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Darren Korb - Terminal March [OsuMania|Osu]

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rezoons
Hi :),

Mod from my queue.

I'm sorry if i'm late but a lot of mutuals asked me for mod and they are priority. Also i know a good modder is supposed to understand the way a mapper map but i'm sorry i didn't understand yours so i apologise for all the time i will go against it in my mod without noticing it. :o

[Normal]
Placement/Aesthetic
  1. 01:25:762 (2,3,4,5,6,1) - Only this part bugs me. I didn't find any problem in the diff except this. 2 and 3 don't make a good blanket compared to 00:41:429 (4,5) or every other blanket in the map, 01:26:428 (3,4,5) this back and forth feels weird because the whole map there is a really smooth flow so it feel weird seeing you using a pattern like this at the end of the map and finally 01:27:763 (6,1) here too it's not wrong but feels at this opposite of the way you mapped the diff with this non-smooth flow. (I'm not sure if i explain it well). Anyway, i suggest to remap these 6 objects.
  2. 01:37:429 (1,2) - Why stacking? You always use a x0.1 spacing instead of stack throughout your whole diff. Is it because it's a 2/1 gap instead of 1/1 for the other gap? It still feels weird for me this change of pattern. But if you don't want to maybe you could still add a note at 01:37:762 at the middle and do your x0.1 spacing on 3 notes like 01:30:762 (1,2,3).
[Hard]
Placement/Aesthetic
  1. 00:14:429 (4) - I find all the pattern really good but this slider killed everything imo. Look at 00:10:762 (1,2,3,4) and 00:12:095 (1,2,3,4). Each time the 1/4 slider goes in the same "general direction" as the 3 previous sliders. Here it don't do it. Why? It kills the pattern and it gives also a weird flow. You could have donne something like this:
    But on the contrary 00:15:762 (4) don't bother me because it ends the pattern so you don't expect some thing like 00:11:762 (4,1,4,1) and the flow from 3 to 4 is normal.
  2. 00:36:429 (2,3) - The flow from 2 to 3 bother me. I find it weird too. Maybe change it like this:
  3. 00:42:761 (1) - Why the spacing here is only x0.8 when it's x1.3 througout the map? If it's an anti-jump you usally do them like 00:16:595 (2,3) si idk.
  4. 00:48:428 (1) - ^ It doesn't bother me when there is a 2/1 gap like at 00:45:929 (2,1) but when it's 1/1 i find them disturbing. If it was a mapping style i would understand but sometimes there aren't there like 00:51:262 (2,3) or 00:56:595 (2,3) so i don't understand this choice.
  5. 00:51:761 (3,1) - etc.....
  6. 01:00:762 (4,1,2) - You put jump at 00:58:762 (1,2,3) so why not here too?
  7. 01:14:429 (4,1) - Stacked and not spacing x0.1 like 01:20:429 (1,2) and.... everywhere else in the map?
[Insane]
Placement/Aesthetic
  1. 00:39:095 (2) - Maybe rotate it 90° like this:
    Like this i think it feels more natural to go to 3 instead of when the slider is pointing at.... I'm not sure if i use the right words but i hope you understand what i mean.
Well, anyway, good luck ^^
Topic Starter
Sieg

rezoons wrote:

Hi :),
Hello :3

Mod from my queue.

I'm sorry if i'm late but a lot of mutuals asked me for mod and they are priority. Also i know a good modder is supposed to understand the way a mapper map but i'm sorry i didn't understand yours so i apologise for all the time i will go against it in my mod without noticing it. :o
that's fine (:

