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osu! Philippines Nationals 2022 - osu!mania 4K/7K | Ended

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General Information Sheet
Registration Form



2022-04-17/2022-05-08 - Registration Phase
2022-05-22 - Mappool Showcase (Qualifiers)
2022-05-28/2022-05-29 - Qualifiers
2022-06-04/2022-06-05 - Group Stage Week 1
2022-06-11/2022-06-12 - Group Stage Week 2
2022-06-18/2022-06-19 - Round of 16
2021-06-25/2021-06-26 - Quarterfinals
2022-07-02/2022-07-03 - Semifinals
2022-07-09/2022-07-10 - Finals Week 1
2022-07-16/2022-07-17 - Finals Week 2

Changes from the Previous Tournament


  1. NEW Group Stage Format - Those who have been following SOFT6 should be familiar with this. Lesser matches, higher stakes.

  1. Group Stage to Bracket Transition will use a new seeding system - We will be using a modified Elo system first used in SOFT 6.
  2. SV Picks for the osu!mania 7K division are decommissioned - This is to align with MWC 7K.


Section 1 - Tournament Organization

1.1 - Gamemode and Introduction
As the tournament name implies, this is an osu!mania tournament set up as a national championships for the Philippine osu!mania community. This tournament accommodates both 4K and 7K as separate tournaments.

1.2 - General Eligibility Rules
Players who currently have (or had at some point since Account Creation) the Philippine Flag on their profile or players who do not have the Philippine Flag on their profiles but can present a proof of their Philippine Citizenship to the staff are the only ones allowed to join the tournament.
Staff Members who are NOT Referees, Mappool Selectors, Hosts, nor are part of any managing role are permitted to join the tournament.

1.3 - Round Overview
With the exception of the qualification stage (which does not have a winning condition), each tournament round will have a selectable mappool of a certain size, a tiebreaker song, and a winning condition. The format is as follows:
  1. Qualification Stage: 6 song mappool, no winning condition, no tiebreaker song
  2. Group Stage: 10 song mappool, best of 7 (first to 4), one tiebreaker song
  3. Round of 16: 12 song mappool, best of 9 (first to 5), one tiebreaker song
  4. Quarterfinals: 14 song mappool, best of 11 (first to 6), one tiebreaker song
  5. Semifinals, Finals Weeks 1 and 2: 16 song mappool, best of 13 (first to 7), one tiebreaker song
The tournament is played 1 player versus 1 player

Mods that are allowed to be used in matches, if the player opts to use them, are, Hidden, Flashlight, Fade In, Mirror, and No Fail. In addition, Score v2 is implemented.

1.4 - Qualification Process
All players that enter the tournament will be eligible to play in the qualification round. However, the number of participants who will advance to the next round will be cut down to the nearest power of 2. If an appropriate group stage allocation is found with a non-power of 2, then that will be used instead. The maximum number of players who can advance to the subsequent round is 32. The criterion used to determine whether a player will progress to the next round is their performance in the qualification stage.

The qualification round will have a 6-song mappool that widely varies in skillsets tested. These tested skillsets will correspond to skillsets commonly seen in mappools throughout the tournament.

All six notecharts will be created by the mappool selectors and/or special guest notecharters and will be unreleased prior to the tournament qualification stage, to provide zero opportunity for advantage through familiarity.

All players will have two chances at each qualifier notechart, in which the highest of the two runs on each qualifier notechart will be used to calculate your final score.

Players will be organized into groups based on their availability. Because qualification is not a process that involves 1 on 1 matchups, it is actually possible to have 8 players go through the qualification process at once. If this is a confusing process, do not worry: simply adhere to the schedule that will be released and follow referee instructions during the match.

Regardless of the number of entrants and eliminations, the qualification process will also be done to seed players. Players will be ordered based on their average score rating on all four songs, with the best average score rating being seed #1, and the worst average score rating being seed n; n being the number of players in the qualification stage.

Players are discouraged from disclosing, streaming, or discussing their qualifier round scores in public until after the results are finalized. This is to make sure that all of the players will give it their all and avoid seed manipulation.

1.5 - Group Stage
After the Qualification stage, the remaining players will be divided into 4 different pots based on their qualification seed. These pots will be labelled "Top Seed", "High Seed", "Low Seed", and "Bottom Seed". Groups (for the Group Stage) are then formed by randomly selecting one player from each seed group through a live draw.

