Just a little IRC mod :3
We've fixed:
Best of luck!
the log
19:20 _Asagi_: okay lets go
19:20 -Bakari-: cool
19:20 _Asagi_: <~~ practicing for owc ;w;
19:20 _Asagi_: okay.. what diff?
19:20 -Bakari-: let's start with general things
19:20 -Bakari-: first of all, is the BG size
19:20 -Bakari-: 1022x768
19:20 _Asagi_: must be?
19:21 -Bakari-: 1024x768 is the recommended one :D
19:21 -Bakari-: it's just 2 pixels or something like that
19:21 _Asagi_: dat 2 pixel
19:21 -Bakari-: it won't take too much time to fix the size, right? :)
19:21 _Asagi_: is it a big deal?
19:21 -Bakari-: not really
19:21 _Asagi_: okay.. ill fix it
19:22 -Bakari-: next thing is combo colours
19:23 -Bakari-: they're so depressing, it doesn't fit with this BG
19:23 _Asagi_: lol
19:23 -Bakari-: and one more thing, kiais
19:24 _Asagi_: oh wait.. what color of the circles is in yours??
19:24 _Asagi_: blue yellow orange?
19:24 -Bakari-: http://puu.sh/4ESxs.png
19:25 -Bakari-: ahhhh, and you should disable thewidescreen support. (Song Setup > Storyboarding)
19:26 _Asagi_: lol...
19:26 _Asagi_: i forgot to put
19:26 _Asagi_: i mean... in my skin.. i have default colors
19:26 _Asagi_: http://puu.sh/4ESAc.png
19:26 _Asagi_: ^it really fits
19:26 -Bakari-: just copy them from skin's .ini file
19:26 -Bakari-: just to make sure :)
19:27 _Asagi_: yes...
19:27 _Asagi_: done lol
19:27 -Bakari-: and fix your kiai
19:28 -Bakari-: it should be the same for every diff
19:28 _Asagi_: what do you mean?
19:28 _Asagi_: http://puu.sh/4ESEu.png
19:28 _Asagi_: this^?
19:28 -Bakari-: http://puu.sh/4ESF5.png
19:28 -Bakari-: this
19:29 -Bakari-: you should start/end them at the same time on EVERY diff
19:29 -Bakari-: (except for guest diffs, but you have no any)
19:31 _Asagi_: dat mini sec
19:31 _Asagi_: lol
19:31 _Asagi_: fixed
19:32 -Bakari-: oh, ok
19:32 -Bakari-: now to the [Insane]
19:37 -Bakari-: nice flow
19:37 -Bakari-: I wan't sure about AR8 but it fits here
19:37 -Bakari-: well, OD 8 kinda bugs me
19:37 -Bakari-: are you sure? I'd use 7 here to make streams and those 1/4 jumps more playable
19:38 _Asagi_: hmmm..
19:38 _Asagi_: i made it OD8 to make it not rape-able
19:38 _Asagi_: but if 7 is recommended.. ill change it
19:39 -Bakari-: it's up to you
19:39 -Bakari-: next thing is kinda nazi
19:39 -Bakari-: 00:12:930 (2) - how about a cute curve here? :)
19:40 -Bakari-: it'd make a smooth flow between (1) and (3,4,5)
19:40 _Asagi_: ill keep OD8 for now.. ill ask more suggestion on that
19:40 _Asagi_: fixed :3
19:45 -Bakari-: 00:17:713 (1) -
19:45 -Bakari-: 3/4 sliders here are strange because of two reasons
19:45 -Bakari-: a lot ofthem are overmapped and/or beats on red ticks are ignored
19:45 -Bakari-: slider tick rate 2 would solve the second problem
19:46 _Asagi_: if i make it tick 2.. and then the 3/4 sliders are fine?
19:46 -Bakari-: not yet :P
19:46 _Asagi_: not all..?? hahaha
19:47 -Bakari-: seriously, beats like 00:18:039 - this one are really weak
19:47 -Bakari-: reducing the volume on them would be a good idea
19:48 _Asagi_: or.. maybe the clap hitsound
19:48 _Asagi_: too loud. i think
19:48 -Bakari-: yea, too loud. that's why I'm telling you to reduce the volume
19:49 _Asagi_: maybe 50 will do
19:50 -Bakari-: yeaah, and you'll have to use a lot of green lines
19:50 _Asagi_: O.O
19:51 -Bakari-: 00:22:930 (1) - try a soft sampleset here
19:51 _Asagi_: so.. all the note with clap must have green lines?? o.o
19:51 _Asagi_: why not.. make it 50% on the timing section?