[Normal]
Placement/Aesthetic
  1. 01:25:762 (2,3,4,5,6,1) - Only this part bugs me. I didn't find any problem in the diff except this. 2 and 3 don't make a good blanket compared to 00:41:429 (4,5) or every other blanket in the map, 01:26:428 (3,4,5) this back and forth feels weird because the whole map there is a really smooth flow so it feel weird seeing you using a pattern like this at the end of the map and finally 01:27:763 (6,1) here too it's not wrong but feels at this opposite of the way you mapped the diff with this non-smooth flow. (I'm not sure if i explain it well). Anyway, i suggest to remap these 6 objects.
    changed, yep
  2. 01:37:429 (1,2) - Why stacking? You always use a x0.1 spacing instead of stack throughout your whole diff. Is it because it's a 2/1 gap instead of 1/1 for the other gap? It still feels weird for me this change of pattern. But if you don't want to maybe you could still add a note at 01:37:762 at the middle and do your x0.1 spacing on 3 notes like 01:30:762 (1,2,3).
    unstacked
[Hard]
Placement/Aesthetic
  1. 00:14:429 (4) - I find all the pattern really good but this slider killed everything imo. Look at 00:10:762 (1,2,3,4) and 00:12:095 (1,2,3,4). Each time the 1/4 slider goes in the same "general direction" as the 3 previous sliders. Here it don't do it. Why? It kills the pattern and it gives also a weird flow. You could have donne something like this:
    But on the contrary 00:15:762 (4) don't bother me because it ends the pattern so you don't expect some thing like 00:11:762 (4,1,4,1) and the flow from 3 to 4 is normal.
    great
  2. 00:36:429 (2,3) - The flow from 2 to 3 bother me. I find it weird too. Maybe change it like this:
    indeed
  3. 00:42:761 (1) - Why the spacing here is only x0.8 when it's x1.3 througout the map? If it's an anti-jump you usally do them like 00:16:595 (2,3) si idk.
    don't feel any problem on play here
  4. 00:48:428 (1) - ^ It doesn't bother me when there is a 2/1 gap like at 00:45:929 (2,1) but when it's 1/1 i find them disturbing. If it was a mapping style i would understand but sometimes there aren't there like 00:51:262 (2,3) or 00:56:595 (2,3) so i don't understand this choice.
  5. 00:51:761 (3,1) - etc.....
    again, don't really see a problem with this on 1\1
  6. 01:00:762 (4,1,2) - You put jump at 00:58:762 (1,2,3) so why not here too?
    changed
  7. 01:14:429 (4,1) - Stacked and not spacing x0.1 like 01:20:429 (1,2) and.... everywhere else in the map?
    missed that
[Insane]
Placement/Aesthetic
  1. 00:39:095 (2) - Maybe rotate it 90° like this:
    Like this i think it feels more natural to go to 3 instead of when the slider is pointing at.... I'm not sure if i use the right words but i hope you understand what i mean.
    don't think so :\
Well, anyway, good luck ^^
Thanks rezoons (:
Rumia-
from mod request for [Shi-Ra] , modding mania diffs only
Generals : where's the kiai time? xD
[Light March]
00:04:095 - Add 1 more
00:04:762 - ^
00:11:262 (11262|0) - not needed i guess, for normal diff , better delete
00:18:762 (18762|3) - delete
00:18:429 - add
00:24:595 (24595|3) - better move here? 00:24:762
00:22:095 - add
00:23:762 (23762|0,23762|2,24095|1) - should be same note amount , these 2
00:29:262 (29262|1) - move here? make the beat stronger
00:30:929 (30929|2) - delete
00:32:762 - add at 4
00:37:929 - add
00:47:762 - add at 2
00:53:762 (53762|3,54095|5) - change to normal notes? have no reason to make holds plus here 00:54:095 have strong beat should put 2 notes
01:09:762 - add
01:37:095 (97095|6,97179|5,97262|4,97345|3,97429|2,97512|1,97595|0) - whoa stream for normal diff? u serious? lol
01:39:762 (99762|0,99845|1,99929|2,100012|3,100095|4,100179|5,100262|6) - ^
[Hell March]
00:11:429 (11429|1) - moveto collumn 1 ( there's a repeating sound there )
00:11:929 (11929|2) - - ^
00:19:095 - add
00:39:762 - add at 2
00:43:595 - add
01:05:929 (65929|5) - turn this to hold? 1/1 hold instead of this 01:06:095 (66095|2) - remove this
01:06:262 - change to hold as well ( 1/2 hold )
01:06:429 (66429|3) - 1/1 hold
01:07:429 (67429|1) - move here 01:07:262
01:09:762 - add at 4
01:11:762 - add at 7
01:12:095 (72095|0) - move to 3
01:12:429 - add at 4
[Shi-Ra]

- R u m i a - wrote:

from mod request for [Shi-Ra] , modding mania diffs only
Generals : where's the kiai time? xD It's so hard to add kiai sections to this song...added now anyway.
[Light March]
00:04:095 - Add 1 more - Done
00:04:762 - ^ - Done
00:11:262 (11262|0) - not needed i guess, for normal diff , better delete - why? it's easy to play and it fits well with the music
00:18:762 (18762|3) - delete - Done
00:18:429 - add - why? there's no need in one more note
00:24:595 (24595|3) - better move here? 00:24:762 - Done
00:22:095 - add - This pattern will be harder after adding one more note
00:23:762 (23762|0,23762|2,24095|1) - should be same note amount , these 2 - I see, but there it's more comfortable to press and I want to make accent here
00:29:262 (29262|1) - move here? make the beat stronger - sorry, I don't want to make it stronger here
00:30:929 (30929|2) - delete - awww...why? it sounds good at this pattern
00:32:762 - add at 4 - Done
00:37:929 - add - Done
00:47:762 - add at 2 - Done
00:53:762 (53762|3,54095|5) - change to normal notes? have no reason to make holds plus here 00:54:095 have strong beat should put 2 notes - All done
01:09:762 - add - Added
01:37:095 (97095|6,97179|5,97262|4,97345|3,97429|2,97512|1,97595|0) - whoa stream for normal diff? u serious? lol why not? maybe it's equal to Normal lvl 15 or higher, anyway remodelled
01:39:762 (99762|0,99845|1,99929|2,100012|3,100095|4,100179|5,100262|6) - ^ - same^
[Hell March]
00:11:429 (11429|1) - moveto collumn 1 ( there's a repeating sound there ) - Done
00:11:929 (11929|2) - - ^ - Done
00:19:095 - add - Added
00:39:762 - add at 2 - Added
00:43:595 - add - Not sure for what but add it anyway
01:05:929 (65929|5) - turn this to hold? 1/1 hold instead of this 01:06:095 (66095|2) - remove this - Both done, remodel some parts in this way too
01:06:262 - change to hold as well ( 1/2 hold ) - Done after previous suggestion
01:06:429 (66429|3) - 1/1 hold - ^
01:07:429 (67429|1) - move here 01:07:262 - Moved
01:09:762 - add at 4 - Done
01:11:762 - add at 7 - Done
01:12:095 (72095|0) - move to 3 - Oh...it'll ruin my pattern here, but well, seems good
01:12:429 - add at 4 - Done
Thank you so much, Rumia, especially for HD ^w^

> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
Spy
Hello,mod by request :)
I'll mod mania diffs.

