ruin my flow :<
  4. 01:30:762 (1) - doesn't look as nice as it could with the following objects.. maybe a different shape is better? Well, it flows nice to me, i wouldn't like to change anything here, sorry
  5. 01:35:095 (2) - this instead? Why?


Counldn't find more. :c[
Did some IRC mods
osu file format v12

[General]
AudioFilename: 07.mp3
AudioLeadIn: 0
PreviewTime: 48095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 96,5429,10762,16095,21429,26762,32096,37429,42762,48095,53429,58762,64095,69429,74762,80095,85429,90762,96095
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Terminal March
TitleUnicode:Terminal March
Artist:Darren Korb
ArtistUnicode:Darren Korb
Creator:Sieg
Version:Bakari's Easy
Source:Bastion
Tags:-bakari-
BeatmapID:306387
BeatmapSetID:118227

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 237,135,45
Combo2 : 0,107,60
Combo3 : 0,127,255
Combo4 : 227,0,34

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Asphyxia
Hey, mod from my queue!

[General thoughts]

  1. Fine~
[Bakari's Easy]

We did a little irc mod on this, just changed a notes place.

[Normal]

  1. 00:10:762 (1,2,1,2,3,1,2,3,1,2,3,1) - What is this NC spam? I'm pretty sure you don't need all of those NC's and besides it doesn't make sense? Dunno, strongly suggesting you remove these unnecessary NC's, Easy didn't have them also :P
  2. 00:25:429 (1,2) - Unnecessary NC's again?
  3. 01:01:761 (1,2) - ^
  4. 01:16:095 (4) - This slider isn't symmetrical, so make it one! You just have to move the sliders end point a bit down and left :)
  5. 01:40:762 (4) - Add clap to the slider's end like in Hard?
  6. +1 HP?
  7. NC's seemed pretty random, try to check the Easy diff and follow the NC's there or something
[Hard]

  1. 00:15:429 (3,4) - The spacing here can confuse people, so you could move (4) closer to (3)?
  2. 00:53:095 (5) - Move this note more left because then it would give a nice curve with 00:52:761 (3,4,5,6) -
  3. The diff was overall fine, but you should check the NC's here again.
[Insane]

  1. 00:40:762 (3) - Maybe you should fix the spacing here, people might think that the repeative slider ( 00:40:429 (2) - ) ends on a blue tick and the slider here (3) starts right after it, but surprise surprise, your repeative slider ends on a red tick. Maybe this is an Insane, but you should change it.
  2. 00:43:429 (3) - ^
  3. 00:57:928 (1,2,3,4,5,1) - You could make a star pattern out of these? seems quite ugly now since they're overlapping
  4. 01:29:928 (1,2,3,4,5,1) - ^
  5. 01:41:429 (1) - Add a clap like in hard?
[Some final thoughts]

The mapset itself was pretty nice, maybe some random slider shapes in Insane but seems that it fits your style so I wont bother mentioning those. You should check the NC's in every diff, they seem very random to me, like let's take an example at Insane 00:30:595 (1,2,3,1,2,3,4,5,6,1) - You don't need all of these NC's? You could remove the NC from 00:31:262 (4,5,6,7,8,9) - and NC here 00:32:095 (1) - Instead etcetc.
Topic Starter
Sieg
SPOILER

Asphyxia wrote:

Hey, mod from my queue!
hey

[General thoughts]

  1. Fine~
[Normal]

  1. 00:10:762 (1,2,1,2,3,1,2,3,1,2,3,1) - What is this NC spam? I'm pretty sure you don't need all of those NC's and besides it doesn't make sense? Dunno, strongly suggesting you remove these unnecessary NC's, Easy didn't have them also :P
    actually they make sense since they follows music and pattern, tbh this all nc thing is just overrated imo
  2. 00:25:429 (1,2) - Unnecessary NC's again?
    nope
  3. 01:01:761 (1,2) - ^
    removed that
  4. 01:16:095 (4) - This slider isn't symmetrical, so make it one! You just have to move the sliders end point a bit down and left :)
    i guess so, not really noticeable
  5. 01:40:762 (4) - Add clap to the slider's end like in Hard?
    alright
  6. +1 HP?
    nope
  7. NC's seemed pretty random, try to check the Easy diff and follow the NC's there or something
don't care about nc

[Hard]

  1. 00:15:429 (3,4) - The spacing here can confuse people, so you could move (4) closer to (3)?
    moved a bit closer
  2. 00:53:095 (5) - Move this note more left because then it would give a nice curve with 00:52:761 (3,4,5,6) -
    yeah
  3. The diff was overall fine, but you should check the NC's here again.
[Insane]

  1. 00:40:762 (3) - Maybe you should fix the spacing here, people might think that the repeative slider ( 00:40:429 (2) - ) ends on a blue tick and the slider here (3) starts right after it, but surprise surprise, your repeative slider ends on a red tick. Maybe this is an Insane, but you should change it.
  2. 00:43:429 (3) - ^
    yeah this is insane definitely
  3. 00:57:928 (1,2,3,4,5,1) - You could make a star pattern out of these? seems quite ugly now since they're overlapping
  4. 01:29:928 (1,2,3,4,5,1) - ^
    i don't think so
  5. 01:41:429 (1) - Add a clap like in hard?
    okay
[Some final thoughts]

The mapset itself was pretty nice, maybe some random slider shapes in Insane but seems that it fits your style so I wont bother mentioning those. You should check the NC's in every diff, they seem very random to me, like let's take an example at Insane 00:30:595 (1,2,3,1,2,3,4,5,6,1) - You don't need all of these NC's? You could remove the NC from 00:31:262 (4,5,6,7,8,9) - and NC here 00:32:095 (1) - Instead etcetc.

