Thanks for the mod Vainslay :3
ill edit it after a week, my PC broke :/ i think ill do the changes next week
ill edit it after a week, my PC broke :/ i think ill do the changes next week
SOON™Mira-san wrote:
Resurrect Ridakuto soon pls. :v
ThanksVainslay wrote:
Heya, from Kenterz's Modding queue
Sorry about the wait, many mods of mine is mainly opinionated, so its just somethings that I'm suggesting.
Easyremarkable
00:05:104 perhaps a circle here? make sure to readjust the first slider to make it less ugly ~added
00:38:582 (1) - you could put the reverse on the red tick, but many would want to stick to 1/1 instead of mapping to the vocals. your choice ( imo I would place it on the red tick , it proves no increase in difficulty) ~i dont know what are you talking about here, ill just keep it, it looks fine to me
01:58:582 same here ^ ~same
00:48:365 (1,2,3,4,5) - this may trick new comers, do something else. ~i get the idea, but i did my own "after" part XD
I thought of another pattern but its not the best. Before..
after..
Normal
03:32:495 (1,2,3) - Distance spacing* ~no spacing error here?? o.o
apart from that, very nice
Hard
00:16:626 (1) - make it look better to 5 ~i think ill keep it for now
00:40:648 (2,3) - these are hard to hit, they're on the blue ticks ~i get the idea, i just moved them in the white tick. But i didnt follow the pic suggestion XD"suggestion"
Edit: just to clearify these two images are my suggestion on what you should put instead. I had to put two so you could see all of it
00:51:191 - ctrl + g ~wat? o.o, i think its fine XD
01:25:974 (1,2,3,4) - I'm sure you could make jumps here ~fixed, and the other part similar to that
It repeats again after this pause, so any of the changes up there would be applied again here in the latter. I'm just lazy
03:22:278 (2,3) - these two sliders don't make very good sense. I would just make a stream instead ~i really dont know, but ill just gonna follow the vocals instead
03:36:191 (2,3) - ^ ~same
Insane
Very beautiful , no problems really at all ~~~~
Good luck!
Thanks for the SOLID modYGOkid8 wrote:
Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead. ~fixed, i increased the spacing
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there. ~well i think its better(for me lol) to put jumps on the instrument part rather than the vocals ~ (!)
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums... ~ (!)
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice. ~i removed the 1/4 slider and i just did a triples like i always do
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well. ~ (!)
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap. ~well i just did similar to this part 00:15:321 (5,6,7) to make it consistent
00:38:148 (5) - Replace with a 1/2 slider would be better imo. ~3/4 slider fits better imo
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well. ~i didnt know if im gonna put some jump there, but ill keep it for now
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better. ~ (!)
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.~fixed
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.~wow, it really fits here, changed and fixed
01:06:191 - Hitcircle here would be good.~i think there is no reason to put a note there, ill just removed 01:05:756 (6) - instead
01:13:148 (5,1) - Same thing as before. ~fixed
02:19:236 (6,1) - ^ ~fixed
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better. ~changed
03:03:365 (8,9) - I also think mapping to the drums here would be better. ~the drum part is here 03:03:800 (10) - but i think ill keep it
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing. ~well i think this part is different to other similar part that you are saying,well yeah ill change it with a good rhythm
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)? ~yes yes, fixed
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive. ~i removed the slider here 03:50:974 (4) - then i made 03:50:539 (3) - into a 1/2 repeat slider.. i think it fits
about with the (~ (!)) sign,i know youre a little strict about that, im not sure about that if im gonna change or not (and it made my head explode lol), ill just need further mod about that
Getting late here now, so I'll take a look at the other diffs. later.
Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.