[Shi-Ra's Hell March [NM]]
01:04:595 - Add a note
01:04:929 - Add a note
01:05:929 - Add a note
01:06:262 - Add a note
01:07:262 - Add a note
01:07:595 - Add a note
01:07:929 - Add a note
01:08:595 - Add a note
01:08:929 - Add a note
01:09:262 - Add a note
Start from 01:04:095 - 01:09:429 - You can remove some LNs~
01:19:095 - Add a note
01:24:595 (84595|4) - Remove
01:24:929 (84929|5) - Remove
01:26:929 (86929|1) - Remove
01:27:262 (87262|2) - Remove
01:27:595 (87595|1) - Remove

[Shi-Ra's Hell March [HD]]
00:11:929 (11929|0) - It is here,00:11:984,This is (1/6)
00:13:179 (13179|3) - Remove
00:15:845 (15845|3) - Remove
00:22:512 (22512|2) - Remove
00:23:845 (23845|5) - Remove
00:26:679 (26679|1) - Remove
00:27:845 (27845|3,28012|5) - Remove
00:33:512 (33512|5,33679|3) - Remove
00:36:179 (36179|1) - Remove
00:49:179 (49179|5) - Remove
00:49:512 (49512|2,49679|4,49845|6) - Remove
00:52:179 (52179|4) - Remove
00:52:345 (52345|0,52512|2,52679|4) - Remove
00:54:512 (54512|3) - Remove
00:54:845 (54845|4,55012|6,55179|4,55345|2) - Remove
00:57:179 (57179|2,57512|2,57679|0) - Remove
00:57:845 (57845|5,58012|3) - Remove
00:59:845 (59845|3,60179|4,60345|6,60512|4,60679|1,60679|6) - Remove
01:02:512 (62512|2,62845|6,63012|4,63179|1,63345|1) - Remove
01:06:845 (66845|1) - Remove
01:07:345 (67345|5,68179|5) - Remove
01:10:512 (70512|5) - Remove
01:13:179 (73179|2,73179|4) - Remove
01:15:845 (75845|4) - Remove
01:17:179 (77179|5) - Remove
01:18:512 (78512|5) - Remove
01:19:845 (79845|1) - Remove
01:21:179 (81179|2) - Remove
01:21:429 (81429|5,81429|3,81512|2,81595|1,81595|4,81679|0,81762|1,81845|2,81929|3,81929|6,82012|4,82095|5,82095|1) - Here seems a little strange :o
01:22:429 (82429|3,82429|1) - Move to 01:22:484,this is (1/6)
01:23:845 (83845|4) - Remove
01:23:845 (83845|4,84179|2,84345|4,84512|0,84679|2) - Remove
01:26:512 (86512|1) - Remove
01:26:512 (86512|1,86845|2,87012|4,87179|3,87345|5,87345|1) - Remove
01:29:179 (89179|4,89512|4,89679|1,89845|1,90012|6) - Remove
01:31:845 (91845|5,92179|1,92345|3,92512|3,92679|1) - Remove
01:34:512 (94512|1,94845|5,95012|3,95345|3) - Remove
01:37:512 (97512|2,97679|0,97845|1,98012|2) - Remove
01:39:845 (99845|1,100179|1,100345|2,100512|0,100679|1) - Remove
01:40:929 (100929|2) - Change to LN and End it

Good luck to rank ^_^
Topic Starter
Sieg
ty Spy
mancuso_JM_
I'll mod mania diffs. after [Shi-Ra] update his/her difficulties! :)
[Shi-Ra]

Spy wrote:

Hello,mod by request :)
I'll mod mania diffs.

NM & HD
[Shi-Ra's Hell March [NM]]
01:04:595 - Add a note - Done
01:04:929 - Add a note - Done
01:05:929 - Add a note - Done
01:06:262 - Add a note - Done
01:07:262 - Add a note - Done
01:07:595 - Add a note - Done
01:07:929 - Add a note - Done
01:08:595 - Add a note - Done
01:08:929 - Add a note - Done
01:09:262 - Add a note - Done
Start from 01:04:095 - 01:09:429 - You can remove some LNs~ - Remodelled
01:19:095 - Add a note - Done
01:24:595 (84595|4) - Remove - Sorry, I can't ruin alternation here
01:24:929 (84929|5) - Remove - ^
01:26:929 (86929|1) - Remove - ^
01:27:262 (87262|2) - Remove - ^
01:27:595 (87595|1) - Remove - ^