19:51 -Bakari-: all blue ticks should have a lower volume
19:52 -Bakari-: i mean, c'mon, these beats are so hard to hear and they're minor
19:52 _Asagi_: do you mean.. ill reduce the vol ONLY on blue ticks?? or all with claps??
19:52 -Bakari-: on blue ticks only
19:53 _Asagi_: okay.. i get it lol hahaha
19:53 -Bakari-: http://osu.ppy.sh/ss/1012577
19:53 _Asagi_: blue tick sliders only? right?
19:53 -Bakari-: yeah
19:53 _Asagi_: okay .. i get it perfectly lol
19:53 -Bakari-: and soft sampleset whistles for those cute-soft-sounds like 00:19:452 -
19:54 _Asagi_: 00:19:451 (1) - until?
19:55 -Bakari-: until? just use them whenever you hear soft sounds
19:55 -Bakari-: 00:23:148 - 00:23:365 - 00:23:582 -
19:55 _Asagi_: oh.. i get it
19:55 -Bakari-: 00:28:039 - listen to the song on 25% playback rate, there's a missing circle!
19:56 _Asagi_: snare
19:57 -Bakari-: 00:40:974 (5) - how about a new combo, so we'll be able to read these jumps better
19:58 _Asagi_: fixed
19:59 -Bakari-: 01:26:843 (5) - feels different from previous beats, I'd place a NC to emphasize it
20:00 -Bakari-: 01:36:191 (1) - NC on the previous circle is enough to warn us about antijumps, no need to overuse them
20:00 -Bakari-: yeah, I'm kinda picky about combos
20:00 _Asagi_: im not confident on the NC's .. so its okay hahaha
20:02 -Bakari-: 01:45:322 (3) - whistle here. do we really need it? I'd remove it
20:02 _Asagi_: removed
20:03 -Bakari-: 02:16:409 (2) - 1/4 spacing here is different from your regular 1/4 patterns
20:03 -Bakari-: try to keep it more consistent
20:04 -Bakari-: 02:28:800 (3) - aaand one more new combo
20:04 -Bakari-: make those 1/4s understandable
20:05 _Asagi_: i think its understandable
20:05 -Bakari-: 02:47:279 (6) - well, and how about a new combo here?
20:05 -Bakari-: it'd make the last beat more.. "epic"
20:05 _Asagi_: i just moved 02:29:018 (2) - away from 02:28:366 (2) - so its more readable.
20:05 _Asagi_: maybe i just fix it a little
20:06 _Asagi_: dat epic hahaha
20:06 -Bakari-: 03:19:234 (3,4) - may confuse players, you didn't use anything like this before
20:08 -Bakari-: 03:35:756 (1) - i feel kinda bad about this clap
20:08 -Bakari-: why did you ignore it? :<
20:09 -Bakari-: also, probably you need a new combo at 03:50:974 (4) - to make comboing more consistent!
20:09 _Asagi_: there's no clap?
20:09 _Asagi_: 03:35:756 (1) - here?
20:10 -Bakari-: there's NO clap, but there should be one :P
20:10 -Bakari-: 03:35:974 -
20:10 -Bakari-: listen to this beat!
20:10 _Asagi_: no tick
20:10 _Asagi_: wait
20:10 _Asagi_: ill make it tick 2
20:10 -Bakari-: and finish this one on a red tick
20:11 -Bakari-: if you feel like mapping the beat on a blue tick, place a circle there
20:12 _Asagi_: 03:35:756 (1) - i dont know if it really needs a clap
20:13 -Bakari-: well, it needs something. we can't just ignore this beat, it sounds really different from regular beats
20:13 _Asagi_: sound horrible i think XD
20:13 -Bakari-: just to make sure
20:13 -Bakari-: we're talking about 03:35:974 - clap here, right?
20:13 _Asagi_: ye that
20:14 _Asagi_: on the slider tick right?