Thanks Asphyxia
Irreversible
IRC mod
18:19 *Sieg is editing [http://osu.ppy.sh/b/305349 Darren Korb - Terminal March [Insane]]
18:19 *Irreversible is editing [http://osu.ppy.sh/b/305349 Darren Korb - Terminal March [Insane]]
18:19 Sieg: insane with a bit of overmap
18:19 Sieg: so i suggest start from normal
18:19 Irreversible: it fits actually
18:19 Sieg: but
18:19 Sieg: yeah
18:19 Irreversible: but the hitsounds
18:19 Irreversible: please
18:19 Irreversible: make them audible
18:19 Sieg: they do
18:20 Irreversible: ..id
18:20 Irreversible: idk
18:20 Irreversible: not really for me
18:20 Irreversible: xD
18:20 Irreversible: k normal
18:21 Sieg: http://puu.sh/4NnE2.jpg ?
18:21 Irreversible: sieg
18:21 Irreversible: i can't read that
18:21 Irreversible: hahahaha
18:21 Sieg: lol that volume
18:21 Sieg: effects and music, you have same values?
18:21 Irreversible: yep
18:21 Irreversible: well not for the first one
18:21 Irreversible: but it's loud enough
18:21 Sieg: oh, alright
18:22 Sieg: i'll try to set +2 maybe +3 db on hitsounds then
18:22 Irreversible: woooh *o*
18:22 Sieg: woooh
18:22 Sieg: xd
18:23 Irreversible: okay
18:23 *Irreversible is editing [http://osu.ppy.sh/b/305810 Darren Korb - Terminal March [Normal]]
18:23 Irreversible: main issue: rhythm is sometimes wrong set
18:23 Irreversible: do you know the difference between strong and weak beats?
18:23 Sieg: eg
18:23 Sieg: yeah
18:23 Sieg: i know
18:23 Irreversible: 00:10:762 (1,2,1,2,3,1,2,3,1) -
18:24 Irreversible: the white tick
18:24 Irreversible: is in my opinion definetly the strong one, isn't it?
18:24 Sieg: you mean downbeat?
18:24 Sieg: big white
18:24 Irreversible: yes
18:24 Irreversible: downbeat.
18:24 Irreversible: xD
18:24 Sieg: alright, i agree this but
18:24 Irreversible: http://puu.sh/4NnNm.jpg
18:24 Irreversible: check this out
18:25 Irreversible: i never ignored the downbeats, and the rhythm has more variation in it
18:25 Sieg: this start have 1\6 stream which i covered with slideres, makes sense too
18:25 Sieg: 1 sec, i''l check
18:25 Irreversible: o,o
18:25 Irreversible: 1/6 xD
18:26 Irreversible: yeah try it
18:26 Irreversible: it should be better
18:26 Sieg: arguable moment about skip streams or keep them in slider, i'll need to think more about this
18:26 Sieg: yep i'll try
18:26 Sieg: defenetly
18:27 Irreversible: sorry, where is this stream? :s
18:27 Sieg: i mean 00:11:762 (1) -
18:27 Sieg: 00:13:095 (1) -
18:27 Irreversible: ah btw, next time when you map a song like this again can i make a gd?
18:27 Irreversible: in normal? o.o
18:27 Sieg: sure :)
18:27 Sieg: i mean
18:28 Sieg: yes this sliders 'covers'
18:28 Irreversible: oh
18:28 Sieg: stream
18:28 Irreversible: not a good idea in normal i guess
18:28 Sieg: well this 1\6
18:28 Irreversible: normal should be really easy to catch and not be very difficult made with thinking about 1/6 if it's not necessary needed
18:28 Sieg: maybe maybe, i'll try your rhytm suggestion
18:29 Sieg: nonon, they don't need to be hit
18:29 Sieg: oh
18:29 Sieg: that diffucult to explain
18:29 Sieg: lol
18:29 Irreversible: http://puu.sh/4NnYn.jpg if you want consistency try this
18:29 Sieg: well, look on ins 00:11:762 (4,5,6,1) -
18:30 Sieg: i mean this 456 stream in 1 slider in normal
18:30 Sieg: sliders 'covers' all this souds
18:30 Irreversible: oh well..
18:30 Sieg: but just hitcircle no
18:30 Irreversible: yeah then put the reverse there
18:30 Sieg: ugu
18:30 Sieg: yep i guess best solution
18:32 Irreversible: tell me
18:32 Irreversible: when i can go on XD
18:32 Irreversible: about this downbeat issue, can i skip this and you fix them yourself? saw some others.
18:32 Sieg: go on xd
18:32 Sieg: yeah ofcourse
18:32 Irreversible: okay, ask for a recheck then
18:33 Sieg: i'll fix all things after, reading log, not now :)
18:33 Sieg: okay
18:33 Irreversible: oh i see lol
18:33 Irreversible: 00:25:429 (1) - 0.79 x spacing instead of 0.8 pls fix
18:33 Irreversible: just kidding XD
18:33 Sieg: :ddd
18:33 Irreversible: 00:30:762 (3) - can you move the last white point
18:33 Irreversible: a bit more to 00:29:929 (2) - to fix the blanket?
18:34 Irreversible: 00:38:095 -
18:34 Irreversible: i think beats like this should be able to be clicked
18:34 Irreversible: so ending a slider on it is bad again
18:34 Sieg: ehm, so many circles in a row
18:35 Irreversible: yeah then replace the others
18:35 Sieg: anyway i guess, i can do something here, yep
18:35 Sieg: yep
18:35 Irreversible: 00:38:780 -
18:35 Irreversible: maybe add one here or so.
18:35 Irreversible: tell me if you need more suggestions!
18:36 Sieg: ofcourse i need more
18:36 Irreversible: 00:48:762 -
18:36 Irreversible: ah no
18:36 Irreversible: i mean if i say something
18:36 Sieg: this kick slider is preety damn consistant btw 00:40:429 (2,2) -
18:36 Irreversible: and then i'm like going on
18:36 Irreversible: yeah i know,,
18:36 Irreversible: but if you make something weird consistent
18:36 Irreversible: xD
18:36 Sieg: xd
18:36 Irreversible: okay
18:36 Irreversible: got a cool suggestion now:
18:36 Irreversible: 00:48:762 -
18:37 Irreversible: http://puu.sh/4Nofe.jpg
18:37 Irreversible: this would make the rhythm more catchy if you ask me
18:37 Irreversible: also you click on 3.
18:37 Irreversible: then further, i guess with that you can avoid this rather crumpy pattern
18:37 Sieg: yeah, good one
18:37 Irreversible: 00:53:429 -
18:37 Irreversible: and then
18:37 Irreversible: leave out one part
18:38 Irreversible: and make it here again,
18:38 Irreversible: 01:01:761 (4,5) -
18:38 Irreversible: just stack them properly.
18:38 Irreversible: i mean it's a normal
18:38 Irreversible: i don't really think a beginner player will really care about those stuff
18:38 Irreversible: i'd keep those things for insane.
18:39 Irreversible: can I ask what you've mapped here? 01:04:429 (1,2,3,1) -
18:39 Sieg: manual stack better
18:39 Sieg: well
18:40 Sieg: it's banco or something like that, no?
18:40 Irreversible: i mean i can only hear this .. guitar here
18:40 Irreversible: and sorry but you've totally missed it i suppose o.o
18:40 Irreversible: no offense ^_^~
18:40 Irreversible: i'll help you, wait
18:40 Irreversible: 01:04:179 -
18:40 Irreversible: the thing is
18:40 Irreversible: that it starts here
18:41 Sieg: lol
18:41 Irreversible: 01:03:429 (3) - how about
18:41 Irreversible: shorten this one 1/2 tick?
18:42 Irreversible: http://puu.sh/4Nosf.jpg
18:42 Irreversible: 1 starts here = 01:04:095 -
18:43 Irreversible: ahh i feel mean because i was mean
18:43 Irreversible: sorry xD
18:44 Irreversible: dem dc srsly
18:44 Sieg: uhu you lagging
18:45 Irreversible: sorry XDDD
18:45 Irreversible: gz for your rank btw i didn't see <3
18:45 Sieg: lol np xd
18:45 Sieg: it was quite painful
18:45 Sieg: thanks
18:46 Irreversible: 00:46:762 (3) -
18:46 Irreversible: btw if i'm honest
18:46 Irreversible: this spacing is a bit close
18:46 Irreversible: can you consider smth like this? :
18:46 Irreversible: http://puu.sh/4NoBe.jpg
18:46 Sieg: sure
18:46 Irreversible: well except these issues, it's a cool normal after you've applied the rhythm :)
18:47 Irreversible: 01:04:095 (1) - btw about this, did you receive the suggestion?
18:47 Sieg: :)
18:47 Sieg: i will
18:47 Sieg: actually only that this is bad thing xd
18:47 Irreversible: and the begin
18:47 Irreversible: otherwise just nazi
18:47 Irreversible: but did you receive the screen?
18:47 Irreversible: http://puu.sh/4Nosf.jpg
18:48 Sieg: nope
18:48 Sieg: alright, more 1\2 :\
18:48 Irreversible: 1 starts 01:04:095
18:48 Sieg: you think its okay for normal?
18:48 Irreversible: and 01:03:429 (3) - should be shortened 1/2 tick
18:48 Irreversible: yes
18:48 Irreversible: better than if you follow just smth
18:48 Sieg: 180 bpm normal
18:48 Sieg: alright
18:49 Irreversible: well
18:49 Irreversible: i always make too hard normals
18:49 Irreversible: BUT WHO CARES?
18:49 Irreversible: xDD
18:49 Sieg: xddd
18:49 Irreversible: xDDDD
18:49 Irreversible: yeah
18:49 Irreversible: just check the rhythm
18:49 Irreversible: and apply if you like
18:49 Irreversible: maybe you find something easier
18:50 *Irreversible is editing [http://osu.ppy.sh/b/305655 Darren Korb - Terminal March [Hard]]
18:50 Sieg: i'll try and consider, yes
18:50 Sieg: gogo
18:50 Irreversible: after i see this
18:50 Irreversible: i think 1/2 in normal is definetly ok XX
18:50 Irreversible: XD*
18:50 Sieg: xd
18:50 Irreversible: 00:13:429 (1,2,3) -
18:50 Irreversible: this is a hard
18:50 Irreversible: not insane
18:50 Irreversible: please reduce this jump.
18:50 Irreversible: 00:15:429 (3,4) - and this spacing not even consistent
18:50 Sieg: only 2x
18:50 Sieg: ;_;
18:50 Irreversible: sieg
18:50 Irreversible: hard is introducing to jumps
18:51 Irreversible: xD
18:51 Sieg: slider-slider jumps :(
18:51 Sieg: anyway i'll try to reduce them
18:51 Irreversible: okay
18:51 Irreversible: yeah you're right
18:51 Irreversible: just reduce them a lil
18:51 Sieg: yep
18:51 Irreversible: 00:19:761 (3,4,1) - just me but i can't approve this stacking
18:51 Irreversible: it looks sooo weird in game
18:52 Sieg: so cute
18:52 Sieg: lol
18:52 Irreversible: 00:22:095 (4) - some polishment: shouldn't the GAP (not DS!!) between 1 and 4 / 4 and 5 be the same?
18:52 Irreversible: 00:23:761 (4) - put in the exact middle of 1 2 3
18:52 Irreversible: (what is cute? D:)
18:52 Sieg: not at all
18:52 Sieg: manual stack is cute
18:53 Irreversible: 00:24:094 (1,2,3,4,5) - 180 bpm and 5 circles with that spacing, i'd rather recommend to put at least 1 slideri n it
18:53 Sieg: oh, maybe
18:53 Irreversible: 00:27:095 (1,2,3,4,1,2,3,4,5,6,1) -
18:53 Irreversible: this combo seems terribly hard for a hard player too
18:53 Irreversible: really exhausting, isn't it?
18:54 Sieg: i need to find 'hard' player to test
18:54 Sieg: it's seems so easy to me
18:54 Irreversible: 00:33:262 (4) - to keep consistency with 00:33:761 (2,3,4) - make 00:33:095 (3,4,1) - a line
18:55 Irreversible: 00:46:429 - why would you want to ignore this beat? ..
18:55 Sieg: consistency is a cancer of 2013 maps :\
18:55 Irreversible: oh i actually don't like consistency that much too
18:55 Irreversible: but i have to say
18:55 Irreversible: it looks neater
18:55 Irreversible: because be honest
18:55 Irreversible: you have no reason why it should be exactly that different right?
18:55 Sieg: idk 00:45:929 (2,1) - little rest?
18:55 Irreversible: okay then but
18:55 Irreversible: 00:46:762 (1) -
18:55 Irreversible: this anti jump is mean
18:55 Sieg: no
18:56 Irreversible: 00:49:095 (1) - discussed before - downbeat
18:56 Sieg: yep
18:56 Irreversible: 01:05:095 (3,4) -
18:56 Irreversible: try ctrl + g for the RHYTHM
18:57 Irreversible: 01:05:429 - this part seems rather calm for me... if you apply ^ then i would make 01:05:428 (4,1,2) - 1 big slider
18:57 Irreversible: 01:05:929 - and here too.
18:57 Irreversible: this is actually something
18:57 Irreversible: you really SHOULD change
18:57 Irreversible: the circle spam here is bad.
18:57 Sieg: ctrl+g is good
18:57 Sieg: and about calm part
18:57 Irreversible: brb diner will go on afterwards
18:57 Sieg: i don't think this must be calm part, i mean, song preety much lack of drums
18:58 Sieg: sure
18:58 Sieg: np
18:58 Irreversible: but the guitar is the main instrument here
18:58 Irreversible: not anything else
18:58 Irreversible: and you should follow it.
18:58 Irreversible: please consider it!
18:58 Irreversible: brb
19:00 Sieg: that the main idea of my map here, drums drums drums map follows my drum rhythm and then maybe guitar or anyting else
19:00 Sieg: this is march afterall
19:01 Sieg: and my drum march is natural to play so it's like wise overmap or song expansion
19:14 Irreversible: back
19:15 Sieg: great :3
19:15 Irreversible: your song was stuck in my head
19:15 Sieg: did you missed that?
19:15 Sieg: http://puu.sh/4NpFX.jpg
19:15 Sieg: lol
19:15 Irreversible: no i've just read it
19:15 Irreversible: uhm well .. xD
19:16 Sieg: so map overmapped a lot even on hard, but this need to be reviewed by playtest side
19:16 Irreversible: so
19:16 Irreversible: a march should be mapped after drums?
19:17 Sieg: there is no march drums in song, just rare hard beats :\
19:17 Sieg: that main issue lol
19:17 Sieg: just delete all notes and listen xd
19:18 Irreversible: i need to learn alot about music itself sorry lol xD
19:18 Sieg: xd
19:18 Irreversible: yeah
19:18 Irreversible: let's go on with insane?
19:18 Irreversible: xD
19:19 Sieg: uguu
19:19 *Irreversible is editing [http://osu.ppy.sh/b/305349 Darren Korb - Terminal March [Insane]]
19:19 Sieg: oh i forgot about kiais btw
19:20 Irreversible: how?
19:21 Sieg: how did i forgot?
19:21 Irreversible: no
19:21 Irreversible: i thought there should just not be a kiai
19:22 Irreversible: haha
19:22 Irreversible: about insane
19:22 Irreversible: i have to say, the triplets feel weird but i guess only because i'm not so good
19:22 Sieg: maybe
19:24 Irreversible: okay..
19:25 Irreversible: are you sure about the 1/6
19:25 Irreversible: it feels like a break in game
19:25 Irreversible: i play it like a 1/4
19:25 Irreversible: with a break in it lol
19:25 Sieg: yeah, i'm sure about 1\6
19:25 Irreversible: maybe space it differently
19:25 Irreversible: so i can clearly see that there are 4 notes
19:25 Irreversible: ?
19:26 Irreversible: with the slider start.
19:26 Sieg: they only in beginnig
19:26 Sieg: i don't think that needed
19:26 Irreversible: but it's really unreadable..
19:27 Irreversible: imagine, you play this first time
19:27 Irreversible: would you think that this is 1/6?
19:27 Irreversible: if you don't know much about music
19:27 Sieg: well, they follows guitar
19:27 Sieg: actually
19:27 Irreversible: it's ok that its 1/6
19:27 Irreversible: but the spacing is not
19:27 Sieg: hm, xanandra played this and read them perfectly
19:27 Sieg: after 1 repeat lol
19:28 Irreversible: ..orz up to you i can't force you i guess.
19:28 Sieg: well and approch circles helps too
19:28 Sieg: anyway i'll take a note on this
19:28 Sieg: maybe change in future
19:29 Irreversible: 00:31:845 (4,5,6,1) -
19:29 Irreversible: reason for weird spacing?
19:29 Sieg: this needs more test
19:29 Sieg: playtests*
19:29 Irreversible: yeah.. can't really mod it well due to the triplets, they're really overmapped.
19:29 Sieg: haha, idk :\
19:29 Sieg: need to fix this
19:30 Irreversible: @_@
19:30 Irreversible: i really find the rhythm weird i'm sorry
19:30 Irreversible: can't understand at all why to follow something i can't even hear instead of the things in the foreground ><
19:34 Irreversible: a question..
19:37 Irreversible: wb
19:37 Irreversible: i just leave the rhythm up to you
19:37 Irreversible: 01:21:596 (2,3,4,5,6,7,8) - make this a nice round shape?
19:37 Sieg: oh i guess now i got dc
19:38 Irreversible: you can see, @5 there is like this straight part
19:38 Irreversible: 01:22:096 (5) - at 64 52 would help :o
19:38 Sieg: yeah
19:38 Irreversible: another thing maybe
19:38 Irreversible: 01:24:095 (4) -
19:38 Irreversible: about these anti jumps
19:38 Irreversible: why?
19:38 Sieg: i'll fix this
19:38 Sieg: they cute?
19:38 Irreversible: that's not a reason XD
19:38 Sieg: well great pause in play
19:38 Sieg: imo
19:39 Sieg: xd
19:39 Irreversible: alright then.. xD
19:39 Irreversible: well call me back for another mod later