[Shi-Ra's Hell March [HD]]
00:11:929 (11929|0) - It is here,00:11:984,This is (1/6)
00:13:179 (13179|3) - Remove
00:15:845 (15845|3) - Remove
00:22:512 (22512|2) - Remove
00:23:845 (23845|5) - Remove
00:26:679 (26679|1) - Remove
00:27:845 (27845|3,28012|5) - Remove
00:33:512 (33512|5,33679|3) - Remove
00:36:179 (36179|1) - Remove
00:49:179 (49179|5) - Remove
00:49:512 (49512|2,49679|4,49845|6) - Remove
00:52:179 (52179|4) - Remove
00:52:345 (52345|0,52512|2,52679|4) - Remove
00:54:512 (54512|3) - Remove
00:54:845 (54845|4,55012|6,55179|4,55345|2) - Remove
00:57:179 (57179|2,57512|2,57679|0) - Remove
00:57:845 (57845|5,58012|3) - Remove
00:59:845 (59845|3,60179|4,60345|6,60512|4,60679|1,60679|6) - Remove
01:02:512 (62512|2,62845|6,63012|4,63179|1,63345|1) - Remove
01:06:845 (66845|1) - Remove
01:07:345 (67345|5,68179|5) - Remove
01:10:512 (70512|5) - Remove
01:13:179 (73179|2,73179|4) - Remove
01:15:845 (75845|4) - Remove
01:17:179 (77179|5) - Remove
01:18:512 (78512|5) - Remove
01:19:845 (79845|1) - Remove
01:21:179 (81179|2) - Remove
01:21:429 (81429|5,81429|3,81512|2,81595|1,81595|4,81679|0,81762|1,81845|2,81929|3,81929|6,82012|4,82095|5,82095|1) - Here seems a little strange :o
01:22:429 (82429|3,82429|1) - Move to 01:22:484,this is (1/6)
01:23:845 (83845|4) - Remove
01:23:845 (83845|4,84179|2,84345|4,84512|0,84679|2) - Remove
01:26:512 (86512|1) - Remove
01:26:512 (86512|1,86845|2,87012|4,87179|3,87345|5,87345|1) - Remove
01:29:179 (89179|4,89512|4,89679|1,89845|1,90012|6) - Remove
01:31:845 (91845|5,92179|1,92345|3,92512|3,92679|1) - Remove
01:34:512 (94512|1,94845|5,95012|3,95345|3) - Remove
01:37:512 (97512|2,97679|0,97845|1,98012|2) - Remove
01:39:845 (99845|1,100179|1,100345|2,100512|0,100679|1) - Remove
01:40:929 (100929|2) - Change to LN and End it
All fixed and rearranged

Good luck to rank ^_^
Thank you, Spy ^w^
> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated (:
Silverboxer
from my modding queue

Normal

HP -1?

00:45:762 (1) - blanket slightly better: (x:420,y:192); (x:442,y:239); (x:453,y:287)
00:46:762 (3) - too close to slider 1. Make a perfect triangle with endpoint of slider 1 and circle 2: http://puu.sh/586xY.jpg
01:33:762 (3,4) - since these circle are centered: 01:37:429 (1,2), why not make the other ones?
01:36:429 (3,4) - ^
01:33:762 (3) - nc to be consistent with other difficulties
01:36:429 (3) - ^
Hard

00:23:761 (4) - move to x:374,y:97
00:31:429 (3) - too close to slider 1. move to x:96,y:280
00:55:095 (3) - too close to slider 1. move to x:368,y:180
Insane

00:22:984 (2) - move to x:124,y:248
01:16:345 (2) - move to x:120,y:244

I really couldn't find much to fix here... amazing map! Sorry I couldn't mod it more :P
Topic Starter
Sieg

silverboxer wrote:

from my modding queue

Normal

HP -1?
4 is fine

00:45:762 (1) - blanket slightly better: (x:420,y:192); (x:442,y:239); (x:453,y:287)
ok
00:46:762 (3) - too close to slider 1. Make a perfect triangle with endpoint of slider 1 and circle 2: http://puu.sh/586xY.jpg
alright
01:33:762 (3,4) - since these circle are centered: 01:37:429 (1,2), why not make the other ones?
01:36:429 (3,4) - ^
why not?

01:33:762 (3) - nc to be consistent with other difficulties
01:36:429 (3) - ^
not needed here
Hard

00:23:761 (4) - move to x:374,y:97
okay

00:31:429 (3) - too close to slider 1. move to x:96,y:280
00:55:095 (3) - too close to slider 1. move to x:368,y:180
i don't think so
Insane

00:22:984 (2) - move to x:124,y:248
01:16:345 (2) - move to x:120,y:244
you mean 24 and 20? anyway adjusted a bit

I really couldn't find much to fix here... amazing map! Sorry I couldn't mod it more :P
thanks (:
mancuso_JM_
Hi! Modding mania diffs. as per Sieg request!
I'll see the columns in the following order 1|2|3|4|5|6|7

[Light March:]