20:14 -Bakari-: yeah
20:14 -Bakari-: sounds great to me \:D/
20:14 -Bakari-: well, just see what other people will say
20:14 _Asagi_: ill just reduce the vol clap haha
20:15 -Bakari-: that's it for the [Insane]
20:15 -Bakari-: pretty nice diff, by the way
20:15 -Bakari-: [Hard]
20:16 _Asagi_: AT LAST!! i made a nice insane lol
20:16 -Bakari-: don't forget to apply your hitsound changes here, as well
20:16 _Asagi_: ill fix the blue tick vol on insane later GG
20:17 _Asagi_: yes
20:17 -Bakari-: 00:05:974 (2,3) - so, yeah, jumps on [Hard] diff should be balanced
20:17 -Bakari-: I'd say that it feels TOO hard
20:17 _Asagi_: maybe you will saw a same mistake on the insane.. dont irritate on that XD
20:17 -Bakari-: try to keep DS a little bit lower here
20:17 -Bakari-: jumps harder than x2.5 aren't really playable for that kind of diff, imo
20:19 -Bakari-: 00:23:365 (5) - i'm not really sure, but I feel like you've missed a New Combo here
20:19 -Bakari-: it'd work better with vocals and music
20:20 -Bakari-: `00:47:495 (4) - ^ same as above. and the reason is the same
20:21 -Bakari-: 00:54:887 (1) - kinda bugs me. how can I read the second repeat here? it's almost impossible to read it :<
20:22 _Asagi_: ideas?
20:22 -Bakari-: yeah, sure
20:22 -Bakari-: make two sliders with one repeat o3o/
20:25 -Bakari-: you know, 01:27:278 (6) - epic new combo is epic. place it here
20:25 _Asagi_: sorry.. same mistake XD
20:26 -Bakari-: 01:36:191 (1) - no need to spam new combos, this one is extra :P
20:27 -Bakari-: 02:07:496 (4) - you'll hate me for being too picky with comboing ._.
20:27 _Asagi_: same mistake again lol
20:28 -Bakari-: 02:14:888 (1,2) - guess what? :D
20:29 _Asagi_: ^ okay okay i know that hahaha
20:29 _Asagi_: i dont care if youre too picky on comboing.. as long as it helps :3
20:30 -Bakari-: 03:51:408 (5) - oh, ok :3
20:31 -Bakari-: that's it for a hard diff, btw
20:32 -Bakari-: didn't like some jumps, and 1/4 jumps make it really, really hard
20:32 -Bakari-: but that's ok, i guess
20:32 _Asagi_: its okay.. its low bpm anyway..
20:32 -Bakari-: low bpm is <100
20:32 -Bakari-: at least i think so
20:32 _Asagi_: i think they can do it lol
20:33 -Bakari-: [Normal]
20:34 -Bakari-: 00:05:539 (1) - oh god, 1/4 slider is too short
20:34 -Bakari-: i'd call it unreadable
20:35 -Bakari-: 00:58:800 (5,1,2,3,4,5,6,1,2,3,4) - that's a [Normal]! don't overuse 1/2 patterns ;_;
20:35 -Bakari-: it's too hard, i think
20:35 -Bakari-: 02:18:801 (5,1,2,3,4,5,6,1,2,3,4) - same as above
20:36 -Bakari-: in fact, I don't rally like the flow here. and the diff looks kinda messy to me
20:36 -Bakari-: but that's because of huge DS, I think
20:37 -Bakari-: actually, it's not even about your flow, it's about the AR and "style"
20:37 _Asagi_: my god.. im not good at making normals and easies
20:37 -Bakari-: for example, 00:37:278 (2,3) - here
20:37 -Bakari-: if I were a player, I'd hit (3)'
20:37 -Bakari-: (3)'s tail*
20:38 -Bakari-: same happens a lot + AR doesn't really match with patterns. AR6 would work better, but it's too high for this kind of diff
20:39 -Bakari-: so, yeah, try to think about making patterns/AR more balanced. or just get more opinions on this diff!
20:39 -Bakari-: the rhythm is pretty cute, except those crazy 1/2 parts :P
20:40 -Bakari-: well, in fact, even those 1/2s parts are not that bad
20:40 _Asagi_: god damn 1/2 parts LOOOL
20:40 _Asagi_: some
20:40 -Bakari-: but something like 02:59:235 (1,1) - this isn't playable at all
20:40 -Bakari-: I'm not against 1/2 beats
20:40 -Bakari-: but DO NOT overuse them
20:41 -Bakari-: remember, that normal players are still weak :P
20:41 _Asagi_: okay.. ill reduce 1/2 damn sliders hahaha
20:41 _Asagi_: 02:59:235 (1,1) - why this is not playable?