bakari catch me in game to receive yours as well <3
Topic Starter
Sieg
<3
I'll review this all and update later.
riffy
just post it here @ Irre

;_;/
Topic Starter
Sieg

Irreversible wrote:

18:55 Sieg: consistency is a cancer of 2013 maps :\
seriously :\
pregnant_man
place for log
Topic Starter
Sieg
part that i managed to save :\

full version is lost forever ;_;

SPOILER
10:44 EvilElvisV2: 00:27:095 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
10:45 EvilElvisV2: ты тут как-то
10:45 EvilElvisV2: клэпы рвешь
10:45 EvilElvisV2: сейчас покажу
10:45 Sieg: http://osu.ppy.sh/forum/p/2621300 :3
10:46 EvilElvisV2: 00:29:929 (12) - вот попробуй тут на красный
10:46 EvilElvisV2: с белого тика убрать
10:46 EvilElvisV2: 00:30:428 (14) -
10:46 EvilElvisV2: и сюда
10:46 EvilElvisV2: я давно тебе хотел сказать
10:47 EvilElvisV2: все забывал
10:47 EvilElvisV2: ну и в похожих моментах если понравится
10:47 EvilElvisV2: и на харде тоже
10:47 Sieg: о кстати да
10:47 Sieg: лучше звучит
10:47 EvilElvisV2: сейчас лучше всмотрюсь
10:47 EvilElvisV2: воды себе налью
10:47 EvilElvisV2: может что-то вроде мода получится
10:48 Sieg: :)
10:56 EvilElvisV2: 00:16:762 (3,1) - попробуй на белые тики обычный нормалхит
10:57 Sieg: нет, у меня тут марш же, только барабан только харкор
10:57 EvilElvisV2: 00:18:428 (4) - и вот тут
10:57 EvilElvisV2: понравилось просто как звучит
10:57 EvilElvisV2: ну да ладно
10:57 EvilElvisV2: а так все
10:57 EvilElvisV2: :D

thankee :3
Sorarei
[General]
00:10:762 - 00:16:095 - i think must using 1/3 beat because main sound at this time

[Shira Light March]
00:38:095 (38095|1,38262|0) - move to right side
00:40:762 (40762|0) - move to 1st
00:43:429 (43429|0) - move to 3rd
00:43:429 (43429|0) - Add note on 4th
00:41:929 - Add note on 2nd
00:42:095 - Add note on 1st
00:45:095 - Add note on 4th
00:46:095 - Add note on 5th
do like this for same issue 00:40:595 (40595|1,40762|2,40762|0) -
01:01:095 (61095|5) - move to 4th
00:38:762 (38762|3,38762|5,40095|6,40095|4,40095|1) - After i tested maybe too hard if adding 5 note at same time
Opinion : i like this pattern, but actually a new comer can't play well like me

[Shira Hell March]
00:59:845 (59845|3) - Remove
00:59:762 (59762|1) - move to 00:59:845 -
01:02:512 (62512|2) - Remove
01:02:429 (62429|1) - move to 01:02:512 -
01:21:179 (81179|2) - move to 4th
Opinion : yeah this pattern are great too but beyond my skill to play it
Topic Starter
Sieg
thanks Reikosaka
_AI
M4M >w<

[Normal]
CS-1
00:16:429 (6) - Add a note
00:16:595 (1) - Remove this
00:21:762 (2) - Remove this
00:21:762 (2) - Add a note
00:22:095 (3) - ^
00:27:262 (2) - Like this maybe?

01:00:429 (2) - Change into a single note
01:03:096 (2) - ^
01:09:929 (1,2) - Make it like 00:16:429 00:16:595

[Hard]
00:16:595 (2,3) - Stack properly ?
00:19:761 (3,4,1) - ^
01:09:929 (1,2) - ^ , or maybe you did it on purpose for the style tho :p
01:13:429 (1,2,3) - Make these three curve
01:21:096 (1) - Remove NC
01:21:762 (1) - ^
01:23:929 (4) - Add a note
01:31:095 (1) - Remove NC
01:33:762 (1) - ^

[Insane]
00:52:595 (2,3,4,5) - This is kinda confusing , suggest to change the pattern
01:23:929 (4) - Add a note
01:30:762 (6) - Remove NC
~Nice >.o/
01:21:596 (2) - NC
Topic Starter
Sieg
thanks _AI

please pm me if you interested which ones because i lost post with them 2 times \\ my isp ;_;
uodated
[Shi-Ra]

Reikosaka wrote:

[General]
00:10:762 - 00:16:095 - i think must using 1/3 beat because main sound at this time - Yeah, thanks, remodel this part in both diffs

[Shira Light March]
00:38:095 (38095|1,38262|0) - move to right side - Um...kk
00:40:762 (40762|0) - move to 1st - Srry, disagree, there's no 2nd kick sound and it'll be more difficult
00:43:429 (43429|0) - move to 3rd - Done.
00:43:429 (43429|0) - Add note on 4th - Sorry, I can't. It's difficult for NM
00:41:929 - Add note on 2nd - Done.
00:42:095 - Add note on 1st - Done.
00:45:095 - Add note on 4th - Done.
00:46:095 - Add note on 5th - Done.
do like this for same issue 00:40:595 (40595|1,40762|2,40762|0) - understood, except some reasons above
01:01:095 (61095|5) - move to 4th - Sorry, It'll ruin the right-sight pattern.
00:38:762 (38762|3,38762|5,40095|6,40095|4,40095|1) - After i tested maybe too hard if adding 5 note at same time - Yes, it'll be more difficult.
Opinion : i like this pattern, but actually a new comer can't play well like me This diff equal Normal lvl 18-20 o2jam map, so that's NM anyway :3

[Shira Hell March]
00:59:845 (59845|3) - Remove - Remodelled.
00:59:762 (59762|1) - move to 00:59:845 - ^
01:02:512 (62512|2) - Remove - Sorry, that's maybe difficult, but playable.
01:02:429 (62429|1) - move to 01:02:512 - ^
01:21:179 (81179|2) - move to 4th - Remodelled.
Opinion : yeah this pattern are great too but beyond my skill to play it Thanks~ ^w^
Thank you, Reiko!~ ^w^

> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
Bruce
Mania Mod by request :D

column: 1 2 3 4 5 6 7

NM
00:17:429 - Add a Note
00:20:095 - Add a Note
00:23:262 (23262|2) - Move to 7
00:23:429 (23429|1) - Move to 4
00:26:095 (26095|2) - Move to 4
01:19:262 (79262|2,79429|0) - swapping
01:36:095 - Too hard in NM Diff.. Remove 1 or 2 Notes?
01:41:429 - ↑

HD
00:20:429 - Add a Note
00:36:429 (36429|6) - Move to 1
00:36:762 (36762|4) - Move to 7
00:37:929 - Add a Note
01:06:429 (66429|4) - Move to 7
01:10:929 - Add a Note
01:24:095 - ~01:24:762 - A little uncomfotable
01:30:762 - Remove 1 note

Immature Mod,hope can help you

Very good map,Good Luck :D
Topic Starter
Sieg
thanks Simple_Star
[Shi-Ra]

Simple_Star wrote:

Mania Mod by request :D

column: 1 2 3 4 5 6 7

NM
00:17:429 - Add a Note - Added to 3rd column
00:20:095 - Add a Note - Added two notes
00:23:262 (23262|2) - Move to 7 - No, sorry, I use polyrhythm here
00:23:429 (23429|1) - Move to 4 - ^
00:26:095 (26095|2) - Move to 4 - Moved
01:19:262 (79262|2,79429|0) - swapping - Done
01:36:095 - Too hard in NM Diff.. Remove 1 or 2 Notes? - Well, delete two notes
01:41:429 - ↑ - ^ Same

HD
00:20:429 - Add a Note - Added
00:36:429 (36429|6) - Move to 1 - Re-modelled
00:36:762 (36762|4) - Move to 7 - Re-modelled in another way
00:37:929 - Add a Note - Added
01:06:429 (66429|4) - Move to 7 - Done
01:10:929 - Add a Note - Re-modelled
01:24:095 - ~01:24:762 - A little uncomfotable - Re-moddeled, thanks
01:30:762 - Remove 1 note - Done

Immature Mod,hope can help you

Very good map,Good Luck :D
Useful mod, thank you S.S ^w^

> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
riffy
Seriously, guys, mania is too complicated for me! :<

[General]
  1. Told ya million times, disable the widescreen support, man. It makes no sense unless you have a WIDESCREEN STORYBOARD.
  2. Supergiant Games should be in tags, those guys have made the game!
[Bakari's Easy]
  1. Man, I can't stop looking at the diff. Think about using STR 1 here, 2 looks a bit messy. Anyway, it's up to you because it's general part of the mapset. :P
[Normal]
  1. Man, your rhythm is easy, so HP4 will fit here better. Try it!
  2. 00:45:095 - hey, didn't you miss the clap here? It's kinda sad that ignore this beat, imo.