  1. 00:06:929 - This beat sounds pretty high in the music, so I think a note is necessary. In my personal point of view, you should add a note in the column 5 (btw, and optional.. You can add a clap in this new note).
  2. 00:11:762 (11762|6, 11873|5, 11984|4, 12095|3) - After to mod all the map, I notice this (and all the 1/3 sections unnecesary), because you only used this pattern few times, you didn't use it in other parts of the song where the 1/3 is emphasized, I recommend you to re-arrange all of this patterns and try to avoid the 1/4, as I'll say in my next suggestion I find them a bit difficult for the difficulty
  3. 00:14:762 (14762|1) - I'd move this to the second column, actually the 1/3 could be a bit tricky for this difficulty, so I think this pattern in consecutive columns will be a bit easier for average players.
  4. 00:16:095 (16095|0, 16095|6) - Something like above, the double note fits perfectly here, but I'd move both objects to the 3rd and 5th column respectively (well, in this case it can be convenient to move the objects to the 2nd and 6th column if you want, respectively).
  5. 00:36:929 (36929|3) - I see your intention here, but I find it more consistent (and at the same time a bit easier to read due to this reason) if you move this to the 1st column and add a new object in 00:37:095 (37095|3) -
  6. 00:37:762 - I think is necessary to emphasize this beat with something.. Hmm.. Add a note in the 5th or 6th column (?
  7. 01:03:429 (63429|1, 63929|1) - I'd use a hold instead of these single notes. Definetly it'll fit better with the music.
  8. 01:03:595 (63595|4) - What about removing this? there is not a concrete sound, so I think this object is not realy necessary here. And maybe a 1/2 rest is a good thing.
  9. 01:12:762 - For consistency in this section, you should add a note in the 4th column
  10. 01:37:095 (97095|6, 97179|5, 97262|4, 97345|3, 97429|2, 97512|1, 97595|0) - Wait.. why this 1/4? Is not justificated with the music, the only object justificated in the music is the one in 01:37:345 (97345|3) - but the rest are just useless (listen the music in 25% playback pls), so I suggest you to remove the other objects over 1/4 ticks.
  11. 01:39:762 (99762|0, 99845|1, 99929|2, 100012|3, 100095|4, 100179|5, 100262|6) - Exactly the same as above, the only note justificated with the music is the one in 01:40:012 (100012|3) -, so remove the rest over the blue ticks please.
- Not bad, in some aspects it becomes a bit difficult for a Normal, and it has some little inconsistencies too. But in general, the rhythm provided and the objects placement is good.

[Hell March :]

  1. 00:18:512 (18512|1, 18512|5) - I find these notes unnecesary here, they are just overmapping because there is no sound here. If you remove this, the previous and next patterns will sound much better without this notes, believe me. You should remove them.
  2. 00:22:512 - A note here sounds good, and it'll be consistent with your patterns. I'd add a note in the 3rd column.
  3. 00:30:429 (30429|2, 30429|5, 30512|1, 30512|4, 30595|0, 30595|3, 30679|1) - This is simple, there is no need to overmap to make a difficulty enjoyable, actually your diff. is pretty good so I don't find any good reason to use all of these objects over blue ticks, as I said they are just overmapping. I highly suggest you to remove those objects over 1/4 ticks (listen in 25% playback always to be sure where 1/4 objects fit and where not). In addition, doing this unnecesary overmap, you're being inconsistent with similar sections, which it is a bad thing.
  4. 00:34:762 (34762|4, 34762|6, 34929|0, 34929|2, 35095|1, 35095|6) - I don't like that much how this pattern sound, actually it sounds like a constant 1/2 pattern which is not following anything in concrete. So, you can maybe do something like this
  5. 00:51:845 (51845|4) - Remove this please, is just useless and make this pattern sound bad
  6. 00:54:512 (54512|3) - (^)
  7. 01:01:595 (61595|5, 61929|1) - Here, I think you're enforcing the 1/2 and it is not really necessary I have to say. In my opinion you should these objects and let act the hold alone.
  8. 01:21:845 (81845|2, 82012|4) - Useless notes, they are just overmapping. Remove them please (well, check the rest by yourself, i think you'll get the point after those things mentioned).
- The only thing that bothered me are those useless 1/4 objects because the rest looks pretty well structured. Just try to fix those points, and the rest will be ready I think.

Well, that's all I could find!
I hope this mod can helps you..
Good Luck! ^^
[Shi-Ra]

mancuso_JM_ wrote:

Hi! Modding mania diffs. as per Sieg request!
I'll see the columns in the following order 1|2|3|4|5|6|7

[Light March:]

Fixed most of all except parts with double notes, I always try to avoid double notes in my NM patterns, they're uncomfortable, so I re-arrange them in another way.

[Hell March :]

Fixed all.

I hope this mod can helps you.. Really helpful, thank you so much ^w^
Good Luck! ^^
> New ver. [NM] <
> New ver. [HD] <
Topic Starter
Sieg
updated
Flower
mod. sorry for the late post, I was quite busy and forgot modding this map.

[Insane]
The song is quite strange, so is the map... I finished with 87% but full combo, on the first try
00:17:318 - consider adding a note here, this gives a feeling of "quick jump" on the rhythm.
00:19:761 (3,4,5,1) - try this rhythm:
00:25:094 (1,2,3,4) - same as above
00:29:929 (4) - curve less plz, make it consistent with 3.
00:33:095 (3) - I suggest 1/3 rhythm.
00:40:429 (2) - ^
00:43:095 (2) - ^
01:12:596 (2) - move right-wards to x:138,y:304, should look cleaner.

[Hard]
00:19:761 (3,4,1) - there is 1/3 rhythm in the music. maybe follow it?
01:32:429 (3) - and similar - the red dot is not very fluent. try this:
75,54,92429,2,0,B|117:54|169:91|141:165|131:187|131:187|121:210|93:284|146:321|205:323|236:298|248:258,1,390,8|12,0:0|0:0,0:0:0:0:
or maybe this:
SPOILER

75,54,92429,2,0,B|109:83|145:81|194:53|194:53|141:131|141:131|166:188|164:230|164:230|201:225|237:246,1,390,8|4,0:0|0:0,0:0:0:0:

[Normal]
00:35:262 (2) - there is a strong beat at 00:35:429 - . I suggest you "twist" the slider at that point. e.g.:
00:38:762 (4,2) - not perfectly stacked.
01:32:429 (2) - and similar: not so fluent at the red dot imo.
322,34,92429,2,0,B|320:66|294:98|251:93|216:103|221:65|208:38|141:49|110:86|111:132|128:162|156:176,1,300,8|12,0:0|0:0,0:0:0:0:

[Easy]
everything looks good. one thing: I suggest adding NC every 2 bars. the combo seems to be too long too me.