20:42 -Bakari-: too soon after the spinner
20:42 -Bakari-: players wouldn't catch the slider
20:43 _Asagi_: okay i get it
20:43 -Bakari-: just think about making the diff easie
20:43 -Bakari-: easier*
20:43 _Asagi_: okay.. i think the easy diff has a lot of problem.. i think XD
20:43 -Bakari-: let's see :D
20:43 -Bakari-: [easy]
20:44 -Bakari-: nice diff settings <3
20:45 -Bakari-: 00:05:539 (4) - tail is too close to (3). some beginners may mistakenly hit it. They're not familiar with such things as "flow" and it's better to make it more intuitive for them
20:45 _Asagi_: loool
20:45 -Bakari-: 00:33:800 (3,2) - same :<
20:46 -Bakari-: an example of how-to-fix it http://puu.sh/4EVa5.jpg
20:46 _Asagi_: oh
20:46 _Asagi_: and that ufo
20:46 -Bakari-: 00:40:321 (3) - second reverse arrow appears way too fast, beginners won't be able to notice it in time
20:46 -Bakari-: ^ this is important
20:46 -Bakari-: and yeah, UFOs are so cute <3
20:47 _Asagi_: so 1 repeat only
20:47 _Asagi_: hahaha lol
20:47 -Bakari-: yeah, try to be gentle with beginners
20:47 -Bakari-: 01:13:365 (1) - this slider would make lolis cry.
20:48 -Bakari-: loli don't know how to play it
20:48 _Asagi_: it looks like im a bad guy XD
20:48 -Bakari-: don't be a bad guy, think about our newbie-players!
20:48 -Bakari-: 01:18:582 (4) -
20:48 -Bakari-: ;___;
20:48 -Bakari-: "MOOOOOOOM, THAT BAD GUY IS MAKING ME CRYYYY"
20:49 -Bakari-: 01:25:756 (4) - ok, nvm. I'll just sit in this corner and cry alone
20:49 -Bakari-: well, you got the idea. such sliders make bginners cry, it's better to avoid them :P
20:50 -Bakari-: 01:27:278 (5) - well, no need to tell you, but you can place a new combo here!
20:50 _Asagi_: as i said.. i was my 1st time i made easy XD
20:51 -Bakari-: it's not bad! :)
20:51 -Bakari-: 01:35:756 (3,4) - by the way, it's different from regular 1/1 rhythm, so it may bug beginners
20:51 _Asagi_: just some errors lol
20:51 _Asagi_: i didnt know
20:52 -Bakari-: http://puu.sh/4EVm6.jpg
20:52 -Bakari-: well, in fact, it bugs some guys who try to HD-DT-FL-HR it
20:52 -Bakari-: but beginner don't really like it too, I think :P
20:53 _Asagi_: god damn i hate when someone FL-ed it hahaha
20:53 -Bakari-: 02:03:800 (3) - head of the slider is hidden, doesn't looks playable for beginners
20:53 -Bakari-: 02:27:930 (2) - the tail is too close, players may mistakenly hit it and blah,blah,blah
20:53 -Bakari-: you got it
20:54 -Bakari-: I won't tell the same thing anymore, you can fix it yourself :)
20:55 _Asagi_: yea
20:55 -Bakari-: 03:01:191 (1) - A̶n̶d̶r̶e̶a̶ some BATs may complain that the circle appears too soon after the spinner
20:56 -Bakari-: aaand that's it
20:56 _Asagi_: .
20:56 -Bakari-: pretty nice for a first try :3/
20:56 _Asagi_: lol.. andrea with strike through lol
20:56 _Asagi_: ye.. haha i just forced myself to make
20:57 _Asagi_: no one accept easy GD god damn ;w;
20:57 -Bakari-: well, yeah :<
20:57 -Bakari-: should I post the llog or something?
20:57 _Asagi_: yeah
We've fixed:
- Some hitsound mistakes
- General mistakes
- Minor flow improvements
- Some unreadable patterns
- And maybe something else!
Best of luck!