    The only thing that actually bugs me is that there're no spinners. People will SS it with 3-4 mods and get the same scores. Add a spinner to vary scores!
[Hard]
  1. 00:17:762 (2,3) - well, such jumps don't really fit with the low AR. You know, fast jumps look really strange with AR7, so I think that you should think about decreasing the DS of jumps!
  2. 00:52:595 (2,3,4,5,6) - well, it feels kinda too harder after your previous patterns. You know, hitting so many circles in row on 180 BPm is a little bit too hard for this kind of diffs, try to add a couple of sliders here!

    Everything seems to be cool. I din't really like your stacks, because they're a bit hard to read, so I'd make thm more noticeable. But anyway, that's still a nice diff!
[Insane]
  1. 00:29:429 (9) - well, I guess you've missed a new combo here. It feels out of your pattern, so I'd consider adding a new combo.
  2. 00:46:429 - you know what's so funny about this beat being ignored? It was mapped EVEN on the [Normal], so I guess you've missed it here. Consider placing a circle or something to keep rhythm consistent and more catchable!
  3. 01:02:429 - what a perfect place for a stream, it's a pity that you've ignored it. :<
    Note: 01:31:762 - basically, the same as above. Players will expect this diff to be a bit more challenging. i know, you're awesome in mapping/hitsounding drums, so you can make this diff a bit more tricky and enjoyable! Try to have some fun with 1/4s!

    Well, everything seems to be good here, too. I was a bit confused because of your sliders, the shape is kinda strange. But it's ok and I qquite liked it then.
Everything seems to be good. You can make it even better, I know you! :<

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sieg

-Bakari- wrote:

Seriously, guys, mania is too complicated for me! :<

[General]
  1. Told ya million times, disable the widescreen support, man. It makes no sense unless you have a WIDESCREEN STORYBOARD.
    nah, this is by default
  2. Supergiant Games should be in tags, those guys have made the game!
sure!

[Bakari's Easy]
  1. Man, I can't stop looking at the diff. Think about using STR 1 here, 2 looks a bit messy. Anyway, it's up to you because it's general part of the mapset. :P
    2 is fine :p
[Normal]
  1. Man, your rhythm is easy, so HP4 will fit here better. Try it!
    alright
  2. 00:45:095 - hey, didn't you miss the clap here? It's kinda sad that ignore this beat, imo.
    well, i don't like to put hitsounds on slidertick different from slidertick

    The only thing that actually bugs me is that there're no spinners. People will SS it with 3-4 mods and get the same scores. Add a spinner to vary scores!
[Hard]
  1. 00:17:762 (2,3) - well, such jumps don't really fit with the low AR. You know, fast jumps look really strange with AR7, so I think that you should think about decreasing the DS of jumps!
    lowered a bit
  2. 00:52:595 (2,3,4,5,6) - well, it feels kinda too harder after your previous patterns. You know, hitting so many circles in row on 180 BPm is a little bit too hard for this kind of diffs, try to add a couple of sliders here!
    hard :\ I'll think about this

    Everything seems to be cool. I din't really like your stacks, because they're a bit hard to read, so I'd make thm more noticeable. But anyway, that's still a nice diff!
[Insane]
  1. 00:29:429 (9) - well, I guess you've missed a new combo here. It feels out of your pattern, so I'd consider adding a new combo.
    yeah
  2. 00:46:429 - you know what's so funny about this beat being ignored? It was mapped EVEN on the [Normal], so I guess you've missed it here. Consider placing a circle or something to keep rhythm consistent and more catchable!
    i always do this :\ part of my bad style
  3. 01:02:429 - what a perfect place for a stream, it's a pity that you've ignored it. :<
    Note: 01:31:762 - basically, the same as above. Players will expect this diff to be a bit more challenging. i know, you're awesome in mapping/hitsounding drums, so you can make this diff a bit more tricky and enjoyable! Try to have some fun with 1/4s!
    maybe, maybe, i'll try something

    Well, everything seems to be good here, too. I was a bit confused because of your sliders, the shape is kinda strange. But it's ok and I qquite liked it then.
Everything seems to be good. You can make it even better, I know you! :<

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thank you :3
ichivictus
[Normal]
00:50:762 (1) - I supposed these are fine, but I have a hard time finding the rhythym and how it matches the music at its reverse.

[Hard]
01:39:762 (4,1) -I'd make these 1/4 reverse sliders. It fits the music well and makes it interesting. http://i.imgur.com/jvdRaOE.png
00:59:762 - and 01:02:429 - Consider a 1/4 reverse slider.
01:23:762 (3) - I think a 1/2 slider would fit the pattern and music better than just a circle.


[Insane]
Maybe a few more 1/4 triplets/sliders in general.
00:46:429 - I'd add a circle here.
00:59:762 - Small stream here?
01:01:762 (1) - After this I think you can do more. Maybe a stream like the one above or after 01:03:095 (3) -


To be honest, I think the whole mapset is great and you probably shouldn't change much. Good luck :)
Topic Starter
Sieg
Thanks ichivictus

+note on insane
and +some streams
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The mp3 has a sudden ending. It really cut off and you should let it fade out at the end so it's not so harsh.

Easy

Very nice difficultie, nothing i can say except from this:
01:35:095 (2) - The sound is clearly hearable at 01:35:429 - , so the repeat should be here as well. On the red tick there is no sound which is that clear 01:35:595 - only the echo from the white tick. You should shorten this into a 1/1 slider and add a circle at 01:36:095 - . Will be easier for beginners too. That makes them less confused due to the not fully right rythm.

Normal

00:16:595 (1,2) - , 01:09:929 (1,2) - Why is this not fully stacked?
00:36:429 (4) - This touches the HP bar a little. You should rotate it a little so it isn't touching it. If you let it rotate to the right then there is plenty space for this slider.
00:50:762 (1) - Same here, you can also rotate it and it would barely make a change in flow. Flow is still the same after.
01:01:761 (4,5) - You need to stack this or else it's considered as antijump.
01:25:430 (6,1) - Your combo pattern changes here. You need to swap them so it is right again. NC on 6 and remove the 1 NC.
01:27:430 (4) - Hidding this below the previous slider isn't good for a Normal difficultie (nor on Easy). It's very hidden and can't be fully seen when playing. You need to unstack these.
01:30:762 (1,2,3) - Again you need to stack them or it's considered as antijump.

Hard

00:36:429 (2,3) - This spacing is used 00:37:429 (5,1) - here as well. So this 00:37:429 (5,1) - might be considered as jump too. You need to either move it a little more away so its more clear how to play or you make normal spacing on the first pattern.
00:45:929 (2,1) - Well here is obviously something missing or else i can't explain this spacing to me. If not then put a circle 00:46:429 - here so the spacing is fitting to your patterns.
01:09:095 (4,1) - Same again here. http://osu.ppy.sh/ss/1058528 this is the actual spacing, but you used an antijump which doesn't work due to it being right next to the previous slider so it might be played wrong and be missclicked. You need to add an element or make normal spacing.
01:21:096 (1,2,1) - This combo is a little messed up, remove the second one. 01:26:429 (1) - here too, remove this NC
01:35:096 (3,1,2) - First you have this antijump and then 01:37:429 (3,4) - the same here just with a 1/1 pattern. This is really confusing due to you using the same placement. It can be played wrong and the player can get confused when playing. Also, you should stack them.

Insane

00:25:094 (1,2) - What is this tiny spacing change good for when you have the same 1/2 pattern in the previous combo. Make the spacing normal. Also it doesn't make a good transition.
00:31:262 (1) - NC not needed.
00:38:429 (3,1,2) - Due to these jumps this 00:39:762 (5,1) - might be seen as jump as well. So you need to make the spacing larger or keep normal spacing.
00:45:429 (1,2) - , 00:52:095 (1) - This pattern looks unattractive as in not visual good looking. Maybe you can find something better looking.
00:53:096 (5,6) - Due to your previous jumps you need to make this normal and clearly visible spaced so it doesn't get the player confused and considered as jump as well.
00:54:429 (1) - , 00:57:095 (1) - NC not needed again.
01:01:428 (7,1,2) - This obviously doesn't work because its a 1/1 pattern but the spacing is different. You need to make it consistant.
01:02:762 (1) - This again is too close to the previous object. You need to make the spacing bigger so the player doesn't missclick the circle accidently.
01:09:929 (1) - This doesn't work as well. You have a circle pattern ok, but you can't make 2 notes into the circle after this long mapping break. When playing this can get really confusing. You need to make them straight after the circle pattern ended or you need to make the spacing bigger.
01:15:762 (5) - I don't understand why you force this circle to be further away than it should be. You can make normal spacing here and it would fit perfect for the whole combo pattern. Your spacing would be correct as well.
01:19:429 (6,1) - This, again doesn't work good. You have this spacing used here, antijumps and then you have the same pattern but different spacing on this 01:20:762 (2,1) - so this obviously isn't readable enough. You need to move the slider closer so it's the same spacing you used or else it's confusing.
01:26:429 (1) - NC not needed
01:28:095 (1) - If you move this a little more right it makes the 01:27:595 (1,2,3,1) - shape of this better.
01:31:428 (3,1) - The same as above. You need to make the spacing bigger. and again 01:34:095 (2,1) -
01:36:762 (2) - Place this in the middle of these 01:35:762 (5,2) - so the spacing is consistant at least and it's more visible how to play. Since this 01:35:762 (5,2) - is the same 1/1 pattern as 01:36:429 (1,2) - this. So the current spacing doesn't work.
01:37:429 (3,4) - Obviously this is totally wrong now. Copy pasted when the spacing doesn't even fit and make sense one bit. It's the same again. Fix this. This is very lack of of proper spacing.
01:40:262 (2,3,4,5,6,7,8,9) - Here are clearly no tripples in the song. Also after those 01:36:762 (2,3,4) - 1/1 circles which are really slow, you shouldn't make such a rough and sudden ending. I'm sure you can find something more fitting.
Topic Starter
Sieg

BounceBabe wrote:

Hey, from my "non-japanese" Queue!
Hello BounceBabe :3

General

- The mp3 has a sudden ending. It really cut off and you should let it fade out at the end so it's not so harsh.
yeah but that's how real track ends, do you think I need to edit current mp3 to make more faded ending?

Normal

00:16:595 (1,2) - , 01:09:929 (1,2) - Why is this not fully stacked?
my way of stacking, i find this very adorable

00:36:429 (4) - This touches the HP bar a little. You should rotate it a little so it isn't touching it. If you let it rotate to the right then there is plenty space for this slider.
moved lower a bit

00:50:762 (1) - Same here, you can also rotate it and it would barely make a change in flow. Flow is still the same after.
rotated

01:01:761 (4,5) - You need to stack this or else it's considered as antijump.
it's considered as manual stack?