Good luck~
Topic Starter
Sieg
thanks Flower
I've lost reply unfortunately ):
PROGUY
Hi there. Here's my check as requested.

...I can't check either of your mania charts as they seem to crash my client on my attempt to enter the Editor. Can you guys please try to fix this?
P.S. Those charts are awesome btw :)
Topic Starter
Sieg

PROGUY wrote:

Hi there. Here's my check as requested.

...I can't check either of your mania charts as they seem to crash my client on my attempt to enter the Editor. Can you guys please try to fix this?
P.S. Those charts are awesome btw :)
o m g
i'll report this


edit: fixed this but redownload map because of new mp3 and offset
ritsu-tanaika
yo m4m

General - think offset should be at 145, 148 sounds a bit too slow

EASY

00:26:814 (1) - think you should extend this slider to 00:27:481 because the instrument actually stops here

00:27:814 (2) - If you follow above, you should remove this note since its too fast to catch on for beginners

00:29:147 (5) - NC this, I think a 7 combo on Easy is too long

00:42:814 (1) - Suggest stacking on top of 00:40:814 (5) -

00:51:481 (3) - move this a little lower to (248,44) to make it easier to spot

01:37:485 (4,5,6) - A triple hit may be hard for Easy, either delete 5 or change two of them into a 1/1 slider

01:39:645 (1) - Maybe make the slider start at 01:39:645 instead

NORMAL

00:16:595 (1,2) - The not perfect stack is intentional or not?

01:01:761 (4,5) - ^

01:06:262 (3) - Think the flow would be better if this started at 01:06:095 so there's like a 1/2 gap in between the sliders, just like the instruments do

01:33:762 (3) - I dont think finish is necessary on this beat, a bit too loud

HARD

00:18:429 (4) - Move to (384,320) to make it easier to spot since right now its kinda hidden under 00:17:762 (2) -

00:46:429 (x) - Maybe adding a note here would keep the rhythm consistent

INSANE

00:59:762 (x) - Best to add a note here to keep the rhythm consistent (by that I mean no sudden gaps in notes)

other than that, looking good! hope I helped
PROGUY
Alright then. Let's see...

Welp, I and the AiMod have reported that:


Piano'd. :)
Topic Starter
Sieg
SPOILER

ritsu-tanaika wrote:

yo m4m

General - think offset should be at 145, 148 sounds a bit too slow

EASY

00:26:814 (1) - think you should extend this slider to 00:27:481 because the instrument actually stops here

00:27:814 (2) - If you follow above, you should remove this note since its too fast to catch on for beginners

00:29:147 (5) - NC this, I think a 7 combo on Easy is too long

00:42:814 (1) - Suggest stacking on top of 00:40:814 (5) -

00:51:481 (3) - move this a little lower to (248,44) to make it easier to spot

01:37:485 (4,5,6) - A triple hit may be hard for Easy, either delete 5 or change two of them into a 1/1 slider

01:39:645 (1) - Maybe make the slider start at 01:39:645 instead

NORMAL

00:16:595 (1,2) - The not perfect stack is intentional or not?

01:01:761 (4,5) - ^

01:06:262 (3) - Think the flow would be better if this started at 01:06:095 so there's like a 1/2 gap in between the sliders, just like the instruments do

01:33:762 (3) - I dont think finish is necessary on this beat, a bit too loud

HARD

00:18:429 (4) - Move to (384,320) to make it easier to spot since right now its kinda hidden under 00:17:762 (2) -

00:46:429 (x) - Maybe adding a note here would keep the rhythm consistent

INSANE

00:59:762 (x) - Best to add a note here to keep the rhythm consistent (by that I mean no sudden gaps in notes)

other than that, looking good! hope I helped

thank you, applied things to easy, normal and hard (:
Topic Starter
Sieg

PROGUY wrote:

Alright then. Let's see...

Welp, I and the AiMod have reported that:


Piano'd. :)
\w/
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
could consider raising your soft-hitclap file's volume, it's hardly audioable in the music, also for the custom whistle
others all fine to me