The number of players in each pot are as follows:
  1. For the 4K Division, there will be 8 players per pot, corresponding to 8 groups in total.
  2. For the 7K Division, there will be 6 players per pot, corresponding to 6 groups in total.
The players will then be subject to two rounds of matches. In the first round, the Group Stage will have 2 matches per group:
  1. The first match is a match between the Top Seed and High Seed. The winner of this match will advance to the Bracket Stage as the Group Winner. The loser of this match will play in the second round of Group Stage.
  2. The second match is a match between the Bottom seed and Low seed. The winner of this match will get to play in the second round of Group Stage. The loser of this match will be eliminated from the tournament.
In the second round of Group Stage, the loser of the first match and the winner of the second match will face each other. The winner of this match will advance to the Bracket Stage as the Group Runner-up. The loser will face either of the following:
  1. If the match is in the 4K Division, the player is eliminated.
  2. If the match is in the 7K Division, the player is counted as the 3rd placer of the group.
In the osu!mania 7K Division, the best four 3rd placers will be advancing to the Bracket Stage in addition to the slots as explained earlier.

1.4 - Bracket Stage
The bracket stage is a double elimination stage. This means that a player who is participating in this stage must lose two matches in this stage to be eliminated from the tournament.

After the Group Stage, the remaining players will be seeded based on their performance in the Qualfiers and the Group Stage. We will be using a modified Elo rating system to seed the players. This will be used to determine the remaining players' opponents for the bracket stage. In particular, their opponent for the bracket stage will be (17 - player's GS seed).

In a winners bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will fall into the losers bracket.

In a losers bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will be eliminated from the tournament.

Players who are in the winners bracket are required to play in one match in each stage. The only exception to this is if the player is the sole player in winner bracket in the Grand Finals stage, where the player is required to play in up to two matches if the player were to lose his first match in the Grand Finals stage.

Players who are in the losers bracket at the start of Semifinals week or further are required to play in two matches in a single stage. However, players who lose their first match in the losers bracket in those stages will no longer need to play in any further matches in the tournament, for they are eliminated from the tournament.

Section 2 - Tournament Play

2.1 - Match Protocol

Your matches will be listed in schedules. It is your duty as a player to properly identify your timeslot and reschedule your match with your opponent as soon as possible if a reschedule is necessary.

Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before Wednesday at 23:59 UTC+8 (or Philippine Standard Time) in that particular week when your match takes place.

It is your right as a player and tournament entrant to expect that staff will perform to the best of their abilities in moderating matches in such a way that they will conclude in a timely manner.
  1. Rooms with matches will be created before the match start time, and you will be invited to the corresponding tournament room before the match start time.
  2. For maximal accountability on the PHNM2022 staff, each match will have a primary referee and a backup referee. That way, we will assure you that there will be someone present to handle your tournament match.
  3. If both players arrive on time, tournament proceedings will begin promptly at the start time of the match, no earlier and no later.
  4. Take care of any responsibilities you may have immediately before and/or after the match, for we will be running on a fixed schedule.
  5. If your match starts in less than 5 minutes and you have not been invited to your corresponding multiplayer room, notify any Tournament Staff member who is online on Discord or in-game that you are a player in PHNM2022 and you currently do not have an invitation to your match. They will ameliorate the situation by notifying the designated referees for your match to give you an invitation to your corresponding multiplayer room.
It is our right as tournament staff to expect that you will arrive for your matches before your expected time.
  1. Players will be given a ten (10) minute grace period after the match start time to enter their room; if they have not entered by this point. The match will be forfeited and the player that has arrived will win by default. However, exceptions will be given to players who were late due to the negligence of the PHNM2022 staff.
  2. In the extreme circumstance where both players did not show up, the player with the higher group stage seed in the match-up will advance automatically. In the Group Stage, the player with the higher qualifier seed in the match-up will advance automatically
  3. This clause also includes ensuring that the players are using an optimal set up for play, or at least is prepared to play out the entire match without issues. Issues not covered by this ruleset will be treated on a case-by-case basis by the Hosts. Actions taken include but are not limited to: nullification of a pick should an issue arise within the first 25% of the chart's drain time or first 30 seconds, whichever comes first, emergency reschedule approval, player disqualification, and the like. As a general rule-of-thumb: lag and/or hardware issues are not an excuse for a match to be nullified.
It is your privilege as a player and tournament entrant to have an opinion about the content/structure used in the tournament.
  1. You are experiencing this event as a competitor, and every choice made in the process directly affects how you will progress in the tournament.
  2. If you dislike something, you are allowed to state your concerns -- however, do so reasonably. Speaking in absolutes or a matter-of-fact tone is the fastest way for an argument to start, especially over an opinionated statement. Keep in mind that some of your fellow competitors and other users on this website will have content that will inevitably be used in the tournament, and it is best advised that you make it clear that it is your opinion so as to not be hurtful.
It is our right as the PHNM2022 staff to reprimand users for intolerable behavior.
  1. PHNM2022 staff will have sole discretion over decisions that affect a player's standing in the tournament; however, other members of the tournament may forward any information to staff members that in any way represents uncalled for behavior towards other users or staff in this tournament. Staff members will attempt to escalate serious situations beyond the scope of this event if need be, so be respectful
  2. Minor instances will receive warnings, and continued instances will result in forceful removal from the tournament.
2.2 - Warm-up Songs
Each player in the match will be allowed one (1) warm-up song to be played, making for two (2) warm-ups in total between both players, although a player may also skip their warm-up upon notification to the referee. All warm-up songs must be osu!mania 4K or 7K specific notecharts, depending on the division, and must be no longer than 4 minutes.

