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[resolved] [confirmed] "Ignore skin" makes combo color act odd with color overrides

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Topic Starter
UninvitedGuest_old


if I ignore beatmap skin in some beatmaps with custom new combos, colors are repeated like in video

beatmap: https://osu.ppy.sh/s/107639
skin: standart, but still buggy with another skins

osu! version: 20130918.3 (latest)

p.s. sorry for bad english
sheela
Yep. Confirming. I think it's only for this map.
Marcin
Happens only for this certain map, but yes I've checked on test build and may also confirm (also fixing title a little bit).
Topic Starter
UninvitedGuest_old

sheela901 wrote:

Yep. Confirming. I think it's only for this map.
no. I saw this problem in a lot of other beatmaps. here is another example http://youtu.be/-Zem2lQOVXQ?t=22s (two repeated green colors).
MillhioreF
This problem only appears on maps with "colorhax", which means they use new combo overrides every few combos to have different combocolors for different sections of the map. The Pretender suffers from this really badly, as it only uses one color throughout 80% of the map.
peppy
Is this due to the way colours are defined in your custom skin? Does it happen with the default?
MillhioreF
This does happen on most skins I've tried (including the default.) In The Pretender's case, all combocolors are green.
Avena
Happens alot on maps that don't have the same amount of combo colors as your skin (Most skins have 4 which makes 6 and 3 be the most frequent for messing up)
Some examples:
Hatsune Miku - Rubik's Cube
Rohi - Kodoku Egoism
Black Hole - Pluto (The combo that is supposed to be white for the slowdowns doesn't have a consistent color or shares the same color as a combo that isn't the slowdown parts)
LeaF - I
Slipknot - Psychosocial (Same issue as Pluto)
Chris Brown - Look At Me Now (The way it replaces the yellow isn't consistent and odd)
Setsurei
what I see here is,
when playing a diff with no skin
it will apply the default skin color (skin you're using right now)

on the same map but with different diff but the map skin wasn't disabled << this was on default too, I didn't change the preferences
it shows the map's skin but with the color of the default skin you're using
it's like both of the options on different diff are applied 50%
it happens to all of the maps, not only a certain map
(the map combo colors are actually bright colors (not grey, grey is my skin combo color))
this is the map link of my SS: http://osu.ppy.sh/b/109613
chox_old
if i use "ignore all skins" and map happens to have different sliderborder it ignores my border color and uses the one from map instead
after i reactivate ignore skin it works as it should
same happens to beatmap sounds i think, but not entirely sure (sometimes sounds are differing from my skin sounds even if "ignore all beatmap hitsounds" is on)
combo colors are fine for me
peppy
Fxed in tst
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