Insane
00:17:147 (4) - this whistle sound is kinda out of place because the sound you're trying to follow actually starts from 00:16:981 - . and this beat is landing a drum instead, so I'd recommend to remove the whistle. also, you could consider replacing 00:16:814 (3) - with a 1/2 slider so that you could involve the beat at 00:16:981 -
00:20:481 (2) - may consider adding a clap on head to make it a heavier beat?
00:21:480 (1) - I see that you're trying to make a symmetrical pattern here but I think this is too near to the former note. as there's a powerful beat landing on it so I prefer to set a jump here instead of this too ordinary spacing, maybe move it somewhere like (428,24) or so
00:28:313 (1,2,3,4) - the rhythm here doesn't fit really well in the music, try to move 00:28:564 (3) - to 00:28:397 - forming a tripple with 00:28:313 (1,2) - , would apply a better fitting rhythm pattern imo
00:33:147 (3,1) - may make them parallel
00:36:813 (4,7) - according to your previous hitsounding pattern, these two clap feel kinda redundant to me
00:40:814 (3) - a whislte at end would be fitting the music nicely
00:45:981 (2) - missing clap at end according to consistency
00:46:814 (2,3,4,5) - this rhythm is quite weird and unfitting, with those blue tick sliders, as it's in the highest diff, I think you could better make the rhythm precise. plz check the rhythm in the pic below
00:49:147 (1,2) - not a good rhythm to my understanding, as you ignored the heavy drum at 00:48:981 - and start a slider at a point where there's no long lasting sound. I would rather like to start the 1/1 slider from 00:49:314 - instead. check the sample rhythm below
00:51:314 (2) - missing clap at end according to your hitsound usage
00:53:981 (2) - ^ also missing clap at end
. and you could try a whistle on head, I think it fits well
00:54:481 (1) - not a good rhythm imo, quite the same reason as 00:49:147 (1) - , I recommend a rhythm like the below
00:56:647 (2) - missing clap at end
01:01:814 (1,2) - maybe lower volume for these two cymbal sound? 50% or so, as there's no such drum in the music, and you may consider moving the NC from 1 to 01:01:480 (7) - to make more sense
01:07:481 (4,5) - switching their order (circle at 01:07:481 - and slider follows) may apply a better rhythm imo. as there's no new tone starting from 01:07:481 - but rather from 01:07:647 - , so I prefer to start the slider here.
01:12:648 (2) - missing clap at end
01:18:147 (3) - missing clap on head
, and also, the clap on 01:17:481 (1,2) - may be redundant, you haven't used claps like this before. if you want to keep them, I suggest that you also add clap to 01:18:814 (4,5) - to be consistent, as they're quite the same rhythm pattern in the music
01:31:147 (2,3) - same as 01:01:814 (1,2) -
01:33:814 (1,2) - ^
01:41:147 (8) - intended to only NOT add clap here?

Hard
hitsounding suggestions may be quite the same as I've mentioned in Insane, and also for E&N diff
00:19:314 (2) - missing clap
00:42:147 (3,2) - may avoid the small overlap to make them look better
00:45:981 (2) - missing clap at end
00:47:814 (4) - weird that you didn't use clap on its head but add so many claps on 00:46:814 (1,2,3) - instead, it's really like the way you do the hitsounding referring to former parts
00:51:314 (2) - missing clap at end
00:53:981 (2) - ^
00:56:647 (2) - ^
01:12:648 (2) - ^
00:51:813 (3,1) - I think the spacing here is not really intuitive, they're too close to each other comparing to 00:50:814 (1,2) - , which is just above them. better consider another arrangement or replacing 00:51:813 (3) - with a 1/2 slider and making 00:51:813 (3,1) - forming blanket with each other
01:06:981 (1,2) - don't really like the rhythm here, it's not really leading the rhythm you built with 01:05:481 (1,2,3,4,5,6) - . I would recommend to move 01:06:981 (1) - to 01:07:147 - and replace 01:07:147 (2) - with a 1/2 slider that starts from 01:07:314 - , decorated by a clap on head
01:09:981 (1) - not really sure if it's good to set it so close to the former slider, won't be misleading though
01:17:481 (1,2,3,1,2,3) - same as I've mentioned in Insane
01:25:981 (2) - would recommend a clap at end to match with the one at 01:23:481 (2) -
01:28:647 (2) - ^

Normal
I prefer to use tick rate 1. 2 makes the ticks too intensive
00:19:147 (1) - missing clap at end
00:45:814 (1) - ^
00:46:814 (3) - ^
00:53:814 (1) - ^
01:12:481 (1) - ^

00:26:814 (1,2,3,4,5,1,2,3) - this is really GOOD RHYTHM! better than Hard and Insane
00:53:481 (5,1) - swapping NC would be more consistent to stanza
01:18:147 (2) - missing clap on head
01:25:814 (2) - missing clap at end, it's not really neccessary, but would match with your former claps at 01:20:814 (2) - and 01:23:481 -
01:27:482 (5) - same idea, recommend a clap here
01:28:814 - ^

Bakari's Easy
same idea as Normal, recommending tick rate 1
you have some unneeded green lines, better remove them
00:19:481 (4) - missing clap on head
00:46:147 (5) - ^
00:56:814 (5) - ^
00:34:814 (3) - missing clap at end
00:51:481 (3) - missing clap

01:17:481 (4) - better move the clap from head to tail for consistency
01:25:481 (1) - recommend a clap at end, same idea as I've said in Normal
01:27:481 (3) - ^ clap
01:28:147 (5) - ^ clap at end
01:29:481 (6) - ^
01:35:147 (2) - not a good rhythm, I would try to make something like the pic below
SPOILER
puu.sh/6yNwU.jpg
good choice to have a spinner at end

That's all
most probelm about the rhythm in Insane, at parts where there's no drum
hope the rhythm samples could help a bit
Good luck
Topic Starter
Sieg
applied almost all suggestions
thank you for very detailed mod Zero__wind
Topic Starter
Sieg
updated again
HabiHolic