The warm-up must be uploaded to the osu! website and accessible by everyone prior to the tournament match. Bloodcat links (or any external back up sites, for that matter) are not allowed, and neither are personal links featuring the notecharts that you want downloaded.

Maps that have a beatmap listing but cannot be downloaded are not allowed for the purpose of warming up.

Players are advised to avoid using beatmap packs similar to this.

Warm-up songs will be on FreeMod, which allows for any special modifications that players see fit for the purpose of warming up properly. Addition of mods like Double Time or Nightcore may be requested to the referee for the warm-up phase only.

Players who opt to play a warm-up chart before the match proper must submit their warm-up links no longer than 15 minutes before the scheduled start of the match. Players who fail to do so will not be allowed to set a warm-up chart.

2.3 - Bans, Protects, Rolls, and Song Selections
With the exception of warm-ups, all songs played in a given round must match those that are selectable in the corresponding mappool. Similar to the qualification stage, mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail.

Players are to ban one (1) map within the map pool that they are playing for the given round.

Players are to protect one (1) map from being banned within the map pool that they are playing for the given round.

Players will be instructed to do a !roll command by the referee that is overseeing the match; the winning (higher) roll picks the first protected map, the losing (lower) roll picks the second protected map and the first ban, finally the winning roll picks the second ban and the first song of the match. In the event that both players get the same roll, they will have to continue doing the !roll command until the tie is broken.

After the bans and rolls have concluded, the player with the winning roll instructs the referee of their song selection, and the referee will switch to that song. After that song concludes, the other player will pick a song, and this process will continue until one of the two conditions is satisfied:

  1. One player has achieved enough wins in such a way that the other player cannot successfully win the round.
    1. The winning player moves onto the next match.
    2. During the Group Stage, the losing player will be directed by the stipulations outlined in Section 1.5 of this ruleset.
    3. During the Bracket Stage, if the losing player falls to the losers bracket. If a player loses in the loser’s bracket, they are eliminated from the tournament.
  2. Both players are at match point at the same time.
    1. Both players will play the song designated as the tiebreaker.
    2. The winner of the tiebreaker will progress to the next match of the tournament, while the loser will be eliminated or sent to the losers bracket, depending on the position of the tournament.
Players will have 2 minutes to pick a map and 2 minutes to get ready. Players also allowed to pick their opponent's protect.

  1. In case a player takes more than 2 minutes to pick a map, they will receive a warning from the referee, on subsequent occurrences the referee will pick a random map available to pick from the mappool using !roll X, where X is the number of available maps to pick in the mappool.
  2. Each player is entitled to an optional (not required to be used) time out of two minutes when its their turn to pick. This time out period will only be allowed once per player per match.
  3. In case the scores are tied on a pick, the pick is considered nullified and must be played again until a scores are not tied at the end of the chart.
2.4 - Disconnections
Maps with a player disconnection that occurs within the first 30 seconds, or 25% of the song (whichever comes first) will be nullified and re-attempted.

Matches will have a two disconnection limit -- upon the third disconnection, a point will be handed immediately to the player still active in the multiplayer room.

A two minute timer will be placed on a disconnected player when the song played has concluded. When this timer hits 0, the 10 minute grace period mentioned in Section 2.1 (Protocol) will be (re)activated. If the grace period timer hits 0, the match is forfeited, and the other remaining player will be declared the winner.

Situations with two player disconnections will be executed similarly to two missing players for a given match: the higher seed will be declared the winner if both players have no time left in their grace period.

2.5 - Player Abuse
Players that are caught abusing and/or bending the rules to their advantage is tantamount to disqualification from the tournament without appeal. More grave cases may also mean disqualification from participation from further osu! Philippines Tournaments.

Ruleset is adapted from SOFT 6 and previous osu! PH tournaments.



Details are being finalized. We also need people who can add on to the prize pool. Please send a Private Message to Zaphirox for more details.

To submit a formal complaint to the official Tournament Committee about PHNM2022:
https://pif.ephemeral.ink/tournament-reports
Silhoueska Elze
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