01:25:430 (6,1) - Your combo pattern changes here. You need to swap them so it is right again. NC on 6 and remove the 1 NC.
sure

01:27:430 (4) - Hidding this below the previous slider isn't good for a Normal difficultie (nor on Easy). It's very hidden and can't be fully seen when playing. You need to unstack these.
hm, makes sense, but i'll wait more opinions about this

01:30:762 (1,2,3) - Again you need to stack them or it's considered as antijump.
manual stack

Hard

00:36:429 (2,3) - This spacing is used 00:37:429 (5,1) - here as well. So this 00:37:429 (5,1) - might be considered as jump too. You need to either move it a little more away so its more clear how to play or you make normal spacing on the first pattern.
spaced a bit more then

00:45:929 (2,1) - Well here is obviously something missing or else i can't explain this spacing to me. If not then put a circle 00:46:429 - here so the spacing is fitting to your patterns.
you mean this 2\1 antijump, oh well this is almost considered as little break, so imo no matter what spacing between them

01:09:095 (4,1) - Same again here. http://osu.ppy.sh/ss/1058528 this is the actual spacing, but you used an antijump which doesn't work due to it being right next to the previous slider so it might be played wrong and be missclicked. You need to add an element or make normal spacing.
to be consistent, yeah

01:21:096 (1,2,1) - This combo is a little messed up, remove the second one. 01:26:429 (1) - here too, remove this NC
second one indicates new pattern and slider jumps here, kinda helps to read

01:35:096 (3,1,2) - First you have this antijump and then 01:37:429 (3,4) - the same here just with a 1/1 pattern. This is really confusing due to you using the same placement. It can be played wrong and the player can get confused when playing. Also, you should stack them.
this is so slow part so...., but anyway i'll look what i can do here

Insane

00:25:094 (1,2) - What is this tiny spacing change good for when you have the same 1/2 pattern in the previous combo. Make the spacing normal. Also it doesn't make a good transition.
yep, right

00:31:262 (1) - NC not needed.
indeed

00:38:429 (3,1,2) - Due to these jumps this 00:39:762 (5,1) - might be seen as jump as well. So you need to make the spacing larger or keep normal spacing.
don't think so because we have 00:39:429 (3,4,5) - :3

00:45:429 (1,2) - , 00:52:095 (1) - This pattern looks unattractive as in not visual good looking. Maybe you can find something better looking.
best pattern 2010

00:53:096 (5,6) - Due to your previous jumps you need to make this normal and clearly visible spaced so it doesn't get the player confused and considered as jump as well.
well, on testplays nobody have any issues here, so i'll try to get more testplays before changing

00:54:429 (1) - , 00:57:095 (1) - NC not needed again.
breaks and new patterns, my way of comboing

01:01:428 (7,1,2) - This obviously doesn't work because its a 1/1 pattern but the spacing is different. You need to make it consistant.
this works because of nc that helps read new pattern and that is quite slow part, so player can adjust by listening rhythm or approach

01:02:762 (1) - This again is too close to the previous object. You need to make the spacing bigger so the player doesn't missclick the circle accidently.
already explained why not

01:09:929 (1) - This doesn't work as well. You have a circle pattern ok, but you can't make 2 notes into the circle after this long mapping break. When playing this can get really confusing. You need to make them straight after the circle pattern ended or you need to make the spacing bigger.
yeah but that why we need consistency, rhythm simplicity and consistency can allow many funny and great things to do :3
i'll think about changing this if this will be mentioned in future


01:15:762 (5) - I don't understand why you force this circle to be further away than it should be. You can make normal spacing here and it would fit perfect for the whole combo pattern. Your spacing would be correct as well.
spacing is a cancer of 2013 maps, 1.0 or 1.1 tiny noticeable on play on low bpm songs and tbh i can't say this is bad style

01:19:429 (6,1) - This, again doesn't work good. You have this spacing used here, antijumps and then you have the same pattern but different spacing on this 01:20:762 (2,1) - so this obviously isn't readable enough. You need to move the slider closer so it's the same spacing you used or else it's confusing.
nice blanket? huh

01:26:429 (1) - NC not needed
new pattern nc

01:28:095 (1) - If you move this a little more right it makes the 01:27:595 (1,2,3,1) - shape of this better.
okay

01:31:428 (3,1) - The same as above. You need to make the spacing bigger. and again 01:34:095 (2,1) -
alright

01:36:762 (2) - Place this in the middle of these 01:35:762 (5,2) - so the spacing is consistant at least and it's more visible how to play. Since this
01:35:762 (5,2) - is the same 1/1 pattern as 01:36:429 (1,2) - this. So the current spacing doesn't work.
01:37:429 (3,4) - Obviously this is totally wrong now. Copy pasted when the spacing doesn't even fit and make sense one bit. It's the same again. Fix this. This is very lack of of proper spacing.
love my way of this pattern

01:40:262 (2,3,4,5,6,7,8,9) - Here are clearly no tripples in the song. Also after those 01:36:762 (2,3,4) - 1/1 circles which are really slow, you shouldn't make such a rough and sudden ending. I'm sure you can find something more fitting.
not really agree with this :3 but i'll wait more opinions about
Thanks, really useful mod.
rezoons
Hi :),

Mod from my queue.

I'm sorry if i'm late but a lot of mutuals asked me for mod and they are priority. Also i know a good modder is supposed to understand the way a mapper map but i'm sorry i didn't understand yours so i apologise for all the time i will go against it in my mod without noticing it. :o

[Normal]
Placement/Aesthetic
  1. 01:25:762 (2,3,4,5,6,1) - Only this part bugs me. I didn't find any problem in the diff except this. 2 and 3 don't make a good blanket compared to 00:41:429 (4,5) or every other blanket in the map, 01:26:428 (3,4,5) this back and forth feels weird because the whole map there is a really smooth flow so it feel weird seeing you using a pattern like this at the end of the map and finally 01:27:763 (6,1) here too it's not wrong but feels at this opposite of the way you mapped the diff with this non-smooth flow. (I'm not sure if i explain it well). Anyway, i suggest to remap these 6 objects.
  2. 01:37:429 (1,2) - Why stacking? You always use a x0.1 spacing instead of stack throughout your whole diff. Is it because it's a 2/1 gap instead of 1/1 for the other gap? It still feels weird for me this change of pattern. But if you don't want to maybe you could still add a note at 01:37:762 at the middle and do your x0.1 spacing on 3 notes like 01:30:762 (1,2,3).
[Hard]
Placement/Aesthetic
  1. 00:14:429 (4) - I find all the pattern really good but this slider killed everything imo. Look at 00:10:762 (1,2,3,4) and 00:12:095 (1,2,3,4). Each time the 1/4 slider goes in the same "general direction" as the 3 previous sliders. Here it don't do it. Why? It kills the pattern and it gives also a weird flow. You could have donne something like this:
    But on the contrary 00:15:762 (4) don't bother me because it ends the pattern so you don't expect some thing like 00:11:762 (4,1,4,1) and the flow from 3 to 4 is normal.
  2. 00:36:429 (2,3) - The flow from 2 to 3 bother me. I find it weird too. Maybe change it like this:
  3. 00:42:761 (1) - Why the spacing here is only x0.8 when it's x1.3 througout the map? If it's an anti-jump you usally do them like 00:16:595 (2,3) si idk.
  4. 00:48:428 (1) - ^ It doesn't bother me when there is a 2/1 gap like at 00:45:929 (2,1) but when it's 1/1 i find them disturbing. If it was a mapping style i would understand but sometimes there aren't there like 00:51:262 (2,3) or 00:56:595 (2,3) so i don't understand this choice.
  5. 00:51:761 (3,1) - etc.....
  6. 01:00:762 (4,1,2) - You put jump at 00:58:762 (1,2,3) so why not here too?
  7. 01:14:429 (4,1) - Stacked and not spacing x0.1 like 01:20:429 (1,2) and.... everywhere else in the map?
[Insane]
Placement/Aesthetic
  1. 00:39:095 (2) - Maybe rotate it 90° like this:
    Like this i think it feels more natural to go to 3 instead of when the slider is pointing at.... I'm not sure if i use the right words but i hope you understand what i mean.
Well, anyway, good luck ^^
Topic Starter
Sieg

rezoons wrote:

Hi :),
Hello :3

Mod from my queue.

I'm sorry if i'm late but a lot of mutuals asked me for mod and they are priority. Also i know a good modder is supposed to understand the way a mapper map but i'm sorry i didn't understand yours so i apologise for all the time i will go against it in my mod without noticing it. :o
that's fine (:

[Normal]
Placement/Aesthetic
  1. 01:25:762 (2,3,4,5,6,1) - Only this part bugs me. I didn't find any problem in the diff except this. 2 and 3 don't make a good blanket compared to 00:41:429 (4,5) or every other blanket in the map, 01:26:428 (3,4,5) this back and forth feels weird because the whole map there is a really smooth flow so it feel weird seeing you using a pattern like this at the end of the map and finally 01:27:763 (6,1) here too it's not wrong but feels at this opposite of the way you mapped the diff with this non-smooth flow. (I'm not sure if i explain it well). Anyway, i suggest to remap these 6 objects.
    changed, yep
  2. 01:37:429 (1,2) - Why stacking? You always use a x0.1 spacing instead of stack throughout your whole diff. Is it because it's a 2/1 gap instead of 1/1 for the other gap? It still feels weird for me this change of pattern. But if you don't want to maybe you could still add a note at 01:37:762 at the middle and do your x0.1 spacing on 3 notes like 01:30:762 (1,2,3).
    unstacked
[Hard]
Placement/Aesthetic
  1. 00:14:429 (4) - I find all the pattern really good but this slider killed everything imo. Look at 00:10:762 (1,2,3,4) and 00:12:095 (1,2,3,4). Each time the 1/4 slider goes in the same "general direction" as the 3 previous sliders. Here it don't do it. Why? It kills the pattern and it gives also a weird flow. You could have donne something like this:
    But on the contrary 00:15:762 (4) don't bother me because it ends the pattern so you don't expect some thing like 00:11:762 (4,1,4,1) and the flow from 3 to 4 is normal.
    great
  2. 00:36:429 (2,3) - The flow from 2 to 3 bother me. I find it weird too. Maybe change it like this:
    indeed
  3. 00:42:761 (1) - Why the spacing here is only x0.8 when it's x1.3 througout the map? If it's an anti-jump you usally do them like 00:16:595 (2,3) si idk.
    don't feel any problem on play here
  4. 00:48:428 (1) - ^ It doesn't bother me when there is a 2/1 gap like at 00:45:929 (2,1) but when it's 1/1 i find them disturbing. If it was a mapping style i would understand but sometimes there aren't there like 00:51:262 (2,3) or 00:56:595 (2,3) so i don't understand this choice.
  5. 00:51:761 (3,1) - etc.....
    again, don't really see a problem with this on 1\1
  6. 01:00:762 (4,1,2) - You put jump at 00:58:762 (1,2,3) so why not here too?
    changed
  7. 01:14:429 (4,1) - Stacked and not spacing x0.1 like 01:20:429 (1,2) and.... everywhere else in the map?
    missed that
[Insane]
Placement/Aesthetic
  1. 00:39:095 (2) - Maybe rotate it 90° like this:
    Like this i think it feels more natural to go to 3 instead of when the slider is pointing at.... I'm not sure if i use the right words but i hope you understand what i mean.
    don't think so :\
Well, anyway, good luck ^^
Thanks rezoons (:
Rumia-
from mod request for [Shi-Ra] , modding mania diffs only
Generals : where's the kiai time? xD
[Light March]
00:04:095 - Add 1 more
00:04:762 - ^
00:11:262 (11262|0) - not needed i guess, for normal diff , better delete
00:18:762 (18762|3) - delete
00:18:429 - add
00:24:595 (24595|3) - better move here? 00:24:762
00:22:095 - add
00:23:762 (23762|0,23762|2,24095|1) - should be same note amount , these 2
00:29:262 (29262|1) - move here? make the beat stronger
00:30:929 (30929|2) - delete
00:32:762 - add at 4
00:37:929 - add
00:47:762 - add at 2
00:53:762 (53762|3,54095|5) - change to normal notes? have no reason to make holds plus here 00:54:095 have strong beat should put 2 notes
01:09:762 - add
01:37:095 (97095|6,97179|5,97262|4,97345|3,97429|2,97512|1,97595|0) - whoa stream for normal diff? u serious? lol
01:39:762 (99762|0,99845|1,99929|2,100012|3,100095|4,100179|5,100262|6) - ^
[Hell March]
00:11:429 (11429|1) - moveto collumn 1 ( there's a repeating sound there )
00:11:929 (11929|2) - - ^
00:19:095 - add
00:39:762 - add at 2
00:43:595 - add
01:05:929 (65929|5) - turn this to hold? 1/1 hold instead of this 01:06:095 (66095|2) - remove this
01:06:262 - change to hold as well ( 1/2 hold )
01:06:429 (66429|3) - 1/1 hold
01:07:429 (67429|1) - move here 01:07:262
01:09:762 - add at 4
01:11:762 - add at 7
01:12:095 (72095|0) - move to 3
01:12:429 - add at 4
[Shi-Ra]