Good luck
Topic Starter
Sieg
not the best play over here
lol

thanks (:
Andrea
~General~
  1. Your current background is 1365x768 while it should be 1366x768, please fix this.
  2. Disable the Widescreen Support on every difficulty since you're not using it.
~Bakari's Easy~
  1. 01:37:481 (4) - Add a new combo here due to the new stanza and music change, also because otherwise it's too long compared to the others.
  2. 01:39:814 - Start the spinner here, it will follow the melody much better, the ending can remain the same.
~Normal~
  1. Reduce OD and AR by 1 tick, they're too high for this kind of difficulty right now.
  2. I noticed you've used lots of tricky stacks on this difficulty, please make them normal so they're not confusing for beginners to read.
~Hard~
  1. 00:42:813 (1) - I kinda dislike this anti-jump here, I think it would be better if you can stack it with the next slider instead.
  2. 01:41:481 - Unused green line, remove it from here.
~Elvis' Insane~
  1. 00:27:147 (1) - Remove this new combo from here, it's not necessary.
Topic Starter
Sieg

Andrea wrote:

~General~
  1. Your current background is 1365x768 while it should be 1366x768, please fix this.
  2. Disable the Widescreen Support on every difficulty since you're not using it.
~Bakari's Easy~
  1. 01:37:481 (4) - Add a new combo here due to the new stanza and music change, also because otherwise it's too long compared to the others.
  2. 01:39:814 - Start the spinner here, it will follow the melody much better, the ending can remain the same.
~Normal~
  1. Reduce OD and AR by 1 tick, they're too high for this kind of difficulty right now.
  2. I noticed you've used lots of tricky stacks on this difficulty, please make them normal so they're not confusing for beginners to read.
~Hard~
  1. 00:42:813 (1) - I kinda dislike this anti-jump here, I think it would be better if you can stack it with the next slider instead.
  2. 01:41:481 - Unused green line, remove it from here.
~Elvis' Insane~
  1. 00:27:147 (1) - Remove this new combo from here, it's not necessary.
all applied
thank you Andrea
Andrea
All good now, well done!

Bubbled~
Topic Starter
Sieg
thanks (:
riffy
yay \:3/
Irreversible
Bubble check incoming!

[Bakari's Easy]

00:28:481 - Maybe it's just me but I prefer this circle 00:28:814 - here, it sounds rhythmically better.
00:29:481 (2) - How about reversing this slideer at 00:29:981 - and pushing back 00:31:147 (3) - to 00:30:814 - ? Sounds better as well, and this time it even follows the song way better.
00:32:147 - Add a circle if you follow ^
00:48:147 (1) - If you could move this some grids up, the Transition would work way better.
01:06:814 (4) - Well for me this is a new part.. I would add a NC here, also because the Combos are sometimes quite Long, don't you think?

[Normal]

00:11:814 (3,1,3,5) - Sad how you've ignored every heavy beat..
00:26:481 (2) - moving that to 347 152 seems quite funny to me.
00:44:147 (4) - Reversing this at 00:44:647 - and add a circle 00:45:481 - instead would work better as well, it's Kind of the same rhythm "issue" as in easy. Would be cool if you could Change those, because the rhythm is really more enjoyable like tht.
00:53:481 (5,1) - Swap NC
01:03:481 (3,1) - Are you sure you wanna use two finishes here? Sounds quite noisy to me.
01:05:481 (2,3) - Another rhythm here would be cool as well.. this one Sounds really random. http://puu.sh/7a98p/3fb6186f28.jpg What about that?
01:41:481 (5) - Please, let the Player click something for the end. I'd dereverse 4, and add a circle 01:41:481 - instead, like that it will be a way better finish off.

[Hard]

00:27:814 (3,4) - Ctrl + G again, to avoid having a slider end on a heavy beat. You should really try that.
00:28:814 (4,5) - I would also suggest this on those two here, but .. I can't force you after all. For me this just sounds rhythmically better.
00:46:814 (1) - Is that antijump really needed? Seems like useless confusion for me, I'd space it normally.
01:24:147 (4,1) - swap nc?

[Elvis' Insane]

00:21:147 (5) - This jump really ruins the flow! I would move it a bit closer to the circles before.
00:37:147 (5,6,1) - Same Issue as above, how about moving 5 and 6 a bit closer to everything?
01:27:314 (2,3) - Same again.

Even without those big jumps, it would still be an insane right? As said, the flow will be less broken if you would apply it.

Some notes

Would appreciate if you could at least fix up some rhythm parts, if you really insist keeping them I still hope we can find a solution. If you at least consider and try it, I won't force you to anything. Call me for rank after!
Stefan
Someone should get me to play this excellent game finally ffs.
pregnant_man
fixed all these jumps, thank you Irre
Topic Starter
Sieg
Why so serious?
actually this is great suggestions

all done exept

on normal:
00:11:814 (3,1,3,5) - well, my point to capture sounds in slider so I'll keep that
01:03:481 (3,1) - osu needs more finishes xd

on hard:
00:46:814 (1) - can't understand how this plays as antjump, there is like 100 seconds between objects, actually I love how this plays

thank you (:
Irreversible
Sure thing!

Ranked!
Topic Starter
Sieg
\w/
Yuji Tokaji
Congratulations! =3
shARPII
'gratz Sieg
Charles445
I set the genre to Video Game / Instrumental because I like beating Irreversible to it
Taskmaster
Congrats ! :o
DeletedUser_3044645
gratz~
HabiHolic
gratz~
Selisi
congrats~ Sieg
Topic Starter
Sieg
thanks guys
Zero__wind
yo, gj
and wow, changed flag
riffy
hey, thanks for taking care of my diff <3
PROGUY
Congrats guys :)
mathi747
gratz! Great song i miss the other insane tho
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