EDIT: okay continuing on
continuing on:
Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference. ~i dont understand this
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!~fixed
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?~fixed
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it. ~fixed
00:22:061 (3) - This could blanket the previous (1) slider end better. ~fixed
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice. ~fixed
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense. ~fixed
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off. ~fixed
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.~i made this 00:40:104 (1) - a 3/4 slider so the next 1/4 repeat slider will be on the white tick and the next note
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place. ~i think its fine to put overlap on that part, ill keep it for now
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this. ~fixed
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.~its perfectly fine,try to check it again
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better ~yeah youre right XD
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing: ~fixed
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing. ~i dont really know,many said to remove NC, and many said to put an NC there, i think ill keep the NC to make it consistent,ill just keep it for now
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.~same as above too
02:06:192 (2) - Move to x:276 y:288 for better blanket. ~fixed
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing ~fixed
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~ ~this part is different on the previous chorus,well it confused me a little, but i did the rhythm well this time (i hope so lol)
03:36:191 (2,3) - ^ ~^
03:50:539 (3,4) - Similar to Insane, also feels weird.~fixed, similar to insane too lol
Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.~fixed
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious? ~fixed
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better. ~fixed
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.~fixed
00:57:278 (3) - Missing a clap on the head? ~added
00:59:669 (2,3) - Missing claps here too. ~added
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust ~fixed
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre). ~fixed
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus? ~fixed
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.~fixed
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you. ~fixed
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here. ~fixed
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry! ~meeh XD
03:51:408 (4,5,6) - Doing this would flow better imo: ~fixed
Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place. ~mapped lol
00:43:800 (3,1) - Blanket here could be improved on. ~fixed
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too. ~i changed the rhythm there because of the previous mod that i didnt apply yet
Hope you don't mind the wall of text overall map is pretty solid. ~
Pizza Kun wrote:
[Insane]
00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G ~fixed
00:04:669 (4) - Move to 336 || 328 for better simmetry ~fixed
00:07:712 (1) - Blanket is better ~fixed
00:47:495 (2) - Move to 292 || 148 for a regular spacing ~no change, it doesnt look good to me
01:14:235 (6,1) - Stack better ~fixed
01:16:191 (4) - Try this~fixed
01:20:756 (2) - Clap ~added
01:23:148 (4) - Clap at start make a good rithm ~added
01:42:931 (1,4,5,6) - Bad overlap fix it ~fixed
01:49:887 (8) - Delete this note and add stacked note in 01:50:104 ~no change, i think the rhythm you suggested is weird
01:52:714 (5,2) - Fix stack ~fixed
02:06:844 (3,3) - ^ ~fixed
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G ~fixed
02:37:495 (2) - Move to 152 || 256 ~fixed
02:43:801 (1) - In 104 || 248 is better for me ~fixed
02:59:235 (1) - mhh i don't like this spinner D: Try this: ~ill keep this, it follow the squeak sound
03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack? ~fixedWhistle in: ~all fixed
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All
03:56:082 (1) - Finish in 04:00:376 ~no change on the start,finish fixed
[Hard]
00:14:887 (2) - Ctrl+G Flow better without too spacing ~fixed
00:50:104 (1,2,3) - Try this~wow, nice idea, fixed
02:05:540 (1,2,3) - Fix stack ~fixed
02:34:888 (1,2) - Fix blanket ~fixed
02:36:192 (4) - Ctrl+G ~fixed
02:59:235 (1) - Same for insane ~same
03:16:408 (7) - This shape ~fixed
03:42:495 (7,2) - Fix stack ~fixed
03:49:887 - Add whistle in this part, like insane ~same
03:55:974 (1) - Same for insane ~same
THANKSRaiku wrote:
Raiku here!
This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome! ~yay yay :3
[Hard]
- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg). ~i think ill keep with the triples, it has better flow than the one you suggested
- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)~fixed
- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg). ~fixed
- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).~i think anti jump fits here better, well your explanation is quite reasonable, im not sure either so ill just keep it for now
- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg). ~ill just follow your suggestion about 00:41:843 (5) - to make it consistent with the other part with the same rhythm
- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).~fixed
- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? ~no change here, as you saw 03:54:524 (2) - ,it is not on the blue tick, but on the purple tick(1/6),even if i put 1/4 slider there, it doesnt fit the rhythm well
[Insane]
- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).~no change here,i know you suggesting about the pattern, but if i follow that, the rhythm will be messed up
- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand. ~^same
- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg) ~i get the idea :3 fixed in a different way :3
- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).~i was following the vocals here, so i intentionally didnt put 1/4 or triples in there
Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/~yay yay \:D/
yay yay, thanksCakiP wrote:
supp. good luck!!