- R u m i a - wrote:

from mod request for [Shi-Ra] , modding mania diffs only
Generals : where's the kiai time? xD It's so hard to add kiai sections to this song...added now anyway.
[Light March]
00:04:095 - Add 1 more - Done
00:04:762 - ^ - Done
00:11:262 (11262|0) - not needed i guess, for normal diff , better delete - why? it's easy to play and it fits well with the music
00:18:762 (18762|3) - delete - Done
00:18:429 - add - why? there's no need in one more note
00:24:595 (24595|3) - better move here? 00:24:762 - Done
00:22:095 - add - This pattern will be harder after adding one more note
00:23:762 (23762|0,23762|2,24095|1) - should be same note amount , these 2 - I see, but there it's more comfortable to press and I want to make accent here
00:29:262 (29262|1) - move here? make the beat stronger - sorry, I don't want to make it stronger here
00:30:929 (30929|2) - delete - awww...why? it sounds good at this pattern
00:32:762 - add at 4 - Done
00:37:929 - add - Done
00:47:762 - add at 2 - Done
00:53:762 (53762|3,54095|5) - change to normal notes? have no reason to make holds plus here 00:54:095 have strong beat should put 2 notes - All done
01:09:762 - add - Added
01:37:095 (97095|6,97179|5,97262|4,97345|3,97429|2,97512|1,97595|0) - whoa stream for normal diff? u serious? lol why not? maybe it's equal to Normal lvl 15 or higher, anyway remodelled
01:39:762 (99762|0,99845|1,99929|2,100012|3,100095|4,100179|5,100262|6) - ^ - same^
[Hell March]
00:11:429 (11429|1) - moveto collumn 1 ( there's a repeating sound there ) - Done
00:11:929 (11929|2) - - ^ - Done
00:19:095 - add - Added
00:39:762 - add at 2 - Added
00:43:595 - add - Not sure for what but add it anyway
01:05:929 (65929|5) - turn this to hold? 1/1 hold instead of this 01:06:095 (66095|2) - remove this - Both done, remodel some parts in this way too
01:06:262 - change to hold as well ( 1/2 hold ) - Done after previous suggestion
01:06:429 (66429|3) - 1/1 hold - ^
01:07:429 (67429|1) - move here 01:07:262 - Moved
01:09:762 - add at 4 - Done
01:11:762 - add at 7 - Done
01:12:095 (72095|0) - move to 3 - Oh...it'll ruin my pattern here, but well, seems good
01:12:429 - add at 4 - Done
Thank you so much, Rumia, especially for HD ^w^

> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
Spy
Hello,mod by request :)
I'll mod mania diffs.

[Shi-Ra's Hell March [NM]]
01:04:595 - Add a note
01:04:929 - Add a note
01:05:929 - Add a note
01:06:262 - Add a note
01:07:262 - Add a note
01:07:595 - Add a note
01:07:929 - Add a note
01:08:595 - Add a note
01:08:929 - Add a note
01:09:262 - Add a note
Start from 01:04:095 - 01:09:429 - You can remove some LNs~
01:19:095 - Add a note
01:24:595 (84595|4) - Remove
01:24:929 (84929|5) - Remove
01:26:929 (86929|1) - Remove
01:27:262 (87262|2) - Remove
01:27:595 (87595|1) - Remove

[Shi-Ra's Hell March [HD]]
00:11:929 (11929|0) - It is here,00:11:984,This is (1/6)
00:13:179 (13179|3) - Remove
00:15:845 (15845|3) - Remove
00:22:512 (22512|2) - Remove
00:23:845 (23845|5) - Remove
00:26:679 (26679|1) - Remove
00:27:845 (27845|3,28012|5) - Remove
00:33:512 (33512|5,33679|3) - Remove
00:36:179 (36179|1) - Remove
00:49:179 (49179|5) - Remove
00:49:512 (49512|2,49679|4,49845|6) - Remove
00:52:179 (52179|4) - Remove
00:52:345 (52345|0,52512|2,52679|4) - Remove
00:54:512 (54512|3) - Remove
00:54:845 (54845|4,55012|6,55179|4,55345|2) - Remove
00:57:179 (57179|2,57512|2,57679|0) - Remove
00:57:845 (57845|5,58012|3) - Remove
00:59:845 (59845|3,60179|4,60345|6,60512|4,60679|1,60679|6) - Remove
01:02:512 (62512|2,62845|6,63012|4,63179|1,63345|1) - Remove
01:06:845 (66845|1) - Remove
01:07:345 (67345|5,68179|5) - Remove
01:10:512 (70512|5) - Remove
01:13:179 (73179|2,73179|4) - Remove
01:15:845 (75845|4) - Remove
01:17:179 (77179|5) - Remove
01:18:512 (78512|5) - Remove
01:19:845 (79845|1) - Remove
01:21:179 (81179|2) - Remove
01:21:429 (81429|5,81429|3,81512|2,81595|1,81595|4,81679|0,81762|1,81845|2,81929|3,81929|6,82012|4,82095|5,82095|1) - Here seems a little strange :o
01:22:429 (82429|3,82429|1) - Move to 01:22:484,this is (1/6)
01:23:845 (83845|4) - Remove
01:23:845 (83845|4,84179|2,84345|4,84512|0,84679|2) - Remove
01:26:512 (86512|1) - Remove
01:26:512 (86512|1,86845|2,87012|4,87179|3,87345|5,87345|1) - Remove
01:29:179 (89179|4,89512|4,89679|1,89845|1,90012|6) - Remove
01:31:845 (91845|5,92179|1,92345|3,92512|3,92679|1) - Remove
01:34:512 (94512|1,94845|5,95012|3,95345|3) - Remove
01:37:512 (97512|2,97679|0,97845|1,98012|2) - Remove
01:39:845 (99845|1,100179|1,100345|2,100512|0,100679|1) - Remove
01:40:929 (100929|2) - Change to LN and End it

Good luck to rank ^_^
Topic Starter
Sieg
ty Spy
mancuso_JM_
I'll mod mania diffs. after [Shi-Ra] update his/her difficulties! :)
[Shi-Ra]

Spy wrote:

Hello,mod by request :)
I'll mod mania diffs.

NM & HD
[Shi-Ra's Hell March [NM]]
01:04:595 - Add a note - Done
01:04:929 - Add a note - Done
01:05:929 - Add a note - Done
01:06:262 - Add a note - Done
01:07:262 - Add a note - Done
01:07:595 - Add a note - Done
01:07:929 - Add a note - Done
01:08:595 - Add a note - Done
01:08:929 - Add a note - Done
01:09:262 - Add a note - Done
Start from 01:04:095 - 01:09:429 - You can remove some LNs~ - Remodelled
01:19:095 - Add a note - Done
01:24:595 (84595|4) - Remove - Sorry, I can't ruin alternation here
01:24:929 (84929|5) - Remove - ^
01:26:929 (86929|1) - Remove - ^
01:27:262 (87262|2) - Remove - ^
01:27:595 (87595|1) - Remove - ^

[Shi-Ra's Hell March [HD]]
00:11:929 (11929|0) - It is here,00:11:984,This is (1/6)
00:13:179 (13179|3) - Remove
00:15:845 (15845|3) - Remove
00:22:512 (22512|2) - Remove
00:23:845 (23845|5) - Remove
00:26:679 (26679|1) - Remove
00:27:845 (27845|3,28012|5) - Remove
00:33:512 (33512|5,33679|3) - Remove
00:36:179 (36179|1) - Remove
00:49:179 (49179|5) - Remove
00:49:512 (49512|2,49679|4,49845|6) - Remove
00:52:179 (52179|4) - Remove
00:52:345 (52345|0,52512|2,52679|4) - Remove
00:54:512 (54512|3) - Remove
00:54:845 (54845|4,55012|6,55179|4,55345|2) - Remove
00:57:179 (57179|2,57512|2,57679|0) - Remove
00:57:845 (57845|5,58012|3) - Remove
00:59:845 (59845|3,60179|4,60345|6,60512|4,60679|1,60679|6) - Remove
01:02:512 (62512|2,62845|6,63012|4,63179|1,63345|1) - Remove
01:06:845 (66845|1) - Remove
01:07:345 (67345|5,68179|5) - Remove
01:10:512 (70512|5) - Remove
01:13:179 (73179|2,73179|4) - Remove
01:15:845 (75845|4) - Remove
01:17:179 (77179|5) - Remove
01:18:512 (78512|5) - Remove
01:19:845 (79845|1) - Remove
01:21:179 (81179|2) - Remove
01:21:429 (81429|5,81429|3,81512|2,81595|1,81595|4,81679|0,81762|1,81845|2,81929|3,81929|6,82012|4,82095|5,82095|1) - Here seems a little strange :o
01:22:429 (82429|3,82429|1) - Move to 01:22:484,this is (1/6)
01:23:845 (83845|4) - Remove
01:23:845 (83845|4,84179|2,84345|4,84512|0,84679|2) - Remove
01:26:512 (86512|1) - Remove
01:26:512 (86512|1,86845|2,87012|4,87179|3,87345|5,87345|1) - Remove
01:29:179 (89179|4,89512|4,89679|1,89845|1,90012|6) - Remove
01:31:845 (91845|5,92179|1,92345|3,92512|3,92679|1) - Remove
01:34:512 (94512|1,94845|5,95012|3,95345|3) - Remove
01:37:512 (97512|2,97679|0,97845|1,98012|2) - Remove
01:39:845 (99845|1,100179|1,100345|2,100512|0,100679|1) - Remove
01:40:929 (100929|2) - Change to LN and End it
All fixed and rearranged

Good luck to rank ^_^
Thank you, Spy ^w^
> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated (:
Silverboxer
from my modding queue

Normal

HP -1?

00:45:762 (1) - blanket slightly better: (x:420,y:192); (x:442,y:239); (x:453,y:287)
00:46:762 (3) - too close to slider 1. Make a perfect triangle with endpoint of slider 1 and circle 2: http://puu.sh/586xY.jpg
01:33:762 (3,4) - since these circle are centered: 01:37:429 (1,2), why not make the other ones?
01:36:429 (3,4) - ^
01:33:762 (3) - nc to be consistent with other difficulties
01:36:429 (3) - ^
Hard

00:23:761 (4) - move to x:374,y:97
00:31:429 (3) - too close to slider 1. move to x:96,y:280
00:55:095 (3) - too close to slider 1. move to x:368,y:180
Insane

00:22:984 (2) - move to x:124,y:248
01:16:345 (2) - move to x:120,y:244

I really couldn't find much to fix here... amazing map! Sorry I couldn't mod it more :P
Topic Starter
Sieg

silverboxer wrote:

from my modding queue

Normal

HP -1?
4 is fine

00:45:762 (1) - blanket slightly better: (x:420,y:192); (x:442,y:239); (x:453,y:287)
ok
00:46:762 (3) - too close to slider 1. Make a perfect triangle with endpoint of slider 1 and circle 2: http://puu.sh/586xY.jpg
alright
01:33:762 (3,4) - since these circle are centered: 01:37:429 (1,2), why not make the other ones?
01:36:429 (3,4) - ^
why not?

01:33:762 (3) - nc to be consistent with other difficulties
01:36:429 (3) - ^
not needed here
Hard

00:23:761 (4) - move to x:374,y:97
okay

00:31:429 (3) - too close to slider 1. move to x:96,y:280
00:55:095 (3) - too close to slider 1. move to x:368,y:180
i don't think so
Insane

00:22:984 (2) - move to x:124,y:248
01:16:345 (2) - move to x:120,y:244
you mean 24 and 20? anyway adjusted a bit

I really couldn't find much to fix here... amazing map! Sorry I couldn't mod it more :P
thanks (:
mancuso_JM_
Hi! Modding mania diffs. as per Sieg request!
I'll see the columns in the following order 1|2|3|4|5|6|7

[Light March:]

  1. 00:06:929 - This beat sounds pretty high in the music, so I think a note is necessary. In my personal point of view, you should add a note in the column 5 (btw, and optional.. You can add a clap in this new note).
  2. 00:11:762 (11762|6, 11873|5, 11984|4, 12095|3) - After to mod all the map, I notice this (and all the 1/3 sections unnecesary), because you only used this pattern few times, you didn't use it in other parts of the song where the 1/3 is emphasized, I recommend you to re-arrange all of this patterns and try to avoid the 1/4, as I'll say in my next suggestion I find them a bit difficult for the difficulty
  3. 00:14:762 (14762|1) - I'd move this to the second column, actually the 1/3 could be a bit tricky for this difficulty, so I think this pattern in consecutive columns will be a bit easier for average players.
  4. 00:16:095 (16095|0, 16095|6) - Something like above, the double note fits perfectly here, but I'd move both objects to the 3rd and 5th column respectively (well, in this case it can be convenient to move the objects to the 2nd and 6th column if you want, respectively).
  5. 00:36:929 (36929|3) - I see your intention here, but I find it more consistent (and at the same time a bit easier to read due to this reason) if you move this to the 1st column and add a new object in 00:37:095 (37095|3) -
  6. 00:37:762 - I think is necessary to emphasize this beat with something.. Hmm.. Add a note in the 5th or 6th column (?
  7. 01:03:429 (63429|1, 63929|1) - I'd use a hold instead of these single notes. Definetly it'll fit better with the music.
  8. 01:03:595 (63595|4) - What about removing this? there is not a concrete sound, so I think this object is not realy necessary here. And maybe a 1/2 rest is a good thing.
  9. 01:12:762 - For consistency in this section, you should add a note in the 4th column
  10. 01:37:095 (97095|6, 97179|5, 97262|4, 97345|3, 97429|2, 97512|1, 97595|0) - Wait.. why this 1/4? Is not justificated with the music, the only object justificated in the music is the one in 01:37:345 (97345|3) - but the rest are just useless (listen the music in 25% playback pls), so I suggest you to remove the other objects over 1/4 ticks.
  11. 01:39:762 (99762|0, 99845|1, 99929|2, 100012|3, 100095|4, 100179|5, 100262|6) - Exactly the same as above, the only note justificated with the music is the one in 01:40:012 (100012|3) -, so remove the rest over the blue ticks please.
- Not bad, in some aspects it becomes a bit difficult for a Normal, and it has some little inconsistencies too. But in general, the rhythm provided and the objects placement is good.

[Hell March :]

  1. 00:18:512 (18512|1, 18512|5) - I find these notes unnecesary here, they are just overmapping because there is no sound here. If you remove this, the previous and next patterns will sound much better without this notes, believe me. You should remove them.
  2. 00:22:512 - A note here sounds good, and it'll be consistent with your patterns. I'd add a note in the 3rd column.
  3. 00:30:429 (30429|2, 30429|5, 30512|1, 30512|4, 30595|0, 30595|3, 30679|1) - This is simple, there is no need to overmap to make a difficulty enjoyable, actually your diff. is pretty good so I don't find any good reason to use all of these objects over blue ticks, as I said they are just overmapping. I highly suggest you to remove those objects over 1/4 ticks (listen in 25% playback always to be sure where 1/4 objects fit and where not). In addition, doing this unnecesary overmap, you're being inconsistent with similar sections, which it is a bad thing.
  4. 00:34:762 (34762|4, 34762|6, 34929|0, 34929|2, 35095|1, 35095|6) - I don't like that much how this pattern sound, actually it sounds like a constant 1/2 pattern which is not following anything in concrete. So, you can maybe do something like this
  5. 00:51:845 (51845|4) - Remove this please, is just useless and make this pattern sound bad
  6. 00:54:512 (54512|3) - (^)
  7. 01:01:595 (61595|5, 61929|1) - Here, I think you're enforcing the 1/2 and it is not really necessary I have to say. In my opinion you should these objects and let act the hold alone.
  8. 01:21:845 (81845|2, 82012|4) - Useless notes, they are just overmapping. Remove them please (well, check the rest by yourself, i think you'll get the point after those things mentioned).
- The only thing that bothered me are those useless 1/4 objects because the rest looks pretty well structured. Just try to fix those points, and the rest will be ready I think.

Well, that's all I could find!
I hope this mod can helps you..
Good Luck! ^^
[Shi-Ra]

mancuso_JM_ wrote:

Hi! Modding mania diffs. as per Sieg request!
I'll see the columns in the following order 1|2|3|4|5|6|7

[Light March:]

Fixed most of all except parts with double notes, I always try to avoid double notes in my NM patterns, they're uncomfortable, so I re-arrange them in another way.

[Hell March :]

Fixed all.

I hope this mod can helps you.. Really helpful, thank you so much ^w^
Good Luck! ^^
> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
Flower
mod. sorry for the late post, I was quite busy and forgot modding this map.

[Insane]
The song is quite strange, so is the map... I finished with 87% but full combo, on the first try
00:17:318 - consider adding a note here, this gives a feeling of "quick jump" on the rhythm.
00:19:761 (3,4,5,1) - try this rhythm:
00:25:094 (1,2,3,4) - same as above
00:29:929 (4) - curve less plz, make it consistent with 3.
00:33:095 (3) - I suggest 1/3 rhythm.
00:40:429 (2) - ^
00:43:095 (2) - ^
01:12:596 (2) - move right-wards to x:138,y:304, should look cleaner.

[Hard]
00:19:761 (3,4,1) - there is 1/3 rhythm in the music. maybe follow it?
01:32:429 (3) - and similar - the red dot is not very fluent. try this:
75,54,92429,2,0,B|117:54|169:91|141:165|131:187|131:187|121:210|93:284|146:321|205:323|236:298|248:258,1,390,8|12,0:0|0:0,0:0:0:0:
or maybe this:
SPOILER

75,54,92429,2,0,B|109:83|145:81|194:53|194:53|141:131|141:131|166:188|164:230|164:230|201:225|237:246,1,390,8|4,0:0|0:0,0:0:0:0:

[Normal]
00:35:262 (2) - there is a strong beat at 00:35:429 - . I suggest you "twist" the slider at that point. e.g.:
00:38:762 (4,2) - not perfectly stacked.
01:32:429 (2) - and similar: not so fluent at the red dot imo.
322,34,92429,2,0,B|320:66|294:98|251:93|216:103|221:65|208:38|141:49|110:86|111:132|128:162|156:176,1,300,8|12,0:0|0:0,0:0:0:0:

[Easy]
everything looks good. one thing: I suggest adding NC every 2 bars. the combo seems to be too long too me.

Good luck~
Topic Starter
Sieg
thanks Flower
I've lost reply unfortunately ):
PROGUY
Hi there. Here's my check as requested.

...I can't check either of your mania charts as they seem to crash my client on my attempt to enter the Editor. Can you guys please try to fix this?
P.S. Those charts are awesome btw :)
Topic Starter
Sieg

PROGUY wrote:

Hi there. Here's my check as requested.

...I can't check either of your mania charts as they seem to crash my client on my attempt to enter the Editor. Can you guys please try to fix this?
P.S. Those charts are awesome btw :)
o m g
i'll report this


edit: fixed this but redownload map because of new mp3 and offset
ritsu-tanaika
yo m4m

General - think offset should be at 145, 148 sounds a bit too slow

EASY

00:26:814 (1) - think you should extend this slider to 00:27:481 because the instrument actually stops here

00:27:814 (2) - If you follow above, you should remove this note since its too fast to catch on for beginners

00:29:147 (5) - NC this, I think a 7 combo on Easy is too long

00:42:814 (1) - Suggest stacking on top of 00:40:814 (5) -

00:51:481 (3) - move this a little lower to (248,44) to make it easier to spot

01:37:485 (4,5,6) - A triple hit may be hard for Easy, either delete 5 or change two of them into a 1/1 slider

01:39:645 (1) - Maybe make the slider start at 01:39:645 instead

NORMAL

00:16:595 (1,2) - The not perfect stack is intentional or not?