331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
ThanksRandomEffect wrote:
From my queue~
[Geeral][Easy]
- 03:49:887~ reduce BPM guradually?~i dont know how to do this but ill fix it :3
[Normal]
- 00:12:495 (6) - move to x:332 y:146 (stack correctly)~fixed
- 02:11:626 (8) - I prefer to curve ~fixed
- 03:46:408 (2) - I feel this blanket isn't correct. how about this? ~fixed
331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:[Hard]
Good!~yay[Insane]
- 01:13:582 (1,2) - too near ? ~fixed
- 00:55:539 (2) - i prefer to end at red line : 00:55:756 ~no change here,if you listen to it carefully, the "tomtom" sound ended in the blue tick
- 02:15:539 (2) - ^ ^
- 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?~no change,the purpose of the curve here 03:20:104 (1) - is 03:19:234 (2)
Nice Chata <3 ~ <3
- 00:14:887 (4,5) - blanket correctly ~fixed
- 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) - ~fixed
- 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great! ~YAY YAY
- 03:32:060 (6,7) - I prefer to replace them~yeah, fixed
Well-looking map~☆ ~yay, and thanks for the ☆
~Good Luck~
~yes, its very helpfulsmallboat wrote:
Hi,-Asagi,I'm late~! sorry >_< form req. ~No problem :3
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
None. ~yay
[Easy]
No find error >_< ~yay
[Normal]
00:55:974 (1) - Blanket 00:55:321 (2) slider end? ~no change
02:12:496 (2) - Recommended blanket(place in the middle): ~fixed
03:41:626 (4,5) - Can be symmetry. ~fixed
03:52:278 (6) - Stack the 03:49:886 (1) . ~fixed
03:52:713 (7) - This DS error,change it? ~fixed
[Hard]
00:09:887 (3) - (452|248),be a triangle. ~fixed
00:13:799 (6) - +clap? ~uhmm.. no
00:16:408 (6) - (320|344),be a triangle. ~fixed
00:21:843 (2) - Use 00:21:191 (1) blanket this. ~i dont really understand this, i just removed the red anchor and made it a good curve
00:25:756 (3) - Slider head stack 00:24:452 (5). ~no change
00:36:626 (1) - Blanket 00:35:974 (3) slider end. ~fixed in a different way
00:40:104 (1) - Blanket 00:39:669 (4) slider head. ~uhmm...no
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).~no change here, the NC makes recognize it as a continuous hit(as you said), and its not a big deal to have different DS
01:13:800 (1,2) - ^ ^
01:51:192 (5) - Ctrl+g?~fixed
02:04:236 (2) - Blanket crooked off.~fixed
02:19:670 (6,7) - Same as 00:59:669. ~same
02:33:583 (2,3) - ^ ^
02:32:279 (6) - Slider end stack crooked off. ~fixed
02:43:366 (4) - Blanket crooked off. ~fixed
02:44:236 (2) - ^ ~fixed
03:12:713 (4) - Stack 03:10:539 (4) - slider head. ~fixed
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?~fixed
03:28:582 (6) - Stack 03:26:843 (7) . ~fixed
[Insane]
00:42:713 (2) - Feel move to (250|77) is good blanket.~fixed
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?~uhmm no change here, it think this is perfectly fine
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here. ^
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.~fixed
01:22:495 (1) - Stack 01:21:409 (4) ? ~fixed
01:24:452 (2) - Stack 01:22:930 (3) -slider head? ~fixed
01:53:801 (3,4) - Feel use ctrl+g is better flow. ~fixed
03:39:234 (5) - Rotate a bit angle, ~nice, fixed
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.~hope so :3
3.Hope my mod is useful to you.