01:01:761 (4,5) - ^

01:06:262 (3) - Think the flow would be better if this started at 01:06:095 so there's like a 1/2 gap in between the sliders, just like the instruments do

01:33:762 (3) - I dont think finish is necessary on this beat, a bit too loud

HARD

00:18:429 (4) - Move to (384,320) to make it easier to spot since right now its kinda hidden under 00:17:762 (2) -

00:46:429 (x) - Maybe adding a note here would keep the rhythm consistent

INSANE

00:59:762 (x) - Best to add a note here to keep the rhythm consistent (by that I mean no sudden gaps in notes)

other than that, looking good! hope I helped
PROGUY
Alright then. Let's see...

Welp, I and the AiMod have reported that:


Piano'd. :)
Topic Starter
Sieg
SPOILER

ritsu-tanaika wrote:

yo m4m

General - think offset should be at 145, 148 sounds a bit too slow

EASY

00:26:814 (1) - think you should extend this slider to 00:27:481 because the instrument actually stops here

00:27:814 (2) - If you follow above, you should remove this note since its too fast to catch on for beginners

00:29:147 (5) - NC this, I think a 7 combo on Easy is too long

00:42:814 (1) - Suggest stacking on top of 00:40:814 (5) -

00:51:481 (3) - move this a little lower to (248,44) to make it easier to spot

01:37:485 (4,5,6) - A triple hit may be hard for Easy, either delete 5 or change two of them into a 1/1 slider

01:39:645 (1) - Maybe make the slider start at 01:39:645 instead

NORMAL

00:16:595 (1,2) - The not perfect stack is intentional or not?

01:01:761 (4,5) - ^

01:06:262 (3) - Think the flow would be better if this started at 01:06:095 so there's like a 1/2 gap in between the sliders, just like the instruments do

01:33:762 (3) - I dont think finish is necessary on this beat, a bit too loud

HARD

00:18:429 (4) - Move to (384,320) to make it easier to spot since right now its kinda hidden under 00:17:762 (2) -

00:46:429 (x) - Maybe adding a note here would keep the rhythm consistent

INSANE

00:59:762 (x) - Best to add a note here to keep the rhythm consistent (by that I mean no sudden gaps in notes)

other than that, looking good! hope I helped

thank you, applied things to easy, normal and hard (:
Topic Starter
Sieg

PROGUY wrote:

Alright then. Let's see...

Welp, I and the AiMod have reported that:


Piano'd. :)
\w/
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
could consider raising your soft-hitclap file's volume, it's hardly audioable in the music, also for the custom whistle
others all fine to me

Insane
00:17:147 (4) - this whistle sound is kinda out of place because the sound you're trying to follow actually starts from 00:16:981 - . and this beat is landing a drum instead, so I'd recommend to remove the whistle. also, you could consider replacing 00:16:814 (3) - with a 1/2 slider so that you could involve the beat at 00:16:981 -
00:20:481 (2) - may consider adding a clap on head to make it a heavier beat?
00:21:480 (1) - I see that you're trying to make a symmetrical pattern here but I think this is too near to the former note. as there's a powerful beat landing on it so I prefer to set a jump here instead of this too ordinary spacing, maybe move it somewhere like (428,24) or so
00:28:313 (1,2,3,4) - the rhythm here doesn't fit really well in the music, try to move 00:28:564 (3) - to 00:28:397 - forming a tripple with 00:28:313 (1,2) - , would apply a better fitting rhythm pattern imo
00:33:147 (3,1) - may make them parallel
00:36:813 (4,7) - according to your previous hitsounding pattern, these two clap feel kinda redundant to me
00:40:814 (3) - a whislte at end would be fitting the music nicely
00:45:981 (2) - missing clap at end according to consistency
00:46:814 (2,3,4,5) - this rhythm is quite weird and unfitting, with those blue tick sliders, as it's in the highest diff, I think you could better make the rhythm precise. plz check the rhythm in the pic below
00:49:147 (1,2) - not a good rhythm to my understanding, as you ignored the heavy drum at 00:48:981 - and start a slider at a point where there's no long lasting sound. I would rather like to start the 1/1 slider from 00:49:314 - instead. check the sample rhythm below
00:51:314 (2) - missing clap at end according to your hitsound usage
00:53:981 (2) - ^ also missing clap at end
. and you could try a whistle on head, I think it fits well
00:54:481 (1) - not a good rhythm imo, quite the same reason as 00:49:147 (1) - , I recommend a rhythm like the below
00:56:647 (2) - missing clap at end
01:01:814 (1,2) - maybe lower volume for these two cymbal sound? 50% or so, as there's no such drum in the music, and you may consider moving the NC from 1 to 01:01:480 (7) - to make more sense
01:07:481 (4,5) - switching their order (circle at 01:07:481 - and slider follows) may apply a better rhythm imo. as there's no new tone starting from 01:07:481 - but rather from 01:07:647 - , so I prefer to start the slider here.
01:12:648 (2) - missing clap at end
01:18:147 (3) - missing clap on head
, and also, the clap on 01:17:481 (1,2) - may be redundant, you haven't used claps like this before. if you want to keep them, I suggest that you also add clap to 01:18:814 (4,5) - to be consistent, as they're quite the same rhythm pattern in the music
01:31:147 (2,3) - same as 01:01:814 (1,2) -
01:33:814 (1,2) - ^
01:41:147 (8) - intended to only NOT add clap here?

Hard
hitsounding suggestions may be quite the same as I've mentioned in Insane, and also for E&N diff
00:19:314 (2) - missing clap
00:42:147 (3,2) - may avoid the small overlap to make them look better
00:45:981 (2) - missing clap at end
00:47:814 (4) - weird that you didn't use clap on its head but add so many claps on 00:46:814 (1,2,3) - instead, it's really like the way you do the hitsounding referring to former parts
00:51:314 (2) - missing clap at end
00:53:981 (2) - ^
00:56:647 (2) - ^
01:12:648 (2) - ^
00:51:813 (3,1) - I think the spacing here is not really intuitive, they're too close to each other comparing to 00:50:814 (1,2) - , which is just above them. better consider another arrangement or replacing 00:51:813 (3) - with a 1/2 slider and making 00:51:813 (3,1) - forming blanket with each other
01:06:981 (1,2) - don't really like the rhythm here, it's not really leading the rhythm you built with 01:05:481 (1,2,3,4,5,6) - . I would recommend to move 01:06:981 (1) - to 01:07:147 - and replace 01:07:147 (2) - with a 1/2 slider that starts from 01:07:314 - , decorated by a clap on head
01:09:981 (1) - not really sure if it's good to set it so close to the former slider, won't be misleading though
01:17:481 (1,2,3,1,2,3) - same as I've mentioned in Insane
01:25:981 (2) - would recommend a clap at end to match with the one at 01:23:481 (2) -
01:28:647 (2) - ^

Normal
I prefer to use tick rate 1. 2 makes the ticks too intensive
00:19:147 (1) - missing clap at end
00:45:814 (1) - ^
00:46:814 (3) - ^
00:53:814 (1) - ^
01:12:481 (1) - ^

00:26:814 (1,2,3,4,5,1,2,3) - this is really GOOD RHYTHM! better than Hard and Insane
00:53:481 (5,1) - swapping NC would be more consistent to stanza
01:18:147 (2) - missing clap on head
01:25:814 (2) - missing clap at end, it's not really neccessary, but would match with your former claps at 01:20:814 (2) - and 01:23:481 -
01:27:482 (5) - same idea, recommend a clap here
01:28:814 - ^

Bakari's Easy
same idea as Normal, recommending tick rate 1
you have some unneeded green lines, better remove them
00:19:481 (4) - missing clap on head
00:46:147 (5) - ^
00:56:814 (5) - ^
00:34:814 (3) - missing clap at end
00:51:481 (3) - missing clap

01:17:481 (4) - better move the clap from head to tail for consistency
01:25:481 (1) - recommend a clap at end, same idea as I've said in Normal
01:27:481 (3) - ^ clap
01:28:147 (5) - ^ clap at end
01:29:481 (6) - ^
01:35:147 (2) - not a good rhythm, I would try to make something like the pic below
SPOILER
puu.sh/6yNwU.jpg
good choice to have a spinner at end

That's all
most probelm about the rhythm in Insane, at parts where there's no drum
hope the rhythm samples could help a bit
Good luck
Topic Starter
Sieg
applied almost all suggestions
thank you for very detailed mod Zero__wind
Topic Starter
Sieg
updated again
HabiHolic

Good luck
Topic Starter
Sieg
not the best play over here
lol

thanks (:
Andrea
~General~
  1. Your current background is 1365x768 while it should be 1366x768, please fix this.
  2. Disable the Widescreen Support on every difficulty since you're not using it.
~Bakari's Easy~
  1. 01:37:481 (4) - Add a new combo here due to the new stanza and music change, also because otherwise it's too long compared to the others.
  2. 01:39:814 - Start the spinner here, it will follow the melody much better, the ending can remain the same.
~Normal~
  1. Reduce OD and AR by 1 tick, they're too high for this kind of difficulty right now.
  2. I noticed you've used lots of tricky stacks on this difficulty, please make them normal so they're not confusing for beginners to read.
~Hard~
  1. 00:42:813 (1) - I kinda dislike this anti-jump here, I think it would be better if you can stack it with the next slider instead.
  2. 01:41:481 - Unused green line, remove it from here.
~Elvis' Insane~
  1. 00:27:147 (1) - Remove this new combo from here, it's not necessary.
Topic Starter
Sieg

Andrea wrote:

~General~
  1. Your current background is 1365x768 while it should be 1366x768, please fix this.
  2. Disable the Widescreen Support on every difficulty since you're not using it.
~Bakari's Easy~
  1. 01:37:481 (4) - Add a new combo here due to the new stanza and music change, also because otherwise it's too long compared to the others.
  2. 01:39:814 - Start the spinner here, it will follow the melody much better, the ending can remain the same.
~Normal~
  1. Reduce OD and AR by 1 tick, they're too high for this kind of difficulty right now.
  2. I noticed you've used lots of tricky stacks on this difficulty, please make them normal so they're not confusing for beginners to read.
~Hard~
  1. 00:42:813 (1) - I kinda dislike this anti-jump here, I think it would be better if you can stack it with the next slider instead.
  2. 01:41:481 - Unused green line, remove it from here.
~Elvis' Insane~
  1. 00:27:147 (1) - Remove this new combo from here, it's not necessary.
all applied
thank you Andrea
Andrea
All good now, well done!

Bubbled~
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